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  • Errors when installing Open Office

    - by user109036
    I followed the first set of instructions on this page to install Open Office: How to install Open Office? However, the last step which says to change the CHMOD of a folder, I got an error saying that the directory does not exist. Open Office now appears in my Ubuntu start menu, but clicking on it does nothing. I tried a reboot. Below is what I could copy from my terminal. I am running the latest Ubuntu. I have not uninstalled Libreoffice as suggested somewhere. The reason is that in the Ubuntu software centre, Libre office appears to be made up of several components and I don't know which ones to remove (or all maybe?). They are Libreoffice Draw, Math, Writer, Calc. After this operation, 480 MB of additional disk space will be used. Do you want to continue [Y/n]? y Get:1 http://gb.archive.ubuntu.com/ubuntu/ quantal-updates/universe openjdk-6-jre-lib all 6b24-1.11.5-0ubuntu1~12.10.1 [6,135 kB] Get:2 http://ppa.launchpad.net/upubuntu-com/office/ubuntu/ quantal/main openoffice amd64 3.4~oneiric [321 MB] Get:3 http://gb.archive.ubuntu.com/ubuntu/ quantal/main ca-certificates-java all 20120721 [13.2 kB] Get:4 http://gb.archive.ubuntu.com/ubuntu/ quantal/main tzdata-java all 2012e-0ubuntu2 [140 kB] Get:5 http://gb.archive.ubuntu.com/ubuntu/ quantal/main java-common all 0.43ubuntu3 [61.7 kB] Get:6 http://gb.archive.ubuntu.com/ubuntu/ quantal-updates/universe openjdk-6-jre-headless amd64 6b24-1.11.5-0ubuntu1~12.10.1 [25.4 MB] Get:7 http://gb.archive.ubuntu.com/ubuntu/ quantal/main libgif4 amd64 4.1.6-9.1ubuntu1 [31.3 kB] Get:8 http://gb.archive.ubuntu.com/ubuntu/ quantal-updates/universe openjdk-6-jre amd64 6b24-1.11.5-0ubuntu1~12.10.1 [234 kB] Get:9 http://gb.archive.ubuntu.com/ubuntu/ quantal/main libatk-wrapper-java all 0.30.4-0ubuntu4 [29.8 kB] Get:10 http://gb.archive.ubuntu.com/ubuntu/ quantal/main libatk-wrapper-java-jni amd64 0.30.4-0ubuntu4 [31.1 kB] Get:11 http://gb.archive.ubuntu.com/ubuntu/ quantal/main xorg-sgml-doctools all 1:1.10-1 [12.0 kB] Get:12 http://gb.archive.ubuntu.com/ubuntu/ quantal/main x11proto-core-dev all 7.0.23-1 [744 kB] Get:13 http://gb.archive.ubuntu.com/ubuntu/ quantal/main libice-dev amd64 2:1.0.8-2 [57.6 kB] Get:14 http://gb.archive.ubuntu.com/ubuntu/ quantal/main libpthread-stubs0 amd64 0.3-3 [3,258 B] Get:15 http://gb.archive.ubuntu.com/ubuntu/ quantal/main libpthread-stubs0-dev amd64 0.3-3 [2,866 B] Get:16 http://gb.archive.ubuntu.com/ubuntu/ quantal/main libsm-dev amd64 2:1.2.1-2 [19.9 kB] Get:17 http://gb.archive.ubuntu.com/ubuntu/ quantal/main libxau-dev amd64 1:1.0.7-1 [10.2 kB] Get:18 http://gb.archive.ubuntu.com/ubuntu/ quantal/main libxdmcp-dev amd64 1:1.1.1-1 [26.9 kB] Get:19 http://gb.archive.ubuntu.com/ubuntu/ quantal/main x11proto-input-dev all 2.2-1 [133 kB] Get:20 http://gb.archive.ubuntu.com/ubuntu/ quantal/main x11proto-kb-dev all 1.0.6-2 [269 kB] Get:21 http://gb.archive.ubuntu.com/ubuntu/ quantal/main xtrans-dev all 1.2.7-1 [84.3 kB] Get:22 http://gb.archive.ubuntu.com/ubuntu/ quantal/main libxcb1-dev amd64 1.8.1-1ubuntu1 [82.6 kB] Get:23 http://gb.archive.ubuntu.com/ubuntu/ quantal/main libx11-dev amd64 2:1.5.0-1 [912 kB] Get:24 http://gb.archive.ubuntu.com/ubuntu/ quantal/main libx11-doc all 2:1.5.0-1 [2,460 kB] Get:25 http://gb.archive.ubuntu.com/ubuntu/ quantal/main libxt-dev amd64 1:1.1.3-1 [492 kB] Get:26 http://gb.archive.ubuntu.com/ubuntu/ quantal/main ttf-dejavu-extra all 2.33-2ubuntu1 [3,420 kB] Get:27 http://gb.archive.ubuntu.com/ubuntu/ quantal-updates/universe icedtea-6-jre-cacao amd64 6b24-1.11.5-0ubuntu1~12.10.1 [417 kB] Get:28 http://gb.archive.ubuntu.com/ubuntu/ quantal-updates/universe icedtea-6-jre-jamvm amd64 6b24-1.11.5-0ubuntu1~12.10.1 [581 kB] Get:29 http://gb.archive.ubuntu.com/ubuntu/ quantal-updates/main icedtea-netx-common all 1.3-1ubuntu1.1 [617 kB] Get:30 http://gb.archive.ubuntu.com/ubuntu/ quantal-updates/main icedtea-netx amd64 1.3-1ubuntu1.1 [16.2 kB] Get:31 http://gb.archive.ubuntu.com/ubuntu/ quantal-updates/universe openjdk-6-jdk amd64 6b24-1.11.5-0ubuntu1~12.10.1 [11.1 MB] Fetched 374 MB in 9min 18s (671 kB/s) Extract templates from packages: 100% Selecting previously unselected package openjdk-6-jre-lib. (Reading database ... 143191 files and directories currently installed.) Unpacking openjdk-6-jre-lib (from .../openjdk-6-jre-lib_6b24-1.11.5-0ubuntu1~12.10.1_all.deb) ... Selecting previously unselected package ca-certificates-java. Unpacking ca-certificates-java (from .../ca-certificates-java_20120721_all.deb) ... Selecting previously unselected package tzdata-java. Unpacking tzdata-java (from .../tzdata-java_2012e-0ubuntu2_all.deb) ... Selecting previously unselected package java-common. Unpacking java-common (from .../java-common_0.43ubuntu3_all.deb) ... Selecting previously unselected package openjdk-6-jre-headless:amd64. Unpacking openjdk-6-jre-headless:amd64 (from .../openjdk-6-jre-headless_6b24-1.11.5-0ubuntu1~12.10.1_amd64.deb) ... Selecting previously unselected package libgif4:amd64. Unpacking libgif4:amd64 (from .../libgif4_4.1.6-9.1ubuntu1_amd64.deb) ... Selecting previously unselected package openjdk-6-jre:amd64. 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Unpacking icedtea-6-jre-jamvm:amd64 (from .../icedtea-6-jre-jamvm_6b24-1.11.5-0ubuntu1~12.10.1_amd64.deb) ... Selecting previously unselected package icedtea-netx-common. Unpacking icedtea-netx-common (from .../icedtea-netx-common_1.3-1ubuntu1.1_all.deb) ... Selecting previously unselected package icedtea-netx:amd64. Unpacking icedtea-netx:amd64 (from .../icedtea-netx_1.3-1ubuntu1.1_amd64.deb) ... Selecting previously unselected package openjdk-6-jdk:amd64. Unpacking openjdk-6-jdk:amd64 (from .../openjdk-6-jdk_6b24-1.11.5-0ubuntu1~12.10.1_amd64.deb) ... Selecting previously unselected package openoffice. Unpacking openoffice (from .../openoffice_3.4~oneiric_amd64.deb) ... Processing triggers for doc-base ... Processing 2 added doc-base files... Processing triggers for man-db ... Processing triggers for desktop-file-utils ... Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Processing triggers for gnome-menus ... Processing triggers for hicolor-icon-theme ... Processing triggers for fontconfig ... Processing triggers for gnome-icon-theme ... Processing triggers for shared-mime-info ... Setting up tzdata-java (2012e-0ubuntu2) ... Setting up java-common (0.43ubuntu3) ... Setting up libgif4:amd64 (4.1.6-9.1ubuntu1) ... Setting up xorg-sgml-doctools (1:1.10-1) ... Setting up x11proto-core-dev (7.0.23-1) ... Setting up libice-dev:amd64 (2:1.0.8-2) ... Setting up libpthread-stubs0:amd64 (0.3-3) ... Setting up libpthread-stubs0-dev:amd64 (0.3-3) ... Setting up libsm-dev:amd64 (2:1.2.1-2) ... Setting up libxau-dev:amd64 (1:1.0.7-1) ... Setting up libxdmcp-dev:amd64 (1:1.1.1-1) ... Setting up x11proto-input-dev (2.2-1) ... Setting up x11proto-kb-dev (1.0.6-2) ... Setting up xtrans-dev (1.2.7-1) ... Setting up libxcb1-dev:amd64 (1.8.1-1ubuntu1) ... Setting up libx11-dev:amd64 (2:1.5.0-1) ... Setting up libx11-doc (2:1.5.0-1) ... Setting up libxt-dev:amd64 (1:1.1.3-1) ... Setting up ttf-dejavu-extra (2.33-2ubuntu1) ... Setting up icedtea-netx-common (1.3-1ubuntu1.1) ... Setting up openjdk-6-jre-lib (6b24-1.11.5-0ubuntu1~12.10.1) ... Setting up openjdk-6-jre-headless:amd64 (6b24-1.11.5-0ubuntu1~12.10.1) ... update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/jre/bin/java to provide /usr/bin/java (java) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/jre/bin/keytool to provide /usr/bin/keytool (keytool) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/jre/bin/pack200 to provide /usr/bin/pack200 (pack200) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/jre/bin/rmid to provide /usr/bin/rmid (rmid) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/jre/bin/rmiregistry to provide /usr/bin/rmiregistry (rmiregistry) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/jre/bin/unpack200 to provide /usr/bin/unpack200 (unpack200) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/jre/bin/orbd to provide /usr/bin/orbd (orbd) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/jre/bin/servertool to provide /usr/bin/servertool (servertool) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/jre/bin/tnameserv to provide /usr/bin/tnameserv (tnameserv) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/jre/lib/jexec to provide /usr/bin/jexec (jexec) in auto mode Setting up ca-certificates-java (20120721) ... Adding debian:Deutsche_Telekom_Root_CA_2.pem Adding debian:Comodo_Trusted_Services_root.pem Adding debian:Certum_Trusted_Network_CA.pem Adding debian:thawte_Primary_Root_CA_-_G2.pem Adding debian:UTN_USERFirst_Hardware_Root_CA.pem Adding debian:AddTrust_Low-Value_Services_Root.pem Adding debian:Microsec_e-Szigno_Root_CA.pem Adding debian:SwissSign_Silver_CA_-_G2.pem Adding debian:ComSign_Secured_CA.pem Adding debian:Buypass_Class_2_CA_1.pem Adding debian:Verisign_Class_1_Public_Primary_Certification_Authority_-_G3.pem Adding debian:Certum_Root_CA.pem Adding debian:AddTrust_External_Root.pem Adding debian:Chambers_of_Commerce_Root_-_2008.pem Adding debian:Starfield_Root_Certificate_Authority_-_G2.pem Adding debian:Verisign_Class_1_Public_Primary_Certification_Authority_-_G2.pem Adding debian:Visa_eCommerce_Root.pem Adding debian:Digital_Signature_Trust_Co._Global_CA_3.pem Adding debian:AC_Raíz_Certicámara_S.A..pem Adding debian:NetLock_Arany_=Class_Gold=_Fotanúsítvány.pem Adding debian:Taiwan_GRCA.pem Adding debian:Camerfirma_Chambers_of_Commerce_Root.pem Adding debian:Juur-SK.pem Adding debian:Entrust.net_Premium_2048_Secure_Server_CA.pem Adding debian:XRamp_Global_CA_Root.pem Adding debian:Security_Communication_RootCA2.pem Adding debian:AddTrust_Qualified_Certificates_Root.pem Adding debian:NetLock_Qualified_=Class_QA=_Root.pem Adding debian:TC_TrustCenter_Class_2_CA_II.pem Adding debian:DST_ACES_CA_X6.pem Adding debian:thawte_Primary_Root_CA.pem Adding debian:thawte_Primary_Root_CA_-_G3.pem Adding debian:GeoTrust_Universal_CA_2.pem Adding debian:ACEDICOM_Root.pem Adding debian:Security_Communication_EV_RootCA1.pem Adding debian:America_Online_Root_Certification_Authority_2.pem Adding debian:TC_TrustCenter_Universal_CA_I.pem Adding debian:SwissSign_Platinum_CA_-_G2.pem Adding debian:Global_Chambersign_Root_-_2008.pem Adding debian:SecureSign_RootCA11.pem Adding debian:GeoTrust_Global_CA_2.pem Adding debian:Buypass_Class_3_CA_1.pem Adding debian:Baltimore_CyberTrust_Root.pem Adding debian:UbuntuOne-Go_Daddy_Class_2_CA.pem Adding debian:Equifax_Secure_eBusiness_CA_1.pem Adding debian:SwissSign_Gold_CA_-_G2.pem Adding debian:AffirmTrust_Premium_ECC.pem Adding debian:TC_TrustCenter_Universal_CA_III.pem Adding debian:ca.pem Adding debian:Verisign_Class_3_Public_Primary_Certification_Authority_-_G2.pem Adding debian:NetLock_Express_=Class_C=_Root.pem Adding debian:VeriSign_Class_3_Public_Primary_Certification_Authority_-_G5.pem Adding debian:Firmaprofesional_Root_CA.pem Adding debian:Comodo_Secure_Services_root.pem Adding debian:cacert.org.pem Adding debian:GeoTrust_Primary_Certification_Authority.pem Adding debian:RSA_Security_2048_v3.pem Adding debian:Staat_der_Nederlanden_Root_CA.pem Adding debian:Cybertrust_Global_Root.pem Adding debian:DigiCert_High_Assurance_EV_Root_CA.pem Adding debian:TDC_OCES_Root_CA.pem Adding debian:A-Trust-nQual-03.pem Adding debian:Equifax_Secure_CA.pem Adding debian:Digital_Signature_Trust_Co._Global_CA_1.pem Adding debian:GeoTrust_Global_CA.pem Adding debian:Starfield_Class_2_CA.pem Adding debian:ApplicationCA_-_Japanese_Government.pem Adding debian:Swisscom_Root_CA_1.pem Adding debian:Verisign_Class_2_Public_Primary_Certification_Authority_-_G2.pem Adding debian:Camerfirma_Global_Chambersign_Root.pem Adding debian:QuoVadis_Root_CA_3.pem Adding debian:QuoVadis_Root_CA.pem Adding debian:Comodo_AAA_Services_root.pem Adding debian:ComSign_CA.pem Adding debian:AddTrust_Public_Services_Root.pem Adding debian:DigiCert_Assured_ID_Root_CA.pem Adding debian:UTN_DATACorp_SGC_Root_CA.pem Adding debian:CA_Disig.pem Adding debian:E-Guven_Kok_Elektronik_Sertifika_Hizmet_Saglayicisi.pem Adding debian:GlobalSign_Root_CA_-_R3.pem Adding debian:QuoVadis_Root_CA_2.pem Adding debian:Entrust_Root_Certification_Authority.pem Adding debian:GTE_CyberTrust_Global_Root.pem Adding debian:ValiCert_Class_1_VA.pem Adding debian:Autoridad_de_Certificacion_Firmaprofesional_CIF_A62634068.pem Adding debian:GeoTrust_Primary_Certification_Authority_-_G2.pem Adding debian:spi-ca-2003.pem Adding debian:America_Online_Root_Certification_Authority_1.pem Adding debian:AffirmTrust_Premium.pem Adding debian:Sonera_Class_1_Root_CA.pem Adding debian:Verisign_Class_2_Public_Primary_Certification_Authority_-_G3.pem Adding debian:Certplus_Class_2_Primary_CA.pem Adding debian:TURKTRUST_Certificate_Services_Provider_Root_2.pem Adding debian:Network_Solutions_Certificate_Authority.pem Adding debian:Go_Daddy_Class_2_CA.pem Adding debian:StartCom_Certification_Authority.pem Adding debian:Hongkong_Post_Root_CA_1.pem Adding debian:Hellenic_Academic_and_Research_Institutions_RootCA_2011.pem Adding debian:Thawte_Premium_Server_CA.pem Adding debian:EBG_Elektronik_Sertifika_Hizmet_Saglayicisi.pem Adding debian:TURKTRUST_Certificate_Services_Provider_Root_1.pem Adding debian:NetLock_Business_=Class_B=_Root.pem Adding debian:Microsec_e-Szigno_Root_CA_2009.pem Adding debian:DigiCert_Global_Root_CA.pem Adding debian:VeriSign_Class_3_Public_Primary_Certification_Authority_-_G4.pem Adding debian:IGC_A.pem Adding debian:TWCA_Root_Certification_Authority.pem Adding debian:S-TRUST_Authentication_and_Encryption_Root_CA_2005_PN.pem Adding debian:VeriSign_Universal_Root_Certification_Authority.pem Adding debian:DST_Root_CA_X3.pem Adding debian:Verisign_Class_1_Public_Primary_Certification_Authority.pem Adding debian:Root_CA_Generalitat_Valenciana.pem Adding debian:UTN_USERFirst_Email_Root_CA.pem Adding debian:ssl-cert-snakeoil.pem Adding debian:Starfield_Services_Root_Certificate_Authority_-_G2.pem Adding debian:GeoTrust_Primary_Certification_Authority_-_G3.pem Adding debian:Certinomis_-_Autorité_Racine.pem Adding debian:Verisign_Class_3_Public_Primary_Certification_Authority.pem Adding debian:TDC_Internet_Root_CA.pem Adding debian:UbuntuOne-ValiCert_Class_2_VA.pem Adding debian:AffirmTrust_Commercial.pem Adding debian:spi-cacert-2008.pem Adding debian:Izenpe.com.pem Adding debian:EC-ACC.pem Adding debian:Go_Daddy_Root_Certificate_Authority_-_G2.pem Adding debian:COMODO_ECC_Certification_Authority.pem Adding debian:CNNIC_ROOT.pem Adding debian:NetLock_Notary_=Class_A=_Root.pem Adding debian:Equifax_Secure_eBusiness_CA_2.pem Adding debian:Verisign_Class_3_Public_Primary_Certification_Authority_-_G3.pem Adding debian:Secure_Global_CA.pem Adding debian:UbuntuOne-Go_Daddy_CA.pem Adding debian:GeoTrust_Universal_CA.pem Adding debian:Wells_Fargo_Root_CA.pem Adding debian:Thawte_Server_CA.pem Adding debian:WellsSecure_Public_Root_Certificate_Authority.pem Adding debian:TC_TrustCenter_Class_3_CA_II.pem Adding debian:COMODO_Certification_Authority.pem Adding debian:Equifax_Secure_Global_eBusiness_CA.pem Adding debian:Security_Communication_Root_CA.pem Adding debian:GlobalSign_Root_CA_-_R2.pem Adding debian:TÜBITAK_UEKAE_Kök_Sertifika_Hizmet_Saglayicisi_-_Sürüm_3.pem Adding debian:Verisign_Class_4_Public_Primary_Certification_Authority_-_G3.pem Adding debian:certSIGN_ROOT_CA.pem Adding debian:RSA_Root_Certificate_1.pem Adding debian:ePKI_Root_Certification_Authority.pem Adding debian:Entrust.net_Secure_Server_CA.pem Adding debian:OISTE_WISeKey_Global_Root_GA_CA.pem Adding debian:Sonera_Class_2_Root_CA.pem Adding debian:Certigna.pem Adding debian:AffirmTrust_Networking.pem Adding debian:ValiCert_Class_2_VA.pem Adding debian:GlobalSign_Root_CA.pem Adding debian:Staat_der_Nederlanden_Root_CA_-_G2.pem Adding debian:SecureTrust_CA.pem done. Setting up openjdk-6-jre:amd64 (6b24-1.11.5-0ubuntu1~12.10.1) ... update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/jre/bin/policytool to provide /usr/bin/policytool (policytool) in auto mode Setting up libatk-wrapper-java (0.30.4-0ubuntu4) ... Setting up icedtea-6-jre-cacao:amd64 (6b24-1.11.5-0ubuntu1~12.10.1) ... Setting up icedtea-6-jre-jamvm:amd64 (6b24-1.11.5-0ubuntu1~12.10.1) ... Setting up icedtea-netx:amd64 (1.3-1ubuntu1.1) ... update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/jre/bin/javaws to provide /usr/bin/javaws (javaws) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/jre/bin/itweb-settings to provide /usr/bin/itweb-settings (itweb-settings) in auto mode update-alternatives: using /usr/lib/jvm/java-7-openjdk-amd64/jre/bin/javaws to provide /usr/bin/javaws (javaws) in auto mode update-alternatives: using /usr/lib/jvm/java-7-openjdk-amd64/jre/bin/itweb-settings to provide /usr/bin/itweb-settings (itweb-settings) in auto mode Setting up openjdk-6-jdk:amd64 (6b24-1.11.5-0ubuntu1~12.10.1) ... update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/bin/appletviewer to provide /usr/bin/appletviewer (appletviewer) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/bin/extcheck to provide /usr/bin/extcheck (extcheck) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/bin/idlj to provide /usr/bin/idlj (idlj) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/bin/jar to provide /usr/bin/jar (jar) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/bin/jarsigner to provide /usr/bin/jarsigner (jarsigner) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/bin/javac to provide /usr/bin/javac (javac) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/bin/javadoc to provide /usr/bin/javadoc (javadoc) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/bin/javah to provide /usr/bin/javah (javah) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/bin/javap to provide /usr/bin/javap (javap) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/bin/jconsole to provide /usr/bin/jconsole (jconsole) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/bin/jdb to provide /usr/bin/jdb (jdb) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/bin/jhat to provide /usr/bin/jhat (jhat) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/bin/jinfo to provide /usr/bin/jinfo (jinfo) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/bin/jmap to provide /usr/bin/jmap (jmap) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/bin/jps to provide /usr/bin/jps (jps) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/bin/jrunscript to provide /usr/bin/jrunscript (jrunscript) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/bin/jsadebugd to provide /usr/bin/jsadebugd (jsadebugd) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/bin/jstack to provide /usr/bin/jstack (jstack) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/bin/jstat to provide /usr/bin/jstat (jstat) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/bin/jstatd to provide /usr/bin/jstatd (jstatd) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/bin/native2ascii to provide /usr/bin/native2ascii (native2ascii) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/bin/rmic to provide /usr/bin/rmic (rmic) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/bin/schemagen to provide /usr/bin/schemagen (schemagen) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/bin/serialver to provide /usr/bin/serialver (serialver) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/bin/wsgen to provide /usr/bin/wsgen (wsgen) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/bin/wsimport to provide /usr/bin/wsimport (wsimport) in auto mode update-alternatives: using /usr/lib/jvm/java-6-openjdk-amd64/bin/xjc to provide /usr/bin/xjc (xjc) in auto mode Setting up openoffice (3.4~oneiric) ... Setting up libatk-wrapper-java-jni:amd64 (0.30.4-0ubuntu4) ... Processing triggers for libc-bin ... ldconfig deferred processing now taking place philip@X301-2:~$ sudo apt-get install libxrandr2:i386 libxinerama1:i386 Reading package lists... Done Building dependency tree Reading state information... Done The following package was automatically installed and is no longer required: linux-headers-3.5.0-17 Use 'apt-get autoremove' to remove it. The following extra packages will be installed: gcc-4.7-base:i386 libc6:i386 libgcc1:i386 libx11-6:i386 libxau6:i386 libxcb1:i386 libxdmcp6:i386 libxext6:i386 libxrender1:i386 Suggested packages: glibc-doc:i386 locales:i386 The following NEW packages will be installed gcc-4.7-base:i386 libc6:i386 libgcc1:i386 libx11-6:i386 libxau6:i386 libxcb1:i386 libxdmcp6:i386 libxext6:i386 libxinerama1:i386 libxrandr2:i386 libxrender1:i386 0 upgraded, 11 newly installed, 0 to remove and 93 not upgraded. Need to get 4,936 kB of archives. After this operation, 11.9 MB of additional disk space will be used. Do you want to continue [Y/n]? y Get:1 http://gb.archive.ubuntu.com/ubuntu/ quantal/main gcc-4.7-base i386 4.7.2-2ubuntu1 [15.5 kB] Get:2 http://gb.archive.ubuntu.com/ubuntu/ quantal/main libc6 i386 2.15-0ubuntu20 [3,940 kB] Get:3 http://gb.archive.ubuntu.com/ubuntu/ quantal/main libgcc1 i386 1:4.7.2-2ubuntu1 [53.5 kB] Get:4 http://gb.archive.ubuntu.com/ubuntu/ quantal/main libxau6 i386 1:1.0.7-1 [8,582 B] Get:5 http://gb.archive.ubuntu.com/ubuntu/ quantal/main libxdmcp6 i386 1:1.1.1-1 [13.1 kB] Get:6 http://gb.archive.ubuntu.com/ubuntu/ quantal/main libxcb1 i386 1.8.1-1ubuntu1 [48.7 kB] Get:7 http://gb.archive.ubuntu.com/ubuntu/ quantal/main libx11-6 i386 2:1.5.0-1 [776 kB] Get:8 http://gb.archive.ubuntu.com/ubuntu/ quantal/main libxext6 i386 2:1.3.1-2 [33.9 kB] Get:9 http://gb.archive.ubuntu.com/ubuntu/ quantal/main libxinerama1 i386 2:1.1.2-1 [8,118 B] Get:10 http://gb.archive.ubuntu.com/ubuntu/ quantal/main libxrender1 i386 1:0.9.7-1 [20.1 kB] Get:11 http://gb.archive.ubuntu.com/ubuntu/ quantal/main libxrandr2 i386 2:1.4.0-1 [18.8 kB] Fetched 4,936 kB in 30s (161 kB/s) Preconfiguring packages ... Selecting previously unselected package gcc-4.7-base:i386. (Reading database ... 146005 files and directories currently installed.) Unpacking gcc-4.7-base:i386 (from .../gcc-4.7-base_4.7.2-2ubuntu1_i386.deb) ... Selecting previously unselected package libc6:i386. Unpacking libc6:i386 (from .../libc6_2.15-0ubuntu20_i386.deb) ... Selecting previously unselected package libgcc1:i386. Unpacking libgcc1:i386 (from .../libgcc1_1%3a4.7.2-2ubuntu1_i386.deb) ... Selecting previously unselected package libxau6:i386. Unpacking libxau6:i386 (from .../libxau6_1%3a1.0.7-1_i386.deb) ... Selecting previously unselected package libxdmcp6:i386. Unpacking libxdmcp6:i386 (from .../libxdmcp6_1%3a1.1.1-1_i386.deb) ... Selecting previously unselected package libxcb1:i386. Unpacking libxcb1:i386 (from .../libxcb1_1.8.1-1ubuntu1_i386.deb) ... Selecting previously unselected package libx11-6:i386. Unpacking libx11-6:i386 (from .../libx11-6_2%3a1.5.0-1_i386.deb) ... Selecting previously unselected package libxext6:i386. Unpacking libxext6:i386 (from .../libxext6_2%3a1.3.1-2_i386.deb) ... Selecting previously unselected package libxinerama1:i386. Unpacking libxinerama1:i386 (from .../libxinerama1_2%3a1.1.2-1_i386.deb) ... Selecting previously unselected package libxrender1:i386. Unpacking libxrender1:i386 (from .../libxrender1_1%3a0.9.7-1_i386.deb) ... Selecting previously unselected package libxrandr2:i386. Unpacking libxrandr2:i386 (from .../libxrandr2_2%3a1.4.0-1_i386.deb) ... Setting up gcc-4.7-base:i386 (4.7.2-2ubuntu1) ... Setting up libc6:i386 (2.15-0ubuntu20) ... Setting up libgcc1:i386 (1:4.7.2-2ubuntu1) ... Setting up libxau6:i386 (1:1.0.7-1) ... Setting up libxdmcp6:i386 (1:1.1.1-1) ... Setting up libxcb1:i386 (1.8.1-1ubuntu1) ... Setting up libx11-6:i386 (2:1.5.0-1) ... Setting up libxext6:i386 (2:1.3.1-2) ... Setting up libxinerama1:i386 (2:1.1.2-1) ... Setting up libxrender1:i386 (1:0.9.7-1) ... Setting up libxrandr2:i386 (2:1.4.0-1) ... Processing triggers for libc-bin ... ldconfig deferred processing now taking place $ sudo chmod a+rx /opt/openoffice.org3/share/uno_packages/cache/uno_packages chmod: cannot access `/opt/openoffice.org3/share/uno_packages/cache/uno_packages': No such file or directory

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  • C# and Excel best practices

    - by rlp
    I am doing a lot of MS Excel interop i C# (Visual Studio 2012) using Microsoft.Office.Interop.Excel. It requires a lot of tiresome manual code to include Excel formulas, doing formatting of text and numbers, and making graphs. I would like it very much if any of you have some input on how I do the task better. I have been looking at Visual Studio Tools for Office, but I am uncertain on its functions. I get it is required to make Excel add-ins, but does it help doing Excel automation? I have desperately been trying to find information on working with Excel in Visual Studio 2012 using C#. I did found some good but short tutorials. However I really would like a book an the subject to learn the field more in depth regarding functionality and best practices. Searching Amazon with my limited knowlegde only gives me book on VSTO using older versions of Visual Studio. I would not like to use VBA. My applications use Excel mainly for visualizing compiled from different sources. I also to data processing where Excel is not required. Futhermore, I can write C# but not VB.

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  • Why won't the Office 2007 AutoCorrections feature install correctly?

    - by gilles27
    I've installed Office 2007 successfully but each time I use an application that requires spell checking (e.g. Word, Outlook) I begin typing and get the following message The list of common English (U.K.) AutoCorrections is not available. This feature is not currently installed. Would you like to install it now? If I click Yes, I get an error with the message The list of common English (U.K.) AutoCorrections is not available. Microsoft Office Outlook cannot install the necessary files due to Windows Installer error 1605. This action is only valid for products that are currently installed. Does anyone know what I can do to resolve this? A reinstall hasn't worked.

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  • Do out-of-office replies get sent to the return-path header?

    - by Brian Armstrong
    I always thought that the return-path header was used for bounced messages, so I have my email newsletter software setup to unsubscribe anyone whose email address replies back to the return-path email address. But recently some users started telling me their out-of-office replies where unsubscribing them. Do out-of-office replies get sent to the return-path on some email servers? I could check all emails to that address and see if they have the "message/delivery-status" content-type in one of the parts, but I wasn't sure if this was necessary.

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  • KMS / Office 2010... please point to documentation.

    - by TomTom
    Trying to find out how to "modify" KMS to also accept the Office 2010 KMS key. Can anyone point me to some document about this? Basically - do I have to install an update to KMS? I wand my KMS server to authenticate both, Windows (It currently has a DataCenter R2 KMS key installed) as well as Office 2010. Keys are available ;) I can not imagine I just ptu it in - would this not overwrite the DataCenter key? I tried the MSDN website, but there is no clear document visible for my question.

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  • Objective C and C++ for Game Development

    - by Holland
    I'm trying to figure out which language I should begin learning. I've only been programming for about 6 months, with languages like PHP, Java, and C#. I want to learn how to dev games, and while I know in most cases the answer to this would be through C++ (at least, I would think), though I'm still curious about what Objective C can offer in the sense of long term benefit. It seems like there's a chance that Objective-C may actually become more popular than C++ in a few years, and for all I know, it may become the de facto standard development language for games. Still, despite all of this, I really don't know anything, and this is all speculation. Both languages seem very interesting, and obviously can pull a lot of out of themselves. What do you think? Note: despite what some might say, I really don't want to end up using prebuilt engines, and would rather just learn how to make my own. I'm well aware that it takes a lot more time, but I'm quite ok with that.

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  • Google+ Platform Office Hours for March 21, 2012: JavaScript and the REST APIs

    Google+ Platform Office Hours for March 21, 2012: JavaScript and the REST APIs It's a blast from the past. Here's the video from our office hours held on the 20th of March. In this session Jonathan and Wolff guided you through using the REST APIs with JavaScript. Get the source code: goo.gl Discuss this video on Google+: goo.gl 1:05 - How to use JSONP to access the REST APIs in JavaScript 2:30 - Setting up a new project in the API console 7:06 - The client libraries, what are they? 8:39 - Using the JavaScript client library to reimplement our example 13:27 - About OAuth and private resources 14:26 - Creating an OAuth client using the API console - The JavaScript client library discussion group - goo.gl 24:14 - Using the JavaScript client library and REST APIs from within a hangout - hangoutbots.blogspot.com Q&A 19 - Are you planning to change the +1 button back? 20:14 - Will this video be posted to YouTube? (Spoiler: the answer is yes) 20:43 - Do you read your issues list? - The Google+ platform issue tracker: goo.gl From: GoogleDevelopers Views: 2808 33 ratings Time: 27:03 More in Science & Technology

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  • Google+ Platform Office Hours: I/O Recap

    Google+ Platform Office Hours: I/O Recap This week we talked about Google I/O and reviewed some of the new Google+ platform features that were announced. Join the discussion about this session on Google+: goo.gl 0:10 - Introductions 2:55 - Stories about Google I/O 2012 #io12 8:58 - The Sun is introduced 9:40 - A brief introduction to the History API 15:56 - Sign up for the History API developer preview 17:13 - How to request a new moment type 17:54 - Abraham and the History API at #iohack 19:33 - Is the History API a Google+ write API? 21:03 - The Sun joins our office hours (Thanks Chris Ridgeway!) 24:00 - Does the history API work in a hangout yet? 24:55 - Can Google+ Pages use the history API? 26:40 - Should I use the official ruby Google API client library? 28:48 - Should I index Google+ users by their profile ID or their email address? 29:50 - Hangouts at I/O 34:58 - Will Google+ history work with Gmail? 36:05 - Does comments tracker work with events? 36:25 - When will Hangouts On Air work in Germany? 36:23 - Can we have screen capture of hangout video for use in the History API? 39:50 - Can I run more than one Hangout App simultaneously? From: GoogleDevelopers Views: 242 12 ratings Time: 41:16 More in Science & Technology

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  • Exam 70-630 - TS: Microsoft Office SharePoint Server 2007, Configuring

    - by DigiMortal
    It has been really quiet here but I wasted no time. I passed exam 70-630 - TS: Microsoft Office SharePoint Server 2007, Configuring and in this posting I will give you a short overview of this very-very easy exam exam. If you are not new to SharePoint Server 2007 and you have some development experiences then this is the easiest exam from Microsoft you have ever seen. There are 51 questions in this exam and two or four of them were not familiar to me. I took me about one hour to prepare for this exam and I got 964 of 1000. Okay, I have some years of experience as SharePoint developer but these questions seemed still too easy for me to be real. I mean based on this exam you cannot accurately say if somebody is able to configure SharePoint Server or not. I think this exam should be very easy also to SharePoint Server administrators who have at least some experience with supporting and maintaining production systems running on SharePoint Server 2007. Those who does not feel strong on SharePoint Server configuring my read a book suggested by Microsoft Learning site: Inside Microsoft® Office SharePoint® Server 2007. Exam 70-630 gives you Microsoft Certified Technology Specialist certificate

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  • Development platform for 2D web and mobile games

    - by Robert Vella
    Is there a game development platform -- similar to Torque, or Unity -- which can be used to deploy 2D games on the following platforms: Web iOs Android Xbox Live Arcade (Preferred but not required) And which has an integrated or mature physics engine? Perhaps, even a built in editor? I've looked at the following possibilities but I've found something missing in each one. Of course in each case I may be guilty of misconception. Corona SDK (No web deployment, no windows support) Torque 2D (No web deployment) Flash + Flash Punk or Flixel (No native android deployment, and I'm not sure if it is stable on mobile platforms) Unity + SpriteManager2 (Not really optimised for 2D games, and I haven't seen enough advanced 2D examples -- like say platformers -- to really have any confidence in using it for something like this) Has anyone had any luck with this?

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  • Good university for computer science with plans for game development

    - by DukeYore
    I am starting my computer science degree at a local community college in programming using C++. However, I will be transferring to a 4-year university. Does anyone have any insight on university programs? I know Cal State Fullerton has a degree with a minor in Game Development. however, is that as important as getting a degree from a really great school? If I could shoot for something like Cal Poly would that be better? Or even Stanford or SF State being so close to so many gaming companies up there in the Bay area? Thank you in advance for any guidance.

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  • How is game development different from other software development?

    - by Davy8
    For a solid general purpose software developer, what specifically is different about game development, either fundamentally or just differences in degree? I've done toy games like Tic-tac-toe, Tetris, and a brute-force sudoku solver (with UI) and I'm now embarking on a mid-sized project (mid-sized for being a single developer and not having done many games) and one thing I've found with this particular project is that separation of concerns is a lot harder since everything affects state, and every object can interact with every other object in a myriad of ways. So far I've managed to keep the code reasonably clean for my satisfaction but I find that keeping clean code in non-trivial games is a lot harder than it is for my day job. The game I'm working on is turn-based and the graphics are going to be fairly simple (web-based, mostly through DOM manipulation) so real time and 3d work aren't really applicable to me, but I'd still be interested in answers regarding those if they're interesting. Mostly interested in general game logic though. P.S. Feel free to retag this, I'm not really sure what tags are applicable.

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  • Python or HTML5/JS for game development on 2014 [on hold]

    - by AlexKvazos
    So I've decided to give game development a go. I have experience on php/html/css/sql/js(jquery) so learning a new language shouldn't be as hard. I was reading that python and javascript are both nice for simple 2d non-intensive games. I found that python has this library/engine called PyGame but I realized that it was last updated 4 years ago. People still use this? And for javascript, I found libraries like 'pixi.js', 'melon.js' and 'cocos2d'. My goal is to make 2D games that would require the same performance as terraria, realm of the mad god, castle crashers.. and all those types of games. Taking into consideration, that I do want an updated library, what language of this two would be best to choose and what library to grab for it? Thanks in advance, sorry if question is broad. Let me know and I can edit to add more.

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  • Blogging from Office RT

    - by Dennis Vroegop
    During the last Build conference all attendees were given a brand new sparkling exciting Surface RT device (I love that machine despite its name but that's beside the point). On it came a version of Office 2013 RT, or better: the preview version. Now, I translated that term "Preview" to "Beta". Which is OK, since I've been using a lot of beta products from Microsoft and they all were great. And then I wanted to post a blogposting from Word. I knew I could, I have been doing this for a long time (I prefer Live Writer but that isn't available on Windows 8 RT). So I wrote the entry and hit "Publish". Instead of my blogsite I got a nice non-descriptive error telling me I couldn't post. So I fired up my other (Intel based) Win8 tablet, opened Word RT Preview, it loaded my blogpost (you've got to love the automatic synchronization through Skydrive) and tried from that machine. Same error. So, I installed Live Writer (remember, the other machine is Intel based) and posted from there. That worked like a charm. Apparently, there was something wrong with Word. I gave up and didn't think about it anymore. Yet… what you're reading now is written in Word 2013 RT on my Surface RT. So what did do? Simple: I updated from the Preview version to the final version. That's all there was to it. So…. If you're still on the preview I urge you to upgrade. You need to go to the "classic desktop update" window instead of going through the Windows Store App style update since Office is a desktop system, but once you do that you'll have the full version as well. Happy blogging!

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  • Recommended certification to join in a game development internship [on hold]

    - by Conrado Costa
    I'm Brazilian and I'll go to California in July 2014 to study for 1 year and I'm intending to get a winter internship in the game development industry. I'm a programmer since 2008 and I know C#, PHP, Java, Python and a bit of Perl. My question is: do you know any certified required (or helpful) to get a winter job as a game developer? I have no problem to learn new languages, I'm thinking to get a C or C++ certified because I'm not sure about which is the most used language, but before to start a study marathon to take a certification, I have to choose the language and the certification itself. Can you help me, and is that a valid question?

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  • Design virtual resolution for 2D development in Unity

    - by djzmo
    I came to Unity with Cocos2D experience in mind. In Cocos2D, I can choose a "virtual" screen resolution size to rely on the entire game during development and the game will automatically adapt to different screen sizes in various devices. Now that I'm migrating to Unity and has access to 4.3 beta which has a native 2D workflow, is there a similar mechanism that will automate this? After playing around a bit with Unity, I also found out that Unity uses a neutral coordinate unit that can translate to pixels flexibly (CMIIW). But when developing a 2D game, I need them in pixels. Thank you.

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  • What are the fundamentals of game development?

    - by Matt
    Hi, I completely do not understand how a video game can be coded. I'm a beginner programmer and only have experience writing console applications that do math and what not. I do not understand how these logical processes can make images move on the screen (video games). Obviously if i jumped into a game development book or something like that I would understand but I am currently still getting a grasp of the fundamentals of programming in general. Could anyone give a simple explanation , coding wise, on the jump between making a computer do simple math to making a computer produce amazing graphical programs such as video games? Maybe there are some intro videos someone can point me to? I

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  • Real life example of an agile game development process

    - by Ken
    I'm trying to learn about applying agile methodologies to game development. But seems to be impossible to find real life examples. What I am looking for are things like; Initial user stories Final user stories (complete, covering the entire game requirements) Acceptance criteria Task list Sprint backlogs (before and after each sprint) The agile books seem to have some limited examples, many of which seem contrived. In this era of open source software, there must be an documented example of the process applied to a game that is publicly available. I am asking specifically about games because they are so different from normal applications. Regular applications are built to all users to complete specific tasks in order to get stuff done(book a room, print a report etc). People play games for much less tangible reasons, so I think the process is significantly different. [it doesn't have to be scrum, it could be any process, just needs to be a real life example game and be reasonably complete]

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  • Google+ Platform Office Hours for June 13th, 2012

    Google+ Platform Office Hours for June 13th, 2012 Here are the show notes for this week's office hours. This week was devoted to your questions and our answers. We covered a wide breadth of topics. 0:43 - Introductions 2:54 - About Tabletop Forge's KickStarter - goo.gl 10:00 - Can I run multiple Hangout Apps at the same time? 12:28 - Is Google looking into adding more powerful Hangout moderation controls? 13:47 - How do you use Hangout Apps with Hangouts on Air? - +Fraser Cain's tips and tricks for Hangouts on Air: goo.gl 23:40 - I have an Android game. How do I port it to the Hangouts API? 27:57 - Pre-hangout Apps, Hangouts on Air pre-rolls, scheduling hangouts and other ways to help viewers find your Hangouts on Air 33:55 - How do I bookmark useful Google+ posts with Google+? 38:13 - Can you add a host ID field to the Hangouts API? When will the overlay garbage collection improve? 40:17 - Hand movement tracking as part of the Hangouts API Thanks to everyone who joined the hangout and asked questions on Google+! From: GoogleDevelopers Views: 698 18 ratings Time: 44:16 More in Science & Technology

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  • Starting out with 2D cross-platform game development [closed]

    - by Aran
    I am wanting to challenge myself to build a simple game, that has a character and a randomly generated world. If I get anywhere with it I may perhaps I'll develop it into something more, but the key challenge I want to tackle is cross-platform. I'd also want to have a go at creating engine myself, doing lighting and other bits. Is it worth me using a system like Unity or do I go down a more custom route? The game I would like to make is a 2D game so whether that changes the tools I should use, it would be great to know as well. Supporting mobiles isn't something I am worried about at moment, just looking for Mac and Windows for time being. In future I'll consider other platforms if I get anywhere with the development. So if anyone has any recommendations for a language, engine or system to use would love to her your thoughts.Including pros and cons would be helpful and appreciated and if you can do comparisons that would be awesome as well!

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  • Google+ Platform Office Hours for May 2nd, 2012: Hanging out with the Tabletop Forge team

    Google+ Platform Office Hours for May 2nd, 2012: Hanging out with the Tabletop Forge team This week we met with Charles Jaimet, Joshuha Owen and Fraser Cain of the Tabletop Forge team. They showed us their hangout app and shared their experience. Discussion this session on Google+: goo.gl You can learn more about our office hours here: goo.gl Here are some notable moments in this session: 1:50 - Charles explains Tabletop Forge 6:12 - Tabletop Forge Demo begins 7:45 - How do you prevent cheating on dice rolls? 14:07 - A discussion about trust in tabletop gaming 14:57 - Upcoming feature - Fog of war 24:06 - What are some challenges with the Hangouts API that you've overcome? 27:10 - It'd be cool to play a game with a separate on air game view 31:08 - Comments as a source of game material 31:58 - What else is on the roadmap for Tabletop Forge? 35:52 - Will there be a Kickstarter for Tabletop Forge? 36:42 - What do you think about saving game logs to places like Google Drive or Google Docs? 39:07 - The 7 sided die is not something possible in reality. In what other ways have you gone beyond the limits of the physical table top? 43:11 - What was your first game? From: GoogleDevelopers Views: 2401 23 ratings Time: 46:43 More in Science & Technology

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  • Google+ Platform Office Hours for May 16th, 2012: Hangouts API v1.1

    Google+ Platform Office Hours for May 16th, 2012: Hangouts API v1.1 This week we discussed the latest release of the Hangouts API, v1.1. JD Salazar and Richard Dunn from the Hangouts API engineering team joined us to help your answer questions. Discussion this session on Google+: goo.gl You can learn more about our office hours here: goo.gl 0:29 - Introductions 2:50 - Richard gives us an overview of what's new in Hangouts API v1.1 8:57 - What are the default scales for the static overlays? 9:25 - Will the static overlay scale ratio change during the hangout? 10:13 - What is the resolution of the feed? How do I ensure my overlays match the quality? 12:49 - How do I know if an image resource has failed to load? 16:33 - Can we have animated gifs as overlays? 19:44 - Loaded overlays do not clear upon deletion. How many can I load before I encounter issues? 21:48 - Are sound overlays played to all participants or only locally? What about sound cancellation? 23:27 - How do you uninstall a Hangout app? 25:41 - Can I make an app that uses drag and drop onto the film strip? 26:55 - Can we embed participant thumbnails elsewhere on the screen? 28:33 - How can I determine a consistent ordering for hangout participants? 31:35 - Can I access Picasa photos uploaded by another user within a hangout? Gerwin demonstrates his solution. 31:14 - How do I know when my hangout app has been unloaded for the purposes of doing cleanup? 39:28 - Will face tracking ever support multiple faces? 40:41 - Can I use WebGL in a hangouts app? 42:09 - I'm having issues with <b>...</b> From: GoogleDevelopers Views: 2032 18 ratings Time: 53:05 More in Science & Technology

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  • First Steps. Windows Phone game development

    - by anatoliiG
    I'm pretty new in game development. Have a couple ideas wich could be cool. First that comes to mind is to develop a 2D game (kinda puzzles) for Windows Phone Mango. You may ask: "Why Windows Phone?". I answer - I've got solid experience in Silverlight and C#. For me, this is a major advantage compared to other platforms. Please, give advice and suggestions about: What should I read? Best practices. Third party libraries. Silverlight(Only) vs XNA. Whatever I should pay attention to.

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  • How to begin serious game development (in C++) [closed]

    - by Rondogiannis Aristophanes
    I would like to start developing games. I have tried before Game Maker 8, which was a very easy way to start creating games, if you were new in game development. Then, I tried Unity 3D, which was a much more serious and complete tool to create computer-games, and required some experience. And now, I would like to start creating games, and don't use any special environment or developer, but just code (in C++ preferably). So, here is my question: from where should I begin, if I would like to start programming games? Thanks in advance. Note: I work in ubuntu 10.04, I can also use windows 7, but I prefer ubuntu.

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