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  • Sending series of images to display like a movie on iPhone

    - by unknownthreat
    Allow me to elaborate more. On the server, we will have a program that will take data from iPhone and process that data and produce series of images. Each time an image is generated, it will be send back to display on iPhone. I have done all of the things above using UDP, OpenGL, and such. It works. The images are transferred to iPhone and can be displayed, but it is slow. The image's resolution is around 320 x 420 and we send the image pixels by pixels. This naive implementation leads to a slow framerate. I can see around 2-3 frames per second. There are also some UDP packets dropped, and this is expected. Are there any sort of compression method available for something like this? Are there any other method that can make this better? NOTE: please don't just write "compression" as an answer, because we are aware that we will need to do it in some ways.

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  • Simulink sim of rician channel ber process

    - by bob
    Hi, I'm learning simulink and I want to use the rician channle block from the communications blockset. I'm told I need to change the format format. Would anyone have some sample code where they used the rician channels in simulink to model a bit error rate process?

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  • How to Use Calculated Color Values with ColorMatrix?

    - by Otaku
    I am changing color values of each pixel in an image based on a calculation. The problem is that this takes over 5 seconds on my machine with a 1000x1333 image and I'm looking for a way to optimize it to be much faster. I think ColorMatrix may be an option, but I'm having a difficult time figure out how I would get a set of pixel RGB values, use that to calculate and then set the new pixel value. I can see how this can be done if I was just modifying (multiplying, subtracting, etc.) the original value with ColorMatrix, but now how I can use the pixels returned value to use it to calculate and new value. For example: Sub DarkenPicture() Dim clrTestFolderPath = "C:\Users\Me\Desktop\ColorTest\" Dim originalPicture = "original.jpg" Dim Luminance As Single Dim bitmapOriginal As Bitmap = Image.FromFile(clrTestFolderPath + originalPicture) Dim Clr As Color Dim newR As Byte Dim newG As Byte Dim newB As Byte For x = 0 To bitmapOriginal.Width - 1 For y = 0 To bitmapOriginal.Height - 1 Clr = bitmapOriginal.GetPixel(x, y) Luminance = ((0.21 * (Clr.R) + (0.72 * (Clr.G)) + (0.07 * (Clr.B))/ 255 newR = Clr.R * Luminance newG = Clr.G * Luminance newB = Clr.B * Luminance bitmapOriginal.SetPixel(x, y, Color.FromArgb(newR, newG, newB)) Next Next bitmapOriginal.Save(clrTestFolderPath + "colorized.jpg", ImageFormat.Jpeg) End Sub The Luminance value is the calculated one. I know I can set ColorMatrix's M00, M11, M22 to 0, 0, 0 respectively and then put a new value in M40, M41, M42, but that new value is calculated based of a value multiplication and addition of that pixel's components (((0.21 * (Clr.R) + (0.72 * (Clr.G)) + (0.07 * (Clr.B)) and the result of that - Luminance - is multiplied by the color component). Is this even possible with ColorMatrix?

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  • Java 1.5.0_16 corrupted colours when saving jpg image

    - by Coder
    Hi, i have a loaded image from disk (stored as a BufferedImage), which i display correctly on a JPanel but when i try to re-save this image using the command below, the image is saved in a reddish hue. ImageIO.write(image, "jpg", fileName); Note! image is a BufferedImage and fileName is a File object pointing to the filename that will be saved which end in ".jpg". I have read that there were problems with ImageIO methods in earlier JDKs but i'm not on one of those versions as far as i could find. What i am looking for is a way to fix this issue without updating the JDK, however having said that i would still like to know in what JDK this issue was fixed in (if it indeed is still a bug with the JDK i'm using). Thanks.

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  • Solid FFmpeg wrapper for C#/.NET

    - by Lillemanden
    I have been searching the web for some time for a solid FFmpeg wrapper for C#/.NET. But I have yet to come up with something useful. I have found the following three projects, but all of them apears to be dead in early alpha stage. FFmpeg.NET ffmpeg-sharp FFLIB.NET So my question is if anyone knows of a wrapper project that is more mature? I am not looking for a full transcoding engine with job queues and more. Just a simple wrapper so I do not have to make a command line call and then parse the console output, but can make method calls and use eventlisteners for progress. And please feel free to mention any active projects, even if they are stil in the early stages.

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  • Best practice for writing ARRAYS

    - by Douglas
    I've got an array with about 250 entries in it, each their own array of values. Each entry is a point on a map, and each array holds info for: name, another array for points this point can connect to, latitude, longitude, short for of name, a boolean, and another boolean The array has been written by another developer in my team, and he has written it as such: names[0]=new Array; names[0][0]="Campus Ice Centre"; names[0][1]= new Array(0,1,2); names[0][2]=43.95081811364498; names[0][3]=-78.89848709106445; names[0][4]="CIC"; names[0][5]=false; names[0][6]=false; names[1]=new Array; names[1][0]="Shagwell's"; names[1][1]= new Array(0,1); names[1][2]=43.95090307839151; names[1][3]=-78.89815986156464; names[1][4]="shg"; names[1][5]=false; names[1][6]=false; Where I would probably have personally written it like this: var names = [] names[0] = new Array("Campus Ice Centre", new Array[0,1,2], 43.95081811364498, -78.89848709106445, "CIC", false, false); names[1] = new Array("Shagwell's", new Array[0,1], 43.95090307839151, -78.89815986156464, 'shg", false, false); They both work perfectly fine of course, but what I'm wondering is: 1) does one take longer than the other to actually process? 2) am I incorrect in assuming there is a benefit to the compactness of my version of the same thing? I'm just a little worried about his 3000 lines of code versus my 3-400 to get the same result. Thanks in advance for any guidance.

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  • Is there an existing solution to the multithreaded data structure problem?

    - by thr
    I've had the need for a multi-threaded data structure that supports these claims: Allows multiple concurrent readers and writers Is sorted Is easy to reason about Fulfilling multiple readers and one writer is a lot easier, but I really would wan't to allow multiple writers. I've been doing research into this area, and I'm aware of ConcurrentSkipList (by Lea based on work by Fraser and Harris) as it's implemented in Java SE 6. I've also implemented my own version of a concurrent Skip List based on A Provably Correct Scalable Concurrent Skip List by Herlihy, Lev, Luchangco and Shavit. These two implementations are developed by people that are light years smarter then me, but I still (somewhat ashamed, because it is amazing work) have to ask the question if these are the two only viable implementations of a concurrent multi reader/writer data structures available today?

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  • How to Profile R Code that Includes SNOW Cluster

    - by James
    Hi, I have a nested loop that I'm using foreach, DoSNOW, and a SNOW socket cluster to solve for. How should I go about profiling the code to make sure I'm not doing something grossly inefficient. Also is there anyway to measure the data flows going between the master and nodes in a Snow cluster? Thanks, James

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  • Difference in amplitude from the same source using FFT

    - by Anders
    Hi, I have a question regarding use of FFT. Using function getBand(int i) with Minim i can extract the amplitude of a specific frequency and do pretty maps of it. Works great. However, this is a more of a curiosity question. When i look at the values extracted from playing the same song two twice using the same frequency (so the amplitude should be identical) but i get very different values - why is this? 0.0,0.0,0.0,0.0,0.0,0.08706585,0.23708777,0.83046436,0.74603105,0.30447206 0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.08706585,0.4790409,0.9608221,0.83046436,0.74603105

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  • Create Dynamic Images using Base Image

    - by Karthik Kastury
    I am creating a Google Maps Social Application.. I have a basic marker that has a blank square in between it where I need to put the user uploaded picture. I already have the user uploaded pictures. Now How do I create these dynamic markers using PHP.. The accepted pictures are jpeg and png. I have heard of the PHP GD Library and would like to know how I can accomplish the task..

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  • .NET Library to Identify Pitches

    - by Antoni
    I'd like to write a simple program(preferably in C#) to which I sing a pitch using a mic and the program identifies to which musical note that pitch corresponds. Thank you very much for your prompt responses. I clarify: I'd like a (preferably .NET) library that would identify the notes I sing. I'd like that such a library: Identifies a note when I sing(a note from the chromatic scale). Tells me how much I'm off from the closest note. I intend to use such a library to sing one note a time.

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  • is there a multiple payment providers (paypal, ogone, ...) php module for use in a web app?

    - by Jorre
    We are building an ecommerce app where we want our users to pick out a (any provider we can make compatible with our app) payment provider. Up to today, we only support paypal and we have implemented this rather manually. We are looking for some sort of a module (free or commercial) to easily plugin in more payment providers to let customers accept payments through them. Our customers would use this to accept payments for sales in their web shops. Any ideas on such "modules"? I know of the Zend_Payment module but that's not updated anymore or isn't out yet at all. We run PHP in the Zend Framework if that matters.

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  • Android Image Problem and threshold

    - by Danny_E
    Hey Guys, Long time reader never posted until now. Im having some trouble with Android, im implementing a library called JJIL its an open source imaging library. My problem is this i need to run some analysis on an image and to do so i need to have it in jjil.core.image format and once those processes are complete i need to convert the changed image from jjil.core.image to java.awt.image. I cant seem to find a method of doing this does anyone have any ideas or have any experience with this? I would be grateful of any help. Danny

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  • How do I use .NET to find an orange ball in an image?

    - by JohnS
    I'm getting images from a C328R camera attached to a small arduino robot. I want the robot to drive towards orange ping-pong balls and pick them up. I'm using the C# code supplied by funkotron76 at http://www.codeproject.com/KB/recipes/C328R.aspx. Is there a library I can use to do this, or do I need to iterate over every pixel in the image looking for orange? If so, what kind of tolerance would I need to compensate for various lighting conditions? I could probably test to figure out these numbers, but I'm hoping someone out there knows the answers.

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  • Copy Small Bitmaps on to Large Bitmap with Transparency Blend: What is faster than graphics.DrawImag

    - by Glenn
    I have identified this call as a bottleneck in a high pressure function. graphics.DrawImage(smallBitmap, x , y); Is there a faster way to blend small semi transparent bitmaps into a larger semi transparent one? Example Usage: XY[] locations = GetLocs(); Bitmap[] bitmaps = GetBmps(); //small images sizes vary approx 30px x 30px using (Bitmap large = new Bitmap(500, 500, PixelFormat.Format32bppPArgb)) using (Graphics largeGraphics = Graphics.FromImage(large)) { for(var i=0; i < largeNumber; i++) { //this is the bottleneck largeGraphics.DrawImage(bitmaps[i], locations[i].x , locations[i].y); } } var done = new MemoryStream(); large.Save(done, ImageFormat.Png); done.Position = 0; return (done); The DrawImage calls take a small 32bppPArgb bitmaps and copies them into a larger bitmap at locations that vary and the small bitmaps might only partially overlap the larger bitmaps visible area. Both images have semi transparent contents that get blended by DrawImage in a way that is important to the output. I've done some testing with BitBlt but not seen significant speed improvement and the alpha blending didn't come out the same in my tests. I'm open to just about any method including a better call to bitblt or unsafe c# code.

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  • Steganography Experiment - Trouble hiding message bits in DCT coefficients

    - by JohnHankinson
    I have an application requiring me to be able to embed loss-less data into an image. As such I've been experimenting with steganography, specifically via modification of DCT coefficients as the method I select, apart from being loss-less must also be relatively resilient against format conversion, scaling/DSP etc. From the research I've done thus far this method seems to be the best candidate. I've seen a number of papers on the subject which all seem to neglect specific details (some neglect to mention modification of 0 coefficients, or modification of AC coefficient etc). After combining the findings and making a few modifications of my own which include: 1) Using a more quantized version of the DCT matrix to ensure we only modify coefficients that would still be present should the image be JPEG'ed further or processed (I'm using this in place of simply following a zig-zag pattern). 2) I'm modifying bit 4 instead of the LSB and then based on what the original bit value was adjusting the lower bits to minimize the difference. 3) I'm only modifying the blue channel as it should be the least visible. This process must modify the actual image and not the DCT values stored in file (like jsteg) as there is no guarantee the file will be a JPEG, it may also be opened and re-saved at a later stage in a different format. For added robustness I've included the message multiple times and use the bits that occur most often, I had considered using a QR code as the message data or simply applying the reed-solomon error correction, but for this simple application and given that the "message" in question is usually going to be between 10-32 bytes I have plenty of room to repeat it which should provide sufficient redundancy to recover the true bits. No matter what I do I don't seem to be able to recover the bits at the decode stage. I've tried including / excluding various checks (even if it degrades image quality for the time being). I've tried using fixed point vs. double arithmetic, moving the bit to encode, I suspect that the message bits are being lost during the IDCT back to image. Any thoughts or suggestions on how to get this working would be hugely appreciated. (PS I am aware that the actual DCT/IDCT could be optimized from it's naive On4 operation using row column algorithm, or an FDCT like AAN, but for now it just needs to work :) ) Reference Papers: http://www.lokminglui.com/dct.pdf http://arxiv.org/ftp/arxiv/papers/1006/1006.1186.pdf Code for the Encode/Decode process in C# below: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing.Imaging; using System.Drawing; namespace ImageKey { public class Encoder { public const int HIDE_BIT_POS = 3; // use bit position 4 (1 << 3). public const int HIDE_COUNT = 16; // Number of times to repeat the message to avoid error. // JPEG Standard Quantization Matrix. // (to get higher quality multiply by (100-quality)/50 .. // for lower than 50 multiply by 50/quality. Then round to integers and clip to ensure only positive integers. public static double[] Q = {16,11,10,16,24,40,51,61, 12,12,14,19,26,58,60,55, 14,13,16,24,40,57,69,56, 14,17,22,29,51,87,80,62, 18,22,37,56,68,109,103,77, 24,35,55,64,81,104,113,92, 49,64,78,87,103,121,120,101, 72,92,95,98,112,100,103,99}; // Maximum qauality quantization matrix (if all 1's doesn't modify coefficients at all). public static double[] Q2 = {1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1}; public static Bitmap Encode(Bitmap b, string key) { Bitmap response = new Bitmap(b.Width, b.Height, PixelFormat.Format32bppArgb); uint imgWidth = ((uint)b.Width) & ~((uint)7); // Maximum usable X resolution (divisible by 8). uint imgHeight = ((uint)b.Height) & ~((uint)7); // Maximum usable Y resolution (divisible by 8). // Start be transferring the unmodified image portions. // As we'll be using slightly less width/height for the encoding process we'll need the edges to be populated. for (int y = 0; y < b.Height; y++) for (int x = 0; x < b.Width; x++) { if( (x >= imgWidth && x < b.Width) || (y>=imgHeight && y < b.Height)) response.SetPixel(x, y, b.GetPixel(x, y)); } // Setup the counters and byte data for the message to encode. StringBuilder sb = new StringBuilder(); for(int i=0;i<HIDE_COUNT;i++) sb.Append(key); byte[] codeBytes = System.Text.Encoding.ASCII.GetBytes(sb.ToString()); int bitofs = 0; // Current bit position we've encoded too. int totalBits = (codeBytes.Length * 8); // Total number of bits to encode. for (int y = 0; y < imgHeight; y += 8) { for (int x = 0; x < imgWidth; x += 8) { int[] redData = GetRedChannelData(b, x, y); int[] greenData = GetGreenChannelData(b, x, y); int[] blueData = GetBlueChannelData(b, x, y); int[] newRedData; int[] newGreenData; int[] newBlueData; if (bitofs < totalBits) { double[] redDCT = DCT(ref redData); double[] greenDCT = DCT(ref greenData); double[] blueDCT = DCT(ref blueData); int[] redDCTI = Quantize(ref redDCT, ref Q2); int[] greenDCTI = Quantize(ref greenDCT, ref Q2); int[] blueDCTI = Quantize(ref blueDCT, ref Q2); int[] blueDCTC = Quantize(ref blueDCT, ref Q); HideBits(ref blueDCTI, ref blueDCTC, ref bitofs, ref totalBits, ref codeBytes); double[] redDCT2 = DeQuantize(ref redDCTI, ref Q2); double[] greenDCT2 = DeQuantize(ref greenDCTI, ref Q2); double[] blueDCT2 = DeQuantize(ref blueDCTI, ref Q2); newRedData = IDCT(ref redDCT2); newGreenData = IDCT(ref greenDCT2); newBlueData = IDCT(ref blueDCT2); } else { newRedData = redData; newGreenData = greenData; newBlueData = blueData; } MapToRGBRange(ref newRedData); MapToRGBRange(ref newGreenData); MapToRGBRange(ref newBlueData); for(int dy=0;dy<8;dy++) { for(int dx=0;dx<8;dx++) { int col = (0xff<<24) + (newRedData[dx+(dy*8)]<<16) + (newGreenData[dx+(dy*8)]<<8) + (newBlueData[dx+(dy*8)]); response.SetPixel(x+dx,y+dy,Color.FromArgb(col)); } } } } if (bitofs < totalBits) throw new Exception("Failed to encode data - insufficient cover image coefficients"); return (response); } public static void HideBits(ref int[] DCTMatrix, ref int[] CMatrix, ref int bitofs, ref int totalBits, ref byte[] codeBytes) { int tempValue = 0; for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { if ( (u != 0 || v != 0) && CMatrix[v+(u*8)] != 0 && DCTMatrix[v+(u*8)] != 0) { if (bitofs < totalBits) { tempValue = DCTMatrix[v + (u * 8)]; int bytePos = (bitofs) >> 3; int bitPos = (bitofs) % 8; byte mask = (byte)(1 << bitPos); byte value = (byte)((codeBytes[bytePos] & mask) >> bitPos); // 0 or 1. if (value == 0) { int a = DCTMatrix[v + (u * 8)] & (1 << HIDE_BIT_POS); if (a != 0) DCTMatrix[v + (u * 8)] |= (1 << HIDE_BIT_POS) - 1; DCTMatrix[v + (u * 8)] &= ~(1 << HIDE_BIT_POS); } else if (value == 1) { int a = DCTMatrix[v + (u * 8)] & (1 << HIDE_BIT_POS); if (a == 0) DCTMatrix[v + (u * 8)] &= ~((1 << HIDE_BIT_POS) - 1); DCTMatrix[v + (u * 8)] |= (1 << HIDE_BIT_POS); } if (DCTMatrix[v + (u * 8)] != 0) bitofs++; else DCTMatrix[v + (u * 8)] = tempValue; } } } } } public static void MapToRGBRange(ref int[] data) { for(int i=0;i<data.Length;i++) { data[i] += 128; if(data[i] < 0) data[i] = 0; else if(data[i] > 255) data[i] = 255; } } public static int[] GetRedChannelData(Bitmap b, int sx, int sy) { int[] data = new int[8 * 8]; for (int y = sy; y < (sy + 8); y++) { for (int x = sx; x < (sx + 8); x++) { uint col = (uint)b.GetPixel(x,y).ToArgb(); data[(x - sx) + ((y - sy) * 8)] = (int)((col >> 16) & 0xff) - 128; } } return (data); } public static int[] GetGreenChannelData(Bitmap b, int sx, int sy) { int[] data = new int[8 * 8]; for (int y = sy; y < (sy + 8); y++) { for (int x = sx; x < (sx + 8); x++) { uint col = (uint)b.GetPixel(x, y).ToArgb(); data[(x - sx) + ((y - sy) * 8)] = (int)((col >> 8) & 0xff) - 128; } } return (data); } public static int[] GetBlueChannelData(Bitmap b, int sx, int sy) { int[] data = new int[8 * 8]; for (int y = sy; y < (sy + 8); y++) { for (int x = sx; x < (sx + 8); x++) { uint col = (uint)b.GetPixel(x, y).ToArgb(); data[(x - sx) + ((y - sy) * 8)] = (int)((col >> 0) & 0xff) - 128; } } return (data); } public static int[] Quantize(ref double[] DCTMatrix, ref double[] Q) { int[] DCTMatrixOut = new int[8*8]; for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { DCTMatrixOut[v + (u * 8)] = (int)Math.Round(DCTMatrix[v + (u * 8)] / Q[v + (u * 8)]); } } return(DCTMatrixOut); } public static double[] DeQuantize(ref int[] DCTMatrix, ref double[] Q) { double[] DCTMatrixOut = new double[8*8]; for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { DCTMatrixOut[v + (u * 8)] = (double)DCTMatrix[v + (u * 8)] * Q[v + (u * 8)]; } } return(DCTMatrixOut); } public static double[] DCT(ref int[] data) { double[] DCTMatrix = new double[8 * 8]; for (int v = 0; v < 8; v++) { for (int u = 0; u < 8; u++) { double cu = 1; if (u == 0) cu = (1.0 / Math.Sqrt(2.0)); double cv = 1; if (v == 0) cv = (1.0 / Math.Sqrt(2.0)); double sum = 0.0; for (int y = 0; y < 8; y++) { for (int x = 0; x < 8; x++) { double s = data[x + (y * 8)]; double dctVal = Math.Cos((2 * y + 1) * v * Math.PI / 16) * Math.Cos((2 * x + 1) * u * Math.PI / 16); sum += s * dctVal; } } DCTMatrix[u + (v * 8)] = (0.25 * cu * cv * sum); } } return (DCTMatrix); } public static int[] IDCT(ref double[] DCTMatrix) { int[] Matrix = new int[8 * 8]; for (int y = 0; y < 8; y++) { for (int x = 0; x < 8; x++) { double sum = 0; for (int v = 0; v < 8; v++) { for (int u = 0; u < 8; u++) { double cu = 1; if (u == 0) cu = (1.0 / Math.Sqrt(2.0)); double cv = 1; if (v == 0) cv = (1.0 / Math.Sqrt(2.0)); double idctVal = (cu * cv) / 4.0 * Math.Cos((2 * y + 1) * v * Math.PI / 16) * Math.Cos((2 * x + 1) * u * Math.PI / 16); sum += (DCTMatrix[u + (v * 8)] * idctVal); } } Matrix[x + (y * 8)] = (int)Math.Round(sum); } } return (Matrix); } } public class Decoder { public static string Decode(Bitmap b, int expectedLength) { expectedLength *= Encoder.HIDE_COUNT; uint imgWidth = ((uint)b.Width) & ~((uint)7); // Maximum usable X resolution (divisible by 8). uint imgHeight = ((uint)b.Height) & ~((uint)7); // Maximum usable Y resolution (divisible by 8). // Setup the counters and byte data for the message to decode. byte[] codeBytes = new byte[expectedLength]; byte[] outBytes = new byte[expectedLength / Encoder.HIDE_COUNT]; int bitofs = 0; // Current bit position we've decoded too. int totalBits = (codeBytes.Length * 8); // Total number of bits to decode. for (int y = 0; y < imgHeight; y += 8) { for (int x = 0; x < imgWidth; x += 8) { int[] blueData = ImageKey.Encoder.GetBlueChannelData(b, x, y); double[] blueDCT = ImageKey.Encoder.DCT(ref blueData); int[] blueDCTI = ImageKey.Encoder.Quantize(ref blueDCT, ref Encoder.Q2); int[] blueDCTC = ImageKey.Encoder.Quantize(ref blueDCT, ref Encoder.Q); if (bitofs < totalBits) GetBits(ref blueDCTI, ref blueDCTC, ref bitofs, ref totalBits, ref codeBytes); } } bitofs = 0; for (int i = 0; i < (expectedLength / Encoder.HIDE_COUNT) * 8; i++) { int bytePos = (bitofs) >> 3; int bitPos = (bitofs) % 8; byte mask = (byte)(1 << bitPos); List<int> values = new List<int>(); int zeroCount = 0; int oneCount = 0; for (int j = 0; j < Encoder.HIDE_COUNT; j++) { int val = (codeBytes[bytePos + ((expectedLength / Encoder.HIDE_COUNT) * j)] & mask) >> bitPos; values.Add(val); if (val == 0) zeroCount++; else oneCount++; } if (oneCount >= zeroCount) outBytes[bytePos] |= mask; bitofs++; values.Clear(); } return (System.Text.Encoding.ASCII.GetString(outBytes)); } public static void GetBits(ref int[] DCTMatrix, ref int[] CMatrix, ref int bitofs, ref int totalBits, ref byte[] codeBytes) { for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { if ((u != 0 || v != 0) && CMatrix[v + (u * 8)] != 0 && DCTMatrix[v + (u * 8)] != 0) { if (bitofs < totalBits) { int bytePos = (bitofs) >> 3; int bitPos = (bitofs) % 8; byte mask = (byte)(1 << bitPos); int value = DCTMatrix[v + (u * 8)] & (1 << Encoder.HIDE_BIT_POS); if (value != 0) codeBytes[bytePos] |= mask; bitofs++; } } } } } } } UPDATE: By switching to using a QR Code as the source message and swapping a pair of coefficients in each block instead of bit manipulation I've been able to get the message to survive the transform. However to get the message to come through without corruption I have to adjust both coefficients as well as swap them. For example swapping (3,4) and (4,3) in the DCT matrix and then respectively adding 8 and subtracting 8 as an arbitrary constant seems to work. This survives a re-JPEG'ing of 96 but any form of scaling/cropping destroys the message again. I was hoping that by operating on mid to low frequency values that the message would be preserved even under some light image manipulation.

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  • Matlab wont extract first row & column because of matrix dimensions !

    - by ZaZu
    Hey guys, I am tracking an object that is thrown in air, and this object governs a parabolic pattern. Im tracking the object through a series of 30 images. I managed to exclude all the background and keep the object apparent, then used its centroid to get its coordinates and plot them. Now im supposed to predict where the object is going to fall, so I used polyfit & polyval .. the problem is, matlab says ??? Index exceeds matrix dimensions. Now the centroid creates its own structure with a row and 2 columns. Everytime the object moves in the loop, it updates the first row only .. Here is part of the code : For N=1:30 . . . x=centroid(1,1); % extract first row and column for x y=centroid(1,2); % extract secnd row and column for x plot_xy=plot(x,y) set(plot_xy,'XData',x(1:N),'YData',y(1:N)); fitting=polyfit(x(1:N),y(1:N),2); parabola=plot(x,nan(23,1)); evaluate=polyval(fitting,x); set(parabola,'YData',evaluate) . . end The error message I get is ??? Index exceeds matrix dimensions. It seems that (1:N) is causing the problems .. I honestly do not know why .. But when I remove N, the object is plotted along with its points, but polyfitting wont work, it gives me an error saying : Warning: Polynomial is not unique; degree >= number of data points. > In polyfit at 72 If I made it (1:N-1) or something, it plots more points before it starts giving me the same error (not unique ...) . Any ideas why ?? Thanks alot !!

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  • Silverlight MediaElement issue

    - by George2
    Hello everyone, I am using Silverlight 3.0 + .Net 3.5 + VSTS 2008 + C# to develop a simple video application using MediaElement of Silverlight. I have two videos and I want to play them at the same time (similar to picture in picture effect) -- i.e. a part of the two videos are overlapped when they are playing (the same concept of Z-Order in UI design). I want to play one MediaElement on top of the other MediaElement, and I am wondering how to assign the overlap order (similar to set Z-Order UI element, but I did not find MediaElement has Z-Order property)? thanks in advance, George

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