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  • Java HashSet key/value pair

    - by harley
    Why does Java not provide functions to get at the key/value pairs in a HashSet like in Hashtable? It seems like a real pain to have to iterate over it every time you need to get at something. Or am I just a newb missing something?

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  • Unbind Key Presses

    - by Doug
    I'm making a game that involves, like all games, key presses. Only left and right arrow and the Space Bar. They work, but the browser is pre-set to scroll left, right, or jump down on those keys. Is there any way to unbind those keys in the code? Thanks.

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  • design of orm tool

    - by ifree
    Hello , I want to design a orm tool for my daily work, but I'm always worry about the mapping of foreign key. Here's part of my code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; namespace OrmTool { [AttributeUsage(AttributeTargets.Property)] public class ColumnAttribute:Attribute { public string Name { get; set; } public SqlDbType DataType { get; set; } public bool IsPk { get; set; } } [AttributeUsage(AttributeTargets.Class,AllowMultiple=false,Inherited=false)] public class TableAttribute:Attribute { public string TableName { get; set; } public string Description { get; set; } } [AttributeUsage(AttributeTargets.Property)] public class ReferencesAttribute : ColumnAttribut { public Type Host { get; set; } public string HostPkName{get;set;} } } I want to use Attribute to get the metadata of Entity ,then mapping them,but i think it's really hard to get it done; public class DbUtility { private static readonly string CONNSTR = ConfigurationManager.ConnectionStrings["connstr"].ConnectionString; private static readonly Type TableType = typeof(TableAttribute); private static readonly Type ColumnType = typeof(ColumnAttribute); private static readonly Type ReferenceType = typeof(ReferencesAttribute); private static IList<TEntity> EntityListGenerator<TEntity>(string tableName,PropertyInfo[] props,params SqlParameter[] paras) { return null; } private static IList<TEntity> ResultList() { return null; } private static SqlCommand PrepareCommand(string sql,SqlConnection conn,params SqlParameter[] paras) { SqlCommand cmd = new SqlCommand(); cmd.CommandText = sql; cmd.Connection = conn; if (paras != null) cmd.Parameters.AddRange(paras); conn.Open(); return cmd; } } I don't know how to do the next step, if every Entity has it's own foreign key,how do I get the return result ? If the Entity like this: [Table(Name="ArtBook")] public class ArtBook{ [column(Name="id",IsPk=true,DataType=SqlDbType.Int)] public int Id{get;set;} [References(Name="ISBNId",DataType=SqlDataType.Int,Host=typeof(ISBN),HostPkName="Id")] public ISBN BookISBN{get;set;} public .....more properties. } public class ISBN{ public int Id{get;set;} public bool IsNative{get;set;} } If I read all ArtBooks from database and when I get a ReferencesAttribute how do I set the value of BookISBN?

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  • Foreign Key Relationship in Rails

    - by Steve
    Hi...I am a beginner in Rails and I read that the Rails enforces the foreign key relationships at the model level and also at the database level in the migration file, while creating the table. Is it really necessary and what kind of advantage does it provide

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  • Performance for myCollection.Add() vs. myCollection["key"]

    - by Atomiton
    When dealing with a collection of key/value pairs is there any difference between using its Add() method and directly assigning it? For example, a HtmlGenericControl will have an Attributes Collection: var anchor = new HtmlGenericControl("a"); // These both work: anchor.Attributes.Add("class", "xyz"); anchor.Attributes["class"] = "xyz"; Is it purely a matter of preference, or is there a reason for doing one or the other?

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  • OperationalError: foreign key mismatch

    - by Niek de Klein
    I have two tables that I'm filling, 'msrun' and 'feature'. 'feature' has a foreign key pointing to the 'msrun_name' column of the 'msrun' table. Inserting in the tables works fine. But when I try to delete from the 'feature' table I get the following error: pysqlite2.dbapi2.OperationalError: foreign key mismatch From the rules of foreign keys in the manual of SQLite: - The parent table does not exist, or - The parent key columns named in the foreign key constraint do not exist, or - The parent key columns named in the foreign key constraint are not the primary key of the parent table and are not subject to a unique constraint using collating sequence specified in the CREATE TABLE, or - The child table references the primary key of the parent without specifying the primary key columns and the number of primary key columns in the parent do not match the number of child key columns. I can see nothing that I'm violating. My create tables look like this: DROP TABLE IF EXISTS `msrun`; -- ----------------------------------------------------- -- Table `msrun` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `msrun` ( `msrun_name` VARCHAR(40) PRIMARY KEY NOT NULL , `description` VARCHAR(500) NOT NULL ); DROP TABLE IF EXISTS `feature`; -- ----------------------------------------------------- -- Table `feature` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `feature` ( `feature_id` VARCHAR(40) PRIMARY KEY NOT NULL , `intensity` DOUBLE NOT NULL , `overallquality` DOUBLE NOT NULL , `charge` INT NOT NULL , `content` VARCHAR(45) NOT NULL , `msrun_msrun_name` VARCHAR(40) NOT NULL , CONSTRAINT `fk_feature_msrun1` FOREIGN KEY (`msrun_msrun_name` ) REFERENCES `msrun` (`msrun_name` ) ON DELETE NO ACTION ON UPDATE NO ACTION); CREATE UNIQUE INDEX `id_UNIQUE` ON `feature` (`feature_id` ASC); CREATE INDEX `fk_feature_msrun1` ON `feature` (`msrun_msrun_name` ASC); As far as I can see the parent table exists, the foreign key is pointing to the right parent key, the parent key is a primary key and the foreign key specifies the primary key column. The script that produces the error: from pysqlite2 import dbapi2 as sqlite import parseFeatureXML connection = sqlite.connect('example.db') cursor = connection.cursor() cursor.execute("PRAGMA foreign_keys=ON") inputValues = ('example', 'description') cursor.execute("INSERT INTO `msrun` VALUES(?, ?)", inputValues) featureXML = parseFeatureXML.Reader('../example_scripts/example_files/input/featureXML_example.featureXML') for feature in featureXML.getSimpleFeatureInfo(): inputValues = (featureXML['id'], featureXML['intensity'], featureXML['overallquality'], featureXML['charge'], featureXML['content'], 'example') # insert the values into msrun using ? for sql injection safety cursor.execute("INSERT INTO `feature` VALUES(?,?,?,?,?,?)", inputValues) connection.commit() for feature in featureXML.getSimpleFeatureInfo(): cursor.execute("DELETE FROM `feature` WHERE feature_id = ?", (str(featureXML['id']),))

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  • Tablet design guide, Endeca patterns now available

    - by JuergenKress
    UX Direct, an Oracle program that offers consultants, partners, and customers the same scientifically proven and reusable user experience best practices that Oracle uses to build Oracle Applications, recently added links to a new design guide for creating tablet-based solutions for enterprise applications, and to the recently published Endeca User Interface Design Pattern Library. The tablet design guide is available from the UX Direct Home page. Tap the button under “Latest patterns & tools” for “Oracle Applications UX Tablet Guide.” It provides basic help for designers, developers, and project managers trying to approach tablet design and testing from an enterprise point of view. To hear what developers are saying about it, follow the links from this post on the User Experience Assistance blog. The newly released Endeca User Interface Design Pattern Library is also available from the UX Direct Home page and from a post on the User Experience Assistance blog. It describes principled ways to solve common user interface (UI) design problems related to search, faceted navigation, and discovery. The link between Simplified UI and Oracle UX strategy, plus content you can share on the cloud, ADf, tailoring, and more Simplified User Interface in Oracle Fusion Applications Fronts Oracle Cloud Offerings This new article on Simplified UI has just been posted on Usable Apps. Learn about the three themes - simplicity, mobility, and extensibility – that Simplified UI embodies. These same principles are guiding the development of the next generation of the Oracle user experience. Oracle's Applications User Experience Strategy: One Cloud User Experience, with Optimized UIs Where and How You Want This podcast from Misha Vaughan, Director, User Experience, is now available on the Oracle University Knowledge Center. It is available for partners and Oracle employees at this iLearning Link. Oracle Partner Builds User Experience That Hits Right Note for New Employees This new article on the Usable Apps website explores the experience of consultants at IntraSee as they implement a PeopleSoft onboarding process for Invesco, a global asset management company. The Feng Shui of Fusion This article in Oracle Scene is from Grant Ronald, Director of Product Management, on the Tools of Fusion: Oracle JDeveloper and Oracle ADF. Hands-On Workshop with Fusion Applications and ADF UX Desktop Design Patterns This post on the Voice of User Experience, or VoX, blog from Misha Vaughan describes a new kind of workshop for partners and a handful of internal Oracle sales folks on extending Oracle Fusion Applications and building custom applications with Application Development Framework (ADF) while maintaining the Oracle user experience. To learn more about the content that was delivered during this three-day workshop, visit the Usable Apps blog. Recent posts from a new blog series take a look at several of the topics discussed during the workshop. Applications User Experience Fundamentals Visual Design for any Enterprise User Interface / Art School in a Box Wireframing / Blueprinting Usable Applications Concepts. Tailoring videos This blog post from Richard Bingham, Applications Architect, on the Fusion Applications Developer Relations blog provides links to several videos that show many customization and development tasks using the Oracle Fusion Applications platform. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Mix Forum Technorati Tags: UX,Architecture,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • Flow-Design Cheat Sheet &ndash; Part II, Translation

    - by Ralf Westphal
    In my previous post I summarized the notation for Flow-Design (FD) diagrams. Now is the time to show you how to translate those diagrams into code. Hopefully you feel how different this is from UML. UML leaves you alone with your sequence diagram or component diagram or activity diagram. They leave it to you how to translate your elaborate design into code. Or maybe UML thinks it´s so easy no further explanations are needed? I don´t know. I just know that, as soon as people stop designing with UML and start coding, things end up to be very different from the design. And that´s bad. That degrades graphical designs to just time waste on paper (or some designer). I even believe that´s the reason why most programmers view textual source code as the only and single source of truth. Design and code usually do not match. FD is trying to change that. It wants to make true design a first class method in every developers toolchest. For that the first prerequisite is to be able to easily translate any design into code. Mechanically, without thinking. Even a compiler could do it :-) (More of that in some other article.) Translating to Methods The first translation I want to show you is for small designs. When you start using FD you should translate your diagrams like this. Functional units become methods. That´s it. An input-pin becomes a method parameter, an output-pin becomes a return value: The above is a part. But a board can be translated likewise and calls the nested FUs in order: In any case be sure to keep the board method clear of any and all business logic. It should not contain any control structures like if, switch, or a loop. Boards do just one thing: calling nested functional units in proper sequence. What about multiple input-pins? Try to avoid them. Replace them with a join returning a tuple: What about multiple output-pins? Try to avoid them. Or return a tuple. Or use out-parameters: But as I said, this simple translation is for simple designs only. Splits and joins are easily done with method translation: All pretty straightforward, isn´t it. But what about wires, named pins, entry points, explicit dependencies? I suggest you don´t use this kind of translation when your designs need these features. Translating to methods is for small scale designs like you might do once you´re working on the implementation of a part of a larger design. Or maybe for a code kata you´re doing in your local coding dojo. Instead of doing TDD try doing FD and translate your design into methods. You´ll see that way it´s much easier to work collaboratively on designs, remember them more easily, keep them clean, and lessen the need for refactoring. Translating to Events [coming soon]

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  • Getting bizarre "expected primary-expression" error.

    - by Fecal Brunch
    Hi, I'm getting a really strange error when making a method call: /* input.cpp */ #include <ncurses/ncurses.h> #include "input.h" #include "command.h" Input::Input () { raw (); noecho (); } Command Input::next () { char input = getch (); Command nextCommand; switch (input) { case 'h': nextCommand.setAction (ACTION_MOVELEFT); break; case 'j': nextCommand.setAction (ACTION_MOVEDOWN); break; case 'k': nextCommand.setAction (ACTION_MOVEUP); break; case 'l': nextCommand.setAction (ACTION_MOVERIGHT); break; case 'y': nextCommand.setAction (ACTION_MOVEUPLEFT); break; case 'u': nextCommand.setAction (ACTION_MOVEUPRIGHT); break; case 'n': nextCommand.setAction (ACTION_MOVEDOWNLEFT); break; case 'm': nextCommand.setAction (ACTION_MOVEDOWNRIGHT); break; case '.': nextCommand.setAction (ACTION_WAIT); break; } return nextCommand; } and the error: Administrator@RHYS ~/code/rogue2 $ make g++ -c -Wall -pedantic -g3 -O0 input.cpp input.cpp: In member function `Command Input::next()': input.cpp:21: error: expected primary-expression before '=' token input.cpp:24: error: expected primary-expression before '=' token input.cpp:27: error: expected primary-expression before '=' token input.cpp:30: error: expected primary-expression before '=' token input.cpp:33: error: expected primary-expression before '=' token input.cpp:36: error: expected primary-expression before '=' token input.cpp:39: error: expected primary-expression before '=' token input.cpp:42: error: expected primary-expression before '=' token input.cpp:45: error: expected primary-expression before '=' token make: *** [input.o] Error 1 Sorry about the lack of linenumbers, the errors occur on the lines "nextCommand.setAction(...)", which is totally bizarre considering that they don't contain a '='. Any ideas? Thanks, Rhys

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  • Component based game engine design

    - by a_m0d
    I have been looking at game engine design (specifically focused on 2d game engines, but also applicable to 3d games), and am interested in some information on how to go about it. I have heard that many engines are moving to a component based design nowadays rather than the traditional deep-object hierarchy. Do you know of any good links with information on how these sorts of designs are often implemented? I have seen evolve your hierarchy, but I can't really find many more with detailed information (most of them just seem to say "use components rather than a hierarchy" but I have found that it takes a bit of effort to switch my thinking between the two models). Any good links or information on this would be appreciated, and even books, although links and detailed answers here would be preferred.

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  • Object Oriented Design Questions

    - by Robert
    Hello there. I am going to develop a Tic-Tac-Toe game using Java(or maybe other OO Languages).Now I have a picture in my mind about the general design. Interface: Player ,then I will be able to implement a couple of Player classes,based on how I want the opponent to be,for example,random player,intelligent player. Classes: Board class,with a two-dimensional array of integers,0 indicates open,1 indicates me,-1 indicates opponent.The evaluation function will be in here as well,to return the next best move based on the current board arrangement and whose turn it is. Refree class,which will create instance of the Board and two player instances,then get the game begin. This is a rough idea of my OO design,could anybody give me any critiques please,I find this is really beneficial,thank you very much.

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  • Asp.Net MVC Create/Update/Delete with composite key

    - by nubm
    Hi, I'm not sure how to use composite key. My Categories table has CategoryId (PK,FK), LanguageId (PK,FK), CategoryName CategoryId | LanguageId | CategoryName 1 | 1 | Car 1 | 2 | Auto 1 | 3 | Automobile etc. I'm following this design The default action looks like // // GET: /Category/Edit/5 public ActionResult Edit(int id) { return View(); } and ActionLink <%= Html.ActionLink("Edit", "Edit", new { id= item.CategoryId }) %> Should I use something like <%= Html.ActionLink("Edit", "Edit", new { id= (item.CategoryId + "-" + item.LanguageId) }) %> so the url is /Category/Edit/5-5 and // // GET: /Category/Edit/5-5 public ActionResult Edit(string id) { // parse id return View(); } or change the route to something like /Category/Edit/5/5 Or there is some better way?

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  • Opinions on sensor / reading / alert database design

    - by Mark
    I've asked a few questions lately regarding database design, probably too many ;-) However I beleive I'm slowly getting to the heart of the matter with my design and am slowly boiling it down. I'm still wrestling with a couple of decisions regarding how "alerts" are stored in the database. In this system, an alert is an entity that must be acknowledged, acted upon, etc. Initially I related readings to alerts like this (very cut down) : - [Location] LocationId [Sensor] SensorId LocationId UpperLimitValue LowerLimitValue [SensorReading] SensorReadingId Value Status Timestamp [SensorAlert] SensorAlertId [SensorAlertReading] SensorAlertId SensorReadingId The last table is associating readings with the alert, because it is the reading that dictate that the sensor is in alert or not. The problem with this design is that it allows readings from many sensors to be associated with a single alert - whereas each alert is for a single sensor only and should only have readings for that sensor associated with it (should I be bothered that the DB allows this though?). I thought to simplify things, why even bother with the SensorAlertReading table? Instead I could do this: [Location] LocationId [Sensor] SensorId LocationId [SensorReading] SensorReadingId SensorId Value Status Timestamp [SensorAlert] SensorAlertId SensorId Timestamp [SensorAlertEnd] SensorAlertId Timestamp Basically I'm not associating readings with the alert now - instead I just know that an alert was active between a start and end time for a particular sensor, and if I want to look up the readings for that alert I can do. Obviously the downside is I no longer have any constraint stopping me deleting readings that occurred during the alert, but I'm not sure that the constraint is neccessary. Now looking in from the outside as a developer / DBA, would that make you want to be sick or does it seem reasonable? Is there perhaps another way of doing this that I may be missing? Thanks. EDIT: Here's another idea - it works in a different way. It stores each sensor state change, going from normal to alert in a table, and then readings are simply associated with a particular state. This seems to solve all the problems - what d'ya think? (the only thing I'm not sure about is calling the table "SensorState", I can't help think there's a better name (maybe SensorReadingGroup?) : - [Location] LocationId [Sensor] SensorId LocationId [SensorState] SensorStateId SensorId Timestamp Status IsInAlert [SensorReading] SensorReadingId SensorStateId Value Timestamp There must be an elegant solution to this!

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  • Using Moq at Blend design time

    - by adrian hara
    This might be a bit out there, but suppose I want to use Moq in a ViewModel to create some design time data, like so: public class SomeViewModel { public SomeViewModel(ISomeDependency dependency) { if (IsInDesignMode) { var mock = new Mock<ISomeDependency>(); dependency = mock.Object; // this throws! } } } The mock could be set up to do some stuff, but you get the idea. My problem is that at design-time in Blend, this code throws an InvalidCastException, with the message along the lines of "Unable to cast object of type 'Castle.Proxies.ISomeDependencyProxy2b3a8f3188284ff0b1129bdf3d50d3fc' to type 'ISomeDependency'." While this doesn't necessarily look to be Moq related but Castle related, I hope the Moq example helps ;) Any idea why that is? Thanks!

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  • Where did System.Design go?

    - by Nilbert
    I am making a C# project in which I am using ScintillaNet, and it says: The referenced assembly "ScintillaNet" could not be resolved because it has a dependency on "System.Design, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" which is not in the currently targeted framework ".NETFramework,Version=v4.0,Profile=Client". Please remove references to assemblies not in the targeted framework or consider retargeting your project. I tried adding a reference to System.Design, but it doesn't exist in my list. Do I need to download it somewhere? I have MS Visual Studio 10.

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  • OOP Design for an Economy

    - by waiwai933
    Not sure where to start, so I'm just going to plow in. Let's say I'm trying to represent an economy in OOP. A basic design I've come up with is: class Person{ int $money; // Money someone has in wallet/purse int $bank_account_id; function getAmountOfMoney() function addMoney($amountToAdd) function subtractMoney($amountToSubtract) } class BankAccount{ int $money; // Money in Bank Account int $interest_per_year; function giveInterest() function depositMoney() // Calls $person->subtractMoney() function withdrawMoney() // Calls $person->addMoney() } Are there any design flaws here?

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  • A good design pattern for almost similar objects

    - by Sam
    Hello, I have two websites that have an almost identical database schema. the only difference is that some tables in one website have 1 or 2 extra fields that the other and vice versa. I wanted to the same Database Access layer classes to will manipulate both websites. What can be a good design pattern that can be used to handle that little difference. for example, I have a method createAccount(Account account) in my DAO class but the implementation will be slightly different between website A and website B. I know design patterns don't depend on the language but FYI i m working with Perl. Thanks

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