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  • Objective-C properties are not being recognized in header file?

    - by Greg
    Hey folks, I wonder if I'm doing something completely stupid here... I'm clearly missing something. I've gotten used to the pattern of defining properties of a custom class, however I seem to be hitting a point where extended classes do not recognize new properties. Case of point, here's my header file: import import "MyTableViewController.h" @interface MyRootController : MyTableViewController { NSMutableArray *sectionList; } @property (nonatomic, retain) NSMutableArray *sectionList; @end Now, for some reason that "sectionList" property is not turning green within my interface file (ie: it's not being recognized as custom property it seems). As a result, I'm getting all kinds of errors down in my implementation. The first is right at the top of my implementation where I try to synthesize the property: import "MyRootController.h" @implementation MyRootController @synthesize sectionList; That synthesize line throws the error "No declaration of property 'sectionList' found in the interface". So, this is really confusing. I'm clearly doing something wrong, although I can't put my finger on what. One thought: I am extending another custom class of my own. Do I need to specify some kind of super-class declaration to keep the architecture from getting sealed one level up? Thanks!

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  • How to increment a value using a C-Preprocessor in Objective-C?

    - by mystify
    Example: I try to do this: static NSInteger stepNum = 1; #define METHODNAME(i) -(void)step##i #define STEP METHODNAME(stepNum++) @implementation Test STEP { // do stuff... [self nextFrame:@selector(step2) afterDelay:1]; } STEP { // do stuff... [self nextFrame:@selector(step3) afterDelay:1]; } STEP { // do stuff... [self nextFrame:@selector(step4) afterDelay:1]; } // ... When building, Xcode complains that it can't increment stepNum. This seems logical to me, because at this time the code is not "alive" and this pre-processing substitution stuff happens before actually compiling the source code. Is there another way I could have an variable be incremented on every usage of STEP macro, the easy way?

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  • How to deal with forward declaration / #import in Cocoa Touch (Objective-C cross C++) correctly?

    - by unknownthreat
    I am trying to write this header file: //@class AQPlayer; //#import "AQPlayer.h" @interface AQ_PWN_iPhoneViewController : UIViewController { AQPlayer* player; } @end AQPlayer is a .mm file written in C++. I tried to make a class forward declaration here, but it complains to me: error: cannot find interface declaration for 'AQPlayer' So I tried to "#import" the header file instead, but it complains something completely off and weird. Here's a slice of the error complained: In file included from /Users/akaraphan/Desktop/SpecialTopic1/AQ_PWN_iPhone/Classes/AQPlayer.h:51, from /Users/akaraphan/Desktop/SpecialTopic1/AQ_PWN_iPhone/Classes/AQ_PWN_iPhoneViewController.h:12, from /Users/akaraphan/Desktop/SpecialTopic1/AQ_PWN_iPhone/Classes/AQ_PWN_iPhoneAppDelegate.m:10: /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:78: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'CAStreamBasicDescription' /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:230: error: expected '=', ',', ';', 'asm' or '__attribute__' before '<' token /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:231: error: expected '=', ',', ';', 'asm' or '__attribute__' before '==' token /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:233: error: expected '=', ',', ';', 'asm' or '__attribute__' before '!=' token /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:234: error: expected '=', ',', ';', 'asm' or '__attribute__' before '<=' token /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:235: error: expected '=', ',', ';', 'asm' or '__attribute__' before '>=' token /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:236: error: expected '=', ',', ';', 'asm' or '__attribute__' before '>' token /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:239: error: expected ';', ',' or ')' before '&' token Am I missing something? Can't I do a forward declaration for this?

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  • How to simplify my code... 2D NSArray in Objective C...?

    - by Tattat
    self.myArray = [NSArray arrayWithObjects: [NSArray arrayWithObjects: [self d], [self generateMySecretObject],nil], [NSArray arrayWithObjects: [self generateMySecretObject], [self generateMySecretObject],nil],nil]; for (int k=0; k<[self.myArray count]; k++) { for(int s = 0; s<[[self.myArray objectAtIndex:k] count]; s++){ [[[self.myArray objectAtIndex:k] objectAtIndex:s] setAttribute:[self generateSecertAttribute]]; } } As you can see this is a simple 2*2 array, but it takes me lots of code to assign the NSArray in very first place, because I found that the NSArray can't assign the size at very beginning. Also, I want to set attribute one by one. I can't think of if my array change to 10*10. How long it could be. So, I hope you guys can give me some suggestions on shorten the code, and more readable. thz

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  • how to get a particular day of week in objective c??

    - by hemant
    using gregorian calender i am able to get the number of day of the week i.e 1 for sunday and 2 for monday etc but i am not able to find a function that displays the name of week then the number?? can anyone help?? here is my code to get the number of day NSDate *dates = [gregorian dateFromComponents:component]; NSDateComponents *weekdayComponents =[gregorian components:(NSDayCalendarUnit | NSWeekdayCalendarUnit) fromDate:dates]; NSUInteger *weekdays = [weekdayComponents weekday]; NSString *dayw=[NSString stringWithFormat:@"%1i",weekdays]; NSLog(@"%@",dayw);

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  • Objective-C: Initializing char with char at index of string.

    - by Mr. McPepperNuts
    unichar myChar = [myString characterAtIndex:0]; [myNSMutableArray addObject:myChar]; I am trying to insert the first char of a string into an array, to create an array of chars. the first line does not give me an error. The second line however, provides the following error: warning: passing argument 1 of 'addObject:' makes pointer from integer without a cast This also crashes the application with a "bad address" error. I thought this error was due to a problem with memory allocation. Can someone shed some light on this.

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  • Basic problems (type inference or something else?) in Objective-C/Cocoa.

    - by Matt
    Hi, Apologies for how basic these questions are to some. Just started learning Cocoa, working through Hillegass' book, and am trying to write my first program (a GUI Cocoa app that counts the number of characters in a string). I tried this: NSString *string = [textField stringValue]; NSUInteger *stringLength = [string length]; NSString *countString = (@"There are %u characters",stringLength); [label setStringValue:countString]; But I'm getting errors like: Incompatible pointer conversion initializing 'NSUInteger' (aka 'unsigned long'), expected 'NSUInteger *'[-pedantic] for the first line, and this for the second line: Incompatible pointer types initializing 'NSUInteger *', expected 'NSString *' [-pedantic] I did try this first, but it didn't work either: [label setStringValue:[NSString stringWithFormat:@"There are %u characters",[[textField stringValue] length]]] On a similar note, I've only written in easy scripting languages before now, and I'm not sure when I should be allocing/initing objects and when I shouldn't. For example, when is it okay to do this: NSString *myString = @"foo"; or int *length = 5; instead of this: NSString *myString = [[NSString alloc] initWithString:"foo"]; And which ones should I be putting into the header files? I did check Apple's documentation, and CocoaDev, and the book I'm working for but without luck. Maybe I'm looking in the wrong places.. Thanks to anyone who takes the time to reply this: it's appreciated, and thanks for being patient with a beginner. We all start somewhere. EDIT Okay, I tried the following again: [label setStringValue:[NSString stringWithFormat:@"There are %u characters",[[textField stringValue] length]]] And it actually worked this time. Not sure why it didn't the first time, though I think I might have typed %d instead of %u by mistake. However I still don't understand why the code I posted at the top of my original post doesn't work, and I have no idea what the errors mean, and I'd very much like to know because it seems like I'm missing something important there.

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  • Is it possible to run a compiled program with Xcode on Mac OS X in FreeBSD? (Objective-C/Cocoa)

    - by Eonil
    Hi. I have a plan to build a web-site which running CGI made with Cocoa. My final goal is develop on Mac OS X, and run on FreeBSD. Is this possible? As I know, there is a free implementation of some NextStep classes, the GNUStep. The web-site is almost built with only strings. I read GNUStep documents, classes are enough. DB connection will be made with C interfaces. Most biggest problem which I'm concerning is linking and binary compatibility. I'm currently configuring FreeBSD on VirtualBox, but I wanna know any possibility informations about this from experts. This is not a production server. Just a trial. Please feel free to saying anything.

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  • Is it OK to write code after [super dealloc]? (Objective-C)

    - by Richard J. Ross III
    I have a situation in my code, where I cannot clean up my classes objects without first calling [super dealloc]. It is something like this: // Baseclass.m @implmentation Baseclass ... -(void) dealloc { [self _removeAllData]; [aVariableThatBelongsToMe release]; [anotherVariableThatBelongsToMe release]; [super dealloc]; } ... @end This works great. My problem is, when I went to subclass this huge and nasty class (over 2000 lines of gross code), I ran into a problem: when I released my objects before calling [super dealloc] I had zombies running through the code that were activated when I called the [self _removeAllData] method. // Subclass.m @implementation Subclass ... -(void) deallloc { [super dealloc]; [someObjectUsedInTheRemoveAllDataMethod release]; } ... @end This works great, and It didn't require me to refactor any code. My question Is this: Is it safe for me to do this, or should I refactor my code? Or maybe autorelease the objects? I am programming for iPhone if that matters any.

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  • How do you check to see if a variable has changed every second or less in objective c?

    - by James
    I am using an if statement to check the value of a BOOLEAN when i click on a button. When the button is clicked if the value is false i want to display a UIActivityIndicator and if the value is true i want to push the new view. I can do this fine but i want the view to change automatically when the BOOLEAN Becomes true if the user has already clicked the button. So my question is how do you check to see if a value has changed everysecond or less?

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  • Why we used double pointer in objective-C or C language?

    - by Rajendra Bhole
    Hi, I confused when i want to take single pointer and when should i take double pointer? In following structure what exactly did? struct objc_class { Class isa; Class super_class; const char *name; long version; long info; long instance_size; struct objc_ivar_list *ivars; struct objc_method_list **methodLists; struct objc_cache *cache; struct objc_protocol_list *protocols; }; Why we use the "**methodLists" double pointer?

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  • Leaks in passing the request using URL at NSString, Objective-C.

    - by Madan Mohan
    Hi Guys, I getting the leak in this method even the allocated nsstring is released. -(BOOL)getTicket:(NSString*)userName passWord:(NSString*)aPassword isLogin:(BOOL)isLogin { login =[self getloginList]; username = login.name; password = login.password; NSString* str=@""; if (isLogin == YES) { str = @"https://accounts.=true&LOGIN_ID="; str = [str stringByAppendingString:[self _encodeString:username]]; str = [str stringByAppendingString:@"&PASSWORD="]; str = [str stringByAppendingString:[self _encodeString:password]]; } else if (isLogin == NO) { str = @"https://accounts.=true&LOGIN_ID="; str = [str stringByAppendingString:[self _encodeString:userName]]; str = [str stringByAppendingString:@"&PASSWORD="]; str = [str stringByAppendingString: [self _encodeString:aPassword]]; } NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:[NSURL URLWithString:str] cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:25.0]; [request setHTTPMethod: @"POST"]; NSData *returnData = [NSURLConnection sendSynchronousRequest:request returningResponse:nil error:nil];//****************** i am getting leak here showing as nsstring is leaking NSString *returnString = [[NSString alloc] initWithData:returnData encoding:NSUTF8StringEncoding]; printf("\n returnString in getticket:%s",[returnString UTF8String]); NSRange textRange; textRange =[returnString rangeOfString:@"TICKET"]; if(textRange.location != NSNotFound) { printf("\n **********************"); NSArray* splitValues = [returnString componentsSeparatedByString:@"TICKET="]; NSString* str1 = [splitValues objectAtIndex:1]; NSArray* splitValues1 = [str1 componentsSeparatedByString:@"RESULT"]; NSString* ticket1 = [splitValues1 objectAtIndex:0]; self.ticket = ticket1; self.isCorrectLogin = YES; [returnString release]; return YES; } else { self.isCorrectLogin = NO; [returnString release]; return NO; } return NO; } Please help me out of this problem.

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  • How to stop moving the image in objective c?

    - by user1589452
    I have done a coding to check whether the image crossed particular area or not, -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint loc=[touch locationInView:self.view]; if (touch.view==img2Obj) { NSLog(@"image2"); img2Obj.center=loc; currentx1=img2Obj.frame.origin.x; currenty1=img2Obj.frame.origin.y; //NSLog(@"top left corner x and y is %.1f and %.1f",img2Obj.frame.origin.x,img2Obj.frame.origin.y); [self isImg1InPos]; }} -(void)isImg1InPos { int dx,dy; dx=currentx1-x1; dy=currenty1-y1; if (abs(dx)<5 && abs(dx)<5) { NSLog(@"Image must stop moving after this!!!"); [img2Obj setUserInteractionEnabled:FALSE]; } //NSLog(@"unsigned int is %d",abs(dx)); } I want the image to stop moving when when it passes the condition. [img2Obj setUserInteractionEnabled:FALSE]; But its not working, can anyone tell me how to solve this problem Many thanks in advance

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  • how to get the image position from pdf file in objective c?

    - by Sarah
    Hello, I am doing something like extracting the pdf text in a string format so as to annotate the text and in the same process i need to find the image positions covered in the same pdf file so as to maintain its position. Now the problem is that i am not getting the exact positions of the images in the same pdf file. Is it possible to use some thing like OCR,if yes,how to use that? Can anybody help me in finding the exact position of the image in the pdf file? I need to implement some pdf reader kind of application for ipad,that's just for the knowledge. Thank you.

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  • does code in finally get run after a return in objective-c?

    - by Kevlar
    consider the following code: @try { if (something.notvalid) { return; } // do something else } @catch (NSException *ex) { // handle exception } @finally { NSLog(@"finally!"); } if something is not valid and i return from within the try, does the code in @finally execute or not? I believe that it should but others I've spoken to don't think so and i'm unable to test this at the moment.

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  • Do I have to call release on an objective-c retain class variable when setting it to a new object?

    - by Andrew Arrow
    Say I have: @property (nonatomic,retain) NSString *foo; in some class. And I call: myclass.foo = [NSString stringWithString:@"string1"]; myclass.foo = [NSString stringWithString:@"string2"]; Should I have called [myclass.foo release] before setting it to "string2" to avoid a memory leak? Or the fact that nothing is pointing to the first "string1" object anymore is good enough? And in the dealloc method [foo release] will be called.

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  • Is it okay for multiple objects to retain the same object in Objective-C/Cocoa?

    - by Andrew Arrow
    Say I have a tableview class that lists 100 Foo objects. It has: @property (nonatomic, retain) NSMutableArray* fooList; and I fill it up with Foos like: self.fooList = [NSMutableArray array]; while (something) { Foo* foo = [[Foo alloc] init]; [fooList addObject:foo]; [foo release]; } First question: because the NSMutableArray is marked as retain, that means all the objects inside it are retained too? Am I correctly adding the foo and releasing the local copy after it's been added to the array? Or am I missing a retain call? Then if the user selects one specific row in the table and I want to display a detail Foo view I call: FooView* localView = [[FooView alloc] initWithFoo:[self.fooList objectAtIndex:indexPath.row]]; [self.navigationController pushViewController:localView animated:YES]; [localView release]; Now the FooView class has: @property (nonatomic, retain) Foo* theFoo; so now BOTH the array is holding on to that Foo as well as the FooView. But that seems okay right? When the user hits the back button dealloc will be called on FooView and [theFoo release] will be called. Then another back button is hit and dealloc is called on the tableview class and [fooList release] is called. You might argue that the FooView class should have: @property (nonatomic, assign) Foo* theFoo; vs. retain. But sometimes the FooView class is called with a Foo that's not also in an array. So I wanted to make sure it was okay to have two objects holding on to the same other object.

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  • How do you call a method for an Objective-C object's superclass from elsewhere?

    - by executor21
    If you're implementing a subclass, you can, within your implementation, explicitly call the superclass's method, even if you've overridden that method, i.e.: [self overriddenMethod]; //calls the subclass's method [super overriddenMethod]; //calls the superclass's method What if you want to call the superclass's method from somewhere outside the subclass's implementation, i.e.: [[object super] overriddenMethod]; //crashes Is this even possible? And by extension, is it possible to go up more than one level within the implementation, i.e.: [[super super] overriddenMethod]; //will this work?

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