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  • Do certain usb ports work better on my IBM T60?

    - by Xavierjazz
    Hi. I am using a Microsoft wireless phone ear piece and I have had the receiver plugged into the USB port on the Left Hand side. I have been getting intermittent success with the signal. I have recently tried plugging it in to one of the ports on the top Right Hand side, and it seems that I am getting a better signal. Is there a difference between the ports? Thanks.

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  • Frequent and weird wifi disconnections

    - by Sidou
    How would you explain, troubleshoot (and solve) the following problem? Wifi ADSL modem router D-link 2640R installed in living room at about 1.8m height. Working fine, synchronising and getting/serving stable internet connection. First situation: -Laptop 01 in other end of the house, let's say in room01 southern to the living room, distant by about 15m. Getting stable signal of good to very good quality. No disconnection. -Laptop 02 in room02 opposite to room01 (5m West) which makes it almost at the same distance and direction from the router located 15m North. Getting stable signal of good to very good quality. No disconnection. Second situation: -Laptop 01 moved to room03 Northern to the living room (actually just 3m behind the wall where the router lies). Getting stable signal of excellent quality. No disconnection. -Laptop 02 still in room02 but now experiences frequent disconnections (actually almost impossible to get the Internet even though the signal level is still very good. Either no Internet with the wifi icon appearing connected to access point or no connection established at all which happens every 2 minutes and that means virtually no Internet at all as I can just get a timeframe of 1 minute or so to load any website or even get to the router's web based control panel. If Laptop 01 is completely shut down or its wifi adapters shut down or even still working but its wifi MAC address forbidden, then Laptop 02 has no problem at all. If Laptop 02 is moved to a nearer location to the router, in the living room for instance, then no connection problem occurs even if Laptop 01 is also connected. And also if we move back Laptop 01 to its original location (room 01), then no problem as well. I'm completely lost and don't know how to address this issue. I tried to change the Wifi channel and even tried the auto channel scan but that didn't solve it. I know that the problem is probably coming from Laptop 01 being in its new location or some sort of interference as the problem occurs only under the described condition but I have no idea how to solve it! I also scanned the neighborhood for wifi jam using InSSIDer, there are few other access points but they don't seem to affect the situation. Any ideas about the steps to follow or tools to use ?

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  • Wifi interference tool for Mac

    - by Kevin Burke
    This Server Fault blog post shows some tools you can use to view interference on your wireless network: blog.serverfault.com/2012/01/05/a-studied-approach-at-wifi-part-2/. They mention Vistumbler, which only works on PC's. Is there a similar tool I can use to measure wireless interference on a Mac? Also, is it better to be on a channel with many AP's, each with a weak signal, or on a channel with only a few AP's, but a strong signal?

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  • Why specifying keyboard layout?

    - by amyassin
    Most operating systems (if not all) asks about the keyboard layout during installation. Why do they need to know the layout? I mean, when pressing key, does the keyboard send a specific signal indicating what it represents (if so, why needing to specify the layout?) or it sends a signal indicating its position (the second raw, third key) and then the OS detects what key is that from the layout specified?

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  • Django: UserProfile with Unique Foreign Key in Django Admin

    - by lazerscience
    Hi, I have extended Django's User Model using a custom user profile called UserExtension. It is related to User through a unique ForeignKey Relationship, which enables me to edit it in the admin in an inline form! I'm using a signal to create a new profile for every new user: def create_user_profile(sender, instance, created, **kwargs): if created: try: profile, created = UserExtension.objects.get_or_create(user=instance) except: pass post_save.connect(create_user_profile, sender=User) (as described here for example: http://stackoverflow.com/questions/44109/extending-the-user-model-with-custom-fields-in-django) The problem is, that, if I create a new user through the admin, I get an IntegritiyError on saving "column user_id is not unique". It doesnt seem that the signal is called twice, but i guess the admin is trying to save the profile AFTERWARDS? But I need the creation through signal if I create a new user in other parts of the system!

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  • POSIX threads and signals

    - by Donal Fellows
    I've been trying to understand the intricacies of how POSIX threads and POSIX signals interact. In particular, I'm interested in: What's the best way to control which thread a signal is delivered to (assuming it isn't fatal in the first place)? What is the best way to tell another thread (that might actually be busy) that the signal has arrived? (I already know that it's a bad idea to be using pthread condition variables from a signal handler.) For reference about why I want this, I'm researching how to convert the TclX package to support threads, or to split it up and at least make some useful parts support threads. Signals are one of those parts that is of particular interest.

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • [Glade] button problem

    - by Christian
    Hi, i'm using glade to designa a interface for my program written in C but i have some problem with the buttons. Can someone explain me how to set in glade an action for a button? i mean, i wrote a function in my code but i don't know how to associate it to the graphic... i set i the Signal box the GtkButton activate and i chose "on_button_activate" and in "user data" i put the name of my function but when i copile it this is the terminal answare: chris@chris-laptop:~/Scrivania$ ./provaGrafica (provaGrafica:3139): Gtk-WARNING **: Could not lookup object funzione_esporta on signal activate of object button4 (provaGrafica:3139): Gtk-WARNING **: Could not find signal handler 'on_button4_activate' chris@chris-laptop:~/Scrivania$ and obviusly the button do not work thanks

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  • How to get the row number of the QComboBox in QTableWidget

    - by dreamxiuhuishan
    Here is the code, but it dos not work. Who can create the code. Thanks very much! void add() { QComboBox *ziduan = new QComboBox; ziduan->addItem("??","nd"); int row =0; int col =1; QSignalMapper* signalMapper = new QSignalMapper(this); connect(ziduan, SIGNAL(currentIndexChanged(int)), signalMapper, SLOT(map())); signalMapper->setMapping(ziduan, QString("%1-%2").arg(row).arg(col)); connect(signalMapper, SIGNAL(mapped(const QString &)),this, SIGNAL(changeZiduan(const QString &))); } void sqlGenerator::changeZiduan(const QString &position) { QStringList coordinates = position.split("-"); int row = coordinates[0].toInt(); int col = coordinates[1].toInt(); }

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  • Is it possible to connect slots of a model object to the GUI in QT4 -Designer?

    - by Robert0
    So I try to build a Model-View window using QTDesigner and C++. For that reason I created a QOBject derived class as my model. It provides slots and signals to access it like: setFileName(QString) or fileNameChanged(QString). I got a little into using signal drag and drop in QTDesigner and found it quite VA-Smalltalk-Like nice. After a while I was wondering if I could also connect my model to this. So is it possible to somehow introduce my model object into the Window/GUI and let QTDesigner connect signals and slots from the model object to the GUI. In essence: Write for me: connect( model, SIGNAL(fileNameChanged(QString)), ui->labelFn, SLOT(setText(QString))) connect( ui-textEdit2, SIGNAL(textChanged(QString)), model, SLOT(setFileName(QString))) Thanks for explaining

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  • Design pattern for cost calculator app?

    - by Anders Svensson
    Hi, I have a problem that I’ve tried to get help for before, but I wasn’t able to solve it then, so I’m trying to simplify the problem now to see if I can get some more concrete help with this because it is driving me crazy… Basically, I have a working (more complex) version of this application, which is a project cost calculator. But because I am at the same time trying to learn to design my applications better, I would like some input on how I could improve this design. Basically the main thing I want is input on the conditionals that (here) appear repeated in two places. The suggestions I got before was to use the strategy pattern or factory pattern. I also know about the Martin Fowler book with the suggestion to Refactor conditional with polymorphism. I understand that principle in his simpler example. But how can I do either of these things here (if any would be suitable)? The way I see it, the calculation is dependent on a couple of conditions: 1. What kind of service is it, writing or analysis? 2. Is the project small, medium or large? (Please note that there may be other parameters as well, equally different, such as “are the products new or previously existing?” So such parameters should be possible to add, but I tried to keep the example simple with only two parameters to be able to get concrete help) So refactoring with polymorphism would imply creating a number of subclasses, which I already have for the first condition (type of service), and should I really create more subclasses for the second condition as well (size)? What would that become, AnalysisSmall, AnalysisMedium, AnalysisLarge, WritingSmall, etc…??? No, I know that’s not good, I just don’t see how to work with that pattern anyway else? I see the same problem basically for the suggestions of using the strategy pattern (and the factory pattern as I see it would just be a helper to achieve the polymorphism above). So please, if anyone has concrete suggestions as to how to design these classes the best way I would be really grateful! Please also consider whether I have chosen the objects correctly too, or if they need to be redesigned. (Responses like "you should consider the factory pattern" will obviously not be helpful... I've already been down that road and I'm stumped at precisely how in this case) Regards, Anders The code (very simplified, don’t mind the fact that I’m using strings instead of enums, not using a config file for data etc, that will be done as necessary in the real application once I get the hang of these design problems): public abstract class Service { protected Dictionary<string, int> _hours; protected const int SMALL = 2; protected const int MEDIUM = 8; public int NumberOfProducts { get; set; } public abstract int GetHours(); } public class Writing : Service { public Writing(int numberOfProducts) { NumberOfProducts = numberOfProducts; _hours = new Dictionary<string, int> { { "small", 125 }, { "medium", 100 }, { "large", 60 } }; } public override int GetHours() { if (NumberOfProducts <= SMALL) return _hours["small"] * NumberOfProducts; if (NumberOfProducts <= MEDIUM) return (_hours["small"] * SMALL) + (_hours["medium"] * (NumberOfProducts - SMALL)); return (_hours["small"] * SMALL) + (_hours["medium"] * (MEDIUM - SMALL)) + (_hours["large"] * (NumberOfProducts - MEDIUM)); } } public class Analysis : Service { public Analysis(int numberOfProducts) { NumberOfProducts = numberOfProducts; _hours = new Dictionary<string, int> { { "small", 56 }, { "medium", 104 }, { "large", 200 } }; } public override int GetHours() { if (NumberOfProducts <= SMALL) return _hours["small"]; if (NumberOfProducts <= MEDIUM) return _hours["medium"]; return _hours["large"]; } } public partial class Form1 : Form { public Form1() { InitializeComponent(); List<int> quantities = new List<int>(); for (int i = 0; i < 100; i++) { quantities.Add(i); } comboBoxNumberOfProducts.DataSource = quantities; } private void comboBoxNumberOfProducts_SelectedIndexChanged(object sender, EventArgs e) { Service writing = new Writing((int) comboBoxNumberOfProducts.SelectedItem); Service analysis = new Analysis((int) comboBoxNumberOfProducts.SelectedItem); labelWriterHours.Text = writing.GetHours().ToString(); labelAnalysisHours.Text = analysis.GetHours().ToString(); } }

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  • Qt Graphics Scene mouse event propagation

    - by Olorin
    hello i'm learning qt and i'm doing the folowing to add some widgets to a graphics scene void MainWindow::addWidgets(QList<QWidget *> &list, int code) { if(code == CODE_INFO) { QWidget *layoutWidget = new QWidget(); QVBoxLayout *layout = new QVBoxLayout(); foreach(QWidget *w, list) { layout->addWidget(w); this->connect(((ProductInfo*)w), SIGNAL(productClicked()), this, SLOT(getProductDetails())); } layoutWidget->setLayout(layout); this->scene->addWidget(layoutWidget); } } my ProductInfo class processes mouse release and emits a signal void ProductInfo::mouseReleaseEvent(QMouseEvent *e) { QWidget::mouseReleaseEvent(e); emit productClicked(); } the problem is after adding the widgets to the scene they no longer get the mouse release event and don't emit productClicked signal but if i add them to the main window(not to the scene) they work as expected. What am i doing wrong?

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  • How to replace a Widget with another using Qt ?

    - by Natim
    Hi, I have an QHBoxLayout with a QTreeWidget on the left, a separator on the middle and a widget on the right. When I click on the QTreeWidget, I want to change the widget on the right to modify the QTreeWidgetItem I tried to do this with this code : def new_rendez_vous(self): self.ui.horizontalLayout_4.removeWidget(self.ui.editionFormWidget) del self.ui.editionFormWidget self.ui.editionFormWidget = RendezVousManagerDialog(self.parent) self.ui.editionFormWidget.show() self.ui.horizontalLayout_4.addWidget(self.ui.editionFormWidget) self.connect(self.ui.editionFormWidget, QtCore.SIGNAL('saved'), self.scheduleTreeWidget.updateData) def edit(self, category, rendez_vous): self.ui.horizontalLayout_4.removeWidget(self.ui.editionFormWidget) del self.ui.editionFormWidget self.ui.editionFormWidget = RendezVousManagerDialog(self.parent, category, rendez_vous) self.ui.editionFormWidget.show() self.ui.horizontalLayout_4.addWidget(self.ui.editionFormWidget) self.connect(self.ui.editionFormWidget, QtCore.SIGNAL('saved'), self.scheduleTreeWidget.updateData) def edit_category(self, category): self.ui.horizontalLayout_4.removeWidget(self.ui.editionFormWidget) del self.ui.editionFormWidget self.ui.editionFormWidget = CategoryManagerDialog(self.parent, category) self.ui.editionFormWidget.show() self.ui.horizontalLayout_4.addWidget(self.ui.editionFormWidget) self.connect(self.ui.editionFormWidget, QtCore.SIGNAL('saved'), self.scheduleTreeWidget.updateData) But it doesn't work and all the widgets are stacked up on each other : . Do you know how I can remove the old widget and next display the new one ?

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  • Recognition source of event in PyQT

    - by xTrol
    Hi, I`m starting with PyQt4 and right now I have a problem with events. I have one main class let say MainWindow. MainWindow has a list of buttons of type ButtonX (inherence form QPushButton). I would like to achieve one of 2 solutions (depends which is easier). 1) After click one of the button from the list I would like to run a one method of MainWindow. I would like to be able to read a source of event there (recognize clicked button) 2) Second solution is to run a method defined in ButtonX class. What I tried is: QtCore.QObject.connect(self.getButton(0, 0), QtCore.SIGNAL("clicked()"), self.getButton(0, 0).buttonMethod()) QtCore.QObject.connect(self.getButton(0, 0), QtCore.SIGNAL("clicked()"), self.getButton(0, 0), QtCore.SLOT("incrementValue()")) and even this line occure suspend Python interpreter QtCore.QObject.connect(self.getButton(0, 0), QtCore.SIGNAL("clicked()"), self.getButton(0, 0), QtCore.SLOT("incrementValue"))

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  • How to use QMetaMethod with QObject::connect

    - by VestniK
    I have two instances of QObject subclasses and two QMetaMethod instances of signal in one of objects and slot in another object. I want to connect this signal and slot with each other. I've looked through the qobject.h file and find that SIGNAL() and SLOT() macro are just add "1" or "2" character to the beginning of method signature so it looks like it should be possible to add the same character to the beginning of string returned by QMetaMethod::signature() but this approach depends on some undocumented internals of toolkit and may be broken at any time by a new version of Qt. Does anybody know reliable way to connect signals and slots through their QMetaMethod reflection representation?

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  • Detecting periodic repetitions in the data stream

    - by pulegium
    Let's say I have an array of zeros: a = numpy.zeros(1000) I then introduce some repetitive 'events': a[range(0, 1000, 30)] = 1 Question is, how do I detect the 'signal' there? Because it's far from the ideal signal if I do the 'regular' FFT I don't get a clear indication of where my 'true' signal is: f = abs(numpy.fft.rfft(a)) Is there a method to detect these repetitions with some degree of certainty? Especially if I have few of those mixed in, for example here: a[range(0, 1000, 30)] = 1 a[range(0, 1000, 110)] = 1 a[range(0, 1000, 48)] = 1 I'd like to get three 'spikes' on the resulting data...

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  • Improving the join of two wave file?

    - by kaki
    I have written a code for joining two wave files.It works fine when i am joining larger segments but as i need to join very small segments the clarity is not good. I have learned that the signal processing technique such a windowed join can be used to improve the joining of file. y[n] = w[n]s[n] Multiply value of signal at sample number n by the value of a windowing function hamming window w[n]= .54 - .46*cos(2*Pi*n)/L 0 I am not understanding how to get the value to signal at sample n and how to implement this?? the code i am using for joining is import wave m=['C:/begpython/S0001_0002.wav', 'C:/begpython/S0001_0001.wav'] i=1 a=m[i] infiles = [a, "C:/begpython/S0001_0002.wav", a] outfile = "C:/begpython/S0001_00367.wav" data= [] data1=[] for infile in infiles: w = wave.open(infile, 'rb') data1=[w.getnframes] data.append( [w.getparams(), w.readframes(w.getnframes())] ) #data1 = [ord(character) for character in data1] #print data1 #data1 = ''.join(chr(character) for character in data1) w.close() output = wave.open(outfile, 'wb') output.setparams(data[0][0]) output.writeframes(data[0][1]) output.writeframes(data[1][1]) output.writeframes(data[2][1]) output.close()

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  • how to add menu dynamically in Qt

    - by Solitaire
    Hi, I want to add, submenu to a menu item dynamically. How can I achive this? I tried like this, I have created an Action and submenu. Then I have added the submenu to action. But, I have connected the “triggered” signal of action. its getting crash if I click on the action.. I have also handled the “aboutToShow” signal of menu, same its also getting crash when I click on action.. Here is the sampe code. Submenu = new QMenu(this); connect(Submenu, SIGNAL( aboutToShow()), this, SLOT(move ())); QAction *test = new QAction(tr("Selection"), this); test ->setMenu(Submenu); menubar()->addAction(test); I want to get the notification, before the display of submenu..

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  • Referencing other modules in atexit

    - by Dmitry Risenberg
    I have a function that is responsible for killing a child process when the program ends: class MySingleton: def __init__(self): import atexit atexit.register(self.stop) def stop(self): os.kill(self.sel_server_pid, signal.SIGTERM) However I get an error message when this function is called: Traceback (most recent call last): File "/usr/lib/python2.5/atexit.py", line 24, in _run_exitfuncs func(*targs, **kargs) File "/home/commando/Development/Diploma/streaminatr/stream/selenium_tests.py", line 66, in stop os.kill(self.sel_server_pid, signal.SIGTERM) AttributeError: 'NoneType' object has no attribute 'kill' Looks like the os and signal modules get unloaded before atexit is called. Re-importing them solves the problem, but this behaviour seems weird to me - these modules are imported before I register my handler, so why are they unloaded before my own exit handler runs?

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  • Open an Application .exe window inside another application

    - by jpnavarini
    I have an application in WPF running. I would like that, when a button is clicked inside this application, another application opens, with its window maximized. However, I don't want my first application to stop and wait. I want both to be open and running independently. When the button is clicked again, in case the application is minimized, the application is maximized. In case it is not, it is open again. How is it possible using C#? I have tried the following: Process process = Process.GetProcesses().FirstOrDefault(f => f.ProcessName.Contains("Analysis")); ShowWindow((process ?? Process.Start("..\\..\\..\\MS Analysis\\bin\\Debug\\Chemtech.RT.MS.Analysis.exe")).MainWindowHandle.ToInt32(), SW_MAXIMIZE); But the window does not open, even though the process does start.

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  • Is there a way of getting a file name and inserting into Matlab script?

    - by torr
    In a folder, I have both my .m file that contains the script and an imaging .dcm file that needs to be analyzed. Folder structure: Folder1/analysis.m Folder1/meas_dynamic_123.dcm My script (analysis.m) begins as follows: target =''; <== here should go the full path to the file + filename example: /Volumes/Data/Folder1/meas_dynamic_123.m txt = dir(target); // etc So I'm wondering if there is a way of when running analysis.m it will: automatically search the folder it's in, grab the full path + filename of file containing string dynamic in the name, insert its full path + name into target variable continue running the script Does anyone have any pointers on how to achieve this? Using ffpath?

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  • How to fix “The requested service, ‘net.pipe://localhost/SecurityTokenServiceApplication/appsts.svc’ could not be activated.”

    - by ybbest
    Problem: When I try to publish a SharePoint2013 workflow, I received the error: The requested service, ‘net.pipe://localhost/SecurityTokenServiceApplication/appsts.svc’ could not be activated. After that, my workflow stopped working and every time I start a work I receive the following error message: System.ApplicationException: PreconditionFailed ---> System.ApplicationException: Error in the application. --- End of inner exception stack trace --- at System.Activities.Statements.Throw.Execute(CodeActivityContext context) at System.Activities.CodeActivity.InternalExecute(ActivityInstance instance, ActivityExecutor executor, BookmarkManager bookmarkManager) at System.Activities.Runtime.ActivityExecutor.ExecuteActivityWorkItem.ExecuteBody(ActivityExecutor executor, BookmarkManager bookmarkManager, Location resultLocation) Analysis: After analysis, I found the error by visiting the http://localhost:32843/SecurityTokenServiceApplication/securitytoken.svc and the error I got on the message is                                                                                                                                              Solution: The solution is basically getting more memory to the server. For development environment, you can restart your noderunner.exe or some other services to release some memories. To verify you have enough memory    you can browse to http://localhost:32843/SecurityTokenServiceApplication/securitytoken.svc , it should return the information below. Then you can republish your workflow and it will work like a charm.

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  • SQL Server and Hyper-V Dynamic Memory Part 2

    - by SQLOS Team
    Part 1 of this series was an introduction and overview of Hyper-V Dynamic Memory. This part looks at SQL Server memory management and how the SQL engine responds to changing OS memory conditions.   Part 2: SQL Server Memory Management As with any Windows process, sqlserver.exe has a virtual address space (VAS) of 4GB on 32-bit and 8TB in 64-bit editions. Pages in its VAS are mapped to pages in physical memory when the memory is committed and referenced for the first time. The collection of VAS pages that have been recently referenced is known as the Working Set. How and when SQL Server allocates virtual memory and grows its working set depends on the memory model it uses. SQL Server supports three basic memory models:   1. Conventional Memory Model   The Conventional model is the default SQL Server memory model and has the following properties: - Dynamic - can grow or shrink its working set in response to load and external (operating system) memory conditions. - OS uses 4K pages – (not to be confused with SQL Server “pages” which are 8K regions of committed memory).- Pageable - Can be paged out to disk by the operating system.   2. Locked Page Model The locked page memory model is set when SQL Server is started with "Lock Pages in Memory" privilege*. It has the following characteristics: - Dynamic - can grow or shrink its working set in the same way as the Conventional model.- OS uses 4K pages - Non-Pageable – When memory is committed it is locked in memory, meaning that it will remain backed by physical memory and will not be paged out by the operating system. A common misconception is to interpret "locked" as non-dynamic. A SQL Server instance using the locked page memory model will grow and shrink (allocate memory and release memory) in response to changing workload and OS memory conditions in the same way as it does with the conventional model.   This is an important consideration when we look at Hyper-V Dynamic Memory – “locked” memory works perfectly well with “dynamic” memory.   * Note in “Denali” (Standard Edition and above), and in SQL 2008 R2 64-bit (Enterprise and above editions) the Lock Pages in Memory privilege is all that is required to set this model. In 2008 R2 64-Bit standard edition it also requires trace flag 845 to be set, in 2008 R2 32-bit editions it requires sp_configure 'awe enabled' 1.   3. Large Page Model The Large page model is set using trace flag 834 and potentially offers a small performance boost for systems that are configured with large pages. It is characterized by: - Static - memory is allocated at startup and does not change. - OS uses large (>2MB) pages - Non-Pageable The large page model is supported with Hyper-V Dynamic Memory (and Hyper-V also supports large pages), but you get no benefit from using Dynamic Memory with this model since SQL Server memory does not grow or shrink. The rest of this article will focus on the locked and conventional SQL Server memory models.   When does SQL Server grow? For “dynamic” configurations (Conventional and Locked memory models), the sqlservr.exe process grows – allocates and commits memory from the OS – in response to a workload. As much memory is allocated as is required to optimally run the query and buffer data for future queries, subject to limitations imposed by:   - SQL Server max server memory setting. If this configuration option is set, the buffer pool is not allowed to grow to more than this value. In SQL Server 2008 this value represents single page allocations, and in “Denali” it represents any size page allocations and also managed CLR procedure allocations.   - Memory signals from OS. The operating system sets a signal on memory resource notification objects to indicate whether it has memory available or whether it is low on available memory. If there is only 32MB free for every 4GB of memory a low memory signal is set, which continues until 64MB/4GB is free. If there is 96MB/4GB free the operating system sets a high memory signal. SQL Server only allocates memory when the high memory signal is set.   To summarize, for SQL Server to grow you need three conditions: a workload, max server memory setting higher than the current allocation, high memory signals from the OS.    When does SQL Server shrink caches? SQL Server as a rule does not like to return memory to the OS, but it will shrink its caches in response to memory pressure. Memory pressure can be divided into “internal” and “external”.   - External memory pressure occurs when the operating system is running low on memory and low memory signals are set. The SQL Server Resource Monitor checks for low memory signals approximately every 5 seconds and it will attempt to free memory until the signals stop.   To free memory SQL Server does the following: ·         Frees unused memory. ·         Notifies Memory Manager Clients to release memory o   Caches – Free unreferenced cache objects. o   Buffer pool - Based on oldest access times.   The freed memory is released back to the operating system. This process continues until the low memory resource notifications stop.    - Internal memory pressure occurs when the size of different caches and allocations increase but the SQL Server process needs to keep its total memory within a target value. For example if max server memory is set and certain caches are growing large, it will cause SQL to free memory for re-use internally, but not to release memory back to the OS. If you lower the value of max server memory you will generate internal memory pressure that will cause SQL to release memory back to the OS.    Memory pressure handling has not changed much since SQL 2005 and it was described in detail in a blog post by Slava Oks.   Note that SQL Server Express is an exception to the above behavior. Unlike other editions it does not assume it is the most important process running on the system but tries to be more “desktop” friendly. It will empty its working set after a period of inactivity.   How does SQL Server respond to changing OS memory?    In SQL Server 2005 support for Hot-Add memory was introduced. This feature, available in Enterprise and above editions, allows the server to make use of any extra physical memory that was added after SQL Server started. Being able to add physical memory when the system is running is limited to specialized hardware, but with the Hyper-V Dynamic Memory feature, when new memory is allocated to a guest virtual machine, it looks like hot-add physical memory to the guest. What this means is that thanks to the hot-add memory feature, SQL Server 2005 and higher can dynamically grow if more “physical” memory is granted to a guest VM by Hyper-V dynamic memory.   SQL Server checks OS memory every second and dynamically adjusts its “target” (based on available OS memory and max server memory) accordingly.   In “Denali” Standard Edition will also have sqlserver.exe support for hot-add memory when running virtualized (i.e. detecting and acting on Hyper-V Dynamic Memory allocations).   How does a SQL Server workload in a guest VM impact Hyper-V dynamic memory scheduling?   When a SQL workload causes the sqlserver.exe process to grow its working set, the Hyper-V memory scheduler will detect memory pressure in the guest VM and add memory to it. SQL Server will then detect the extra memory and grow according to workload demand. In our tests we have seen this feedback process cause a guest VM to grow quickly in response to SQL workload - we are still working on characterizing this ramp-up.    How does SQL Server respond when Hyper-V removes memory from a guest VM through ballooning?   If pressure from other VM's cause Hyper-V Dynamic Memory to take memory away from a VM through ballooning (allocating memory with a virtual device driver and returning it to the host OS), Windows Memory Manager will page out unlocked portions of memory and signal low resource notification events. When SQL Server detects these events it will shrink memory until the low memory notifications stop (see cache shrinking description above).    This raises another question. Can we make SQL Server release memory more readily and hence behave more "dynamically" without compromising performance? In certain circumstances where the application workload is predictable it may be possible to have a job which varies "max server memory" according to need, lowering it when the engine is inactive and raising it before a period of activity. This would have limited applicaability but it is something we're looking into.   What Memory Management changes are there in SQL Server “Denali”?   In SQL Server “Denali” (aka SQL11) the Memory Manager has been re-written to be more efficient. The main changes are summarized in this post. An important change with respect to Hyper-V Dynamic Memory support is that now the max server memory setting includes any size page allocations and managed CLR procedure allocations it now represents a closer approximation to total sqlserver.exe memory usage. This makes it easier to calculate a value for max server memory, which becomes important when configuring virtual machines to work well with Hyper-V Dynamic Memory Startup and Maximum RAM settings.   Another important change is no more AWE or hot-add support for 32-bit edition. This means if you're running a 32-bit edition of Denali you're limited to a 4GB address space and will not be able to take advantage of dynamically added OS memory that wasn't present when SQL Server started (though Hyper-V Dynamic Memory is still a supported configuration).   In part 3 we’ll develop some best practices for configuring and using SQL Server with Dynamic Memory. Originally posted at http://blogs.msdn.com/b/sqlosteam/

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  • Migration from Exchange to BPOS - Microsoft Assessment and Planning (MAP) Toolkit Link

    - by Harish Pavithran
    The Microsoft Assessment and Planning (MAP) Toolkit is an agentless toolkit that finds computers on a network and performs a detailed inventory of the computers using Windows Management Instrumentation (WMI) and the Remote Registry Service. The data and analysis provided by this toolkit can significantly simplify the planning process for migrating to Windows® 7, Windows Vista®, Microsoft Office 2007, Windows Server® 2008 R2, Windows Server 2008, Hyper-V, Microsoft Application Virtualization, Microsoft SQL Server 2008, and Forefront® Client Security and Network Access Protection. Assessments for Windows Server 2008 R2, Windows Server 2008, Windows 7, and Windows Vista include device driver availability as well as recommendations for hardware upgrades. If you are interested in server virtualization planning, MAP provides the ability to gather performance metrics from computers you are considering for virtualization and a feature to model a library of potential host hardware and storage configurations. This information can be used to quickly perform "what-if" analysis using Hyper-V and Microsoft Virtual Server 2005 R2 as virtualization platforms. http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=67240b76-3148-4e49-943d-4d9ea7f77730

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