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  • Convert arbitrary length to a value between -1.0 a 1.0?

    - by TheDarkIn1978
    How can I convert a length into a value in the range -1.0 to 1.0? Example: my stage is 440px in length and accepts mouse events. I would like to click in the middle of the stage, and rather than an output of X = 220, I'd like it to be X = 0. Similarly, I'd like the real X = 0 to become X = -1.0 and the real X = 440 to become X = 1.0. I don't have access to the stage, so i can't simply center-register it, which would make this process a lot easier. Also, it's not possible to dynamically change the actual size of my stage, so I'm looking for a formula that will translate the mouse's real X coordinate of the stage to evenly fit within a range from -1 to 1.

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  • Calculate percentage of up votes

    - by MakuraYami
    I have searched this site and Google and even though the idea is pretty simple I can't figure it out. I need to (like seen on YouTube) calculate the % of up-votes based on the amount up-votes and down-votes. I have two vars, $upvotes and $downvotes now i need to calculate $ratio For example $upvotes = 3; $downvotes = 1; The ratio here needs to be 75 (%) If you have $upvotes = 0; $downvotes = 100; It needs to be 0 (%) How do I calculate the percentage (in PHP)?

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  • Separating merged array of arithmetic and geometric series

    - by user1814037
    My friend asked me an interseting question. Given an array of positive integers in increasing order. Seperate them in two series, an arithmetic sequence and geometric sequence. The given array is such that a solution do exist. The union of numbers of the two sequence must be the given array. Both series can have common elements i.e. series need not to be disjoint. The ratio of the geometric series can be fractional. Example: Given series : 2,4,6,8,10,12,25 AP: 2,4,6,8,10,12 GP: 4,10,25 I tried taking few examples but could not reach a general way. Even tried some graph implementation by introducing edges if they follow a particular sequence but could not reach solution.

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  • How do I know when to increase or decrease angle to get a specific angle?

    - by Thomas
    Hi. I am programming a game and I have come to a very hard spot. Basically I have a circle and I have 2 angles on this circle. Angle 1 (A) is a point I want angle 2 (B) to go to. During my game every frame I need to check weither or not to increase or decrease my angle value by a certain amount (speed) to eventually reach the first angle. My question is how do I do this? I tried doing this but I don't seem to be doing it right. bool increase = false; float B = [self radiansToDegrees:tankAngle]; float A = [self radiansToDegrees:tankDestinationAngle]; float newAngle = B; if(B < A) { float C = B - (360 - A); float D = A - B; if(C < D) increase = false; else increase = true; } else if(B A) { float C = B - A; float D = A - (360 - B); if(C < D) increase = false; else increase = true; } if(increase) { newAngle += 1.0; } else { newAngle -= 1.0; } if(newAngle 360.0) { newAngle = 0 + (newAngle - 360.0); } else if(newAngle < 0.0) { newAngle = 360 + newAngle; } if(newAngle == 0) newAngle = 360; newAngle = [self degreesToRadians:newAngle]; [self setTanksProperPositionRotation:newAngle]; The basic effect I am trying to achieve is when the user makes a new point, which would be angle 1, angle 2 would move towards angle 1 choosing the fastest direction. I think I have spent around 4 hours trying to figure this out.

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  • Convert Decimal number into Fraction

    - by alankrita
    I am trying to convert decimal number into its fraction. Decimal numbers will be having a maximum 4 digits after the decimal place. example:- 12.34 = 1234/100 12.3456 = 123456/10000 my code :- #include <stdio.h> int main(void) { double a=12.34; int c=10000; double b=(a-floor(a))*c; int d=(int)floor(a)*c+(int)b; while(1) { if(d%10==0) { d=d/10; c=c/10; } else break; } printf("%d/%d",d,c); return 0; } but I am not getting correct output, Decimal numbers will be of double precision only.Please guide me what I should do.

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  • Distributing players to tables

    - by IVlad
    Consider N = 4k players, k tables and a number of clans such that each member can belong to one clan. A clan can contain at most k players. We want to organize 3 rounds of a game such that, for each table that seats exactly 4 players, no 2 players sitting there are part of the same clan, and, for the later rounds, no 2 players sitting there have sat at the same table before. All players play all rounds. How can we do this efficiently if N can be about ~80 large? I thought of this: for each table T: repeat until 4 players have been seated at T: pick a random player X that is not currently seated anywhere if X has not sat at the same table as anyone currently at T AND X is not from the same clan as anyone currently at T seat X at T break I am not sure if this will always finish or if it can get stuck even if there is a valid assignment. Even if this works, is there a better way to do it?

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  • Complexity of subset product

    - by threenplusone
    I have a set of numbers produced using the following formula with integers 0 < x < a. f(x) = f(x-1)^2 % a For example starting at 2 with a = 649. {2, 4, 16, 256, 636, 169, 5, 25, 649, 576, 137, ...} I am after a subset of these numbers that when multiplied together equals 1 mod N. I believe this problem by itself to be NP-complete (based on similaries to Subset-Sum problem). However starting with any integer (x) gives the same solution pattern. Eg. a = 649 {2, 4, 16, 256, 636, 169, 5, 25, 649, 576, 137, ...} = 16 * 5 * 576 = 1 % 649 {3, 9, 81, 71, 498, 86, 257, 500, 135, 53, 213, ...} = 81 * 257 * 53 = 1 % 649 {4, 16, 256, 636, 169, 5, 25, 649, 576, 137, 597, ...} = 256 * 25 * 137 = 1 % 649 I am wondering if this additional fact makes this problem solvable faster? Or if anyone has run into this problem previously or has any advice?

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  • Is there a transformation matrix that can scale the x and/or y axis logarithmically?

    - by Dave M
    I'm using .net WPF geometry classes to graph waveforms. I've been using the matrix transformations to convert from the screen coordinate space to my coordinate space for the waveform. Everything works great and it's really simple to keep track of my window and scaling, etc. I can even use the inverse transform to calculate the mouse position in terms of the coordinate space. I use the built in Scaling and Translation classes and then a custom matrix to do the y-axis flipping (there's not a prefab matrix for flipping). I want to be able to graph these waveforms on a log scale as well (either x axis or y axis or both), but I'm not sure if this is even possible to do with a matrix transformation. Does anyone know if this is possible, and if it is, what is the matrix?

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  • Is there a 128 or 256 bit double class in .net?

    - by AKRamkumar
    I have an application that I want to be able to use large numbers and very precise numbers. For this, I needed a precision interpretation and IntX only works for integers. Is there a class in .net framework or even third party(preferably free) that would do this? Is there another way to do this?

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  • Inter-rater agreement (Fleiss' Kappa, Krippendorff's Alpha etc) Java API?

    - by adam
    I am working on building a Question Classification/Answering corpus as a part of my masters thesis. I'm looking at evaluating my expected answer type taxonomy with respect to inter-rater agreement/reliability, and I was wondering: Does anybody know of any decent (preferably free) Java API(s) that can do this? I'm reasonably certain all I need is Fleiss' Kappa and Krippendorff's Alpha at this point. Weka provides a kappa statistic in it's evaluation package, but I think it can only evaluate a classifier and I'm not at that stage yet (because I'm still building the data set and classes). Thanks.

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  • How do I get points on a curve in PHP with log()?

    - by Erick
    I have a graph I am trying to replicate: I have the following PHP code: $sale_price = 25000; $future_val = 5000; $term = 60; $x = $sale_price / $future_val; $pts = array(); $pts[] = array($x,0); for ($i=1; $i<=$term; $i++) { $y = log($x+0.4)+2.5; $pts[] = array($i,$y); echo $y . " <br>\n"; } How do I make the code work to give me the points along the lower line (between the yellow and blue areas)? It doesn't need to be exact, just somewhat close. The formula is: -ln(x+.4)+2.5 I got that by using the Online Function Grapher at http://www.livephysics.com/ Thanks in advance!!

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  • Millionth number in the serie 2 3 4 6 9 13 19 28 42 63 ... ?

    - by HH
    It takes about minute to achieve 3000 in my comp but I need to know the millionth number in the serie. The definition is recursive so I cannot see any shortcuts except to calculate everything before the millionth number. How can you fast calculate millionth number in the serie? Serie Def n_{i+1} = \floor{ 3/2 * n_{i} } and n_{0}=2. Interestingly, only one site list the serie according to Goolge: this one. Too slow Bash code #!/bin/bash function serie { n=$( echo "3/2*$n" | bc -l | tr '\n' ' ' | sed -e 's@\\@@g' -e 's@ @@g' ); # bc gives \ at very large numbers, sed-tr for it n=$( echo $n/1 | bc ) #DUMMY FLOOR func } n=2 nth=1 while [ true ]; #$nth -lt 500 ]; do serie $n # n gets new value in the function throught global value echo $nth $n nth=$( echo $nth + 1 | bc ) #n++ done

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  • Getting confused why i dont get expected amount ?

    - by Stackfan
    I have 1 result and which i will receive in Bank account, Based on that account i have to Put a balance to user account. How can you find the Handling cost from total tried 491.50 / 0.95 = 517.36 which is wrong ? It should be 500.00 (to my expectation) User balance requires 500.00 When 500.00 selected he gets 5% discount There is a handling cost for this ex: 1) Discount: 500.00 - 5% = 475.00 2) Handling cost: (475.00 x 0.034) + 0.35 = 16.50 3) Total: 475.00 + 16.50 = 491.50 So problem is from 491.50, i have to find atleast handling cost to get promised Balance. Any solution ? Cant figure it out myself...

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  • Javascript returns Nan in IE, FF ok

    - by user350184
    im very new to javascript, and writing this script to add up a shopping cart and print out subtotals and totals. it works in FF but not in IE. this function is called by onclick of one of three select options with a value of 0-25. it is in a js file called in the head. what it does is get the selected values as variables, parseint them, adds and multiplies, and changes the innerHTML of the table to reflect the subtotals, and total. FF does it great, but IE gives Nan. ive tried rewriting it a number of different ways, and many translations still work in FF but not IE8. ive made sure the variables and form id's arent repeated. function gen_invoice() { var scount = parseInt(document.shopcart.studentcount.value, 10); var ycount = parseInt(document.shopcart.youthcount.value, 10); var fcount = parseInt(document.shopcart.facultycount.value, 10); //html output source is 3 selects like this, with diff ids and names: //<select name="studentcount" id="studentcount"> //<option onclick="gen_invoice()" value="0">0 </option></select> var cardcost = parseInt(document.shopcart.cardprice.value, 10); //cardcost comes from hidden input value: //<input type="hidden" id="cardprice" name="cardprice" value="25"> var totalsum = scount + ycount + fcount; var grandtotal = totalsum * cardcost; document.getElementById('s_price').innerHTML = scount * cardcost; document.getElementById('y_price').innerHTML = ycount * cardcost; document.getElementById('f_price').innerHTML = fcount * cardcost; document.getElementById('grand').innerHTML = grandtotal; //.... } ...after this there are 3 long loops for writing out some other forms, but they dont work in IE either because they depend on the selected values to be an integer. this part happens first and returns Nan, so im sure the problem is here somwhere. I have literally hit my head on the table over this. You can imagine how frustrating it is to be able to write the entire rest of the site beautifully, but then fail at adding 3 numbers together. help please!

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  • A Plot Graph .NET WindowsForm Component Free

    - by user255946
    Hello All, I'm searching for a plot .NET component to plot a 2D line chart, given an array of data. It will be used with WindowsForm (C#) and It will be very helpful if it could be freeware. It is for a scientific application. This is my first asked question in stackoverflow, and excuse me for my terrible English written.

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  • Intersection of line and rectangle with maximum segment length

    - by Aarkan
    I have a vector represented by the slope m. Then there is rectangle (assume axis aligned), which is represented by top-left and bottom-right corner. Of course, there may be many lines with slope m and intersecting the given rectangle. The problem is to find out the line whose length of line intercept inside the rectangle is maximum among all such lines. i.e., if the line intersects rectangle at P1 and P2, then the problem is to find the equation of line for which length of P1P2 is maximum. I proceeded like this. Let the line is: y = m*x + c. Then find out the intersection with each side of rectangle and finding out the maxima for distance function between each pair of points. But it will only give me the length of line segment and there seem to be many corner cases to handle. Could anyone please suggest a better way to do this. Thanks in advance.

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  • Figuring out QuadCurveTo's parameters

    - by Fev
    Could you guys help me figuring out QuadCurveTo's 4 parameters , I tried to find information on http://docs.oracle.com/javafx/2/api/javafx/scene/shape/QuadCurveTo.html, but it's hard for me to understand without picture , I search on google about 'Quadratic Bezier' but it shows me more than 2 coordinates, I'm confused and blind now. I know those 4 parameters draw 2 lines to control the path , but how we know/count exactly which coordinates the object will throught by only knowing those 2 path-controller. Are there some formulas? import javafx.animation.PathTransition; import javafx.animation.PathTransition.OrientationType; import javafx.application.Application; import static javafx.application.Application.launch; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.paint.Color; import javafx.scene.shape.MoveTo; import javafx.scene.shape.Path; import javafx.scene.shape.QuadCurveTo; import javafx.scene.shape.Rectangle; import javafx.stage.Stage; import javafx.util.Duration; public class _6 extends Application { public Rectangle r; @Override public void start(final Stage stage) { r = new Rectangle(50, 80, 80, 90); r.setFill(javafx.scene.paint.Color.ORANGE); r.setStrokeWidth(5); r.setStroke(Color.ANTIQUEWHITE); Path path = new Path(); path.getElements().add(new MoveTo(100.0f, 400.0f)); path.getElements().add(new QuadCurveTo(150.0f, 60.0f, 100.0f, 20.0f)); PathTransition pt = new PathTransition(Duration.millis(1000), path); pt.setDuration(Duration.millis(10000)); pt.setNode(r); pt.setPath(path); pt.setOrientation(OrientationType.ORTHOGONAL_TO_TANGENT); pt.setCycleCount(4000); pt.setAutoReverse(true); pt.play(); stage.setScene(new Scene(new Group(r), 500, 700)); stage.show(); } public static void main(String[] args) { launch(args); } } You can find those coordinates on this new QuadCurveTo(150.0f, 60.0f, 100.0f, 20.0f) line, and below is the picture of Quadratic Bezier

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  • 3D points to quaternions

    - by Hubrus
    For the simplicity, we'll consider two 3D points, that moves one relatively to other, in time. Let's say: at moment t0, we have P1(0,0,0) and P2(0,2,0) at moment t1, P1 is still (0,0,0) but P2 changed to (0,2,2). From what I've understood reading about quaternions, is that, at moment t0, Q1 (representing P1) and Q2 (representing P2) will be both (0, 0, 0, 0). But at the moment t1, Q2 will become something else (w, x, y, z). How do I calculate the Q2 at t1 moment? I've googled a lot on this subject, but I was able to find only rotation between quaternions. I will appreciate any guidance. Thanks!

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  • Basic C++ code for multiplication of 2 matrix or vectors (C++ beginner)

    - by Ice
    I am a new C++ user and I am also doing a major in Maths so thought I would try implement a simple calculator. I got some code off the internet and now I just need help to multiply elements of 2 matrices or vectors. Matrixf multiply(Matrixf const& left, Matrixf const& right) { // error check if (left.ncols() != right.nrows()) { throw std::runtime_error("Unable to multiply: matrix dimensions not agree."); } /* I have all the other part of the code for matrix*/ /** Now I am not sure how to implement multiplication of vector or matrix.**/ Matrixf ret(1, 1); return ret; }

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