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  • how should I network my turn based game?

    - by ddriver1
    I'm writing a very basic turn based strategy game which allows a player to select units and attack enemy units on their turn. The game is written in Java using the slick2d library and I plan to use kyronet for the networking api. I want the game to be networked, but I do not know how I should go about it. My current idea is to connect two users together, and the first one to join the game becomes the game host, while the other becomes the client. However after reading http://gafferongames.com/networking-for-game-programmers/what-every-programmer-needs-to-know-about-game-networking/ it seems my game would be suited to a peer to peer lockstep model. Would that make programming the networking side much easier? Any suggestions on how I should structure my networking would be greatly appreciated

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  • design pattern advice: graph -> computation

    - by csetzkorn
    I have a domain model, persisted in a database, which represents a graph. A graph consists of nodes (e.g. NodeTypeA, NodeTypeB) which are connected via branches. The two generic elements (nodes and branches will have properties). A graph will be sent to a computation engine. To perform computations the engine has to be initialised like so (simplified pseudo code): Engine Engine = new Engine() ; Object ID1 = Engine.AddNodeTypeA(TypeA.Property1, TypeA.Property2, …, TypeA.Propertyn); Object ID2 = Engine.AddNodeTypeB(TypeB.Property1, TypeB.Property2, …, TypeB.Propertyn); Engine.AddBranch(ID1,ID2); Finally the computation is performed like this: Engine.DoSomeComputation(); I am just wondering, if there are any relevant design patterns out there, which help to achieve the above using good design principles. I hope this makes sense. Any feedback would be very much appreciated.

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  • Sources (other than tutorials) on Game Mechanics

    - by Holland
    But, I'm not quite sure where I should start from here. I know I have to go and grab an engine to use with some prebuilt libraries, and then from there learn how to actually code a game, etc. All I have right now is some "program Tetris" tutorial for C++ open right now, but I'm not even sure if that will really help me with what I want to accomplish. I'm curious if there are is any good C++ documentation related to game development which provides information on building a game in more of a component model (by this I'm referring to the documentation, not the actual object-oriented design of the game itself), rather than an entire tutorial designed to do something specific. This could include information based on various design methodologies, or how to link hardware with OpenGL interfaces, or just simply even learning how to render 2D images on a canvas. I suppose this place is definitely a good source :P, but what I'm looking for is quite a bit of information - and I think posting a new question every ten minutes would just flood the site...

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  • Which software development methodologies can be seen as foundations

    - by Bas
    I'm writing a small research paper which involves software development methodologiess. I was looking into all the available methodology's and I was wondering, from all methodologies, are there any that have provided the foundations for the others? For an example, looking at the following methodologies: Agile, Prototyping, Cleanroom, Iterative, RAD, RUP, Spiral, Waterfall, XP, Lean, Scrum, V-Model, TDD. Can we say that: Prototyping, Iterative, Spiral and Waterfall are the "foundation" for the others? Or is there no such thing as "foundations" and does each methodology has it's own unique history? I would ofcourse like to describe all the methodology's in my research paper, but I simply don't have the time to do so and that is why I would like to know which methodologies can be seen as representatives.

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  • Can GMod/SFM models be converted to Unity GameObjects?

    - by Supuhstar
    Someone made a suite of GMod/SFM models available for free for people making games and videos in GMod and SFM. These are of type .dmx, .dx80.vtx, .dx90.vtx, .mdl, .phy, .sw.vtx, .vvd, .vmt, and .vtf. I fon't use GMod or SFM, so I don't know what these are, thus making it hard for me to manually convert them. Is there any way to change these into files Unity can recognize and use? I'd like to have an easy step from converting them, but I would also accept instructions on how to export them to generic mesh/skeleton/texture files, and then how to import and combine these in Unity.

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  • Subpug Is a Polished and Tablet-friendly News Reader

    - by Jason Fitzpatrick
    Subpug is a polished news readers with a tablet-friendly interface and a convenient set of pre-populated starter packs focused on subject like Gadgets, Geek Humor, Science, and more. Whether you’re looking for a minimalist interface for your desktop machine or a clutter-free reading panel for your tablet, Subpug has a lot to offer with their packs of interesting news feeds ready to read (and their ability to import new ones from Google Reader or other OPML-friendly RSS apps). Hit up the link below to take it for a spin. It’s free and requires no registration. Subpug [via Addictive Tips] How to Own Your Own Website (Even If You Can’t Build One) Pt 2 How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows?

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  • MySQL Connector/Net 6.5.5 Maintenance Release has been released

    - by fernando
    MySQL Connector/Net 6.5.5, a new maintenance release of our 6.5 series, has been released.  This release is GA quality and is appropriate for use in production environments.  Please note that 6.6 is our latest driver series and is the recommended product for development. It is now available in source and binary form from http://dev.mysql.com/downloads/connector/net/#downloads and mirror sites (note that not all mirror sites may be up to date at this point-if you can't find this version on some mirror, please try again later or choose another download site.) The 6.5.5 version of MySQL Connector/Net brings the following fixes: - Fix for ArgumentNull exception when using Take().Count() in a LINQ to Entities query (bug MySql #64749, Oracle bug #13913047). - Fix for type varchar changed to bit when saving in Table Designer (Oracle bug #13916560). - Fix for error when trying to change the name of an Index on the Indexes/Keys editor; along with this fix now users can change the Index type of a new Index which could not be done   in previous versions, and when changing the Index name the change is reflected on the list view at the left side of the Index/Keys editor (Oracle bug #13613801). - Fix for stored procedure call using only its name with EF code first (MySql bug #64999, Oracle bug #14008699). - Fix for List.Contains generates a bunch of ORs instead of more efficient IN clause in   LINQ to Entities (Oracle bug #14016344, MySql bug #64934). - Fix for performance issue in generated EF query: .NET StartsWith/Contains/EndsWith produces MySql's locate instead of Like (MySql bug #64935, Oracle bug #14009363). - Fix for script generated for code first contains wrong alter table and wrong declaration for byte[] (MySql bug #64216, Oracle bug #13900091). - Fix and code contribution for bug Timed out sessions are removed without notification which allow to enable the Expired CallBack when Session Provider times out any session (bug MySql #62266 Oracle bug # 13354935) - Fix for Exception thrown when using cascade delete in an EDM Model-First in Entity Framework (Oracle bug #14008752, MySql bug #64779). - Fix for Session locking issue with MySqlSessionStateStore (MySql bug #63997, Oracble bug #13733054). - Fixed deleting a user profile using Profile provider (MySQL bug #64470, Oracle bug #13790123) - Fix for bug Cannot Create an Entity with a Key of Type String (MySQL bug #65289, Oracle bug #14540202). This fix checks if the type has a FixedLength facet set in order to create a char otherwise should create varchar, mediumtext or longtext types when using a String CLR type in Code First or Model First also tested in Database First. Unit tests added for Code First and ProviderManifest. - Fix for bug "CacheServerProperties can cause 'Packet too large' error". The issue was due to a missing reading of Max_allowed_packet server property when CacheServerProperties is in true, since the value was read only in the first connection but the following pooled connections had a wrong value causing a Packet too large error. Including also a unit test for this scenario. All unit test passed. MySQL Bug #66578 Orabug #14593547. - Fix for handling unnamed parameter in MySQLCommand. This fix allows the mysqlcommand to handle parameters without requiring naming (e.g. INSERT INTO Test (id,name) VALUES (?, ?) ) (MySQL Bug #66060, Oracle bug #14499549). - Fixed inheritance on Entity Framework Code First scenarios. Discriminator column is created using its correct type as varchar(128) (MySql bug #63920 and Oracle bug #13582335). - Fixed "Trying to customize column precision in Code First does not work" (MySql bug #65001, Oracle bug #14469048). - Fixed bug ASP.NET Membership database fails on MySql database UTF32 (MySQL bug #65144, Oracle bug #14495292). - Fix for MySqlCommand.LastInsertedId holding only 32 bit values (MySql bug #65452, Oracle bug #14171960) by changing   several internal declaration of lastinsertid from int to long. - Fixed "Decimal type should have digits at right of decimal point", now default is 2, but user's changes in   EDM designer are recognized (MySql bug #65127, Oracle bug #14474342). - Fix for NullReferenceException when saving an uninitialized row in Entity Framework (MySql bug #66066, Oracle bug #14479715). - Fix for error when calling RoleProvider.RemoveUserFromRole(): causes an exception due to a wrong table being used (MySql bug #65805, Oracle bug #14405338). - Fix for "Memory Leak on MySql.Data.MySqlClient.MySqlCommand", too many MemoryStream's instances created (MySql bug #65696, Oracle bug #14468204). - Added ANTLR attribution notice (Oracle bug #14379162). - Fixed Entity Framework + mysql connector/net in partial trust throws exceptions (MySql bug #65036, Oracle bug #14668820). - Added support in Parser for Datetime and Time types with precision when using Server 5.6 (No bug Number). - Small improvement on MySqlPoolManager CleanIdleConnections for better mysqlpoolmanager idlecleanuptimer at startup (MySql bug #66472 and Oracle bug #14652624). - Fix for bug TIMESTAMP values are mistakenly represented as DateTime with Kind = Local (Mysql bug #66964, Oracle bug #14740705). - Fix for bug Keyword not supported. Parameter name: AttachDbFilename (Mysql bug #66880, Oracle bug #14733472). - Added support to MySql script file to retrieve data when using "SHOW" statements. - Fix for Package Load Failure in Visual Studio 2005 (MySql bug #63073, Oracle bug #13491674). - Fix for bug "Unable to connect using IPv6 connections" (MySQL bug #67253, Oracle bug #14835718). - Added auto-generated values for Guid identity columns (MySql bug #67450, Oracle bug #15834176). - Fix for method FirstOrDefault not supported in some LINQ to Entities queries (MySql bug #67377, Oracle bug #15856964). The release is available to download at http://dev.mysql.com/downloads/connector/net/6.5.html Documentation ------------------------------------- You can view current Connector/Net documentation at http://dev.mysql.com/doc/refman/5.5/en/connector-net.html You can find our team blog at http://blogs.oracle.com/MySQLOnWindows. You can also post questions on our forums at http://forums.mysql.com/. Enjoy and thanks for the support! 

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  • Using VS12 to create and manage an Azure-SQL DB (simple tasks)

    - by Konrad Viltersten
    On occasion, I'm in a project where I need to store some information in an external DB. Usually, I create one in Azure and run some scripts that I adapt (the usual create table, create login etc.). It just struck me that there might (and definitely should) be a tool in VS that allows me to create a project for my DB, pull out some boxes to create a model of a DB schema, execute a script or two on it (possibly virtual or temporary) and then somehow push it up the cloud. Haven't found such a tool. Is there one and how do I get to it? NB. I'm not looking for an optimized or well structured schema (that's what the DB pros are for at a later stage). I'm not a DB guy nor do I aspire to become one (too old, hehe). I'll probably be satisfied with a Q&D approach.

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  • Java default Integer value is int

    - by Chris Okyen
    My code looks like this import java.util.Scanner; public class StudentGrades { public static void main(String[] argv) { Scanner keyboard = new Scanner(System.in); byte q1 = keyboard.nextByte() * 10; } } It gives me an error "Type mismatch: cannot convert from int to byte." Why the heck would Java store a literal operand that is small enough to fit in a byte,. into a int type? Do literals get stored in variables/registers before the ALU performs arithmatic operations.

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  • Renoise and dssi and jack

    - by Bojan
    This may be a little complicated, but, is jack a necessity? I mean, i use renoise, and, since i dont have the need for low latencies, do i really need to use it? My basic setup ( or workflow ) is that i use csound to render stuff to wav, then import it as a sample in renoise. That goes with field recordings, my own samples, etc. So, i dont need ultra low latencies, and i dont need to patch "cords", but i want to use dssi plugins, and dssi-vst. What would be something of a minimum requirements of apps that should work. Can renoise load dssi-vst plugins by itself or do i need to use jack to patch thru or something third, i tried to read lot of articles but i got lost in the different setups...

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  • Google I/O 2011: Large-scale Data Analysis Using the App Engine Pipeline API

    Google I/O 2011: Large-scale Data Analysis Using the App Engine Pipeline API Brett Slatkin The Pipeline API makes it easy to analyze complex data using App Engine. This talk will cover how to build multi-phase Map Reduce workflows; how to merge multiple large data sources with "join" operations; and how to build reusable analysis components. It will also cover the API's concurrency model, how to debug in production, and built-in testing facilities. From: GoogleDevelopers Views: 3320 17 ratings Time: 51:39 More in Science & Technology

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  • Create a Social Community of Trust Along With Your Federal Digital Services Governance

    - by TedMcLaughlan
    The Digital Services Governance Recommendations were recently released, supporting the US Federal Government's Digital Government Strategy Milestone Action #4.2 to establish agency-wide governance structures for developing and delivering digital services. Figure 1 - From: "Digital Services Governance Recommendations" While extremely important from a policy and procedure perspective within an Agency's information management and communications enterprise, these recommendations only very lightly reference perhaps the most important success enabler - the "Trusted Community" required for ultimate usefulness of the services delivered. By "ultimate usefulness", I mean the collection of public, transparent properties around government information and digital services that include social trust and validation, social reach, expert respect, and comparative, standard measures of relative value. In other words, do the digital services meet expectations of the public, social media ecosystem (people AND machines)? A rigid governance framework, controlling by rules, policies and roles the creation and dissemination of digital services may meet the expectations of direct end-users and most stakeholders - including the agency information stewards and security officers. All others who may share comments about the services, write about them, swap or review extracts, repackage, visualize or otherwise repurpose the output for use in entirely unanticipated, social ways - these "stakeholders" will not be governed, but may observe guidance generated by a "Trusted Community". As recognized members of the trusted community, these stakeholders may ultimately define the right scope and detail of governance that all other users might observe, promoting and refining the usefulness of the government product as the social ecosystem expects. So, as part of an agency-centric governance framework, it's advised that a flexible governance model be created for stewarding a "Community of Trust" around the digital services. The first steps follow the approach outlined in the Recommendations: Step 1: Gather a Core Team In addition to the roles and responsibilities described, perhaps a set of characteristics and responsibilities can be developed for the "Trusted Community Steward/Advocate" - i.e. a person or team who (a) are entirely cognizant of and respected within the external social media communities, and (b) are trusted both within the agency and outside as practical, responsible, non-partisan communicators of useful information. The may seem like a standard Agency PR/Outreach team role - but often an agency or stakeholder subject matter expert with a public, active social persona works even better. Step 2: Assess What You Have In addition to existing, agency or stakeholder decision-making bodies and assets, it's important to take a PR/Marketing view of the social ecosystem. How visible are the services across the social channels utilized by current or desired constituents of your agency? What's the online reputation of your agency and perhaps the service(s)? Is Search Engine Optimization (SEO) a facet of external communications/publishing lifecycles? Who are the public champions, instigators, value-adders for the digital services, or perhaps just influential "communicators" (i.e. with no stake in the game)? You're essentially assessing your market and social presence, and identifying the actors (including your own agency employees) in the existing community of trust. Step 3: Determine What You Want The evolving Community of Trust will most readily absorb, support and provide feedback regarding "Core Principles" (Element B of the "six essential elements of a digital services governance structure") shared by your Agency, and obviously play a large, though probably very unstructured part in Element D "Stakeholder Input and Participation". Plan for this, and seek input from the social media community with respect to performance metrics - these should be geared around the outcome and growth of the trusted communities actions. How big and active is this community? What's the influential reach of this community with respect to particular messaging or campaigns generated by the Agency? What's the referral rate TO your digital services, FROM channels owned or operated by members of this community? (this requires governance with respect to content generation inclusive of "markers" or "tags"). At this point, while your Agency proceeds with steps 4 ("Build/Validate the Governance Structure") and 5 ("Share, Review, Upgrade"), the Community of Trust might as well just get going, and start adding value and usefulness to the existing conversations, existing data services - loosely though directionally-stewarded by your trusted advocate(s). Why is this an "Enterprise Architecture" topic? Because it's increasingly apparent that a Public Service "Enterprise" is not wholly contained within Agency facilities, firewalls and job titles - it's also manifested in actual, perceived or representative forms outside the walls, on the social Internet. An Agency's EA model and resulting investments both facilitate and are impacted by the "Social Enterprise". At Oracle, we're very active both within our Enterprise and outside, helping foster social architectures that enable truly useful public services, digital or otherwise.

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  • Tips/Process for web-development using Django in a small team

    - by Mridang Agarwalla
    We're developing a web app uing Django and we're a small team of 3-4 programmers — some doing the UI stuff and some doing the Backend stuff. I'd love some tips and suggestions from the people here. This is out current setup: We're using Git as as our SCM tool and following this branching model. We're following the PEP8 for your style guide. Agile is our software development methodology and we're using Jira for that. We're using the Confluence plugin for Jira for documentation and I'm going to be writing a script that also dumps the PyDocs into Confluence. We're using virtualenv for sandboxing We're using zc.buildout for building This is whatever I can think of off the top of my head. Any other suggestions/tips would be welcome. I feel that we have a pretty good set up but I'm also confident that we could do more. Thanks.

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  • Arithmetic Coding Questions

    - by Xophmeister
    I have been reading up on arithmetic coding and, while I understand how it works, all the guides and instructions I've read start with something like: Set up your intervals based upon the frequency of symbols in your data; i.e., more likely symbols get proportionally larger intervals. My main query is, once I have encoded my data, presumably I also need to include this statistical model with the encoding, otherwise the compressed data can't be decoded. Is that correct? I don't see this mentioned anywhere -- the most I've seen is that you need to include the number of iterations (i.e., encoded symbols) -- but unless I'm missing something, this also seems necessary to me. If this is true, that will obviously add an overhead to the final output. At what point does this outweigh the benefits of compression (e.g., say if I'm trying to compress just a few thousand bits)? Will the choice of symbol size also make a significant difference (e.g., if I'm looking at 2-bit words, rather than full octets/whatever)?

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  • What should be done with class names that conflict (common) framework names

    - by Earlz
    What should be done exactly when the most obvious class name for a component is taken by a framework? In my case, I need to make a class that describes an HTTP request. Of course, the most common name is "taken" as System.Web.HttpRequest. What should I do? This project will be used in a web context, so I'd really rather not force people to not import the System.Web namespace, or type out all of my class names manually. What is the usual way of dealing with this? I can come up with this: Prefix class name with a project shortname Try to come up with a different name that means the same thing(I've tried and can't come up with anything) Force users to choose between namespaces

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  • Bluetooth drivers for Dell Latitude D830

    - by blomqvist
    I haven’t been using Bluetooth on my D830 before but now I got myself a Bluetooth mouse in order to get rid of the receiver for a wireless mouse. And then I discovered that Bluetooth did not work anymore after I installed Win7. Browsing Dell support pages for a a driver found me one (browsing by computer model etc..). But that drivers does not work. Installation looks ok and everything but no devices are found. i kept looking and found this driver, also at Dells site: http://support.us.dell.com/support/downloads/download.aspx?c=us&l=en&s=gen&releaseid=R231570&formatcnt=1&libid=0&typeid=-1&dateid=-1&formatid=-1&fileid=333170 And that one worked!  Problem solved an I am now happily using my Bluetooth mouse instead.

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  • Persisting settings without using Options dialog in Visual Studio

    - by Utkarsh Shigihalli
    Originally posted on: http://geekswithblogs.net/onlyutkarsh/archive/2013/11/02/persisting-settings-without-using-options-dialog-in-visual-studio.aspxIn one of my previous blog post we have seen persisting settings using Visual Studio's options dialog. Visual Studio options has many advantages in automatically persisting user options for you. However, during our latest Team Rooms extension development, we decided to provide our users; ability to use our preferences directly from Team Explorer. The main reason was that we had only one simple option for user and we thought it is cumbersome for user to go to Tools –> Options dialog to change this. Another reason was, we wanted to highlight this setting to user as soon as he is using our extension.   So if you are in such a scenario where you do not want to use VS options window, but still would like to persist the settings, this post will guide you through. Visual Studio SDK provides two ways to persist settings in your extensions. One is using DialogPage as shown in my previous post. Another way is to use by implementing IProfileManager interface which I will explain in this post. Please note that the class implementing IProfileManager should be independent class. This is because, VS instantiates this class during Tools –> Import and Export Settings. IProfileManager provides 2 different sets of methods (total 4 methods) to persist the settings. They are LoadSettingsFromXml and SaveSettingsToXml – Implement these methods to persist settings to disk from VS settings storage. The VS will persist your settings along with other options to disk. LoadSettingsFromStorage and SaveSettingsToStorage – Implement these methods to persist settings to local storage, usually it be registry. VS calls LoadSettingsFromStorage method when it is initializing the package too. We are going to use the 2nd set of methods for this example. First, we are creating a separate class file called UserOptions.cs. Please note that, we also need to implement IComponent, which can be done by inheriting Component along with IProfileManager. [ComVisible(true)] [Guid("XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX")] public class UserOptions : Component, IProfileManager { private const string SUBKEY_NAME = "TForVS2013"; private const string TRAY_NOTIFICATIONS_STRING = "TrayNotifications"; ... } Define the property so that it can be used to set and get from other classes. public bool TrayNotifications { get; set; } Implement the members of IProfileManager. public void LoadSettingsFromStorage() { RegistryKey reg = null; try { using (reg = Package.UserRegistryRoot.OpenSubKey(SUBKEY_NAME)) { if (reg != null) { // Key already exists, so just update this setting. TrayNotifications = Convert.ToBoolean(reg.GetValue(TRAY_NOTIFICATIONS_STRING, true)); } } } catch (TeamRoomException exception) { TrayNotifications = true; ExceptionReporting.Report(exception); } finally { if (reg != null) { reg.Close(); } } } public void LoadSettingsFromXml(IVsSettingsReader reader) { reader.ReadSettingBoolean(TRAY_NOTIFICATIONS_STRING, out _isTrayNotificationsEnabled); TrayNotifications = (_isTrayNotificationsEnabled == 1); } public void ResetSettings() { } public void SaveSettingsToStorage() { RegistryKey reg = null; try { using (reg = Package.UserRegistryRoot.OpenSubKey(SUBKEY_NAME, true)) { if (reg != null) { // Key already exists, so just update this setting. reg.SetValue(TRAY_NOTIFICATIONS_STRING, TrayNotifications); } else { reg = Package.UserRegistryRoot.CreateSubKey(SUBKEY_NAME); reg.SetValue(TRAY_NOTIFICATIONS_STRING, TrayNotifications); } } } catch (TeamRoomException exception) { ExceptionReporting.Report(exception); } finally { if (reg != null) { reg.Close(); } } } public void SaveSettingsToXml(IVsSettingsWriter writer) { writer.WriteSettingBoolean(TRAY_NOTIFICATIONS_STRING, TrayNotifications ? 1 : 0); } Let me elaborate on the method implementation. The Package class provides UserRegistryRoot (which is HKCU\Microsoft\VisualStudio\12.0 for VS2013) property which can be used to create and read the registry keys. So basically, in the methods above, I am checking if the registry key exists already and if not, I simply create it. Also, in case there is an exception I return the default values. If the key already exists, I update the value. Also, note that you need to make sure that you close the key while exiting from the method. Very simple right? Accessing and settings is simple too. We just need to use the exposed property. UserOptions.TrayNotifications = true; UserOptions.SaveSettingsToStorage(); Reading settings is as simple as reading a property. UserOptions.LoadSettingsFromStorage(); var trayNotifications = UserOptions.TrayNotifications; Lastly, the most important step. We need to tell Visual Studio shell that our package exposes options using the UserOptions class. For this we need to decorate our package class with ProvideProfile attribute as below. [ProvideProfile(typeof(UserOptions), "TForVS2013", "TeamRooms", 110, 110, false, DescriptionResourceID = 401)] public sealed class TeamRooms : Microsoft.VisualStudio.Shell.Package { ... } That's it. If everything is alright, once you run the package you will also see your options appearing in "Import Export settings" window, which allows you to export your options.

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  • WIF

    - by kaleidoscope
    Windows Identity Foundation (WIF) enables .NET developers to externalize identity logic from their application, improving developer productivity, enhancing application security, and enabling interoperability. It is a framework for implementing claims-based identity in your applications. With WIF one can create more secure applications by reducing custom implementations and using a single simplified identity model based on claims. Windows Identity Foundation is part of Microsoft's identity and access management solution built on Active Directory that also includes: · Active Directory Federation Services 2.0 (formerly known as "Geneva" Server): a security token service for IT that issues and transforms claims and other tokens, manages user access and enables federation and access management for simplified single sign-on · Windows CardSpace 2.0 (formerly known as Windows CardSpace "Geneva"): for helping users navigate access decisions and developers to build customer authentication experiences for users. Reference : http://msdn.microsoft.com/en-us/security/aa570351.aspx Geeta

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  • Server Controls in ASP.NET MVC without ViewState

    - by imran_ku07
      Introduction :           ASP.NET Web Forms provides a development environment just like GUI or windows application and try to hide statelessness nature of HTTP protocol. For accomplishing this target, Web Forms uses ViewState (a hidden field) to remove the gap between HTTP statelessness and GUI applications. But the problem with this technique is that ViewState size which grows quickly and also go back and forth with every request, as a result it will degrade application performance. In this article i will try to use existing ASP.NET server controls without ViewState.   Description :           When you add a server control which needs viewstate, in the presentation view in ASP.NET MVC application without a form tag, for example,            <asp:TextBox ID="TextBox1" runat="server"></asp:TextBox>            It will shows the following exception,            Control 'TextBox1' of type 'TextBox' must be placed inside a form tag with runat=server             When you place this textbox inside a form tag with runat=server, this will add the following ViewState even when you disable ViewState by using EnableViewState="false"            <input type="hidden" value="/wEPDwUJMjgzMDgzOTgzZGQ6u9CwikhHEW39ObrHyLTPFSboPA==" id="__VIEWSTATE" name="__VIEWSTATE"/>             The solution to this problem is to use the RenderControl method of server control which is simply renders HTML without any ViewState hidden field.         <% TextBox txt = new TextBox();          txt.Text = "abc";          StringBuilder sb = new StringBuilder();          System.IO.StringWriter textwriter = new System.IO.StringWriter(sb);          HtmlTextWriter htmlwriter = new HtmlTextWriter(textwriter);          txt.RenderControl(htmlwriter);  %>        <%= sb.ToString() %>             This will render <input type="text" > without any View State. This technique become very useful when you are using rich server controls like GridView. For example, let's say you have List of Recalls in Model.Recalls, then you will show your tabular data as,     <%  GridView gv = new GridView();          gv.AutoGenerateColumns = true;          gv.DataSource = Model.Recalls;          gv.DataBind();         StringBuilder sb = new StringBuilder();         System.IO.StringWriter textwriter = new System.IO.StringWriter(sb);         HtmlTextWriter htmlwriter = new HtmlTextWriter(textwriter);         gv.RenderControl(htmlwriter);%>            <%= sb.ToString() %>             This code might looks odd in your presentation view. A more better approach is to create a HTML Helper method which contains the above code. Summary :        In some cases you might needs to use existing ASP.NET Web Forms server controls but also dislikes ViewState. In this article i try to solve this gap by using the RenderControl method of Control class. Hopefully you enjoyed and become ready to create HTML helpers for many of the existing server controls.

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  • What does "enterprise" means in relation to software architecture?

    - by SkonJeet
    I see the term "enterprise" being thrown around software developers and programmers a lot and used loosely it seems. en·ter·prise/'ent?r?priz/ Noun: A project or undertaking, typically one that is difficult or requires effort. Initiative and resourcefulness. Can someone please clarify what this term actually encompasses? "At an enterprise level", "enterprise scale"? There are even "enterprise editions" of things. What exactly does it mean? It obviously doesn't make sense judging by the above definition so more specifically to software what does one mean when using the word enterprise? EDIT: To add a spin on this - how does this term then fit into phrases such as Enterprise Framework Model? What does data access and data context have to do with company-wide descriptions?

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  • Maybe VS2010 needs Repairing

    - by wisecarver
    OK..So John Papa, Nasir Aziz and myself are trying to help Victor Gaudioso figure out why he can’t see the ADO.NET Entity Data Model template in Visual Studio 2010. At first I thought maybe he was using the Pro version and this was one of those oddities. (After all I’m using the Ultimate version and I also see this template in the Express version.) Nope..Vic was also using VS2010 Ultimate. Believe me Vic is a Silverlight and WPF genius and knows his way around in VS. He was working with the latest...(read more)

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  • Towards an F# .NET Reflector add-in

    - by CliveT
    When I had the opportunity to spent some time during Red Gate's recent "down tools" week on a project of my choice, the obvious project was an F# add-in for Reflector . To be honest, this was a bit of a misnomer as the amount of time in the designated week for coding was really less than three days, so it was always unlikely that very much progress would be made in such a small amount of time (and that certainly proved to be the case), but I did learn some things from the experiment. Like lots of problems, one useful technique is to take examples, get them to work, and then generalise to get something that works across the board. Unfortunately, I didn't have enough time to do the last stage. The obvious first step is to take a few function definitions, starting with the obvious hello world, moving on to a non-recursive function and finishing with the ubiquitous recursive Fibonacci function. let rec printMessage message  =     printfn  message let foo x  =    (x + 1) let rec fib x  =     if (x >= 2) then (fib (x - 1) + fib (x - 2)) else 1 The major problem in decompiling these simple functions is that Reflector has an in-memory object model that is designed to support object-oriented languages. In particular it has a return statement that allows function bodies to finish early. I used some of the in-built functionality to take the IL and produce an in-memory object model for the language, but then needed to write a transformer to push the return statements to the top of the tree to make it easy to render the code into a functional language. This tree transform works in some scenarios, but not in others where we simply regenerate code that looks more like CPS style. The next thing to get working was library level bindings of values where these values are calculated at runtime. let x = [1 ; 2 ; 3 ; 4] let y = List.map  (fun x -> foo x) x The way that this is translated into a set of classes for the underlying platform means that the code needs to follow references around, from the property exposing the calculated value to the class in which the code for generating the value is embedded. One of the strongest selling points of functional languages is the algebraic datatypes, which allow definitions via standard mathematical-style inductive definitions across the union cases. type Foo =     | Something of int     | Nothing type 'a Foo2 =     | Something2 of 'a     | Nothing2 Such a definition is compiled into a number of classes for the cases of the union, which all inherit from a class representing the type itself. It wasn't too hard to get such a de-compilation happening in the cases I tried. What did I learn from this? Firstly, that there are various bits of functionality inside Reflector that it would be useful for us to allow add-in writers to access. In particular, there are various implementations of the Visitor pattern which implement algorithms such as calculating the number of references for particular variables, and which perform various substitutions which could be more generally useful to add-in writers. I hope to do something about this at some point in the future. Secondly, when you transform a functional language into something that runs on top of an object-based platform, you lose some fidelity in the representation. The F# compiler leaves attributes in place so that tools can tell which classes represent classes from the source program and which are there for purposes of the implementation, allowing the decompiler to regenerate these constructs again. However, decompilation technology is a long way from being able to take unannotated IL and transform it into a program in a different language. For a simple function definition, like Fibonacci, I could write a simple static function and have it come out in F# as the same function, but it would be practically impossible to take a mass of class definitions and have a decompiler translate it automatically into an F# algebraic data type. What have we got out of this? Some data on the feasibility of implementing an F# decompiler inside Reflector, though it's hard at the moment to say how long this would take to do. The work we did is included the 6.5 EAP for Reflector that you can get from the EAP forum. All things considered though, it was a useful way to gain more familiarity with the process of writing an add-in and understand difficulties other add-in authors might experience. If you'd like to check out a video of Down Tools Week, click here.

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  • dual-boot (win-xp/ubu12.04) graphics card for ubu-desktop/win-xp-games

    - by iole1
    for work I need to get a a new and cheap graphics card for a dual boot machine: windows xp/ubuntu 12.04 LTS. The only requirements I have are: it should work 'flawlessly' in ubuntu (proprietary drivers are ok) it should handle Guild Wars 2 & League of Legends in windows xp (this is really the top priority as we need to be able to play at work :) - yes I have a cool job) I know nothing about graphics cards (and it seems to be a jungle out there). From other questions here and some webstigation I think I'd like to go for a Nvidia card, I've been trying to figure out what models fit the system req's but it seems they use different kind of model numbers so I don't get any wiser. tl;dr: will http://www.geforce.co.uk/hardware/desktop-gpus/geforce-gt-620-oem/specifications run Guild Wars 2 http://gamesystemrequirements.com/games.php?id=938 Or what is the worst card from nVidia that will run GW2 smoothly and work well in Ubuntu 12.04 Thanks!

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  • Geometry instancing in OpenGL ES 2.0

    - by seahorse
    I am planning to do geometry instancing in OpenGL ES 2.0 Basically I plan to render the same geometry(a chair) maybe 1000 times in my scene. What is the best way to do this in OpenGL ES 2.0? I am considering passing model view mat4 as an attribute. Since attributes are per vertex data do I need to pass this same mat4, three times for each vertex of the same triangle(since modelview remains constant across vertices of the triangle). That would amount to a lot of extra data sent to the GPU( 2 extra vertices*16 floats*(Number of triangles) amount of extra data). Or should I be sending the mat4 only once per triangle?But how is that possible using attributes since attributes are defined as "per vertex" data? What is the best and efficient way to do instancing in OpenGL ES 2.0?

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  • .NET Security Part 2

    - by Simon Cooper
    So, how do you create partial-trust appdomains? Where do you come across them? There are two main situations in which your assembly runs as partially-trusted using the Microsoft .NET stack: Creating a CLR assembly in SQL Server with anything other than the UNSAFE permission set. The permissions available in each permission set are given here. Loading an assembly in ASP.NET in any trust level other than Full. Information on ASP.NET trust levels can be found here. You can configure the specific permissions available to assemblies using ASP.NET policy files. Alternatively, you can create your own partially-trusted appdomain in code and directly control the permissions and the full-trust API available to the assemblies you load into the appdomain. This is the scenario I’ll be concentrating on in this post. Creating a partially-trusted appdomain There is a single overload of AppDomain.CreateDomain that allows you to specify the permissions granted to assemblies in that appdomain – this one. This is the only call that allows you to specify a PermissionSet for the domain. All the other calls simply use the permissions of the calling code. If the permissions are restricted, then the resulting appdomain is referred to as a sandboxed domain. There are three things you need to create a sandboxed domain: The specific permissions granted to all assemblies in the domain. The application base (aka working directory) of the domain. The list of assemblies that have full-trust if they are loaded into the sandboxed domain. The third item is what allows us to have a fully-trusted API that is callable by partially-trusted code. I’ll be looking at the details of this in a later post. Granting permissions to the appdomain Firstly, the permissions granted to the appdomain. This is encapsulated in a PermissionSet object, initialized either with no permissions or full-trust permissions. For sandboxed appdomains, the PermissionSet is initialized with no permissions, then you add permissions you want assemblies loaded into that appdomain to have by default: PermissionSet restrictedPerms = new PermissionSet(PermissionState.None); // all assemblies need Execution permission to run at all restrictedPerms.AddPermission( new SecurityPermission(SecurityPermissionFlag.Execution)); // grant general read access to C:\config.xml restrictedPerms.AddPermission( new FileIOPermission(FileIOPermissionAccess.Read, @"C:\config.xml")); // grant permission to perform DNS lookups restrictedPerms.AddPermission( new DnsPermission(PermissionState.Unrestricted)); It’s important to point out that the permissions granted to an appdomain, and so to all assemblies loaded into that appdomain, are usable without needing to go through any SafeCritical code (see my last post if you’re unsure what SafeCritical code is). That is, partially-trusted code loaded into an appdomain with the above permissions (and so running under the Transparent security level) is able to create and manipulate a FileStream object to read from C:\config.xml directly. It is only for operations requiring permissions that are not granted to the appdomain that partially-trusted code is required to call a SafeCritical method that then asserts the missing permissions and performs the operation safely on behalf of the partially-trusted code. The application base of the domain This is simply set as a property on an AppDomainSetup object, and is used as the default directory assemblies are loaded from: AppDomainSetup appDomainSetup = new AppDomainSetup { ApplicationBase = @"C:\temp\sandbox", }; If you’ve read the documentation around sandboxed appdomains, you’ll notice that it mentions a security hole if this parameter is set correctly. I’ll be looking at this, and other pitfalls, that will break the sandbox when using sandboxed appdomains, in a later post. Full-trust assemblies in the appdomain Finally, we need the strong names of the assemblies that, when loaded into the appdomain, will be run as full-trust, irregardless of the permissions specified on the appdomain. These assemblies will contain methods and classes decorated with SafeCritical and Critical attributes. I’ll be covering the details of creating full-trust APIs for partial-trust appdomains in a later post. This is how you get the strongnames of an assembly to be executed as full-trust in the sandbox: // get the Assembly object for the assembly Assembly assemblyWithApi = ... // get the StrongName from the assembly's collection of evidence StrongName apiStrongName = assemblyWithApi.Evidence.GetHostEvidence<StrongName>(); Creating the sandboxed appdomain So, putting these three together, you create the appdomain like so: AppDomain sandbox = AppDomain.CreateDomain( "Sandbox", null, appDomainSetup, restrictedPerms, apiStrongName); You can then load and execute assemblies in this appdomain like any other. For example, to load an assembly into the appdomain and get an instance of the Sandboxed.Entrypoint class, implementing IEntrypoint, you do this: IEntrypoint o = (IEntrypoint)sandbox.CreateInstanceFromAndUnwrap( "C:\temp\sandbox\SandboxedAssembly.dll", "Sandboxed.Entrypoint"); // call method the Execute method on this object within the sandbox o.Execute(); The second parameter to CreateDomain is for security evidence used in the appdomain. This was a feature of the .NET 2 security model, and has been (mostly) obsoleted in the .NET 4 model. Unless the evidence is needed elsewhere (eg. isolated storage), you can pass in null for this parameter. Conclusion That’s the basics of sandboxed appdomains. The most important object is the PermissionSet that defines the permissions available to assemblies running in the appdomain; it is this object that defines the appdomain as full or partial-trust. The appdomain also needs a default directory used for assembly lookups as the ApplicationBase parameter, and you can specify an optional list of the strongnames of assemblies that will be given full-trust permissions if they are loaded into the sandboxed appdomain. Next time, I’ll be looking closer at full-trust assemblies running in a sandboxed appdomain, and what you need to do to make an API available to partial-trust code.

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