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  • Calculating the union of 2 longitudal intervals (that may wrap around 180 degrees)

    - by timpatt
    The story: I have a LatLongBounds class that represents an area on the surface of the earth by a latitudinal interval (bounded by north & south - not important to this question) and a longitudinal interval (bounded by east and west; both normalized to a range [-180, 180] - negative being a westerly direction). In order to be able to represent an area that straddles the 180 degree meridian the value of west may be set to be greater than east (eg. the range west = 170, east = -170 will straddle said meridian). In effect the longitudinal interval may wrap around at 180 degrees (or equivalently -180 degrees). My Question: Does anyone have any suggestions as to how I can calculate the union of two longitudinal intervals that may wrap around at 180 degrees. Thanks.

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  • Active record taking Date.today as yesterday

    - by Mongus Pong
    I have a strange one.. I am doing something like : tip = find (:first, :conditions => ["last_shown = ? or last_shown is null", Date.today]) And then a little later on I do : tip.last_shown = Date.today tip.save When I look at output of these queries, ActiveRecord is doing the first query with todays date as I would expect. However, the send query, ActiveRecord is setting the last_shown date to be yesterdays date. Why on earth would it do this? I have config.time_zone = 'UTC' in my environment.rb. I can use Time.now.utc.to_date instead of Date.today but it makes no difference.

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  • When does implementing MVVM not make sense

    - by Kelly Sommers
    I am a big fan of various patterns and enjoy learning new ones all the time however I think with all the evangelism around popular patterns and anti-patterns sometimes this causes blind adoption. I think most things have individual pros and cons and it's important to educate what the cons are and when it doesn't make sense to make a particular choice. The pros are constantly advocated. "It depends" I think applies most times but the industry does a poor job at communicating what it depends ON. Also many patterns surfaced from inheriting values from previous patterns or have derivatives, which each one brings another set of pros and cons to the table. The sooner we are more aware of the trade off's of decisions we make in software architecture the sooner we make better decisions. This is my first challenge to the community. Even if you are a big fan of said pattern, I challenge you to discover the cons and when you shouldn't use it. Define when MVVM (Model-View-ViewModel) may not make sense in a particular piece of software and based on what reasons. MVVM has a set of pros and cons. Let's try to define them. GO! :)

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  • Newbie tips, please [closed]

    - by eXeP
    So, I just got a new computer and I want to put Ubuntu on my old laptop. I just need few tips before installing it. 1.Programs, where to download, how to download, what is the "ending" (windows has .exe) 2. How much is command line involved? And where to get the most usual commands? 3.Few programs you recommend (graphics editing, IDE, video player, web browser) 4. Do I have to download drivers when installing new OS? I plan on getting fully rid of Windows. I have no idea of the name of my graphics card, so how do I can get to know what it is if I have to download drivers? (I don't know the name because it's not on the original box, or anywhere on the internet, believe me) 5. When installing new OS does it destroy everything else on the hard drive? 6. Anti-virus, do I need one? I'm not super paranoid, and I don't visit "shady" sites. Please note that I have never used linux, or any other OS than Windows and sorry for my bad english. If this is the wrong place to post this, then please remove this. Thank you.

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  • Secunia Personal Software Inspector (PSI) 2.0

    - by TATWORTH
    Secunia Personal Software Inspector is now available in a updated version that is free for personnal use. The home page says "The Secunia PSI is aFREE security tool designed to detectvulnerable andout-dated programs and plug-ins which expose your PC to attacks. Attacks exploiting vulnerable programs and plug-ins are rarely blocked by traditional anti-virus and are therefore increasingly "popular" among criminals. The only solution to block these kind of attacks is to apply security updates, commonly referred to as patches. Patches are offered free-of-charge by most software vendors, however, finding all these patches is a tedious and time consuming task. Secunia PSI automates this and alerts you when your programs and plug-ins require updating to stay secure. Download the Secunia PSI now and secure your PC today - free-of-charge." I have used this for some time on my home PC and have found it to be very useful in identifying required updates. I use Google Chrome but I found that whenever a new version is issued, the old version is not de-installed. Secunia PSI helps me to locate them and get rid of them.

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  • How do I map a texture onto a Octahedron?

    - by Justin808
    I'm about to go mad. I cant for the life of me figure out texture coords. I have a Octahedron defined by the 8 triangles below. I want to map a texture of the earth on it. See the texture here: http://img37.imageshack.us/f/earthmap1k.jpg/ I would like the north pole at the top point and the south pole at the oposite point with the equator wrapped around the center points. Can someone show me the UVs for each point to map the texture please? 0, 0, 1 1, -1, 0 1, 1, 0 -1, 1, 0 0, 0, 1 1, 1, 0 0, 0, 1 -1, 1, 0 -1, -1, 0 1, -1, 0 0, 0, 1 -1, -1, 0 1, -1, 0 0, 0, -1 1, 1, 0 0, 0, -1 -1, 1, 0 1, 1, 0 0, 0, -1 -1, -1, 0 -1, 1, 0 0, 0, -1 1, -1, 0 -1, -1, 0

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  • How can I try a new language or framework without installing it?

    - by flamingLogos
    With so many languages and frameworks that exist, and with new ones appearing all the time, I don't have the time to download, install, and configure each one to evaluate it. In the past I've run across webapps that allow one to write or paste code into a window, and see the results in realtime in the browser, usually in a tutorial setting. What are your favorite sandbox sites for a given technology? Edit: @fretj provided the link to the excellent Google Code Playground (+1 upvote), but I thought that it was just for experimenting with Google's own apps (Search, Maps, Earth, Language, etc). But it turns out that it contains a few hidden gems: In addition to their apps, you can try out the many Javascript libraries that they host including jQuery, jQuery UI, MooTools, Dojo, and Prototype Scriptaculous. They're all hidden under the Libraries category in the "Pick an API" box. I overlooked the category because I thought it was for an app called Google Libraries. There's also a Javascript category for Javascript itself.

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  • How to make my simple round sprite look right in XNA

    - by Joshua Perina
    Ok, I'm very new to graphics programming (but not new to coding). I'm trying to load a simple image in XNA which I can do fine. It is a simple round circle which I made in photoshop. The problem is the edges show up rough when I draw it on the screen even with the exact size. The anti-aliasing is missing. I'm sure I'm missing something very simple: GraphicsDevice.Clear(Color.Black); // TODO: Add your drawing code here spriteBatch.Begin(); spriteBatch.Draw(circle, new Rectangle(10, 10, 10, 10), Color.White); spriteBatch.End(); Couldn't post picture because I'm a first time poster. But my smooth png circle has rough edges. So I found that if I added: spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.NonPremultiplied); I can get a smooth image when the image is the same size as the original png. But if I want to scale that image up or down then the rough edges return. How do I get XNA to smoothly resize my simple round image to a smaller size without getting the rough edges?

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  • XNA 2D Spritesheet drawing rendering problem

    - by user24092
    I'm making a tile-based game, using one spritesheet containing all tile graphics. Each tile has a size of 32x32 pixels. The main problem is: when I draw the tile to the screen, if the tile position x and y are not rounded or if scale is activated in spriteBatch.Draw() method (scale != 1.0f), I get some lines of adjacent tiles on the spritesheet into the current tile drawed. I already tried setting SamplerState to PointClamp, removing AntiAlias, but still doesn't work. Here I'll show images of some tests that I made, with a test sprite sheet that I've created (I made a 9x9 spritesheet, with each sprite of size 32x32 containing a unique solid color). Tests: http://img6.imageshack.us/img6/5946/testsqj.png SpriteSheet used: http://imageshack.us/a/img821/1341/tilesm.png Already tried to remove anti-alias, set PointClamp as sampler state, but still getting this issue, XNA keeps drawing part of the adjacent pixels of the texture on the screen. What I want is to get the correct area of the tilesheet texture (as seen in the first test, that gets just the yellow pixels). My question is: Is there any way that I can fix this, WITHOUT adding tile spacing or any other modification involving the tilesheet? Maybe disabling a texture filtering that is done by XNA, or something like that.

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  • Vector-based fonts vs. bitmap fonts in (2d) games?

    - by jmp97
    I know that many games are using bitmap fonts. Which are the advantages for vector-based font rendering / manipulation when compared to bitmap fonts and in which scenarios would they matter the most? Prefer a focus on 2d games when answering this question. If relevant, please include examples for games using either approach. Some factors you might consider: amount of text used in the game scaling of text overlaying glyphs and anti-aliasing general rendering quality font colors and styling user interface requirements localisation / unicode text wrapping and formatting cross-platform deployment 2d vs 3d Background: I am developing a simple falling blocks game in 2d, targeted for pc. I would like to add text labels for level, score, and menu buttons. I am using SFML which uses FreeType internally, so vector-based features are easily available for my project. In my view, font sizes in simple games often don't vary, and bitmap fonts should be easier for cross-platform concerns (font-formats and font rendering quality). But I am unsure if I am missing some important points here, especially since I want to polish the looks of the final game.

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  • Why are the interpreters of all popular scripting languages written in C (if not in C at least not i

    - by wndsr
    I recently asked a question on switching from C++ to C for writing an interpreter for speed and I got a comment from someone asking why on earth I would switch to C for that. So I found out that I actually don't know why - except that C++ object oriented system has a much higher abstraction and therefore is slower. Why are the interpreters of all popular scripting languages written in C and not in C++? If you want to tell me about some other language where the interpreter for it isn't in C, please replace all occurences of popular scripting languages in this question with Ruby, Python, Perl and PHP.

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  • selecting a range of verses from a database

    - by Noam Smadja
    i have a database, with verses from the bible, with those fields: book (book number), chapter (chapter number), verse (verse number), text (the verse) example: 1 1 1 In the beginning God created the heaven and the earth. first 1 is for Genesis, second 1 is for chapter 1, third 1 is for verse 1 user gives me something like 1 1:1 - 1 1:4 which means he wants to show Genesis 1:1-4. what i want to do is something like SELECT book*100000+chapter*1000+verse AS index FROM bible WHERE index >= 1001001 AND index <=1001004 or WHERE book*100000+chapter*1000+verse >= 1001001 AND book*100000+chapter*1000+verse <= 1001004

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  • Triggering Data Changes in N-Tier

    - by Ryan Kinal
    I've been studying n-tier architectures as of late, particularly in VB.NET with Entity Framework and/or LINQ to SQL. I understand the basic concepts, but have been wondering about best practices in regard to triggering CRUD-type operations from user input/action. So, the arcitecture looks something like the following: [presentation layer] - [business layer] - [data layer] - (database) Getting information from the database into the presentation layer is simple and abstracted. It's just a matter of instantiating a new object from the business layer, which in turn uses the data layer to get at the correct information. However, saving (updating and inserting), and deleting seem to require particular APIs on the relevant business objects. I have to assume this is standard practice, unless a business object will save itself on various operations (which seems inefficient), or on disposal (which seems like it just wouldn't work, or may be unwieldy and unreliable). Should my "savable" business objects all implement a particular "ISavable" or "IDatabaseObject" interface? Is this a recognized (anti-)pattern? Are there other, better patterns I should be using that I'm just unaware of? The TLDR question, I suppose, is How does the presentation layer trigger database changes?

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  • Need a good quality bitmap rotation algorithm for Android

    - by Lumis
    I am creating a kaleidoscopic effect on an android tablet. I am using the code below to rotate a slice of an image, but as you can see in the image when rotating a bitmap 60 degrees it distorts it quite a lot (red rectangles) – it is smudging the image! I have set dither and anti-alias flags but it does not help much. I think it is just not a very sophisticated bitmap rotation algorithm. canvas.save(); canvas.rotate(angle, screenW/2, screenH/2); canvas.drawBitmap(picSlice, screenW/2, screenH/2, pOutput); canvas.restore(); So I wonder if you can help me find a better way to rotate a bitmap. It does not have to be fast, because I intend to use a high quality rotation only when I want to save the screen to the SD card - I would redraw the screen in memory before saving. Do you know any comprehensible or replicable algorithm for bitmap rotation that I could programme or use as a library? Or any other suggestion? EDIT: The answers below made me think if Android OS had bilinear or bicubic interpolation option and after some search I found that it does have its own version of it called FilterBitmap. After applying it to my paint pOutput.setFilterBitmap(true); I get much better result

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  • At the end of my rope

    - by hvgotcodes
    I am a contractor to a big company. Currently, there are three developers on the project, myself included. The problem is the other 2 developers don't really get it. By "it" i mean the following: They don't understand the best practices for the technology we are using. After 6 months of me and others giving them examples there are terrible anti-patterns being used. They are "copy and paste" programmers that produce primarily spaghetti code. They constantly break things, implementing changes but not doing a basic smoke test to see if all is good They refuse/rarely to ask for code-reviews. They refuse/rarely even do basic things like formatting code. No documentation on any classes (jsdocs) Afraid to delete code that doesn't do anything Leave commented code blocks everywhere even though we have version control. I find myself getting more and more frustrated as I format others code, fix bugs, discover functionality that is broken, and create abstractions to remove the spaghetti. I really don't know what to do. I try not to get to frustrated, but it's just a mess. I like these people as people, but I feel like the coding situation is so bad that I could move faster if they simply browsed the web all day. Would it be out of line to ask our manager to review the others svn commit access; commits can only be done after a review by someone who is knowledgeable in what we are doing? As a contractor, I'm not sure if that's the best move. Is there a subtle/not so subtle way of making it clear how many things I am fixing?

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  • how to log digester with apache commons?

    - by Bruce
    Hi all I'm having trouble getting digester to log anything. I'd be hugely grateful for any light anyone can shed. In my code I'm doing this: Digester digester = new Digester(); .. some digester set up stuff // What on earth should go in here???? digester.setLogger(LogFactory.getLog("org.apache.commons.logging.Log")); I have a commons-logging.properties file in my classpath as follows: org.apache.commons.logging.Log=org.apache.commons.logging.impl.SimpleLog org.apache.commons.logging.simplelog.log.org.apache.commons.digester.Digester=debug org.apache.commons.logging.simplelog.log.org.apache.commons.digester.Digester.sax=info I just get no debug info at all.. Thanks for your help!

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  • Single file in a working copy (branch) pointing to trunk under TortoiseSVN?

    - by Camsoft
    Got a very strange problem. I've got a working copy which is from a branch. When I commit any changes from this working copy, one single file in the working copy gets committed to the trunk. If I right-click this single file and click Commit the SVN URL displayed points to the /trunk and not the branch. How on earth could this happen? I used TortoiseSVN to create the branch in the first place. How can I fix this?

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  • Convert Lat/Longs to X/Y Co-ordinates

    - by michael
    I have the Lat/Long value of New York City, NY; 40.7560540,-73.9869510 and a flat image of the earth, 1000px × 446px. I would like to be able to convert, using Javascript, the Lat/Long to an X,Y coordinate where the point would reflect the location. So the X,Y coordinate form the Top-Left corner of the image would be; 289, 111 Things to note: don't worry about issues of what projection to use, make your own assumption or go with what you know might work X,Y can be form any corner of the image Bonus points for the same solution in PHP (but I really need the JS)

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  • OpenGL render to texture causing edge artifacts

    - by mysticalOso
    This is my first post here so any help would be massively appreciated :) I'm using C++ with SDL and OpenGL 3.3 When rendering directly to screen I get the following result And when I render to texture I this happens Anti-aliasing is turned off for both. I'm guessing this has something to do with depth buffer accuracy but I've tried a lot of different methods to improve the result but, no success :( I'm currently using the following code to set up my FBO: GLuint frameBufferID; glGenFramebuffers(1, &frameBufferID); glBindFramebuffer(GL_FRAMEBUFFER, frameBufferID); glGenTextures(1, &coloursTextureID); glBindTexture(GL_TEXTURE_2D, coloursTextureID); glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,SCREEN_WIDTH,SCREEN_HEIGHT,0,GL_RGB,GL_UNSIGNED_BYTE,NULL); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); //Depth buffer setup GLuint depthrenderbuffer; glGenRenderbuffers(1, &depthrenderbuffer); glBindRenderbuffer(GL_RENDERBUFFER, depthrenderbuffer); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, SCREEN_WIDTH,SCREEN_HEIGHT); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthrenderbuffer); glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, coloursTextureID, 0); GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0}; glDrawBuffers(1, DrawBuffers); // if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) return false; Thank you so much for any help :)

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  • Impersonating a user in wrong domain doesn't throw exception

    - by Rita
    I've used the common impersonation code and it worked just fine, until I inserted random 'dggdgsdg' in domain - and it worked nonetheless... if (LogonUser(Username, Domain, Password, Logon32LogonInteractive, Logon32ProviderDefault, ref existingTokenHandle) && DuplicateToken(existingTokenHandle, (int)SecurityImpersonationLevel.SecurityDelegation, ref duplicateTokenHandle)) { Identity = new WindowsIdentity(duplicateTokenHandle); ImpersonationContext = Identity.Impersonate(); } else { throw new Win32Exception(Marshal.GetLastWin32Error()); } I used some TestUser on my domain, and it worked. I then switched domain, to random nonsense 'werwerhrg', and it impersonated the TestUser on my domain! Why? I would expect an exception to be thrown, why on earth is it working?

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  • Depending on fixed version of a library and ignore its updates

    - by Moataz Elmasry
    I was talking to a technical boss yesterday. Its about a project in C++ that depends on opencv and he wanted to include a specific opencv version into the svn and keep using this version ignoring any updates which I disagreed with.We had a heated discussion about that. His arguments: Everything has to be delivered into one package and we can't ask the client to install external libraries. We depend on a fixed version so that new updates of opencv won't screw our code. We can't guarantee that within a version update, ex from 3.2.buildx to 3.2.buildy. Buildy the function signatures won't change. My arguments: True everything has to be delivered to the client as one package,but that's what build scripts are for. They download the external libraries and create a bundle. Within updates of the same version 3.2.buildx to 3.2.buildy its impossible that a signature change, unless it is a really crappy framework, which isn't the case with opencv. We deprive ourselves from new updates and features of that library. If there's a bug in the version we took, and even if there's a bug fix later, we won't be able to get that fix. Its simply ineffiecient and anti design to depend on a certain version/build of an external library as it makes our project difficult in the future to adopt to new changes. So I'd like to know what you guys think. Does it really make sense to include a specific version of external library in our svn and keep using it ignoring all updates?

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  • What tool can I use to extract resources from a VB6 application?

    - by RichieACC
    One of my clients has an application that was written for them using VB6. They no longer have the original resources that were given to the developer. The developer has disappeared off the face of the earth. My challenge is to extract the resources from the executable and rebuild the application, adding new material to it. I've tried using Resource Hacker, but that only finds the icon. The exe is over 26MB, I can't see that the only resource embedded is the icon. Is there a way to extract this resource?

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  • Why does internet explorer 8 fail to locate jpg files that other browsers can find?

    - by user278457
    The following URL doesn't display for me in Internet Explorer 8. I even tried compatibility mode and it didn't fix the issue. http://beat.com.au/sites/default/files/images/_DSC5596.jpg It appears just fine in Chrome/Safari/Firefox. I suspect it has something to do with the filename starting with _ but that seems like a fairly big stretch to me. Is this error repeatable on other people's computers? And why on earth would such a strange thing happen anyway?

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  • Why don't scripting languages output Unicode to the Windows console?

    - by hippietrail
    The Windows console has been Unicode aware for at least a decade and perhaps as far back as Windows NT. However for some reason the major cross-platform scripting languages including Perl and Python only ever output various 8-bit encodings, requiring much trouble to work around. Perl gives a "wide character in print" warning, Pythong gives a charmap error and quits. Why on earth after all these years do they not just simply call the Win32 -W APIs that output UTF-16 Unicode instead of forcing everything through the ANSI/codepage bottleneck? Is it just that cross-platform performance is low priority? Is it that the languages use UTF-8 internally and find it too much bother to output UTF-16? Or are the -W APIs inherently broken to such a degree that they can't be used as-is?

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  • Looking for a way to draw a line between two points on a sphere in Three.js

    - by speedwell
    My app (a flight tracker) needs to draw a line between two points (cities say) on a sphere (earth) along the surface (i.e. the great circle route) using Three.js. I can think of 2 ways - (a) creating Three.js 'Line' with a set of (enough) points that I calculate manually and (b) writing the lines into the texture I use for the sphere after it's loaded but before I apply it as a texture. I can see problems with both (not even sure if (b) is possible in Three.js yet) - anyone think of a better way or have an opinion? Thanks in advance.

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