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  • jQuery - Toggle CSS Background Image Expand/Close

    - by urbanrunic
    I am looking for a way to change the back ground image on toggle as in this questions here: jQuery - Toggle Image Expand/Close My issue is I have this html: <button id="close-menu"></button> <div id="menu-bar"> <div class="wrapper"> <a href="http://www.website.com" target="_blank"> <img src="image.png" alt=""> </a> <div class="options"> <h2>eBlast Tools</h2> <ul> <li class="toggle-images">Images are <span>enabled</span>. Click to disable.</li> <li class="download-zip"><a href="download.zip">Download ZIP File</a></li> </ul> </div> </div> </div> and this is my current jquery: $('#close-menu').click(function() { $('#menu-bar').slideToggle(400); return false; }); and this is the css: #close-menu { background: url(../img/minus-button.png); background-position: top left; width: 25px; height: 25px; position: absolute; top: 10px; right: 20px; z-index: 100; border: none; } #close-menu:hover { background: url(../img/minus-button.png); background-position: bottom left; }

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  • How can I overlay a watermark on an already resampled image in PHP (using GD) ?

    - by Rick
    Here's my current code: define('IMG_WIDTH', (isset ($_GET['width'])) ? (int) $_GET['width'] : 99); define('IMG_HEIGHT', (isset ($_GET['height'])) ? (int) $_GET['height'] : 75); $image = imagecreatefromjpeg($_GET['image']); $origWidth = imagesx($image); $origHeight = imagesy($image); $croppedThumb = imagecreatetruecolor(IMG_WIDTH, IMG_HEIGHT); if ($origWidth > $origHeight) { $leftOffset = ($origWidth - $origHeight) / 2; imagecopyresampled($croppedThumb, $image, 0, 0, $leftOffset, 0, IMG_WIDTH, IMG_HEIGHT, $origHeight, $origHeight); } else { $topOffset = ($origHeight - $origWidth) / 2; imagecopyresampled($croppedThumb, $image, 0, 0, 0, $topOffset, IMG_WIDTH, IMG_HEIGHT, $origWidth, $origWidth); } It basically takes an image and re-sizes it to create a thumbnail. It works quite nicely. What I would like to do now is add a watermark to the bottom right corner. I've seen the imagecopymerge function used for this... However, that doesn't seem to allow me to supply a resampled image as the source. How can I take my already modified image and add a watermark? :/ I've thought of saving the image to /tmp and then unlink()'ing it once I've added the watermark but that seems like a bit of a mess...

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  • Image Gurus: Optimize my Python PNG transparency function

    - by ozone
    I need to replace all the white(ish) pixels in a PNG image with alpha transparency. I'm using Python in AppEngine and so do not have access to libraries like PIL, imagemagick etc. AppEngine does have an image library, but is pitched mainly at image resizing. I found the excellent little pyPNG module and managed to knock up a little function that does what I need: make_transparent.py pseudo-code for the main loop would be something like: for each pixel: if pixel looks "quite white": set pixel values to transparent otherwise: keep existing pixel values and (assuming 8bit values) "quite white" would be: where each r,g,b value is greater than "240" AND each r,g,b value is within "20" of each other This is the first time I've worked with raw pixel data in this way, and although works, it also performs extremely poorly. It seems like there must be a more efficient way of processing the data without iterating over each pixel in this manner? (Matrices?) I was hoping someone with more experience in dealing with these things might be able to point out some of my more obvious mistakes/improvements in my algorithm. Thanks!

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  • How To Create A Link For "save Image As" To Download an Image In Rails

    - by Kuya
    I want to make a link download like this http://idwallpaper.com/download.php?image_id=1517 I have tried on other tutorial like this <script> function SaveFile(fname){ img.document.execCommand('saveas', null ,fname) } </script> <iframe id="img" src="myimage.jpg" width="(image width + 20)px" height="(image height + 25)px" scrolling="no" frameborder="0px"></iframe> <button onclick="SaveFile('myimage.jpg');">save as</button> Does not work in FireFox though.....

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  • Android How do you save an image with your own unique Image Name?

    - by Usmaan
    This sounds like a issue a beginner like me would only have...this is my code... private void saveAvatar(Bitmap avatar) { String strAvatarFilename = Id + ".jpg"; try { avatar.compress(CompressFormat.JPEG, 100, openFileOutput(strAvatarFilename, MODE_PRIVATE)); } catch (Exception e) { Log.e(DEBUG_TAG, "Avatar compression and save failed.", e); } Uri imageUriToSaveCameraImageTo = Uri.fromFile(new File(PhotoActivity.this.getFilesDir(), strAvatarFilename)); Editor editor = Preferences.edit(); editor.putString(PREFERENCES_AVATAR, imageUriToSaveCameraImageTo.getPath()); editor.commit(); ImageButton avatarButton = (ImageButton) findViewById(R.id.ImageButton_Avatar); String strAvatarUri = Preferences.getString(PREFERENCES_AVATAR, ""); Uri imageUri = Uri.parse(strAvatarUri); avatarButton.setImageURI(null); avatarButton.setImageURI(imageUri); } This does save the image but when i go to look at the image on the sd card ti is called imag001 etc not the ID i am labelling it. How do i save the image with a name i want to call it? regards

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  • Image classification: recognizing various features of many buildings from images

    - by el chief
    so, let's say i have the long/lat or address of many buildings can get satellite images, "street view", and perhaps 3d/perspective views of buildings. want to find: height, number of floors, floor area (max building footprint) of the building. about 200k buildings. Is there a library for recognizing buildings from satellite shots or pictures? Kind of like face detection I suppose. Any other suggestions? Thanks!

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  • add/delete image ID to/from textbox when image clicked

    - by Huseyin
    I am working on a simple news module. There is a form where user adds multiple image IDs to one textbox then submits it. To improve the usability, I listed all the images they can add (ID numbers displayed next to it) on one side. However, this still is little bit confusing. I want image IDs added/deleted to the textbox when user clicks on the images. Spare me codes, methods, ideas, examples... I will take anything.

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  • Post valuse and upload Image to php server in android

    - by lawat
    I am trying to upload image from android phone to php server with additional values,the method is post my php file look like this if($_POST['val1']){ if($_POST['val2']){ if($_FILE['image']){ ...... } } }else{ echo "Value not found"; } I am doing is URL url=new URL("http://www/......../myfile.php"); HttpURLConnection con=(HttpURLConnection) url.openConnection(); con.setDoInput(true); con.setDoOutput(true); con.setUseCaches(false); con.setRequestMethod("POST");//Enable http POST con.setRequestProperty("Connection", "Keep-Alive"); con.setRequestProperty("Content-Type", "multipart/form-data;boundary="+"****"); connection.setRequestProperty("uploaded_file", imagefilePath); DataOutputStream ostream = new DataOutputStream( con.getOutputStream()); String res=("Content-Disposition: form-data; name=\"val1\""+val1+"****"+ "Content-Disposition: form-data; name=\"val2\""+val2+"****" "Content-Disposition: form-data; name=\"image\";filename=\"" + imagefilePath +"\""+"****"); outputStream.writeBytes(res); my actual problem is values are not posting so first if condition get false and else section is executed that is it give value not found please help me

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  • Image is not displaying in email template on 2nd time forward

    - by Don
    Good day Friends, I've a mass mailing program with simple mail templates (HTML and few Images). I've a problem with image display. My clients are not getting images in the mail. Sometimes they get a mail with all the images, But if they forward the same email to someone else, they can’t get the images in forwarded mail. I really don’t know what’s happening with the approach., most of the cases the 2nd time forwarded mail is not showing the images properly. For example, consider I send a mail to client A, Here, Client A will get a mail with Images. Further, If Client A forward the same message to Person B then Person B is not getting Images in the Forwarded email. I’m using the following Approach to Embed an image in the mail template: StringBuilder sb = new StringBuilder(" <some html content> <img src=\"cid:main.png\" alt=\"\" border=\"0\" usemap=\"#Map\"> </html content ends here>"); Attachment imgMain = new Attachment(Server.MapPath("main.png")); imgMain.ContentId = "main.png"; MailMessageObject.Attachments.Add(imgMain); Instead of attachment, I tried bypassing the Image path from server directly. Something like as follows: StringBuilder sb = new StringBuilder(" <some html content> <img src=\"www.mydomain.com/images/main.png\" alt=\"\" border=\"0\" usemap=\"#Map\"> </html content ends here>"); But, result is same, Please help to resolve this problem

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  • Create a simple automatic image switcher using jQuery

    - by Kim Andersen
    Hi all. I need to create a very simple image switcher that changes my images automatically. I have the following code: <div class="imgCarousel"> <div class="imgC1 left"><img src="/media/1614/1_1.jpg" alt="img1" /></div> <div class="imgC2 left"><img src="/media/1615/2_1.jpg" alt="img2" /></div> <div class="imgC3 left"><img src="/media/1616/3_1.gif" alt="img3" /></div> <div class="imgC4 left"><img src="/media/1617/4_1.jpg" alt="img4" /></div> <div class="imgC5 left"><img src="/media/1618/5_1.jpg" alt="img5a" /></div> <div class="imgC6 left"><img src="/media/1620/6_1.jpg" alt="img6a" /></div> <div class="imgC7 left"><img src="/media/1622/7.jpg" alt="img7" /></div> </div> Two of the above images should be switched automatically after a certain amount of time (every 3-4 sec.). This means that after 4 seconds, I'd like to change the image called /media/1618/5_1.jpg with another image. And after another 4 seconds, I'd switch back again. The same shold be made for one of my other images. How can I acomplish this with some jQuery?

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  • display text when image on-click/hide text when different image click

    - by Jonah1289
    Hi I have created the following effects on the images seen here http://techavid.com/design/test3.html . You see when you hover and then click on each image, they go from grey to color. When you click on one - the others go grey and the one clicked remains color. That's cool, but now I need the text 1st: Sun for example to display and hide along with its graphic button. The word "Sun," is a link that needs to link out to a URL so it has to be separated from the image effect code. What jquery or javascript code do I need to do this? thanks, jonah p.s. How do i properly post the code I have now. I tried to paste code in "enter code here," but received errors - thnx

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  • Global image threshold in Matlab

    - by pascal_ghost
    When you use graythresh in Matlab it obtains a value that is a normalized between 0 to 1, so when you use a threshold for something else such as imextendedmax or im2bw how would you use graythresh? I guess you have to probably multiply it by something but what?

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  • Shrinking image by 57% and centering inside css structure

    - by Johua
    Hy, i'm really stuck. I'll go step by step and hope to make it short. This is the html structure: <li class="FAVwithimage"> <a href=""> <img src="pics/Joshua.png"> <span class="name">Joshua</span> <span class="comment">Developer</span> <span class="arrow"></span> </a> </li> Before i paste the css classes, some info about the exact goal to accomplish: Resize the picture (img) by 57%. If it cannot be done with css, then jquery/javascript solution. For example: Original pic is 240x240px, i need to resize it by 57%. That means that a pic of 400x400 would be bigger after resizing. After resizing, the picture needs to be centered vertical&horizontal inside a: 68x90 boundaries. So you have an LI element, wich has an A element, and inside A we have IMG, IMG is resized by 57% and centered where the maximum width can be of course 68px and maximum height 90px. No for that to work i was adding a SPAN element arround the IMG. This is what i was thinking: <li class="FAVwithimage"> <a href=""> <span class="picHolder"><img src="pics/Joshua.png"></span> <span class="name">Joshua</span> <span class="comment">Developer</span> <span class="arrow"></span> </a> </li> Then i would give the span element: display:block and w=68px, h=90px. But unforunatelly that didn't work. I know it's a long post but i'v did my best to describe it very simple. Beneath are the css classes and a picture to see what i need. li.FAVwithimage { height: 90px!important; } li.FAVwithimage a, li.FAVwithimage:hover a { height: 81px!important; } That's it what's relevant. I have not included the classes for: name,comment,arrow And now the classes that are incomplete and refer to IMG. li.FAVwithimage a span.picHolder{ /*put the picHolder to the beginning of the LI element*/ position: absolute; left: 0; top: 0; width: 68px; height: 90px; diplay:block; border:1px solid #F00; } Border is used just temporary to show the actuall picHolder. It is now on the beginning of LI, width and height is set. li.FAVwithimage span.picHolder img { max-width:68px!important; max-height:90px!important; } This is the class wich should shrink the pic by 57% and center inside picHolder Here I have a drawing describing what i need:

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  • Panning Image Using Javascript in ASP.Net Page Overflows Div

    - by Bob Mc
    I have an ASP.Net page that contains a <div> with an <img> tag within. The image is large so the <div> is set with a size of 500x500 pixels with overflow set to scroll. I'm attempting to add image panning using a click and drag on the image. However, every time I begin dragging the image escapes the boundary of the element and consumes the entire page. Here is example code that illustrates the problem: <%@ Page Language="VB" AutoEventWireup="false" CodeFile="Default.aspx.vb" Inherits="_Default" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <div> <div id="divInnerDiv" style="overflow:scroll; width:500px; height:500px; cursor:move;"> <img id="imgTheImage" src="Page0001.jpg" border="0" /> </div> <script type="text/javascript"> document.onmousemove = mouseMove; document.onmouseup = mouseUp; var dragObject = null; var mouseOffset = null; function mouseCoords(ev){ if(ev.pageX || ev.pageY){ return {x:ev.pageX, y:ev.pageY}; } return { x:ev.clientX + document.body.scrollLeft - document.body.clientLeft, y:ev.clientY + document.body.scrollTop - document.body.clientTop }; } function getMouseOffset(target, ev){ ev = ev || window.event; var docPos = getPosition(target); var mousePos = mouseCoords(ev); return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y}; } function getPosition(e){ var left = 0; var top = 0; while (e.offsetParent){ left += e.offsetLeft; top += e.offsetTop; e = e.offsetParent; } left += e.offsetLeft; top += e.offsetTop; return {x:left, y:top}; } function mouseMove(ev) { ev = ev || window.event; var mousePos = mouseCoords(ev); if(dragObject){ dragObject.style.position = 'absolute'; dragObject.style.top = mousePos.y - mouseOffset.y; dragObject.style.left = mousePos.x - mouseOffset.x; return false; } } function mouseUp(){ dragObject = null; } function makeDraggable(item){ if(!item) return; item.onmousedown = function(ev){ dragObject = this; mouseOffset = getMouseOffset(this, ev); return false; } } makeDraggable(document.getElementById("imgTheImage")); </script> </div> </form> </body> </html> Also note that this HTML works fine in a non-ASP.Net page. Is there something in the ASP.Net Javascript that is causing this issue? Does anyone have a suggestion for panning a JPEG within a <div> block that will work in ASP.Net? I have tried using the jQueryUI library but the result is the same.

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  • 3 divs as background

    - by woody993
    I've been working on this for a couple of hours and can't seem to wrap my head around it. I have three images, below, and I would like the text content to sit on top of these, but how do I do it? The middle image is the image that would need to repeat as the container div expands. Top: Middle repeating: Bottom:

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  • Word to GIMP pasted image too small

    - by Marcelo Cantos
    I paste an image from Microsoft Word 2010 into GIMP 2.6.10 using Edit ? Paste as ? New Image, but the pasted image is less than half-size (1280×800 down to 553×347). Pasting into an existing blank 1280×800 image makes no difference. On the other hand, pasting exactly the same clipboard entry into Windows Paint works beautifully, producing a razor-sharp 1280×800 image, and furthermore, pressing Ctrl+C in Paint, then going to Gimp and pressing Shift+Ctrl+V in Gimp produces the correct full-size image in Gimp too. Why does pasting an image directly from Word to Gimp reduce the image size? How can I make it paste the correct image size without having to go via Paint? UPDATE: I just noticed that cutting the image from Word and pasting back into the same document also loses definition. Paint must be magical.

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  • Using Image Source with big images in WPF

    - by xyzzer
    I am working on an application that allows users to manipulate multiple images by using ItemsControl. I started running some tests and found that the app has problems displaying some big images - ie. it did not work with the high resolution (21600x10800), 20MB images from http://earthobservatory.nasa.gov/Features/BlueMarble/BlueMarble_monthlies.php, though it displays the 6200x6200, 60MB Hubble telescope image from http://zebu.uoregon.edu/hudf/hudf.jpg just fine. The original solution just specified an Image control with a Source property pointing at a file on a disk (through a binding). With the Blue Marble file - the image would just not show up. Now this could be just a bug hidden somewhere deep in the funky MVVM + XAML implementation - the visual tree displayed by Snoop goes like: Window/Border/AdornerDecorator/ContentPresenter/Grid/Canvas/UserControl/Border/ContentPresenter/Grid/Grid/Grid/Grid/Border/Grid/ContentPresenter/UserControl/UserControl/Border/ContentPresenter/Grid/Grid/Grid/Grid/Viewbox/ContainerVisual/UserControl/Border/ContentPresenter/Grid/Grid/ItemsControl/Border/ItemsPresenter/Canvas/ContentPresenter/Grid/Grid/ContentPresenter/Image... Now debug this! WPF can be crazy like that... Anyway, it turned out that if I create a simple WPF application - the images load just fine. I tried finding out the root cause, but I don't want to spend weeks on it. I figured the right thing to do might be to use a converter to scale the images down - this is what I have done: ImagePath = @"F:\Astronomical\world.200402.3x21600x10800.jpg"; TargetWidth = 2800; TargetHeight = 1866; and <Image> <Image.Source> <MultiBinding Converter="{StaticResource imageResizingConverter}"> <MultiBinding.Bindings> <Binding Path="ImagePath"/> <Binding RelativeSource="{RelativeSource Self}" /> <Binding Path="TargetWidth"/> <Binding Path="TargetHeight"/> </MultiBinding.Bindings> </MultiBinding> </Image.Source> </Image> and public class ImageResizingConverter : MarkupExtension, IMultiValueConverter { public Image TargetImage { get; set; } public string SourcePath { get; set; } public int DecodeWidth { get; set; } public int DecodeHeight { get; set; } public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture) { this.SourcePath = values[0].ToString(); this.TargetImage = (Image)values[1]; this.DecodeWidth = (int)values[2]; this.DecodeHeight = (int)values[3]; return DecodeImage(); } private BitmapImage DecodeImage() { BitmapImage bi = new BitmapImage(); bi.BeginInit(); bi.DecodePixelWidth = (int)DecodeWidth; bi.DecodePixelHeight = (int)DecodeHeight; bi.UriSource = new Uri(SourcePath); bi.EndInit(); return bi; } public object[] ConvertBack(object value, Type[] targetTypes, object parameter, CultureInfo culture) { throw new Exception("The method or operation is not implemented."); } public override object ProvideValue(IServiceProvider serviceProvider) { return this; } } Now this works fine, except for one "little" problem. When you just specify a file path in Image.Source - the application actually uses less memory and works faster than if you use BitmapImage.DecodePixelWidth. Plus with Image.Source if you have multiple Image controls that point to the same image - they only use as much memory as if only one image was loaded. With the BitmapImage.DecodePixelWidth solution - each additional Image control uses more memory and each of them uses more than when just specifying Image.Source. Perhaps WPF somehow caches these images in compressed form while if you specify the decoded dimensions - it feels like you get an uncompressed image in memory, plus it takes 6 times the time (perhaps without it the scaling is done on the GPU?), plus it feels like the original high resolution image also gets loaded and takes up space. If I just scale the image down, save it to a temporary file and then use Image.Source to point at the file - it will probably work, but it will be pretty slow and it will require handling cleanup of the temporary file. If I could detect an image that does not get loaded properly - maybe I could only scale it down if I need to, but Image.ImageFailed never gets triggered. Maybe it has something to do with the video memory and this app just using more of it with the deep visual tree, opacity masks etc. Actual question: How can I load big images as quickly as Image.Source option does it, without using more memory for additional copies and additional memory for the scaled down image if I only need them at a certain resolution lower than original? Also, I don't want to keep them in memory if no Image control is using them anymore.

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  • WPF Button Image only showing in last control

    - by Ryan
    Hello All! I am fairly new to WPF and am probably missing something simple here. If I have 3 controls, only the last control will show the OriginalImage that I specify. Any help would be most appreciated. Thanks Ryan Main Window <Grid> <Grid.RowDefinitions> <RowDefinition Height="200*"/> <RowDefinition Height="60" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="85" /> <ColumnDefinition Width="85" /> <ColumnDefinition Width="85" /> <ColumnDefinition Width="85" /> <ColumnDefinition Width="300" /> </Grid.ColumnDefinitions> <Grid Grid.Row="1"> <but:ListButton OriginalImage="/CustomItemsPanel;component/ListBox/Images/add.png" DisableImage="/CustomItemsPanel;component/ListBox/Images/addunselect.png" /> </Grid > <Grid Grid.Row="1" Grid.Column="1" > <but:ListButton OriginalImage="/CustomItemsPanel;component/ListBox/Images/add.png" DisableImage="/CustomItemsPanel;component/ListBox/Images/addunselect.png" /> </Grid > <Grid Grid.Row="1" Grid.Column="2" > <but:ListButton OriginalImage="/CustomItemsPanel;component/ListBox/Images/add.png" DisableImage="/CustomItemsPanel;component/ListBox/Images/addunselect.png" /> </Grid> </Grid> Control XAML <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:CustomItemsPanel.ListButton"> <LinearGradientBrush x:Key="ButtonBackground" EndPoint="0.5,1" StartPoint="0.5,0"> <LinearGradientBrush.GradientStops> <GradientStop Color="#FF0E3D70"/> <GradientStop Color="#FF001832" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> <LinearGradientBrush x:Key="ButtonBackgroundMouseOver" EndPoint="0.5,1" StartPoint="0.5,0"> <LinearGradientBrush.GradientStops> <GradientStop Color="#FF1E62A1" /> <GradientStop Color="#FF0A3C6D" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> <LinearGradientBrush x:Key="ButtonBackgroundSelected" EndPoint="0.5,1" StartPoint="0.5,0"> <LinearGradientBrush.GradientStops> <GradientStop Color="Red" /> <GradientStop Color="#FF0A2A4C" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> <Style x:Key="Toggle" TargetType="{x:Type Button}"> <Setter Property="Content"> <Setter.Value> <Image> <Image.Style> <Style TargetType="{x:Type Image}"> <Setter Property="Source" Value="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type local:ListButton}}, Path=OriginalImage}"/> <Style.Triggers> <Trigger Property="IsEnabled" Value="False"> <Setter Property="Source" Value="{Binding Path=DisableImage, RelativeSource={RelativeSource TemplatedParent}}"/> </Trigger> </Style.Triggers> </Style> </Image.Style> </Image> </Setter.Value> </Setter> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Button}"> <Grid Cursor="Hand"> <Border Name="back" Margin="0,1,0,0" Background="{StaticResource ButtonBackground}"> <ContentPresenter VerticalAlignment="Center" HorizontalAlignment="Center" x:Name="content" /> </Border> <Border BorderThickness="1" BorderBrush="#FF004F92"> <Border BorderThickness="0,0,1,0" BorderBrush="#FF101D29" /> </Border> </Grid> <ControlTemplate.Triggers> <Trigger Property="IsMouseOver" Value="True" > <Setter TargetName="back" Property="Background" Value="{StaticResource ButtonBackgroundMouseOver}"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style TargetType="{x:Type local:ListButton}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:ListButton}"> <Button Style="{StaticResource Toggle}" /> </ControlTemplate> </Setter.Value> </Setter> </Style> </ResourceDictionary> Control Code Behind public class ListButton : Control { public static readonly DependencyProperty MouseOverImageProperty; public static readonly DependencyProperty OriginalImageProperty; public static readonly DependencyProperty DisableImageProperty; static ListButton() { DefaultStyleKeyProperty.OverrideMetadata(typeof(ListButton), new FrameworkPropertyMetadata(typeof(ListButton))); MouseOverImageProperty = DependencyProperty.Register("MouseOverImage", typeof(ImageSource), typeof(ListButton), new UIPropertyMetadata(null)); OriginalImageProperty = DependencyProperty.Register("OriginalImage", typeof(ImageSource), typeof(ListButton), new UIPropertyMetadata(null)); DisableImageProperty = DependencyProperty.Register("DisableImage", typeof(ImageSource), typeof(ListButton), new UIPropertyMetadata(null)); } public ImageSource MouseOverImage { get { return (ImageSource)GetValue(MouseOverImageProperty); } set { SetValue(MouseOverImageProperty, value); } } public ImageSource OriginalImage { get { return (ImageSource)GetValue(OriginalImageProperty); } set { SetValue(OriginalImageProperty, value); } } public ImageSource DisableImage { get { return (ImageSource)GetValue(DisableImageProperty); } set { SetValue(DisableImageProperty, value); } } }

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  • Lazy Processing of Streams

    - by Giorgio
    I have the following problem scenario: I have a text file and I have to read it and split it into lines. Some lines might need to be dropped (according to criteria that are not fixed). The lines that are not dropped must be parsed into some predefined records. Records that are not valid must be dropped. Duplicate records may exist and, in such a case, they are consecutive. If duplicate / multiple records exist, only one item should be kept. The remaining records should be grouped according to the value contained in one field; all records belonging to the same group appear one after another (e.g. AAAABBBBCCDEEEFF and so on). The records of each group should be numbered (1, 2, 3, 4, ...). For each group the numbering starts from 1. The records must then be saved somewhere / consumed in the same order as they were produced. I have to implement this in Java or C++. My first idea was to define functions / methods like: One method to get all the lines from the file. One method to filter out the unwanted lines. One method to parse the filtered lines into valid records. One method to remove duplicate records. One method to group records and number them. The problem is that the data I am going to read can be too big and might not fit into main memory: so I cannot just construct all these lists and apply my functions one after the other. On the other hand, I think I do not need to fit all the data in main memory at once because once a record has been consumed all its underlying data (basically the lines of text between the previous record and the current record, and the record itself) can be disposed of. With the little knowledge I have of Haskell I have immediately thought about some kind of lazy evaluation, in which instead of applying functions to lists that have been completely computed, I have different streams of data that are built on top of each other and, at each moment, only the needed portion of each stream is materialized in main memory. But I have to implement this in Java or C++. So my question is which design pattern or other technique can allow me to implement this lazy processing of streams in one of these languages.

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  • How to change UINavigationBar background image - iphone sdk ?

    - by tester
    first of all, i read all "changing uinavigationbar color & backgound image", but i couldnt get over my problem. i have a tabbar app with 4 tabs. each tab has navigationcontroller. (i arranged all the objects in mainwindow.xib file in IB) in thew first tab, i wanna display 1.jpg on navigationbars background image in first view. when the use taps the tableviews row, how can i display "2.jpg" on navigationbar for second view? i also wanna display different images for each tabs. how can i solve it? thanx for all.

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • apt-get is broken

    - by Amol Shinde
    I Cannot install any package in the server, As I am newbie in Server. In Morning I found that some, I am not able to install any package from command line in the server,Now every package is now manually downloaded packages and then installed in the server. Can any one Please tell me what is the issue and how could it be resolved. OS:- Ubuntu 10.04.4 LTS \n \l (64 Bit) Below is the error: iam@ubuntu$ sudo apt-get install pidgin Reading package lists... Done Building dependency tree Reading state information... Done pidgin is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 102 not upgraded. 32 not fully installed or removed. After this operation, 0B of additional disk space will be used. Traceback (most recent call last): File "/usr/bin/apt-listchanges", line 33, in <module> from ALChacks import * File "/usr/share/apt-listchanges/ALChacks.py", line 32, in <module> sys.stderr.write(_("Can't set locale; make sure $LC_* and $LANG are correct!\n")) NameError: name '_' is not defined perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LC_CTYPE = "UTF-8", LANG = "en_IN" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory Setting up shared-mime-info (0.71-1ubuntu2) ... /var/lib/dpkg/info/shared-mime-info.postinst: line 13: 21935 Segmentation fault update-mime-database.real /usr/share/mime dpkg: error processing shared-mime-info (--configure): subprocess installed post-installation script returned error exit status 139 dpkg: dependency problems prevent configuration of libgtk2.0-0: libgtk2.0-0 depends on shared-mime-info; however: Package shared-mime-info is not configured yet. dpkg: error processing libgtk2.0-0 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of chromium-browser: chromium-browser depends on libgtk2.0-0 (>= 2.20.0); however: Package libgtk2.0-0 is not configured yet. dpkg: error processing chromium-browser (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of chromium-codecs-ffmpeg: chromium-codecs-ffmpeg depends on chromium-browser (>= 4.0.203.0~); however: Package chromium-browser is not configured yet. dpkg: error processing chromium-codecs-ffmpeg (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of chromium-browser-l10n: chromium-browser-l10n depends on chromium-browser (= 18.0.1025.151~r130497-0ubuntu0.10.04.No apport report written because the error message indicates its a followup error from a previous failure. No apport report written because the error message indicates its a followup error from a previous failure. No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already 1); however: Package chromium-browser is not configured yet. dpkg: error processing chromium-browser-l10n (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libevdocument2: libevdocument2 depends on libgtk2.0-0 (>= 2.14.0); however: Package libgtk2.0-0 is not configured yet. dpkg: error processing libevdocument2 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libevview2: libevview2 depends on libevdocument2 (>= 2.29.5); however: Package libevdocument2 is not configured yet. libevview2 depends on libgtk2.0-0 (>= 2.20.0); however: Package libgtk2.0-0 is not configured yet. dpkg: error processing libevview2 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of evince: evince depends on libevdocument2 (>= 2.29.5); however: Package libevdocument2 is not configured yet. evince depends on libevview2 (>= 2.29.No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already 5); however: Package libevview2 is not configured yet. evince depends on libgtk2.0-0 (>= 2.16.0); however: Package libgtk2.0-0 is not configured yet. evince depends on shared-mime-info; however: Package shared-mime-info is not configured yet. dpkg: error processing evince (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of firefox: firefox depends on libgtk2.0-0 (>= 2.20.0); however: Package libgtk2.0-0 is not configured yet. dpkg: error processing firefox (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of gcalctool: gcalctool depends on libgtk2.0-0 (>= 2.18.0); however: Package libgtk2.0-0 is not configured yet. dpkg: error processing gcalctool (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libgdict-1.0-6: libgdict-1.0-6 depends on libgtk2.0-0 (>= 2.18.0); however: Package libgtk2.0-0 is not configured yet. dpkg: error processing libgdict-1.0-6 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of gnome-utils: gnome-utils depends on libgdict-1.0-6 (>= 2.23.90); however: Package libgdict-1.0-6 is not configured yet. gnome-utils depends on libgtk2.0-0 (>= 2.18.0); however: Package libgtk2.0-0 is not configured yet. dpkg: error processing gnome-utils (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of gtk2-engines-pixbuf: gtk2-engines-pixbuf depends on gtk2.0-binver-2.10.0; however: Package gtk2.0-binver-2.10.0 is not installed. Package libgtk2.0-0 which provides gtk2.0-binver-2.10.0 is not configured yet. gtk2-engines-pixbuf depends on libgtk2.0-0 (= 2.20.1-0ubuntu2.1); however: Package libgtk2.0-0 is not configured yet. dpkg: error processing gtk2-engines-pixbuf (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libedataserverui1.2-8: libedataserverui1.2-8 depends on libgtk2.0-0 (>= 2.14.0); however: Package libgtk2.0-0 is not configured yet. dpkg: error processing libedataserverui1.2-8 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libgail18: libgail18 depends on libgtk2.0-0 (= 2.20.1-0ubuntu2.1); however: Package libgtk2.0-0 is not configured yet. dpkg: error processing libgail18 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libgtk2.0-bin: libgtk2.0-bin depends on libgtk2.0-0 (>= 2.20.1-0ubuntu2.1); however: Package libgtk2.0-0 is not configured yet. dpkg: error processing libgtk2.0-bin (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libgtk2.0-dev: libgtk2.0-dev depends on libgtk2.0-0 (= 2.20.1-0ubuntu2.1); however: Package libgtk2.0-0 is not configured yet. dpkg: error processing libgtk2.0-dev (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libnotify-dev: libnotify-dev depends on libgtk2.0-dev (>= 2.10); however: Package libgtk2.0-dev is not configured yet. dpkg: error processing libnotify-dev (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of network-manager-gnome: network-manager-gnome depends on libgtk2.0-0 (>= 2.16.0); however: Package libgtk2.0-0 is not configured yet. dpkg: error processing network-manager-gnome (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of openoffice.org-core: openoffice.org-core depends on libgtk2.0-0 (>= 2.10); however: Package libgtk2.0-0 is not configured yet. dpkg: error processing openoffice.org-core (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of openoffice.org-draw: openoffice.org-draw depends on openoffice.org-core (= 1:3.2.0-7ubuntu4.4); however: Package openoffice.org-core is not configured yet. dpkg: error processing openoffice.org-draw (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of openoffice.org-impress: openoffice.org-impress depends on openoffice.org-core (= 1:3.2.0-7ubuntu4.4); however: Package openoffice.org-core is not configured yet. openoffice.org-impress depends on openoffice.org-draw (= 1:3.2.0-7ubuntu4.4); however: Package openoffice.org-draw is not configured yet. dpkg: error processing openoffice.org-impress (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of pidgin: pidgin depends on libgtk2.0-0 (>= 2.18.0); however: Package libgtk2.0-0 is not configured yet. dpkg: error processing pidgin (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already Setting up update-manager (1:0.134.12.1) ... locale: Cannot set LC_CTYPE to default locale: No such file or directory dpkg: error processing update-manager (--configure): subprocess installed post-installation script returned error exit status 245 No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of update-notifier: update-notifier depends on libgtk2.0-0 (>= 2.14.0); however: Package libgtk2.0-0 is not configured yet. update-notifier depends on update-manager; however: Package update-manager is not configured yet. dpkg: error processing update-notifier (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of xulrunner-1.9.2: xulrunner-1.9.2 depends on libgtk2.0-0 (>= 2.18.0); however: Package libgtk2.0-0 is not configured yet. dpkg: error processing xulrunner-1.9.2 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of xulrunner-1.9.2-dev: xulrunner-1.9.2-dev depends on xulrunner-1.9.2 (= 1.9.2.28+build1+nobinonly-0ubuntu0.10.04.1); however: Package xulrunner-1.9.2 is not configured yet. xulrunner-1.9.2-dev depends on libnotify-dev; however: Package libnotify-dev is not configured yet. dpkg: error processing xulrunner-1.9.2-dev (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of icedtea6-plugin: icedtea6-plugin depends on xulrunner-1.9.2; however: Package xulrunner-1.9.2 is not configured yet. icedtea6-plugin depends on libgtk2.0-0 (>= 2.8.0); however: Package libgtk2.0-0 is not configured yet. dpkg: error processing icedtea6-plugin (--configure): dependency problems - leaving unconfigured Setting up libgweather-common (2.30.0-0ubuntu1.1) ... No apport report written because MaxReports is reached already locale: Cannot set LC_CTYPE to default locale: No such file or directory dpkg: error processing libgweather-common (--configure): subprocess installed post-installation script returned error exit status 245 No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of libgweather1: libgweather1 depends on libgtk2.0-0 (>= 2.11.0); however: Package libgtk2.0-0 is not configured yet. libgweather1 depends on libgweather-common (>= 2.24.0); however: Package libgweather-common is not configured yet. dpkg: error processing libgweather1 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of openoffice.org-style-galaxy: openoffice.org-style-galaxy depends on openoffice.org-core (>= 1:3.2.0~beta); however: Package openoffice.org-core is not configured yet. No apport report written because MaxReports is reached already dpkg: error processing openoffice.org-style-galaxy (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of openoffice.org-common: openoffice.org-common depends on openoffice.org-style-default | openoffice.org-style; however: Package openoffice.org-style-default is not installed. Package openoffice.org-style-galaxy which provides openoffice.org-style-default is not configured yet. Package openoffice.org-style is not installed. Package openoffice.org-style-galaxy which provides openoffice.org-style is not configured yet. No apport report written because MaxReports is reached already dpkg: error processing openoffice.org-common (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already Errors were encountered while processing: shared-mime-info libgtk2.0-0 chromium-browser chromium-codecs-ffmpeg chromium-browser-l10n libevdocument2 libevview2 evince firefox gcalctool libgdict-1.0-6 gnome-utils gtk2-engines-pixbuf libedataserverui1.2-8 libgail18 libgtk2.0-bin libgtk2.0-dev libnotify-dev network-manager-gnome openoffice.org-core openoffice.org-draw openoffice.org-impress pidgin update-manager update-notifier xulrunner-1.9.2 xulrunner-1.9.2-dev icedtea6-plugin libgweather-common libgweather1 openoffice.org-style-galaxy openoffice.org-common E: Sub-process /usr/bin/dpkg returned an error code (1) While typing command in terminal, command is not auto-completing.

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