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  • Capturing same interface with tshark with same or different capture filters

    - by Pankaj Goyal
    I am in stuck in a situation where an interface will be captured more than one time. Like :- $ tshark -i rpcap://1.1.1.1/lo -f "ip proto 1" -i rpcap://1.1.1.1/lo -f "ip proto 132" or (same filter) $ tshark -i rpcap://1.1.1.1/lo -f "ip proto 1" -i rpcap://1.1.1.1/lo -f "ip proto 1" what will happen in both the cases ? In first case, will the capture filter gets OR'ed or AND'ed ?? In second case, will the same packets be captured two times ?

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  • Possible to capture and re-broadcast as RTMP?

    - by Jeremy White
    I may have a need coming up soon to capture a live video broadcast stream and re-broadcast it as an RTMP stream for playback in Flash Player. Is this possible? I'm seeing posts online from 2005 to 2009 claiming that RTMP either isn't or is poorly supported in VLC. I do not currently know what format the incoming video stream will be -- will update when I get that information.

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  • Capture STDOUT/STDERR of Windows Applictation

    - by Mark Roddy
    I am using an open source application (conkeror) which is configured via a file containing javascript. Any issues with the javascript is printed to the console. This is fine under Linux as all the information is shown as long as the it is started from a shell. However, under Windows none of the information is show even when started from a shell. Is there a way to make this information displayed in the shell or to capture it in say a file?

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  • Windows 8 screen goes black after a minute

    - by Deni
    My laptop screen goes black after about a minute of inactivity. I've already tried setting the Screen Saver to anything other than Blank and increasing the Wait but it still keeps happening. Also checked my Power Options, the plan I currently have is set to turn the screen off only after an hour. If I move the mouse or press any key on the keyboard the screen wakes up. Any other ideas why this is happening and how to fix it?

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  • Capture Outgoing Email to One Mailbox or Account on Linux

    - by futureal
    I am looking to see if anything exists that would allow us to capture all outgoing email on a machine -- for example, in a staging environment -- and drop it in a single place, which ideally would be something we could check with a mail client. Currently we're doing this on the software level (if environment is staging, rewrite address) which is a bit ugly and leads to errors. The servers are currently on Debian Linux, using exim as the mail transport. Open to any and all suggestions!

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  • nginx rule to capture header and append value as query string

    - by John Schulze
    I have an interesting problem I need to solve in nginx: one of the sites I'm building receives inbound traffic on port 80 (and only port 80) which may have a certain header set in the request. If this header is present I need to capture the value of it and append that as a querystring parameter before doing a temporary redirect (rewrite) to a different (secure) server, while passing the paramater and any other querystring params along. This should be very doable, but how!? Many thanks, JS

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  • Capture VNC server packets and transfer to and fro to routing server using C#.net

    - by Renuka
    We are using Tight VNC server in our project for screen sharing, due to some security constraints we cannot directly install Tight VNC server on clients machine. So through .net windows applicaton we are invoking Tight VNC. Now this windows application should capture the screens(packets) that VNC server passes to VNC client and transfer them to and fro to routing server, routing server will inturn transfers these packets to VNC client, which is on another network. Is there any way that VNC server packets are caputured through .Net.

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  • Virtual Box, full screen ?

    - by Arkapravo
    Hi How can I get Virtual Box go full screen, as of now I am getting my guest OS in a small screen (640 x 480) type, even 'going full screen' doesn't make any difference ? I want my guest OS to be of same screen size as my host OS ! Regards

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  • Installation stuck on "Installation Type" screen

    - by Andrew Latham
    I am trying to install Ubuntu 11.10 with Windows 7 from a CD. I am using an HP Pavilion dm4. I've never used Ubuntu (or any Linux) before. Everything goes alright until I get to the "Installation Type" screen. Instead of giving me options, it just has a blank menu, and all the buttons are disabled. When I click "Continue", it gives me an error saying that it can't find the root or something like that. The trial version works fine, but I can't actually install it. Everything on the trial version is really slow, presumably because everything is on the CD or the Windows partition. I did some research, but the only post I could find was http://ubuntuforums.org/showthread.php?t=1870478 Where the only advice is to format the entire drive, which I'm not willing to do. Any suggestions? I'm downloading 10.04 right now and I'm going to try with that instead. EDIT: 10.04 didn't work either. I got to the partitioning screen and got the same problem. I read some more forums, loaded up 11.10 trial from the disk, opened the Terminal and typed sudo apt-get remove dmraid and then y. Then I was actually able to see something on the "Installation type" page: "Erase disk and install Ubuntu" or "Something else". Which is weird, since Windows 7 should be installed. When I click Something Else, I get: /dev/sda /dev/sdb /dev/sdb1 (ntfs) (208 MB) (69 MB used) /dev/sdb2 (ntfs) (477542 MB) (unknown used) /dev/sdb3 (ntfs) (18085 MB) (16094 MB used) /dev/sdb4 (fat32) (4265 MB) (3084 MB used) I have no idea what any of this means. Also, my device for boot loader installation changed from /dev/sda to /dev/sda ATA SAMSUNG MZMPA032 (32.0 GB)

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  • ¿Oficina sin papeles?

    - by [email protected]
    Recientemente hemos organizado un evento de Digitalización para mostrar algunos de los últimos productos de Oracle en éste área.Siempre tendemos a pensar que en España estamos retrasados en estas tecnologías y que el mercado no está preparado para eliminar el papel. En algunos casos es cierto, pero también nos hemos llevado sorpresas con clientes extremadamente avanzados en la gestión electrónica del papel.Para los clientes que no tienen una solución corporativa ya desplegada, nuestra oferta de Imaging les parece completa e integrada, porque les permite digitalizar el papel en el punto más cercano a su recepción y posteriormente realizar todo el trámite interno de forma digital.Este proceso es el que se muestra en la siguiente imágen: Sobre todo en el entorno financiero los clientes ya tienen grandes infraestructuras desplegadas (algunos con funcionalidades muy sofisticadas que han desarrollado a medida durante estos últimos años).En estos casos, su interés está centrado en 2 capacidades clave de nuestros productos: La digitalización distribuidaEl OCR inteligenteCuando ya disponemos de una infraestructura de digitalización centralizada, tenemos varios puntos de mejora con los que conseguir mayores ratios de ahorro en la gestión del papel. Uno de ellos es digitalizar en origen, de forma que ahorraremos en logística de desplazamiento y almacenamiento de papel (reducimos valijas) y en velocidad de arranque de los procesos (desde el momento de la recepción).El hecho de poder hacer esto sólo con un explorador de internet es muy novedoso para los clientes.El no instalar ninguna pieza de software de cliente parece que es un requisito que muchos clientes estaban demandando desde hace tiempo. De hecho, estamos realizando demos en vivo con un escáner del cliente (solo necesitamos el driver de windows para ese escáner). El resultado es sorprendente porque mostramos cómo: escaneamos con sólo un explorador de internet; el documento escaneado, con sus metadatos, se incorporan al gestor documental; y se dispara su workflow de aprobación.Hacer esto en segundos es algo que genera mucho interés en los clientes de cara a acelerar la gestión de muchos de sus trámites en papel.Por último, lo más novedoso de la oferta es el OCR inteligente. Hay quien ya tiene absolutamente operativas sus infraestructuras de digitalización con todas estas capacidades, y buscan un paso más allá con el reconocimiento inteligente de todos los metadatos posibles.El beneficio es rápido, claramente cuantificable y muy alto. El software de OCR inteligente se basa en lógica difusa y nos permite definir los umbrales de validación totalmente adecuados a nuestros factores de confianza. Es decir, configuramos el umbral para que cuando el software acepta un acierto tengamos la seguridad total de que dichos metadatos se han reconocido perfectamente. En caso contrario, el software lanza una validación manual.¿Qué pasa si conseguimos que para determinados documentos, el 40%, 50%, 60% o incluso el 70% u 80% de ellos fueran procesados 100% automáticamente?. El ahorro es inmenso, la reducción del tiempo de proceso también, y la integración con nuestras infraestructuras de digitalización es muy sencilla (basta con desviar unos cuantos documentos de un tipo concreto a Oracle Forms Recognition y evaluar el resultado).Os animo a que veáis estos productos y consigamos hacer realidad la reducción de papel.

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  • TechEd 2010 Thanks and Demos

    - by Adam Machanic
    Thank you to everyone who attended my three sessions at this year's TechEd show in New Orleans. I had a great time presenting and answering the really great questions posed by attendees. My sessions were: DAT317 T-SQL Power! The OVER Clause: Your Key to No-Sweat Problem Solving Have you ever stared at a convoluted requirement, unsure of where to begin and how to get there with T-SQL? Have you ever spent three days working on a long and complex query, wondering if there might be a better way? Good...(read more)

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  • TechEd 2010 Thanks and Demos

    - by Adam Machanic
    Thank you to everyone who attended my three sessions at this year's TechEd show in New Orleans. I had a great time presenting and answering the really great questions posed by attendees. My sessions were: DAT317 T-SQL Power! The OVER Clause: Your Key to No-Sweat Problem Solving Have you ever stared at a convoluted requirement, unsure of where to begin and how to get there with T-SQL? Have you ever spent three days working on a long and complex query, wondering if there might be a better way? Good...(read more)

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  • Converting world space coordinate to screen space coordinate and getting incorrect range of values

    - by user1423893
    I'm attempting to convert from world space coordinates to screen space coordinates. I have the following code to transform my object position Vector3 screenSpacePoint = Vector3.Transform(object.WorldPosition, camera.ViewProjectionMatrix); The value does not appear to be in screen space coordinates and is not limited to a [-1, 1] range. What step have I missed out in the conversion process? EDIT: Projection Matrix Perspective(game.GraphicsDevice.Viewport.AspectRatio, nearClipPlaneZ, farClipPlaneZ); private void Perspective(float aspect_Ratio, float z_NearClipPlane, float z_FarClipPlane) { nearClipPlaneZ = z_NearClipPlane; farClipPlaneZ = z_FarClipPlane; float yZoom = 1f / (float)Math.Tan(fov * 0.5f); float xZoom = yZoom / aspect_Ratio; matrix_Projection.M11 = xZoom; matrix_Projection.M12 = 0f; matrix_Projection.M13 = 0f; matrix_Projection.M14 = 0f; matrix_Projection.M21 = 0f; matrix_Projection.M22 = yZoom; matrix_Projection.M23 = 0f; matrix_Projection.M24 = 0f; matrix_Projection.M31 = 0f; matrix_Projection.M32 = 0f; matrix_Projection.M33 = z_FarClipPlane / (nearClipPlaneZ - farClipPlaneZ); matrix_Projection.M34 = -1f; matrix_Projection.M41 = 0f; matrix_Projection.M42 = 0f; matrix_Projection.M43 = (nearClipPlaneZ * farClipPlaneZ) / (nearClipPlaneZ - farClipPlaneZ); matrix_Projection.M44 = 0f; } View Matrix // Make our view matrix Matrix.CreateFromQuaternion(ref orientation, out matrix_View); matrix_View.M41 = -Vector3.Dot(Right, position); matrix_View.M42 = -Vector3.Dot(Up, position); matrix_View.M43 = Vector3.Dot(Forward, position); matrix_View.M44 = 1f; // Create the combined view-projection matrix Matrix.Multiply(ref matrix_View, ref matrix_Projection, out matrix_ViewProj); // Update the bounding frustum boundingFrustum.SetMatrix(matrix_ViewProj);

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  • How to Skip the Start Screen and Boot to the Desktop in Windows 8.1

    - by Mark Wilson
    For almost everyone who made the upgrade, Windows 8 proved to be something of a disappointment for one reason or another. Windows 8.1 (or Windows Blue) was released to address many of the issues users had complained about including reintroducing the ability to boot straight to the desktop. Being able to boot to the desktop rather than the Start screen is something that people have been clammering for ever since the first preview versions of Windows 8 were unveiled. There have been various third-party tools released as numerous workarounds used to get around the problem, but now it is an option that is built directly into the operating system. You’ll need to have downloaded and installed the update in order to proceed, but once you have done this, things are very simple. When you have Windows up and running after the upgrade, right click an empty section of the taskbar and select properties to bring up the newly named “Taskbar and Navigation properties” dialog.  Move to the Navigation tab and look in the “Start screen” section in the lower half of the dialog. Check the box labelled ‘Go to the desktop instead of Start when I sign in” and click OK.    

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  • How to fix no splash screen in Ubuntu after nvidia proprietary driver installation (also black borders)

    - by Fabio Trevisiol
    This is soultion how to fix no splash screen in Ubuntu after nvidia proprietary driver installation. It's no matter what Ubuntu version you use, it should work anyway. (TESTED ON 14.04) Open your terminal and type: sudo apt-get install v86d (TEST WITHOUT) Then: sudo gedit /etc/default/grub Find this line: #GRUB_GFXMODE=640x480 Add below (of course choose your resolution): GRUB_GFXMODE=1024x768x32 (TRY WITHOUT OR DIFFERENT BIT DEPTH) GRUB_GFXPAYLOAD_LINUX=1920x1080x32 (YOU CAN ALSO USE THE KEEP OPTION) Save file and type in terminal: echo FRAMEBUFFER=y | sudo tee /etc/initramfs-tools/conf.d/splash (ALLOWS TO AVOID THAT THE SPLASH SCREEN IS DISPLAYED FOR A FEW SECONDS) sudo update-initramfs -u sudo update-grub2 For all those who complain about the presence of black borders in "plymouth", try to make these changes before installing the nvidia driver or switch back from nvidia to nouveau and from nouveau to nvidia. Kernel update from the Software Updater? It happened to me; I don't know if it matters. I don't know for which of these reasons, but after a few reboots, the black borders are gone. UPDATE discovered the secret: during all these beautiful things, something strange happened. glxinfo | grep vendor server glx vendor string: SGI client glx vendor string: Mesa Project and SGI OpenGL vendor string: nouveau

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  • Steam freezes at login screen

    - by Snail284069
    I have just installed Steam on Xubuntu, and after it finished installing it went to the login screen, but the screen is frozen, and I cannot press the buttons. When running Steam though the terminal it says: alex@Craptop:~$ steam Running Steam on ubuntu 14.04 32-bit STEAM_RUNTIME is enabled automatically Installing breakpad exception handler for appid(steam)/version(1400690891_client) Installing breakpad exception handler for appid(steam)/version(1400690891_client) Installing breakpad exception handler for appid(steam)/version(1400690891_client) Installing breakpad exception handler for appid(steam)/version(1400690891_client) Gtk-Message: Failed to load module "overlay-scrollbar" Gtk-Message: Failed to load module "unity-gtk-module" Installing breakpad exception handler for appid(steam)/version(1400690891_client) [0522/174755:WARNING:proxy_service.cc(958)] PAC support disabled because there is no system implementation Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 78: saw unknown, expected number Installing breakpad exception handler for appid(steam)/version(1400690891_client) Installing breakpad exception handler for appid(steam)/version(1400690891_client) [HTTP Remote Control] HTTP server listening on port 35849. Installing breakpad exception handler for appid(steam)/version(1400690891_client) Installing breakpad exception handler for appid(steam)/version(1400690891_client) Process 2764 created /alex-ValveIPCSharedObjects5 Installing breakpad exception handler for appid(steam)/version(1400690891_client) Generating new string page texture 12: 48x256, total string texture memory is 49.15 KB Generating new string page texture 13: 256x256, total string texture memory is 311.30 KB Generating new string page texture 14: 128x256, total string texture memory is 442.37 KB Generating new string page texture 15: 384x256, total string texture memory is 835.58 KB and then the terminal gets stuck too, letting me type into it but not doing anything. I tried reinstalling and restarting the computer, but it still keeps happening.

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  • Stats on Screen Size for Flash Games

    - by ashes999
    I'm working on a Flash game after many, many years. I'm trying to figure out size to make my application run (eg. 600x800). Because it's a tall (not wide) game, I'm confused. I know about (and love) the Steam hardware stats. However, for Flash gaming, I have two nit-picks with their survey sample: 1) Caters to more hardcore gamers with better hardware (overall) 2) Captures only a subset of Flash gamers. Doesn't capture people who play at school, work, etc. or not netbooks and lighter machines. Are there any sort of statistics I can use to determine which size to use? Ideally, I would like to know something like: 800x600 will fit 94% of users screens 1024x768 will fit 74% of users screens 1200x960 will fit 53% of users screens etc.

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  • How to Handle frame rates and synchronizing screen repaints

    - by David Kroukamp
    I would first off say sorry if the title is worded incorrectly. Okay now let me give the scenario I'm creating a 2 player fighting game, An average battle will include a Map (moving/still) and 2 characters (which are rendered by redrawing a varying amount of sprites one after the other). Now at the moment I have a single game loop limiting me to a set number of frames per second (using Java): Timer timer = new Timer(0, new AbstractAction() { @Override public void actionPerformed(ActionEvent e) { long beginTime; //The time when the cycle begun long timeDiff; //The time it took for the cycle to execute int sleepTime; //ms to sleep (< 0 if we're behind) int fps = 1000 / 40; beginTime = System.nanoTime() / 1000000; //execute loop to update check collisions and draw gameLoop(); //Calculate how long did the cycle take timeDiff = System.nanoTime() / 1000000 - beginTime; //Calculate sleep time sleepTime = fps - (int) (timeDiff); if (sleepTime > 0) {//If sleepTime > 0 we're OK ((Timer)e.getSource()).setDelay(sleepTime); } } }); timer.start(); in gameLoop() characters are drawn to the screen ( a character holds an array of images which consists of their current sprites) every gameLoop() call will change the characters current sprite to the next and loop if the end is reached. But as you can imagine if a sprite is only 3 images in length than calling gameLoop() 40 times will cause the characters movement to be drawn 40/3=13 times. This causes a few minor anomilies in the sprited for some charcters So my question is how would I go about delivering a set amount of frames per second in when I have 2 characters on screen with varying amount of sprites?

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  • How do I boot into console mode (redux)

    - by Leo Simon
    I'm running Ubuntu 12.04. This question was asked some time ago How do I disable the boot splash screen? but the answers didn't work for me. The standard way to boot into console mode used to be to edit /etc/default/grub and set GRUB_CMDLINE_LINUX_DEFAULT="text" This worked fine until I ran the fix proposed in https://help.ubuntu.com/community/SoundTroubleshootingProcedure in order to get sound to work. Since then, I have disabled the boot-splash-screen, but I can avoid what I presume is the lightdm login prompt screen. All I want to do is disable this gui and be prompted with a console login prompt. (Shouldnt be so hard should it???) I read in three 33416 mentioned above that there was a bug in lightdm (it wasn't recognizing "text" properly as an option for GRUB_CMDLINE_LINUX_DEFAULT.) But this discussion happened more than a year ago, and it's surely been fixed. Yet my lightdm is uptodate (so I'm told when I try to update it with apt-get). As suggested in one of the above, I tried sudo update-rc.d -f lightdm remove which resulted in a hung machine. I managed to recover using recovery mode, but now I still get the gui again. Another suggestion is to edit /etc/init/lightdm.override. I've done this and set it to "manual" as suggested, but lightdm simply ignores this. Could somebody suggest how to proceed please? Thanks very much, Leo

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  • Rotate around the centre of the screen

    - by Dan Scott
    I want my camera to rotate around the centre of screen and I'm not sure how to achieve that. I have a rotation in the camera but I'm not sure what its rotating around. (I think it might be rotating around the position.X of camera, not sure) If you look at these two images: http://imgur.com/E9qoAM7,5qzyhGD#0 http://imgur.com/E9qoAM7,5qzyhGD#1 The first one shows how the camera is normally, and the second shows how I want the level to look when I would rotate the camera 90 degrees left or right. My camera: public class Camera { private Matrix transform; public Matrix Transform { get { return transform; } } private Vector2 position; public Vector2 Position { get { return position; } set { position = value; } } private float rotation; public float Rotation { get { return rotation; } set { rotation = value; } } private Viewport viewPort; public Camera(Viewport newView) { viewPort = newView; } public void Update(Player player) { position.X = player.PlayerPos.X + (player.PlayerRect.Width / 2) - viewPort.Width / 4; if (position.X < 0) position.X = 0; transform = Matrix.CreateTranslation(new Vector3(-position, 0)) * Matrix.CreateRotationZ(Rotation); if (Keyboard.GetState().IsKeyDown(Keys.D)) { rotation += 0.01f; } if (Keyboard.GetState().IsKeyDown(Keys.A)) { rotation -= 0.01f; } } } (I'm assuming you would need to rotate around the centre of the screen to achieve this)

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  • Odd Android touch event problem

    - by user22241
    Overview When testing my game I came across a bizarre problem with my touch controls. Note this isn't related to multi-touch as I completely removed my ACTION_POINTER_UP and ACTION_POINTER_DOWN along with my ACTION_MOVE code. So I'm simply working with ACTION_UP and ACTION_DOWN now and still get the problem. The problem I have a left and right button on the left of the screen and a jump button on the right. Everything works as it should but if I touch a large area of my hand (the fleshy part at the base of the thumb for instance) onto the screen, then release it and then press one of my arrows, the sprite moves in that direction for a few seconds, and then ACTION_UP is mysteriously triggered. The sprite stops and then if I release my finger and re-apply it to an arrow, the same thing happens. This goes on and on and eventually (randomly??) stops and everything work OK again. Test device & OS Google Nexus 10 Tablet running Jellybean 4.2.2 Code //Action upon which to switch actionMask = event.getActionMasked(); //Pointer Index of the currently touching pointer pointerIndex = event.getActionIndex(); //Number of pointers (for multi-touch) pointerCount = event.getPointerCount(); //ID of the pointer currently being processed (Multitouch) pointerID = event.getPointerId(pointerIndex); switch (actionMask){ //Primary pointer down case MotionEvent.ACTION_DOWN: { //if pressing left button then set moving left if (isLeftPressed(event.getX(), event.getY())){ renderer.setSpriteLeft(); } //if pressing right button then set moving right else if (isRightPressed(event.getX(), event.getY())){ renderer.setSpriteRight(); } //if pressing jump button then set sprite jumping else if (isJumpPressed(event.getX(),event.getY())){ renderer.setSpriteState('j', true); } break; }//End of case //Primary pointer up case MotionEvent.ACTION_UP:{ //When finger leaves the screen, stop sprite's horizontal movement renderer.setSpriteStopped(); break; }

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