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  • ModalPopupExtender z-index value decreases after every show

    - by ryanulit
    This is a new one I have never seen before. I have a gridview containing a bunch of categories that can be edited by clicking on the respective "Edit" link within the gridview. The modalpopupextender is then shown programmatically (.show() method) and the user is allowed to edit the category. Then the modal popup is programmtically hidden (.hide() method) when the user presses "Update" or "Cancel". For some reason after every new show of the modal popup, the z-index is decreasing by 1000 until it is hidden behind everything on my page. It starts at 7000 for the very first show. Therefore the user would not be able to edit an infinite number of categories if they wanted to. Any ideas why this is happening? Css class used on modalpopupextender: DIV.box-pop { border: #95aab9 1px solid; background-color: #ECF1F5; display: block; position: relative; margin: -6px 6px 6px -6px; padding: 4px; z-index: 10000; } Panel used for popup: <asp:Panel ID="PanelModify" runat="server" Width="250px" CssClass="box-pop"> <asp:UpdatePanel ID="UpdatePanelModify" runat="server" UpdateMode="Conditional"> <ContentTemplate> <table width="100%" cellpadding="3" cellspacing="3"> <tr> <td> <div class="box"> <h1> <span><strong> <asp:Literal ID="LiteralModalTitle" runat="server" /></strong></span> </h1> <table border="0" width="100%"> <tr> <td> <asp:TextBox ID="TextBoxModifiedText" runat="server" Width="173px" ValidationGroup="Modify"></asp:TextBox> <asp:RequiredFieldValidator ID="RequiredFieldValidatorModifiedText" runat="server" ValidationGroup="Modify" ErrorMessage="*" ControlToValidate="TextBoxModifiedText" Display="Dynamic"> </asp:RequiredFieldValidator> </td> </tr> <tr> <td> <asp:Button ID="ButtonUpdate" runat="server" Text="Update" ValidationGroup="Modify" /><asp:Button ID="ButtonInsert" runat="server" Text="Insert" ValidationGroup="Modify" /> &nbsp; <asp:Button ID="ButtonCancel" runat="server" Text="Cancel" CausesValidation="false" /> </td> </tr> </table> </div> </td> </tr> </table> </ContentTemplate> </asp:UpdatePanel> </asp:Panel> <ajaxToolkit:ModalPopupExtender ID="ModalPopupExtenderModify" runat="server" PopupControlID="PanelModify" TargetControlID="ButtonHideModify" BackgroundCssClass="modalBackground"> </ajaxToolkit:ModalPopupExtender> <asp:Button ID="ButtonHideModify" runat="server" Style="display: none;" />

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  • How to make a tree view from MySQL and PHP and jquery

    - by Mac Taylor
    hey guys i need to show a treeview of my categories , saved in my mysql database . Database table : table : cats : columns: id,name,parent Here is a sample of what I want the markup to be like: <ul id="browser" class="filetree"> <li><span class="folder">Folder 1</span> <ul> <li><span class="file">Item 1.1</span></li> </ul> </li> <li><span class="folder">Folder 2</span> <ul> <li><span class="folder">Subfolder 2.1</span> <ul id="folder21"> <li><span class="file">File 2.1.1</span></li> <li><span class="file">File 2.1.2</span></li> </ul> </li> <li><span class="file">File 2.2</span></li> </ul> </li> <li><span class="file">File 4</span></li> </ul> i used this script to show treeview : http://www.dynamicdrive.com/dynamicindex1/treeview now problem is in php part : //function to build tree menu from db table test1 function tree_set($index) { global $menu; $q=mysql_query("select * from cats where parent='$index'"); if(!mysql_num_rows($q)) return; $menu .= '<ul>'."\n"; while($arr=mysql_fetch_assoc($q)) { $menu .= '<li>'; $menu .= '<span class="file">'.$arr['name'].'</span>';//you can add another output there $menu .=tree_set("".$arr['id'].""); $menu .= '</li>'."\n"; } $menu.= '</ul>'."\n"; return $menu; } //variable $menu must be defined before the function call $menu = ' <link rel="stylesheet" href="modules/Topics/includes/jquery.treeview.css" /> <script src="modules/Topics/includes/lib/jquery.cookie.js" type="text/javascript"></script> <script src="modules/Topics/includes/jquery.treeview.js" type="text/javascript"></script> <script type="text/javascript" src="modules/Topics/includes/demo/demo.js"></script> <ul id="browser" class="filetree">'."\n"; $menu .= tree_set(0); $menu .= '</ul>'; echo $menu; i even asked in this forum : http://forums.tizag.com/showthread.php?p=60649 problem is in php part of my codes that i mentioned . i cant show sub menus , i mean , really i dont know how to show sub menus is there any chance of a pro php coder helping me here ?

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  • My VARCHAR(MAX) field is capping itself at 4000; what gives?

    - by eidylon
    Hello all... I have a table in one of my databases which is a queue of emails. Emails to certain addresses get accumulated into one email, which is done by a sproc. In the sproc, I have a table variable which I use to build the accumulated bodies of the emails, and then loop through to send each email. In my table var I have my body column defined as VARCHAR(MAX), seeing as there could be any number of emails currently accumulated for a given email address. It seems though that even though my column is defined as VARCHAR(MAX) it is behaving as if it were VARCHAR(4000) and is truncating the data going into it, although it does NOT throw any exceptions, it just silently stops concatenating any more data after 4000 characters. The MERGE statement is where it is building the accumulated email body into @EMAILS.BODY, which is the field that is truncating itself at 4000 characters. Below is the code of my sproc... ALTER PROCEDURE [system].[SendAccumulatedEmails] AS BEGIN SET NOCOUNT ON; DECLARE @SENTS BIGINT = 0; DECLARE @ROWS TABLE ( ROWID ROWID, DATED DATETIME, ADDRESS NAME, SUBJECT VARCHAR(1000), BODY VARCHAR(MAX) ) INSERT INTO @ROWS SELECT ROWID, DATED, ADDRESS, SUBJECT, BODY FROM system.EMAILQUEUE WHERE ACCUMULATE = 1 AND SENT IS NULL ORDER BY ADDRESS, DATED DECLARE @EMAILS TABLE ( ADDRESS NAME, ALLIDS VARCHAR(1000), BODY VARCHAR(MAX) ) DECLARE @PRVRID ROWID = NULL, @CURRID ROWID = NULL SELECT @CURRID = MIN(ROWID) FROM @ROWS WHILE @CURRID IS NOT NULL BEGIN MERGE @EMAILS AS DST USING (SELECT * FROM @ROWS WHERE ROWID = @CURRID) AS SRC ON SRC.ADDRESS = DST.ADDRESS WHEN MATCHED THEN UPDATE SET DST.ALLIDS = DST.ALLIDS + ', ' + CONVERT(VARCHAR,ROWID), DST.BODY = DST.BODY + '<i>'+CONVERT(VARCHAR,SRC.DATED,101)+' ' +CONVERT(VARCHAR,SRC.DATED,8) +':</i> <b>'+SRC.SUBJECT+'</b>'+CHAR(13)+SRC.BODY +' (Message ID '+CONVERT(VARCHAR,SRC.ROWID)+')' +CHAR(13)+CHAR(13) WHEN NOT MATCHED BY TARGET THEN INSERT (ADDRESS, ALLIDS, BODY) VALUES ( SRC.ADDRESS, CONVERT(VARCHAR,ROWID), '<i>'+CONVERT(VARCHAR,SRC.DATED,101)+' ' +CONVERT(VARCHAR,SRC.DATED,8)+':</i> <b>' +SRC.SUBJECT+'</b>'+CHAR(13)+SRC.BODY +' (Message ID '+CONVERT(VARCHAR,SRC.ROWID)+')' +CHAR(13)+CHAR(13)); SELECT @PRVRID = @CURRID, @CURRID = NULL SELECT @CURRID = MIN(ROWID) FROM @ROWS WHERE ROWID > @PRVRID END DECLARE @MAILFROM VARCHAR(100) = system.getOption('MAILFROM'), DECLARE @SMTPHST VARCHAR(100) = system.getOption('SMTPSERVER'), DECLARE @SMTPUSR VARCHAR(100) = system.getOption('SMTPUSER'), DECLARE @SMTPPWD VARCHAR(100) = system.getOption('SMTPPASS') DECLARE @ADDRESS NAME, @BODY VARCHAR(MAX), @ADDL VARCHAR(MAX) DECLARE @SUBJECT VARCHAR(1000) = 'Accumulated Emails from LIJSL' DECLARE @PRVID NAME = NULL, @CURID NAME = NULL SELECT @CURID = MIN(ADDRESS) FROM @EMAILS WHILE @CURID IS NOT NULL BEGIN SELECT @ADDRESS = ADDRESS, @BODY = BODY FROM @EMAILS WHERE ADDRESS = @CURID SELECT @BODY = @BODY + 'This is an automated message sent from an unmonitored mailbox.'+CHAR(13)+'Do not reply to this message; your message will not be read.' SELECT @BODY = '<style type="text/css"> * {font-family: Tahoma, Arial, Verdana;} p {margin-top: 10px; padding-top: 10px; border-top: single 1px dimgray;} p:first-child {margin-top: 10px; padding-top: 0px; border-top: none 0px transparent;} </style>' + @BODY exec system.LogIt @SUBJECT, @BODY BEGIN TRY exec system.SendMail @SMTPHST, @SMTPUSR, @SMTPPWD, @MAILFROM, @ADDRESS, NULL, NULL, @SUBJECT, @BODY, 1 END TRY BEGIN CATCH DECLARE @EMSG NVARCHAR(2048) = 'system.EMAILQUEUE.AI:'+ERROR_MESSAGE() SELECT @ADDL = 'TO:'+@ADDRESS+CHAR(13)+'SUBJECT:'+@SUBJECT+CHAR(13)+'BODY:'+@BODY exec system.LogIt @EMSG,@ADDL END CATCH SELECT @PRVID = @CURID, @CURID = NULL SELECT @CURID = MIN(ADDRESS) FROM @EMAILS WHERE ADDRESS > @PRVID END UPDATE system.EMAILQUEUE SET SENT = getdate() FROM system.EMAILQUEUE E, @ROWS R WHERE E.ROWID = R.ROWID END

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  • Centering Div in the middle of the page

    - by shinjuo
    What is the best way to center the entire page in the middle of the web browser? <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <title>test.html</title> <style type="text/css"> .testimonials_png { position: absolute; left:20px; top:397px; width:220px; height:395px; background: url("test_files/testimonials.png") no-repeat; } .homeLink_png { position: absolute; left:-1px; top:243px; width:203px; height:75px; background: url("test_files/homeLink.png") no-repeat; } .sidingLink_png { position: absolute; left:202px; top:243px; width:180px; height:75px; background: url("test_files/sidingLink.png") no-repeat; } .windowsLink_png { position: absolute; left:382px; top:243px; width:181px; height:75px; background: url("test_files/windowsLink.png") no-repeat; } .roofingLink_png { position: absolute; left:563px; top:243px; width:183px; height:75px; background: url("test_files/roofingLink.png") no-repeat; } .aboutLink_png { position: absolute; left:746px; top:243px; width:205px; height:75px; background: url("test_files/aboutLink.png") no-repeat; } .banner_png { position: absolute; left:0px; top:0px; width:950px; height:243px; background: url("test_files/banner.png") no-repeat; } </style> </head> <body> <div class="testimonials_png"> </div> <div class="homeLink_png"> </div> <div class="sidingLink_png"> </div> <div class="windowsLink_png"> </div> <div class="roofingLink_png"> </div> <div class="aboutLink_png"> </div> <div class="banner_png"> </div> </body> </html>

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  • Single django instance with subdomains for each app in the django project

    - by jwesonga
    I have a django project (django+apache+mod_wsgi+nginx) with multiple apps, I'd like to map each app as a subdomain: project/ app1 (domain.com) app2 (sub1.domain.com) app3 (sub3.domain.com) I have a single .wsgi script serving the project, which is stored in a folder /apache. Below is my vhost file. I'm using a single vhost file instead of separate ones for each sub-domain: <VirtualHost *:8080> ServerAdmin [email protected] ServerName www.domain.com ServerAlias domain.com DocumentRoot /home/path/to/app/ Alias /admin_media/ /usr/local/lib/python2.6/dist-packages/django/contrib/admin/media <Directory /home/path/to/wsgi/apache/> Order deny,allow Allow from all </Directory> LogLevel warn ErrorLog /home/path/to/logs/apache_error.log CustomLog /home/path/to/logs/apache_access.log combined WSGIDaemonProcess domain.com user=www-data group=www-data threads=25 WSGIProcessGroup domain.com WSGIScriptAlias / /home/path/to/apache/kcdf.wsgi </VirtualHost> <VirtualHost *:8081> ServerAdmin [email protected] ServerName sub1.domain.com ServerAlias sub1.domain.com DocumentRoot /home/path/to/app Alias /admin_media/ /usr/local/lib/python2.6/dist-packages/django/contrib/admin/media <Directory /home/path/to/wsgi/apache/> Order deny,allow Allow from all </Directory> LogLevel warn ErrorLog /home/path/to/logs/apache_error.log CustomLog /home/path/to/logs/apache_access.log combined WSGIDaemonProcess sub1.domain.com user=www-data group=www-data threads=25 WSGIProcessGroup sub1.domain.com WSGIScriptAlias / /home/path/to/apache/kcdf.wsgi </VirtualHost> My Nginx configuration for the domain.com: server { listen 80; server_name domain.com; access_log off; error_log off; # proxy to Apache 2 and mod_wsgi location / { proxy_pass http://127.0.0.1:8080/; proxy_redirect off; proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_max_temp_file_size 0; client_max_body_size 10m; client_body_buffer_size 128k; proxy_connect_timeout 90; proxy_send_timeout 90; proxy_read_timeout 90; proxy_buffer_size 4k; proxy_buffers 4 32k; proxy_busy_buffers_size 64k; proxy_temp_file_write_size 64k; } } Configuration for the sub.domain.com: server { listen 80; server_name sub.domain.com; access_log off; error_log off; # proxy to Apache 2 and mod_wsgi location / { proxy_pass http://127.0.0.1:8081/; proxy_redirect off; proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_max_temp_file_size 0; client_max_body_size 10m; client_body_buffer_size 128k; proxy_connect_timeout 90; proxy_send_timeout 90; proxy_read_timeout 90; proxy_buffer_size 4k; proxy_buffers 4 32k; proxy_busy_buffers_size 64k; proxy_temp_file_write_size 64k; } } This set up doesn't seem to work, everything seems to point to the main domain. I've tried http://effbot.org/zone/django-multihost.htm which kind of worked but seems to have issues with loading my css,images,js files.

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  • JQuery SelectToUISlider Issues

    - by David Savage
    Hopefully this hasn't been asked before as just a slider question, but I couldn't find an answer when already browsing questions. So, here goes: I have a SelectToUISlider (http://www.filamentgroup.com/lab/update_jquery_ui_slider_from_a_select_element_now_with_aria_support/) which is basically a modified JQuery UI Slider, and I'm using a range value. So, I start with one handle at 60, and another at 100 (scale from 0 to 100). What I want to do is click a radio button so that the 100 changes to a 0, and be able to change back to 100. I have been unsuccessful at changing it via JQuery selectors/javascript. However, when changing the selects to move the handles, this works, but the range appears not to follow if the second handle (at 100) moves to 0 behind the first handle (at 60). I'm thinking I might have to destroy the slider and rebuild it with the second handle (that starts as 100) become the first handle at 0 in this scenario (although I've tried destroying it and it doesn't seem to respond to that either.) Here's what I've tried so far that doesn't work: <script type="text/javascript"> {literal} $(function(){ $('select').selectToUISlider({ labels: 10 }); }); function event_occurs(does) { if (does == 1) { $('.ui-slider').slider('option', 'values', [60,100]); } else { $('.ui-slider').slider('option', 'values', [0,60]); } } </script> <style type="text/css"> form {font-size: 62.5%; font-family:"Segoe UI","Helvetica Neue",Helvetica,Arial,sans-serif; } fieldset { border:0; margin: 1em; height: 12em;} label {font-weight: normal; float: left; margin-right: .5em; font-size: 1.1em;} select {margin-right: 1em; float: left;} .ui-slider {clear: both; top: 5em;} .ui-slider-tooltip {white-space: nowrap;} </style> {/literal} <form action="#"> <fieldset> <select name="valueA" id="my_estimate"> {section name="estimates" loop=101} <option value="{$smarty.section.estimates.index}"{if $smarty.section.estimates.index == 60} selected{/if}>{$smarty.section.estimates.index}</option> {/section} </select> <select name="valueB" id="payout"> {section name="estimates" loop=101} <option value="{$smarty.section.estimates.index}"{if $smarty.section.estimates.index == 100} selected{/if}>{$smarty.section.estimates.index}</option> {/section} </select> </fieldset> </form> <input type="radio" onclick="event_occurs(1)" name="Event" checked="checked"> Event Occurs<br /> <input type="radio" onclick="event_occurs(0)" name="Event"> Event Does Not Occur As it is now, nothing happens when clicking the radio buttons, but I'm also not getting any Javascript errors. After I get this working, I would also like to find some way to disable one of the handles through changing the slider property. Ie leave the handle where its at but not allow it to be dragged. Any help is greatly appreciated.

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  • How to move child element from one parent to another using jQuery

    - by Kapslok
    I am using the jQuery DataTables plugin. I would like to move the search box (.dataTables_filter) and number of records to display dropdown (.dataTables_length) from their parent element (.dataTables_wrapper) to another div on my page without losing any registered javascript behavior. For instance the search box has a function attached to the 'keyup' event and I want to keep that intact. The DOM looks like this: <body> <div id="parent1"> <div class="dataTables_wrapper" id="table1_wrapper"> <div class="dataTables_length" id="table1_length"> <select size="1" name="table1_length"> <option value="10">10</option> <option value="25">25</option> <option value="50">50</option> <option value="100">100</option> </select> </div> <div class="dataTables_filter" id="table1_filter"> <input type="text" class="search"> </div> <table id="table1"> ... </table> </div> </div> <div id="parent2"> <ul> <li><a href="#">Link A</a></li> <li><a href="#">Link B</a></li> <li><a href="#">Link C</a></li> </ul> </div> </body> This is what I would like the DOM to look like after the move: <body> <div id="parent1"> <div class="dataTables_wrapper" id="table1_wrapper"> <table id="table1"> ... </table> </div> </div> <div id="parent2"> <div class="dataTables_filter" id="table1_filter"> <input type="text" class="search"> </div> <div class="dataTables_length" id="table1_length"> <select size="1" name="table1_length"> <option value="10">10</option> <option value="25">25</option> <option value="50">50</option> <option value="100">100</option> </select> </div> <ul> <li><a href="#">Link A</a></li> <li><a href="#">Link B</a></li> <li><a href="#">Link C</a></li> </ul> </div> </body> I've been looking at the .append(), .appendTo(), .prepend() and .prependTo() functions but haven't had any luck with these in practice. I've also looked at the .parent() and .parents() functions, but can't seem to code a workable solution. I have also considered changing the CSS so that the elements are absolutely positioned - but to be frank the page is setup with fluid elements all over, and I really want these elements to be floated in their new parents. Any help with this is much appreciated.

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • Uncaught TypeError: Object #<an Object> has no method 'fullCalendar'

    - by Lalit
    Hi, I have embed the fullcalender control in my asp.net mvc application. It is running fine locally. but when I uploads it to my domain server (third party) it showing me This Error: Uncaught TypeError: Object # has no method 'fullCalendar' in crome console (debugger). and not rendering the control. ** EDITED: My HTML code is this ** <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage" % Index <% var serializer = new System.Web.Script.Serialization.JavaScriptSerializer(); % < style type='text/css' body { margin-top: 40px; text-align: center; font-size: 14px; font-family: "Lucida Grande",Helvetica,Arial,Verdana,sans-serif; } #calendar { width: 900px; margin: 0 auto; } < script type="text/javascript" $(document).ready(function() { var date = new Date(); var d = date.getDate(); var m = date.getMonth(); var y = date.getFullYear(); var officerid = document.getElementById('officerid').value; url = "/TasksToOfficer/Calender/" + officerid; var currenteventIden = <%= serializer.Serialize( ViewData["iden"] ) %> var calendar = $('#calendar').fullCalendar({ header: { left: 'prev,next today', center: 'title', right: 'month,agendaWeek,agendaDay', border: 0 }, eventClick: function(event, element) { var title = prompt('Event Title:', event.title, { buttons: { Ok: true, Cancel: false} }); var iden = event.id; if (title) { var st = event.start; var ed = event.end; var aldy = event.allDay; var dt = event.date; event.title = title; calendar.fullCalendar('updateEvent',event); var date = new Date(st); var NextMonth = date.getMonth() + 1; var dateString = (date.getDate()) + '/' + NextMonth + '/' + date.getFullYear(); var QueryStringForEdit=null; QueryStringForEdit="officerid=" + officerid + "&description=" + title + "&date=" + dateString + "&IsForUpdate=true&iden=" + iden; if (officerid) { $.ajax( { type: "POST", url: "/TasksToOfficer/Create", data: QueryStringForEdit, success: function(result) { if (result.success) $("#feedback input").attr("value", ""); // clear all the input fields on success }, error: function(req, status, error) { } }); } } }, selectable: true, selectHelper: true, select: function(start, end, allDay) { var title = prompt('Event Title:', { buttons: { Ok: true, Cancel: false } } ); if (title) { calendar.fullCalendar('renderEvent', { title: title, start: start, end: end, allDay: allDay }, false); // This is false , because do not show same event on same date after render from server side. var date = new Date(start); var NextMonth = date.getMonth() + 1; // Reason: it is bacause of month array it starts from 0 var dateString = (date.getDate()) + '/' + NextMonth + '/' + date.getFullYear(); if (officerid) { $.ajax({ type: "POST", url: "/TasksToOfficer/Create", data: "officerid=" + officerid + "&description=" + title + "&date=" + dateString + "&IsForUpdate=false", success: function(result) { if (result.success) $("#feedback input").attr("value", ""); //$("#feedback_status").slideDown(250).text(result.message); }, error: function(req, status, error) { } }); } } calendar.fullCalendar('unselect'); }, editable: true, events: url }); }); //--------------------------------------------------------------------------// </script > <h2> Index</h2> <div id="calendar"> </div> <input id="officerid" type="hidden" value="<%=ViewData["officerid"].ToString()%>" />

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  • jQuery Accordion Plugin: removeClass('selected')

    - by mheppler9d
    I am using the Accordion menu to filter a data table. The menu contains two filters, with multiple options under each. You can only have ONE filter selected at a time. If you click between the two options under the first filter, the style class, 'selected' is added and removed without a problem. If you click an option under the second filter though, it DOESN'T remove the 'selected' class from the first filter. Any help would be appreciated. Thank you. <script src="http://code.jquery.com/jquery-1.4.2.js" type="text/javascript"></script> <script src="http://jquery.bassistance.de/accordion/jquery.accordion.js" type="text/javascript"></script> <div> <script type="text/javascript"> // <![CDATA[ jQuery.noConflict(); jQuery(document).ready(function(){ jQuery('#navigation').accordion({active: 'h3.selected', header: 'h3.head', autoheight: false, }); jQuery('.xtraMenu').accordion({active: 'h4.selected',header: 'h4.head', autoheight: false, }); }); // ]]> </script> <style type="text/css"> h3, h4 {font-weight: normal} h3.selected, h4.selected {font-weight:bold;} </style> <ul class="basic" id="navigation"> <li> <h3 class="head"><a href="">Filter by Organization</a></h3> <ul> <li> <ul class="xtraMenu basic"> <li> <h4 class="head"><a href="">Association</a></h4> </li> <li> <h4 class="head"><a href="">Business</a></h4> </li> </ul> </li> </ul> </li> <li> <h3 class="head"><a href="">Filter by Type</a></h3> <ul> <li> <ul class="xtraMenu basic"> <li> <h4 class="head"><a href="">Basic</a></h4> </li> <li> <h4 class="head"><a href="">Advanced</a></h4> </li> </ul> </li> </ul> </li> </ul> </div>

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  • .animate question/help

    - by Josh
    So, I've built this navigation bar so far and I'm curious if it's even possible to achieve what I'm thinking. Currently, when you hover over each of the links they drop down (padding is increased). Now, what I'm curious in doing is if you hover over say "test1", test2-4 also drop with it but in the padding that has been created from the drop down, "test1" information shows up. Allowing the user to click or read whatever information is in there. Also, if the user would like to, they can move their mouse to test2 and everything would animate (opacity, this I can do I think) to whatever is in the test2 field, test3 doing the same and so on. I haven't had much success with this, I've created a completely separate panel before, but that didn't exactly work or I wasn't doing it correctly. Here is what I've been working on, ANY help would be appreciated! Thanks! <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript"> $(function() { $("#nav li > a").hover(function() { $(this).stop().animate({paddingTop: "100px"}, 100); }, function() { $(this).stop().animate({paddingTop: "10px"}, 200); }); }); </script> <style type="text/css"> #nav { position: absolute; top: 0; left: 60px; padding: 0; margin: 0; list-style: none; } #nav li { display: inline; } #nav li a { float: left; display: block; color: #555; text-decoration: none; padding: 10px 30px; background-color: #d1d1d1; border-top: none; } </style> </head> <body> <div id="wrap"> <ul id="nav"> <li><a href="">test1</a></li> <li><a href="">test2</a></li> <li><a href="">test3</a></li> <li><a href="">test4</a></li> </ul> </div> </body> </html>

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  • How can I get Firefox to update background-color on a:hover *before* a javascript routine is run?

    - by Rob
    I'm having a Firefox-specific issue with a script I wrote to create 3d layouts. The correct behavior is that the script pulls the background-color from an element and then uses that color to draw on the canvas. When a user mouses over a link and the background-color changes to the :hover rule, the color being drawn changes on the canvas changes as well. When the user mouses out, the color should revert back to non-hover color. This works as expected in Webkit browsers and Opera, but it seems like Firefox doesn't update the background-color in CSS immediately after a mouseout event occurs, so the current background-color doesn't get drawn if a mouseout occurs and it isn't followed up by another event that calls the draw() routine. It works just fine in Opera, Chrome, and Safari. How can I get Firefox to cooperate? I'm including the code that I believe is most relevant to my problem. Any advice on how I fix this problem and get a consistent effect would be very helpful. function drawFace(coord, mid, popColor,gs,x1,x2,side) { /*Gradients in our case run either up/down or left right. We have two algorithms depending on whether or not it's a sideways facing piece. Rather than parse the "rgb(r,g,b)" string(popColor) retrieved from elsewhere, it is simply offset with the gs variable to give the illusion that it starts at a darker color.*/ var canvas = document.getElementById('depth'); //This is for excanvas.js var G_vmlCanvasManager; if (G_vmlCanvasManager != undefined) { // ie IE G_vmlCanvasManager.initElement(canvas); } //Init canvas if (canvas.getContext) { var ctx = canvas.getContext('2d'); if (side) var lineargradient=ctx.createLinearGradient(coord[x1][0]+gs,mid[1],mid[0],mid[1]); else var lineargradient=ctx.createLinearGradient(coord[0][0],coord[2][1]+gs,coord[0][0],mid[1]); lineargradient.addColorStop(0,popColor); lineargradient.addColorStop(1,'black'); ctx.fillStyle=lineargradient; ctx.beginPath(); //Draw from one corner to the midpoint, then to the other corner, //and apply a stroke and a fill. ctx.moveTo(coord[x1][0],coord[x1][1]); ctx.lineTo(mid[0],mid[1]); ctx.lineTo(coord[x2][0],coord[x2][1]); ctx.stroke(); ctx.fill(); } } function draw(e) { var arr = new Array() var i = 0; var mid = new Array(2); $(".pop").each(function() { mid[0]=Math.round($(document).width()/2); mid[1]=Math.round($(document).height()/2); arr[arr.length++]=new getElemProperties(this,mid); i++; }); arr.sort(sortByDistance); clearCanvas(); for (a=0;a<i;a++) { /*In the following conditional statements, we're testing to see which direction faces should be drawn, based on a 1-point perspective drawn from the midpoint. In the first statement, we're testing to see if the lower-left hand corner coord[3] is higher on the screen than the midpoint. If so, we set it's gradient starting position to start at a point in space 60pixels higher(-60) than the actual side, and we also declare which corners make up our face, in this case the lower two corners, coord[3], and coord[2].*/ if (arr[a].bottomFace) drawFace(arr[a].coord,mid,arr[a].popColor,-60,3,2); if (arr[a].topFace) drawFace(arr[a].coord,mid,arr[a].popColor,60,0,1); if (arr[a].leftFace) drawFace(arr[a].coord,mid,arr[a].popColor,60,0,3,true); if (arr[a].rightFace) drawFace(arr[a].coord,mid,arr[a].popColor,-60,1,2,true); } } $("a.pop").bind("mouseenter mouseleave focusin focusout",draw); If you need to see the effect in action, or if you want the full javascript code, you can check it out here: http://www.robnixondesigns.com/strangematter/

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  • Invalid assignment left hand side

    - by JoelM
    I'm getting an invalid assignment left hand side. What I'm trying to do is, to use jscolor http://jscolor.com to define the color of polygons im drawing via Mapbender http://mapbender.org. What I do: Select a polygon by clicking on it, then open the options dialog (seperate window) where I have several options including the color. MyCode: if (isTransactional) {str += "\t\t<tr>\n"; var options = ["insert", "update", "delete", "abort", "pick"]; for (var i = 0 ; i < options.length ; i++) { var onClickText = "this.disabled=true;var result = window.opener.formCorrect(document, '"+featureTypeElementFormId+"');"; onClickText += "if (result.isCorrect) {"; onClickText += "window.opener.dbGeom('"+options[i]+"', "+memberIndex+"); "; // onClickText += "window.close();"; onClickText += "}"; onClickText += "else {"; onClickText += "alert(result.errorMessage);this.disabled=false;" onClickText += "}"; if (options[i] == "insert" && hasGeometryColumn && (!fid || showSaveButtonForExistingGeometries)) { str += "\t\t\t<td><input type='button' name='saveButton' value='"+msgObj.buttonLabelSaveGeometry+"' onclick=\""+onClickText+"\" /></td>\n"; } if (!featureTypeMismatch && fid) { if (options[i] == "update" && hasGeometryColumn) { str += "\t\t\t<td><input type='button' name='updateButton' value='"+msgObj.buttonLabelUpdateGeometry+"' onclick=\""+onClickText+"\"/></td>\n"; } if (options[i] == "delete"){ var deleteOnClickText = "var deltrans = confirm('"+msgObj.messageConfirmDeleteGeomFromDb+"');"; deleteOnClickText += "if (deltrans){"; deleteOnClickText += onClickText + "}"; str += "\t\t\t<td><input type='button' name='deleteButton' value='"+msgObj.buttonLabelDeleteGeometry+"' onclick=\""+deleteOnClickText+"\"/></td>\n"; }} if (options[i] == "abort") { str += "\t\t\t<td><input type='button' name='abortButton' value='"+msgObj.buttonLabelAbort+"' onclick=\"window.close();\" /></td>\n"; } if (options[i] == "pick") { var color; str += "<td><input class='color' name='color' id='cPick' onchange="+color+"></td>"; str += "<td><input type='text' id='text' value="+color+"></td>"; //color = document.getElementById('cPick').value; //var color2 = color; //alert(color2); } }str += "\t\t</tr>\n";}str += "\t</table>\n";str += "<input type='hidden' id='fid' value='"+fid+"'>"; //str += "<input type='text' name='mb_wfs_conf'>"; str += "</form>\n";}return str;} The Application: It is a Mapbender application to display maps and draw on it. You can draw points, lines and polygons also merge and split them. You can also select the polygons that you have drawn to alter them. Using: PHP, JavaScript, HTML, CSS, Mapbender, jQuery, Geoserver, PostgreSQL, WMS, WFS-T Sorry guys, but I think I'm wasting your time. Will ask this question in GIS specified Q&A. Thank you for the input. Greetings Joël

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  • Is JQuery UI meant to work only with Google Chrome??? (How about IE and Firefox??!)

    - by Richard77
    Hello, I'm using "Jquery UI 1./Dan Wellman/Packt Publishing" to learn JQuery UI. I'm working on the 'Dialog widget' chapiter. After I've completed a series of exercises in order to build a Dialog widget (using Google Chrome), I then tried my work with Internet Explorer and Firefox. The result has been disappointing. Chrome was perfet With Internet Explorer, (1) the title of the Dialog widget did not appear, (2) The location of the dialog widget was not correct (given the position: ["center", "center"]). It was rather offset toward left. With Firefox, the location was respected. However, only the outer container was visible. the content was missing, just a blank container. Also using Option Show:true and Hide:true did only work with Chrome. I wonder now if JQuery UI was meant to be used only with Google Chrome. I just think that I might be missing some directives to make it work with major browsers (as the author claimed in his book). Here's the code. Since, I'm using ASP.NET MVC, certain codes, such as the element to the css, do not appear. But, for the rest, all the functioning code is bellow. <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <p> The goal of this tutorial is to explain one method of creating model classes for an ASP.NET MVC application. In this tutorial, you learn how to build model classes and perform database access by taking advantage of Microsoft LINQ to SQL. In this tutorial, we build a basic Movie database application. We start by creating the Movie database application in the fastest and easiest way possible. We perform all of our data access directly from our controller actions. </p> <div style = "font-size:.7em" id = "myDialog" title = "This is the title"> In this tutorial -- in order to illustrate how you can build model classes -- we build a simple Movie database application. The first step is to create a new database. Right-click the App_Data folder in the Solution Explorer window and select the menu option Add, New Item. Select the SQL Server Database template, give it the name MoviesDB.mdf, and click the Add button (see Figure 1). </div> </asp:Content> <asp:Content ID="Content3" ContentPlaceHolderID="ScriptContent" runat="server"> <script src="../../Content/development-bundle/jquery-1.3.2.js" type="text/javascript"></script> <script src="../../Content/development-bundle/ui/ui.core.js" type="text/javascript"></script> <script src="../../Content/development-bundle/ui/ui.dialog.js" type="text/javascript"></script> <script src="../../Content/development-bundle/ui/ui.draggable.js" type="text/javascript"></script> <script src="../../Content/development-bundle/ui/ui.resizable.js" type="text/javascript"></script> <script src="../../Content/development-bundle/external/bgiframe/jquery.bgiframe.js" type="text/javascript"></script> <script type = "text/javascript"> $(function() { var execute = function() { } var cancel = function() { } var dialogOpts = { position: ["center", "center"], title: '<a href="/Home/About">A link title!<a>', modal: true, minWidth: 500, minHeight: 500, buttons: { "OK": execute, "Cancel": cancel }, show:true, hide: true, bgiframe:true }; $("#myDialog").dialog(dialogOpts); }); </script> Thank for helping.

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  • Applying a Dojo Toolkit (Dijit) theme to ASP.NET pages.

    - by mcoolbeth
    In the code below, I am trying to apply a Dijit theme to the controls in my .aspx page. However, the controls persist in their normal, unthemed appearance. Anybody know why? Master Page: <%@ Master Language="C#" AutoEventWireup="true" CodeBehind="Main.master.cs" Inherits="WebJournalEntryClient.Main" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title>My Web Application</title> <link rel="stylesheet" href="dojoroot/dijit/themes/tundra/tundra.css" /> <script type="text/javascript" src="dojoroot/dojo/dojo.js"/> <script type="text/javascript"> dojo.require("dijit.form.Button"); dojo.require("dijit.form.TextBox"); dojo.require("dijit.form.ComboBox"); </script> </head> <body class = "tundra"> <form id="form1" runat="server"> <div> <div> This is potentially space for a header bar. </div> <table> <tr> <td> Maybe <br /> a <br /> Side <br /> bar. </td> <td> <asp:ContentPlaceHolder ID="CenterPlaceHolder" runat="server"/> </td> </tr> </table> <div> This is potentially space for a footer bar. </div> </div> </form> </body> </html> Content Page: <%@ Page Title="" Language="C#" MasterPageFile="~/Main.Master" AutoEventWireup="true" CodeBehind="LogIn.aspx.cs" Inherits="WebJournalEntryClient.LogIn" %> <asp:Content ID="Content" ContentPlaceHolderID="CenterPlaceHolder" runat="server"> <div> User ID: <asp:TextBox ID = "UserName" dojoType="dijit.form.TextBox" runat="server" /><br /> Password: <asp:TextBox ID = "PassWord" dojoType="dijit.form.TextBox" runat="server" /><br /> <asp:Button ID="LogInButton" Text="Log In" dojoType="dijit.form.Button" runat="server" /> </div> </asp:Content>

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  • Foreign keys and pagination

    - by whitstone86
    This is my pagination script: <?php /*********************************** * PhpMyCoder Paginator * * Created By PhpMyCoder * * 2010 PhpMyCoder * * ------------------------------- * * You may use this code as long * * as this notice stays intact and * * the proper credit is given to * * the author. * ***********************************/ ?> <head> <title> Pagination Test - Created By PhpMyCoder</title> <style type="text/css"> #nav { font: normal 13px/14px Arial, Helvetica, sans-serif; margin: 2px 0; } #nav a { background: #EEE; border: 1px solid #DDD; color: #000080; padding: 1px 7px; text-decoration: none; } #nav strong { background: #000080; border: 1px solid #DDD; color: #FFF; font-weight: normal; padding: 1px 7px; } #nav span { background: #FFF; border: 1px solid #DDD; color: #999; padding: 1px 7px; } </style> </head> <?php //Require the file that contains the required classes include("pmcPagination.php"); //PhpMyCoder Paginator $paginator = new pmcPagination(20, "page"); //Connect to the database mysql_connect("localhost","root","PASSWORD"); //Select DB mysql_select_db("tvguide"); //Select only results for today and future $result = mysql_query("SELECT programme, channel, airdate, expiration, episode, setreminder FROM epdata1 where airdate >= now() order by expiration GROUP BY airdate"); //You can also add reuslts to paginate here mysql_data_seek($queryresult,0) ; while($row = mysql_fetch_array($result)) { $paginator->add(new paginationData($row['programme'], $row['channel'], $row['airdate'], $row['expiration'], $row['episode'], $row['setreminder'])); } ?> <?php //Show the paginated results $paginator->paginate (); ?><? include("pca-footer1.php"); ?> <?php //Show the navigation $paginator->navigation(); ?> However, I have two tables in this, and they are epdata1 (where the airtimes for my show House M.D. are) and housemdep plus the setreminder table. How can I use foreign keys in relation to this? I'm not sure if this will work for my script, but am willing to try. What I would like to do is to select certain episodes from the table housemdep (episodes of the show) and if any are selected it shows them as this: House M.D. showing on Channel 1 June 6th - 8:00pm "Wilson" Set Reminder House M.D. showing on Channel 1 June 7th - 1:30am "Wilson" Set Reminder House M.D. showing on Channel 1 June 7th - 12:55pm "House's Head" Set Reminder or like this, if I have not selected an episode from the row: House M.D. showing on Channel 1 June 7th - 8:00pm "House's Head" Set Reminder House M.D. showing on Channel 1 June 8th - 9:00pm Set Reminder House M.D. showing on Channel 1 June 9th - 2:30pm Set Reminder House M.D. showing on Channel 1 June 7th - 8:00pm "Que Sera Sera" Set Reminder Foreign keys and relationship of interlinked tables are new to me, if anyone could help I'd appreciate this. I've tried some of what Google suggested on foreign keys in another version of this script (this is a clone of the original on my localhost server running Apache and PHP 5.28/MySQL), but am not sure how to implement this. Thanks.

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  • how to make google-maps info window editable ..

    - by zjm1126
    i want to do this : the info window can be editable when i click the info window. this is my code: <!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.0//EN" "http://www.wapforum.org/DTD/xhtml-mobile10.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta name="viewport" content="width=device-width,minimum-scale=0.3,maximum-scale=5.0,user-scalable=yes"> </head> <body onload="initialize()" onunload="GUnload()"> <style type="text/css"> *{ margin:0; padding:0; } </style> <!--<div style="width:100px;height:100px;background:blue;"> </div>--> <div id="map_canvas" style="width: 500px; height: 300px;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <script src="jquery-1.4.2.js" type="text/javascript"></script> <script src="jquery-ui-1.8rc3.custom.min.js" type="text/javascript"></script> <script src="http://maps.google.com/maps?file=api&amp;v=2&amp;key=ABQIAAAA-7cuV3vqp7w6zUNiN_F4uBRi_j0U6kJrkFvY4-OX2XYmEAa76BSNz0ifabgugotzJgrxyodPDmheRA&sensor=false"type="text/javascript"></script> <script type="text/javascript"> var aFn; //********** function initialize() { if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map_canvas")); var center=new GLatLng(39.9493, 116.3975); map.setCenter(center, 13); aFn=function(x,y){ var point =new GPoint(x,y) point = map.fromContainerPixelToLatLng(point); //console.log(point.x+" "+point.y) var marker = new GMarker(point,{draggable:true}); GEvent.addListener(marker, "click", function() { marker.openInfoWindowHtml("<b>wwww</b>"); }); map.addOverlay(marker); /********** var marker = new GMarker(point, {draggable: true}); GEvent.addListener(marker, "dragstart", function() { map.closeInfoWindow(); }); GEvent.addListener(marker, "dragend", function() { marker.openInfoWindowHtml("????..."); }); map.addOverlay(marker); //*/ } $(".b").draggable({ revert: true, revertDuration: 0 }); $("#map_canvas").droppable({ drop: function(event,ui) { //console.log(ui.offset.left+' '+ui.offset.top) aFn(event.pageX-$("#map_canvas").offset().left,event.pageY-$("#map_canvas").offset().top); } }); } } </script> </body> </html>

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • jQuery image crossfader problem

    - by Dr Casper Black
    Hey!, I have a image switcher fadein/out (it will crossfade iamges - auto(1 - x) ) and a pager but i cant manage to make the image rotation listen the click action on pager, when clicked on pager the image will NOT jup tu the specific img. The problem is in the rotate function the triggerID will hold the "rel" num of the current pager-element which is the equivalent to the image "list" num, so when clicked on the pager, the triggerID will show the rel number that was clicked... can i use that to display the image Here is the code for JQ: $(".paging a:first").addClass("active"); //Rotation rotate = function(){ var triggerID = $active.attr("rel"); //Get number of times to images $(".paging a").removeClass('active'); //Remove all active class $active.addClass('active'); //Add active class (the $active is declared in the rotateSwitch function) //CrossFade Animation var $activeImg = $('.image_reel img.active'); if ( $activeImg.length == 0 ) $activeImg = $('.image_reel img:last'); var $next = $activeImg.next().length ? $activeImg.next() : $('.image_reel img:first'); $activeImg.addClass('last-active'); $next.css({opacity: 0.0}) .addClass('active') .animate({opacity: 1.0}, 500, function() { $activeImg.removeClass('active last-active'); }); }; //Rotation and Timing Event rotateSwitch = function(){ play = setInterval(function(){ //Set timer - this will repeat itself every 3 seconds $active = $('.paging a.active').next(); //Move to the next paging if ( $active.length === 0) { //If paging reaches the end... $active = $('.paging a:first'); //go back to first } rotate(); //Trigger the paging and slider function }, 3000); //Timer speed in milliseconds (3 seconds) }; rotateSwitch(); //Run function on launch //On Click $(".paging a").click(function() { $active = $(this); //Activate the clicked paging //Reset Timer clearInterval(play); //Stop the rotation rotate(); //Trigger rotation immediately rotateSwitch(); // Resume rotation timer return false; //Prevent browser jump to link anchor }); The HTML code: <div class="image_reel"> <img src="images/slideshow/img1.jpg" alt="image 1" class="active"> <img src="images/slideshow/img2.jpg" alt="image 2"> <img src="images/slideshow/img3.jpg" alt="image 3"> <img src="images/slideshow/img4.jpg" alt="image 4"> </div> <div class="paging"> <a href="#" rel="1" title="image 1">&nbsp;</a> <a href="#" rel="2" title="image 2">&nbsp;</a> <a href="#" rel="3" title="image 3">&nbsp;</a> <a href="#" rel="4" title="image 4">&nbsp;</a> </div> plz help.

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  • Flex 4: Traversing the Stage More Easily

    - by Steve
    The following is a MXML Module I am producing in Flex 4: <?xml version="1.0" encoding="utf-8"?> <mx:Module xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" creationComplete="init()" layout="absolute" width="100%" height="100%"> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <fx:Style source="BMChartModule.css" /> <s:Panel id="panel" title="Benchmark Results" height="100%" width="100%" dropShadowVisible="false"> <mx:TabNavigator id="tn" height="100%" width="100%" /> </s:Panel> <fx:Script> <![CDATA[ import flash.events.Event; import mx.charts.ColumnChart; import mx.charts.effects.SeriesInterpolate; import mx.controls.Alert; import spark.components.BorderContainer; import spark.components.Button; import spark.components.Label; import spark.components.NavigatorContent; import spark.components.RadioButton; import spark.components.TextInput; import spark.layouts.*; private var xml:XML; private function init():void { var seriesInterpolate:SeriesInterpolate = new SeriesInterpolate(); seriesInterpolate.duration = 1000; xml = parentApplication.model.xml; var sectorList:XMLList = xml.SECTOR; for each(var i:XML in sectorList) { var ncLayout:HorizontalLayout = new HorizontalLayout(); var nc:NavigatorContent = new NavigatorContent(); nc.label = i.@NAME; nc.name = "NC_" + nc.label; nc.layout = ncLayout; tn.addElement(nc); var cC:ColumnChart = new ColumnChart(); cC.percentWidth = 70; cC.name = "CC"; nc.addElement(cC); var bClayout:VerticalLayout = new VerticalLayout(); var bC:BorderContainer = new BorderContainer(); bC.percentWidth = 30; bC.layout = bClayout; nc.addElement(bC); var bClabel:Label = new Label(); bClabel.percentWidth = 100; bClabel.text = "Select a graph to view it in the column chart:"; var dpList:XMLList = sectorList.(@NAME == i.@NAME).DATAPOINT; for each(var j:XML in dpList) { var rB:RadioButton = new RadioButton(); rB.groupName = "dp"; rB.label = j.@NAME; rB.addEventListener(MouseEvent.CLICK, rBclick); bC.addElement(rB); } } } private function rBclick(e:MouseEvent):void { var selectedTab:NavigatorContent = this.tn.selectedChild as NavigatorContent; var colChart:ColumnChart = selectedTab.getChildByName("CC") as ColumnChart; trace(selectedTab.getChildAt(0)); } ]]> </fx:Script> </mx:Module> I'm writing this function rBclick to redraw the column chart when a radio button is clicked. In order to do this I need to find the column chart on the stage using actionscript. I've currently got 3 lines of code in here to do this: var selectedTab:NavigatorContent = this.tn.selectedChild as NavigatorContent; var colChart:ColumnChart = selectedTab.getChildByName("CC") as ColumnChart; trace(selectedTab.getChildAt(0)); Getting to the active tab in the tabnavigator is easy enough, but then selectedTab.getChildAt(0) - which I was expecting to be the chart - is a "spark.skin.spark.SkinnableContainerSkin"...anyway, I can continue to traverse the tree using this somewhat annoying code, but I'm hoping there is an easier way. So in short, at run time I want to, with as little code as possible, identify the column chart in the active tab so I can redraw it. Any advice would be greatly appreciated.

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  • Anyone willing to help out a javascript n00b? :-)

    - by Splynx
    Since I am asking for a lot, and know it, the following is a wall of text for those who might show some interest and want to know a little before offering their help to me. First a little about my level of programming skills, and a little about what I ask for. Where I'm at: I am not totally new to Javascript, and have dabbled a little with PHP earlier - well have dabbled a lot with PHP in fact, but never got good at it because I program alone. And I have until now never used forums to get help etc. other that searching to see if anyone else had my problem before and what the solution was. So I am not a intuitive or talented programmer, I'm more of a very maticulate programmer and you would be surprised how far you can get with if else... (ok that's a joke hehe). My solutions are usually (I am guessing here) not the best ones - and slow I take it, and the code is usually too long and I have to look up most of the stuff I use (really a lot of it is not done in "freehand"). I have a LOT of experience with HTML and CSS, and have always done well formed markup, as well as I am really into x-browsing and always require that my work validates when it's done. I also worry about optimizing a lot, and work with sprites for images, minimize the number of http requests etc, using H1,H2 etc. where it is logically correct, as well as use the correct elements and not just div span or p it... So because I am a workhorse and very maticulate I can actually pull off some quite "advanced" features, but it's always the basics that bite me in the end. Not fully understanding the syntax and so on usually gives me problems. Have recently discovered jQuery - wich is a lot of fun.... But I want to use it for the DOM node manipulation/handling only. As I mentioned I worry about optimizing, and jQuery used for everything seems... well not optimal, it strikes me as doing it yourself when possible is faster than accesing another script that may take a whole lot of other considerations into perspective when handling your variables and objects (and I am just guessing here since I as explained know nothing). So thats where I'm at... As mentioned I just started with javascript for "real" so I do not have much to show, but at the end of my WOT you can see two unfinisheded scripts I have made so you can see where I'm at roughly - just check out the URL without the /feedback.html for the second example (I am only allowed to post 1 link since I am also a SO n00b) (and for those rushing over to a validation service, remember I wrote "when it's done"...) What I ask for: I am figuring this... I have a piece of code I am working on at the moment, and this little project has taught me a whole lot already, and I have "grown" a lot as a javascript programmer. If I add a whole lot of comments to the script, and explain what it is intended to do, will you then show me where: I am writing incorrect code - making mistakes Where/how my code could be more optimal Where I am just simply being a muppet The code I want to use as the background for the tuition is the one here http://projects.1000monkeys.dk/feedback.html Use firebug and have a quick look see...

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  • PHP: How do I loop through every XML file in a directory?

    - by celebritarian
    Hi! I'm building a simple application. It's a user interface to an online order system. Basically, the system is going to work like this: Other companies upload their purchase orders to our FTP server. These orders are simple XML files (containing things like customer data, address information, ordered products and the quantities…) I've built a simple user interface in HTML5, jQuery and CSS — all powered by PHP. PHP reads the content of an order (using the built-in features of SimpleXML) and displays it on the web page. So, it's a web app, supposed to always be running in a browser at the office. The PHP app will display the content of all orders. Every fifteen minutes or so, the app will check for new orders. How do I loop through all XML files in a directory? Right now, my app is able to read the content of a single XML file, and display it in a nice way on the page. My current code looks like this: // pick a random order that I know exists in the Order directory: $xml_file = file_get_contents("Order/6366246.xml",FILE_TEXT); $xml = new SimpleXMLElement($xml_file); // start echo basic order information, like order number: echo $xml->OrderHead->ShopPO; // more information about the order and the customer goes here… echo "<ul>"; // loop through each order line, and echo all quantities and products: foreach ($xml->OrderLines->OrderLine as $orderline) { echo "<tr>\n". "<li>".$orderline->Quantity." st.</li>\n". "<li>".$orderline->SKU."</li>\n"; } echo "</ul>"; // more information about delivery options, address information etc. goes here… So, that's my code. Pretty simple. It only needs to do one thing — print out the content of all order files on the screen — so me and my colleagues can see the order, confirm it and deliver it. That's it. But right now — as you can see — I'm selecting one single order at a time, located in the Order directory. But how do I loop through the entire Order directory, and read aand display the content of each order (like above)? I'm stuck. I don't really know how you get all (xml) files in a directory and then do something with the files (like reading them and echo out the data, like I want to). -- I'd really appreciate some help. I'm not very experienced with PHP/server-side programming, so if you could help me out here I'd be very grateful. Thanks a lot in advance! // Björn (celebritarian at me dot com)

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  • Themes outside application.

    - by Marek
    Hi all I read http://forum.kohanaframework.org/comments.php?DiscussionID=5744&page=1#Item_0 and I want to use similar solution, but with db. In my site controller after(): $theme = $page->get_theme_name(); //Orange Kohana::set_module_path('themes', Kohana::get_module_path('themes').'/'.$theme); $this->template = View::factory('layout') I checked with firebug: fire::log(Kohana::get_module_path('themes')); // D:\tools\xampp\htdocs\kohana\themes/Orange I am sure that path exists. I have directly in 'Orange' folder 'views' folder with layout.php file. But I am getting: The requested view layout could not be found Extended Kohana_Core is just: public static function get_module_path($module_key) { return self::$_modules[$module_key]; } public static function set_module_path($module_key, $path) { self::$_modules[$module_key] = $path; } Could anybody help me with solving that issue? Maybe it is a .htaccess problem: # Turn on URL rewriting RewriteEngine On # Put your installation directory here: # If your URL is www.example.com/kohana/, use /kohana/ # If your URL is www.example.com/, use / RewriteBase /kohana/ # Protect application and system files from being viewed RewriteCond $1 ^(application|system|modules) # Rewrite to index.php/access_denied/URL RewriteRule ^(.*)$ / [PT,L] RewriteRule ^(media) - [PT,L] RewriteRule ^(themes) - [PT,L] # Allow these directories and files to be displayed directly: # - index.php (DO NOT FORGET THIS!) # - robots.txt # - favicon.ico # - Any file inside of the images/, js/, or css/ directories RewriteCond $1 ^(index\.php|robots\.txt|favicon\.ico|static) # No rewriting RewriteRule ^(.*)$ - [PT,L] # Rewrite all other URLs to index.php/URL RewriteRule ^(.*)$ index.php/$1 [PT,L] Could somebody help? What I am doing wrong? Regards [EDIT] My controller code: class Controller_Site extends Controller_Fly { public static $meta_names = array('keywords', 'descriptions', 'author'); public function action_main() { $this->m('page')->get_main_page(); } public function action_page($page_title) { $this->m('page')->get_by_link($page_title); } public function after() { $page = $this->m('page'); $metas = ''; foreach(self::$meta_names as $meta) { if (! empty($page->$meta)) { $metas .= html::meta($page->$meta, $meta).PHP_EOL; } } $theme = $page->get_theme_name(); Kohana::set_module_path('themes', Kohana::get_module_path('themes').'/'.$theme); $menus = $page->get_menus(); $this->template = View::factory('layout') ->set('theme', $theme) ->set('metas', $metas) ->set('menus', $menus['content']) ->set('sections', $page->get_sections()) ->set_global('page', $page); if ($page->header_on) { $settings = $this->m('setting'); $this->template->header = View::factory('/header') ->set('title', $settings->title) ->set('subtitle', $settings->subtitle) ->set('menus', $menus['header']); } if ($page->sidebar_on) { $this->template->sidebar = View::factory('sidebar', array('menus' => $menus['sidebar'])); } if ($page->footer_on) { $this->template->footer = View::factory('footer'); } parent::after(); } } and parent controller: abstract class Controller_Fly extends Controller_Template { protected function m($model_name, $id = NULL) { if (! isset($this->$model_name)) { $this->$model_name = ORM::factory($model_name, $id); } return $this->$model_name; } protected function mf($model_name, $id = NULL) { return ORM::factory($model_name, $id); } }

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  • How do you stop scripters from slamming your website hundreds of times a second?

    - by davebug
    [update] I've accepted an answer, as lc deserves the bounty due to the well thought-out answer, but sadly, I believe we're stuck with our original worst case scenario: CAPTCHA everyone on purchase attempts of the crap. Short explanation: caching / web farms make it impossible for us to actually track hits, and any workaround (sending a non-cached web-beacon, writing to a unified table, etc.) slows the site down worse than the bots would. There is likely some pricey bit of hardware from Cisco or the like that can help at a high level, but it's hard to justify the cost if CAPTCHAing everyone is an alternative. I'll attempt to do a more full explanation in here later, as well as cleaning this up for future searchers (though others are welcome to try, as it's community wiki). I've added bounty to this question and attempted to explain why the current answers don't fit our needs. First, though, thanks to all of you who have thought about this, it's amazing to have this collective intelligence to help work through seemingly impossible problems. I'll be a little more clear than I was before: This is about the bag o' crap sales on woot.com. I'm the president of Woot Workshop, the subsidiary of Woot that does the design, writes the product descriptions, podcasts, blog posts, and moderates the forums. I work in the css/html world and am only barely familiar with the rest of the developer world. I work closely with the developers and have talked through all of the answers here (and many other ideas we've had). Usability of the site is a massive part of my job, and making the site exciting and fun is most of the rest of it. That's where the three goals below derive. CAPTCHA harms usability, and bots steal the fun and excitement out of our crap sales. To set up the scenario a little more, bots are slamming our front page tens of times a second screenscraping (and/or scanning our rss) for the Random Crap sale. The moment they see that, it triggers a second stage of the program that logs in, clicks I want One, fills out the form, and buys the crap. In current (2/6/2009) order of votes: lc: On stackoverflow and other sites that use this method, they're almost always dealing with authenticated (logged in) users, because the task being attempted requires that. On Woot, anonymous (non-logged) users can view our home page. In other words, the slamming bots can be non-authenticated (and essentially non-trackable except by IP address). So we're back to scanning for IPs, which a) is fairly useless in this age of cloud networking and spambot zombies and b) catches too many innocents given the number of businesses that come from one IP address (not to mention the issues with non-static IP ISPs and potential performance hits to trying to track this). Oh, and having people call us would be the worst possible scenario. Can we have them call you? BradC Ned Batchelder's methods look pretty cool, but they're pretty firmly designed to defeat bots built for a network of sites. Our problem is bots are built specifically to defeat our site. Some of these methods could likely work for a short time until the scripters evolved their bots to ignore the honeypot, screenscrape for nearby label names instead of form ids, and use a javascript-capable browser control. lc again "Unless, of course, the hype is part of you

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  • Slide div inside another div effect

    - by mariki
    I am trying to create sliding images effect: Online demolink text. The problem is when you click rapidly and randomly on the buttons and not wait for animation to finish causing unpredicted results and even stopping the functionality to work. (and once it stopped in the middle of 2 images...) How Can I make it work without bugs? I know that there are some other tools for that sliding like jquery and other approaches like changing the position attribute and not the scrollLeft attribute. But I want to do it as it is, with scrollLeft, if it possible of course. The Code: <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <title>Untitled Document</title> <style type="text/css"> body { padding:0px; margin:0px; } #imageContainer { width: 500px; position: relative; } #div { overflow: hidden; white-space: nowrap; } #div img { cursor: pointer; vertical-align: bottom; width: 500px; padding:0px; margin:0px; display:inline; } </style> <script type="text/javascript"> var scrollIntervalID; var currentIndex=0; function Scroll(ind){ var dir = ind ==currentIndex?0:ind<currentIndex?-1:1; var steps = Math.abs(ind-currentIndex); scrollIntervalID = setInterval(function(){ var i=(steps*10)-1; return function(){ if (i <= 0) clearInterval(scrollIntervalID); var elm = document.getElementById("div"); elm.scrollLeft +=dir * 50; i--; document.getElementById("span").innerHTML=elm.scrollLeft; } }(), 15); currentIndex=ind; } </script> </head> <body> <div id="imageContainer"> <div id="div"> <img id="image1" src="Images/pic1.jpg" width="500px"/><img id="image2" src="Images/pic2.jpg" width="500px"/><img id="image3" src="Images/pic3.jpg" width="500px"/><img id="image4" src="Images/pic4.jpg" width="500px"/> </div> </div> <div> <input type="button" value="1" onclick="Scroll(0);"/> <input type="button" value="2" onclick="Scroll(1);"/> <input type="button" value="3" onclick="Scroll(2);"/> <input type="button" value="4" onclick="Scroll(3);"/> </div> <span id="span"></span> </body> </html>

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