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  • windows popup close before display dos . xls

    - by Edgar Trejo
    Good morning! I'm trying to display a document. Xls in a popup window on IE8 but before showing the window closes automatically. Here I show the code javascript: function hacerExportarExcel(){ var url = contextPath + "/exportarCarteraCreditoExcel.do" window.setTimeout("window.open('"+url+"', '_blank', 'width=950,height=500,scrollbars=yes')",1000); } action: try { response.setContentType("application/vnd.ms-excel"); response.setHeader("Content-Disposition", "inline; filename=ConsultaCartera.xls"); consulta.setPdf(response.getOutputStream()); administracionCreditoConsulta.exportarCarteraCreditoExcel(consulta); } catch (Exception e) { logger.logError(e); } finally { response.getOutputStream().flush(); response.getOutputStream().close(); } Can someone please help me! Thanks!

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  • How to correctly and standardly compare floats?

    - by DIMEDROLL
    Every time I start a new project and when I need to compare some float or double variables I write the code like this one: if (fabs(prev.min[i] - cur->min[i]) < 0.000001 && fabs(prev.max[i] - cur->max[i]) < 0.000001) { continue; } Then I want to get rid of these magic variables 0.000001(and 0.00000000001 for double) and fabs, so I write an inline function and some defines: #define FLOAT_TOL 0.000001 So I wonder if there is any standard way of doing this? May be some standard header file? It would be also nice to have float and double limits(min and max values)

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  • Help for CSS Menu Dropdown, FF OK and IE6 Problem

    - by Taruhku
    IE Problem, FF OK. Please help..???? Screen Shoot problem click here This is my CSS dolphincontainer { position:relative; height:56px; color:#E0E0E0; background:#143D55; width:100%; font-family:Tahoma; left: 0px; } dolphinnav {position:absolute;;height:33px;font-size:12px;font-weight:bold;background:#fff url(images/dolphin_bg.gif) repeat-x bottom left;padding:0 0 0 10px;width:975px;} dolphinnav ul {margin:0;padding:0;list-style-type:none;width:auto;float:left;} dolphinnav ul li {display:block;float:left;margin:0 1px;} dolphinnav ul li a {display:block;float:left;color:#001b2c;text-decoration:none;padding:0 0 0 10px;height:33px;} dolphinnav ul li a span {padding:12px 20px 0 0;height:21px;float:left;font-weight:bold;} dolphinnav ul li a:hover {color:#fff;background:transparent url(images/dolphin_bg-OVER.gif) repeat-x bottom left;} dolphinnav ul li a:hover span {display:block;width:auto;cursor:pointer;} dolphinnav ul li a.current,#dolphinnav ul li a.current:hover {color:#fff;background:#00517e url(images/dolphin_left-ON.gif) no-repeat top left;line-height:275%;} dolphinnav ul li a.current span {display:block;padding:0 20px 0 0;width:auto;background:#00517e url(images/dolphin_right-ON.gif) no-repeat top right;height:33px;} .tuckUp { display:block; width:90px; height:30px; overflow:hidden; cursor:pointer; } .pullDown { width:90px; height:56px; } .item a:link, .item a:visited { display:inline; float:left; background:#fff url(images/dolphin_bg.gif) repeat-x top left;padding:0 0 0 10px; text-align:left; color:#444; font-size:11px; font-weight:bold; text-decoration:none; line-height:25px; margin:0 5px 0px 0px; width:80px; } .item a:hover { display:inline; float:left; background:#39c; color:#FFF; text-decoration:none; text-align:left; font-size:11px; font-weight:700; font-weight:bold; line-height:25px; padding:0 0 0 10px; margin:0 5px 0px 0px; width:80px; } HTML: <div id="dolphincontainer"> <div id="dolphinnav"> <ul> <li><a href="index.php"><span>Home</span></a></li> <li><a href="chooseus.php"><span>Why Choose Us</span></a></li> <li><a href="peraturan.php"><span>Rules</span></a></li> <li class="tuckUp" onmousemove="this.className='pullDown'" onmouseout="this.className='tuckUp'"><a href="#"><span>Transaction</span></a> <div class="item"> <a href="drop1.php">Drop Down 1</a><br /> <a href="drop2.php">Drop Down 2</a></a><br /> <a href="drop3.php">Drop Down 3</a><br /> </div> </li> <li><a href="download.php"><span>Download</span></a></li> <li><a href="aboutus.php"><span>About Us</span></a></li> <li><a href="help.php" class="current"><span>Support</span></a></li> <li><a href="promo.php"><span><font color="#FF0000"><blink>PROMO</blink> </font></span></a></li> </ul> </div> </div>

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  • Nhibernate Bind

    - by user329983
    I have two oracle user defined types: Audit_Type – A normal object with two fields a string and a number Audit_Table_Type – A table of audit_types, (an array) I have a stored procedure that takes as a parameter an Audit_Table_Type. List<Audit_Type> table = new List<Audit_Type>(); var query = session.CreateSQLQuery("call Audit_Rows(Audit_Table_Type(:table))") .SetParameterList("table", table, NHibernateUtil.Custom(typeof(AuditTypeUDT))) This is what I did intuativly created the ICompositeType and just set in a list of them in but this gives me nothing close to what I wanted. I couldn’t figure out how to bind to a table at all. I have built the inline sql that would do this for me but it would destroy my shared pool (not using binds). So a General question how do I bind to complex/composite types using Nhibernate?

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  • Jquery Dynamic fancy box

    - by MrThomas
    Loading fancybox from Jquery how can I retrieve the contents of a div ID on a page and not the whole page. This is my code so fare which gets me the whole page: $(function() { $(".style_image a").live('click', function(event) { $(".style_image a").fancybox(); return false; }); }); I have also tried the following with no success: $(function() { $(".style_image a").live('click', function(event) { $(".style_image a" + "#show_style").fancybox(); return false; }); }); I'm not sure how this is done as there is little info on the fancy box docs. I wish this to be done dynamically not inline.

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  • DIV not sizing correctly when elements inside are bigger?

    - by Ben Dauphinee
    Tried removing the overflow hidden, but that does not seem to fix it. Suggestions? Relevent HTML and problem illustration here: http://mgc.selfip.com/bugscreen01.jpg Relevent CSS #nav{padding: 5px 0px; overflow: hidden; background-color: #7af;} ul#nav{white-space: nowrap;} #nav li{display: inline; list-style-type: none;} #nav li a{padding: 5px 10px;} #nav a{font-family: "Adobe Caslon Pro", "Hoefler Text", Georgia, Garamond, Times, serif; font-size: 14pt; font-variant: small-caps;} #nav a:link, #nav a:visited{color: #fff; text-decoration: none;} #nav a:hover, #nav a:focus{color: #fff; background: #91db24;}

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  • How to open form action in Jquery Dialog

    - by user342391
    I have a form: <form style="display: inline;" action="/player.php" method="post"> <input type="hidden" name="recname" value="'.$row['name'].'"> <input type="hidden" name="recordingdesc" value="'.$row['description'].'"> <input type="hidden" name="reclink" value="$_SESSION['customerid'].'-'.$row['timestamp'].'.wav"> <button type="submit" class="tooltip table-button ui-state-default ui-corner-all" title=" rec"><span class="ui-icon ui-icon-volume-on"></span></button> </form> and i want player.php to open in a modal dialog and be able to display the post information how can this be done.

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  • using lazy C++ for stub generation

    - by Abruzzo Forte e Gentile
    Hi all Have you ever used lazy C++? I am trying to create .CPP files out of .H files. In forum I read that it is possible with your tool but I tried touse it and I didn't succeed. Can you help me? I used the option -c with a Test.h file with exactly the following declaration. class TEST_A { public: TEST_A(); ~TEST_A(); void fooA( MyNamespace::String& aName ); }; The only thing I have is a Cpp file with written #define LZZ_INLINE #undef LZZ_INLINE and the .h file modified with before the class #define LZZ_LINE inline class TEST_A { public: TEST_A(); ~TEST_A(); void fooA( MyNamespace::String& aName ); }; #undef LZZ_LINE What I am doing wrong?

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  • Cannot refer to a template name nested in a template parameter

    - by chila
    I have the following code: template <typename Provider> inline void use() { typedef Provider::Data<int> D; } Where I'm basically trying to use a template class member 'Data' of some 'Provider' class, applied to 'int', but I get the following errors: util.cpp:5: error: expected init-declarator before '<' token util.cpp:5: error: expected `,' or `;' before '<' token I'm using GCC 4.3.3 on a Solaris System.

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  • C++: retrieve map values and insert into second map

    - by donalmg
    Hi, I have one map within one header file class: class One { // code typedef map<string, int> MapStrToInt inline MapStrToInt& GetDetails(unsigned long index) { return pData[index]; } // populate pData.... private: MapStrToInt *pData; }; And a second class which implements another map and wants to get the first 10 details from the class One's map. class Two { // code One::MapStrToInt pDataTen; int function1() { for (int i =0; i < 10; i ++) { One::MapStrToInt * pMap = &(One::GetDetails(i)); pDataTen.insert(pair<string, int>(pMap->first,pMap->second)); } } When I compile this, it states that pMap: has no member named 'first' has no member named 'second' Any suggestions? Thanks..

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  • Calling assembly in GCC????

    - by rbr200
    include static inline uint xchg(volatile unsigned int *addr, unsigned int newval) { uint result; asm volatile("lock; xchgl %0, %1" : "+m" (*addr), "=a" (result) : "1" (newval) : "cc"); return result; } Can some one tell me what this code does exactly. I mean I have an idea or the parts of this command. "1" newval is the input, "=a" is to flush out its previous value and update it. "m" is for the memory operation but I am confused about the functionality of this function. What does the "+m" sign do? Does this function do sumthing like m=a; m = newval; return a

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  • Search pattern in string using regex in obj-c

    - by manileo86
    I'm working on a string pattern match algorithm. I use NSRegularExpression for finding the matches. For ex: I've to find all words starting with '#' in a string.. Currently I use the following regex function: static NSRegularExpression *_searchTagRegularExpression; static inline NSRegularExpression * SearchTagRegularExpression() { if (!_searchTagRegularExpression) { _searchTagRegularExpression = [[NSRegularExpression alloc] initWithPattern:@"(?<!\\w)#([\\w\\._-]+)? options:NSRegularExpressionCaseInsensitive error:nil]; } return _searchTagRegularExpression; } and I use it as below: NSRegularExpression *regexp = SearchTagRegularExpression(); [regexp enumerateMatchesInString:searchString options:0 range:stringRange usingBlock:^(NSTextCheckingResult *result, NSMatchingFlags flags, BOOL *stop) { // comes here for every match with range }]; This works properly. But i just want to know if this is the best way. suggest if there's any better alternative...

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  • How to Implement Dynamic Timestamp in Web Page?

    - by Morgan Cheng
    In Facebook and twitter, we can see that there is a timestamp like "23 seconds ago" or "1 hour ago" for each event & tweet. If we leave the page for some time, the timestamp changes accordingly. Since it is possible that user machine doesn't have same system time as server machine, how to make the dynamic timestamp accurate? My idea is: It is always based on server time. When request is sent to server for the web page, timestamp T1 (seconds to 1970/1/1) is rendered into inline javascript variable. The displayed timestamp ("23 seconds ago") is calculated by T1 instead of local time. I'm not sure whether this is how Facebook/Twitter do it. Is there any better idea?

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • hidden style affecting links in table?

    - by Rudiger
    In a table of mine I have the table header, th which have two separate links in each cell. Each of them wrap to a new line which I don't want. If I remove all the style sheets it doesn't fix it. If i disable style sheets in the browser it fixes it but there are no inline styles that would cause the wrapping. If they are non-hyperlinked words they don't wrap. If i use the td tag it doesn't fix it either. There is too much code all over the shop to post but all I want is in a th cell a word with an image next to it with a different hyperlink. Hope that makes sense

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  • Django startup importing causes reverse to happen

    - by nicknack
    This might be an isolated problem, but figured I'd ask in case someone has thoughts on a graceful approach to address it. Here's the setup: -------- views.py -------- from django.http import HttpResponse import shortcuts def mood_dispatcher(request): mood = magic_function_to_guess_my_mood(request) return HttpResponse('Please go to %s' % shortcuts.MOODS.get(mood, somedefault)) ------------ shortcuts.py ------------ MOODS = # expensive load that causes a reverse to happen The issue is that shortcuts.py causes an exception to be thrown when a reverse is attempted before django is done building the urls. However, views.py doesn't yet need to import shortcuts.py (used only when mood_dispatcher is actually called). Obvious initial solutions are: 1) Import shortcuts inline (just not very nice stylistically) 2) Make shortcuts.py build MOODS lazily (just more work) What I ideally would like is to be able to say, at the top of views.py, "import shortcuts except when loading urls"

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  • Setting a preferred item of a many-to-one in Django

    - by Mike DeSimone
    I'm trying to create a Django model that handles the following: An Item can have several Names. One of the Names for an Item is its primary Name, i.e. the Name displayed given an Item. (The model names were changed to protect the innocent.) The models.py I've got looks like: class Item(models.Model): primaryName = models.OneToOneField("Name", verbose_name="Primary Name", related_name="_unused") def __unicode__(self): return self.primaryName.name class Name(models.Model): item = models.ForeignKey(Item) name = models.CharField(max_length=32, unique=True) def __unicode__(self): return self.name class Meta: ordering = [ 'name' ] The admin.py looks like: class NameInline(admin.TabularInline): model = Name class ItemAdmin(admin.ModelAdmin): inlines = [ NameInline ] admin.site.register(Item, ItemAdmin) It looks like the database schema is working fine, but I'm having trouble with the admin, so I'm not sure of anything at this point. My main questions are: How do I explain to the admin that primaryName needs to be one of the Names of the item being edited? Is there a way to automatically set primaryName to the first Name found, if primaryName is not set, since I'm using inline admin for the names?

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  • Li with float in IE6/7. It disappears?

    - by Ricardo H.Bin
    Hi guys. Try test this code in IE 6/7: <html> <head> <title>Title</title> </head> <body> <ul> <li style="float:left">huisashaiuhs iuhuiahsiuhsaiu</li> </ul> </body> </html> Where is the circle of LI? I already do ALL types of workaround, in UL and LI. Nothing, NOTHING works. Do you have any idea? (BTW already tried hasLayout,padding-left,margin-left,display:inline, etc etc etc)

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  • Confused about adding multiple td's to tr using jQuery

    - by Jason
    So I have the following code: <script type="text/javascript"> $(document).ready( function () { $("#txt").click(function () { var $TableRow = $('<tr></tr>'); var $TableData = $('<td></td>'); var $TableData2 = $('<td></td>'); // Works $("#tblControls").append( $TableRow.html( $TableData.text("Test, Hello World3") ) ); </script> <div style="display: inline"> <input type="button" id="txt" value="Add TextBox" style="" /> </div> <br/> <table id="tblControls" width="100%"> </table> But why does this not add two td's to the tr? $("#tblControls").append( $TableRow.html( $TableData.text("Test, Hello World3") + $TableData2.text("Test, Hello World4") ) ); What I get is this: [object Object][object Object]

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  • Dash surrounding text

    - by Brandon Hansen
    Given the above dynamically generated text (meaning that I can't just use an image), I am trying to recreate the design using just html and css selectors. I would like to just use a single h4 with the containing text, but am open to other solutions. I would prefer to not use absolute positioning, but again, if that is the only way, then so be it. I have tried surrounding with span tags, but those are inline elements that don't have an inherent width. The h4 will be nested within a div, though not always of the same class or id. Any ideas or resources to get me started?

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  • Display different xsl:attribute depending on the code

    - by Johann
    Dear All, I have the following xsl code in an xsl document <A target="_blank" style="text-decoration=none"> <xsl:attribute name="href">viewdoc.aspx?doc=<xsl:value-of select="URLFilePath"/>&amp;mode=inline</xsl:attribute> <xsl:attribute name="prefix"><xsl:value-of select="FileName"/>: </xsl:attribute> <IMG src="images/word_small.gif" border="0"/> </A> and in the code-behind I am doing this newItemNode = xmlDocument.CreateElement("URLFilePath") newItemNode.InnerText = correctedPath xmlItemNode.ParentNode.AppendChild(newItemNode) Now that works fine for word documents. However I need a way in code to check the extension of the file, and display the correct Image and xsl:attribute depending on the If statement. So the If statement will be like this:- If correctedPath.ToLower.Contains(".doc") Then //display the word icon and attributes Else //display the excel icon and attributes End If Can you please give me some tips and help on how I can achieve this? Thanks

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  • In ASP.NET, can too many CacheDependency instances affect scalability?

    - by frankadelic
    I am building an ASP.NET application. Within each ASPX page, we are outputting inline snippets of HTML that are pulled from static text files. Similar to the example shown here: http://www.dotnetcurry.com/ShowArticle.aspx?ID=331 As in the article, we store the contents of the files in HttpRuntime.Cache with a CacheDependency pointing to the included file. For each cached file, the operating system needs to monitor a file for changes. Is this going to be a potential scalability problem? Does Windows 2008 have a maximum number of file change monitors?

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  • how to get li width + margin using jquery

    - by From.ME.to.YOU
    hello my code is something like this //css li{display:inline-block} //html #li margin and width are dynamic <ul> <li style='margin:30px;width:100px;'>Pic</li> <li style='margin:40px;width:200px;'>Pic</li> <li style='margin:10px;width:500px;'>Pic</li> <li style='margin:50px;width:300px;'>Pic</li> </ul> how to make a jquery function that will take an li index as an input and it will return the width of all li from the beginning to that index + margins ' left + right ' Examples // something like this myFunction(1); //output 440 (( 30 margin-left [0] + 30 margin-right [0] + 40 margin-left [1] + 40 margin-right [1] + 100 width [0] + 200 width [1] )) myFunction(2); //output 960 (( 30 margin-left [0] + 30 margin-right [0] + 40 margin-left [1] + 40 margin-right [1] + 10 margin-left [2] + 10 margin-right [2] + 100 width [0] + 200 width [1] + 500 width [2] ))

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  • jCarousel Lite - center images horizontally and vertically

    - by carillonator
    I have jCarousel Lite going in Drupal with images of various sizes/aspect ratios. I'm not having much luck trying to center the images vertically and horizontally (i.e. evenly-spaced). The plugin requires that the images be in a <ul><li><img ... /></li></ul>. I've tried display:inline-block, marginTop:50% among other things, most of which just screw up the carousel. The carousel is posted at: http://carillontech.org/drupal/ thanks!!

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