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  • Offer the posibility to preview a personalized product

    - by bellesebastien
    I want to give my client's the possibility to preview their personalized product. In a nutshell, personalization means the user specifies some text and positions the text somewhere on an image of the product. A great example of what I'd like to achieve is this. Select a frame size and then hit Personalize, after you select the occasion and add the text you can chose to preview the product. The hardest thing to do here, as I see it, is to generate the image. The positioning of text will probably be made in javascript. Do you have any recommendations? Just as a note, using scene7 is not a possibility. Thanks.

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  • android spinning image

    - by user270811
    hi, i am trying to create two spinning wheels, as in pulleys, so everytime the attached rope moves, the two pulleys will rotate. i have tried two approaches: 1) use Matrix.postRotate within the onDraw() method of the View class, which calls the following: private void drawSpinningWheel(Canvas canvas) { try { canvas.save(); Bitmap bitmapOrg = null; int iDrawable = R.drawable.spinning_button; bitmapOrg = BitmapFactory.decodeResource(getResources(), iDrawable); if(bitmapOrg != null) { int width = bitmapOrg.getWidth(); int height = bitmapOrg.getHeight(); int newWidth = 24; int newHeight = 24; // calculate the scale - in this case = 0.4f float scaleWidth = ((float) newWidth) / width; float scaleHeight = ((float) newHeight) / height; // createa matrix for the manipulation Matrix matrix = new Matrix(); // resize the bit map matrix.postScale(scaleWidth, scaleHeight); matrix.postRotate((float) mDegrees++); Bitmap resizedBitmap = Bitmap.createBitmap(bitmapOrg, 0, 0, width, height, matrix, true); canvas.drawBitmap(resizedBitmap, matrix, null); } canvas.restore(); } catch(Exception e) { Log.e(TAG + "drawSpinningWheel", e.getMessage()); } } but it seems like the image not only spins but rotates around another axis 2) use SurfaceView and a separate thread, in the run() call this: private void doDraw(Canvas canvas) { // Draw the background image. Operations on the Canvas accumulate // so this is like clearing the screen. canvas.drawBitmap(mBackgroundImage, 0, 0, null); int yTop = mCanvasHeight - ((int) mY + mSpinningWheelImageHeight / 2); int xLeft = (int) mX - mSpinningWheelImageWidth / 2; ... // Draw the ship with its current rotation canvas.save(); canvas.rotate((float) mHeading++, (float) mX, mCanvasHeight - (float) mY); mSpinningWheelImage.setBounds(xLeft, yTop, xLeft + mSpinningWheelImageWidth, yTop + mSpinningWheelImageHeight); mSpinningWheelImage.draw(canvas); canvas.restore(); } i get the spinning to work but i can't add another spinning wheel. i even tried to create another thread for the second spinning wheel, only one shows up. can someone point me in the right direction? thanks.

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  • Problem with using APACHE-POI to convert PPT to Image

    - by SpawnCxy
    Hi all, I got a problem when I try to use Apache POI project to convert my PPT to Images.My code as follows: FileInputStream is = new FileInputStream("test.ppt"); SlideShow ppt = new SlideShow(is); is.close(); Dimension pgsize = ppt.getPageSize(); Slide[] slide = ppt.getSlides(); for (int i = 0; i < slide.length; i++) { BufferedImage img = new BufferedImage(pgsize.width, pgsize.height, BufferedImage.TYPE_INT_RGB); Graphics2D graphics = img.createGraphics(); //clear the drawing area graphics.setPaint(Color.white); graphics.fill(new Rectangle2D.Float(0, 0, pgsize.width, pgsize.height)); //render slide[i].draw(graphics); //save the output FileOutputStream out = new FileOutputStream("slide-" + (i+1) + ".png"); javax.imageio.ImageIO.write(img, "png", out); out.close(); It works fine except that all Chinese words are converted to some squares.The png image I got is like following image: Then how can I fix this?Thanks in advance!

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  • Background image in a JFrame.

    - by thepandaatemyface
    Hi, This question has been asked a lot but everywhere the answers fall short. I can get a JFrame to display a background image just fine by extending JPanel and overriding paintComponent, like so: class BackgroundPanel extends JPanel { private ImageIcon imageIcon; public BackgroundPanel() { this.imageIcon = Icons.getIcon("foo"); } @Override protected void paintComponent(Graphics g) { super.paintComponent(g); g.drawImage(imageIcon.getImage(), 0,0,imageIcon.getIconWidth(),imageIcon.getIconHeight(),this); } } But now, how do you add a component on top of that background? When I go JFrame w = new JFrame() ; Container cp = w.getContentPane(); cp.setLayout(null); BackgroundPanel bg = new BackgroundPanel(); cp.add(bg); JPanel b = new JPanel(); b.setSize(new Dimension(30, 40)); b.setBackground(Color.red); cp.add(b); w.pack() w.setVisible(true) It shows the little red square (or any other component) and not the background, but when I remove cp.setLayout(null);, the background shows up but not my other component. I'm guessing this has something to do with the paintComponent not being called by the null LayoutManager, but I'm not at all familiar with how LayoutManagers work (this is a project for college and the assignment specifically says not to use a LayoutManager) When i make the image the background has to display null (and so, transparant (??)) the red square shows up so it might be that the background is actually above my other components) Does anyone anyone have any ideas? Thanks

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  • jQuery accordion - different image for active sections

    - by Andrew Cassidy
    Hi, I'm using Ryan Stemkoski's "Stupid Simple Jquery Accordion Menu" which is available here: stemkoski.com/stupid-simple-jquery-accordion-menu/ Here is the javascript $(document).ready(function() { //ACCORDION BUTTON ACTION (ON CLICK DO THE FOLLOWING) $('.accordionButton').click(function() { //REMOVE THE ON CLASS FROM ALL BUTTONS $('.accordionButton').removeClass('on'); //NO MATTER WHAT WE CLOSE ALL OPEN SLIDES $('.accordionContent').slideUp('normal'); //IF THE NEXT SLIDE WASN'T OPEN THEN OPEN IT if($(this).next().is(':hidden') == true) { //ADD THE ON CLASS TO THE BUTTON $(this).addClass('on'); //OPEN THE SLIDE $(this).next().slideDown('normal'); } }); /*** REMOVE IF MOUSEOVER IS NOT REQUIRED ***/ //ADDS THE .OVER CLASS FROM THE STYLESHEET ON MOUSEOVER $('.accordionButton').mouseover(function() { $(this).addClass('over'); //ON MOUSEOUT REMOVE THE OVER CLASS }).mouseout(function() { $(this).removeClass('over'); }); /*** END REMOVE IF MOUSEOVER IS NOT REQUIRED ***/ /******************************************************************************************************************** CLOSES ALL S ON PAGE LOAD ********************************************************************************************************************/ $('.accordionContent').hide(); }); and the CSS #wrapper { width: 800px; margin-left: auto; margin-right: auto; } .accordionButton { width: 800px; float: left; _float: none; /* Float works in all browsers but IE6 */ background: #003366; border-bottom: 1px solid #FFFFFF; cursor: pointer; } .accordionContent { width: 800px; float: left; _float: none; /* Float works in all browsers but IE6 */ background: #95B1CE; } /*********************************************************************************************************************** EXTRA STYLES ADDED FOR MOUSEOVER / ACTIVE EVENTS ************************************************************************************************************************/ .on { background: #990000; } .over { background: #CCCCCC; } There is an "on" class which allows the style of the accordionButton class when it is active but I would like to be able to have each active accordionButton class have a different image. http://www.thepool.ie For example, in the above site the word "WORK" should be a darker grey image when the work section is selected, so should COLLAB when it is selected etc. I can't figure out how to do this, any help would be greatly appreciated. Thanks, Andrew

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  • ASP: Updating an image's IMAGEURL within a REPEATER

    - by Django Reinhardt
    Hi, I hope someone can help me. It's a pretty newbie question, I'm afraid. I have an image inside a repeater, and I would like to change its IMAGEURL based on parameter that's being passed to it. <asp:Repeater ID="Repeater" runat="server"> <HeaderTemplate> <asp:Image ID="imgType" runat="server" /> </HeaderTemplate> <ItemTemplate> <%# Eval("DisplayName")%> </ItemTemplate> <SeparatorTemplate> <hr /> </SeparatorTemplate> </asp:Repeater> There is a SWITCH statement in the code behind that is altering the IMAGEURL depending on what's being passed to it. Inevitably, however, the images ID ("imgType") is not visible to the SWITCH statement (presumably because it's inside a REPEATER). Any suggestions on the best way to implement this would be greatly appreciated. Sorry for such a newbie question. Thanks!

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  • Programmtically choosing image conversion format to JPEG or PNG for Silverlight display

    - by Otaku
    I have a project where I need to convert a large number of image types to be displayable in a Silverlight app - TIFF, GIF, WMF, EMF, BMP, DIB, etc. I can do these conversions on the server before hydrating the Silverlight app. However, I'm not sure when I should choose to convert to which format, either JPG or PNG. Is there some kind of standard out there like TIFF should always be a JPEG and GIF should always be a PNG. Or, if a BMP is 24 bit, it should be converted to a JPEG - any lower and it can be a PNG. Or everything is a PNG and why? What I usually see or see in response to this type of question is "Well, if the picture is a photograph, go with JPEG" or "If it has straight lines, PNG is better." Unfortunately, I won't have the luxury of viewing any of the image files at all and would like just a standard way to do this via code, even if that is a zillion if/then statements. Are there any standards or best practices around this subject? P.S. Please don't move to close this subject - it actually has no duplicate on SO because I'm not looking for subjectivity.

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  • Java swing app can't find image

    - by KáGé
    Hello, I'm making a torpedo game for school in java with swing gui, please see the zipped source HERE. I use custom button icons and mouse cursors of images stored in the /bin/resource/graphics/default folder's subfolders, where the root folder is the program's root folder (it will be the root in the final .jar as well I suppose) which apart from "bin" contains a "main" folder with all the classes. The relative path of the resources is stored in MapStruct.java's shipPath and mapPath variables. Now Battlefield.java's PutPanel class finds them all right and sets up its buttons' icons fine, but every other class fail to get their icons, e.g. Table.java's setCursor, which should set the mouse cursor for all its elements for the selected ship's image or Field.java's this.button.setIcon(icon); in the constructor, which should set the icon for the buttons of the "water". I watched with debug what happens, and the images stay null after loading, though the paths seem to be correct. I've also tried to write a test file in the image folder but the method returns a filenotfound exception. I've tried to get the path of the class to see if it runs from the supposed place and it seems it does, so I really can't find the problem now. Could anyone please help me? Thank you.

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  • Setting WPF control background image using styles?

    - by aviv
    Hi, I have a set of buttons inside a stack panel. I want them all to have a background image. How can i do it using styles? since i don't want to set manually the Background image for each button. Here is a code snippet: <StackPanel Orientation="Horizontal" Height="100px" VerticalAlignment="Top"> <StackPanel.Resources> <Style TargetType="Button"> <Setter Property="Margin" Value="2,4" /> </Style> </StackPanel.Resources> <Button Width="127px" Height="79px" VerticalAlignment="Bottom"> <Button.Background> <ImageBrush ImageSource="images/Tab.png" /> </Button.Background> </Button> <Button>A</Button> <Button>R</Button> <Button>S</Button> </StackPanel> Thanks.

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  • PHP Thumbnail Image Resizing with proportions

    - by Sam
    Hi all. As a brief run down, I am currently making a dating type site. Users can create accounts and upload profile pictures (up to 8). In order to display these in the browse area of the website, I am looking for a way in PHP (with third party processor/scripts) to resize all images uploaded to have thumbnails that adhere to certain dimensions. As an example, I will want "profile" images (thumbnails) to be NO larger than 120*150px. The scripting needs to resize uploaded images (regardless of whether they are portrait or landscape, and regardless of proportions) to adhere to these dimensions without getting stretched. The width (eg. 120pixels) should always remain the same, but the height (eg. 150px) can vary in order to keep the image in proportion. If it's a landscape photo, I'm assuming the script would need to take a chunk out of the middle of the image? The reason that all images to be resized is so that when profiles are display in a grid that all thumbnails are roughly the same size. Any input would be greatly appreciated.

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  • simplify a preload image function in jQuery

    - by robertdd
    after i spent 2 day searching a preload function in jQueryi with no succes, i manage to do this: after i upload the image on server, in a list i get this: <li id="upimagesDYGONI"> <div class="percentage">100%</div> <div class="uploadifyProgress"> <div align=" center" class="uploadifyProgressBar" id="upimagesDYGONIProgressBar" style="width: 100%;"> <!--Progress Bar--> </div> </div> </li> with this function, i preload the image: $.getlastimage = function(id) { $.getJSON('operations.php', {'operation':'getli', 'id':id,}, function(lastimg){ $("#upimages" + id + " .percentage").text('processing'); $("#upimages" + id).append('<a href=""><img id="' + id + '" src="" alt="" /></a>') .parent().attr({"href":"uploads/"+ lastimg +'?'+ (new Date()).getTime()}); $("#"+id).hide().attr({"src":"uploads/"+ lastimg +'?'+ (new Date()).getTime(), "alt":lastimg}) .load(function() { $(this).show(); $("#upimages" + id + " .percentage").remove(); $("#upimages" + id + " .uploadifyProgress").remove(); }); }); } })(jQuery) and i get this: <li id="upimagesLRBHYN" style="" class=""> <a href="uploads/0002.jpg?1271901177027"> <img alt="0002.jpg" src="uploads/0002.jpg?1271901177028" id="LRBHYN" style="display: block;"> </a> </li> how i can simplify the function? i want to use the full power of jQuery!! any idea?

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  • How to retrieve captcha and save session with PHP cURL?

    - by user302974
    Hi all, i'm create some script to submit content via php curl. first fetch session and captcha, and user must submit captcha to final submit. the problem is i can't get captcha, i've try with this code and preg_match to get image tag and return it $ch = curl_init(); curl_setopt($ch, CURLOPT_URL,$url); curl_setopt($ch, CURLOPT_USERAGENT, 'Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.8.1.2) Gecko/20070219 Firefox/2.0.0.2'); curl_setopt($ch, CURLOPT_HEADER, 0); curl_setopt($ch, CURLOPT_COOKIE, 1); curl_setopt($ch, CURLOPT_COOKIEJAR, "1"); curl_setopt($ch, CURLOPT_COOKIEFILE, "1"); curl_setopt($ch, CURLOPT_FOLLOWLOCATION, 1); curl_setopt($ch, CURLOPT_RETURNTRANSFER,1); $result = curl_exec($ch); curl_close($ch); But no luck, page i'm trying to submit is http://abadijayaiklan.co.cc/pasang-iklan/. I hope someone can help me out :) Thanks and regards

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  • uneven illuminated images

    - by coul
    How to get rid of uneven illumination from images, that contain text data, usually printed but may be handwritten? It can have some spots of lights because the light reflected while making picture. I've seen the Halcon program's segment_characters function that is doing this work perfectly, but it is not open source. I wish to convert an image to the image that has a constant illumination at background and more dark colored regions of text. So that binarization will be easy and without noise. The text is assumed to be dark colored than it's background. Any ideas?

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  • Saving a remote image with cURL?

    - by thebluefox
    Morning all, Theres a few questions around this but none that really answer my question, as far as I ca understand. Basically I have a GD script that deals with resizing and caching images on our server, but I need to do the same with images stored on a remote server. So, I'm wanting to save the image locally, then resize and display it as normal. I've got this far... $file_name_array = explode('/', $filename); $file_name_array_r = array_reverse($file_name_array); $save_to = 'system/cache/remote/'.$file_name_array_r[1].'-'.$file_name_array_r[0]; $ch = curl_init($filename); $fp = fopen($save_to, "wb"); // set URL and other appropriate options $options = array(CURLOPT_FILE => $fp, CURLOPT_HEADER => 0, CURLOPT_FOLLOWLOCATION => 1, CURLOPT_TIMEOUT => 60); // 1 minute timeout (should be enough) curl_setopt_array($ch, $options); curl_exec($ch); curl_close($ch); fclose($fp); This creates the image file, but does not copy it accross? Am I missing the point? Cheers guys.

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  • function taking in an input image and different kernel size

    - by drifterOcean19
    I have this filtering function that takes an input image, performs convolution using a given kernel, and returns the resulting image. However, I can't seem to work it out how to make it takes different kernel sizes.For example instead of pre-defined 3x3 kernel as below in the code, it could instead take 5x5 or 7x7. and then the user could input the type of kernel/filter they want(Depending on the intended effect). I can't seem to put my head around it. i'm quite new to matlab. function [newImg] = kernelFunc(imgB) img=imread(imgB); figure,imshow(img); img2=zeros(size(img)+2); newImg=zeros(size(img)); for rgb=1:3 for x=1:size(img,1) for y=1:size(img,2) img2(x+1,y+1,rgb)=img(x,y,rgb); end end end for rgb=1:3 for i= 1:size(img2,1)-2 for j=1:size(img2,2)-2 window=zeros(9,1); inc=1; for x=1:3 for y=1:3 window(inc)=img2(i+x-1,j+y-1,rgb); inc=inc+1; end end kernel=[1;2;1;2;4;2;1;2;1]/16; med=window.*kernel; disp(med); med=sum(med); med=floor(med); newImg(i,j,rgb)=med; end end end newImg=uint8(newImg); figure,imshow(newImg); end

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  • png image blurry when loaded onto texture

    - by Chris
    I have created a png image in photoshop with transparencies that I have loaded into and OpenGL program. I have binded it to a texture and in the program the picture looks blurry and I'm not sure why. Loading Code // Texture loading object nv::Image title; // Return true on success if(title.loadImageFromFile("test.png")) { glGenTextures(1, &titleTex); glBindTexture(GL_TEXTURE_2D, titleTex); glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); glTexImage2D(GL_TEXTURE_2D, 0, title.getInternalFormat(), title.getWidth(), title.getHeight(), 0, title.getFormat(), title.getType(), title.getLevel(0)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 16.0f); } else MessageBox(NULL, "Failed to load texture", "End of the world", MB_OK | MB_ICONINFORMATION); Display Code glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBindTexture(GL_TEXTURE_2D, titleTex); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTranslatef(-800, 0, 0.0); glColor3f(1,1,1); glBegin(GL_QUADS); glTexCoord2f(0.0, 0.0); glVertex2f(0,0); glTexCoord2f(0.0, 1.0); glVertex2f(0,600); glTexCoord2f(1.0, 1.0); glVertex2f(1600,600); glTexCoord2f(1.0, 0.0); glVertex2f(1600,0); glEnd(); glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D);

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  • CUDA small kernel 2d convolution - how to do it

    - by paulAl
    I've been experimenting with CUDA kernels for days to perform a fast 2D convolution between a 500x500 image (but I could also vary the dimensions) and a very small 2D kernel (a laplacian 2d kernel, so it's a 3x3 kernel.. too small to take a huge advantage with all the cuda threads). I created a CPU classic implementation (two for loops, as easy as you would think) and then I started creating CUDA kernels. After a few disappointing attempts to perform a faster convolution I ended up with this code: http://www.evl.uic.edu/sjames/cs525/final.html (see the Shared Memory section), it basically lets a 16x16 threads block load all the convolution data he needs in the shared memory and then performs the convolution. Nothing, the CPU is still a lot faster. I didn't try the FFT approach because the CUDA SDK states that it is efficient with large kernel sizes. Whether or not you read everything I wrote, my question is: how can I perform a fast 2D convolution between a relatively large image and a very small kernel (3x3) with CUDA?

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  • Updating an image's ImageUrl within a Repeater

    - by Django Reinhardt
    I hope someone can help me. It's a pretty newbie question, I'm afraid. I have an image inside a repeater, and I would like to change its IMAGEURL based on parameter that's being passed to it. <asp:Repeater ID="Repeater" runat="server"> <HeaderTemplate> <asp:Image ID="imgType" runat="server" /> </HeaderTemplate> <ItemTemplate> <%# Eval("DisplayName")%> </ItemTemplate> <SeparatorTemplate> <hr /> </SeparatorTemplate> </asp:Repeater> There is a SWITCH statement in the code behind that is altering the IMAGEURL depending on what's being passed to it. Inevitably, however, the images ID ("imgType") is not visible to the SWITCH statement (presumably because it's inside a REPEATER). Any suggestions on the best way to implement this would be greatly appreciated. Sorry for such a newbie question.

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  • Image swap with a javascript onclick dropdown menu

    - by AzzyDude
    So I've got this code that has an image and when you click it a dropdown menu appears. Pretty simple. The code works fine but I'm trying to incorporate an image swap on click and I'm having difficulty. Here's the HTML and the JS (there's some CSS too, but I'll leave that out): HTML: <div id="header"> <dl class="dropdown"> <dt><a href="#"><img src="images/cogwheel_btn.png"/></a></dt> <dd> <ul> <li><a href="#">Favorites</a></li> <li><a href="#">History</a></li> </ul> </dd> </dl> </div> JS: $(document).ready(function() { $(".dropdown img.flag").addClass("flagvisibility"); $(".dropdown dt a").click(function() { $(".dropdown dd ul").toggle(); }); $(".dropdown dd ul li a").click(function() { var text = $(this).html(); $(".dropdown dt a span").html(text); $(".dropdown dd ul").hide(); $("#result").html("Selected value is: " + getSelectedValue("sample")); }); function getSelectedValue(id) { return $("#" + id).find("dt a span.value").html(); } $(document).bind('click', function(e) { var $clicked = $(e.target); if (!$clicked.parents().hasClass("dropdown")) $(".dropdown dd ul").hide(); }); $("#flagSwitcher").click(function() { $(".dropdown img.flag").toggleClass("flagvisibility"); }); });? I've tried adding lines like ("dt").empty(); and then ("dt").html("new_image") but it causes the dropdown functionality to stop working. Anyone any ideas?

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  • Html image link, not working

    - by Anders Metnik
    Hey I'm doing some testing while learning js + html5 and other web/mobile frameworks. I have a problem with one of my picture links, which I also need to change the picture dynamically and the target(hopefully). But it won't work. HTML: <div data-role="content" id="firstPageContent"> <p>I'm first in the source order so I'm shown as the page.</p> <p>View internal page called <a href="#second">second</a></p> <a href = "#second" id="mapLink" name="mapLink"><img id="mapLinkImage" alt="a map which links to the mapPage" src="images/main_header.png"/></a> <Button id="loadButton" onClick="load()"/> </div><!-- /content --> js: importScripts(dataManager.js); var mapLink=second; function load(){ alert('called'); document.getElementById('mapLinkImage').src="images/store.map.png"; document.getElementById('mapLink').href = "http://google.com"; } problem: It ain't showing the image as a link, just as a plain image. i think this will work now.

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  • Child elements changing opacity with parent Image

    - by mitch
    I have a <div> element which has a background image. On top of that I have some text that is hidden but when the user hovers over the <div> element that text will show and the <div> opacity will lower. My problem is when you hover over the div all elements inside that change opacity as well. I have looked through stackoverflow to see if anyone has the same problem but all i found were answers that had RGBA using background colors (not images). Here is my css: .pic{ background-image:url(http://www.granitesportsinstitute.com/wp-content/uploads/2014/06/Green-Sea-Turtle-150x150.jpg); -webkit-transition: all .3s ease-in-out; -moz-transition: all .3s ease-in-out; -o-transition: all .3s ease-in-out; transition: all .3s ease-in-out; } .textstuff{ visibility:hidden; } .pic:hover .textstuff{ visibility:visible; color:black; } .pic:hover{ filter: alpha(opacity=30); -moz-opacity: 0.3; -khtml-opacity: 0.3; opacity: 0.3; } HTML HERE: <div class="pic" style="height:150px;width:150px;"> <div class="textstuff">this is text</div> </div>

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  • Flex 4: Scale to a point (zoom into an image where the mouse was clicked)

    - by Jason W
    I've been trying to get this working and I can't seem to figure it out. There is an Image control that when I click on it I need to zoom in (using the center/transform point where the mouse is clicked). I have the zoom transition working great, but when I set transformX & tranformY (with autoCenterTransform false) it doesn't zoom into that point. Here is my code that only zooms in (not to a specific point) <fx:Script> <![CDATA[ protected function imgLogo_clickHandler(event:MouseEvent):void { transformer.play(); } ]]> </fx:Script> <fx:Declarations> <s:Parallel id="transformer" target="{imgLogo}"> <s:Scale scaleXBy="0.5" scaleYBy="0.5" /> </s:Parallel> </fx:Declarations> <mx:Image id="imgLogo" width="250" x="100" y="100" maintainAspectRatio="true" source="@Embed('src/logo.png')" click="imgLogo_clickHandler(event)" /> Any help is greatly appreciated. Thanks

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