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  • Android - Create a custom multi-line ListView bound to an ArrayList

    - by Bill Osuch
    The Android HelloListView tutorial shows how to bind a ListView to an array of string objects, but you'll probably outgrow that pretty quickly. This post will show you how to bind the ListView to an ArrayList of custom objects, as well as create a multi-line ListView. Let's say you have some sort of search functionality that returns a list of people, along with addresses and phone numbers. We're going to display that data in three formatted lines for each result, and make it clickable. First, create your new Android project, and create two layout files. Main.xml will probably already be created by default, so paste this in: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"  android:orientation="vertical"  android:layout_width="fill_parent"   android:layout_height="fill_parent">  <TextView   android:layout_height="wrap_content"   android:text="Custom ListView Contents"   android:gravity="center_vertical|center_horizontal"   android:layout_width="fill_parent" />   <ListView    android:id="@+id/ListView01"    android:layout_height="wrap_content"    android:layout_width="fill_parent"/> </LinearLayout> Next, create a layout file called custom_row_view.xml. This layout will be the template for each individual row in the ListView. You can use pretty much any type of layout - Relative, Table, etc., but for this we'll just use Linear: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"  android:orientation="vertical"  android:layout_width="fill_parent"   android:layout_height="fill_parent">   <TextView android:id="@+id/name"   android:textSize="14sp"   android:textStyle="bold"   android:textColor="#FFFF00"   android:layout_width="wrap_content"   android:layout_height="wrap_content"/>  <TextView android:id="@+id/cityState"   android:layout_width="wrap_content"   android:layout_height="wrap_content"/>  <TextView android:id="@+id/phone"   android:layout_width="wrap_content"   android:layout_height="wrap_content"/> </LinearLayout> Now, add an object called SearchResults. Paste this code in: public class SearchResults {  private String name = "";  private String cityState = "";  private String phone = "";  public void setName(String name) {   this.name = name;  }  public String getName() {   return name;  }  public void setCityState(String cityState) {   this.cityState = cityState;  }  public String getCityState() {   return cityState;  }  public void setPhone(String phone) {   this.phone = phone;  }  public String getPhone() {   return phone;  } } This is the class that we'll be filling with our data, and loading into an ArrayList. Next, you'll need a custom adapter. This one just extends the BaseAdapter, but you could extend the ArrayAdapter if you prefer. public class MyCustomBaseAdapter extends BaseAdapter {  private static ArrayList<SearchResults> searchArrayList;    private LayoutInflater mInflater;  public MyCustomBaseAdapter(Context context, ArrayList<SearchResults> results) {   searchArrayList = results;   mInflater = LayoutInflater.from(context);  }  public int getCount() {   return searchArrayList.size();  }  public Object getItem(int position) {   return searchArrayList.get(position);  }  public long getItemId(int position) {   return position;  }  public View getView(int position, View convertView, ViewGroup parent) {   ViewHolder holder;   if (convertView == null) {    convertView = mInflater.inflate(R.layout.custom_row_view, null);    holder = new ViewHolder();    holder.txtName = (TextView) convertView.findViewById(R.id.name);    holder.txtCityState = (TextView) convertView.findViewById(R.id.cityState);    holder.txtPhone = (TextView) convertView.findViewById(R.id.phone);    convertView.setTag(holder);   } else {    holder = (ViewHolder) convertView.getTag();   }      holder.txtName.setText(searchArrayList.get(position).getName());   holder.txtCityState.setText(searchArrayList.get(position).getCityState());   holder.txtPhone.setText(searchArrayList.get(position).getPhone());   return convertView;  }  static class ViewHolder {   TextView txtName;   TextView txtCityState;   TextView txtPhone;  } } (This is basically the same as the List14.java API demo) Finally, we'll wire it all up in the main class file: public class CustomListView extends Activity {     @Override     public void onCreate(Bundle savedInstanceState) {         super.onCreate(savedInstanceState);         setContentView(R.layout.main);                 ArrayList<SearchResults> searchResults = GetSearchResults();                 final ListView lv1 = (ListView) findViewById(R.id.ListView01);         lv1.setAdapter(new MyCustomBaseAdapter(this, searchResults));                 lv1.setOnItemClickListener(new OnItemClickListener() {          @Override          public void onItemClick(AdapterView<?> a, View v, int position, long id) {           Object o = lv1.getItemAtPosition(position);           SearchResults fullObject = (SearchResults)o;           Toast.makeText(ListViewBlogPost.this, "You have chosen: " + " " + fullObject.getName(), Toast.LENGTH_LONG).show();          }          });     }         private ArrayList<SearchResults> GetSearchResults(){      ArrayList<SearchResults> results = new ArrayList<SearchResults>();            SearchResults sr1 = new SearchResults();      sr1.setName("John Smith");      sr1.setCityState("Dallas, TX");      sr1.setPhone("214-555-1234");      results.add(sr1);            sr1 = new SearchResults();      sr1.setName("Jane Doe");      sr1.setCityState("Atlanta, GA");      sr1.setPhone("469-555-2587");      results.add(sr1);            sr1 = new SearchResults();      sr1.setName("Steve Young");      sr1.setCityState("Miami, FL");      sr1.setPhone("305-555-7895");      results.add(sr1);            sr1 = new SearchResults();      sr1.setName("Fred Jones");      sr1.setCityState("Las Vegas, NV");      sr1.setPhone("612-555-8214");      results.add(sr1);            return results;     } } Notice that we first get an ArrayList of SearchResults objects (normally this would be from an external data source...), pass it to the custom adapter, then set up a click listener. The listener gets the item that was clicked, converts it back to a SearchResults object, and does whatever it needs to do. Fire it up in the emulator, and you should wind up with something like this:

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  • jQuery selector issue finding image with usemap attribute

    - by Greg K
    I have an image map in my page: <div id="books"> <img src="images/books.png" width="330" height="298" border="0" \ usemap="#map_books" /> <map name="map_books" id="map_books" alt="books"> <area shape="poly" coords="17,73,81,288,210,248,254,264, ..." \ href="/about" alt="books" /> </map> </div> I have a function that tries to find the image in the document using this map: function(elemId) { // elemId = "#map_books" if ($(elemId).attr("tagName") == "MAP") { // find image using this map var selector = "img [usemap=\\" + elemId + "]"; var img = $(selector); if (img.length == 0) { console.log("Could not find image using " + selector); } } It fails to find the image. Could not find image using img [usemap=\#map_books] I've escaped the elemId because it starts with a hash and tried variations of selectors. $("img [usemap$=" + elemId.substring(1) + "]") $("img").find("[usemap=\\" + elemId + "]") Neither find the image. Any ideas?

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  • Adding custom interfaces to your mock instance.

    - by mehfuzh
    Previously, i made a post  showing how you can leverage the dependent interfaces that is implemented by JustMock during the creation of mock instance. It could be a informative post that let you understand how JustMock behaves internally for class or interfaces implement other interfaces into it. But the question remains, how you can add your own custom interface to your target mock. In this post, i am going to show you just that. Today, i will not start with a dummy class as usual rather i will use two most common interfaces in the .NET framework  and create a mock combining those. Before, i start i would like to point out that in the recent release of JustMock we have extended the Mock.Create<T>(..) with support for additional settings though closure. You can add your own custom interfaces , specify directly the real constructor that should be called or even set the behavior of your target. Doing a fast forward directly to the point,  here goes the test code for create a creating a mock that contains the mix for ICloneable and IDisposable using the above mentioned changeset. var myMock = Mock.Create<IDisposable>(x => x.Implements<ICloneable>()); var myMockAsClonable = myMock as ICloneable; bool isCloned = false;   Mock.Arrange(() => myMockAsClonable.Clone()).DoInstead(() => isCloned = true);   myMockAsClonable.Clone();   Assert.True(isCloned);   Here, we are creating the target mock for IDisposable and also implementing ICloneable. Finally, using the “as” for getting the ICloneable reference accordingly arranging it, acting on it and asserting if the expectation is met properly. This is a very rudimentary example, you can do the same for a given class: var realItem = Mock.Create<RealItem>(x => {     x.Implements<IDisposable>();     x.CallConstructor(() => new RealItem(0)); }); var iDispose = realItem as IDisposable;     iDispose.Dispose(); Here, i am also calling the real constructor for RealItem class.  This is to mention that you can implement custom interfaces only for non-sealed classes or less it will end up with a proper exception. Also, this feature don’t require any profiler, if you are agile or running it inside silverlight runtime feel free to try it turning off the JM add-in :-). TIP :  Ability to  specify real constructor could be a useful productivity boost in cases for code change and you can re-factor the usage just by one click with your favorite re-factor tool.   That’s it for now and hope that helps Enjoy!!

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  • NHibernate Pitfalls: Custom Types and Detecting Changes

    - by Ricardo Peres
    This is part of a series of posts about NHibernate Pitfalls. See the entire collection here. NHibernate supports the declaration of properties of user-defined types, that is, not entities, collections or primitive types. These are used for mapping a database columns, of any type, into a different type, which may not even be an entity; think, for example, of a custom user type that converts a BLOB column into an Image. User types must implement interface NHibernate.UserTypes.IUserType. This interface specifies an Equals method that is used for comparing two instances of the user type. If this method returns false, the entity is marked as dirty, and, when the session is flushed, will trigger an UPDATE. So, in your custom user type, you must implement this carefully so that it is not mistakenly considered changed. For example, you can cache the original column value inside of it, and compare it with the one in the other instance. Let’s see an example implementation of a custom user type that converts a Byte[] from a BLOB column into an Image: 1: [Serializable] 2: public sealed class ImageUserType : IUserType 3: { 4: private Byte[] data = null; 5: 6: public ImageUserType() 7: { 8: this.ImageFormat = ImageFormat.Png; 9: } 10: 11: public ImageFormat ImageFormat 12: { 13: get; 14: set; 15: } 16: 17: public Boolean IsMutable 18: { 19: get 20: { 21: return (true); 22: } 23: } 24: 25: public Object Assemble(Object cached, Object owner) 26: { 27: return (cached); 28: } 29: 30: public Object DeepCopy(Object value) 31: { 32: return (value); 33: } 34: 35: public Object Disassemble(Object value) 36: { 37: return (value); 38: } 39: 40: public new Boolean Equals(Object x, Object y) 41: { 42: return (Object.Equals(x, y)); 43: } 44: 45: public Int32 GetHashCode(Object x) 46: { 47: return ((x != null) ? x.GetHashCode() : 0); 48: } 49: 50: public override Int32 GetHashCode() 51: { 52: return ((this.data != null) ? this.data.GetHashCode() : 0); 53: } 54: 55: public override Boolean Equals(Object obj) 56: { 57: ImageUserType other = obj as ImageUserType; 58: 59: if (other == null) 60: { 61: return (false); 62: } 63: 64: if (Object.ReferenceEquals(this, other) == true) 65: { 66: return (true); 67: } 68: 69: return (this.data.SequenceEqual(other.data)); 70: } 71: 72: public Object NullSafeGet(IDataReader rs, String[] names, Object owner) 73: { 74: Int32 index = rs.GetOrdinal(names[0]); 75: Byte[] data = rs.GetValue(index) as Byte[]; 76: 77: this.data = data as Byte[]; 78: 79: if (data == null) 80: { 81: return (null); 82: } 83: 84: using (MemoryStream stream = new MemoryStream(this.data ?? new Byte[0])) 85: { 86: return (Image.FromStream(stream)); 87: } 88: } 89: 90: public void NullSafeSet(IDbCommand cmd, Object value, Int32 index) 91: { 92: if (value != null) 93: { 94: Image data = value as Image; 95: 96: using (MemoryStream stream = new MemoryStream()) 97: { 98: data.Save(stream, this.ImageFormat); 99: value = stream.ToArray(); 100: } 101: } 102: 103: (cmd.Parameters[index] as DbParameter).Value = value ?? DBNull.Value; 104: } 105: 106: public Object Replace(Object original, Object target, Object owner) 107: { 108: return (original); 109: } 110: 111: public Type ReturnedType 112: { 113: get 114: { 115: return (typeof(Image)); 116: } 117: } 118: 119: public SqlType[] SqlTypes 120: { 121: get 122: { 123: return (new SqlType[] { new SqlType(DbType.Binary) }); 124: } 125: } 126: } In this case, we need to cache the original Byte[] data because it’s not easy to compare two Image instances, unless, of course, they are the same.

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  • Creating Custom Ajax Control Toolkit Controls

    - by Stephen Walther
    The goal of this blog entry is to explain how you can extend the Ajax Control Toolkit with custom Ajax Control Toolkit controls. I describe how you can create the two halves of an Ajax Control Toolkit control: the server-side control extender and the client-side control behavior. Finally, I explain how you can use the new Ajax Control Toolkit control in a Web Forms page. At the end of this blog entry, there is a link to download a Visual Studio 2010 solution which contains the code for two Ajax Control Toolkit controls: SampleExtender and PopupHelpExtender. The SampleExtender contains the minimum skeleton for creating a new Ajax Control Toolkit control. You can use the SampleExtender as a starting point for your custom Ajax Control Toolkit controls. The PopupHelpExtender control is a super simple custom Ajax Control Toolkit control. This control extender displays a help message when you start typing into a TextBox control. The animated GIF below demonstrates what happens when you click into a TextBox which has been extended with the PopupHelp extender. Here’s a sample of a Web Forms page which uses the control: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="ShowPopupHelp.aspx.cs" Inherits="MyACTControls.Web.Default" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html > <head runat="server"> <title>Show Popup Help</title> </head> <body> <form id="form1" runat="server"> <div> <act:ToolkitScriptManager ID="tsm" runat="server" /> <%-- Social Security Number --%> <asp:Label ID="lblSSN" Text="SSN:" AssociatedControlID="txtSSN" runat="server" /> <asp:TextBox ID="txtSSN" runat="server" /> <act:PopupHelpExtender id="ph1" TargetControlID="txtSSN" HelpText="Please enter your social security number." runat="server" /> <%-- Social Security Number --%> <asp:Label ID="lblPhone" Text="Phone Number:" AssociatedControlID="txtPhone" runat="server" /> <asp:TextBox ID="txtPhone" runat="server" /> <act:PopupHelpExtender id="ph2" TargetControlID="txtPhone" HelpText="Please enter your phone number." runat="server" /> </div> </form> </body> </html> In the page above, the PopupHelp extender is used to extend the functionality of the two TextBox controls. When focus is given to a TextBox control, the popup help message is displayed. An Ajax Control Toolkit control extender consists of two parts: a server-side control extender and a client-side behavior. For example, the PopupHelp extender consists of a server-side PopupHelpExtender control (PopupHelpExtender.cs) and a client-side PopupHelp behavior JavaScript script (PopupHelpBehavior.js). Over the course of this blog entry, I describe how you can create both the server-side extender and the client-side behavior. Writing the Server-Side Code Creating a Control Extender You create a control extender by creating a class that inherits from the abstract ExtenderControlBase class. For example, the PopupHelpExtender control is declared like this: public class PopupHelpExtender: ExtenderControlBase { } The ExtenderControlBase class is part of the Ajax Control Toolkit. This base class contains all of the common server properties and methods of every Ajax Control Toolkit extender control. The ExtenderControlBase class inherits from the ExtenderControl class. The ExtenderControl class is a standard class in the ASP.NET framework located in the System.Web.UI namespace. This class is responsible for generating a client-side behavior. The class generates a call to the Microsoft Ajax Library $create() method which looks like this: <script type="text/javascript"> $create(MyACTControls.PopupHelpBehavior, {"HelpText":"Please enter your social security number.","id":"ph1"}, null, null, $get("txtSSN")); }); </script> The JavaScript $create() method is part of the Microsoft Ajax Library. The reference for this method can be found here: http://msdn.microsoft.com/en-us/library/bb397487.aspx This method accepts the following parameters: type – The type of client behavior to create. The $create() method above creates a client PopupHelpBehavior. Properties – Enables you to pass initial values for the properties of the client behavior. For example, the initial value of the HelpText property. This is how server property values are passed to the client. Events – Enables you to pass client-side event handlers to the client behavior. References – Enables you to pass references to other client components. Element – The DOM element associated with the client behavior. This will be the DOM element associated with the control being extended such as the txtSSN TextBox. The $create() method is generated for you automatically. You just need to focus on writing the server-side control extender class. Specifying the Target Control All Ajax Control Toolkit extenders inherit a TargetControlID property from the ExtenderControlBase class. This property, the TargetControlID property, points at the control that the extender control extends. For example, the Ajax Control Toolkit TextBoxWatermark control extends a TextBox, the ConfirmButton control extends a Button, and the Calendar control extends a TextBox. You must indicate the type of control which your extender is extending. You indicate the type of control by adding a [TargetControlType] attribute to your control. For example, the PopupHelp extender is declared like this: [TargetControlType(typeof(TextBox))] public class PopupHelpExtender: ExtenderControlBase { } The PopupHelp extender can be used to extend a TextBox control. If you try to use the PopupHelp extender with another type of control then an exception is thrown. If you want to create an extender control which can be used with any type of ASP.NET control (Button, DataView, TextBox or whatever) then use the following attribute: [TargetControlType(typeof(Control))] Decorating Properties with Attributes If you decorate a server-side property with the [ExtenderControlProperty] attribute then the value of the property gets passed to the control’s client-side behavior. The value of the property gets passed to the client through the $create() method discussed above. The PopupHelp control contains the following HelpText property: [ExtenderControlProperty] [RequiredProperty] public string HelpText { get { return GetPropertyValue("HelpText", "Help Text"); } set { SetPropertyValue("HelpText", value); } } The HelpText property determines the help text which pops up when you start typing into a TextBox control. Because the HelpText property is decorated with the [ExtenderControlProperty] attribute, any value assigned to this property on the server is passed to the client automatically. For example, if you declare the PopupHelp extender in a Web Form page like this: <asp:TextBox ID="txtSSN" runat="server" /> <act:PopupHelpExtender id="ph1" TargetControlID="txtSSN" HelpText="Please enter your social security number." runat="server" />   Then the PopupHelpExtender renders the call to the the following Microsoft Ajax Library $create() method: $create(MyACTControls.PopupHelpBehavior, {"HelpText":"Please enter your social security number.","id":"ph1"}, null, null, $get("txtSSN")); You can see this call to the JavaScript $create() method by selecting View Source in your browser. This call to the $create() method calls a method named set_HelpText() automatically and passes the value “Please enter your social security number”. There are several attributes which you can use to decorate server-side properties including: ExtenderControlProperty – When a property is marked with this attribute, the value of the property is passed to the client automatically. ExtenderControlEvent – When a property is marked with this attribute, the property represents a client event handler. Required – When a value is not assigned to this property on the server, an error is displayed. DefaultValue – The default value of the property passed to the client. ClientPropertyName – The name of the corresponding property in the JavaScript behavior. For example, the server-side property is named ID (uppercase) and the client-side property is named id (lower-case). IDReferenceProperty – Applied to properties which refer to the IDs of other controls. URLProperty – Calls ResolveClientURL() to convert from a server-side URL to a URL which can be used on the client. ElementReference – Returns a reference to a DOM element by performing a client $get(). The WebResource, ClientResource, and the RequiredScript Attributes The PopupHelp extender uses three embedded resources named PopupHelpBehavior.js, PopupHelpBehavior.debug.js, and PopupHelpBehavior.css. The first two files are JavaScript files and the final file is a Cascading Style sheet file. These files are compiled as embedded resources. You don’t need to mark them as embedded resources in your Visual Studio solution because they get added to the assembly when the assembly is compiled by a build task. You can see that these files get embedded into the MyACTControls assembly by using Red Gate’s .NET Reflector tool: In order to use these files with the PopupHelp extender, you need to work with both the WebResource and the ClientScriptResource attributes. The PopupHelp extender includes the following three WebResource attributes. [assembly: WebResource("PopupHelp.PopupHelpBehavior.js", "text/javascript")] [assembly: WebResource("PopupHelp.PopupHelpBehavior.debug.js", "text/javascript")] [assembly: WebResource("PopupHelp.PopupHelpBehavior.css", "text/css", PerformSubstitution = true)] These WebResource attributes expose the embedded resource from the assembly so that they can be accessed by using the ScriptResource.axd or WebResource.axd handlers. The first parameter passed to the WebResource attribute is the name of the embedded resource and the second parameter is the content type of the embedded resource. The PopupHelp extender also includes the following ClientScriptResource and ClientCssResource attributes: [ClientScriptResource("MyACTControls.PopupHelpBehavior", "PopupHelp.PopupHelpBehavior.js")] [ClientCssResource("PopupHelp.PopupHelpBehavior.css")] Including these attributes causes the PopupHelp extender to request these resources when you add the PopupHelp extender to a page. If you open View Source in a browser which uses the PopupHelp extender then you will see the following link for the Cascading Style Sheet file: <link href="/WebResource.axd?d=0uONMsWXUuEDG-pbJHAC1kuKiIMteQFkYLmZdkgv7X54TObqYoqVzU4mxvaa4zpn5H9ch0RDwRYKwtO8zM5mKgO6C4WbrbkWWidKR07LD1d4n4i_uNB1mHEvXdZu2Ae5mDdVNDV53znnBojzCzwvSw2&amp;t=634417392021676003" type="text/css" rel="stylesheet" /> You also will see the following script include for the JavaScript file: <script src="/ScriptResource.axd?d=pIS7xcGaqvNLFBvExMBQSp_0xR3mpDfS0QVmmyu1aqDUjF06TrW1jVDyXNDMtBHxpRggLYDvgFTWOsrszflZEDqAcQCg-hDXjun7ON0Ol7EXPQIdOe1GLMceIDv3OeX658-tTq2LGdwXhC1-dE7_6g2&amp;t=ffffffff88a33b59" type="text/javascript"></script> The JavaScrpt file returned by this request to ScriptResource.axd contains the combined scripts for any and all Ajax Control Toolkit controls in a page. By default, the Ajax Control Toolkit combines all of the JavaScript files required by a page into a single JavaScript file. Combining files in this way really speeds up how quickly all of the JavaScript files get delivered from the web server to the browser. So, by default, there will be only one ScriptResource.axd include for all of the JavaScript files required by a page. If you want to disable Script Combining, and create separate links, then disable Script Combining like this: <act:ToolkitScriptManager ID="tsm" runat="server" CombineScripts="false" /> There is one more important attribute used by Ajax Control Toolkit extenders. The PopupHelp behavior uses the following two RequirdScript attributes to load the JavaScript files which are required by the PopupHelp behavior: [RequiredScript(typeof(CommonToolkitScripts), 0)] [RequiredScript(typeof(PopupExtender), 1)] The first parameter of the RequiredScript attribute represents either the string name of a JavaScript file or the type of an Ajax Control Toolkit control. The second parameter represents the order in which the JavaScript files are loaded (This second parameter is needed because .NET attributes are intrinsically unordered). In this case, the RequiredScript attribute will load the JavaScript files associated with the CommonToolkitScripts type and the JavaScript files associated with the PopupExtender in that order. The PopupHelp behavior depends on these JavaScript files. Writing the Client-Side Code The PopupHelp extender uses a client-side behavior written with the Microsoft Ajax Library. Here is the complete code for the client-side behavior: (function () { // The unique name of the script registered with the // client script loader var scriptName = "PopupHelpBehavior"; function execute() { Type.registerNamespace('MyACTControls'); MyACTControls.PopupHelpBehavior = function (element) { /// <summary> /// A behavior which displays popup help for a textbox /// </summmary> /// <param name="element" type="Sys.UI.DomElement">The element to attach to</param> MyACTControls.PopupHelpBehavior.initializeBase(this, [element]); this._textbox = Sys.Extended.UI.TextBoxWrapper.get_Wrapper(element); this._cssClass = "ajax__popupHelp"; this._popupBehavior = null; this._popupPosition = Sys.Extended.UI.PositioningMode.BottomLeft; this._popupDiv = null; this._helpText = "Help Text"; this._element$delegates = { focus: Function.createDelegate(this, this._element_onfocus), blur: Function.createDelegate(this, this._element_onblur) }; } MyACTControls.PopupHelpBehavior.prototype = { initialize: function () { MyACTControls.PopupHelpBehavior.callBaseMethod(this, 'initialize'); // Add event handlers for focus and blur var element = this.get_element(); $addHandlers(element, this._element$delegates); }, _ensurePopup: function () { if (!this._popupDiv) { var element = this.get_element(); var id = this.get_id(); this._popupDiv = $common.createElementFromTemplate({ nodeName: "div", properties: { id: id + "_popupDiv" }, cssClasses: ["ajax__popupHelp"] }, element.parentNode); this._popupBehavior = new $create(Sys.Extended.UI.PopupBehavior, { parentElement: element }, {}, {}, this._popupDiv); this._popupBehavior.set_positioningMode(this._popupPosition); } }, get_HelpText: function () { return this._helpText; }, set_HelpText: function (value) { if (this._HelpText != value) { this._helpText = value; this._ensurePopup(); this._popupDiv.innerHTML = value; this.raisePropertyChanged("Text") } }, _element_onfocus: function (e) { this.show(); }, _element_onblur: function (e) { this.hide(); }, show: function () { this._popupBehavior.show(); }, hide: function () { if (this._popupBehavior) { this._popupBehavior.hide(); } }, dispose: function() { var element = this.get_element(); $clearHandlers(element); if (this._popupBehavior) { this._popupBehavior.dispose(); this._popupBehavior = null; } } }; MyACTControls.PopupHelpBehavior.registerClass('MyACTControls.PopupHelpBehavior', Sys.Extended.UI.BehaviorBase); Sys.registerComponent(MyACTControls.PopupHelpBehavior, { name: "popupHelp" }); } // execute if (window.Sys && Sys.loader) { Sys.loader.registerScript(scriptName, ["ExtendedBase", "ExtendedCommon"], execute); } else { execute(); } })();   In the following sections, we’ll discuss how this client-side behavior works. Wrapping the Behavior for the Script Loader The behavior is wrapped with the following script: (function () { // The unique name of the script registered with the // client script loader var scriptName = "PopupHelpBehavior"; function execute() { // Behavior Content } // execute if (window.Sys && Sys.loader) { Sys.loader.registerScript(scriptName, ["ExtendedBase", "ExtendedCommon"], execute); } else { execute(); } })(); This code is required by the Microsoft Ajax Library Script Loader. You need this code if you plan to use a behavior directly from client-side code and you want to use the Script Loader. If you plan to only use your code in the context of the Ajax Control Toolkit then you can leave out this code. Registering a JavaScript Namespace The PopupHelp behavior is declared within a namespace named MyACTControls. In the code above, this namespace is created with the following registerNamespace() method: Type.registerNamespace('MyACTControls'); JavaScript does not have any built-in way of creating namespaces to prevent naming conflicts. The Microsoft Ajax Library extends JavaScript with support for namespaces. You can learn more about the registerNamespace() method here: http://msdn.microsoft.com/en-us/library/bb397723.aspx Creating the Behavior The actual Popup behavior is created with the following code. MyACTControls.PopupHelpBehavior = function (element) { /// <summary> /// A behavior which displays popup help for a textbox /// </summmary> /// <param name="element" type="Sys.UI.DomElement">The element to attach to</param> MyACTControls.PopupHelpBehavior.initializeBase(this, [element]); this._textbox = Sys.Extended.UI.TextBoxWrapper.get_Wrapper(element); this._cssClass = "ajax__popupHelp"; this._popupBehavior = null; this._popupPosition = Sys.Extended.UI.PositioningMode.BottomLeft; this._popupDiv = null; this._helpText = "Help Text"; this._element$delegates = { focus: Function.createDelegate(this, this._element_onfocus), blur: Function.createDelegate(this, this._element_onblur) }; } MyACTControls.PopupHelpBehavior.prototype = { initialize: function () { MyACTControls.PopupHelpBehavior.callBaseMethod(this, 'initialize'); // Add event handlers for focus and blur var element = this.get_element(); $addHandlers(element, this._element$delegates); }, _ensurePopup: function () { if (!this._popupDiv) { var element = this.get_element(); var id = this.get_id(); this._popupDiv = $common.createElementFromTemplate({ nodeName: "div", properties: { id: id + "_popupDiv" }, cssClasses: ["ajax__popupHelp"] }, element.parentNode); this._popupBehavior = new $create(Sys.Extended.UI.PopupBehavior, { parentElement: element }, {}, {}, this._popupDiv); this._popupBehavior.set_positioningMode(this._popupPosition); } }, get_HelpText: function () { return this._helpText; }, set_HelpText: function (value) { if (this._HelpText != value) { this._helpText = value; this._ensurePopup(); this._popupDiv.innerHTML = value; this.raisePropertyChanged("Text") } }, _element_onfocus: function (e) { this.show(); }, _element_onblur: function (e) { this.hide(); }, show: function () { this._popupBehavior.show(); }, hide: function () { if (this._popupBehavior) { this._popupBehavior.hide(); } }, dispose: function() { var element = this.get_element(); $clearHandlers(element); if (this._popupBehavior) { this._popupBehavior.dispose(); this._popupBehavior = null; } } }; The code above has two parts. The first part of the code is used to define the constructor function for the PopupHelp behavior. This is a factory method which returns an instance of a PopupHelp behavior: MyACTControls.PopupHelpBehavior = function (element) { } The second part of the code modified the prototype for the PopupHelp behavior: MyACTControls.PopupHelpBehavior.prototype = { } Any code which is particular to a single instance of the PopupHelp behavior should be placed in the constructor function. For example, the default value of the _helpText field is assigned in the constructor function: this._helpText = "Help Text"; Any code which is shared among all instances of the PopupHelp behavior should be added to the PopupHelp behavior’s prototype. For example, the public HelpText property is added to the prototype: get_HelpText: function () { return this._helpText; }, set_HelpText: function (value) { if (this._HelpText != value) { this._helpText = value; this._ensurePopup(); this._popupDiv.innerHTML = value; this.raisePropertyChanged("Text") } }, Registering a JavaScript Class After you create the PopupHelp behavior, you must register the behavior as a class by using the Microsoft Ajax registerClass() method like this: MyACTControls.PopupHelpBehavior.registerClass('MyACTControls.PopupHelpBehavior', Sys.Extended.UI.BehaviorBase); This call to registerClass() registers PopupHelp behavior as a class which derives from the base Sys.Extended.UI.BehaviorBase class. Like the ExtenderControlBase class on the server side, the BehaviorBase class on the client side contains method used by every behavior. The documentation for the BehaviorBase class can be found here: http://msdn.microsoft.com/en-us/library/bb311020.aspx The most important methods and properties of the BehaviorBase class are the following: dispose() – Use this method to clean up all resources used by your behavior. In the case of the PopupHelp behavior, the dispose() method is used to remote the event handlers created by the behavior and disposed the Popup behavior. get_element() -- Use this property to get the DOM element associated with the behavior. In other words, the DOM element which the behavior extends. get_id() – Use this property to the ID of the current behavior. initialize() – Use this method to initialize the behavior. This method is called after all of the properties are set by the $create() method. Creating Debug and Release Scripts You might have noticed that the PopupHelp behavior uses two scripts named PopupHelpBehavior.js and PopupHelpBehavior.debug.js. However, you never create these two scripts. Instead, you only create a single script named PopupHelpBehavior.pre.js. The pre in PopupHelpBehavior.pre.js stands for preprocessor. When you build the Ajax Control Toolkit (or the sample Visual Studio Solution at the end of this blog entry), a build task named JSBuild generates the PopupHelpBehavior.js release script and PopupHelpBehavior.debug.js debug script automatically. The JSBuild preprocessor supports the following directives: #IF #ELSE #ENDIF #INCLUDE #LOCALIZE #DEFINE #UNDEFINE The preprocessor directives are used to mark code which should only appear in the debug version of the script. The directives are used extensively in the Microsoft Ajax Library. For example, the Microsoft Ajax Library Array.contains() method is created like this: $type.contains = function Array$contains(array, item) { //#if DEBUG var e = Function._validateParams(arguments, [ {name: "array", type: Array, elementMayBeNull: true}, {name: "item", mayBeNull: true} ]); if (e) throw e; //#endif return (indexOf(array, item) >= 0); } Notice that you add each of the preprocessor directives inside a JavaScript comment. The comment prevents Visual Studio from getting confused with its Intellisense. The release version, but not the debug version, of the PopupHelpBehavior script is also minified automatically by the Microsoft Ajax Minifier. The minifier is invoked by a build step in the project file. Conclusion The goal of this blog entry was to explain how you can create custom AJAX Control Toolkit controls. In the first part of this blog entry, you learned how to create the server-side portion of an Ajax Control Toolkit control. You learned how to derive a new control from the ExtenderControlBase class and decorate its properties with the necessary attributes. Next, in the second part of this blog entry, you learned how to create the client-side portion of an Ajax Control Toolkit control by creating a client-side behavior with JavaScript. You learned how to use the methods of the Microsoft Ajax Library to extend your client behavior from the BehaviorBase class. Download the Custom ACT Starter Solution

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  • New article available in "SOA Suite Essentials for WLI Users" series: Dynamic Data Lookup in a Busin

    - by simone.geib
    It is my pleasure to announce the publishing of another article in our "SOA Suite Essentials for WLI Users" series: "Dynamic Data Lookup in a Business Process: Meta Data Cache Control in Oracle WebLogic Integration and Domain Value Maps in SOA Suite". This article explains how dynamic data can be retrieved in a business process using Domain Value Maps in SOA Suite and shows the similarities to the WLI XML MetaData Cache Control. Lots of customers have asked about this comparison and I hope they will find it useful. The article follows "Setting Web Service and JCA Adapter Endpoints Dynamically in Oracle SOA Suite" which describes how web services and JCA adapter endpoints in SOA Suite can be changed at run-time, and so completes the use case where a BPEL process writes to a file (via file adapter) and the output directory and the file name are set dynamically. Please let me know what you think about the series and this specific article.

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  • Level Editor + Game -> Duplicating rendering/game specific code?

    - by Utkarsh Sinha
    I've been reading about how to design code for a game. One thing I haven't been able to figure out is - how do you manage writing an outside-game level editor (not an 'in-game level editor') without 'copying' code from the game? For example, you might have to copy all code about the different types of entities you can have. You'll have to add the game rendering code. My guess is this can be done by making a DLL out of the 'engine' part of the game. Then, share it between the actual game and the level editor. Or is there a better/easier way to do this?

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  • What are some useful things you can do with Mvc Modelbinders?

    - by George Mauer
    It occurs to me that the ModelBinder mechanism in ASP MVC public interface IModelBinder { object BindModel(System.Web.Mvc.ControllerContext controllerContext, System.Web.Mvc.ModelBindingContext bindingContext); } Is insanely powerful. What are some cool uses of this mechanism that you've done/seen? I guess since the concept is similar in other frameworks there's no reason to limit it to Asp Mvc

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  • Level editor event system, how to translate event to game action

    - by Martino Wullems
    Hello, I've been busy trying to create a level editor for a tile based game i'm working on. It's all going pretty fine, the only thing i'm having trouble with is creating a simple event system. Let's say the player steps on a particulair tile that had the action "teleport" assigned to it in the editor. The teleport string is saved in the tile object as a variable. When creating the tilegrid an actionmanager class scans the action variable and assigns actions to the variable. public static class ActionManager { public static function ParseTileAction(tile:Tile) { switch(tile.action) { case "TELEPORT": //assign action here break; } } } Now this is an collision event, so I guess I should also provide an object to colide with the tile. But what if it would have to count for collision with all objects in the world? Also, checking for collisions in the actionmanager class doesn't seem very efficient. Am I even on the right track here? I'm new to game design so I could be completly off track. Any tips on how handeling and creating events using an editor is usually done would be great. The main problem i'm having is the Thanks in advance.

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  • Problem with Ogmo Editor (is Tiled Editor a solution?)

    - by Mentoliptus
    I made a level editor for a puzzle game with Ogmo Editor and gave it to our designer/level designer. When he downloaded and started Ogmo, his CPU went to 100%. I looked at my CPU usage while Ogmo is running, and it goes from 20% to 30% (which is also high for an application alike Ogmo). He has a Windows 7 VM running on his Mac and I have a normal Windows PC, can this be a problem? I found a thread on FlashFunk forum that confirms that Ogmo has CPU usage issues. Has anybody maybe solved this issue? The solution seems to use Tiled Editor, but I never used it before. Is it difficult to change a level editor from Ogmo to Tiled? Can they export in the same format (XML with CSV elements for my puzzle game)?

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  • GEO Tool - commercial use

    - by Jens
    what i want to do: offer my clients the possibility to display their store as a small graphic (like google maps). just a small png with the location of the store. only the specific client is able to see this images and he pays for this area (not only for that :) ). So i'm looking for a api or whatever else to geocode(?) the adress and render a small (280*160px) image. google offers a premium licence (not cheap) ms bing openstreetmap - i'm not able to understand the 10^10 licences ;( any ideas?

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  • Size limit while using UICollectionView as tiled map for iOS game?

    - by Alexander Winn
    I'm working on a turn-based strategy game for iOS, (picture Civilization 2 as a template example), and I'm considering using a UICollectionView as my game map. Each cell would be a tile, and I could use the "didSelectCell" method to handle player interaction with each tile. Here's my question: I know that UICollectionViewCells are dequeued and reused by the OS, so does that mean that the map could support an effectively infinitely-large map, so long as only a few cells are onscreen at a time? However many cells were onscreen would be held in memory, and obviously the data source would take up some memory, but would my offscreen map be limited to a certain size or could it be enormous so long as the number of cells visible at any one time wasn't too much for the device to handle? Basically, is there any memory weight to offscreen cells, or do only visible cells have any impact? Also, does a UICollectionView seem like a bad idea for a game map, in a way I haven't thought of yet? It seems like it work well, but I haven't tried it yet so any thoughts are welcome.

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  • Game editor integration with the engine?

    - by Daniel
    What I am trying to figure out is what is the best way to integrate the editor(level, effects, model, etc...) in the most effective way? Now the first thing I thought would be to create the game engine(*) extremely modular. For example I took the example of game states. You could have multiple game states that all have their own update() and draw() methods among others. Each game state class would inherit from a base GameState class. This allows for a more modular approach and a useful one at that. Now would the most efficient approach be to implement the editor along with the modular engine, or create two different designs for both the game, and editor? I thought to take the game state example and extend it to window states, and well could be used for a lot more systems. Is there a better implementation of this design(game state) for use in other systems used in the engine? *: Now I know the term game engine is sorta irrelevant, and misused in many situations. What I am referring to as the "game engine" is the combination of the systems that the game must interact with for short. Also this is more of a theory / design question than an implementation. Even though both mix, i'd rather like to have a more general idea on how the editor is built in an efficient way and still using the same engine code as what the game uses. Thanks, Daniel P.S If you need more clarification or extra bits just leave a comment.

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  • Why does the location of my vehicle spawner change when I open a matinee?

    - by Gareth Jones
    I'm doing work with InterActors and vehicle spawners in Unreal Tournament 3's editor, and have it set up like so: (The Walkway its on is the InterActor) However if I go in Kemsit and open the matinee that handles the InterActor, this happens: It does look to me like the editor is moving it out of the way so I can see the InterActor (which would be very clever) because only the image of the vehicle moves, not the gizmo, nor does the vehicle spawn in that location in game. Is this the case?

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  • How is the terrain generated in Commandos and Commandos game clones/look-alikes?

    - by teodron
    The Commandos series of games and its similar western counterpart, Desperados, use a mix of 2D and 3D elements to achieve a very pleasing and immersive atmosphere. Apart from the concept that alone made the series a best-seller, the graphics eye-candy was also a much appreciated asset of that game. I was very curious on what was the technique used to model and adorn the realistic terrains in those titles? Below are some screenshots that could be relevant as a reference for whomever has a candidate answer: The tiny details and patternless distribution of ornamental textures make me think that these terrains were not generated using a standard heightmap-blendmap method.

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  • Managing text-maps in a 2D array on to be painted on HTML5 Canvas

    - by weka
    So, I'm making a HTML5 RPG just for fun. The map is a <canvas> (512px width, 352px height | 16 tiles across, 11 tiles top to bottom). I want to know if there's a more efficient way to paint the <canvas>. Here's how I have it right now. How tiles are loaded and painted on map The map is being painted by tiles (32x32) using the Image() piece. The image files are loaded through a simple for loop and put into an array called tiles[] to be PAINTED on using drawImage(). First, we load the tiles... and here's how it's being done: // SET UP THE & DRAW THE MAP TILES tiles = []; var loadedImagesCount = 0; for (x = 0; x <= NUM_OF_TILES; x++) { var imageObj = new Image(); // new instance for each image imageObj.src = "js/tiles/t" + x + ".png"; imageObj.onload = function () { console.log("Added tile ... " + loadedImagesCount); loadedImagesCount++; if (loadedImagesCount == NUM_OF_TILES) { // Onces all tiles are loaded ... // We paint the map for (y = 0; y <= 15; y++) { for (x = 0; x <= 10; x++) { theX = x * 32; theY = y * 32; context.drawImage(tiles[5], theY, theX, 32, 32); } } } }; tiles.push(imageObj); } Naturally, when a player starts a game it loads the map they last left off. But for here, it an all-grass map. Right now, the maps use 2D arrays. Here's an example map. [[4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 1, 1, 1, 1], [1, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 1, 1, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 13, 13, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 13, 13, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 13, 13, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 1, 1, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 13, 13, 13, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 13, 11, 11, 11, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 1, 1, 1, 1, 1, 1, 1, 13, 13, 13, 13, 13, 1], [1, 1, 1, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 1, 1, 1]]; I get different maps using a simple if structure. Once the 2d array above is return, the corresponding number in each array will be painted according to Image() stored inside tile[]. Then drawImage() will occur and paint according to the x and y and times it by 32 to paint on the correct x-y coordinate. How multiple map switching occurs With my game, maps have five things to keep track of: currentID, leftID, rightID, upID, and bottomID. currentID: The current ID of the map you are on. leftID: What ID of currentID to load when you exit on the left of current map. rightID: What ID of currentID to load when you exit on the right of current map. downID: What ID of currentID to load when you exit on the bottom of current map. upID: What ID of currentID to load when you exit on the top of current map. Something to note: If either leftID, rightID, upID, or bottomID are NOT specific, that means they are a 0. That means they cannot leave that side of the map. It is merely an invisible blockade. So, once a person exits a side of the map, depending on where they exited... for example if they exited on the bottom, bottomID will the number of the map to load and thus be painted on the map. Here's a representational .GIF to help you better visualize: As you can see, sooner or later, with many maps I will be dealing with many IDs. And that can possibly get a little confusing and hectic. The obvious pros is that it load 176 tiles at a time, refresh a small 512x352 canvas, and handles one map at time. The con is that the MAP ids, when dealing with many maps, may get confusing at times. My question Is this an efficient way to store maps (given the usage of tiles), or is there a better way to handle maps? I was thinking along the lines of a giant map. The map-size is big and it's all one 2D array. The viewport, however, is still 512x352 pixels. Here's another .gif I made (for this question) to help visualize: Sorry if you cannot understand my English. Please ask anything you have trouble understanding. Hopefully, I made it clear. Thanks.

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  • Game Editor - When screen is clicked, how do you identify which object that is clicked?

    - by Deukalion
    I'm trying to create a Game Editor, currently just placing different types of Shapes and such. I'm doing this in Windows Forms while drawing the 3D with XNA. So, if I have a couple of Shapes on the screen and I click the screen I want to be able to identify "which" of these objects you clicked. What is the best method for this? Since having two objects one behind the other, it should be able to recognize the one in front and not the one behind it and also if I rotate the camera and click on the one behind it - it should identify it and not the first one. Are there any smart ways to go about this?

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  • How does the new google maps make buildings and cityscapes 3D?

    - by Aerovistae
    Anyone who's seen the new Google maps has no doubt taken note of the incredible amount of three-dimensional detail in select American cities such as Boston, New York, Chicago, and San Francisco. They've even modeled the trees, bridges and some of the boats in the harbor! Minor architectural details are present. It's crazy. Looking at it up close, I've found there's a rectangular area around each of those cities, and anything within them is 3Dified, but it cuts off hard and fast at the edge, even if it's in the middle of a building. The edge of the rectangle is where the 3D stops. This leads me to think it's being done algorithmically (which would make sense, given the scale of the project, how many trees and buildings and details there are), and yet I can't imagine how that's possible. How could an algorithm model all these things without extensive data on their shapes and contours? How could it model the individual wires of a bridge, or the statues in a park? It must be done by hand, and yet how could it be for so much detail! Does anyone have any insight on this?

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  • Best container to store this information

    - by user2368481
    I'm trying to write a smallish system as a homework excercise, I don't have much experience with containers and I'm not sure the best way of storing this data would be: Incident Records object holds instants of Incident Report. Report is a superclass which has 3 subclasses, Police, Fire or Medical. Record must must record which of these types apply, and which response teams are to be involved. So Record has to keep track of the Report objects, the type of the report (Police, Fire or Medical) and the teams involved in the reports. I was initially thinking of an array but that wouldn't be sufficient to hold all the info. Record<>---------Report<|----------Police, Fire or Medical

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  • no ui or default configuration found?

    - by user51447
    I created a custom Ubuntu 11.10 amd64 desktop based distro using remastersys, but whenever I try to boot using the iso file in vmware, it shows this error : no ui or default configuration found I've tried changing the name of isolinux to syslinux but that didnt help me either! I also tried using unetbootin but it also doesnt boot, and tried every possible but to no avail. There is a similar question but it is about 10.10 and 32 bit, but that didnt solve my query and also as this is a custom distro, the solution could be different. I've also tried creating images using remastersys again and again but that wont help either. Please help me its very urgent!

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  • Google Maps - custom icons with infoWindows

    - by hfidgen
    Hiya, As far as I can tell, this code is fine, and should display some custom icons with popup HTML windows. But the popups aren't working! Can anyone point out what I'm doing wrong? I can't seem to debug it myself. Thanks! function initialize() { if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map")); map.setCenter(new GLatLng(51.410416, -0.293884), 15); map.addControl(new GSmallMapControl()); map.addControl(new GMapTypeControl()); var i_parking = new GIcon(); i_parking.image = "http://google-maps-icons.googlecode.com/files/parking.png"; i_parking.iconSize = new GSize(32, 37); i_parking.iconAnchor = new GPoint(16, 37); icon_parking = { icon:i_parking }; var marker_office = new GMarker(new GLatLng(51.410416,-0.293884)); var marker_parking1 = new GMarker((new GLatLng(51.410178,-0.292000)),icon_parking); var marker_parking2 = new GMarker((new GLatLng(51.410152,-0.298948)),icon_parking); marker_parking1.openInfoWindowHtml('<strong>On Street Parking</strong><br>Church Road - 40p per hour'); marker_parking2.openInfoWindowHtml('<strong>Multi Storey - Fairfield</strong><br>Upper Car Park - 90p per half hour<br>Lower Car Park - £1.20 per hour'); map.addOverlay(marker_office); map.addOverlay(marker_parking1); map.addOverlay(marker_parking2); } }

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  • What is the Relative Performance of Pseudo-Class and Custom Selectors?

    - by James Wiseman
    It's my understanding that, in terms of selector speed, that #ID selectors are fastest, followed by element selectors, and then .class selectors. I have always assumed that pseudo-class selectors and custom selectors (those in the form ':selector') are similar to .class selectors, but I realised that I'm just not sure. I realise that this does depend on the complexity of the code within the pseudo-class/custom selector, so I guess I'd like to know the answer with this excluded as factor. Any help would be appreciated. Thanks.

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  • How to run a custom action after install which can run in quiet or a UI after Install (WIX)

    - by Jamie
    Hi, I basically want to able to run an command line tool that already exists on the desired machine against the directory the files were run to. I.e The Installer does the following: Specify a location for the files to go into (INSTALLOCATION variable) Then after copying has finished run a tool which will zip the files and attach them to attach them to another application. <CustomAction Id="InstallTo" Return="check" Directory="INSTALLLOCATION" Execute="immediate" ExeCommand='"C:\MyTool\Here\Tool.exe" -ad [INSTALLLOCATION] Poop 1.0'/> <InstallExecuteSequence> <Custom Action="InstallTo" After="InstallFinalize">$InstallTo&gt;2</Custom> </InstallExecuteSequence> At the moment I'm not sure anyuthing is being called, is there a way to basically have this two step install and report progress if the tool failed/doesn't exist etc. Thanks, Jamie

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  • Why should I prepend my custom attributes with "data-"?

    - by Horace Loeb
    So any custom data attribute that I use should start with "data-": <li class="user" data-name="John Resig" data-city="Boston" data-lang="js" data-food="Bacon"> <b>John says:</b> <span>Hello, how are you?</span> </li> Will anything bad happen if I just ignore this? I.e.: <li class="user" name="John Resig" city="Boston" lang="js" food="Bacon"> <b>John says:</b> <span>Hello, how are you?</span> </li> I guess one bad thing is that my custom attributes could conflict with HTML attributes with special meanings (e.g., name), but aside from this, is there a problem with just writing "example_text" instead of "data-example_text"? (It won't validate, but who cares?)

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  • Unable to use Client Application Services with custom MembershipProvider.

    - by Shimmy
    Hi, I have a Windows-Forms Application that I configured to use with an ASP.NET Service that is an Authentication service using a custom MembershipProvider. When I call Membership.CreateUser in the Windows Application a NotSupportedException is thrown telling: "Specified method is not supported.". I tried creating a web page in the website and test the MembershipProvider, everything works just fine when woeking from within the website. Any ideas or link for how to use custom (not SqlMembershipProvider) MembershipProvider will be really appreciated! Edit: The method ValidateUser does work. The overriden CreateUser doesn't work I tried Override Sub CreateUser(.......) As MembershipUser Return New User() End Sub But I still get the same excetption as before.

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