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  • JAVA image transfer problem

    - by user579098
    Hi, I have a school assignment, to send a jpg image,split it into groups of 100 bytes, corrupt it, use a CRC check to locate the errors and re-transmit until it eventually is built back into its original form. It's practically ready, however when I check out the new images, they appear with errors.. I would really appreciate if someone could look at my code below and maybe locate this logical mistake as I can't understand what the problem is because everything looks ok :S For the file with all the data needed including photos and error patterns one could download it from this link:http://rapidshare.com/#!download|932tl2|443122762|Data.zip|739 Thanks in advance, Stefan p.s dont forget to change the paths in the code for the image and error files package networks; import java.io.*; // for file reader import java.util.zip.CRC32; // CRC32 IEEE (Ethernet) public class Main { /** * Reads a whole file into an array of bytes. * @param file The file in question. * @return Array of bytes containing file data. * @throws IOException Message contains why it failed. */ public static byte[] readFileArray(File file) throws IOException { InputStream is = new FileInputStream(file); byte[] data=new byte[(int)file.length()]; is.read(data); is.close(); return data; } /** * Writes (or overwrites if exists) a file with data from an array of bytes. * @param file The file in question. * @param data Array of bytes containing the new file data. * @throws IOException Message contains why it failed. */ public static void writeFileArray(File file, byte[] data) throws IOException { OutputStream os = new FileOutputStream(file,false); os.write(data); os.close(); } /** * Converts a long value to an array of bytes. * @param data The target variable. * @return Byte array conversion of data. * @see http://www.daniweb.com/code/snippet216874.html */ public static byte[] toByta(long data) { return new byte[] { (byte)((data >> 56) & 0xff), (byte)((data >> 48) & 0xff), (byte)((data >> 40) & 0xff), (byte)((data >> 32) & 0xff), (byte)((data >> 24) & 0xff), (byte)((data >> 16) & 0xff), (byte)((data >> 8) & 0xff), (byte)((data >> 0) & 0xff), }; } /** * Converts a an array of bytes to long value. * @param data The target variable. * @return Long value conversion of data. * @see http://www.daniweb.com/code/snippet216874.html */ public static long toLong(byte[] data) { if (data == null || data.length != 8) return 0x0; return (long)( // (Below) convert to longs before shift because digits // are lost with ints beyond the 32-bit limit (long)(0xff & data[0]) << 56 | (long)(0xff & data[1]) << 48 | (long)(0xff & data[2]) << 40 | (long)(0xff & data[3]) << 32 | (long)(0xff & data[4]) << 24 | (long)(0xff & data[5]) << 16 | (long)(0xff & data[6]) << 8 | (long)(0xff & data[7]) << 0 ); } public static byte[] nextNoise(){ byte[] result=new byte[100]; // copy a frame's worth of data (or remaining data if it is less than frame length) int read=Math.min(err_data.length-err_pstn, 100); System.arraycopy(err_data, err_pstn, result, 0, read); // if read data is less than frame length, reset position and add remaining data if(read<100){ err_pstn=100-read; System.arraycopy(err_data, 0, result, read, err_pstn); }else // otherwise, increase position err_pstn+=100; // return noise segment return result; } /** * Given some original data, it is purposefully corrupted according to a * second data array (which is read from a file). In pseudocode: * corrupt = original xor corruptor * @param data The original data. * @return The new (corrupted) data. */ public static byte[] corruptData(byte[] data){ // get the next noise sequence byte[] noise = nextNoise(); // finally, xor data with noise and return result for(int i=0; i<100; i++)data[i]^=noise[i]; return data; } /** * Given an array of data, a packet is created. In pseudocode: * frame = corrupt(data) + crc(data) * @param data The original frame data. * @return The resulting frame data. */ public static byte[] buildFrame(byte[] data){ // pack = [data]+crc32([data]) byte[] hash = new byte[8]; // calculate crc32 of data and copy it to byte array CRC32 crc = new CRC32(); crc.update(data); hash=toByta(crc.getValue()); // create a byte array holding the final packet byte[] pack = new byte[data.length+hash.length]; // create the corrupted data byte[] crpt = new byte[data.length]; crpt = corruptData(data); // copy corrupted data into pack System.arraycopy(crpt, 0, pack, 0, crpt.length); // copy hash into pack System.arraycopy(hash, 0, pack, data.length, hash.length); // return pack return pack; } /** * Verifies frame contents. * @param frame The frame data (data+crc32). * @return True if frame is valid, false otherwise. */ public static boolean verifyFrame(byte[] frame){ // allocate hash and data variables byte[] hash=new byte[8]; byte[] data=new byte[frame.length-hash.length]; // read frame into hash and data variables System.arraycopy(frame, frame.length-hash.length, hash, 0, hash.length); System.arraycopy(frame, 0, data, 0, frame.length-hash.length); // get crc32 of data CRC32 crc = new CRC32(); crc.update(data); // compare crc32 of data with crc32 of frame return crc.getValue()==toLong(hash); } /** * Transfers a file through a channel in frames and reconstructs it into a new file. * @param jpg_file File name of target file to transfer. * @param err_file The channel noise file used to simulate corruption. * @param out_file The name of the newly-created file. * @throws IOException */ public static void transferFile(String jpg_file, String err_file, String out_file) throws IOException { // read file data into global variables jpg_data = readFileArray(new File(jpg_file)); err_data = readFileArray(new File(err_file)); err_pstn = 0; // variable that will hold the final (transfered) data byte[] out_data = new byte[jpg_data.length]; // holds the current frame data byte[] frame_orig = new byte[100]; byte[] frame_sent = new byte[100]; // send file in chunks (frames) of 100 bytes for(int i=0; i<Math.ceil(jpg_data.length/100); i++){ // copy jpg data into frame and init first-time switch System.arraycopy(jpg_data, i*100, frame_orig, 0, 100); boolean not_first=false; System.out.print("Packet #"+i+": "); // repeat getting same frame until frame crc matches with frame content do { if(not_first)System.out.print("F"); frame_sent=buildFrame(frame_orig); not_first=true; }while(!verifyFrame(frame_sent)); // usually, you'd constrain this by time to prevent infinite loops (in // case the channel is so wacked up it doesn't get a single packet right) // copy frame to image file System.out.println("S"); System.arraycopy(frame_sent, 0, out_data, i*100, 100); } System.out.println("\nDone."); writeFileArray(new File(out_file),out_data); } // global variables for file data and pointer public static byte[] jpg_data; public static byte[] err_data; public static int err_pstn=0; public static void main(String[] args) throws IOException { // list of jpg files String[] jpg_file={ "C:\\Users\\Stefan\\Desktop\\Data\\Images\\photo1.jpg", "C:\\Users\\Stefan\\Desktop\\Data\\Images\\photo2.jpg", "C:\\Users\\Stefan\\Desktop\\Data\\Images\\photo3.jpg", "C:\\Users\\Stefan\\Desktop\\Data\\Images\\photo4.jpg" }; // list of error patterns String[] err_file={ "C:\\Users\\Stefan\\Desktop\\Data\\Error Pattern\\Error Pattern 1.DAT", "C:\\Users\\Stefan\\Desktop\\Data\\Error Pattern\\Error Pattern 2.DAT", "C:\\Users\\Stefan\\Desktop\\Data\\Error Pattern\\Error Pattern 3.DAT", "C:\\Users\\Stefan\\Desktop\\Data\\Error Pattern\\Error Pattern 4.DAT" }; // loop through all jpg/channel combinations and run tests for(int x=0; x<jpg_file.length; x++){ for(int y=0; y<err_file.length; y++){ System.out.println("Transfering photo"+(x+1)+".jpg using Pattern "+(y+1)+"..."); transferFile(jpg_file[x],err_file[y],jpg_file[x].replace("photo","CH#"+y+"_photo")); } } } }

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  • Subsonic SimpleRepository upload image

    - by Dusty Roberts
    Hi There I have been using SimpleRepository for months now, and for the first time i have to upload and store an Image/Document in the database My Class looks as follow: public class Document: ObjectMetaData { public string FileName { get; set; } public Guid UserId { get; set; } public DocumentType DocumentType { get; set; } public string DocumentLocation { get; set; } public byte[] DocumentData { get; set; } } public enum DocumentType { EmploymentContractSigned = 1, EmploymentContractUnSigned = 2 } When i persist the data to the db, subsonic just ignore's the "DocumentData" how do i save the file to db then? DocumantData = File.ReadAllBytes("somefile.doc")

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  • Adding a generic image field onto a ModelForm in django

    - by Prairiedogg
    I have two models, Room and Image. Image is a generic model that can tack onto any other model. I want to give users a form to upload an image when they post information about a room. I've written code that works, but I'm afraid I've done it the hard way, and specifically in a way that violates DRY. Was hoping someone who's a little more familiar with django forms could point out where I've gone wrong. Update: I've tried to clarify why I chose this design in comments to the current answers. To summarize: I didn't simply put an ImageField on the Room model because I wanted more than one image associated with the Room model. I chose a generic Image model because I wanted to add images to several different models. The alternatives I considered were were multiple foreign keys on a single Image class, which seemed messy, or multiple Image classes, which I thought would clutter my schema. I didn't make this clear in my first post, so sorry about that. Seeing as none of the answers so far has addressed how to make this a little more DRY I did come up with my own solution which was to add the upload path as a class attribute on the image model and reference that every time it's needed. # Models class Image(models.Model): content_type = models.ForeignKey(ContentType) object_id = models.PositiveIntegerField() content_object = generic.GenericForeignKey('content_type', 'object_id') image = models.ImageField(_('Image'), height_field='', width_field='', upload_to='uploads/images', max_length=200) class Room(models.Model): name = models.CharField(max_length=50) image_set = generic.GenericRelation('Image') # The form class AddRoomForm(forms.ModelForm): image_1 = forms.ImageField() class Meta: model = Room # The view def handle_uploaded_file(f): # DRY violation, I've already specified the upload path in the image model upload_suffix = join('uploads/images', f.name) upload_path = join(settings.MEDIA_ROOT, upload_suffix) destination = open(upload_path, 'wb+') for chunk in f.chunks(): destination.write(chunk) destination.close() return upload_suffix def add_room(request, apartment_id, form_class=AddRoomForm, template='apartments/add_room.html'): apartment = Apartment.objects.get(id=apartment_id) if request.method == 'POST': form = form_class(request.POST, request.FILES) if form.is_valid(): room = form.save() image_1 = form.cleaned_data['image_1'] # Instead of writing a special function to handle the image, # shouldn't I just be able to pass it straight into Image.objects.create # ...but it doesn't seem to work for some reason, wrong syntax perhaps? upload_path = handle_uploaded_file(image_1) image = Image.objects.create(content_object=room, image=upload_path) return HttpResponseRedirect(room.get_absolute_url()) else: form = form_class() context = {'form': form, } return direct_to_template(request, template, extra_context=context)

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  • ASP.NET MVC download image rather than display in browser

    - by RSolberg
    Rather than displaying a PNG in the browser window, I'd like the action result to trigger the file download dialogue box (you know the open, save as, etc). I can get this to work with the code below using an unknown content type, but the user then has to type in .png at the end of the file name. How can I accomplish this behavior without forcing the user to type in the file extension? public ActionResult DownloadAdTemplate(string pathCode) { var imgPath = Server.MapPath(service.GetTemplatePath(pathCode)); return base.File(imgPath, "application/unknown"); }

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  • Perl+Image::Magick usage: how to assemble several areas in one image into a new image?

    - by Jin
    Hi Everybody, I'm new to ImageMagick and haven't figured out how to assemble several areas into a new image. E.g., I know the "geometry" of words "hello" and "world" respectively in an image, what I need to do is to retrieve the word images and put then into one line image while keep their relative positions. Question1: Suppose I use the perl API, how should I use Composite() or other correct methods to do this? my $geom = sprintf('%dx%x+%d+%d', $word->{width}, $word->{height}, $offsetx, $offsety); $x = $lineimg->Composite($wordimg, $geom); warn "$x" if "$x"; Suppose $lineimg's size is big enough to hold all word images and the geometry has been computed. This code gives out a complain by ImageMagick: Exception 410: composite image required `Image::Magick' @ Magick.xs/XS_Image__Magick_Mogrify/7790 ... Question2: currently I only know how to crop a word image out of the original one and then Clone() method to restore the original image. Is there a way to copy instead of crop a specific area from a image? This way can save the time to copy back and forth the whole image several times. Does anybody know how to write this kind of processing? I appreciate all your help and suggestions! -Jin

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  • Image reflection in Silverlight 4

    - by Phani Kumar PV
    I am developing a product scrolling feature where products info( product image, Name, price)will be shown side by side horizontally. i need to show the image of the product and also its reflection. under the reflected image i need to show the Prod Name and its price. The problem here is i dont want to show the complete reflected image. the oputput should be something like this Image Height-100% Reflected Image Height-20% Product name Product Price The above pattern will repeat horizontally. I am able to get the desired output with some problem. The reflected image is shown up with hieght 100% and the sapce between the actual image and product name is very high. My reflected image should be a rotated image of the actual image and only half part of the actual image should be shown. Any pointers even is highly appreciated

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  • How to scale an image (in data URI format) in JavaScript (real scaling, not using styling)

    - by 103067513055141045393
    We are capturing a visible tab in a Chrome browser (by using the extensions API chrome.tabs.captureVisibleTab) and receiving a snapshot in the data URI scheme (Base64 encoded string). Is there a JavaScript library that can be used to scale down an image to a certain size? Currently we are styling it via CSS, but have to pay performance penalties as pictures are mostly 100 times bigger than required. Additional concern is also the load on the localStorage we use to save our snapshots. Does anyone know of a way to process this data URI scheme formatted pictures and reduce their size by scaling them down? References: Data URI scheme on http://en.wikipedia.org/wiki/Data_URI_scheme Chrome Extensions API onhttp://code.google.com/chrome/extensions/tabs.html The "Recently Closed Tabs" Chrome Extension onhttp://code.google.com/p/recently-closed-tabs

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  • Resize and center image in html/css?

    - by Derek
    Is there a way I can resize, crop, and center an image using html/css only? (img tag or css sprite) For example if I have a 500x500 pixel image, I want to resize that to a 250x250 pixel image I want to make the actual visible image to be 100x100, but still have the scale of a 250x250 sized image. I want the center of the image to be at a location x,y. Is that possible with only html/css, if not, how do you propose I go about it with javascript? Edit - ????: For (2), say my scaled image is now 200x200, and I want my visible image to be 100x100: So I guess what I mean is I want the scale and resolution of the image to be 200x200 but I want the visible image to be 100x100 or in other words the visible image would be at coordinates x,y: 0,0; 0,100; 100,0; 100,100; of the 200x200 image. Sorry, but I'm not good at explaining this.

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  • change images by clicking left and right

    - by Qin
    I want to display an image in the center of the page, then 2 buttons, left, and right, when I click on left, the image changes to previous one, and move to next image by clicking right. And my question is, the code doesn't work..=.=, very obvious, can anybody tell me where the mistakes are? <table id="frontpage"> <tr> <td><input type="button" id="left" value="left"/></td> <td><img id="image" alt="Image" src="./image/guildwars2/gw2_fight.jpg"/></td> <td><input type="button" id="right" value="right"/></td> </tr> </table> $(document).ready(function(){ var image=new Array(); var current=0; image[0]=new Image(); image[0].src="./image/guildwars2/gw2_fight.jpg"; image[1]=new Image(); image[1].src="./image/diablo3/d3.jpg"; image[2]=new Image(); image[2].src="./image/dota2/catOnWater.jpg"; $("#left").click(function(){ if(current-1<0){ current=image.length-1; $("#image").attr("src")=image[current].src; } else{ --current; $("#image").attr("src")=image[current].src; } }); $("#right").click(function(){ if(current+1>image.length-1){ current=0; $("#image").attr("src")=image[current].src; } else{ ++current; $("#image").attr("src")=image[current].src; } }); })

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  • Using HTML 5 SessionState to save rendered Page Content

    - by Rick Strahl
    HTML 5 SessionState and LocalStorage are very useful and super easy to use to manage client side state. For building rich client side or SPA style applications it's a vital feature to be able to cache user data as well as HTML content in order to swap pages in and out of the browser's DOM. What might not be so obvious is that you can also use the sessionState and localStorage objects even in classic server rendered HTML applications to provide caching features between pages. These APIs have been around for a long time and are supported by most relatively modern browsers and even all the way back to IE8, so you can use them safely in your Web applications. SessionState and LocalStorage are easy The APIs that make up sessionState and localStorage are very simple. Both object feature the same API interface which  is a simple, string based key value store that has getItem, setItem, removeitem, clear and  key methods. The objects are also pseudo array objects and so can be iterated like an array with  a length property and you have array indexers to set and get values with. Basic usage  for storing and retrieval looks like this (using sessionStorage, but the syntax is the same for localStorage - just switch the objects):// set var lastAccess = new Date().getTime(); if (sessionStorage) sessionStorage.setItem("myapp_time", lastAccess.toString()); // retrieve in another page or on a refresh var time = null; if (sessionStorage) time = sessionStorage.getItem("myapp_time"); if (time) time = new Date(time * 1); else time = new Date(); sessionState stores data that is browser session specific and that has a liftetime of the active browser session or window. Shut down the browser or tab and the storage goes away. localStorage uses the same API interface, but the lifetime of the data is permanently stored in the browsers storage area until deleted via code or by clearing out browser cookies (not the cache). Both sessionStorage and localStorage space is limited. The spec is ambiguous about this - supposedly sessionStorage should allow for unlimited size, but it appears that most WebKit browsers support only 2.5mb for either object. This means you have to be careful what you store especially since other applications might be running on the same domain and also use the storage mechanisms. That said 2.5mb worth of character data is quite a bit and would go a long way. The easiest way to get a feel for how sessionState and localStorage work is to look at a simple example. You can go check out the following example online in Plunker: http://plnkr.co/edit/0ICotzkoPjHaWa70GlRZ?p=preview which looks like this: Plunker is an online HTML/JavaScript editor that lets you write and run Javascript code and similar to JsFiddle, but a bit cleaner to work in IMHO (thanks to John Papa for turning me on to it). The sample has two text boxes with counts that update session/local storage every time you click the related button. The counts are 'cached' in Session and Local storage. The point of these examples is that both counters survive full page reloads, and the LocalStorage counter survives a complete browser shutdown and restart. Go ahead and try it out by clicking the Reload button after updating both counters and then shutting down the browser completely and going back to the same URL (with the same browser). What you should see is that reloads leave both counters intact at the counted values, while a browser restart will leave only the local storage counter intact. The code to deal with the SessionStorage (and LocalStorage not shown here) in the example is isolated into a couple of wrapper methods to simplify the code: function getSessionCount() { var count = 0; if (sessionStorage) { var count = sessionStorage.getItem("ss_count"); count = !count ? 0 : count * 1; } $("#txtSession").val(count); return count; } function setSessionCount(count) { if (sessionStorage) sessionStorage.setItem("ss_count", count.toString()); } These two functions essentially load and store a session counter value. The two key methods used here are: sessionStorage.getItem(key); sessionStorage.setItem(key,stringVal); Note that the value given to setItem and return by getItem has to be a string. If you pass another type you get an error. Don't let that limit you though - you can easily enough store JSON data in a variable so it's quite possible to pass complex objects and store them into a single sessionStorage value:var user = { name: "Rick", id="ricks", level=8 } sessionStorage.setItem("app_user",JSON.stringify(user)); to retrieve it:var user = sessionStorage.getItem("app_user"); if (user) user = JSON.parse(user); Simple! If you're using the Chrome Developer Tools (F12) you can also check out the session and local storage state on the Resource tab:   You can also use this tool to refresh or remove entries from storage. What we just looked at is a purely client side implementation where a couple of counters are stored. For rich client centric AJAX applications sessionStorage and localStorage provide a very nice and simple API to store application state while the application is running. But you can also use these storage mechanisms to manage server centric HTML applications when you combine server rendering with some JavaScript to perform client side data caching. You can both store some state information and data on the client (ie. store a JSON object and carry it forth between server rendered HTML requests) or you can use it for good old HTTP based caching where some rendered HTML is saved and then restored later. Let's look at the latter with a real life example. Why do I need Client-side Page Caching for Server Rendered HTML? I don't know about you, but in a lot of my existing server driven applications I have lists that display a fair amount of data. Typically these lists contain links to then drill down into more specific data either for viewing or editing. You can then click on a link and go off to a detail page that provides more concise content. So far so good. But now you're done with the detail page and need to get back to the list, so you click on a 'bread crumbs trail' or an application level 'back to list' button and… …you end up back at the top of the list - the scroll position, the current selection in some cases even filters conditions - all gone with the wind. You've left behind the state of the list and are starting from scratch in your browsing of the list from the top. Not cool! Sound familiar? This a pretty common scenario with server rendered HTML content where it's so common to display lists to drill into, only to lose state in the process of returning back to the original list. Look at just about any traditional forums application, or even StackOverFlow to see what I mean here. Scroll down a bit to look at a post or entry, drill in then use the bread crumbs or tab to go back… In some cases returning to the top of a list is not a big deal. On StackOverFlow that sort of works because content is turning around so quickly you probably want to actually look at the top posts. Not always though - if you're browsing through a list of search topics you're interested in and drill in there's no way back to that position. Essentially anytime you're actively browsing the items in the list, that's when state becomes important and if it's not handled the user experience can be really disrupting. Content Caching If you're building client centric SPA style applications this is a fairly easy to solve problem - you tend to render the list once and then update the page content to overlay the detail content, only hiding the list temporarily until it's used again later. It's relatively easy to accomplish this simply by hiding content on the page and later making it visible again. But if you use server rendered content, hanging on to all the detail like filters, selections and scroll position is not quite as easy. Or is it??? This is where sessionStorage comes in handy. What if we just save the rendered content of a previous page, and then restore it when we return to this page based on a special flag that tells us to use the cached version? Let's see how we can do this. A real World Use Case Recently my local ISP asked me to help out with updating an ancient classifieds application. They had a very busy, local classifieds app that was originally an ASP classic application. The old app was - wait for it: frames based - and even though I lobbied against it, the decision was made to keep the frames based layout to allow rapid browsing of the hundreds of posts that are made on a daily basis. The primary reason they wanted this was precisely for the ability to quickly browse content item by item. While I personally hate working with Frames, I have to admit that the UI actually works well with the frames layout as long as you're running on a large desktop screen. You can check out the frames based desktop site here: http://classifieds.gorge.net/ However when I rebuilt the app I also added a secondary view that doesn't use frames. The main reason for this of course was for mobile displays which work horribly with frames. So there's a somewhat mobile friendly interface to the interface, which ditches the frames and uses some responsive design tweaking for mobile capable operation: http://classifeds.gorge.net/mobile  (or browse the base url with your browser width under 800px)   Here's what the mobile, non-frames view looks like:   As you can see this means that the list of classifieds posts now is a list and there's a separate page for drilling down into the item. And of course… originally we ran into that usability issue I mentioned earlier where the browse, view detail, go back to the list cycle resulted in lost list state. Originally in mobile mode you scrolled through the list, found an item to look at and drilled in to display the item detail. Then you clicked back to the list and BAM - you've lost your place. Because there are so many items added on a daily basis the full list is never fully loaded, but rather there's a "Load Additional Listings"  entry at the button. Not only did we originally lose our place when coming back to the list, but any 'additionally loaded' items are no longer there because the list was now rendering  as if it was the first page hit. The additional listings, and any filters, the selection of an item all were lost. Major Suckage! Using Client SessionStorage to cache Server Rendered Content To work around this problem I decided to cache the rendered page content from the list in SessionStorage. Anytime the list renders or is updated with Load Additional Listings, the page HTML is cached and stored in Session Storage. Any back links from the detail page or the login or write entry forms then point back to the list page with a back=true query string parameter. If the server side sees this parameter it doesn't render the part of the page that is cached. Instead the client side code retrieves the data from the sessionState cache and simply inserts it into the page. It sounds pretty simple, and the overall the process is really easy, but there are a few gotchas that I'll discuss in a minute. But first let's look at the implementation. Let's start with the server side here because that'll give a quick idea of the doc structure. As I mentioned the server renders data from an ASP.NET MVC view. On the list page when returning to the list page from the display page (or a host of other pages) looks like this: https://classifieds.gorge.net/list?back=True The query string value is a flag, that indicates whether the server should render the HTML. Here's what the top level MVC Razor view for the list page looks like:@model MessageListViewModel @{ ViewBag.Title = "Classified Listing"; bool isBack = !string.IsNullOrEmpty(Request.QueryString["back"]); } <form method="post" action="@Url.Action("list")"> <div id="SizingContainer"> @if (!isBack) { @Html.Partial("List_CommandBar_Partial", Model) <div id="PostItemContainer" class="scrollbox" xstyle="-webkit-overflow-scrolling: touch;"> @Html.Partial("List_Items_Partial", Model) @if (Model.RequireLoadEntry) { <div class="postitem loadpostitems" style="padding: 15px;"> <div id="LoadProgress" class="smallprogressright"></div> <div class="control-progress"> Load additional listings... </div> </div> } </div> } </div> </form> As you can see the query string triggers a conditional block that if set is simply not rendered. The content inside of #SizingContainer basically holds  the entire page's HTML sans the headers and scripts, but including the filter options and menu at the top. In this case this makes good sense - in other situations the fact that the menu or filter options might be dynamically updated might make you only cache the list rather than essentially the entire page. In this particular instance all of the content works and produces the proper result as both the list along with any filter conditions in the form inputs are restored. Ok, let's move on to the client. On the client there are two page level functions that deal with saving and restoring state. Like the counter example I showed earlier, I like to wrap the logic to save and restore values from sessionState into a separate function because they are almost always used in several places.page.saveData = function(id) { if (!sessionStorage) return; var data = { id: id, scroll: $("#PostItemContainer").scrollTop(), html: $("#SizingContainer").html() }; sessionStorage.setItem("list_html",JSON.stringify(data)); }; page.restoreData = function() { if (!sessionStorage) return; var data = sessionStorage.getItem("list_html"); if (!data) return null; return JSON.parse(data); }; The data that is saved is an object which contains an ID which is the selected element when the user clicks and a scroll position. These two values are used to reset the scroll position when the data is used from the cache. Finally the html from the #SizingContainer element is stored, which makes for the bulk of the document's HTML. In this application the HTML captured could be a substantial bit of data. If you recall, I mentioned that the server side code renders a small chunk of data initially and then gets more data if the user reads through the first 50 or so items. The rest of the items retrieved can be rather sizable. Other than the JSON deserialization that's Ok. Since I'm using SessionStorage the storage space has no immediate limits. Next is the core logic to handle saving and restoring the page state. At first though this would seem pretty simple, and in some cases it might be, but as the following code demonstrates there are a few gotchas to watch out for. Here's the relevant code I use to save and restore:$( function() { … var isBack = getUrlEncodedKey("back", location.href); if (isBack) { // remove the back key from URL setUrlEncodedKey("back", "", location.href); var data = page.restoreData(); // restore from sessionState if (!data) { // no data - force redisplay of the server side default list window.location = "list"; return; } $("#SizingContainer").html(data.html); var el = $(".postitem[data-id=" + data.id + "]"); $(".postitem").removeClass("highlight"); el.addClass("highlight"); $("#PostItemContainer").scrollTop(data.scroll); setTimeout(function() { el.removeClass("highlight"); }, 2500); } else if (window.noFrames) page.saveData(null); // save when page loads $("#SizingContainer").on("click", ".postitem", function() { var id = $(this).attr("data-id"); if (!id) return true; if (window.noFrames) page.saveData(id); var contentFrame = window.parent.frames["Content"]; if (contentFrame) contentFrame.location.href = "show/" + id; else window.location.href = "show/" + id; return false; }); … The code starts out by checking for the back query string flag which triggers restoring from the client cache. If cached the cached data structure is read from sessionStorage. It's important here to check if data was returned. If the user had back=true on the querystring but there is no cached data, he likely bookmarked this page or otherwise shut down the browser and came back to this URL. In that case the server didn't render any detail and we have no cached data, so all we can do is redirect to the original default list view using window.location. If we continued the page would render no data - so make sure to always check the cache retrieval result. Always! If there is data the it's loaded and the data.html data is restored back into the document by simply injecting the HTML back into the document's #SizingContainer element:$("#SizingContainer").html(data.html); It's that simple and it's quite quick even with a fully loaded list of additional items and on a phone. The actual HTML data is stored to the cache on every page load initially and then again when the user clicks on an element to navigate to a particular listing. The former ensures that the client cache always has something in it, and the latter updates with additional information for the selected element. For the click handling I use a data-id attribute on the list item (.postitem) in the list and retrieve the id from that. That id is then used to navigate to the actual entry as well as storing that Id value in the saved cached data. The id is used to reset the selection by searching for the data-id value in the restored elements. The overall process of this save/restore process is pretty straight forward and it doesn't require a bunch of code, yet it yields a huge improvement in the usability of the site on mobile devices (or anybody who uses the non-frames view). Some things to watch out for As easy as it conceptually seems to simply store and retrieve cached content, you have to be quite aware what type of content you are caching. The code above is all that's specific to cache/restore cycle and it works, but it took a few tweaks to the rest of the script code and server code to make it all work. There were a few gotchas that weren't immediately obvious. Here are a few things to pay attention to: Event Handling Logic Timing of manipulating DOM events Inline Script Code Bookmarking to the Cache Url when no cache exists Do you have inline script code in your HTML? That script code isn't going to run if you restore from cache and simply assign or it may not run at the time you think it would normally in the DOM rendering cycle. JavaScript Event Hookups The biggest issue I ran into with this approach almost immediately is that originally I had various static event handlers hooked up to various UI elements that are now cached. If you have an event handler like:$("#btnSearch").click( function() {…}); that works fine when the page loads with server rendered HTML, but that code breaks when you now load the HTML from cache. Why? Because the elements you're trying to hook those events to may not actually be there - yet. Luckily there's an easy workaround for this by using deferred events. With jQuery you can use the .on() event handler instead:$("#SelectionContainer").on("click","#btnSearch", function() {…}); which monitors a parent element for the events and checks for the inner selector elements to handle events on. This effectively defers to runtime event binding, so as more items are added to the document bindings still work. For any cached content use deferred events. Timing of manipulating DOM Elements Along the same lines make sure that your DOM manipulation code follows the code that loads the cached content into the page so that you don't manipulate DOM elements that don't exist just yet. Ideally you'll want to check for the condition to restore cached content towards the top of your script code, but that can be tricky if you have components or other logic that might not all run in a straight line. Inline Script Code Here's another small problem I ran into: I use a DateTime Picker widget I built a while back that relies on the jQuery date time picker. I also created a helper function that allows keyboard date navigation into it that uses JavaScript logic. Because MVC's limited 'object model' the only way to embed widget content into the page is through inline script. This code broken when I inserted the cached HTML into the page because the script code was not available when the component actually got injected into the page. As the last bullet - it's a matter of timing. There's no good work around for this - in my case I pulled out the jQuery date picker and relied on native <input type="date" /> logic instead - a better choice these days anyway, especially since this view is meant to be primarily to serve mobile devices which actually support date input through the browser (unlike desktop browsers of which only WebKit seems to support it). Bookmarking Cached Urls When you cache HTML content you have to make a decision whether you cache on the client and also not render that same content on the server. In the Classifieds app I didn't render server side content so if the user comes to the page with back=True and there is no cached content I have to a have a Plan B. Typically this happens when somebody ends up bookmarking the back URL. The easiest and safest solution for this scenario is to ALWAYS check the cache result to make sure it exists and if not have a safe URL to go back to - in this case to the plain uncached list URL which amounts to effectively redirecting. This seems really obvious in hindsight, but it's easy to overlook and not see a problem until much later, when it's not obvious at all why the page is not rendering anything. Don't use <body> to replace Content Since we're practically replacing all the HTML in the page it may seem tempting to simply replace the HTML content of the <body> tag. Don't. The body tag usually contains key things that should stay in the page and be there when it loads. Specifically script tags and elements and possibly other embedded content. It's best to create a top level DOM element specifically as a placeholder container for your cached content and wrap just around the actual content you want to replace. In the app above the #SizingContainer is that container. Other Approaches The approach I've used for this application is kind of specific to the existing server rendered application we're running and so it's just one approach you can take with caching. However for server rendered content caching this is a pattern I've used in a few apps to retrofit some client caching into list displays. In this application I took the path of least resistance to the existing server rendering logic. Here are a few other ways that come to mind: Using Partial HTML Rendering via AJAXInstead of rendering the page initially on the server, the page would load empty and the client would render the UI by retrieving the respective HTML and embedding it into the page from a Partial View. This effectively makes the initial rendering and the cached rendering logic identical and removes the server having to decide whether this request needs to be rendered or not (ie. not checking for a back=true switch). All the logic related to caching is made on the client in this case. Using JSON Data and Client RenderingThe hardcore client option is to do the whole UI SPA style and pull data from the server and then use client rendering or databinding to pull the data down and render using templates or client side databinding with knockout/angular et al. As with the Partial Rendering approach the advantage is that there's no difference in the logic between pulling the data from cache or rendering from scratch other than the initial check for the cache request. Of course if the app is a  full on SPA app, then caching may not be required even - the list could just stay in memory and be hidden and reactivated. I'm sure there are a number of other ways this can be handled as well especially using  AJAX. AJAX rendering might simplify the logic, but it also complicates search engine optimization since there's no content loaded initially. So there are always tradeoffs and it's important to look at all angles before deciding on any sort of caching solution in general. State of the Session SessionState and LocalStorage are easy to use in client code and can be integrated even with server centric applications to provide nice caching features of content and data. In this post I've shown a very specific scenario of storing HTML content for the purpose of remembering list view data and state and making the browsing experience for lists a bit more friendly, especially if there's dynamically loaded content involved. If you haven't played with sessionStorage or localStorage I encourage you to give it a try. There's a lot of cool stuff that you can do with this beyond the specific scenario I've covered here… Resources Overview of localStorage (also applies to sessionStorage) Web Storage Compatibility Modernizr Test Suite© Rick Strahl, West Wind Technologies, 2005-2013Posted in JavaScript  HTML5  ASP.NET  MVC   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • some files just wont install- linux-image-3.5.0-42-generic

    - by jatin
    It gives the following details of the package operation failing after using the sofware updater on 12.10: installArchives() failed: perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LANG = "en_IN.ISO8859-1" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory Preconfiguring packages ... perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LANG = "en_IN.ISO8859-1" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory Preconfiguring packages ... perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LANG = "en_IN.ISO8859-1" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory Preconfiguring packages ... perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LANG = "en_IN.ISO8859-1" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory Preconfiguring packages ... (Reading database ... (Reading database ... 217566 files and directories currently installed.) Preparing to replace linux-image-3.5.0-36-generic 3.5.0-36.57~precise1 (using .../linux-image-3.5.0-36-generic_3.5.0-36.57_amd64.deb) ... locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory Done. Unpacking replacement linux-image-3.5.0-36-generic ... dpkg: error processing /var/cache/apt/archives/linux-image-3.5.0-36-generic_3.5.0-36.57_amd64.deb (--unpack): unable to make backup link of `./boot/System.map-3.5.0-36-generic' before installing new version: Operation not permitted No apport report written because MaxReports is reached already dpkg-deb: error: subprocess paste was killed by signal (Broken pipe) Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 3.5.0-36-generic /boot/vmlinuz-3.5.0-36-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 3.5.0-36-generic /boot/vmlinuz-3.5.0-36-generic Preparing to replace linux-image-3.5.0-42-generic 3.5.0-42.65~precise1 (using .../linux-image-3.5.0-42-generic_3.5.0-42.65_amd64.deb) ... locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory Done. Unpacking replacement linux-image-3.5.0-42-generic ... dpkg: error processing /var/cache/apt/archives/linux-image-3.5.0-42-generic_3.5.0-42.65_amd64.deb (--unpack): unable to make backup link of `./boot/System.map-3.5.0-42-generic' before installing new version: Operation not permitted No apport report written because MaxReports is reached already Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 3.5.0-42-generic /boot/vmlinuz-3.5.0-42-generic dpkg-deb: error: subprocess paste was killed by signal (Broken pipe) run-parts: executing /etc/kernel/postrm.d/zz-update-grub 3.5.0-42-generic /boot/vmlinuz-3.5.0-42-generic Preparing to replace memtest86+ 4.20-1.1ubuntu1 (using .../memtest86+_4.20-1.1ubuntu2.1_amd64.deb) ... Unpacking replacement memtest86+ ... dpkg: error processing /var/cache/apt/archives/memtest86+_4.20-1.1ubuntu2.1_amd64.deb (--unpack): unable to make backup link of `./boot/memtest86+.bin' before installing new version: Operation not permitted No apport report written because MaxReports is reached already locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory Errors were encountered while processing: /var/cache/apt/archives/linux-image-3.5.0-36-generic_3.5.0-36.57_amd64.deb /var/cache/apt/archives/linux-image-3.5.0-42-generic_3.5.0-42.65_amd64.deb /var/cache/apt/archives/memtest86+_4.20-1.1ubuntu2.1_amd64.deb Error in function: Output of df -h: Filesystem Size Used Avail Use% Mounted on /dev/sda6 38G 6.5G 30G 19% / udev 3.5G 4.0K 3.5G 1% /dev tmpfs 1.5G 924K 1.5G 1% /run none 5.0M 4.0K 5.0M 1% /run/lock none 3.6G 296K 3.6G 1% /run/shm none 100M 64K 100M 1% /run/user /dev/sda1 197M 87M 111M 44% /boot /dev/sda5 243G 971M 230G 1% /home

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  • Add an Image Properties Listing to the Context Menu in Chrome and Iron

    - by Asian Angel
    Is the lack of an Image Properties listing in the Context Menu of your favorite Chromium-based browser driving you crazy? If you have been missing this extremely useful function, then the Image Properties Context Menu extension is here to save the day. As soon as you get the extension installed you can start enjoying access to image property information as seen here. Very nice! Image Properties Context Menu [via Shankar Ganesh (@shankargan)] Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Never Call Me at Work [Humorous Star Wars Video] Add an Image Properties Listing to the Context Menu in Chrome and Iron Add an Easy to View Notification Badge to Tabs in Firefox SpellBook Parks Bookmarklets in Chrome’s Context Menu Drag2Up Brings Multi-Source Drag and Drop Uploading to Firefox Enchanted Swing in the Forest Wallpaper

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  • Mount an image created from ddrescue

    - by oshirowanen
    I know this question has been asked before, but following those answers does not seem to work for me. I have created an image of a USB stick this is on my laptop harddrive. How do I mount this image? The command I used to create the image was: ddrescue --no-split /dev/sdb usb_recovered usb_recovery_log What am I supposed to do next? Mount it? Fix it then mount it? Mount it then fix it? And how? UPDATE: What I want to recover are the files in the image. How? I don't know as I have tried testdisk and it can't find partitions, and I have tried fdisk and it can't find a partition table in the image either.

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  • Replace broken image with noimage icon using Jquery

    - by hmloo
    Sometimes when the image isn't available on server, the web page will show a broken image. so we can display a "no image available" image for good user experience. I will implement it using Jquery. $(document).ready(function() { $("img").error(function() { $(this).hide(); }) .attr("src", "noimage.jpg"); }); Please note that we must first hide the broken image, or else even if we set the src to noimage, it still can not show  noimage icon.

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  • Java script Gallery - how to show a next image with an arrow - shiftImg(1)

    - by Srikanth Naidu
    //html file Image slideshow </script>   Loading image. Please wait 1     1/12 2/12 3/12 4/12 5/12 6/12 7/12 8/12   // //JS File var displayWaitMessage=true; // Display a please wait message while images are loading? var activeImage = false; var imageGalleryLeftPos = false; var imageGalleryWidth = false; var imageGalleryObj = false; var maxGalleryXPos = false; var slideSpeed = 0; var imageGalleryCaptions = new Array(); function startSlide(e) { if(document.all)e = event; var id = this.id; this.getElementsByTagName('IMG')[0].src = 'images/' + this.id + '_over.gif'; if(this.id=='arrow_right'){ slideSpeedMultiply = Math.floor((e.clientX - this.offsetLeft) / 5); slideSpeed = -1*slideSpeedMultiply; slideSpeed = Math.max(-10,slideSpeed); }else{ slideSpeedMultiply = 10 - Math.floor((e.clientX - this.offsetLeft) / 5); slideSpeed = 1*slideSpeedMultiply; slideSpeed = Math.min(10,slideSpeed); if(slideSpeed<0)slideSpeed=10; } } function releaseSlide() { var id = this.id; this.getElementsByTagName('IMG')[0].src = 'images/' + this.id + '.gif'; slideSpeed=0; } function gallerySlide() { if(slideSpeed!=0){ var leftPos = imageGalleryObj.offsetLeft; leftPos = leftPos/1 + slideSpeed; if(leftPos>maxGalleryXPos){ leftPos = maxGalleryXPos; slideSpeed = 0; } if(leftPos<minGalleryXPos){ leftPos = minGalleryXPos; slideSpeed=0; } imageGalleryObj.style.left = leftPos + 'px'; } setTimeout('gallerySlide()',20); } function showImage() { if(activeImage){ activeImage.style.filter = 'alpha(opacity=50)'; activeImage.style.opacity = 0.5; } this.style.filter = 'alpha(opacity=100)'; this.style.opacity = 1; activeImage = this; } function initSlideShow() { document.getElementById('arrow_left').onmousemove = startSlide; document.getElementById('arrow_left').onmouseout = releaseSlide; document.getElementById('arrow_right').onmousemove = startSlide; document.getElementById('arrow_right').onmouseout = releaseSlide; imageGalleryObj = document.getElementById('theImages'); imageGalleryLeftPos = imageGalleryObj.offsetLeft; imageGalleryWidth = document.getElementById('galleryContainer').offsetWidth - 80; maxGalleryXPos = imageGalleryObj.offsetLeft; minGalleryXPos = imageGalleryWidth - document.getElementById('slideEnd').offsetLeft; var slideshowImages = imageGalleryObj.getElementsByTagName('IMG'); for(var no=0;no<slideshowImages.length;no++){ slideshowImages[no].onmouseover = showImage; } var divs = imageGalleryObj.getElementsByTagName('DIV'); for(var no=0;no<divs.length;no++){ if(divs[no].className=='imageCaption')imageGalleryCaptions[imageGalleryCaptions.length] = divs[no].innerHTML; } gallerySlide(); } function showPreview(imagePath,imageIndex){ var subImages = document.getElementById('previewPane').getElementsByTagName('IMG'); if(subImages.length==0){ var img = document.createElement('IMG'); document.getElementById('previewPane').appendChild(img); }else img = subImages[0]; if(displayWaitMessage){ document.getElementById('waitMessage').style.display='inline'; } document.getElementById('largeImageCaption').style.display='none'; img.onload = function() { hideWaitMessageAndShowCaption(imageIndex-1); }; img.src = imagePath; } function hideWaitMessageAndShowCaption(imageIndex) { document.getElementById('waitMessage').style.display='none'; document.getElementById('largeImageCaption').innerHTML = imageGalleryCaptions[imageIndex]; document.getElementById('largeImageCaption').style.display='block'; } function shiftImg(imageIndex){ } window.onload = initSlideShow;

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  • how to do android image animation

    - by user270811
    hi, i am trying to get a simple image animation going. i want to make it looks as if the helicopter's propeller blades are turning. i have 3 images for the helicopter, and i am showing one of these images depending on the animation progress. the problem is that all three images end up overlapping each other as opposed to just one image showing up at one time, thereby creating the animation. this is what i did so far, i even tried to clear canvas by doing this canvas.drawColor(Color.BLACK), but that would clear out the whole canvas, which is not what i want. this is what i have: 1) in the View class: static class Helicopter { private long mLastUpdate; private long mProgress = 0; private final float mX; private final float mY; private final Bitmap mHelicopter1; private final Bitmap mHelicopter2; private final Bitmap mHelicopter3; private final float mRadius; Helicopter(long mLastUpdate, float mX, float mY, Bitmap helicopter1, Bitmap helicopter2, Bitmap helicopter3) { this.mLastUpdate = mLastUpdate; this.mX = mX; this.mY = mY; this.mHelicopter1 = helicopter1; this.mHelicopter2 = helicopter2; this.mHelicopter3 = helicopter3; mRadius = ((float) mHelicopter1.getWidth()) / 2f; } public void update(long now) { mProgress += (now - mLastUpdate); if(mProgress >= 400L) { mProgress = 0; } mLastUpdate = now; } public void setNow(long now) { mLastUpdate = now; } public void draw(Canvas canvas, Paint paint) { if (mProgress < 150L) { canvas.drawBitmap(mHelicopter1, mX - mRadius, mY - mRadius, paint); } else if (mProgress < 300L) { canvas.drawBitmap(mHelicopter2, mX - mRadius, mY - mRadius, paint); } else if(mProgress < 400L) { canvas.drawBitmap(mHelicopter3, mX - mRadius, mY - mRadius, paint); } } public boolean done() { return mProgress > 700L; } } private ArrayList<Helicopter> mHelicopters = new ArrayList<Helicopter>(); 2) this is being called in the run() of a thread: private void doDraw(Canvas canvas) { final long now = SystemClock.elapsedRealtime(); canvas.save(); for (int i = 0; i < mHelicopters.size(); i++) { final Helicopter explosion = mHelicopters.get(i); explosion.update(now); } for (int i = 0; i < mHelicopters.size(); i++) { final Helicopter explosion = mHelicopters.get(i); explosion.draw(canvas, mPaint); } canvas.restore(); } can someone help me? i have looked at a lot of the examples on the web on animation, they seem to always involve text, but not images. thanks.

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  • How to convert a 32bpp image to an indexed format?

    - by Ed Swangren
    So here are the details (I am using C# BTW): I receive a 32bpp image (JPEG compressed) from a server. At some point, I would like to use the Palette property of a bitmap to color over-saturated pixels (brightness 240) red. To do so, I need to get the image into an indexed format. I have tried converting the image to a GIF, but I get quality loss. I have tried creating a new bitmap in an index format by these methods: // causes a "Parameter not valid" error Bitmap indexed = new Bitmap(orig.Width, orig.Height, PixelFormat.Indexed) // no error, but the resulting image is black due to information loss I assume Bitmap indexed = new Bitmap(orig.Width, orig.Height, PixelFormat.Format8bppIndexed) I am at a loss now. The data in this image is changed constantly by the user, so I don't want to manually set pixels that have a brightness 240 if I can avoid it. If I can set the palette once when the image is created, my work is done. If I am going about this the wrong way to begin with please let me know. EDIT: Thanks guys, here is some more detail on what I am attempting to accomplish. We are scanning a tissue slide at high resolution (pathology application). I write the interface to the actual scanner. We use a line-scan camera. To test the line rate of the camera, the user scans a very small portion and looks at the image. The image is displayed next to a track bar. When the user moves the track bar (adjusting line rate), I change the overall intensity of the image in an attempt to model what it would look like at the new line rate. I do this using an ImageAttributes and ColorMatrix object currently. When the user adjusts the track bar, I adjust the matrix. This does not give me per pixel information, but the performance is very nice. I could use LockBits and some unsafe code here, but I would rather not rewrite it if possible. When the new image is created, I would like for all pixels with a brightness value of 240 to be colored red. I was thinking that defining a palette for the bitmap up front would be a clean way of doing this.

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  • Android image click in horizontal page view

    - by JaseemAmeer
    I've implemented horizontal page view with many images. And I'm trying to create a click event on the image. public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.pbase); ImageView binfo,bheacno; tvHeacno=(TextView) findViewById(R.id.tvheacno); heacno=getHeacno(); tvHeacno.setText(heacno); MyPagerAdapter adapter=new MyPagerAdapter(); ViewPager myPager=(ViewPager)findViewById(R.id.mythreepanelpager); myPager.setAdapter(adapter); myPager.setCurrentItem(0); binfo=(ImageView) findViewById(R.id.ivinfo); bheacno=(ImageView) findViewById(R.id.ivheacno); binfo.setOnClickListener(this); bheacno.setOnClickListener(this); } then i've MyPagerAdapter class and the onclik method. it returns null to binfo and hence fails at binfo.setOnClickListener(this) I've done image click before on normal pages successfully. Is it because of horizontal page views? How can I solve this issue?? <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="match_parent" android:layout_height="match_parent"> <LinearLayout android:orientation="vertical" android:layout_width="match_parent" android:layout_height="match_parent"> <LinearLayout android:layout_weight="33" android:layout_gravity="top" android:orientation="horizontal" android:layout_width="match_parent" android:layout_height="match_parent"> <LinearLayout android:layout_weight="33" android:layout_gravity="center_horizontal" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:gravity="center" android:layout_weight="50" android:id="@+id/ivinfo" android:layout_width="wrap_content" android:layout_gravity="center" android:layout_height="wrap_content" android:src="@drawable/information" /> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:textColor="@android:color/black" android:layout_weight="50" android:layout_gravity="center" android:gravity="center" android:text=" Information " /> </LinearLayout> <LinearLayout android:layout_weight="33" android:layout_gravity="center_horizontal" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:gravity="center" android:layout_weight="50" android:id="@+id/ivheacno" android:layout_width="wrap_content" android:layout_gravity="center" android:layout_height="wrap_content" android:src="@drawable/heacno" /> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:textColor="@android:color/black" android:layout_weight="50" android:layout_gravity="center" android:gravity="center" android:text="Get HEAC Number" /> </LinearLayout> <LinearLayout android:layout_weight="33" android:layout_gravity="center_horizontal" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:gravity="center" android:layout_weight="50" android:id="@+id/ivpi" android:layout_width="wrap_content" android:layout_gravity="center" android:layout_height="wrap_content" android:src="@drawable/pi" /> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:textColor="@android:color/black" android:layout_weight="50" android:layout_gravity="center" android:gravity="center" android:text="Personal Information" /> </LinearLayout> </LinearLayout> <LinearLayout android:layout_weight="33" android:layout_gravity="center" android:orientation="horizontal" android:layout_width="match_parent" android:layout_height="match_parent"> <LinearLayout android:layout_weight="33" android:layout_gravity="left" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:gravity="center" android:layout_weight="50" android:id="@+id/ivassn" android:layout_width="wrap_content" android:layout_gravity="center" android:layout_height="wrap_content" android:src="@drawable/assn" /> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:textColor="@android:color/black" android:layout_weight="50" android:layout_gravity="center" android:gravity="center" android:text="Add Social Security Number" /> </LinearLayout> <LinearLayout android:layout_weight="33" android:layout_gravity="left" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:gravity="center" android:layout_weight="50" android:id="@+id/ivvssn" android:layout_width="wrap_content" android:layout_gravity="center" android:layout_height="wrap_content" android:src="@drawable/vssn" /> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:textColor="@android:color/black" android:layout_weight="50" android:layout_gravity="center" android:gravity="center" android:text="View Social Security Number" /> </LinearLayout> <LinearLayout android:layout_weight="33" android:layout_gravity="left" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:gravity="center" android:layout_weight="50" android:id="@+id/ivdssn" android:layout_width="wrap_content" android:layout_gravity="center" android:layout_height="wrap_content" android:src="@drawable/dssn" /> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:textColor="@android:color/black" android:layout_weight="50" android:layout_gravity="center" android:gravity="center" android:text="Delete Social Security Number" /> </LinearLayout> </LinearLayout> <LinearLayout android:layout_weight="33" android:layout_gravity="bottom" android:orientation="horizontal" android:layout_width="match_parent" android:layout_height="match_parent"> <LinearLayout android:layout_weight="33" android:layout_gravity="left" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:gravity="center" android:layout_weight="50" android:id="@+id/ivali" android:layout_width="wrap_content" android:layout_gravity="center" android:layout_height="wrap_content" android:src="@drawable/ali" /> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:textColor="@android:color/black" android:layout_weight="50" android:layout_gravity="center" android:gravity="center" android:text="Add Low Income" /> </LinearLayout> <LinearLayout android:layout_weight="33" android:layout_gravity="left" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:gravity="center" android:layout_weight="50" android:id="@+id/ivvli" android:layout_width="wrap_content" android:layout_gravity="center" android:layout_height="wrap_content" android:src="@drawable/vli" /> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:textColor="@android:color/black" android:layout_weight="50" android:layout_gravity="center" android:gravity="center" android:text="View Low Income" /> </LinearLayout> <LinearLayout android:layout_weight="33" android:layout_gravity="left" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:gravity="center" android:layout_weight="50" android:id="@+id/ivdli" android:layout_width="wrap_content" android:layout_gravity="center" android:layout_height="wrap_content" android:src="@drawable/dli" /> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:textColor="@android:color/black" android:layout_weight="50" android:layout_gravity="center" android:gravity="center" android:text="Delete Low Income" /> </LinearLayout> </LinearLayout> </LinearLayout>

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  • Why can't I download a whole image file with urllib2.urlopen()

    - by John Gann
    When I run the following code, it only seems to be downloading the first little bit of the file and then exiting. Occassionally, I will get a 10054 error, but usually it just exits without getting the whole file. My internet connection is crappy wireless, and I often get broken downloads on larger files in firefox, but my browser has no problem getting a 200k image file. I'm new to python, and programming in general, so I'm wondering what nuance I'm missing. import urllib2 xkcdpic=urllib2.urlopen("http://imgs.xkcd.com/comics/literally.png") xkcdpicfile=open("C:\\Documents and Settings\\John Gann\\Desktop\\xkcd.png","w") while 1: chunk=xkcdpic.read(4028) if chunk: print chunk xkcdpicfile.write(chunk) else: break

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  • Duplicate image with Haxe

    - by Johnny Oin
    Hello, My goal is to make a wide map using only one square image. Using actionscript 3 the solution is to simply make new Bitmap from the Loader: var loader:Loader = new Loader(); loader.load(new URLRequest("xyz.png")); this.addChild(loader); var duplicationBitmap:Bitmap = new Bitmap(Bitmap(loader.content).bitmapData); Unluckily, Haxe API doesn't allow to do that. I can't get bitmapData from loader content… Anyone has a clue? Thanks.

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  • What image format is fastest for BlackBerry?

    - by Ed Marty
    I'm trying to load some images using Bitmap.getBitmapResource(), but it takes about 2 or 3 seconds per image to load. I'm testing on the Storm, specifically. The odd thing is, when I install OS 5.0, the loading goes in a snap, no delay at all. Should I be looking at the format used? Or where the files are stored? I've tried both 24- and 8-bit PNGs, with transparency. The files are stored in a subdirectory in the COD, so getBitmapResource is passed a path, like "images/img1.png" instead of just "img1.png". Is any of this making things slower?

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  • help running SWF To Image on 64bit windows

    - by Randolph Dudley
    I had been using SWFToImage for a specifc client, but have recently migrated to 64bit Windows Server 2008 As this dll was compiled for 32bit managed code, it will not run in my new 64bit environment. I've tried to follow the instructions the developer has presented here with no luck: How to run and use SWF To Image on x64 Windows Alas, I'm a simple web developer and just don't have my head around Windows application development. I may just be misunderstanding or missing some fundamental step in the process. Has anyone been able to get this dll to work on a 64bit server environment? Any information or guidance would be greatly appreciated! Many thanks in advance!

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  • HMM for perspective estimation in document image, can't understand the algorithm

    - by maximus
    Hello! Here is a paper, it is about estimating the perspective of binary image containing text and some noise or non text objects. PDF document The algorithm uses the Hidden Markov Model: actually two conditions T - text B - backgrouond (i.e. noise) It is hard to understand the algorithm itself. The question is that I've read about Hidden Markov Models and I know that it uses probabilities that must be known. But in this algorithm I can't understand, if they use HMM, how do they get those probabilities (probability of changing the state from S1 to another state for example S2)? I didn't find anything about training there also in that paper. So, if somebody understands it, please tell me. Also is it possible to use HMM without knowing the state change probabilities?

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