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  • MonoTouch App Crashes When Returning From MFMailComposeViewController

    - by Richard Khan
    My MonoTouch Version Info: Release ID: 20401003 Git revision: 2f1746af36f421d262dcd2b0542ce86b12158f02 Build date: 2010-12-23 23:13:38+0000 The MFMailComposeViewController is displayed and works correctly as a dialog using the following code: if (MFMailComposeViewController.CanSendMail) { MFMailComposeViewController mail; mail = new MFMailComposeViewController (); mail.SetSubject ("Subject Test"); mail.SetMessageBody ("Body Test", false); mail.Finished += HandleMailFinished; this.navigationController.PresentModalViewController (mail, true); } else { new UIAlertView ("Mail Failed", "Mail Failed", null, "OK", null).Show (); } However, once the user selects Cancel | Delete Draft or Cancel | Save Draft or Send, the App throws a run-time error like the following: Stacktrace: at (wrapper managed-to-native) MonoTouch.UIKit.UIApplication.UIApplicationMain (int,string[],intptr,intptr) <0x00004 at (wrapper managed-to-native) MonoTouch.UIKit.UIApplication.UIApplicationMain (int,string[],intptr,intptr) <0x00004 at MonoTouch.UIKit.UIApplication.Main (string[],string,string) [0x00038] in /Users/plasma/Source/iphone/monotouch/UIKit/UIApplication.cs:26 at MonoTouch.UIKit.UIApplication.Main (string[]) [0x00000] in /Users/plasma/Source/iphone/monotouch/UIKit/UIApplication.cs:31 at MailDialog.Application.Main (string[]) [0x00000] in /Users/rrkhan/Projects/Sandbox/MailDialog/Main.cs:15 at (wrapper runtime-invoke) .runtime_invoke_void_object (object,intptr,intptr,intptr) Native stacktrace: 0 MailDialog 0x000be66f mono_handle_native_sigsegv + 343 1 MailDialog 0x0000e43e mono_sigsegv_signal_handler + 313 2 libSystem.B.dylib 0x903e946b _sigtramp + 43 3 ??? 0xffffffff 0x0 + 4294967295 4 MessageUI 0x01a9f6b7 -[MFMailComposeController _close] + 284 5 UIKit 0x01f682f1 -[UIActionSheet(Private) _buttonClicked:] + 258 6 UIKit 0x01be1a6e -[UIApplication sendAction:to:from:forEvent:] + 119 7 UIKit 0x01c701b5 -[UIControl sendAction:to:forEvent:] + 67 8 UIKit 0x01c72647 -[UIControl(Internal) _sendActionsForEvents:withEvent:] + 527 9 UIKit 0x01c711f4 -[UIControl touchesEnded:withEvent:] + 458 10 UIKit 0x01c060d1 -[UIWindow _sendTouchesForEvent:] + 567 11 UIKit 0x01be737a -[UIApplication sendEvent:] + 447 12 UIKit 0x01bec732 _UIApplicationHandleEvent + 7576 13 GraphicsServices 0x03eb7a36 PurpleEventCallback + 1550 14 CoreFoundation 0x00df9064 CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION + 52 15 CoreFoundation 0x00d596f7 __CFRunLoopDoSource1 + 215 16 CoreFoundation 0x00d56983 __CFRunLoopRun + 979 17 CoreFoundation 0x00d56240 CFRunLoopRunSpecific + 208 18 CoreFoundation 0x00d56161 CFRunLoopRunInMode + 97 19 GraphicsServices 0x03eb6268 GSEventRunModal + 217 20 GraphicsServices 0x03eb632d GSEventRun + 115 21 UIKit 0x01bf042e UIApplicationMain + 1160 22 ??? 0x0a1e4bd9 0x0 + 169757657 23 ??? 0x0a1e4b12 0x0 + 169757458 24 ??? 0x0a1e4515 0x0 + 169755925 25 ??? 0x0a1e4451 0x0 + 169755729 26 ??? 0x0a1e44ac 0x0 + 169755820 27 MailDialog 0x0000e202 mono_jit_runtime_invoke + 1360 28 MailDialog 0x001c92af mono_runtime_invoke + 137 29 MailDialog 0x001caf6b mono_runtime_exec_main + 714 30 MailDialog 0x001ca891 mono_runtime_run_main + 812 31 MailDialog 0x00094fe8 mono_jit_exec + 200 32 MailDialog 0x0027cf05 main + 3494 33 MailDialog 0x00002ca1 _start + 208 34 MailDialog 0x00002bd0 start + 40 Debug info from gdb: warning: Could not find object file "/var/folders/Ny/NyElTwhDGD8kZMqIEeLGXE+++TI/-Tmp-//cc6F1tBs.o" - no debug information available for "template.m". warning: .o file "/Developer/MonoTouch/SDKs/MonoTouch.iphonesimulator4.2.sdk/usr/lib/libmonotouch.a(zlib-helper.x86.42.o)" more recent than executable timestamp in "/Users/rrkhan/Library/Application Support/iPhone Simulator/4.2/Applications/52AF1D24-AADA-48ED-B373-ED08E89E4985/MailDialog.app/MailDialog" warning: Could not open OSO file /Developer/MonoTouch/SDKs/MonoTouch.iphonesimulator4.2.sdk/usr/lib/libmonotouch.a(zlib-helper.x86.42.o) to scan for pubtypes for objfile /Users/rrkhan/Library/Application Support/iPhone Simulator/4.2/Applications/52AF1D24-AADA-48ED-B373-ED08E89E4985/MailDialog.app/MailDialog warning: .o file "/Developer/MonoTouch/SDKs/MonoTouch.iphonesimulator4.2.sdk/usr/lib/libmonotouch.a(monotouch-glue.x86.42.o)" more recent than executable timestamp in "/Users/rrkhan/Library/Application Support/iPhone Simulator/4.2/Applications/52AF1D24-AADA-48ED-B373-ED08E89E4985/MailDialog.app/MailDialog" warning: Could not open OSO file /Developer/MonoTouch/SDKs/MonoTouch.iphonesimulator4.2.sdk/usr/lib/libmonotouch.a(monotouch-glue.x86.42.o) to scan for pubtypes for objfile /Users/rrkhan/Library/Application Support/iPhone Simulator/4.2/Applications/52AF1D24-AADA-48ED-B373-ED08E89E4985/MailDialog.app/MailDialog warning: .o file "/Developer/MonoTouch/SDKs/MonoTouch.iphonesimulator4.2.sdk/usr/lib/libmonotouch.a(gc.x86.42.o)" more recent than executable timestamp in "/Users/rrkhan/Library/Application Support/iPhone Simulator/4.2/Applications/52AF1D24-AADA-48ED-B373-ED08E89E4985/MailDialog.app/MailDialog" warning: Could not open OSO file /Developer/MonoTouch/SDKs/MonoTouch.iphonesimulator4.2.sdk/usr/lib/libmonotouch.a(gc.x86.42.o) to scan for pubtypes for objfile /Users/rrkhan/Library/Application Support/iPhone Simulator/4.2/Applications/52AF1D24-AADA-48ED-B373-ED08E89E4985/MailDialog.app/MailDialog Error connecting stdout and stderr (127.0.0.1:10001) warning: .o file "/Developer/MonoTouch/SDKs/MonoTouch.iphonesimulator4.2.sdk/usr/lib/libmonotouch.a(monotouch-glue.x86.42.o)" more recent than executable timestamp in "/Users/rrkhan/Library/Application Support/iPhone Simulator/4.2/Applications/52AF1D24-AADA-48ED-B373-ED08E89E4985/MailDialog.app/MailDialog" warning: Couldn't open object file '/Developer/MonoTouch/SDKs/MonoTouch.iphonesimulator4.2.sdk/usr/lib/libmonotouch.a(monotouch-glue.x86.42.o)' Attaching to process 9992. Reading symbols for shared libraries . done Reading symbols for shared libraries ....................................................................................................................... done 0x9038e459 in read$UNIX2003 () 8 0x903a8a12 in __workq_kernreturn () 7 "WebThread" 0x903830fa in mach_msg_trap () 6 0x903b10a6 in __semwait_signal () 5 0x90383136 in semaphore_wait_trap () 4 0x903830fa in mach_msg_trap () 3 0x903a8a12 in __workq_kernreturn () 2 "com.apple.libdispatch-manager" 0x903a9982 in kevent () * 1 "com.apple.main-thread" 0x9038e459 in read$UNIX2003 () Thread 8 (process 9992): 0 0x903a8a12 in __workq_kernreturn () 1 0x903a8fa8 in _pthread_wqthread () 2 0x903a8bc6 in start_wqthread () Thread 7 (process 9992): 0 0x903830fa in mach_msg_trap () 1 0x90383867 in mach_msg () 2 0x00df94a6 in __CFRunLoopServiceMachPort () 3 0x00d56874 in __CFRunLoopRun () 4 0x00d56240 in CFRunLoopRunSpecific () 5 0x00d56161 in CFRunLoopRunInMode () 6 0x04f7c423 in RunWebThread () 7 0x903b085d in _pthread_start () 8 0x903b06e2 in thread_start () Thread 6 (process 9992): 0 0x903b10a6 in __semwait_signal () 1 0x903dcee5 in nanosleep$UNIX2003 () 2 0x903dce23 in usleep$UNIX2003 () 3 0x0027714c in monotouch_pump_gc () 4 0x903b085d in _pthread_start () 5 0x903b06e2 in thread_start () Thread 5 (process 9992): 0 0x90383136 in semaphore_wait_trap () 1 0x0015ae1d in finalizer_thread (unused=0x0) at ../../../../mono/metadata/gc.c:1026 2 0x002034a3 in start_wrapper (data=0x7b16ba0) at ../../../../mono/metadata/threads.c:661 3 0x002448e2 in thread_start_routine (args=0x8037e34) at ../../../../mono/io-layer/wthreads.c:286 4 0x00274357 in GC_start_routine (arg=0x6ff7f60) at ../../../libgc/pthread_support.c:1390 5 0x903b085d in _pthread_start () 6 0x903b06e2 in thread_start () Thread 4 (process 9992): 0 0x903830fa in mach_msg_trap () 1 0x90383867 in mach_msg () 2 0x0011cc46 in mach_exception_thread (arg=0x0) at ../../../../mono/mini/mini-darwin.c:138 3 0x903b085d in _pthread_start () 4 0x903b06e2 in thread_start () Thread 3 (process 9992): 0 0x903a8a12 in __workq_kernreturn () 1 0x903a8fa8 in _pthread_wqthread () 2 0x903a8bc6 in start_wqthread () Thread 2 (process 9992): 0 0x903a9982 in kevent () 1 0x903aa09c in _dispatch_mgr_invoke () 2 0x903a9559 in _dispatch_queue_invoke () 3 0x903a92fe in _dispatch_worker_thread2 () 4 0x903a8d81 in _pthread_wqthread () 5 0x903a8bc6 in start_wqthread () Thread 1 (process 9992): 0 0x9038e459 in read$UNIX2003 () 1 0x000be81f in mono_handle_native_sigsegv (signal=11, ctx=0xbfffd238) at ../../../../mono/mini/mini-exceptions.c:1826 2 0x0000e43e in mono_sigsegv_signal_handler (_dummy=10, info=0xbfffd1f8, context=0xbfffd238) at ../../../../mono/mini/mini.c:4846 3 4 0x028d6a63 in objc_msgSend () 5 0x01ad469f in func.24012 () 6 0x01a9f6b7 in -[MFMailComposeController _close] () 7 0x01f682f1 in -[UIActionSheet(Private) _buttonClicked:] () 8 0x01be1a6e in -[UIApplication sendAction:to:from:forEvent:] () 9 0x01c701b5 in -[UIControl sendAction:to:forEvent:] () 10 0x01c72647 in -[UIControl(Internal) _sendActionsForEvents:withEvent:] () 11 0x01c711f4 in -[UIControl touchesEnded:withEvent:] () 12 0x01c060d1 in -[UIWindow _sendTouchesForEvent:] () 13 0x01be737a in -[UIApplication sendEvent:] () 14 0x01bec732 in _UIApplicationHandleEvent () 15 0x03eb7a36 in PurpleEventCallback () 16 0x00df9064 in CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION () 17 0x00d596f7 in __CFRunLoopDoSource1 () 18 0x00d56983 in __CFRunLoopRun () 19 0x00d56240 in CFRunLoopRunSpecific () 20 0x00d56161 in CFRunLoopRunInMode () 21 0x03eb6268 in GSEventRunModal () 22 0x03eb632d in GSEventRun () 23 0x01bf042e in UIApplicationMain () 24 0x0a1e4bd9 in ?? () 25 0x0a1e4b12 in ?? () 26 0x0a1e4515 in ?? () 27 0x0a1e4451 in ?? () 28 0x0a1e44ac in ?? () 29 0x0000e202 in mono_jit_runtime_invoke (method=0xa806e6c, obj=0x0, params=0xbfffedbc, exc=0x0) at ../../../../mono/mini/mini.c:4733 30 0x001c92af in mono_runtime_invoke (method=0xa806e6c, obj=0x0, params=0xbfffedbc, exc=0x0) at ../../../../mono/metadata/object.c:2615 31 0x001caf6b in mono_runtime_exec_main (method=0xa806e6c, args=0xa6a34e0, exc=0x0) at ../../../../mono/metadata/object.c:3581 32 0x001ca891 in mono_runtime_run_main (method=0xa806e6c, argc=0, argv=0xbfffeef4, exc=0x0) at ../../../../mono/metadata/object.c:3355 33 0x00094fe8 in mono_jit_exec (domain=0x6f8fe58, assembly=0xa200730, argc=1, argv=0xbfffeef0) at ../../../../mono/mini/driver.c:1094 34 0x0027cf05 in main () ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper managed-to-native) MonoTouch.UIKit.UIApplication:UIApplicationMain (int,string[],intptr,intptr) at MonoTouch.UIKit.UIApplication.Main (System.String[] args, System.String principalClassName, System.String delegateClassName) [0x00038] in /Users/plasma/Source/iphone/monotouch/UIKit/UIApplication.cs:26 at MonoTouch.UIKit.UIApplication.Main (System.String[] args) [0x00000] in /Users/plasma/Source/iphone/monotouch/UIKit/UIApplication.cs:31 at MailDialog.Application.Main (System.String[] args) [0x00000] in /Users/rrkhan/Projects/Sandbox/MailDialog/Main.cs:15 I have a very simple sample project illustrating the problem. I can sent you if required.

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  • iPad: SplitView does not rotate

    - by raj.tiwari
    I have the following setup: A subclass of UISplitViewController that creates the master and detail view controllers in the constructor. Master and Detail view controllers that both override shouldAutorotateToInterfaceOrientation to return `YES'. Detail view controller implements the UISplitViewControllerDelegate protocol and deals with the popover. I am observing two weird issues that might be interrelated: When the split view comes up (in portrait mode - default on simulator), the Master view is visible. It should not be. When I rotate the simulator, the view does not "right" itself. My UISplitViewController subclass does not override shouldAutorotateToInterfaceOrientation. However, both master and details view controllers do and return YES. Any ideas what I might be doing wrong? Is this a simulator bug? Thanks. -Raj

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  • Monodevelop: `Waiting for debugger to connect...`

    - by Nicolas Raoul
    I am trying to debug this Mono desktop software in Monodevelop. I imported the SLN file, ran Build all with success, but when I press the Debug button I get this popup that stays waiting forever saying Waiting for debugger to connect...: The output says: User assembly '/home/nico/src/SparkleShare/SparkleShare/bin/SparkleShare.exe' is missing. Debugger will now debug all code, not just user code. Am I doing something wrong? Monodevelop 2.8.6.3 on Ubuntu 2012.04. Nothing special appears on the console with monodevelop -v -v -v. When I press Run instead of Debug, the app crashes immediately saying The application exited with code: 255, but I need Debug to find where the problem is. Note: It is not the same problem as this question, which is about MonoTouch waiting for a phone simulator... the suggestions over there are about the simulator or updating XCode... no simulator nor XCode here.

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  • How to recognize touch events and control a script object inside UIWebView?

    - by Markus S.
    Situation: I have an UIView with an UIWebView in it. When the viewDidLoad the Javascript Object inside the UIWebView is called (Microsoft Seadragon AJAX JS). For your Understanding: Seadragon loads a specified megapixel image(JPEG) and in a Desktop Browser like Firefox i can Zoom into the image and I can drag the crop for example from the middle to the left. In the iPhone Simulator (for iPad) only the Zooming Function is working on one single tap but when i try to drag the crop (with left mouse button click and holding it) I'm dragging the whole UIWebView but not the crop of course! Is that feature which the simulator isn't able to handle or what's yout solutin guys? Special Thanks!! P.S.: It's a bit jiggling when the zooming function of Seadragon is called. Is that authentic to the real performance of the iPad or does the simulator not have the power as the iPad has?

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  • Xcode, changing applications subfolder?

    - by fuzzygoat
    Hi have noticed today whilst writing a simple iPhone app that Xcode sometimes starts a new folder in applications, whilst your still working on the same app. /Users/Fuzzygoat/Library/Application Support/iPhone Simulator/User/Applications/4E5EF4F0-F410-46A6-888C-0D23BB97D2DC Does anyone know what causes Xcode to swap to a new app folder (i.e. the one named "4E5EF4F0-F410-46A6-888C-0D23BB97D2DC") EDIT_001: One thing I have noticed is that I have been doing a lot of quitting an application and restarting to check a set of archive methods, and that does tend to confuse it sometimes. A couple of times it has not found saved data, I guess this is just a side effect of constantly running the simulator over and over via Xcode. Things seem to go just fine if I test on the Simulator without Xcode, for a start the folder keeps the same name. NB: I am using NSSearchPathForDirectoriesInDomains to get the documents folder each time. gary

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  • dyld: Symbol not found: _MPMoviePlayerPlaybackStateDidChangeNotification

    - by Veer
    I am building universal app which uses MPMoviePlayerViewController to play the video. Observing notification "MPMoviePlayerPlaybackStateDidChangeNotification". The app successfully runs in iPad simulator but throws following error when it runs in iPhone:- dyld: Symbol not found: _MPMoviePlayerPlaybackStateDidChangeNotification Referenced from: /Users/veer/Library/Application Support/iPhone Simulator/3.0/Applications/27BC67AA-72D1-4DD2-9146-0126FCC8E90C/test.app/eReader Expected in: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.sdk/System/Library/Frameworks/MediaPlayer.framework/MediaPlayer in /Users/veer/Library/Application Support/iPhone Simulator/3.0/Applications/27BC67AA-72D1-4DD2-9146-0126FCC8E90C/test.app/eReader Is any one having the same issue and got resolved? Thanks in Advance!

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  • Can't remove Default.png?

    - by Matt Winters
    Weird one... I had been fooling around with an initial splash screen but decided not to use it. But now, although I deleted Default.png from Resources, the splash screen still appears in the Simulator when I start the app. Default.png isn't in the project folder, I close and reopen Xcode, splash screen still there. Close ands reopen Simulator, splash screen still there. I remove the app from the Simulator, build, and the splash screen is still there Default.png. Any ideas?

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  • xcode storyboard reverting in compile

    - by darren
    I started having some very odd behaviour in Xcode 4.5 recently. I made a change to a UITableViewController with static cells but the changes did not appear in the simulator and neither did my code changes. I removed the app from the simulator and ran clean on the project, then started again and all the changes appeared. I made another code change, ran the debugger via simulator and once again I saw my old UITableViewController values and my code changes were absent. This project is using storyboards, but I am not sure if this problem is related to just storyboards given my code changes are reverted as well. I am deeply confused here. Not even clean fixed this issue. Any thoughts or suggestions?

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  • Unit testing of static library that involves NSDocumentDirectory and other iOS App specific calls.

    - by Shiun
    Hi, I'm attempting to run unit tests for a static library that attempts to create/write/read a file in the document directory. Since this is a static library and not an application for the iOS, attempts to reference the NSDocumentDirectory is returning me directory for the form "/Users//Library/Application Support/iPhone Simulator/Documents" This directory does not exist. When attempting to access a directory from an actual application, the NSDocumentDirectory returns something of the form: "/Users//Library/Application Support/iPhone Simulator/4.2/FEDBEF5F-1326-4383-A087-CDA1B865E61A/Documents" (Please note the simulator version as well as application ID as part of the path) How can I overcome this shortcoming in the unit test framework for static libraries that implement tests that require iOS app specific calls? Thanks in advance.

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  • Android Device Management

    - by Jon Hopkins
    I'm looking at the possibility of using Android as a secure corporate mobile platform. One of the pre-requisites for this will be a way of managing multiple devices, security policies, software deployment, that sort of thing - essentially the things the BlackBerry Enterprise Server handles for BlackBerry or MDM (or something 3rd party like SOTI) handles for Windows Mobile. Does such a thing exist for Android? It's a platform we're interested in but without this right now (and we're not in a position to build it ourselves) it's a non-starter.

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  • Bad FPS for smaller size (OpenGL ES with SDL)

    - by ber4444
    If you saw my other question, well, there is still a little problem: Click here to watch on youtube Basically, the frame rate is very bad on the actual device, where for some reason the animation is scaled (it looks like the left side on the video). It is quite fast on the simulator where it is not scaled (right side). For a test, I submitted this new changeset that hard-codes the smaller size (plus increases the point size for HII regions to make the dust clouds more visible), and as you see in the video, now it is slow even in the simulator (left side shows the small size, right side shows the original size -- otherwise the code is the same). I'm clueless why it's soooo slow with a smaller galaxy, in fact it should be FASTER. As for general speed optimization (which is not strictly part of my question but is closely related to it, esp. if we need a workaround to speed things up), some initial ideas: reducing the number of items drawn may affect the appearance negatively but screen resolution could be reduced there are too many glBegin(GL_POINTS)/glEnd() blocks, we could draw more than just a single star at once

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  • How to add a subclass to a viewcontroller in storyboard

    - by Ken Barlo
    Here's what I've created I created a view controller element (in storyboard) I created a new viewcontroller .h and .m file Here's my issue Can't seem to figure out how to get the content that I've added to the .m file to show up on the view controller element in the storyboard once the app is launched and the selection for that view controller element is made in the iPhone simulator. Although I am able to see content that is already added to a .m file on the home screen and activity screen when the selection is made in the iPhone simulator. Hope that makes sense, if not please ask and I'll be more than happy to provide more info.

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  • My Mother Bought a Droid

    - by Ben Griswold
    I converted to iPhone two years ago when I left my former employer and my Blackberry behind. The truth is I half-heartedly purchased my iPhone. It was a great looking device, but as far as I was concerned, it was a mere toy compared to my Blackberry.  I remember hiding the toy in my briefcase when attending business meetings because I didn’t consider it to be professional enough.  I’ve since owned all three generations of the iPhone and, well, iPhone seems to have caught on. I still miss the click of the Blackberry keyboard and the blinking red light letting me know that someone/something requires my attention, but I’m officially an iPhone fanboy now.  My mom called last weekend and asked if she should buy an iPhone. I talked her ear off about everything I love about iPhone. I went on for about twenty minutes. I couldn’t help myself. I mentioned everything from my podcast subscriptions to the application which manages my workouts.  I went as far as to say that someday all smart phones will be referred to as iPhones just like all tissues are referred to as Kleenex and all sodas are referred to as Cokes.  I was really on a roll and then I stopped. I had to…the call dropped.  There I was, strategically standing in the far corner of my backyard where I get the most reliable AT&T reception and the call drops in middle of my iPhone pitch.  Folks, I don’t care how good a salesperson you are, it’s tough to recover from a situation like this.   I dialed my mom back and jokingly asked if she was planning to make calls with her new phone. I explained that AT&T is bound to provide better service eventually but I’m not sure she should wait. After all, I have troubles with the network in San Diego and I can only image how bad it would be for her in Western Massachusetts. Mom called back a few days later exclaiming, “I bought a Droid! I love this phone! I haven’t done anything with it but make phone calls, but I love it.”  I had to laugh.  My mom made the right call (pun intended.)  The iPhone is an amazing device, but owners are constantly reminded that its core function (it’s a phone, remember?) is subpar.  If you love gadgets, you’re probably enthralled by iPhone’s many bells and whistles and, relatively speaking, the terrible phone service might not amount to much.  (Maybe it amounts to a rant on your blog.) The overall iPhone offering is so attractive that consumers are willing to wait for AT&T to straighten up their act or wait until Apple grants a choice of carriers.  But I don’t see either of these remedies coming soon. In the interim, I’m willing to take my iPhone for what it is and just continue to enjoy my favorite features while pretending that poor coverage isn’t a big deal. With any luck, more and more reasonable folks will recognize that Android Phones are legitimate players in the smart phone space, they will buy loads of them and there will become plenty of functional phones to borrow when my “phone” is showing zero bars.  Heck, I’m already covered when I visit my mom.

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  • Java GUI amd FPGA

    - by murat
    Hi, I study on a robot simulator that written on Java environment.But sonar scan simulations and computational burden of some driven algorithms on robot drop my simulator's performance. So i have decided to use fpga module and put the computational burden on it.I have spartan 3a development kit for this implemenatation. Does anyone has any document or application sample that related with communication of java program on PC with fpga code. thanks.

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  • array of UIView display?

    - by senthilmuthu
    Hi, If you see the URL in TRY ME simulator select cardex tab,if u scroll vertically on simulator(flash),the no of uiviews are coming,if u touch anything, it will be shown,any idea to do this ,have they used OPENGL? please any help?

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  • GeekGameBoard - Klondike does not run.

    - by Tibi
    Hi there, I download the GeekGameBoard framework from Jens Alfke and I can only run the checkers like version on my iPhone and iPad simulator. When running the Klondike version the simulator launches but the game does not start, any idea about what is missing to make it run ?

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  • access virtual host(name based) in android

    - by ricky
    hii i have set up virtual host in apache and and added relevent information in windows host file. it works fine for desktop browsers but i am not able to access this from android simulator's browser. as a example a i created a virtual host "testweb" i added this information in widows hosts file also so in desktop browser it works fine with the url http://testweb/ but in android simulator browser it displays error tht page has been moved .... so plz give me solution what i shud do to work it and where i am getting wrong...plz help me

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  • Xcode SDK version for testing & release?

    - by fuzzygoat
    I am just putting the finishing touches to an iPhone app that I have written, signed up to the developer program and installed Xcode 3.2.2 (1650) My question is which version of the SDK should I be using to build my application? I was thinking I should be using the latest 3.2 but when I select that I can only access the iPad simulator ... Should I be using 3.1.3 which runs the iPhone simulator. (NB: I originally developed the app in 3.1.2 cheers gary

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  • how to change the game developed in iphone to ipad ?

    - by srikanth rongali
    I have developed a game for iPhone using coco2d 0.99.3. I want it to work on iPad. I have the new images which are bigger in size and resolution than iPhone images. I replaced the images and checked, but the image is appearing only in iPhone simulator which is inside the iPad simulator. What changes shall I make ? Thank You.

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  • Data files from development machine to iOS device

    - by StoneBreaker
    My app has created a bunch of data files as development has progressed through the simulator. Their location is obtained by this function: NSString *pathInDocumentDirectory(NSString *fileName) { NSArray *documentDirectories = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentDirectory = [documentDirectories objectAtIndex: 0]; return [documentDirectory stringByAppendingPathComponent: fileName]; } The files are now required on the device as testing of the app is moving from the simulator to actual devices. How do I transfer the data files from my current working environment to the devices?

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  • Error when deploying app to the device in iphone

    - by Rafael
    Hi, I'm developing an app with SDK 3.1.2 and it runs in the simulator, but when I try to deploy it in the device it arise de following error: 2010-06-17 17:40:39.592 MyApp[2143:207] *** -[__NSCFDate dateInformation]: unrecognized selector sent to instance 0x21e6a0 2010-06-17 17:40:39.608 MyApp[2143:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[__NSCFDate dateInformation]: Why this doesn't happen for the simulator? Thanks in advanced for your help.

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