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  • Are C/C++/ObjC/JS Apple's only allowed langauges for iPhone development?

    - by fbrereto
    According to this post on Daring Fireball a new iPhone SDK Agreement release in conjunction with the iPhone OS 4.0 announcement today specifically bans any iPhone application not implemented in C, C++ Objective-C or JavaScript. The clear impact here is to the wide array of programs written in languages other than those. Is that your reading of the clause in the new agreement as well? Update: Here is the clause as printed on Daring Fireball: 3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).

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  • does Apple allow template style apps to pass review?

    - by user1159677
    I have an app which will go to our clients and then they can have their clients install it. Meaning there would be multiple versions of the master app but with customization per client. example 200 of our clients get the master app and then can customize it (text and images only via web) Will Apple allow something like this? Is there another way to get around this distribution model? I guess a good example of it would be a real estate agent having an app that's customized and on the app store but it's still Brand XYZ's app. thanks in advance

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  • Are "EXC_BREAKPOINT (SIGTRAP)" exceptions caused by debugging breakpoints?

    - by Dennis
    I have a multithreaded app that is very stable on all my test machines and seems to be stable for almost every one of my users (based on no complaints of crashes). The app crashes frequently for one user, though, who was kind enough to send crash reports. All the crash reports (~10 consecutive reports) look essentially identical: Date/Time: 2010-04-06 11:44:56.106 -0700 OS Version: Mac OS X 10.6.3 (10D573) Report Version: 6 Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000002, 0x0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 com.apple.CoreFoundation 0x90ab98d4 __CFBasicHashRehash + 3348 1 com.apple.CoreFoundation 0x90adf610 CFBasicHashRemoveValue + 1264 2 com.apple.CoreText 0x94e0069c TCFMutableSet::Intersect(__CFSet const*) const + 126 3 com.apple.CoreText 0x94dfe465 TDescriptorSource::CopyMandatoryMatchableRequest(__CFDictionary const*, __CFSet const*) + 115 4 com.apple.CoreText 0x94dfdda6 TDescriptorSource::CopyDescriptorsForRequest(__CFDictionary const*, __CFSet const*, long (*)(void const*, void const*, void*), void*, unsigned long) const + 40 5 com.apple.CoreText 0x94e00377 TDescriptor::CreateMatchingDescriptors(__CFSet const*, unsigned long) const + 135 6 com.apple.AppKit 0x961f5952 __NSFontFactoryWithName + 904 7 com.apple.AppKit 0x961f54f0 +[NSFont fontWithName:size:] + 39 (....more text follows) First, I spent a long time investigating [NSFont fontWithName:size:]. I figured that maybe the user's fonts were screwed up somehow, so that [NSFont fontWithName:size:] was requesting something non-existent and failing for that reason. I added a bunch of code using [[NSFontManager sharedFontManager] availableFontNamesWithTraits:NSItalicFontMask] to check for font availability in advance. Sadly, these changes didn't fix the problem. I've now noticed that I forgot to remove some debugging breakpoints, including _NSLockError, [NSException raise], and objc_exception_throw. However, the app was definitely built using "Release" as the active build configuration. I assume that using the "Release" configuration prevents setting of any breakpoints--but then again I am not sure exactly how breakpoints work or whether the program needs to be run from within gdb for breakpoints to have any effect. My questions are: could my having left the breakpoints set be the cause of the crashes observed by the user? If so, why would the breakpoints cause a problem only for this one user? If not, has anybody else had similar problems with [NSFont fontWithName:size:]? I will probably just try removing the breakpoints and sending back to the user, but I'm not sure how much currency I have left with that user. And I'd like to understand more generally whether leaving the breakpoints set could possibly cause a problem (when the app is built using "Release" configuration).

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  • Writing a factory for classes that have required arguments

    - by Kyle Adams
    I understand the concept of factory pattern such that you give it something it spits out something of the same template back so if I gave a factory class apple, I expect to get many apples back with out having to instantiate a new apple ever time. what if that apple has a required argument of seed, or multiple required arguments of seed, step and leaf? how do you use factory pattern here? that is how do I use factory pattern to instantiate this: $apple = new Apple($seed, $stem, $leaf);

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  • How to filter rows on a complex filter

    - by dan
    I have these rows in a table ID Name Price Delivery == ==== ===== ======== 1 apple 1 1 2 apple 3 2 3 apple 6 3 4 apple 9 4 5 orange 4 6 6 orange 5 7 I want to have the price at the third delivery (Delivery=3) or the last price if there's no third delivery. It would give me this : ID Name Price Delivery == ==== ===== ======== 3 apple 6 3 6 orange 5 7 I don't necessary want a full solution but an idea of what to look for would be greatly appreciated.

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  • How to Sync Any Browser’s Bookmarks With Your iPad or iPhone

    - by Chris Hoffman
    Apple makes it easy to synchronize bookmarks between the Safari browser on a Mac and the Safari browser on iOS, but you don’t have to use Safari — or a Mac — to sync your bookmarks back and forth. You can do this with any browser. Whether you’re using Chrome, Firefox, or even Internet Explorer, there’s a way to sync your browser bookmarks so you can access your same bookmarks on your iPad. Safari on a Mac Apple’s iCloud service is the officially supported way to sync data with your iPad or iPhone. It’s included on Macs, but Apple also offers similar iCloud bookmark syncing features for Windows. On a Mac, this should be enabled by default. To check whether it’s enabled, you can launch the System Preferences panel on your Mac, open the iCloud preferences panel, and ensure the Safari option is checked. If you’re using Safari on Windows — well, you shouldn’t be. Apple is no longer updating Safari for Windows. iCloud allows you to synchronize bookmarks between other browsers on your Windows system and Safari on your iOS device, so Safari isn’t necessary. Internet Explorer, Firefox, or Chrome via iCloud To get started, download Apple’s iCloud Control Panel application for Windows and install it. Launch the iCloud Control Panel and log in with the same iCloud account (Apple ID) you use on your iPad or iPhone. You’ll be able to enable Bookmark syncing with Internet Explorer, Firefox, or Chrome. Click the Options button to select the browser you want to synchronize bookmarks with. (Note that bookmarks are called “favorites” in Internet Explorer.) You’ll be able to access your synced bookmarks in the Safari browser on your iPad or iPhone, and they’ll sync back and forth automatically over the Internet. Google Chrome Sync Google Chrome also has its own built-in sync feature and Google provides an official Chrome app for iPad and iPhone. If you’re a Chrome user, you can set up Chrome Sync on your desktop version of Chrome — you should already have this enabled if you have logged into your Chrome browser. You can check if this Chrome Sync is enabled by opening Chrome’s settings screen and seeing whether you’re signed in. Click the Advanced sync settings button and ensure bookmark syncing is enabled. Once you have Chrome Sync set up, you can install the Chrome app from the App Store and sign in with the same Google account. Your bookmarks, as well as other data like your open browser tabs, will automatically sync. This can be a better solution because the Chrome browser is available for so many platforms and you gain the ability to synchronize other browser data, such as your open browser tabs, between your devices. Unfortunately, the Chrome browser is slower than Apple’s own Safari browser on iPad and iPhone because of the way Apple limits third-party browsers, so using it involves a trade-off. Manual Bookmark Sync in iTunes iTunes also allows you to sync bookmarks between your computer and your iPad or iPhone. It does this the old-fashioned way, by initiating a manual sync when your device is plugged in via USB. To access this option, connect your device to your computer, select the device in iTunes, and click the Info tab. This is the more outdated way of synchronizing your bookmarks. This feature may be useful if you want to create a one-time copy of your bookmarks from your PC, but it’s nowhere near ideal for regular syncing. You don’t have to use this feature, just as you really don’t have to use iTunes anymore. In fact, this option is unavailable if you’ve set up iCloud syncing in iTunes. After you set up bookmark syncing via iCloud or Chrome Sync, bookmarks will sync immediately after you save, remove, or edit them.     

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  • Difficult to point-and-click target with Apple Magic Trackpad?

    - by Andrew Swift
    My Magic Trackpad is great for most things involving dragging and gestures, but for simple point-and-click use it is starting to get really annoying. For example, my bank has a numeric code that I need to enter from a visual grid on the screen, by clicking on the six numbers in order. To do this is quite difficult with the Magic Trackpad. Idea 1: it is because when you start dragging on the touchpad, there is a brief delay before the mouse starts to move. The delay might be enough to screw up my anticipation of where the cursor is going to go. Idea 2: it may have to do with the cursor acceleration. If I move it a little, the cursor moves a little. If I move it a lot, it goes much faster. I have tried various settings in the preference pane, and although the cursor does move more or less quickly, it doesn't seem any more or less easy to hit a given target. As I am writing this post, I tried a brief experiment -- I chose a spot on the page (the bracket in the superuser logo) and tried to move the cursor there in one quick movement. It's extremely difficult, even though I've been using Macs and touchpads since 1999. There is something about the behavior of the trackpad that is making it impossible for me to learn how to accurately predict where the cursor will end up. Does anyone else have this problem?

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  • How to work with code examples in Apple's Keynote?

    - by Michael Easter
    I'm creating a presentation in Keynote on the Mac. It is intended for an audience of Java developers, and has some slides that contain blocks of Java code. Even with a monospaced font, I find the TextBox feature to be difficult in terms of formatting. Crazy Bob has an article on how he handled it in 2004 (he creates PDFs from the code samples and then includes those). However, I would like to know if there have been any changes since then. How do you work with code examples (Java, C#, Javascript, whatever) in Keynote?

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  • Difficult to point-and-click target with Apple Magic Trackpad?

    - by Andrew Swift
    My Magic Trackpad is great for most things involving dragging and gestures, but for simple point-and-click use it is starting to get really annoying. For example, my bank has a numeric code that I need to enter from a visual grid on the screen, by clicking on the six numbers in order. To do this is quite difficult with the Magic Trackpad. Idea 1: it is because when you start dragging on the touchpad, there is a brief delay before the mouse starts to move. The delay might be enough to screw up my anticipation of where the cursor is going to go. Idea 2: it may have to do with the cursor acceleration. If I move it a little, the cursor moves a little. If I move it a lot, it goes much faster. I have tried various settings in the preference pane, and although the cursor does move more or less quickly, it doesn't seem any more or less easy to hit a given target. As I am writing this post, I tried a brief experiment -- I chose a spot on the page (the bracket in the superuser logo) and tried to move the cursor there in one quick movement. It's extremely difficult, even though I've been using Macs and touchpads since 1999. There is something about the behavior of the trackpad that is making it impossible for me to learn how to accurately predict where the cursor will end up. Does anyone else have this problem?

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  • How to train users converting from PC to Mac/Apple at a small non profit?

    - by Everette Mills
    Background: I am part of a team that provides volunteer tech support to a local non profit. We are in the position to obtain a grant to update almost all of our computers (many of them 5 to 7 year old machines running XP), provide laptops for users that need them, etc. We are considering switching our users from PC (WinXP) to Macs. The technical aspects of switching will not be an issue for the team. We are in the process of planning data conversions, machine setup, server changes, etc regardless of whether we switch to Macs or much newer PCs. About 1/4 of the staff uses or has access to a Mac at home, these users already understand the basics of using the equipment. We have another set of (generally younger) users that are technically savvy and while slightly inconvenienced and slowed for a few days should be able to switch over quickly. Finally, several members of the staff are older and have many issues using there computers today. We think in the long run switching to Macs may provide a better user experience, fewer IT headaches, and more effective use of computers. The questions we have is what resources and training (webpages, Books, online training materials or online courses) do you recommend that we provide to users to enable the switchover to happen smoothly. Especially, with a focus on providing different levels of training and support to users with different skill levels. If you have done this in your own organization, what steps were successful, what areas were less successful?

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  • Enable LLVM + Clang in Xcode new project causes linking errors

    - by Ger Teunis
    I've done a complete clean uninstall of XCode and deleted the prefs and deleted complete /Developer folder and reinstalled XCode again. I create a new Cocoa application, go over to Target, doing a "Get info" in the target and enable "C / C++ compiler version" to "LLVM compiler 1.0.2" and press Build. I get: ld: warning: directory '/usr/lib/gcc/i686-apple-darwin10/4.2.1/x86_64' following -L not found ld: warning: directory '/usr/lib/gcc/i686-apple-darwin10/4.2.1/x86_64' following -L not found ld: warning: directory '/usr/lib/i686-apple-darwin10/4.2.1' following -L not found ld: warning: directory '/usr/lib/gcc/i686-apple-darwin10/4.2.1' following -L not found ld: warning: directory '/usr/lib/gcc/i686-apple-darwin10/4.2.1' following -L not found ld: warning: directory '/usr/lib/gcc/i686-apple-darwin10/4.2.1/../../../i686-apple-darwin10/4.2.1' following -L not found ld: warning: directory '/usr/lib/gcc/i686-apple-darwin10/4.2.1/../../..' following -L not found ld: library not found for -lgcc Command /Developer/usr/bin/clang failed with exit code 1 Anyone able to help me here? LLVM + GCC frontend does work though but I really would like to use Clang (LLVM compiler 1.0.2). New XCode install, new Cocoa project still have this issue.

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  • JS sort works in Firefox but not IE - can't work out why

    - by Max Williams
    I have a line in a javascript function that sort an array of objects based on the order of another array of strings. This is working in firefox but not in IE and i don't know why. Here's what my data looks like going into the sort call. (I'm using an array of three items just to illustrate the point here). //cherry first then the rest in alphabetical order originalData = ['cherry','apple','banana','clementine','nectarine','plum'] //data before sorting - note how clementine is second item - we wan to to to be after apple and banana csub = [ {"value":"cherry","data":["cherry"],"result":"cherry"}, {"value":"clementine","data":["clementine"],"result":"clementine"}, {"value":"apple","data":["apple"],"result":"apple"}, {"value":"banana","data":["banana"],"result":"banana"}, {"value":"nectarine","data":["nectarine"],"result":"nectarine"}, {"value":"plum","data":["plum"],"result":"plum"} ] //after sorting, csub has been rearranged but still isn't right: clementine is before banana csubSorted = [ {"value":"cherry","data":["cherry"],"result":"cherry"}, {"value":"apple","data":["apple"],"result":"apple"}, {"value":"clementine","data":["clementine"],"result":"clementine"}, {"value":"banana","data":["banana"],"result":"banana"}, {"value":"nectarine","data":["nectarine"],"result":"nectarine"}, {"value":"plum","data":["plum"],"result":"plum"} ] Here's the actual sort code: csubSorted = csub.sort(function(a,b){ return (originalData.indexOf(a.value) > originalData.indexOf(b.value)); }); Can anyone see why this wouldn't work? Is the basic javascript sort function not cross-browser compatible? Can i do this a different way (eg with jquery) that would be cross-browser? grateful for any advice - max

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  • Custom event loop and UIKit controls. What extra magic Apple's event loop does?

    - by tequilatango
    Does anyone know or have good links that explain what iPhone's event loop does under the hood? We are using a custom event loop in our OpenGL-based iPhone game framework. It calls our game rendering system, calls presentRenderbuffer and pumps events using CFRunLoopRunInMode. See the code below for details. It works well when we are not using UIKit controls (as a proof, try Facetap, our first released game). However, when using UIKit controls, everything almost works, but not quite. Specifically, scrolling of UIKit controls doesn't work properly. For example, let's consider following scenario. We show UIImagePickerController on top of our own view. UIImagePickerController covers our custom view We also pause our own rendering, but keep on using the custom event loop. As said, everything works, except scrolling. Picking photos works. Drilling down to photo albums works and transition animations are smooth. When trying to scroll photo album view, the view follows your finger. Problem: when scrolling, scrolling stops immediately after you lift your finger. Normally, it continues smoothly based on the speed of your movement, but not when we are using the custom event loop. It seems that iPhone's event loop is doing some magic related to UIKit scrolling that we haven't implemented ourselves. Now, we can get UIKit controls to work just fine and dandy together with our own system by using Apple's event loop and calling our own rendering via NSTimer callbacks. However, I'd still like to understand, what is possibly happening inside iPhone's event loop that is not implemented in our custom event loop. - (void)customEventLoop { OBJC_METHOD; float excess = 0.0f; while(isRunning) { animationInterval = 1.0f / openGLapp->ticks_per_second(); // Calculate the target time to be used in this run of loop float wait = max(0.0, animationInterval - excess); Systemtime target = Systemtime::now().after_seconds(wait); Scope("event loop"); NSAutoreleasePool* pool = [[ NSAutoreleasePool alloc] init]; // Call our own render system and present render buffer [self drawView]; // Pump system events [self handleSystemEvents:target]; [pool release]; excess = target.seconds_to_now(); } } - (void)drawView { OBJC_METHOD; // call our own custom rendering bool bind = openGLapp->app_render(); // bind the buffer to be THE renderbuffer and present its contents if (bind) { opengl::bind_renderbuffer(renderbuffer); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; } } - (void) handleSystemEvents:(Systemtime)target { OBJC_METHOD; SInt32 reason = 0; double time_left = target.seconds_since_now(); if (time_left <= 0.0) { while((reason = CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE)) == kCFRunLoopRunHandledSource) {} } else { float dt = time_left; while((reason = CFRunLoopRunInMode(kCFRunLoopDefaultMode, dt, FALSE)) == kCFRunLoopRunHandledSource) { double time_left = target.seconds_since_now(); if (time_left <= 0.0) break; dt = (float) time_left; } } }

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  • Synergy 1.5 crash (OSX 10.6.8)

    - by Oliver
    THANKS FOR TAKING THE TIME TO READ THIS I recently installed Synergy 1.5 r2278 (for Mac OSX 10.6.8) and was using it fine for most of the day, then it decided to stop working (the only thing I changed systemwise was the screensaver - and then after it started crashing disabled it - to see if it would resolve). When I start Synergy (on the Mac - Client) it says: after about 5 seconds (and successfully connecting to the Server) "synergyc quit unexpectedly" Here is the crash log (w/ binery info removed - too long for post requirements) Process: synergyc [1026] Path: /Applications/Synergy.app/Contents/MacOS/synergyc Identifier: synergy Version: ??? (???) Code Type: X86 (Native) Parent Process: Synergy [1023] Date/Time: 2014-05-28 15:36:17.746 +0930 OS Version: Mac OS X 10.6.8 (10K549) Report Version: 6 Interval Since Last Report: 2144189 sec Crashes Since Last Report: 23 Per-App Interval Since Last Report: 10242 sec Per-App Crashes Since Last Report: 9 Anonymous UUID: 86D5A57C-13D4-470E-AC72-48ACDDDE5EB0 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Crashed Thread: 5 Application Specific Information: abort() called Thread 0: Dispatch queue: com.apple.main-thread 0 libSystem.B.dylib 0x95cf3afa mach_msg_trap + 10 1 libSystem.B.dylib 0x95cf4267 mach_msg + 68 2 com.apple.CoreFoundation 0x95af02df __CFRunLoopRun + 2079 3 com.apple.CoreFoundation 0x95aef3c4 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x95aef1f1 CFRunLoopRunInMode + 97 5 com.apple.HIToolbox 0x93654e04 RunCurrentEventLoopInMode + 392 6 com.apple.HIToolbox 0x93654bb9 ReceiveNextEventCommon + 354 7 com.apple.HIToolbox 0x937dd137 ReceiveNextEvent + 83 8 synergyc 0x000356d0 COSXEventQueueBuffer::waitForEvent(double) + 48 9 synergyc 0x00010dd5 CEventQueue::getEvent(CEvent&, double) + 325 10 synergyc 0x00011fb0 CEventQueue::loop() + 272 11 synergyc 0x00044eb6 CClientApp::mainLoop() + 134 12 synergyc 0x0005c509 standardStartupStatic(int, char**) + 41 13 synergyc 0x000448a9 CClientApp::runInner(int, char**, ILogOutputter*, int (*)(int, char**)) + 137 14 synergyc 0x0005c4b0 CAppUtilUnix::run(int, char**) + 64 15 synergyc 0x000427df CApp::run(int, char**) + 63 16 synergyc 0x00006e65 main + 117 17 synergyc 0x00006dd9 start + 53 Thread 1: 0 libSystem.B.dylib 0x95d607da __sigwait + 10 1 libSystem.B.dylib 0x95d607b6 sigwait$UNIX2003 + 71 2 synergyc 0x00009583 CArchMultithreadPosix::threadSignalHandler(void*) + 67 3 libSystem.B.dylib 0x95d21259 _pthread_start + 345 4 libSystem.B.dylib 0x95d210de thread_start + 34 Thread 2: 0 libSystem.B.dylib 0x95d21aa2 __semwait_signal + 10 1 libSystem.B.dylib 0x95d2175e _pthread_cond_wait + 1191 2 libSystem.B.dylib 0x95d212b1 pthread_cond_timedwait$UNIX2003 + 72 3 synergyc 0x00009476 CArchMultithreadPosix::waitCondVar(CArchCondImpl*, CArchMutexImpl*, double) + 150 4 synergyc 0x0002b18f CCondVarBase::wait(double) const + 63 5 synergyc 0x0002ce68 CSocketMultiplexer::serviceThread(void*) + 136 6 synergyc 0x0002d698 TMethodJob<CSocketMultiplexer>::run() + 40 7 synergyc 0x0002b8f4 CThread::threadFunc(void*) + 132 8 synergyc 0x00008f30 CArchMultithreadPosix::doThreadFunc(CArchThreadImpl*) + 80 9 synergyc 0x0000902a CArchMultithreadPosix::threadFunc(void*) + 74 10 libSystem.B.dylib 0x95d21259 _pthread_start + 345 11 libSystem.B.dylib 0x95d210de thread_start + 34 Thread 3: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x95d1a382 kevent + 10 1 libSystem.B.dylib 0x95d1aa9c _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x95d19f59 _dispatch_queue_invoke + 163 3 libSystem.B.dylib 0x95d19cfe _dispatch_worker_thread2 + 240 4 libSystem.B.dylib 0x95d19781 _pthread_wqthread + 390 5 libSystem.B.dylib 0x95d195c6 start_wqthread + 30 Thread 4: 0 libSystem.B.dylib 0x95d19412 __workq_kernreturn + 10 1 libSystem.B.dylib 0x95d199a8 _pthread_wqthread + 941 2 libSystem.B.dylib 0x95d195c6 start_wqthread + 30 Thread 5 Crashed: 0 libSystem.B.dylib 0x95d610ee __semwait_signal_nocancel + 10 1 libSystem.B.dylib 0x95d60fd2 nanosleep$NOCANCEL$UNIX2003 + 166 2 libSystem.B.dylib 0x95ddbfb2 usleep$NOCANCEL$UNIX2003 + 61 3 libSystem.B.dylib 0x95dfd6f0 abort + 105 4 libSystem.B.dylib 0x95d79b1b _Unwind_Resume + 59 5 synergyc 0x00008fd1 CArchMultithreadPosix::doThreadFunc(CArchThreadImpl*) + 241 6 synergyc 0x0000902a CArchMultithreadPosix::threadFunc(void*) + 74 7 libSystem.B.dylib 0x95d21259 _pthread_start + 345 8 libSystem.B.dylib 0x95d210de thread_start + 34 Thread 5 crashed with X86 Thread State (32-bit): eax: 0x0000003c ebx: 0x95d60f39 ecx: 0xb0288a7c edx: 0x95d610ee edi: 0x00521950 esi: 0xb0288ad8 ebp: 0xb0288ab8 esp: 0xb0288a7c ss: 0x0000001f efl: 0x00000247 eip: 0x95d610ee cs: 0x00000007 ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037 cr2: 0x002fe000 Model: MacBook2,1, BootROM MB21.00A5.B07, 2 processors, Intel Core 2 Duo, 2.16 GHz, 2 GB

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  • exc_bad_access on insertNewObjectForEntityForName:inManagedObjectContext

    - by matthewc
    I have a garbage collected Cocoa application built on 10.5 frameworks. In an NSOperation In a loop I am quickly creating hundreds of NSManagedObjects. Frequently the creation of those NSManagedObejcts will crash with a exc_bad_access error. for (offsetCount; offsetCount < [parsedData count]; offsetCount++) { NSManagedObject *child = [NSEntityDescription insertNewObjectForEntityForName:@"Thread" inManagedObjectContext:[self moc]]; Thumbnail *thumb = [Thumbnail insertInManagedObjectContext:[self moc]]; Image *image = [Image insertInManagedObjectContext:[self moc]]; ... } Thumbnail and Image are both subclasses of NSManagedObject generated with mogenerator. insertInManagedObjectContext: looks like NSParameterAssert(moc_); return [NSEntityDescription insertNewObjectForEntityForName:@"Thumbnail" inManagedObjectContext:moc_]; NSParameterAssert(moc_); return [NSEntityDescription insertNewObjectForEntityForName:@"Image" inManagedObjectContext:moc_]; The NSManagedObjectContext returned by [self moc] is created for the NSOperation with NSPersistentStoreCoordinator *coord = [(MyApp_AppDelegate *)[[NSApplication sharedApplication] delegate] persistentStoreCoordinator]; self.moc = [[NSManagedObjectContext alloc] init]; [self.moc setPersistentStoreCoordinator:coord]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(contextDidSave:) name:NSManagedObjectContextDidSaveNotification object:self.moc]; [self.moc setMergePolicy:NSMergeByPropertyObjectTrumpMergePolicy]; [self.moc setUndoManager:nil]; [self.moc setRetainsRegisteredObjects:YES]; moc is defined as (nonatomic, retain) and synthesized. As far as I can tell it, the persistent store and my appDelegate have no reason to be and are not being garbage collected. The stack trace looks like Thread 2 Crashed: Dispatch queue: com.apple.root.default-priority 0 libauto.dylib 0x00007fff82d63600 auto_zone_root_write_barrier + 688 1 libobjc.A.dylib 0x00007fff826f963b objc_assign_strongCast_gc + 59 2 com.apple.CoreFoundation 0x00007fff88677068 __CFBasicHashAddValue + 504 3 com.apple.CoreFoundation 0x00007fff88676d2f CFBasicHashAddValue + 191 4 com.apple.CoreData 0x00007fff82bdee5e -[NSManagedObjectContext(_NSInternalAdditions) _insertObjectWithGlobalID:globalID:] + 190 5 com.apple.CoreData 0x00007fff82bded24 -[NSManagedObjectContext insertObject:] + 148 6 com.apple.CoreData 0x00007fff82bbd75c -[NSManagedObject initWithEntity:insertIntoManagedObjectContext:] + 716 7 com.apple.CoreData 0x00007fff82bdf075 +[NSEntityDescription insertNewObjectForEntityForName:inManagedObjectContext:] + 101 8 com.yourcompany.MyApp 0x000000010002c7a7 +[_Thumbnail insertInManagedObjectContext:] + 256 (_Thumbnail.m:14) 9 com.yourcompany.MyApp 0x000000010002672d -[ThreadParse main] + 10345 (B4ChanThreadParse.m:174) 10 com.apple.Foundation 0x00007fff85ee807e -[__NSOperationInternal start] + 698 11 com.apple.Foundation 0x00007fff85ee7d23 ____startOperations_block_invoke_2 + 99 12 libSystem.B.dylib 0x00007fff812bece8 _dispatch_call_block_and_release + 15 13 libSystem.B.dylib 0x00007fff8129d279 _dispatch_worker_thread2 + 231 14 libSystem.B.dylib 0x00007fff8129cbb8 _pthread_wqthread + 353 15 libSystem.B.dylib 0x00007fff8129ca55 start_wqthread + 13 My app is crashing in other places with exc_bad_access but this is code that it happens most with. All of the stack traces look similar and have something to do with CFHash. Any help would be appreciated.

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  • How can I instantiate a base class and then convert it to a derived class?

    - by Eric
    I was wondering how to do this, consider the following classes public class Fruit { public string Name { get; set; } public Color Color { get; set; } } public class Apple : Fruit { public Apple() { } } How can I instantiate a new fruit but upcast to Apple, is there a way to instantiate a bunch of Fruit and make them apples with the name & color set. Do I need to manually deep copy? Of course this fails Fruit a = new Fruit(); a.Name = "FirstApple"; a.Color = Color.Red; Apple wa = a as Apple; System.Diagnostics.Debug.Print("Apple name: " + wa.Name); Do I need to pass in a Fruit to the AppleCTor and manually set the name and color( or 1-n properties) Is there an better design to do this?

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  • polymorphism pass instantiated base to deriver

    - by Eric
    I was wondering how to do this, consider the following classes public class Fruit { public string Name { get; set; } public Color Color { get; set; } } public class Apple : Fruit { public Apple() { } } How can I instantiate a new fruit but upcast to Apple, is there a way to instantiate a bunch of Fruit and make them apples with the name & color set. Do I need to manually deep copy? Of course this fails Fruit a = new Fruit(); a.Name = "FirstApple"; a.Color = Color.Red; Apple wa = a as Apple; System.Diagnostics.Debug.Print("Apple name: " + wa.Name); Do I need to pass in a Fruit to the AppleCTor and manually set the name and color( or 1-n properties) Is there an better design to do this?

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  • Language restrictions on iPhone lifted?

    - by John Smith
    Apparently Apple has changed some term in the agreement again. From http://www.appleoutsider.com/2010/06/10/hello-lua/ section 3.3.2 is now Unless otherwise approved by Apple in writing, no interpreted code may be downloaded or used in an Application except for code that is interpreted and run by Apple’s Documented APIs and built-in interpreter(s). Notwithstanding the foregoing, with Apple’s prior written consent, an Application may use embedded interpreted code in a limited way if such use is solely for providing minor features or functionality that are consistent with the intended and advertised purpose of the Application. instead of the original No interpreted code may be downloaded or used in an Application except for code that is interpreted and run by Apple’s Documented APIs and built-in interpreter(s). I am more interested in embedding Lua, but other people have other embeddings they want to make. I am wondering how you ask for permission, and what they mean by the terms "minor features" and "consistent" and how will Apple interpret this section? It seems to have enough loopholes to drive a real firetruck through.

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  • Four Emerging Payment Stories

    - by David Dorf
    The world of alternate payments has been moving fast of late.  Innovation in this area will help both consumers and retailers, but probably hurt the banks (at least that's the plan).  Here are four recent news items in this area: Dwolla, a start-up in Iowa, is trying to make credit cards obsolete.  Twelve guys in Des Moines are using $1.3M they raised to allow businesses to skip the credit card networks and avoid the fees.  Today they move about $1M a day across their network with an average transaction size of $500. Instead of charging merchants 2.9% plus $.30 per transaction, Dwolla charges a quarter -- yep, that coin featuring George Washington. Dwolla (Web + Dollar = Dwolla) avoids the credit networks and connects directly to bank accounts using the bank's ACH network.  They are signing up banks and merchants targeting both B2B and C2B as well as P2P payments.  They leverage social networks to notify people they have a money transfer, and also have a mobile app that uses GPS location. However, all is not rosy.  There have been complaints about unexpected chargebacks and with debit fees being reduced by the big banks, the need is not as pronounced.  The big banks are working on their own network called clearXchange that could provide stiff competition. VeriFone just bought European payment processor Point for around $1B.  By itself this would not have caught my attention except for the fact that VeriFone also announced the acquisition of GlobalBay earlier this month.  In addition to their core business of selling stand-beside payment terminals, with GlobalBay they get employee-operated mobile selling tools and with Point they get a very big payment processing platform. MasterCard and Intel announced a partnership around payments, starting with PayPass, MasterCard's new payment technology.  Intel will lend its expertise to add additional levels of security, which seems to be the biggest barrier for consumer adoption.  Everyone is scrambling to get their piece of cash transactions, which still represents 85% of all transactions. Apple was awarded another mobile payment patent further cementing the rumors that the iPhone 5 will support NFC payments.  As usual, Apple is upsetting the apple cart (sorry) by moving control of key data from the carriers to Apple.  With Apple's vast number of iTunes accounts, they have a ready-made customer base to use the payment infrastructure, which I bet will slowly transition people away from credit cards and toward cheaper ACH.  Gary Schwartz explains the three step process Apple is taking to become a payment processor. Below is a picture I drew representing payments in the retail industry. There's certainly a lot of innovation happening.

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  • GCC 4.2.1 Compiling on Cygwin(Win7 64bit) for iPhone [closed]

    - by Kenneth Noland
    Hey This is going to take a long while to explain, but the short version is that I am currently attempting to compile the LLVM GCC frontend for ARMv7 to compile apps for the Cortex-A8(iPhone 3GS). I'm running into an error from LD when compiling libgcc(part of the gcc compilation process) that has been driving me mad! The command is this: /usr/llvm-gcc-4.2-2.8.source/build/./gcc/xgcc \ -B/usr/llvm-gcc-4.2_2.8.source/build/./gcc \ -B/usr/local/arm-apple-darwin/bin \ -B/usr/local/arm-apple-darwin/lib \ -isystem /usr/local/arm-apple-darwin/include \ -isystem /usr/local/arm-apple-darwin/sys-include \ -O2 -g -W -Wall -Wwrite-strings -wstrict-prototypes -Wmissing-prototypes -Wold-style-definition -fno-inline -dynamiclib -nodefaultlibs -W1,-dead_strip \ -marm \ -install_name /usr/local/arm-apple-darwin/lib/libgcc_s.1.dylib \ -single_module -o ./libgcc_s.1.dylib.tmp \ -W1,-exported_symbols_list,libgcc/./libgcc.map -compatibility_version 1 -current_version 1.0 -DIN_GCC -DCROSS_DIRECTORY_STRUCTURE -DHAVE_GTHR_DEFAULT -DIN_LIBGCC2 -D__GCC_FLOAT_NOT_NEEDED -Dinhibit_libc \ ... long list of .o files ... \ -lc And the result is typically a lot of undefined references to malloc, free, exit, etc. which typically indicate that libc is not getting compiled in. After going through the list of errors that ld is throwing, I see at the top that it is attempting to pull in /usr/lib/libc.a and complains that it is not the correct platform. Okay, that makes sense, so I spent 5 minutes on google and found an answer. Turns out that if I copy the libSystem.dylib and rename it to libc.dylib, that should solve the problem, but it doesn't. I couldn't find a copy of that file on my phone, so I pulled it directly from the SDK. I then get this strange error: ld64: in /usr/local/arm-apple-darwin/lib/libc.dylib, can't re-map file, errno=22 At this point, I did everything I could think of. I grabbed a fresh copy of my /usr/lib folder from my iphone and confirmed that libSystem.dylib(and libSystem.B.dylib) wasn't there. I unpacked the raw .ipsw package for iOS 4.2.1 and once again, I could not find a copy of libSystem.dylib there either. I unpacked the iPhoneSDK and MacOS SDK and I managed to find a copy of it in both, but that error just kept persisting. I copied libSystem.dylib, libSystem.B.dylib, tried all sorts of combinations of renaming to libc.dylib and still nothing but errors. I can't find a way to get it to recognize the file and link against it. I also tried linking against the libc.a located in the iphone SDK and that didn't work either. I checked what ./xgcc was firing off, and it was my freshly built copy of arm-apple-darwin-ld64 which should be fine. A little bit of background here. I built LLVM+Clang 2.8 with no errors, and I rebuilt the ODCCTools with some light modifications to get it to compile on Cygwin(I'll post my changes in a patch along with a tutorial if I can get this to work). I also grabbed the iphone-dev "includes" and "csu" project and those completed successfully, although there really is no point to them since I can't get it to link against crt0.a. I'm running out of ideas here. Can anyone help me out on this?

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