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  • Apache2 unable to start: private key not found

    - by user3161330
    today I edited some vhosts in my Apache installation and when I tried to restart it I got this error: [Sun Jun 08 15:20:19 2014] [error] Init: Private key not found [Sun Jun 08 15:20:19 2014] [error] SSL Library Error: 218529960 error:0D0680A8:asn1 encoding routines:ASN1_CHECK_TLEN:wrong tag [Sun Jun 08 15:20:19 2014] [error] SSL Library Error: 218640442 error:0D08303A:asn1 encoding routines:ASN1_TEMPLATE_NOEXP_D2I:nested asn1 error [Sun Jun 08 15:20:19 2014] [error] SSL Library Error: 218529960 error:0D0680A8:asn1 encoding routines:ASN1_CHECK_TLEN:wrong tag [Sun Jun 08 15:20:19 2014] [error] SSL Library Error: 218595386 error:0D07803A:asn1 encoding routines:ASN1_ITEM_EX_D2I:nested asn1 error [Sun Jun 08 15:20:19 2014] [error] SSL Library Error: 67710980 error:04093004:rsa routines:OLD_RSA_PRIV_DECODE:RSA lib [Sun Jun 08 15:20:19 2014] [error] SSL Library Error: 218529960 error:0D0680A8:asn1 encoding routines:ASN1_CHECK_TLEN:wrong tag [Sun Jun 08 15:20:19 2014] [error] SSL Library Error: 218595386 error:0D07803A:asn1 encoding routines:ASN1_ITEM_EX_D2I:nested asn1 error I have tried to generate new self signed certificates issuing this command: openssl req -x509 -nodes -days 365 -newkey rsa:2048 -keyout server.cert.key -out server.cert.crt but the error still exists. The private key chmod is 600, and if I open it with nano looks, fine. I'm running Apache2 on a debian 7 machine.

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  • Function key taken by another program, how to default it

    - by Milox
    Everytime I press the F11 key it opens up a browser window with the same URL. This happens anywhere I press it and I need this key to have it's default behavior because I use it to program on Visual Studio (Windows 7). Any ideas why this is happening and how to go back to default function keys?, I haven't installed anything that I remember can cause this behavior. This is a standard Dell desktop key board, no multimedia keys, like this one: Firing URL is http://argos:8080/Login.jsp?jsessionid=55rh3obsahm9m seems like one of our company's internal addresses but IT guys say they have no idea about it. I don't see any suspicious software that can be causing this.

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  • Lost the shift+< and shift+> key combinations

    - by REA_ANDREW
    On my Laptop I have somehow lost the shift+< and shift+ key combinations. Setup: Ubuntu 12.10 OS Windows 7 running in Virtual box Synergyc running on the Linux Host Connected to Synergys running on my desktop machine, also running Ubuntu 12.10 Info The key mappings are fine in Linux. This has happened following an install of vsvim inside of Visual Studio 2012. Now globally inside this particular Virtual Box instance I can no longer use shift+< and shift+ Funnily enough when I go to the VS Key mapping finder it shows me that: Shift+< mapped to Ctrl+Shift+Alt+Z Shift+ mapped to Ctrl+Shift+Alt+X I have asked in super user as this is also affecting the windows environment. Any help, greatly appreciated. TIA

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  • Run Dialog: Tab Key dont complete commands

    - by Gilney
    I like to use the Tab key to complete/skip commands/links in Shells/Browsers when typing. But when I hit the tab key in "Run Dialog" causes focus leave Text box, so i'm forced to leave home keys to use arrow keys. Is there a way change this behavior? Edit: I found here a flag that enables autocomplete in Run Dialog. This doesn't solve the question, but it helps when the command you want is the first option listed, because you just press enter instead of moving to arrow key and select the command. In my case this solves about 80% of cases.

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  • VPN pre-shared key problems

    - by Owl
    I have two vpns set up on a Symantec Gateway Security 320. VPN 1 goes to a Symantec Firewall/VPN 100 to another clinic of ours and every hour they lose connectivity and the error log on the Firewall/VPN100 shows an invalid pre-shared key error, although, both devices show the same pre-shared key entered. VPN 2 goes to our software vendor to use an additional part of our program. I am unable to ping the remote address and so is the other company, but my VPN status shows it is connected. They have told me the pre-shared key seemed to be automatically trying to resubmit itself as if it were incorrect, about every hour even though it is correct. They also told me port80 traffic was closed but I show the HTTP service using 80 redirected to 80 in my firewall settings. Please help.

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  • < key triggers sticky alt on Windows 7

    - by Xoundboy
    When using a code editor like Notepad++ or Eclipse I'm experiencing a rather annoying problem: each time I type the < key the keyboard latches into some unexpected mode whereby the subsequent keypress behaves as if the alt key were being held down. The only way to return to normal mode is to hit the escape key twice immediately after I type a < character. The keyboard is a Microsoft Comfort Curve 2000 and the OS is Windows 7. Does anyone have any idea what I should do to stop this behaviour? Thanks

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  • ssh connection with full tab key support

    - by kusoksna
    I have Ubuntu 10.04 installation. When I open terminal, tab key works fine e.g. i type "apt-get install mysql" then press tab and see all options. But when I connect via ssh - tab key works only before first space. So it will do nothing in above example. I tried connect with different clients (ssh, putty, etc), and always same behavior. My question is: how to make tab key work properly? Is problem in server or client?

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  • Key is not detected in xev neither showkey -k in Ubuntu 10.04 in a Virtualbox VM.

    - by Somebody still uses you MS-DOS
    My question mark key in my keyboard isn't working. ("?"). I've tried to use xev and showkey -k to try to identify at least it's code and manually use xmodmap to mao this key. Unfortunately, the keys aren't being detected in neither utilities. I'm using Ubuntu 10.04 in a Virtual Machine, and my Kernel is 2.6.32-22-generic. What can this be? It's not a special multimedia key, it's a simple one. I would like to understand what exactly is happening so at least I can try to better debug this issue.

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  • Problem comparing keys in Appengine/Python

    - by ana
    I'm trying to create a relationship between "tables" with Appengine/Python. Imagine I have a "table" for items, and a table for colors. I save the color of an item by saving the color key as an atribute of the item. That's working well, but this particular piece of code is not working: <select id="colorKey" name="colorKey"> {% for color in colors %} <option value="{{ color.key }}"{% if color.key = item.colorKey %} selected="selected"{% endif %}> {{ color.name }} - {{ item.colorKey }} - {{ color.key }} </option> {% endfor %} </select> Since the {{ item.colorKey }} and {{ color.key }} variables are actually the same chain of characters, I only can think in a problem with the types. {{ item.colorKey }} is a string for sure. But maybe {{ color.key }} is not?

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  • VirtualBox - Public Static IP for a Debian Guest on a Dedicated Server

    - by user86296
    Goal: I want to run a Debian-squeeze-Guest in VirtualBox and it's own public static ip. I found tons of threads about this topic, but all in all I'm now trying for 10 hours (reading the manual, the forums, trying to learn about networking concepts & commands) to give a Guest his own public static ip (so that the Guest is similar to a vServer you can order from a hosting company), but wasn't able to. Since I'm a big noob as far as networking stuff is concerned, I'm probably doing something wrong.(please bear with me :-) ) Situation: VirtualBox 4.0.10 (headless no gui) is running on a dedicated Debian-Server, the Guest OS is Debian as well. The server has a static ip and I ordered an additional ip for a VM. Problem description: Upto now I was able to use NAT to access the VM from the outside and to setup an internal network between several Guests and all of this worked very well. When setting NIC 1 to bridged and configuring a public static ip on the guest, the guest was unpingable. (neither from outside, nor from the host) I could connect to the guest via the internal network, from another vm, though. ( VBoxManage controlvm VMGuest nic1 bridged eth0 ) ( configuration attempt of static-ip on the guest '/etc/network/interfaces' is below) Please let me know what I'm doing wrong, or what I can try to get it to work, or if you need more info. I think I've read that with a current VirtualBox-version for bridged networking no special host-configuration is necessary, is that accurate, or might that be the problem? Additional Info Info I got from the hosting company about the additional IP Please note that you can use the IP address only for this server. IP: 46.4.xx.xx Gateway: 46.4.xx.xx Mask: 255.255.255.248 VBoxManage showvminfo VMGuest |less ... NIC 1: MAC: 080027D72F7B, Attachment: Bridged Interface 'eth0', Cable connected: on, Trace: off (file: none), Type: 82540EM, Reported speed: 0 Mbps, Boot priority: 0 NIC 2: MAC: 080027B03B75, Attachment: Internal Network 'InternalNet1', Cable connected: on, Trace: off (file: none), Type: Am79C973, Reported speed: 0 Mbps, Boot priority: 0 NIC 3: disabled (...rest is disabled) cat /etc/network/interfaces on the Host-machine # Loopback device: auto lo iface lo inet loopback # device: eth0 auto eth0 iface eth0 inet static address 46.4.xx.xx broadcast 46.4.xx.xx netmask 255.255.255.224 gateway 46.4.xx.xx post-up mii-tool -F 100baseTx-FD eth0 # default route to access subnet up route add -net 46.4.xx.xx netmask 255.255.255.224 gw 46.4.xx.xx eth0 cat /etc/network/interfaces on the Guest-VM # This file describes the network interfaces available on your system # and how to activate them. For more information, see interfaces(5). # The loopback network interface auto lo iface lo inet loopback # The primary network interface allow-hotplug eth0 auto eth0 iface eth0 inet static address 46.4.xx.xx netmask 255.255.255.248 gateway 46.4.xx.xx auto eth1 iface eth1 inet dhcp ifconfig -a on the Guest shows the correct static ip for eth0 but the Guest is unreachable "over eth0" eth0 Link encap:Ethernet HWaddr 08:00:27:d7:2f:7b inet addr:46.4.xx.xx Bcast:46.4.xx.xx Mask:255.255.255.248 inet6 addr: fe80::a00:27ff:fed7:2f7b/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:21 errors:0 dropped:0 overruns:0 frame:0 TX packets:69 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:1260 (1.2 KiB) TX bytes:3114 (3.0 KiB) eth1 Link encap:Ethernet HWaddr 08:00:27:b0:3b:75 inet addr:192.168.10.3 Bcast:192.168.10.255 Mask:255.255.255.0 inet6 addr: fe80::a00:27ff:feb0:3b75/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:142 errors:0 dropped:0 overruns:0 frame:0 TX packets:92 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:15962 (15.5 KiB) TX bytes:14540 (14.1 KiB) Interrupt:16 Base address:0xd240 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:123 errors:0 dropped:0 overruns:0 frame:0 TX packets:123 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:25156 (24.5 KiB) TX bytes:25156 (24.5 KiB)

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  • Suggest Cassandra data model for an existing schema

    - by Andriy Bohdan
    Hello guys! I hope there's someone who can help me suggest a suitable data model to be implemented using nosql database Apache Cassandra. More of than I need it to work under high loads and large amounts of data. Simplified I have 3 types of objects: Product Tag ProductTag Product: key - string key name - string .... - some other fields Tag: key - string key name - unique tag words ProductTag: product_key - foreign key referring to product tag_key - foreign key referring to tag rating - this is rating of tag for this product Each product may have 0 or many tags. Tag may be assigned to 1 or many products. Means relation between products and tags is many-to-many in terms of relational databases. Value of "rating" is updated "very" often. I need to be run the following queries Select objects by keys Select tags for product ordered by rating Select products by tag order by rating Update rating by product_key and tag_key The most important is to make these queries really fast on large amounts of data, considering that rating is constantly updated.

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  • JGoodies HashMap

    - by JohnMcClane
    Hi, I'm trying to build a chart program using presentation model. Using JGoodies for data binding was relatively easy for simple types like strings or numbers. But I can't figure out how to use it on a hashmap. I'll try to explain how the chart works and what my problem is: A chart consists of DataSeries, a DataSeries consists of DataPoints. I want to have a data model and to be able to use different views on the same model (e.g. bar chart, pie chart,...). Each of them consists of three classes. For example: DataPointModel: holds the data model (value, label, category) DataPointViewModel: extends JGoodies PresentationModel. wraps around DataPointModel and holds view properties like font and color. DataPoint: abstract class, extends JComponent. Different Views must subclass and implement their own ui. Binding and creating the data model was easy, but i don't know how to bind my data series model. package at.onscreen.chart; import java.beans.PropertyChangeListener; import java.beans.PropertyChangeSupport; import java.beans.PropertyVetoException; import java.util.Collection; import java.util.HashMap; import java.util.Iterator; public class DataSeriesModel { public static String PROPERTY_DATAPOINT = "dataPoint"; public static String PROPERTY_DATAPOINTS = "dataPoints"; public static String PROPERTY_LABEL = "label"; public static String PROPERTY_MAXVALUE = "maxValue"; /** * holds the data points */ private HashMap dataPoints; /** * the label for the data series */ private String label; /** * the maximum data point value */ private Double maxValue; /** * the model supports property change notification */ private PropertyChangeSupport propertyChangeSupport; /** * default constructor */ public DataSeriesModel() { this.maxValue = Double.valueOf(0); this.dataPoints = new HashMap(); this.propertyChangeSupport = new PropertyChangeSupport(this); } /** * constructor * @param label - the series label */ public DataSeriesModel(String label) { this.dataPoints = new HashMap(); this.maxValue = Double.valueOf(0); this.label = label; this.propertyChangeSupport = new PropertyChangeSupport(this); } /** * full constructor * @param label - the series label * @param dataPoints - an array of data points */ public DataSeriesModel(String label, DataPoint[] dataPoints) { this.dataPoints = new HashMap(); this.propertyChangeSupport = new PropertyChangeSupport(this); this.maxValue = Double.valueOf(0); this.label = label; for (int i = 0; i < dataPoints.length; i++) { this.addDataPoint(dataPoints[i]); } } /** * full constructor * @param label - the series label * @param dataPoints - a collection of data points */ public DataSeriesModel(String label, Collection dataPoints) { this.dataPoints = new HashMap(); this.propertyChangeSupport = new PropertyChangeSupport(this); this.maxValue = Double.valueOf(0); this.label = label; for (Iterator it = dataPoints.iterator(); it.hasNext();) { this.addDataPoint(it.next()); } } /** * adds a new data point to the series. if the series contains a data point with same id, it will be replaced by the new one. * @param dataPoint - the data point */ public void addDataPoint(DataPoint dataPoint) { String category = dataPoint.getCategory(); DataPoint oldDataPoint = this.getDataPoint(category); this.dataPoints.put(category, dataPoint); this.setMaxValue(Math.max(this.maxValue, dataPoint.getValue())); this.propertyChangeSupport.firePropertyChange(PROPERTY_DATAPOINT, oldDataPoint, dataPoint); } /** * returns the data point with given id or null if not found * @param uid - the id of the data point * @return the data point or null if there is no such point in the table */ public DataPoint getDataPoint(String category) { return this.dataPoints.get(category); } /** * removes the data point with given id from the series, if present * @param category - the data point to remove */ public void removeDataPoint(String category) { DataPoint dataPoint = this.getDataPoint(category); this.dataPoints.remove(category); if (dataPoint != null) { if (dataPoint.getValue() == this.getMaxValue()) { Double maxValue = Double.valueOf(0); for (Iterator it = this.iterator(); it.hasNext();) { DataPoint itDataPoint = it.next(); maxValue = Math.max(itDataPoint.getValue(), maxValue); } this.setMaxValue(maxValue); } } this.propertyChangeSupport.firePropertyChange(PROPERTY_DATAPOINT, dataPoint, null); } /** * removes all data points from the series * @throws PropertyVetoException */ public void removeAll() { this.setMaxValue(Double.valueOf(0)); this.dataPoints.clear(); this.propertyChangeSupport.firePropertyChange(PROPERTY_DATAPOINTS, this.getDataPoints(), null); } /** * returns the maximum of all data point values * @return the maximum of all data points */ public Double getMaxValue() { return this.maxValue; } /** * sets the max value * @param maxValue - the max value */ protected void setMaxValue(Double maxValue) { Double oldMaxValue = this.getMaxValue(); this.maxValue = maxValue; this.propertyChangeSupport.firePropertyChange(PROPERTY_MAXVALUE, oldMaxValue, maxValue); } /** * returns true if there is a data point with given category * @param category - the data point category * @return true if there is a data point with given category, otherwise false */ public boolean contains(String category) { return this.dataPoints.containsKey(category); } /** * returns the label for the series * @return the label for the series */ public String getLabel() { return this.label; } /** * returns an iterator over the data points * @return an iterator over the data points */ public Iterator iterator() { return this.dataPoints.values().iterator(); } /** * returns a collection of the data points. the collection supports removal, but does not support adding of data points. * @return a collection of data points */ public Collection getDataPoints() { return this.dataPoints.values(); } /** * returns the number of data points in the series * @return the number of data points */ public int getSize() { return this.dataPoints.size(); } /** * adds a PropertyChangeListener * @param listener - the listener */ public void addPropertyChangeListener(PropertyChangeListener listener) { this.propertyChangeSupport.addPropertyChangeListener(listener); } /** * removes a PropertyChangeListener * @param listener - the listener */ public void removePropertyChangeListener(PropertyChangeListener listener) { this.propertyChangeSupport.removePropertyChangeListener(listener); } } package at.onscreen.chart; import java.beans.PropertyVetoException; import java.util.Collection; import java.util.Iterator; import com.jgoodies.binding.PresentationModel; public class DataSeriesViewModel extends PresentationModel { /** * default constructor */ public DataSeriesViewModel() { super(new DataSeriesModel()); } /** * constructor * @param label - the series label */ public DataSeriesViewModel(String label) { super(new DataSeriesModel(label)); } /** * full constructor * @param label - the series label * @param dataPoints - an array of data points */ public DataSeriesViewModel(String label, DataPoint[] dataPoints) { super(new DataSeriesModel(label, dataPoints)); } /** * full constructor * @param label - the series label * @param dataPoints - a collection of data points */ public DataSeriesViewModel(String label, Collection dataPoints) { super(new DataSeriesModel(label, dataPoints)); } /** * full constructor * @param model - the data series model */ public DataSeriesViewModel(DataSeriesModel model) { super(model); } /** * adds a data point to the series * @param dataPoint - the data point */ public void addDataPoint(DataPoint dataPoint) { this.getBean().addDataPoint(dataPoint); } /** * returns true if there is a data point with given category * @param category - the data point category * @return true if there is a data point with given category, otherwise false */ public boolean contains(String category) { return this.getBean().contains(category); } /** * returns the data point with given id or null if not found * @param uid - the id of the data point * @return the data point or null if there is no such point in the table */ public DataPoint getDataPoint(String category) { return this.getBean().getDataPoint(category); } /** * returns a collection of the data points. the collection supports removal, but does not support adding of data points. * @return a collection of data points */ public Collection getDataPoints() { return this.getBean().getDataPoints(); } /** * returns the label for the series * @return the label for the series */ public String getLabel() { return this.getBean().getLabel(); } /** * sets the max value * @param maxValue - the max value */ public Double getMaxValue() { return this.getBean().getMaxValue(); } /** * returns the number of data points in the series * @return the number of data points */ public int getSize() { return this.getBean().getSize(); } /** * returns an iterator over the data points * @return an iterator over the data points */ public Iterator iterator() { return this.getBean().iterator(); } /** * removes all data points from the series * @throws PropertyVetoException */ public void removeAll() { this.getBean().removeAll(); } /** * removes the data point with given id from the series, if present * @param category - the data point to remove */ public void removeDataPoint(String category) { this.getBean().removeDataPoint(category); } } package at.onscreen.chart; import java.beans.PropertyChangeEvent; import java.beans.PropertyChangeListener; import java.beans.PropertyVetoException; import java.util.Collection; import java.util.Iterator; import javax.swing.JComponent; public abstract class DataSeries extends JComponent implements PropertyChangeListener { /** * the model */ private DataSeriesViewModel model; /** * default constructor */ public DataSeries() { this.model = new DataSeriesViewModel(); this.model.addPropertyChangeListener(this); this.createComponents(); } /** * constructor * @param label - the series label */ public DataSeries(String label) { this.model = new DataSeriesViewModel(label); this.model.addPropertyChangeListener(this); this.createComponents(); } /** * full constructor * @param label - the series label * @param dataPoints - an array of data points */ public DataSeries(String label, DataPoint[] dataPoints) { this.model = new DataSeriesViewModel(label, dataPoints); this.model.addPropertyChangeListener(this); this.createComponents(); } /** * full constructor * @param label - the series label * @param dataPoints - a collection of data points */ public DataSeries(String label, Collection dataPoints) { this.model = new DataSeriesViewModel(label, dataPoints); this.model.addPropertyChangeListener(this); this.createComponents(); } /** * full constructor * @param model - the model */ public DataSeries(DataSeriesViewModel model) { this.model = model; this.model.addPropertyChangeListener(this); this.createComponents(); } /** * creates, binds and configures UI components. * data point properties can be created here as components or be painted in paintComponent. */ protected abstract void createComponents(); @Override public void propertyChange(PropertyChangeEvent evt) { this.repaint(); } /** * adds a data point to the series * @param dataPoint - the data point */ public void addDataPoint(DataPoint dataPoint) { this.model.addDataPoint(dataPoint); } /** * returns true if there is a data point with given category * @param category - the data point category * @return true if there is a data point with given category, otherwise false */ public boolean contains(String category) { return this.model.contains(category); } /** * returns the data point with given id or null if not found * @param uid - the id of the data point * @return the data point or null if there is no such point in the table */ public DataPoint getDataPoint(String category) { return this.model.getDataPoint(category); } /** * returns a collection of the data points. the collection supports removal, but does not support adding of data points. * @return a collection of data points */ public Collection getDataPoints() { return this.model.getDataPoints(); } /** * returns the label for the series * @return the label for the series */ public String getLabel() { return this.model.getLabel(); } /** * sets the max value * @param maxValue - the max value */ public Double getMaxValue() { return this.model.getMaxValue(); } /** * returns the number of data points in the series * @return the number of data points */ public int getDataPointCount() { return this.model.getSize(); } /** * returns an iterator over the data points * @return an iterator over the data points */ public Iterator iterator() { return this.model.iterator(); } /** * removes all data points from the series * @throws PropertyVetoException */ public void removeAll() { this.model.removeAll(); } /** * removes the data point with given id from the series, if present * @param category - the data point to remove */ public void removeDataPoint(String category) { this.model.removeDataPoint(category); } /** * returns the data series view model * @return - the data series view model */ public DataSeriesViewModel getViewModel() { return this.model; } /** * returns the data series model * @return - the data series model */ public DataSeriesModel getModel() { return this.model.getBean(); } } package at.onscreen.chart.builder; import java.util.Collection; import net.miginfocom.swing.MigLayout; import at.onscreen.chart.DataPoint; import at.onscreen.chart.DataSeries; import at.onscreen.chart.DataSeriesViewModel; public class BuilderDataSeries extends DataSeries { /** * default constructor */ public BuilderDataSeries() { super(); } /** * constructor * @param label - the series label */ public BuilderDataSeries(String label) { super(label); } /** * full constructor * @param label - the series label * @param dataPoints - an array of data points */ public BuilderDataSeries(String label, DataPoint[] dataPoints) { super(label, dataPoints); } /** * full constructor * @param label - the series label * @param dataPoints - a collection of data points */ public BuilderDataSeries(String label, Collection dataPoints) { super(label, dataPoints); } /** * full constructor * @param model - the model */ public BuilderDataSeries(DataSeriesViewModel model) { super(model); } @Override protected void createComponents() { this.setLayout(new MigLayout()); /* * * I want to add a new BuilderDataPoint for each data point in the model. * I want the BuilderDataPoints to be synchronized with the model. * e.g. when a data point is removed from the model, the BuilderDataPoint shall be removed * from the BuilderDataSeries * */ } } package at.onscreen.chart.builder; import javax.swing.JFormattedTextField; import javax.swing.JTextField; import at.onscreen.chart.DataPoint; import at.onscreen.chart.DataPointModel; import at.onscreen.chart.DataPointViewModel; import at.onscreen.chart.ValueFormat; import com.jgoodies.binding.adapter.BasicComponentFactory; import com.jgoodies.binding.beans.BeanAdapter; public class BuilderDataPoint extends DataPoint { /** * default constructor */ public BuilderDataPoint() { super(); } /** * constructor * @param category - the category */ public BuilderDataPoint(String category) { super(category); } /** * constructor * @param value - the value * @param label - the label * @param category - the category */ public BuilderDataPoint(Double value, String label, String category) { super(value, label, category); } /** * full constructor * @param model - the model */ public BuilderDataPoint(DataPointViewModel model) { super(model); } @Override protected void createComponents() { BeanAdapter beanAdapter = new BeanAdapter(this.getModel(), true); ValueFormat format = new ValueFormat(); JFormattedTextField value = BasicComponentFactory.createFormattedTextField(beanAdapter.getValueModel(DataPointModel.PROPERTY_VALUE), format); this.add(value, "w 80, growx, wrap"); JTextField label = BasicComponentFactory.createTextField(beanAdapter.getValueModel(DataPointModel.PROPERTY_LABEL)); this.add(label, "growx, wrap"); JTextField category = BasicComponentFactory.createTextField(beanAdapter.getValueModel(DataPointModel.PROPERTY_CATEGORY)); this.add(category, "growx, wrap"); } } To sum it up: I need to know how to bind a hash map property to JComponent.components property. JGoodies is in my opinion not very well documented, I spent a long time searching through the internet, but I did not find any solution to my problem. Hope you can help me.

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  • How do I de-duplicate a list of nodes in XSLT - and return the last node encountered?

    - by Broam
    I've seen lots of "de-duplicate this xml" questions but everyone wants the first node or the nodes are identical. I have a bit of a bigger puzzle. I have a list of articles in XML, a relevant snippet is shown: <item><key>Article1</key><stamp>100</stamp></item> <item><key>Article1</key><stamp>130</stamp></item> <item><key>Article2</key><stamp>800</stamp></item> <item><key>Article1</key><stamp>180</stamp></item> <item><key>Article3</key><stamp>900</stamp></item> <item><key>Article3</key><stamp>950</stamp></item> <item><key>Article4</key><stamp>990</stamp></item> <item><key>Article5</key><stamp>999</stamp></item> I'd like a list of nodes where the keys are unique and where the last instance is returned, not the first: Stamp (integer) is always increasing for elements of a particular key. Ideally I'd like "largest stamp" but they're always in order so the shortcut is ok. Desired result: (Order doesn't really matter.) <item><key>Article2</key><stamp>800</stamp></item> <item><key>Article1</key><stamp>180</stamp></item> <item><key>Article3</key><stamp>950</stamp></item> <item><key>Article4</key><stamp>990</stamp></item> <item><key>Article5</key><stamp>999</stamp></item> I'm somewhat confused on how to get this list. Any ideas? I'm using the Saxon processor if it matters.

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  • Exchange migration: ExchangeTransport warnings after uninstalling source server

    - by carlpett
    After disabling/uninstalling Exchange from our source SBS2003 server, I'm getting these warnings: Event 5020 "The topology doesn't contain a route to Exchange 2000 Server or Exchange Server 2003 sourceserver.domain.local in Routing Group [...]" Event 5006 "Cannot find route to Mailbox Server CN=SOURCESERVER [...] for store CN=[...]", for Public folder, First storage group and Recovery storage group. I followed the technet article here: http://technet.microsoft.com/en-us/library/bb288905.aspx (linked from the SBS 2003 - 2011 migration guide). When uninstalling Exchange, I got a warning about NNTP not being found in the registry, but that didn't seem relevant, and the uninstall continued. The server was subsequently removed from the domain and shut down, as per the instructions. If I open the Public Folder Management console on the Exchange 2010 server, the public folders \NON_IPM_SUBTREE\EFORMS_REGISTRY and \Archived mails gives an error on "Update content". I haven't found anything else which indicates something is wrong. We never really used the public folders on the old server, so there isn't really anything lost. Can I just remove these folders and let them be created anew?

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  • Sharing public key with ssh

    - by jtnire
    Hi Everyone, Is it possible to somehow setup an ssh server that doesn't require a username,password or cert to login? If that's not possible, if I were to give all customers the same public key, would each connection be encrypted individually? (i.e. user A coudn't decrypt the payload of user B's connection) I wish to provide access to a single program, which will prompt for a username and password. Encryption is essential though, and users must not be able to snoop in on each other Thanks

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  • Can't connect to public WiFi with MacBookPro at coffee shops and libraries

    - by Nathan Bowers
    The Problem: I can't connect to public, unencrypted WiFi at my local public library or Peets Coffee. My Setup: Late 2006 MacBookPro running 10.5.8. I have Parallels installed. It's supposed to work like this: 1) Connect to their unencrypted WiFi network 2) Open a browser which redirects you to their "enter password/agree to terms" page. 3) Browse normally. I can connect to the WiFi network, but when I try to authenticate I always get stuck in a redirect loop. It's been like this for a while. Even before I upgraded to 10.5.8. I never have trouble with encrypted networks or regular open WiFi. What I've tried: Disabling Parallels connections in Network Prefs. Superstition: somehow Parallels installed something in the network stack that's messing me up. Pinging the IP address of the WiFi node I'm connected to. I can ping it, it's there, but I still get stuck in this authentication redirect loop. Tried different browsers, tried different cookie and security settings. Even tried IE under Parallels. No dice. Tried flushing DNS cache. Asked library and coffee employees for help. It didn't go well. My Question: Anybody else have this problem? What should I be looking for?

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  • Two hosted servers, one public - VPN?

    - by Aquitaine
    Hello there, Web developer here who has to occasionally wear a system & network admin hat (small company). We currently have a single hosted server running Windows Server 2003 that runs both our web server (IIS/Coldfusion) and our database server (SQL Server 2008). We lock down the SQL server by allowing only specific IPs to connect to it. Not ideal but it's worked thus far. We're moving up to two distinct servers and I want to take the opportunity to 'get things right' and make only the web server face the public. What I need to be able to do is to allow only a handful of people to connect to the database server. Rather than using an IP allow list, I'd prefer to use a VPN to let people through so that access is based on the user and not simply the user's location. I'm leaning toward something like OpenVPN, just so I can stick with Server 2008 Web edition. Do I: Use the web server as a VPN server and set up the database server to only accept connections from the web server? Is there an extra step required to make connections to, say, db.mycompany.com route through the VPN rather than through a different connection? I'm ignorant of this part of network infrastructure stuff. Or, Set up a VPN server on the database server as the only public-facing server connection so that there aren't any routing issues to deal with? I know this is Network 101 stuff but I thought I'd ask before just blundering through it since it could affect the company a bit. Thanks very much!

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  • Public static ip for vagrant box

    - by Numbata
    I have server (Debian Squeeze) with 1 ethernet card and 2 public static IPs (188.120.245.4 and 188.120.244.5). What I want: Setup virtual box (Ubuntu) with access via static IP (188.120.244.5). What I was trying: config.vm.forward_port - good idea: setup interface "eth1:1" with 188.120.244.5 on host-machine, and add to Vagrant file "config.vm.forward_port = hmm..?" config.vm.network :hostonly, "188.120.244.5" - not working. Was created new interface on host-machine with ip "188.120.244.1". Of course 188.120.244.1 IP isn't mine and I can't access my server via this IP. config.vm.network :bridged - I'm confused how this works :) What I have now: Not working configuration. Debian-host-machine# cat Vagrantfile Vagrant::Config.run do |config| config.vm.define :gitlab do |box_config| box_config.vm.box = "ubuntu" box_config.vm.host_name = "ubuntu" box_config.vm.network :bridged box_config.vm.network :hostonly, "188.120.244.5", :auto_config => false end end Debian-host-machine# ifconfig eth1 Link encap:Ethernet HWaddr 00:15:17:69:71:bb inet addr:188.120.245.4 Bcast:188.120.247.255 Mask:255.255.248.0 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 vboxnet0 Link encap:Ethernet HWaddr 0a:00:27:00:00:00 inet addr:188.120.244.1 Bcast:188.120.246.255 Mask:255.255.255.0 Ubuntu-virtual-machine# ifconfig eth0 Link encap:Ethernet HWaddr 08:00:27:ee:8d:0c inet addr:10.0.2.15 Bcast:10.0.2.255 Mask:255.255.255.0 eth1 Link encap:Ethernet HWaddr 08:00:27:45:71:87 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 How I can access virtual box via public static IP from network? I'm using Oracle VM VirtualBox Manager 4.1.18 and Vagrant version 1.0.3. Thanks in advance for your feedback.

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  • Swap static public IPs without creating DNS conflicts?

    - by Jakobud
    Our ISP is Comcast and we have 5 static public IPs from them that we use for various services, including customers connecting to our network, VPN, web, DNS, etc... We need more IP addresses from Comcast. Unfortunately, Comcast is telling us that they can't just simply give us 5 more addresses. They only give static IP addresses in blocks of 1, 5 or 13. In order for us to get more static IPs, they have to take away our current 5 static IPs and give us 13 new ones. How do we make this transition without causing all sorts of DNS chaos? We run public DNS servers, so we can make the DNS changes ourselves, but it will take some time obviously for those DNS changes to propagate throughout the internet. Are there any easy ways to make this transition? Like create some type of fallback DNS entry or something? Surely there must be some sort of procedure for this kind of thing. The Comcast support guy was useless.

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  • Applying ACLs to a Dovecot public namespace

    - by larsks
    I have a public namespace define in my dovecot (dovecot-2.0.9) configuration that looks like this: namespace { type = public separator = . prefix = news. location = maildir:/var/spool/news subscriptions = no } I would like to make all the mailboxes in this namespace read-only. I've got the following configuration for the ACL plugin: plugin { acl = vfile:/etc/dovecot/acls:cache_secs=300 } After perusing the documentation, it seemed as if I had a mailfolder /var/spool/news/.foo.bar that I could place the following into /var/spool/news/.foo.bar/dovecot-acl: anyone rl But that doesn't have any affect. I also tried creating a file /usr/local/etc/dovecot/acls/news.foo.bar with the same contents, but that didn't do anything, either. I've turned on mail debugging: mail_debug = yes But the log doesn't produce anything that appears to be relevant to ACL processing. I'm curious to know if anyone has gotten this to work correctly and if so if you could provide some configuration examples. Also, if there's any way to do this that doesn't involve per-mailbox configuration (.e.g, the ability to apply an ACL to news.* or something), that would be awesome. Getting the documented behavior for default ACLs working would be a step in the right direction.

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  • ASP.NET MVC 3 Hosting :: How to Deploy Web Apps Using ASP.NET MVC 3, Razor and EF Code First - Part I

    - by mbridge
    First, you can download the source code from http://efmvc.codeplex.com. The following frameworks will be used for this step by step tutorial. public class Category {     public int CategoryId { get; set; }     [Required(ErrorMessage = "Name Required")]     [StringLength(25, ErrorMessage = "Must be less than 25 characters")]     public string Name { get; set;}     public string Description { get; set; }     public virtual ICollection<Expense> Expenses { get; set; } } Expense Class public class Expense {             public int ExpenseId { get; set; }            public string  Transaction { get; set; }     public DateTime Date { get; set; }     public double Amount { get; set; }     public int CategoryId { get; set; }     public virtual Category Category { get; set; } }    Define Domain Model Let’s create domain model for our simple web application Category Class We have two domain entities - Category and Expense. A single category contains a list of expense transactions and every expense transaction should have a Category. In this post, we will be focusing on CRUD operations for the entity Category and will be working on the Expense entity with a View Model object in the later post. And the source code for this application will be refactored over time. The above entities are very simple POCO (Plain Old CLR Object) classes and the entity Category is decorated with validation attributes in the System.ComponentModel.DataAnnotations namespace. Now we want to use these entities for defining model objects for the Entity Framework 4. Using the Code First approach of Entity Framework, we can first define the entities by simply writing POCO classes without any coupling with any API or database library. This approach lets you focus on domain model which will enable Domain-Driven Development for applications. EF code first support is currently enabled with a separate API that is runs on top of the Entity Framework 4. EF Code First is reached CTP 5 when I am writing this article. Creating Context Class for Entity Framework We have created our domain model and let’s create a class in order to working with Entity Framework Code First. For this, you have to download EF Code First CTP 5 and add reference to the assembly EntitFramework.dll. You can also use NuGet to download add reference to EEF Code First. public class MyFinanceContext : DbContext {     public MyFinanceContext() : base("MyFinance") { }     public DbSet<Category> Categories { get; set; }     public DbSet<Expense> Expenses { get; set; }         }   The above class MyFinanceContext is derived from DbContext that can connect your model classes to a database. The MyFinanceContext class is mapping our Category and Expense class into database tables Categories and Expenses using DbSet<TEntity> where TEntity is any POCO class. When we are running the application at first time, it will automatically create the database. EF code-first look for a connection string in web.config or app.config that has the same name as the dbcontext class. If it is not find any connection string with the convention, it will automatically create database in local SQL Express database by default and the name of the database will be same name as the dbcontext class. You can also define the name of database in constructor of the the dbcontext class. Unlike NHibernate, we don’t have to use any XML based mapping files or Fluent interface for mapping between our model and database. The model classes of Code First are working on the basis of conventions and we can also use a fluent API to refine our model. The convention for primary key is ‘Id’ or ‘<class name>Id’.  If primary key properties are detected with type ‘int’, ‘long’ or ‘short’, they will automatically registered as identity columns in the database by default. Primary key detection is not case sensitive. We can define our model classes with validation attributes in the System.ComponentModel.DataAnnotations namespace and it automatically enforces validation rules when a model object is updated or saved. Generic Repository for EF Code First We have created model classes and dbcontext class. Now we have to create generic repository pattern for data persistence with EF code first. If you don’t know about the repository pattern, checkout Martin Fowler’s article on Repository Let’s create a generic repository to working with DbContext and DbSet generics. public interface IRepository<T> where T : class     {         void Add(T entity);         void Delete(T entity);         T GetById(long Id);         IEnumerable<T> All();     } RepositoryBasse – Generic Repository class protected MyFinanceContext Database {     get { return database ?? (database = DatabaseFactory.Get()); } } public virtual void Add(T entity) {     dbset.Add(entity);            }        public virtual void Delete(T entity) {     dbset.Remove(entity); }   public virtual T GetById(long id) {     return dbset.Find(id); }   public virtual IEnumerable<T> All() {     return dbset.ToList(); } } DatabaseFactory class public class DatabaseFactory : Disposable, IDatabaseFactory {     private MyFinanceContext database;     public MyFinanceContext Get()     {         return database ?? (database = new MyFinanceContext());     }     protected override void DisposeCore()     {         if (database != null)             database.Dispose();     } } Unit of Work If you are new to Unit of Work pattern, checkout Fowler’s article on Unit of Work . According to Martin Fowler, the Unit of Work pattern "maintains a list of objects affected by a business transaction and coordinates the writing out of changes and the resolution of concurrency problems." Let’s create a class for handling Unit of Work public interface IUnitOfWork {     void Commit(); } UniOfWork class public class UnitOfWork : IUnitOfWork {     private readonly IDatabaseFactory databaseFactory;     private MyFinanceContext dataContext;       public UnitOfWork(IDatabaseFactory databaseFactory)     {         this.databaseFactory = databaseFactory;     }       protected MyFinanceContext DataContext     {         get { return dataContext ?? (dataContext = databaseFactory.Get()); }     }       public void Commit()     {         DataContext.Commit();     } } The Commit method of the UnitOfWork will call the commit method of MyFinanceContext class and it will execute the SaveChanges method of DbContext class.   Repository class for Category In this post, we will be focusing on the persistence against Category entity and will working on other entities in later post. Let’s create a repository for handling CRUD operations for Category using derive from a generic Repository RepositoryBase<T>. public class CategoryRepository: RepositoryBase<Category>, ICategoryRepository     {     public CategoryRepository(IDatabaseFactory databaseFactory)         : base(databaseFactory)         {         }                } public interface ICategoryRepository : IRepository<Category> { } If we need additional methods than generic repository for the Category, we can define in the CategoryRepository. Dependency Injection using Unity 2.0 If you are new to Inversion of Control/ Dependency Injection or Unity, please have a look on my articles at http://weblogs.asp.net/shijuvarghese/archive/tags/IoC/default.aspx. I want to create a custom lifetime manager for Unity to store container in the current HttpContext. public class HttpContextLifetimeManager<T> : LifetimeManager, IDisposable {     public override object GetValue()     {         return HttpContext.Current.Items[typeof(T).AssemblyQualifiedName];     }     public override void RemoveValue()     {         HttpContext.Current.Items.Remove(typeof(T).AssemblyQualifiedName);     }     public override void SetValue(object newValue)     {         HttpContext.Current.Items[typeof(T).AssemblyQualifiedName] = newValue;     }     public void Dispose()     {         RemoveValue();     } } Let’s create controller factory for Unity in the ASP.NET MVC 3 application.                 404, String.Format(                     "The controller for path '{0}' could not be found" +     "or it does not implement IController.",                 reqContext.HttpContext.Request.Path));       if (!typeof(IController).IsAssignableFrom(controllerType))         throw new ArgumentException(                 string.Format(                     "Type requested is not a controller: {0}",                     controllerType.Name),                     "controllerType");     try     {         controller= container.Resolve(controllerType) as IController;     }     catch (Exception ex)     {         throw new InvalidOperationException(String.Format(                                 "Error resolving controller {0}",                                 controllerType.Name), ex);     }     return controller; }   } Configure contract and concrete types in Unity Let’s configure our contract and concrete types in Unity for resolving our dependencies. private void ConfigureUnity() {     //Create UnityContainer               IUnityContainer container = new UnityContainer()                 .RegisterType<IDatabaseFactory, DatabaseFactory>(new HttpContextLifetimeManager<IDatabaseFactory>())     .RegisterType<IUnitOfWork, UnitOfWork>(new HttpContextLifetimeManager<IUnitOfWork>())     .RegisterType<ICategoryRepository, CategoryRepository>(new HttpContextLifetimeManager<ICategoryRepository>());                 //Set container for Controller Factory                ControllerBuilder.Current.SetControllerFactory(             new UnityControllerFactory(container)); } In the above ConfigureUnity method, we are registering our types onto Unity container with custom lifetime manager HttpContextLifetimeManager. Let’s call ConfigureUnity method in the Global.asax.cs for set controller factory for Unity and configuring the types with Unity. protected void Application_Start() {     AreaRegistration.RegisterAllAreas();     RegisterGlobalFilters(GlobalFilters.Filters);     RegisterRoutes(RouteTable.Routes);     ConfigureUnity(); } Developing web application using ASP.NET MVC 3 We have created our domain model for our web application and also have created repositories and configured dependencies with Unity container. Now we have to create controller classes and views for doing CRUD operations against the Category entity. Let’s create controller class for Category Category Controller public class CategoryController : Controller {     private readonly ICategoryRepository categoryRepository;     private readonly IUnitOfWork unitOfWork;           public CategoryController(ICategoryRepository categoryRepository, IUnitOfWork unitOfWork)     {         this.categoryRepository = categoryRepository;         this.unitOfWork = unitOfWork;     }       public ActionResult Index()     {         var categories = categoryRepository.All();         return View(categories);     }     [HttpGet]     public ActionResult Edit(int id)     {         var category = categoryRepository.GetById(id);         return View(category);     }       [HttpPost]     public ActionResult Edit(int id, FormCollection collection)     {         var category = categoryRepository.GetById(id);         if (TryUpdateModel(category))         {             unitOfWork.Commit();             return RedirectToAction("Index");         }         else return View(category);                 }       [HttpGet]     public ActionResult Create()     {         var category = new Category();         return View(category);     }           [HttpPost]     public ActionResult Create(Category category)     {         if (!ModelState.IsValid)         {             return View("Create", category);         }                     categoryRepository.Add(category);         unitOfWork.Commit();         return RedirectToAction("Index");     }       [HttpPost]     public ActionResult Delete(int  id)     {         var category = categoryRepository.GetById(id);         categoryRepository.Delete(category);         unitOfWork.Commit();         var categories = categoryRepository.All();         return PartialView("CategoryList", categories);       }        } Creating Views in Razor Now we are going to create views in Razor for our ASP.NET MVC 3 application.  Let’s create a partial view CategoryList.cshtml for listing category information and providing link for Edit and Delete operations. CategoryList.cshtml @using MyFinance.Helpers; @using MyFinance.Domain; @model IEnumerable<Category>      <table>         <tr>         <th>Actions</th>         <th>Name</th>          <th>Description</th>         </tr>     @foreach (var item in Model) {             <tr>             <td>                 @Html.ActionLink("Edit", "Edit",new { id = item.CategoryId })                 @Ajax.ActionLink("Delete", "Delete", new { id = item.CategoryId }, new AjaxOptions { Confirm = "Delete Expense?", HttpMethod = "Post", UpdateTargetId = "divCategoryList" })                           </td>             <td>                 @item.Name             </td>             <td>                 @item.Description             </td>         </tr>         }       </table>     <p>         @Html.ActionLink("Create New", "Create")     </p> The delete link is providing Ajax functionality using the Ajax.ActionLink. This will call an Ajax request for Delete action method in the CategoryCotroller class. In the Delete action method, it will return Partial View CategoryList after deleting the record. We are using CategoryList view for the Ajax functionality and also for Index view using for displaying list of category information. Let’s create Index view using partial view CategoryList  Index.chtml @model IEnumerable<MyFinance.Domain.Category> @{     ViewBag.Title = "Index"; }    <h2>Category List</h2>    <script src="@Url.Content("~/Scripts/jquery.unobtrusive-ajax.min.js")" type="text/javascript"></script>    <div id="divCategoryList">               @Html.Partial("CategoryList", Model) </div> We can call the partial views using Html.Partial helper method. Now we are going to create View pages for insert and update functionality for the Category. Both view pages are sharing common user interface for entering the category information. So I want to create an EditorTemplate for the Category information. We have to create the EditorTemplate with the same name of entity object so that we can refer it on view pages using @Html.EditorFor(model => model) . So let’s create template with name Category. Category.cshtml @model MyFinance.Domain.Category <div class="editor-label"> @Html.LabelFor(model => model.Name) </div> <div class="editor-field"> @Html.EditorFor(model => model.Name) @Html.ValidationMessageFor(model => model.Name) </div> <div class="editor-label"> @Html.LabelFor(model => model.Description) </div> <div class="editor-field"> @Html.EditorFor(model => model.Description) @Html.ValidationMessageFor(model => model.Description) </div> Let’s create view page for insert Category information @model MyFinance.Domain.Category   @{     ViewBag.Title = "Save"; }   <h2>Create</h2>   <script src="@Url.Content("~/Scripts/jquery.validate.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.validate.unobtrusive.min.js")" type="text/javascript"></script>   @using (Html.BeginForm()) {     @Html.ValidationSummary(true)     <fieldset>         <legend>Category</legend>                @Html.EditorFor(model => model)               <p>             <input type="submit" value="Create" />         </p>     </fieldset> }   <div>     @Html.ActionLink("Back to List", "Index") </div> ViewStart file In Razor views, we can add a file named _viewstart.cshtml in the views directory  and this will be shared among the all views with in the Views directory. The below code in the _viewstart.cshtml, sets the Layout page for every Views in the Views folder.     @{     Layout = "~/Views/Shared/_Layout.cshtml"; } Tomorrow, we will cotinue the second part of this article. :)

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  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

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  • Email not working on testing site in Plesk before DNS switch

    - by Dilip Rajkumar
    I have to test my website before my DNS is swtiched to the new server. My New server is having Plesk. I changed my hosts file to point to the new server and I tested the site. My Site is working fine. However, When I try to register I have 2 emails sent one to the user and one to the admin. Admin email id is same as the server name for example my site name is test.com the admin email is [email protected]. So email is not sent to the admin. I know the email is not sent because the Plesk his searching its own dns instead of Global public DNS. Do any one know how to make my site see public DNS on sending email in Plesk. If I set Goole Public DNS 8.8.8.8 for MS record will it work.. Please guide me. Thanks in advance..

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  • Entity Framework 4 ste delete foreign key relationship

    - by user169867
    I'm using EF4 and STE w/ Silverlight. I'm having trouble deleting child records from my primary entity. For some reason I can remove child entities if their foreign key to my primary entity is part of their Primary Key. But if it's not, they don't get removed. I believe these posts explains it: http://mocella.blogspot.com/2010/01/entity-framework-v4-object-graph.html http://blogs.msdn.com/dsimmons/archive/2010/01/31/deleting-foreign-key-relationships-in-ef4.aspx My question is how how do I remove a child record who's foreign key is not part of its primary key in Silverlight where I don't have access to a DeleteObject() function?

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  • My Windows Service crashes with "the key does not exist in the appSettings configuration section"

    - by Greg
    There is the same question listed under http://stackoverflow.com/questions/427007/the-key-userid-does-not-exist-in-the-appsettings-configuration-section, but unfortunately none of the answers worked in my case. All was working fine, I checked everything in and when I opened the solution again, it started crashing on the above. I cannot find any hint of what I am doing wrong. Any ideas? <?xml version="1.0" encoding="utf-8" ?> <configuration> <appSettings> <add key="URI" value="http://123.123.123.123:8080/smsxml/collector" /> <add key="Provider" value="123" /> <add key="LongCode" value="+123" /> <add key="PassWord" value="123" /> </appSettings> </configuration>

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