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  • How can I configure apache to cache the images that it is serving? Right now it is giving headers t

    - by Tchalvak
    Serving up images that don't seem to cache There's a LAPP (postgresql instead of mysql) running over on http://ninjawars.net. I just recently noticed that images don't seem to be caching with any kind of good frequency as I was reloading a page with a few images on it here: http://www.ninjawars.net/attack_player.php Here is an example image (they're probably all being served exactly the same): http://www.ninjawars.net/images/characters/fighter.png Checking the header, it seems that the caching is set to: Cache-Control:max-age=0 (the full header for this image-like-all-the-others is... Request URL:http://www.ninjawars.net/images/characters/fighter.png Request Method:GET Status Code:200 OK Request Headers Accept:application/xml,application/xhtml+xml,text/html;q=0.9,text/plain;q=0.8,image/png,/;q=0.5 Cache-Control:max-age=0 Referer:http://www.ninjawars.net/images/characters/fighter.png User-Agent:Mozilla/5.0 (X11; U; Linux x86_64; en-US) AppleWebKit/533.4 (KHTML, like Gecko) Chrome/5.0.375.3 Safari/533.4 Response Headers Accept-Ranges:bytes Content-Length:938 Content-Type:image/png Date:Thu, 13 May 2010 21:24:07 GMT ETag:"ffd4d-3aa-4837efc120540" Last-Modified:Mon, 05 Apr 2010 15:28:45 GMT Server:Apache ) So what modules or config or htaccess or whatever do I change to have it cache images, e.g. for 24 hours?

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  • SharePoint extranet security concerns, am I right to be worried?

    - by LukeR
    We are currently running MOSS 2007 internally, and have been doing so for about 12 months with no major issues. There has now been a request from management to provide access from the internet for small groups (initially) which are comprised of members from other Community Organisations like ours. Committees and the like. My first reaction was not joy when presented with this request, however I'd like to make sure the apprehension is warranted. I have read a few docs on TechNet about security hardening with regard to SharePoint, but I'm interested to know what others have done. I've spoken with another organisation who has already implemented something similar, and they have essentially port-forwarded from the internet to their internal production MOSS server. I don't really like the sound of this. Is it adviseable/necessary to run a DMZ type configuration, with a separate web front-end on a contained network segment? Does that even offer me any greater security than their setup? Some of the configurations from a TechNet doc aren't really feasible, given our current network budget. I've already made my concerns known to management, but it appears it will go ahead in some form or another. I'm tempted to run a completely isolated, seperate install just for these types of users. Should I even be concerned about it? Any thoughts, comments would be most welcomed at this point.

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  • replacing buffalo lonkstations with FreeNAS, overall backup strategy, am I on the right path?

    - by Shreko
    We've been using 2 Buffalo LinkStations of 320Gb each for shared directory and employee's server storage (around 20 employees). So only documents (word, excel, cad drawings etc.) and database backup of the main application server (ERP, Accounting) 1 buffalo box serves as a main one, located at the server room, next to the main application server and the other buffalo box is located on the opposite side of the building (for fire protection) in a secure storage room and backs up the first one. We also have several external HDs that backs up everything from the buffalo box for an offsite backup. After 3.5 years of using these, capacity is a main limitation, I'm planning a replacement and would like to use FreeNAS (we already use monowall with great success). I would like to keep it simple and continue similar setup, building two low power boxes with 1 hd (2Tb) each. Is low power atom mobo OK? Not sure about HDs? I've read on this site somebody mentioning more seagate ES2 as more reliable and better performing. How would those eco/green drives compare. We've been pretty happy with speed of Buffalo boxes and I don't want my users to notice any slowdown. Any suggestion?

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  • Dead laptop screen rewired to external only right from boot-up?

    - by Wesley
    I have a Compaq CQ50-215CA laptop and after a year and 5 months, the screen is completely distorted now. I plan on removing the screen soon, but I realize that the BIOS screen, OS select and Vista boot sequence are all displayed on the laptop screen rather than the external display. Is there some way to get the laptop to display everything (From boot-up to shutdown) on an external display (VGA port)?

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  • Is Family Tree Maker 2011 the right upgrade for a FTM 11 user?

    - by bill weaver
    My father has used Family Tree Maker for years, but hasn't upgraded since version 11. It is difficult to tell from reviews at Amazon and other places whether upgrading to FTM 2011 is a good choice. File incompatibilities and upgrade woes sound like customer service is lacking, and i've read reports of it uploading your data to their database but then trying to sell you a download of data. Looking at the ancestry.com site makes me think it's solely about selling add-ons and upgrades. On the other hand, the feature set seems fairly rich and the software has a pretty strong following. I was able to get Gramps working on my system, but that's not going to work for my dad. Any advice on a good upgrade path?

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  • What is the right way to use Internet Sharing in OS X?

    - by Bob King
    For a while now I've been using the Wireless in my Mac Mini as a seperate WiFi access point because my main router doesn't quite cover my whole house. There is a dedicated CAT 5E line down to the Mini, which has a static IP address. I've turned Internet Sharing on, using Airport/WiFi but it seems my options for security are limited. Can I do WPA2? Also, it seems like my iPhone only connects 25% of the time, and the rest of the time it claims I've given a bad password. I've tried "Forget this network" repeatedly.

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  • How to change .htaccess file to work right in localhost?

    - by Manolo Salsas
    I have this snippet code in my .htaccess file to prevent users from hotlinking the server's images: RewriteEngine On RewriteCond %{HTTP_REFERER} ^$ [OR] RewriteCond %{HTTP_REFERER} !^http://(www.)?itransformer.es/.*$ [NC] RewriteRule \.(gif|jpe?g|png|wbmp)$ http://itransformer.es [R,L] Of course, it is not working in my localhost, but don't know how to achieve it. My guess is that I should change the domain name with any wildcard. Any idea? Update I've finally found out the answer thanks to @Chris solution: RewriteCond %{HTTP_REFERER} ^$ [OR] RewriteCond %{HTTP_REFERER} ^https?://%{HTTP_HOST}/.*/usuarios/.*$ [NC] RewriteRule \.(gif|jpe?g|png|wbmp)$ http://%{HTTP_HOST} [R=301,L] The /usuarios/ directory is because I only want to deny direct access to files inside this directory. Update2 For some reason, it doesn't work again. Finally I think that I found out a better solution: RewriteCond %{REQUEST_FILENAME} .*/usuarios/.*$ [NC] RewriteRule \.(gif|jpe?g|png|wbmp)$ http://%{HTTP_HOST} [R=301,L] I say better solution because what I want to deny is direct access to a file (image). Update3 Well, after a while I discovered above wasn't exactly what I wanted, so the next is definitive: RewriteCond %{HTTP_REFERER} ^$ [OR] RewriteCond %{HTTP_REFERER} !^https?://itransformer.*$ [NC] RewriteRule /usuarios/.*\.(gif|jpe?g|png|wbmp)$ - [R=404,L] Just two doubts: If I change the above to: RewriteCond %{HTTP_REFERER} ^$ [OR] RewriteCond %{HTTP_REFERER} !^https?://%{HTTP_HOST}.*$ [NC] RewriteRule /usuarios/.*\.(gif|jpe?g|png|wbmp)$ - [R=404,L] it doesn't work. I don't understand why, because %{HTTP_HOST} is equal to itransformer in my localhost, and it should work. The second doubt is why is shown the default 404 page and not my custom page (that is shown in all other 404 responses).

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  • linux raid 1: right after replacing and syncing one drive, the other disk fails - understanding what is going on with mdstat/mdadm

    - by devicerandom
    We have an old RAID 1 Linux server (Ubuntu Lucid 10.04), with four partitions. A few days ago /dev/sdb failed, and today we noticed /dev/sda had pre-failure ominous SMART signs (~4000 reallocated sector count). We replaced /dev/sdb this morning and rebuilt the RAID on the new drive, following this guide: http://www.howtoforge.com/replacing_hard_disks_in_a_raid1_array Everything went smooth until the very end. When it looked like it was finishing to synchronize the last partition, the other old one failed. At this point I am very unsure of the state of the system. Everything seems working and the files seem to be all accessible, just as if it synchronized everything, but I'm new to RAID and I'm worried about what is going on. The /proc/mdstat output is: Personalities : [raid1] [linear] [multipath] [raid0] [raid6] [raid5] [raid4] [raid10] md3 : active raid1 sdb4[2](S) sda4[0] 478713792 blocks [2/1] [U_] md2 : active raid1 sdb3[1] sda3[2](F) 244140992 blocks [2/1] [_U] md1 : active raid1 sdb2[1] sda2[2](F) 244140992 blocks [2/1] [_U] md0 : active raid1 sdb1[1] sda1[2](F) 9764800 blocks [2/1] [_U] unused devices: <none> The order of [_U] vs [U_]. Why aren't they consistent along all the array? Is the first U /dev/sda or /dev/sdb? (I tried looking on the web for this trivial information but I found no explicit indication) If I read correctly for md0, [_U] should be /dev/sda1 (down) and /dev/sdb1 (up). But if /dev/sda has failed, how can it be the opposite for md3 ? I understand /dev/sdb4 is now spare because probably it failed to synchronize it 100%, but why does it show /dev/sda4 as up? Shouldn't it be [__]? Or [_U] anyway? The /dev/sda drive now cannot even be accessed by SMART anymore apparently, so I wouldn't expect it to be up. What is wrong with my interpretation of the output? I attach also the outputs of mdadm --detail for the four partitions: /dev/md0: Version : 00.90 Creation Time : Fri Jan 21 18:43:07 2011 Raid Level : raid1 Array Size : 9764800 (9.31 GiB 10.00 GB) Used Dev Size : 9764800 (9.31 GiB 10.00 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 0 Persistence : Superblock is persistent Update Time : Tue Nov 5 17:27:33 2013 State : clean, degraded Active Devices : 1 Working Devices : 1 Failed Devices : 1 Spare Devices : 0 UUID : a3b4dbbd:859bf7f2:bde36644:fcef85e2 Events : 0.7704 Number Major Minor RaidDevice State 0 0 0 0 removed 1 8 17 1 active sync /dev/sdb1 2 8 1 - faulty spare /dev/sda1 /dev/md1: Version : 00.90 Creation Time : Fri Jan 21 18:43:15 2011 Raid Level : raid1 Array Size : 244140992 (232.83 GiB 250.00 GB) Used Dev Size : 244140992 (232.83 GiB 250.00 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 1 Persistence : Superblock is persistent Update Time : Tue Nov 5 17:39:06 2013 State : clean, degraded Active Devices : 1 Working Devices : 1 Failed Devices : 1 Spare Devices : 0 UUID : 8bcd5765:90dc93d5:cc70849c:224ced45 Events : 0.1508280 Number Major Minor RaidDevice State 0 0 0 0 removed 1 8 18 1 active sync /dev/sdb2 2 8 2 - faulty spare /dev/sda2 /dev/md2: Version : 00.90 Creation Time : Fri Jan 21 18:43:19 2011 Raid Level : raid1 Array Size : 244140992 (232.83 GiB 250.00 GB) Used Dev Size : 244140992 (232.83 GiB 250.00 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 2 Persistence : Superblock is persistent Update Time : Tue Nov 5 17:46:44 2013 State : clean, degraded Active Devices : 1 Working Devices : 1 Failed Devices : 1 Spare Devices : 0 UUID : 2885668b:881cafed:b8275ae8:16bc7171 Events : 0.2289636 Number Major Minor RaidDevice State 0 0 0 0 removed 1 8 19 1 active sync /dev/sdb3 2 8 3 - faulty spare /dev/sda3 /dev/md3: Version : 00.90 Creation Time : Fri Jan 21 18:43:22 2011 Raid Level : raid1 Array Size : 478713792 (456.54 GiB 490.20 GB) Used Dev Size : 478713792 (456.54 GiB 490.20 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 3 Persistence : Superblock is persistent Update Time : Tue Nov 5 17:19:20 2013 State : clean, degraded Active Devices : 1 Working Devices : 2 Failed Devices : 0 Spare Devices : 1 Number Major Minor RaidDevice State 0 8 4 0 active sync /dev/sda4 1 0 0 1 removed 2 8 20 - spare /dev/sdb4 The active sync on /dev/sda4 baffles me. I am worried because if tomorrow morning I have to replace /dev/sda, I want to be sure what should I sync with what and what is going on. I am also quite baffled by the fact /dev/sda decided to fail exactly when the raid finished resyncing. I'd like to understand what is really happening. Thanks a lot for your patience and help. Massimo

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  • What is the right iptables rule to allow apt-get to download programs?

    - by anthony01
    When I type something like sudo apt-get install firefox, everything work until it asks me: After this operation, 77 MB of additional disk space will be used. Do you want to continue [Y/n]? Y Then error messages are displayed: Failed to fetch: <URL> My iptables rules are as follows: -P INPUT DROP -P OUTPUT DROP -P FORWARD DROP -A INPUT -i lo -j ACCEPT -A OUTPUT -o lo -j ACCEPT -A INPUT -p tcp --dport 80 -m state --state NEW,ESTABLISHED -j ACCEPT -A OUTPUT -p tcp --sport 80 -m state --state ESTABLISHED -j ACCEPT What should I add to allow apt-get to download updates? Thanks

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  • Why does net rpc shutdown fail with the right credentials?

    - by brice
    The command $ net rpc SHUTDOWN -f -I xxx.xxx.xxx.xxx -U uname%psswd Fails with the following errors: Could not connect to server xxx.xxx.xxx.xxx The username or password was not correct. Connection failed: NT_STATUS_LOGON_FAILURE Could not connect to server xxx.xxx.xxx.xxx The username or password was not correct. Connection failed: NT_STATUS_LOGON_FAILURE When the credentials are definitely, absolutely correct. Whats going on?

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  • PcLinuxOs demands I use only one repository at time. Is it right?

    - by m33600
    I come to your presence with this question that is paralyzing my coding efforts. PclinuxOs was my distro of choice for reliability, but it is jealous and does not permit me to add repos from, say, Debian. The wiki is clear advising on using just one repo, and I end up not finding what I used to find on normal Debians. Multimon, the audio decoder, for example (my other question) is not there. When I try to install multimon with hammer and plies, it returns errors of all kinds. Is there a way to safely and temporarily add a repository, make the install and remove the repo, returning pclinuxos to its stable state?

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  • Do you think Microsoft is finally on the right track with its Windows 7?

    - by Saif Bechan
    It has been a while now since Windows 7 has been released. So far I didn't hear of many major complaints about it. I can remember the time that Windows Vista hist the shelves. There were major complaints from both experts and just regular users. I do a lot of OS installs for just regular users. These are mostly family and friends, and sometimes there are some customers. Up till now I mostly still use Windows XP SP3, because it is stable and most people are familiar with it. I did Vista for some users but they always call me back with all sorts of questions and in the end I had to downgrade them to XP. Do you think it is safe now to recommend Windows 7 as a good operating system? Offcourse their hardware has to support it, but let's say that is the case. If you install Windows 7 a lot for people, what are the complaints about if you get them?

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  • How do I get these permissions working right so Apache can work with the files?

    - by cosmicbdog
    I am having a go at setting up my own Apache and can't seem to get my head around the permissions. Lets say I grab a file from somewhere off the web and it has permission of 600. I then upload this file via ftp to a user directory, which is also an apache virtual site, and so this file retains this permission of 600. This means that the user can read this file, but Apache can't: it will be forbidden. What is the most simple solution so that apache can read + write whatever files end up in the users directory? Can apache be granted some sort of root power over files in a directory?

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  • What are the right questions to ask when deciding whether to use Chef or Puppet?

    - by John Feminella
    I am about to start a new project which will, in part, require deploying many identical nodes of approximately three different classes: Data nodes, which will run sharded instances of MongoDB. Application nodes, which will run instances of a Ruby on Rails application and an older ASP.NET MVC application. Processing nodes, which will run jobs requested by the application nodes. ALl the nodes will run on instances of Ubuntu 10.04, though they will have different packages installed. I have some familiarity with Chef from previous projects, though I don't consider myself an expert. In an effort to do due diligence, I have been investigating alternative possibilities. We have a number of folks in-house who are long-time Puppet users, and they have encouraged me to take a look. I am having trouble evaluating both choices, though. Chef and Puppet share many of the same domain terminology -- packages, resources, attributes, and so on, and they have a common history that stems from taking different approaches to the same problem. So in some sense they are very similar. But much of the comparison information I've found, like this article, is a little outdated. If you were starting this project today, what questions would you ask yourself to decide whether you should use Chef or Puppet for configuration management? (Note: I don't want answer to the question "Should I use Chef or Puppet?")

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  • Can't login to Windows server 2008 (as any user, not even locally, not in safe mode but I have right credentials)

    - by Saix
    Just from nowhere I can't login to my Windows server 2008 machine. All the services like FTP server or webserver (which I'm actually not using, just remote desktop and FTP) are running. Whatever credentials I try (even/especialy administrator), it always says Unknown Username or bad password. I have already tried hard turn off/on and safe mode without luck. Also I already tried type in login name as SERVER NAME\user or Workgroup\user (every case sensitive scenario), still says I have wrong login. Usually we are using remote desktop to access the machine but local access over KVM doesn't work either. Now I'm lock out of any control or any way to do something. There's just logon screen preceding by ctrl+alt+del to login alert. Without me able to login I can't actually try to fix anything. Can't find much more on Internet except the SERVER NAME\user thing. Reinstall would be the last resort but I can't let things this way for much longer anyway. This server is vital. If it would be any help, I think automatic Windows updates are turned off and there were no updates or newly installed software for last couple years and just few soft restarts, non of them recently. It happened during it's runtime while all other services were still up and running, so this couldn't be just some Windows nasty screw up during boot or something. What could have possibly changed? What are my options now?

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  • socket operation on nonsocket or bad file descriptor

    - by Magn3s1um
    I'm writing a pthread server which takes requests from clients and sends them back a bunch of .ppm files. Everything seems to go well, but sometimes when I have just 1 client connected, when trying to read from the file descriptor (for the file), it says Bad file Descriptor. This doesn't make sense, since my int fd isn't -1, and the file most certainly exists. Other times, I get this "Socket operation on nonsocket" error. This is weird because other times, it doesn't give me this error and everything works fine. When trying to connect multiple clients, for some reason, it will only send correctly to one, and then the other client gets the bad file descriptor or "nonsocket" error, even though both threads are processing the same messages and do the same routines. Anyone have an idea why? Here's the code that is giving me that error: while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); The messages for both threads are the same, being of the form ./path/imageXX.ppm where XX is the number that should go to the client. The file size of each image is 58368 bytes. Sometimes, this code hangs on the read, and stops execution. I don't know this would be either, because the file descriptor comes back as valid. Thanks in advanced. Edit: Here's some sample output: Sending to client a: ./support/images/sw90.ppm This is fd 4 Error: : Socket operation on non-socket Sending to client a: ./support/images/sw91.ppm This is fd 4 Error: : Socket operation on non-socket Sending ./support/images/sw92.ppm This is fd 4 I am hhere2 Error: : Socket operation on non-socket My dispatcher has defeated evil Sample with 2 clients (client b was serviced first) Sending to client b: ./support/images/sw87.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw88.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw89.ppm This is fd 6 Error: : Success This is fd 6 Error: : Bad file descriptor Sending to client a: ./support/images/sw85.ppm This is fd 6 Error: As you can see, who ever is serviced first in this instance can open the files, but not the 2nd person. Edit2: Full code. Sorry, its pretty long and terribly formatted. #include <netinet/in.h> #include <netinet/in.h> #include <netdb.h> #include <arpa/inet.h> #include <sys/types.h> #include <sys/socket.h> #include <errno.h> #include <stdio.h> #include <unistd.h> #include <pthread.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include "ring.h" /* Version 1 Here is what is implemented so far: The threads are created from the arguments specified (number of threads that is) The server will lock and update variables based on how many clients are in the system and such. The socket that is opened when a new client connects, must be passed to the threads. To do this, we need some sort of global array. I did this by specifying an int client and main_pool_busy, and two pointers poolsockets and nonpoolsockets. My thinking on this was that when a new client enters the system, the server thread increments the variable client. When a thread is finished with this client (after it sends it the data), the thread will decrement client and close the socket. HTTP servers act this way sometimes (they terminate the socket as soon as one transmission is sent). *Note down at bottom After the server portion increments the client counter, we must open up a new socket (denoted by new_sd) and get this value to the appropriate thread. To do this, I created global array poolsockets, which will hold all the socket descriptors for our pooled threads. The server portion gets the new socket descriptor, and places the value in the first spot of the array that has a 0. We only place a value in this array IF: 1. The variable main_pool_busy < worknum (If we have more clients in the system than in our pool, it doesn't mean we should always create a new thread. At the end of this, the server signals on the condition variable clientin that a new client has arrived. In our pooled thread, we then must walk this array and check the array until we hit our first non-zero value. This is the socket we will give to that thread. The thread then changes the array to have a zero here. What if our all threads in our pool our busy? If this is the case, then we will know it because our threads in this pool will increment main_pool_busy by one when they are working on a request and decrement it when they are done. If main_pool_busy >= worknum, then we must dynamically create a new thread. Then, we must realloc the size of our nonpoolsockets array by 1 int. We then add the new socket descriptor to our pool. Here's what we need to figure out: NOTE* Each worker should generate 100 messages which specify the worker thread ID, client socket descriptor and a copy of the client message. Additionally, each message should include a message number, starting from 0 and incrementing for each subsequent message sent to the same client. I don't know how to keep track of how many messages were to the same client. Maybe we shouldn't close the socket descriptor, but rather keep an array of structs for each socket that includes how many messages they have been sent. Then, the server adds the struct, the threads remove it, then the threads add it back once they've serviced one request (unless the count is 100). ------------------------------------------------------------- CHANGES Version 1 ---------- NONE: this is the first version. */ #define MAXSLOTS 30 #define dis_m 15 //problems with dis_m ==1 //Function prototypes void inc_clients(); void init_mutex_stuff(pthread_t*, pthread_t*); void *threadpool(void *); void server(int); void add_to_socket_pool(int); void inc_busy(); void dec_busy(); void *dispatcher(); void create_message(long, int, int, char *, char *); void init_ring(); void add_to_ring(char *, char *, int, int, int); int socket_from_string(char *); void add_to_head(char *); void add_to_tail(char *); struct message * reorder(struct message *, struct message *, int); int get_threadid(char *); void delete_socket_messages(int); struct message * merge(struct message *, struct message *, int); int get_request(char *, char *, char*); ///////////////////// //Global mutexes and condition variables pthread_mutex_t startservice; pthread_mutex_t numclients; pthread_mutex_t pool_sockets; pthread_mutex_t nonpool_sockets; pthread_mutex_t m_pool_busy; pthread_mutex_t slots; pthread_mutex_t numm; pthread_mutex_t circ; pthread_cond_t clientin; pthread_cond_t m; /////////////////////////////////////// //Global variables int clients; int main_pool_busy; int * poolsockets, nonpoolsockets; int worknum; struct ring mqueue; /////////////////////////////////////// int main(int argc, char ** argv){ //error handling if not enough arguments to program if(argc != 3){ printf("Not enough arguments to server: ./server portnum NumThreadsinPool\n"); _exit(-1); } //Convert arguments from strings to integer values int port = atoi(argv[1]); worknum = atoi(argv[2]); //Start server portion server(port); } /////////////////////////////////////////////////////////////////////////////////////////////// //The listen server thread///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////// void server(int port){ int sd, new_sd; struct sockaddr_in name, cli_name; int sock_opt_val = 1; int cli_len; pthread_t threads[worknum]; //create our pthread id array pthread_t dis[1]; //create our dispatcher array (necessary to create thread) init_mutex_stuff(threads, dis); //initialize mutexes and stuff //Server setup /////////////////////////////////////////////////////// if ((sd = socket (AF_INET, SOCK_STREAM, 0)) < 0) { perror("(servConn): socket() error"); _exit (-1); } if (setsockopt (sd, SOL_SOCKET, SO_REUSEADDR, (char *) &sock_opt_val, sizeof(sock_opt_val)) < 0) { perror ("(servConn): Failed to set SO_REUSEADDR on INET socket"); _exit (-1); } name.sin_family = AF_INET; name.sin_port = htons (port); name.sin_addr.s_addr = htonl(INADDR_ANY); if (bind (sd, (struct sockaddr *)&name, sizeof(name)) < 0) { perror ("(servConn): bind() error"); _exit (-1); } listen (sd, 5); //End of server Setup ////////////////////////////////////////////////// for (;;) { cli_len = sizeof (cli_name); new_sd = accept (sd, (struct sockaddr *) &cli_name, &cli_len); printf ("Assigning new socket descriptor: %d\n", new_sd); inc_clients(); //New client has come in, increment clients add_to_socket_pool(new_sd); //Add client to the pool of sockets if (new_sd < 0) { perror ("(servConn): accept() error"); _exit (-1); } } pthread_exit(NULL); //Quit } //Adds the new socket to the array designated for pthreads in the pool void add_to_socket_pool(int socket){ pthread_mutex_lock(&m_pool_busy); //Lock so that we can check main_pool_busy int i; //If not all our main pool is busy, then allocate to one of them if(main_pool_busy < worknum){ pthread_mutex_unlock(&m_pool_busy); //unlock busy, we no longer need to hold it pthread_mutex_lock(&pool_sockets); //Lock the socket pool array so that we can edit it without worry for(i = 0; i < worknum; i++){ //Find a poolsocket that is -1; then we should put the real socket there. This value will be changed back to -1 when the thread grabs the sockfd if(poolsockets[i] == -1){ poolsockets[i] = socket; pthread_mutex_unlock(&pool_sockets); //unlock our pool array, we don't need it anymore inc_busy(); //Incrememnt busy (locks the mutex itself) pthread_cond_signal(&clientin); //Signal first thread waiting on a client that a client needs to be serviced break; } } } else{ //Dynamic thread creation goes here pthread_mutex_unlock(&m_pool_busy); } } //Increments the client number. If client number goes over worknum, we must dynamically create new pthreads void inc_clients(){ pthread_mutex_lock(&numclients); clients++; pthread_mutex_unlock(&numclients); } //Increments busy void inc_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy++; pthread_mutex_unlock(&m_pool_busy); } //Initialize all of our mutexes at the beginning and create our pthreads void init_mutex_stuff(pthread_t * threads, pthread_t * dis){ pthread_mutex_init(&startservice, NULL); pthread_mutex_init(&numclients, NULL); pthread_mutex_init(&pool_sockets, NULL); pthread_mutex_init(&nonpool_sockets, NULL); pthread_mutex_init(&m_pool_busy, NULL); pthread_mutex_init(&circ, NULL); pthread_cond_init (&clientin, NULL); main_pool_busy = 0; poolsockets = malloc(sizeof(int)*worknum); int threadreturn; //error checking variables long i = 0; //Loop and create pthreads for(i; i < worknum; i++){ threadreturn = pthread_create(&threads[i], NULL, threadpool, (void *) i); poolsockets[i] = -1; if(threadreturn){ perror("Thread pool created unsuccessfully"); _exit(-1); } } pthread_create(&dis[0], NULL, dispatcher, NULL); } ////////////////////////////////////////////////////////////////////////////////////////// /////////Main pool routines ///////////////////////////////////////////////////////////////////////////////////////// void dec_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy--; pthread_mutex_unlock(&m_pool_busy); } void dec_clients(){ pthread_mutex_lock(&numclients); clients--; pthread_mutex_unlock(&numclients); } //This is what our threadpool pthreads will be running. void *threadpool(void * threadid){ long id = (long) threadid; //Id of this thread int i; int socket; int counter = 0; //Try and gain access to the next client that comes in and wait until server signals that a client as arrived while(1){ pthread_mutex_lock(&startservice); //lock start service (required for cond wait) pthread_cond_wait(&clientin, &startservice); //wait for signal from server that client exists pthread_mutex_unlock(&startservice); //unlock mutex. pthread_mutex_lock(&pool_sockets); //Lock the pool socket so we can get the socket fd unhindered/interrupted for(i = 0; i < worknum; i++){ if(poolsockets[i] != -1){ socket = poolsockets[i]; poolsockets[i] = -1; pthread_mutex_unlock(&pool_sockets); } } printf("Thread #%d is past getting the socket\n", id); int incoming = 1; while(counter < 100 && incoming != 0){ char buffer[512]; bzero(buffer,512); int startcounter = 0; incoming = read(socket, buffer, 512); if(buffer[0] != 0){ //client ID:priority:request:arguments char id[100]; long prior; char request[100]; char arg1[100]; char message[100]; char arg2[100]; char * point; point = strtok(buffer, ":"); strcpy(id, point); point = strtok(NULL, ":"); prior = atoi(point); point = strtok(NULL, ":"); strcpy(request, point); point = strtok(NULL, ":"); strcpy(arg1, point); point = strtok(NULL, ":"); if(point != NULL){ strcpy(arg2, point); } int fd; if(strcmp(request, "start_movie") == 0){ int count = 1; while(count <= 100){ char temp[10]; snprintf(temp, 50, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s to %s\n", message, id); count++; add_to_ring(message, id, prior, counter, socket); //Adds our created message to the ring counter++; } printf("I'm out of the loop\n"); } else if(strcmp(request, "seek_movie") == 0){ int count = atoi(arg2); while(count <= 100){ char temp[10]; snprintf(temp, 10, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s\n", message); count++; } } //create_message(id, socket, counter, buffer, message); //Creates our message from the input from the client. Stores it in buffer } else{ delete_socket_messages(socket); break; } } counter = 0; close(socket);//Zero out counter again } dec_clients(); //client serviced, decrement clients dec_busy(); //thread finished, decrement busy } //Creates a message void create_message(long threadid, int socket, int counter, char * buffer, char * message){ snprintf(message, strlen(buffer)+15, "%d:%d:%d:%s", threadid, socket, counter, buffer); } //Gets the socket from the message string (maybe I should just pass in the socket to another method) int socket_from_string(char * message){ char * substr1 = strstr(message, ":"); char * substr2 = substr1; substr2++; int occurance = strcspn(substr2, ":"); char sock[10]; strncpy(sock, substr2, occurance); return atoi(sock); } //Adds message to our ring buffer's head void add_to_head(char * message){ printf("Adding to head of ring\n"); mqueue.head->message = malloc(strlen(message)+1); //Allocate space for message strcpy(mqueue.head->message, message); //copy bytes into allocated space } //Adds our message to our ring buffer's tail void add_to_tail(char * message){ printf("Adding to tail of ring\n"); mqueue.tail->message = malloc(strlen(message)+1); //allocate space for message strcpy(mqueue.tail->message, message); //copy bytes into allocated space mqueue.tail->next = malloc(sizeof(struct message)); //allocate space for the next message struct } //Adds a message to our ring void add_to_ring(char * message, char * id, int prior, int mnum, int socket){ //printf("This is message %s:" , message); pthread_mutex_lock(&circ); //Lock the ring buffer pthread_mutex_lock(&numm); //Lock the message count (will need this to make sure we can't fill the buffer over the max slots) if(mqueue.head->message == NULL){ add_to_head(message); //Adds it to head mqueue.head->socket = socket; //Set message socket mqueue.head->priority = prior; //Set its priority (thread id) mqueue.head->mnum = mnum; //Set its message number (used for sorting) mqueue.head->id = malloc(sizeof(id)); strcpy(mqueue.head->id, id); } else if(mqueue.tail->message == NULL){ //This is the problem for dis_m 1 I'm pretty sure add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } else{ mqueue.tail->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.tail->next; add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } mqueue.mcount++; pthread_mutex_unlock(&circ); if(mqueue.mcount >= dis_m){ pthread_mutex_unlock(&numm); pthread_cond_signal(&m); } else{ pthread_mutex_unlock(&numm); } printf("out of add to ring\n"); fflush(stdout); } ////////////////////////////////// //Dispatcher routines ///////////////////////////////// void *dispatcher(){ init_ring(); while(1){ pthread_mutex_lock(&slots); pthread_cond_wait(&m, &slots); pthread_mutex_lock(&numm); pthread_mutex_lock(&circ); printf("Dispatcher to the rescue!\n"); mqueue.head = reorder(mqueue.head, mqueue.tail, mqueue.mcount); //printf("This is the head %s\n", mqueue.head->message); //printf("This is the tail %s\n", mqueue.head->message); fflush(stdout); struct message * pointer = mqueue.head; int count = 0; while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); printf("My dispatcher has defeated evil\n"); } } void init_ring(){ mqueue.head = malloc(sizeof(struct message)); mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.mcount = 0; } struct message * reorder(struct message * begin, struct message * end, int num){ //printf("I am reordering for size %d\n", num); fflush(stdout); int i; if(num == 1){ //printf("Begin: %s\n", begin->message); begin->next = NULL; return begin; } else{ struct message * left = begin; struct message * right; int middle = num/2; for(i = 1; i < middle; i++){ left = left->next; } right = left -> next; left -> next = NULL; //printf("Begin: %s\nLeft: %s\nright: %s\nend:%s\n", begin->message, left->message, right->message, end->message); left = reorder(begin, left, middle); if(num%2 != 0){ right = reorder(right, end, middle+1); } else{ right = reorder(right, end, middle); } return merge(left, right, num); } } struct message * merge(struct message * left, struct message * right, int num){ //printf("I am merginging! left: %s %d, right: %s %dnum: %d\n", left->message,left->priority, right->message, right->priority, num); struct message * start, * point; int lenL= 0; int lenR = 0; int flagL = 0; int flagR = 0; int count = 0; int middle1 = num/2; int middle2; if(num%2 != 0){ middle2 = middle1+1; } else{ middle2 = middle1; } while(lenL < middle1 && lenR < middle2){ count++; //printf("In here for count %d\n", count); if(lenL == 0 && lenR == 0){ if(left->priority < right->priority){ start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ start = right; point = right; right = right->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ ////printf("This is where we are\n"); start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ start = right; point = right; right = right->next; point->next = NULL; lenR++; } } } else{ if(left->priority < right->priority){ point->next = left; left = left->next; //move the left pointer point = point->next; point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ point->next = left; //set our enum; left = left->next; point = point->next;//move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } } } if(lenL == middle1){ flagL = 1; break; } if(lenR == middle2){ flagR = 1; break; } } if(flagL == 1){ point->next = right; point = point->next; for(lenR; lenR< middle2-1; lenR++){ point = point->next; } point->next = NULL; mqueue.tail = point; } else{ point->next = left; point = point->next; for(lenL; lenL< middle1-1; lenL++){ point = point->next; } point->next = NULL; mqueue.tail = point; } //printf("This is the start %s\n", start->message); //printf("This is mqueue.tail %s\n", mqueue.tail->message); return start; } void delete_socket_messages(int a){ }

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  • Building a modular Website with Zend Framework: Am I on the right way?

    - by Oliver
    Hi, i´m a little bit confused by reading all this posts an tutorials about staring with Zend, because there a so many different ways to solve a problem. I only need a feedback about my code to know if iam on the right way: To simply get a (hard coded) Navigation for my side (depending on who is logged in) i build a Controller Plugin with a postDispatch method that holds following code: public function postDispatch(Zend_Controller_Request_Abstract $request) { $menu = new Menu(); //Render menu in menu.phtml $view = new Zend_View(); //NEW view -> add View Helper $prefix = 'My_View_Helper'; $dir = dirname(__FILE__).'/../../View/Helper/'; $view->addHelperPath($dir,$prefix); $view->setScriptPath('../application/default/views/scripts/menu'); $view->menu = $menu->getMenu(); $this->getResponse()->insert('menu', $view->render('menu.phtml')); } Is it right that i need to set the helper path once again? I did this in a Plugin Controller named ViewSetup. There i do some setup for the view like doctype, headlinks, helper paths...(This step is from the book: Zend Framework in Action) The Menu class which is initiated looks like this: class Menu { protected $_menu = array(); /** * Menu for notloggedin and logged in */ public function getMenu() { $auth = Zend_Auth::getInstance(); $view = new Zend_View(); //check if user is logged in if(!$auth->hasIdentity()) { $this->_menu = array( 'page1' => array( 'label' => 'page1', 'title' => 'page1', 'url' => $view->url(array('module' => 'pages','controller' => 'my', 'action' => 'page1')) ), 'page2' => array( 'label' => 'page2', 'title' => 'page2', 'url' => $view->url(array('module' => 'pages','controller' => 'my', 'action' => 'page2')) ), 'page3' => array( 'label' => 'page3', 'title' => 'page3', 'url' => $view->url(array('module' => 'pages','controller' => 'my', 'action' => 'page3')) ), 'page4' => array( 'label' => 'page4', 'title' => 'page4', 'url' => $view->url(array('module' => 'pages','controller' => 'my', 'action' => 'page4')) ), 'page5' => array( 'label' => 'page5', 'title' => 'page5', 'url' => $view->url(array('module' => 'pages','controller' => 'my', 'action' => 'page5')) ) ); } else { //user is vom type 'client' //.. } return $this->_menu; } } Here´s my view script: <ul id="mainmenu"> <?php echo $this->partialLoop('menuItem.phtml',$this->menu) ?> </ul> This is working so far. My question is: is it usual to do it this way, is there anything to improve? I´m new to Zend and in the web are many deprecated tutorials which often is not obvious. Even the book is already deprecated where the autoloader is mentioned. Many thanks in advance

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  • How do I right-align the 'help' menu item in WPF?

    - by paxdiablo
    I have the following (simplifed) section in my XAML file: <Menu Width="Auto" Height="20" Background="#FFA9D1F4" DockPanel.Dock="Top"> <MenuItem Header="File"> <MenuItem Header="Exit"/> </MenuItem> <MenuItem Header="Edit"> <MenuItem Header="Cut"/> </MenuItem> <MenuItem Header="Help"> <MenuItem Header="About"/> </MenuItem> </Menu> and it results in: +-------------------------------------------+ | File Edit Help | +-------------------------------------------+ | | What do I need to do if I want the Help menu item on the right-hand side: +-------------------------------------------+ | File Edit Help | +-------------------------------------------+ | |

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