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  • FaceBook like error

    - by user1150440
    I am using the following code in Page_Load Dim metaTagDesc As New HtmlMeta() 'Create a new instance of META tag object Dim metaTagKeywords As New HtmlMeta() Dim metaTagKeywords1 As New HtmlMeta() Dim metaTagKeywords2 As New HtmlMeta() metaTagDesc.Attributes.Add("property", "og:title") ' Add attributes to the META tag object for identification metaTagDesc.Attributes.Add("content", _table.Rows(0).Item(2)) metaTagKeywords.Attributes.Add("property", "og:type") metaTagKeywords.Attributes.Add("content", "website") metaTagKeywords1.Attributes.Add("property", "og:url") metaTagKeywords1.Attributes.Add("content", "http://citizen.tricedeals.com/Reports/" & _table.Rows(0).Item(0)) metaTagKeywords2.Attributes.Add("property", "og:image") metaTagKeywords2.Attributes.Add("content", "http://citizen.tricedeals.com/ProfilePictures/" & _table.Rows(0).Item(1) & ".jpg") Page.Header.Controls.Add(metaTagDesc) Page.Header.Controls.Add(metaTagKeywords) Page.Header.Controls.Add(metaTagKeywords1) Page.Header.Controls.Add(metaTagKeywords2) But i keep getting this error..."Your og:type object name has disallowed characters in it. It must match [a-z][a-z0-9._]*" Why?

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  • MinMax Heap implementation without an array

    - by user576531
    Hi. I found lots of MinMax Heap implementations, that were storing data in an array. It is realy easy to implement, that is way I am looking for something different. I want to create a MinMax Heap using only elements of the Heap with pointers to left child and right child (and afcourse a key to compare). So the Heap have only pointer to the root object (min level), and a root object have a pointer to his children (max level) and so on. I know how to insert a new object (finding a proper path by using binary represenation of int depending on Heap size), but I don't know how to implement the rest (push up (down) the element, find parent or grandparent). Thx for help

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  • A Surface view and a canvas to move Bitmap

    - by John Apple Sim
    I have a SurfaceView and I want the Bitmap Logo inside it in the canvas to be movable What I'm doing wrong ? static float x, y; Bitmap logo; SurfaceView ss = (SurfaceView) findViewById(R.id.svSS); logo = BitmapFactory.decodeResource(getResources(), R.drawable.logo); x = 40; y = 415; ss.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent me) { try { Thread.sleep(50); } catch (InterruptedException e) { e.printStackTrace(); } switch(me.getAction()) { case MotionEvent.ACTION_DOWN: x = me.getX(); y = me.getY(); break; case MotionEvent.ACTION_UP: x = me.getX(); y = me.getY(); break; case MotionEvent.ACTION_MOVE: x = me.getX(); y = me.getY(); break; } return true; } }); public class OurView extends SurfaceView implements Runnable{ Thread t = null; SurfaceHolder holder; boolean isItOK = false; public OurView(Context context) { super(context); holder = getHolder(); } public void run (){ while (isItOK == true){ //canvas DRAWING if (!holder.getSurface().isValid()){ continue; } Canvas c = holder.lockCanvas(); c.drawARGB(255, 200, 100, 100); c.drawBitmap(logo, x,y,null); holder.unlockCanvasAndPost(c); } } public void pause(){ isItOK = false; while(true){ try { t.join(); } catch (InterruptedException e) { e.printStackTrace(); } break; } t = null; } public void resume(){ isItOK = true; t = new Thread(this); t.start(); } } Now the surface view is just black .. nothing happens also its not colored 200, 100, 100

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  • How can I use EF in windows forms to insert new data ?

    - by Al0NE
    Hi Maybe it's simple question, but it's my first time with EF + win app so ... I'm building win app with EF by adding edmx as data source then drag and drop the tables to get navigator and binding source .. when I press the add button in the navigator it allows me to enter new data but when I save the context I get NULL data for all fields except the auto increment field ( the ID field ).... What should I do to save many entries ...? DO I have to loop over all the entities in the binding source and add them to the context ?? Thanx in advance Update: I forgot to say that when i use data grid view it adds the items correctly but with "Details" it didn't ..

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  • How to manage different form contexts of same form element in single DOM tree

    - by nimp
    Hi, As my question title could be bit unclear to you (I tried best), following is what I'm exactly trying to do. I'm having a form element (say a user_info form), where such form elements will be generated for different users by java script and displayed in different js tabs (example: dojo tabs). once form elements are generated, later I need to react on user actions performed on different html elements defined inside user_info form. In this case I need to identify what is the context (in which user_info form element) in which user is working on. The simplest example would be how to retrieve form id of the form in which user actions are being performed. According to my understanding, I can not simply retrieve from by form id, because now DOM tree contains duplicate form instances of the same from element. So, IS there anyway, I could identify form context based on the user actions on its input elements. Thank You.

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  • How to catch a moment when the external editor of TOLEContainer has been closed?

    - by Andrew
    Borland Developer Studio 2006, Delphi: I have a TOLEContainer object with AllowInPlace=False. When the external editor is closed and changed my OLE object I have to do something with this OLE object inside TOLeContainer. The problem is I can't catch a moment when the external editor is closed. OnDeactivate event is not working. Probably I should change the source code of TOLEContainer adding this event myself, but I don't know where is the best place for it. Can you advice some method?

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  • Remote Seam Persistence

    Hi. I have a button in a .xhtml file which calls a javascript function which calls a java function remotely (in jboss seam environment). That java function has an entityManager.persist(object). Do you know why this line of code doesn't commit to the DB? It says something that a transaction hasn't started. I supose in a remote context i don't have a transaction began because if i put an action on that button which calls the same java function instead of using javascript is above, it works fine; entityManager persists the object and i can see it in the DB. Does anyone has any ideas how could i make to actually persist the object using javascript to call the java function? (i have to use javascript because i need the callback function )

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  • possible to show composition relationship in a diagram generated from PHP source code?

    - by ajsie
    i have tested several UML applications for whether they could show composition relationships in the UML diagrams generated form the PHP source code or not, and the result is they can't. i know that this is a typical problem for PHP cause we don't declare a data type when we code, so it's difficult for the UML applications to know if an instance variable is a reference to an object or not. i also tested nWire with the same result. will there never be applications that could show us a complete map over all object relationships more than just inheritance? i think it's a pity that you can't have a good view over all the relationships for an application. cause when i use an open source solution, i always want to know how the objects are related to each other. maybe we could make comments for the instance variable telling the software that this is an reference to an object? but that would mean that the mapping software is using this solution. i feel its a pity nWire/visual paradigm can't give us a complete map:(

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  • Trying to draw textured triangles on device fails, but the emulator works. Why?

    - by Dinedal
    I have a series of OpenGL-ES calls that properly render a triangle and texture it with alpha blending on the emulator (2.0.1). When I fire up the same code on an actual device (Droid 2.0.1), all I get are white squares. This suggests to me that the textures aren't loading, but I can't figure out why they aren't loading. All of my textures are 32-bit PNGs with alpha channels, under res/raw so they aren't optimized per the sdk docs. Here's how I am loading my textures: private void loadGLTexture(GL10 gl, Context context, int reasource_id, int texture_id) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), reasource_id, sBitmapOptions); //Generate one texture pointer... gl.glGenTextures(1, textures, texture_id); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[texture_id]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } Here's how I am rendering the texture: //Clear gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); //Enable vertex buffer gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); //Push transformation matrix gl.glPushMatrix(); //Transformation matrices gl.glTranslatef(x, y, 0.0f); gl.glScalef(scalefactor, scalefactor, 0.0f); gl.glColor4f(1.0f,1.0f,1.0f,1.0f); //Bind the texture gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[textureid]); //Draw the vertices as triangles gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Pop the matrix back to where we left it gl.glPopMatrix(); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); And here are the options I have enabled: gl.glShadeModel(GL10.GL_SMOOTH); //Enable Smooth Shading gl.glEnable(GL10.GL_DEPTH_TEST); //Enables Depth Testing gl.glDepthFunc(GL10.GL_LEQUAL); //The Type Of Depth Testing To Do gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA,GL10.GL_ONE_MINUS_SRC_ALPHA); Edit: I just tried supplying a BitmapOptions to the BitmapFactory.decodeResource() call, but this doesn't seem to fix the issue, despite manually setting the same preferredconfig, density, and targetdensity. Edit2: As requested, here is a screenshot of the emulator working. The underlaying triangles are shown with a circle texture rendered onto it, the transparency is working because you can see the black background. Here is a shot of what the droid does with the exact same code on it: Edit3: Here are my BitmapOptions, updated the call above with how I am now calling the BitmapFactory, still the same results as below: sBitmapOptions.inPreferredConfig = Bitmap.Config.RGB_565; sBitmapOptions.inDensity = 160; sBitmapOptions.inTargetDensity = 160; sBitmapOptions.inScreenDensity = 160; sBitmapOptions.inDither = false; sBitmapOptions.inSampleSize = 1; sBitmapOptions.inScaled = false; Here are my vertices, texture coords, and indices: /** The initial vertex definition */ private static final float vertices[] = { -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f }; /** The initial texture coordinates (u, v) */ private static final float texture[] = { //Mapping coordinates for the vertices 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f }; /** The initial indices definition */ private static final byte indices[] = { //Faces definition 0,1,3, 0,3,2 }; Is there anyway to dump the contents of the texture once it's been loaded into OpenGL ES? Maybe I can compare the emulator's loaded texture with the actual device's loaded texture? I did try with a different texture (the default android icon) and again, it works fine for the emulator but fails to render on the actual phone. Edit4: Tried switching around when I do texture loading. No luck. Tried using a constant offset of 0 to glGenTextures, no change. Is there something that I'm using that the emulator supports that the actual phone does not? Edit5: Per Ryan below, I resized my texture from 200x200 to 256x256, and the issue was NOT resolved. Edit: As requested, added the calls to glVertexPointer and glTexCoordPointer above. Also, here is the initialization of vertexBuffer, textureBuffer, and indexBuffer: ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(texture.length * 4); byteBuf.order(ByteOrder.nativeOrder()); textureBuffer = byteBuf.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); loadGLTextures(gl, this.context);

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  • ASP.Net Problem with View Control

    - by tking
    I admit, I'm an .NET n00b. Basically what I'm trying to do is I have a page with a text box on it and an image button. On click of the image button I want it to show a view control I have set up. Inside this view control is an image and some text. So this is what I have in my code-behind. protected void btnSubmit_Click(object sender, ImageClickEventArgs e) { string email = txtUnsubscribe.Text; vwSuccess.Visible = true; } Simple right? Well when I click on the button for submit, I get the "Object reference not set to an instance of an object." error message. Where am I going wrong?

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  • C# memory / allocation cleanup

    - by Number8
    Some near-code to try to illustrate the question, when are objects marked as available to be garbage-collected -- class ToyBox { public List<Toy> Toys = new List<Toy>(); } class Factory { public ToyBox GetToys() { ToyBox tb = new ToyBox(); tb.Toys.Add(new Toy()); tb.Toys.Add(new Toy()); return tb; } } main() { ToyBox tb = Factory.GetToys(); // After tb is used, does all the memory get cleaned up when tb goes out of scope? } Factory.GetToys() allocates memory. When is that memory cleaned up? I assume that when Factoy.GetToys() returns the ToyBox object, the only reference to the ToyBox object is the one in main(), so when that reference goes out of scope, the Toy objects and the ToyBox object are marked for garbage collection. Is that right? Thanks for any insights...

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  • Replacing text with a link in jQuery

    - by Eli
    I'm trying to replace a small part of text in a large HTML document with my own element which I create on the fly. The text may be a huge bulk of text, html, images, what-ever, and what I want is to find the first (or all) the position of a certain string, and replace it with an element that I create using $('< span'). Using simple text.replace('the string', $('< span')); doesn't do the trick (I'm left with [object Object] and not the actual < span that I want. The reason I don't just inject direct HTML is because I want to retain all the binds that are related to the object I'm creating. and doing a replace with a custom ID, and then attaching binds to the ID after the HTML has been altered, seems a bit dirty. Thanks for the help! :)

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  • Arguments against Create or Update

    - by Nix
    Recently someone stated that they thought all Creates should be CreateOrUpdates. Instinctively i thought bad, but now I am trying to find out if I have any grounds. Situation interface IService{ void Create(Object a); void Update(Object a); } or interface IService{ void CreateOrUpdate(Object a); } My first thought is if you implemented everything CreateOrUpdate then you have no control if someone accidentally sends you wrong data, or concurrency issues where someone changes a "primary" field right before you call update.... But if you remove those cases, are there any other cons?

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  • How to expose a control collection to a property grid at design time

    - by Stefano Delendati
    I have a custom control that with a property that is a collection of custom object. This custom object hava a reference to some component/controls. When at design time I tray to add an item to the collection and select the object, VS tells me that the control is not serializable. This is the code (simplified version - but not to much): public class ViewRefObj { public control view { get; set; } public ViewRefObj() { } } private List<ViewRefObj> _controls=new List<ViewRefObj>(); public List<ViewRefObj> Views { get { return _controls; } }

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  • How do you determine how coarse or fine-grained a 'responsibility' should be when using the single r

    - by Mark Rogers
    In the SRP, a 'responsibility' is usually described as 'a reason to change', so that each class (or object?) should have only one reason someone should have to go in there and change it. But if you take this to the extreme fine-grain you could say that an object adding two numbers together is a responsibility and a possible reason to change. Therefore the object should contain no other logic, because it would produce another reason for change. I'm curious if there is anyone out there that has any strategies for 'scoping', the single-responsibility principle that's slightly less objective?

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  • XML Processing on iPhone: What is the best option?

    - by gonso
    Hello Im building a new version of an iPhone application and Im wondering if I should review how my app communicates with the server. My iPhone client sends and receives XML over HTTP requests. To send the information I use ASIHTTPRequest framework. I "manually" build the XML request by appending strings. To parse the response Im using a NSXMLParser. My question is if I have better options to A) Create an XML string from a memory object. B) Create a memory object from the XML string. Is there anything like JAXB to marshal XML into object? Thanks Gonso

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  • In Visual Studio 2010, how do you invoke the "View In Browser" feature on an MVC app?

    - by Chris
    In Visual Studio 2010, you can right-click an aspx page in a web forms app, or on the web forms app itself in the solution explorer, and you get "View in Browser" in your context menu. In ASP.NET MVC projects, this item doesn't seem to be available in the context menu. The only way I know to run the app is to set the MVC app as a startup project and hit CTRL+F5. But, if there are two MVC apps in the solution, this doesn't really work. How do you accomplish this for mvc apps?

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  • How to implement a C# interface in F#?

    - by Anton Andreev
    I would like to implement the following C# interface in F#: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Mono.Addins; [TypeExtensionPoint] public interface ISparqlCommand { string Name { get; } object Run(Dictionary<string, string> NamespacesDictionary, org.openrdf.repository.Repository repository, params object[] argsRest); } This is what I have tried, but it gives me: "Incomplete structured construct at or before this point in expression" #light module Module1 open System open System.Collections.Generic; type MyClass() = interface ISparqlCommand with member this.Name = "Finding the path between two tops in the Graph" member this.Run(NamespacesDictionary, repository, argsRest) = new System.Object What am I doing wrong? Maybe indentation is wrong?

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  • How do I find the screen size in a fragment class

    - by thomas.cloud
    I was looking at this posting: Android: How to get screen dimensions when I was trying to determine the size of the device's screen while in a fragment class. One answer was close to what I needed but the only code that ended up working for me was: WindowManager wm = (WindowManager) getView().getContext().getSystemService(Context.WINDOW_SERVICE); Display screen = wm.getDefaultDisplay(); whereupon I could then use getHeight(); or another non-deprecated term. I realize this is exactly the same as the other site except this way you don't have define your context on a separate line.

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  • How to get multiple copies of a UIView loaded from a nib?

    - by dmaestro12
    I want to use a UIView heirarchy multiple times (the nib object is a template). Unfortunately, UIView does not conform to <NSCopying so [cell.contentView addSubview: [[templEditCellView copy] autorelease]]; does not work. I wasn't surprised, since I want a deep copy of the view heirarchy. Currently the view is a top-level object in the nib it is loaded from. Is there a way to reload a single specified top-level object from the nib? Should I split out the view to a single NIB which can be reloaded on demand? Or is there another way to make a deep copy of a view? Thanks!

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  • C# : FieldInfo.GetValue returns null

    - by Florian
    Hi and Happy New year ! I've a problem to retrieve my control f2 in the variable o via Reflection : public partial class Form1 : Form { private Form2 f2; public Form1() { InitializeComponent(); } private void button1_Click(object sender, EventArgs e) { Form2 f2 = new Form2(); f2.Show(); } private void button2_Click(object sender, EventArgs e) { Type controlType = this.GetType(); FieldInfo f = controlType.GetField("f2", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance); object o = f.GetValue(this); // o == null; } } Thank you for your help !

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  • Infinite recursion trying to check all elements of a TreeCtrl

    - by mavnn
    I have a TreeCtrl in which more than one Item can be assigned the same object as PyData. When the object is updated, I want to update all of the items in the tree which have that object as their PyData. I thought the following code would solve the problem quite neatly, but for some reason the logical test (current != self.GetFirstVisibleItem()) always returns true leading to infinite recursion. Can anyone explain why? def RefreshNodes(self, obj, current=None): print "Entered refresh" current = current or self.GetFirstVisibleItem() if current.IsOk(): print self.GetPyData(current).name if self.GetPyData(current) == obj: self.RefreshNode(current) current = self.GetNextVisible(current) if current != self.GetFirstVisibleItem(): self.RefreshNodes(obj, current) Edit: the above is obviously part of a class based on wx.TreeCtrl

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  • Math Problem With Percentages

    - by TheDarkIn1978
    i'm terrible at math. trust me, you math experts will see why after reading my question. i have an object that is 300px in height. i need to calculate the percentage of that height where 90% = 300px (or the full height), 45% = 150px, 0% = 0px. so essentially, if i ask for 45% of the object's height, it will return 150px, or if i ask for 32% of the object's height, it will return __? i believe this is really basic math, so i apologize in advance.

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  • PropertyUtils performance

    - by mR_fr0g
    I have a problem where i need to walk through an object graph and pick out a particular property value. My original solution caches a linked list of property names that need to be applied in order to get from point A to point B in the object graph. I then use apache commons PropertyUtils to iterate through the linked list calling getProperty(Object bean, String name) until i have reached point B. My question is around how this will perform compared to perhaps cahing the Method objects for each step. What is propertyUtils doing under the bonnet? Is it doing a lot of reflection / heavy lifting?

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  • Strategy for Storing Multiple Nullable Booleans in SQL

    - by Eric J.
    I have an object (happens to be C#) with about 20 properties that are nullable booleans. There will be perhaps a few million such objects persisted to a SQL database (currently SQL Server 2008 R2, but MySQL may need to be supported in the future). The instances themselves are relatively large because they contain about a paragraph of text as well as some other unrelated properties. For a given object instance, most of the properties will be null most of the time. When users search for instances of such objects, they will select perhaps 1-3 of the nullable boolean properties and search for instances where at least one of those 1-3 properties is non-null (OR search). My first thought is to persist the object to a single table with nullable BIT columns representing the nullable boolean properties. However, this strategy will require one index per BIT column to avoid performing a table scan when searching. Further, each index would not be particularly selective since there are only three possible values per index. Is there a better way to approach this problem?

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