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  • Segmentation in Linux : Segmentation & Paging are redundant?

    - by claws
    Hello, I'm reading "Understanding Linux Kernel". This is the snippet that explains how Linux uses Segmentation which I didn't understand. Segmentation has been included in 80 x 86 microprocessors to encourage programmers to split their applications into logically related entities, such as subroutines or global and local data areas. However, Linux uses segmentation in a very limited way. In fact, segmentation and paging are somewhat redundant, because both can be used to separate the physical address spaces of processes: segmentation can assign a different linear address space to each process, while paging can map the same linear address space into different physical address spaces. Linux prefers paging to segmentation for the following reasons: Memory management is simpler when all processes use the same segment register values that is, when they share the same set of linear addresses. One of the design objectives of Linux is portability to a wide range of architectures; RISC architectures in particular have limited support for segmentation. All Linux processes running in User Mode use the same pair of segments to address instructions and data. These segments are called user code segment and user data segment , respectively. Similarly, all Linux processes running in Kernel Mode use the same pair of segments to address instructions and data: they are called kernel code segment and kernel data segment , respectively. Table 2-3 shows the values of the Segment Descriptor fields for these four crucial segments. I'm unable to understand 1st and last paragraph.

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  • Is my objective possible using WCF (and is it the right way to do things?)

    - by David
    I'm writing some software that modifies a Windows Server's configuration (things like MS-DNS, IIS, parts of the filesystem). My design has a server process that builds an in-memory object graph of the server configuration state and a client which requests this object graph. The server would then serialize the graph, send it to the client (presumably using WCF), the server then makes changes to this graph and sends it back to the server. The server receives the graph and proceeds to make modifications to the server. However I've learned that object-graph serialisation in WCF isn't as simple as I first thought. My objects have a hierarchy and many have parametrised-constructors and immutable properties/fields. There are also numerous collections, arrays, and dictionaries. My understanding of WCF serialisation is that it requires use of either the XmlSerializer or DataContractSerializer, but DCS places restrictions on the design of my object-graph (immutable data seems right-out, it also requires parameter-less constructors). I understand XmlSerializer lets me use my own classes provided they implement ISerializable and have the de-serializer constructor. That is fine by me. I spoke to a friend of mine about this, and he advocates going for a Data Transport Object-only route, where I'd have to maintain a separate DataContract object-graph for the transport of data and re-implement my server objects on the client. Another friend of mine said that because my service only has two operations ("GetServerConfiguration" and "PutServerConfiguration") it might be worthwhile just skipping WCF entirely and implementing my own server that uses Sockets. So my questions are: Has anyone faced a similar problem before and if so, are there better approaches? Is it wise to send an entire object graph to the client for processing? Should I instead break it down so that the client requests a part of the object graph as it needs it and sends only bits that have changed (thus reducing concurrency-related risks?)? If sending the object-graph down is the right way, is WCF the right tool? And if WCF is right, what's the best way to get WCF to serialise my object graph?

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  • OpenGL Calls Lock/Freeze

    - by Necrolis
    I am using some dell workstations(running WinXP Pro SP 2 & DeepFreeze) for development, but something was recenlty loaded onto these machines that prevents any opengl call(the call locks) from completing(and I know the code works as I have tested it on 'clean' machines, I also tested with simple opengl apps generated by dev-cpp, which will also lock on the dell machines). I have tried to debug my own apps to see where exactly the gl calls freeze, but there is some global system hook on ZwQueryInformationProcess that messes up calls to ZwQueryInformationThread(used by ExitThread), preventing me from debugging at all(it causes the debugger, OllyDBG, to go into an access violation reporting loop or the program to crash if the exception is passed along). the hook: ntdll.ZwQueryInformationProcess 7C90D7E0 B8 9A000000 MOV EAX,9A 7C90D7E5 BA 0003FE7F MOV EDX,7FFE0300 7C90D7EA FF12 CALL DWORD PTR DS:[EDX] 7C90D7EC - E9 0F28448D JMP 09D50000 7C90D7F1 9B WAIT 7C90D7F2 0000 ADD BYTE PTR DS:[EAX],AL 7C90D7F4 00BA 0003FE7F ADD BYTE PTR DS:[EDX+7FFE0300],BH 7C90D7FA FF12 CALL DWORD PTR DS:[EDX] 7C90D7FC C2 1400 RETN 14 7C90D7FF 90 NOP ntdll.ZwQueryInformationToken 7C90D800 B8 9C000000 MOV EAX,9C the messed up function + call: ntdll.ZwQueryInformationThread 7C90D7F0 8D9B 000000BA LEA EBX,DWORD PTR DS:[EBX+BA000000] 7C90D7F6 0003 ADD BYTE PTR DS:[EBX],AL 7C90D7F8 FE ??? ; Unknown command 7C90D7F9 7F FF JG SHORT ntdll.7C90D7FA 7C90D7FB 12C2 ADC AL,DL 7C90D7FD 14 00 ADC AL,0 7C90D7FF 90 NOP ntdll.ZwQueryInformationToken 7C90D800 B8 9C000000 MOV EAX,9C So firstly, anyone know what if anything would lead to OpenGL calls cause an infinite lock,and if there are any ways around it? and what would be creating such a hook in kernal memory ? Update: After some more fiddling, I have discovered a few more kernal hooks, a lot of them are used to nullify data returned by system information calls(such as the remote debugging port), I also managed to find out the what ever is doing this is using madchook.dll(by madshi) to do this, this dll is also injected into every running process(these seem to be some anti debugging code). Also, on the OpenGL side, it seems Direct X is fine/unaffected(I ran one of the DX 9 demo's without problems), so could one of these kernal hooks somehow affect OpenGL?

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  • How to extract block of XML from a log file on Linux

    - by dragonmantank
    I have a log file that looks like the following: 2010-05-12 12:23:45 Some sort of log entry 2010-05-12 01:45:12 Request XML: <RootTag> <Element>Value</Element> <Element>Another Value</Element> </RootTag> 2010-05-12 01:45:32 Response XML: <ResponseRoot> <Element>Value</Element> </ResponseRoot> 2010-05-12 01:45:49 Another log entry What I want to do is extract the Request and Response XML (and ultimately dump them into their own single files). I had a similar parser that used egrep but the XML was all on one line, not multiple ones like above. The log files are also somewhat large, hitting 500-600 megs a log. Smaller logs I would read in via a PHP script and use regex matching, but the amount of memory required for such a large file would more than likely kill the script. Is there an easy way using the built-in tools on a Linux box (CentOS in this case) to extract multiple lines or am I going to have to bite the bullet and use Perl or PHP to read in the entire file to extract it?

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  • Loading Jscript files into Firefox extension

    - by colon3l
    Hi ! Let's get directly to the problem : I'm actually doing a firefox extension in which i would like to implement the jWebsocket API in order to build a small chat. I got my main script file, named test.js, and the jWebsocket lib into a js folder. Just for you to know, this is my first firefox extension ever. So in my XUL file I got this (for the script part only of course, the interface code is not shown) : <overlay id="test-overlay" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"> <script type="application/x-javascript" src="chrome://test/content/test.js" /> <script type="application/x-javascript" src="chrome://test/content/js/jwebsocket.js" /> jwebsocket.js being the file I need to call according to jWebsocket website. In my main script file test.js I start with : if (jws.browserSupportsWebSockets()) { jWebSocketClient = new jws.jWebSocketJSONClient(); } else { var lMsg = jws.MSG_WS_NOT_SUPPORTED; alert(lMsg); } jws being the namespace created into the jwebsocket.js file. Of course I've got the required stand-alone server running in background, and working. So from what I understood looking on various websites, is that if a js file is loaded into the javascript allocated memory space (with the tag), all namespace/function should be available between each file. But this was mostly for HTML-oriented issues, so I'm not sure if it applies to XUL/Firefox environment. But the script keep failing at the first jws call. Any ideas on what goes wrong here ? I'm stuck for 2 days now :/

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  • Several Objective-C objects become Invalid for no reason, sometimes.

    - by farnsworth
    - (void)loadLocations { NSString *url = @"<URL to a text file>"; NSStringEncoding enc = NSUTF8StringEncoding; NSString *locationString = [[NSString alloc] initWithContentsOfURL:[NSURL URLWithString:url] usedEncoding:&enc error:nil]; NSArray *lines = [locationString componentsSeparatedByString:@"\n"]; for (int i=0; i<[lines count]; i++) { NSString *line = [lines objectAtIndex:i]; NSArray *components = [line componentsSeparatedByString:@", "]; Restaurant *res = [byID objectForKey:[components objectAtIndex:0]]; if (res) { NSString *resAddress = [components objectAtIndex:3]; NSArray *loc = [NSArray arrayWithObjects:[components objectAtIndex:1], [components objectAtIndex:2]]; [res.locationCoords setObject:loc forKey:resAddress]; } else { NSLog([[components objectAtIndex:0] stringByAppendingString:@" res id not found."]); } } } There are a few weird things happening here. First, at the two lines where the NSArray lines is used, this message is printed to the console- *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFDictionary count]: method sent to an uninitialized mutable dictionary object' which is strange since lines is definitely not an NSMutableDictionary, definitely is initialized, and because the app doesn't crash. Also, at random points in the loop, all of the variables that the debugger can see will become Invalid. Local variables, property variables, everything. Then after a couple lines they will go back to their original values. setObject:forKey never has an effect on res.locationCoords, which is an NSMutableDictionary. I'm sure that res, res.locationCoords, and byId are initialized. I also tried adding a retain or copy to lines, same thing. I'm sure there's a basic memory management principle I'm missing here but I'm at a loss.

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  • Webcam video stream processing.

    - by vikramtheone
    Hi Guys, I'm working with an image processing project, my final goal is to detect features on a real time video and finally track those features. I will be working with an Embedded Processor Platform called Freescale's i.MX515, it is a 32-bit media processor running on Ubuntu 9.04. Right now I'm working on the algorithms to locate the features, so, I'm using still images. When I'm satisfied with the results I will have to start using a video stream and I don't want to make use of a video file as a source stream, because then I will have to worry about video decoders then. Instead I would like to plug in a USB Wecam to the embedded platform (It has USB ports on it), directly take the frames as they are captured and send it to my application. I will take care to buy a webcam which will be supported in Linux (Device driver). But my question is will I be able to capture the incoming video stream from the webcam and send it to my application? Will I be able to configure the webcam and DMA to write the incoming frames in a particular memory location whose pointer I can simply pass to my application? (Confused!!!) I hope I could convey my doubts, can anyone guide me with what steps that I have to take to achieve all of these easily? Do you foresee any impossibility here? Help!!! Regards Vikram

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  • Thoughts on GoGrid vs EC2

    - by Jason
    I am currently hosting my SaaS application at GoGrid (Microsoft stack). Here's what I have: Database Server - physical box, 12 GB RAM, 2 X Quad Core CPU (2.13 GHz Xeon E5506) 2 Web / App servers - cloud servers, 2 GB RAM, 2 VCPUs 300 GB monthly bandwidth I am paying around $900 / month for this. My web / app servers are busting at the seams and need to be upgraded to 4 GB of RAM. I also need a firewall, and GoGrid just added this service for an additional $200. After the upgrade, I will be paying around $1,400. I started looking at Amazon EC2, specifically this config: Database server - "High Memory Double Extra Large Instance" - 34 GB RAM, 13 EC2 compute units 2 Web / App servers - "Large Instance" - 7.5 GB RAM, 4 EC2 compute units If I go with 1 year reserved instances, my upfront cost would be $4,500 and my monthly would be $700. This comes to $1,075 / month when amortized. Amazon also includes a firewall for free. Here are my questions: Do any of you have experience running a database (especially SQL Server) on an EC2 instance? How did it perform compared to a dedicated machine? One of my major concerns is with disk I/O. Amazon's description of a compute unit is fairly vague. Any ideas on how the CPU performance on the database servers would compare? I am hoping that the Amazon solution will provide significantly better performance than my current or even improved GoGrid setup. Having a virtual database server would also be nice in terms of availability. Right now I would be in serious trouble if I had any hardware issues. Thanks for any insight...

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  • How to accommodate for the iPhone 4 screen resolution?

    - by dontWatchMyProfile
    This is a programming question! Read on before you vote to close! According to Apple, the iPhone 4 has a new and better screen resolution: 3.5-inch (diagonal) widescreen Multi-Touch display 960-by-640-pixel resolution at 326 ppi This little detail affects our apps in a heavy way. Most of the demo apps on the net have one thing in common: They position views in the believe that the screen has a fixed size of 320 x 480 pixels. So what most -if not all- developers do is: They designed everything in such a way, that a touchable area is -for example- 50 x 50 pixels big. Just enough to tap it. Things have been positioned relative to the upper left, to reach a specific position on screen - let's say the center, or somewhere at the bottom. Edit: It seems Apple has integrated an switch that allows to tell if an app is highRes or not. Nice. When we develop high-resolution apps, they probably won't work on older devices. And if they do, they would suffer a lot from 4-times the size of any image, having to scale them down in memory.

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  • Ideas on frameworks in .NET that can be used for job processing and notifications

    - by Rajat Mehta
    Scenario: We have one instance of WCF windows service which exposes contracts like: AddNewJob(Job job), GetJobs(JobQuery query) etc. This service is consumed by 70-100 instances of client which is Windows Form based .NET app. Typically the service has 50-100 inward calls/minute to add or query jobs that are stored in a table on Sql Server. The same service is also responsible for processing these jobs in real time. It queries database every 5 seconds picks up the queued jobs and starts processing them. A job has 6 states. Queued, Pre-processing, Processing, Post-processing, Completed, Failed, Locked. Another responsibility on this service is to update all clients on every state change of every job. This means almost 200+ callbacks to clients per second. Question: This whole implementation is done using WCF Duplex bindings and works perfectly fine on small number of parallel jobs. Problem arises when we scale it up to 1000 jobs at a time. The notifications don't work as expected, it leads to memory overflow etc. Is there any standard framework that can provide a clean infrastructure for handling this scenario?? Apologies for the long explanation!

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  • Technical choices in unmarshaling hash-consed data

    - by Pascal Cuoq
    There seems to be quite a bit of folklore knowledge floating about in restricted circles about the pitfalls of hash-consing combined with marshaling-unmarshaling of data. I am looking for citable references to these tidbits. For instance, someone once pointed me to library aterm and mentioned that the authors had clearly thought about this and that the representation on disk was bottom-up (children of a node come before the node itself in the data stream). This is indeed the right way to do things when you need to re-share each node (with a possible identical node already in memory). This re-sharing pass needs to be done bottom-up, so the unmarshaling itself might as well be, too, so that it's possible to do everything in a single pass. I am in the process of describing difficulties encountered in our own context, and the solutions we found. I would appreciate any citable reference to the kind of aforementioned folklore knowledge. Some people obviously have encountered the problems before (the aterm library is only one example). But I didn't find anything in writing. Even the little piece of information I have about aterm is hear-say. I am not worried it's not reliable (you can't make this up), but "personal communication" and "look how it's done in the source code" are considered poor form in citations. I have enough references on hash-consing alone. I am only interested in references where it interferes with other aspects of programming, such as marshaling or distribution.

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  • Please critique this method

    - by Jakob
    Hi I've been looking around the net for some tab button close functionality, but all those solutions had some complicated eventhandler, and i wanted to try and keep it simple, but I might have broken good code ethics doing so, so please review this method and tell me what is wrong. public void AddCloseItem(string header, object content){ //Create tabitem with header and content StackPanel headerPanel = new StackPanel() { Orientation = Orientation.Horizontal, Height = 14}; headerPanel.Children.Add(new TextBlock() { Text = header }); Button closeBtn = new Button() { Content = new Image() { Source = new BitmapImage(new Uri("images/cross.png", UriKind.Relative)) }, Margin = new Thickness() { Left = 10 } }; headerPanel.Children.Add(closeBtn); TabItem newTabItem = new TabItem() { Header = headerPanel, Content = content }; //Add close button functionality closeBtn.Tag = newTabItem; closeBtn.Click += new RoutedEventHandler(closeBtn_Click); //Add item to list this.Add(newTabItem); } void closeBtn_Click(object sender, RoutedEventArgs e) { this.Remove((TabItem)((Button)sender).Tag); } So what I'm doing is storing the tabitem in the btn.Tag property, and then when the button is clicked i just remove the tabitem from my observablecollection, and the UI is updated appropriately. Am I using too much memory saving the tabitem to the Tag property?

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  • PHP in Wordpress Posts - Is this okay?

    - by Thomas
    I've been working with some long lists of information and I've come up with a good way to post it in various formats on my wordpress blog posts. I installed the exec-PHP plugin, which allows you to run php in posts. I then created a new table (NEWTABLE) in my wordpress database and filled that table with names, scores, and other stuff. I was then able to use some pretty simple code to display the information in a wordpress post. Below is an example, but you could really do whatever you wanted. My question is - is there a problem with doing this? with security? or memory? I could just type out all the information in each post, but this is really much nicer. Any thoughts are appreciated. <?php $theResult = mysql_query("SELECT * FROM NEWTABLE WHERE Score < 100 ORDER BY LastName"); while($row = mysql_fetch_array($theResult)) { echo $row['FirstName']; echo " " . $row['LastName']; echo " " . $row['Score']; echo "<br />"; } ?>

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  • Winsock WSAAsyncSelect sending without an infinite buffer

    - by Xexr
    Hi, This is more of a design question than a specific code question, I'm sure I am missing the obvious, I just need another set of eyes. I am writing a multi-client server based on WSAAsyncSelect, each connection is made into an object of a connection class I have written which contains associated settings and buffers etc. My question concerns FD_WRITE, I understand how it operates: One FD_WRITE is sent immediately after a connection is established. Thereafter, you should send until WSAEWOULDBLOCK is received at which point you store what is left to send in a buffer, and wait to be told that it is ok to send again. This is where I have a problem, how large do I make this holding buffer within each connections object? The amount of time until a new FD_WRITE is received is unknown, I could be attempting to send a lot of stuff during this period, all the time adding to my outgoing buffer. If I make the buffer dynamic, memory usage could spiral out of control if for whatever reason, I am unable to send() and reduce the buffer. So my question is how do you generally handle this situation? Note I am not talking about the network buffer itself which winsock uses, but one of my own creation used to "queue" up sends. Hope I explained that well enough, thanks all!

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  • Computing "average" of two colors

    - by Francisco P.
    This is only marginally programming related - has much more to do w/ colors and their representation. I am working on a very low level app. I have an array of bytes in memory. Those are characters. They were rendered with anti-aliasing: they have values from 0 to 255, 0 being fully transparent and 255 totally opaque (alpha, if you wish). I am having trouble conceiving an algorithm for the rendering of this font. I'm doing the following for each pixel: // intensity is the weight I talked about: 0 to 255 intensity = glyphs[text[i]][x + GLYPH_WIDTH*y]; if (intensity == 255) continue; // Don't draw it, fully transparent else if (intensity == 0) setPixel(x + xi, y + yi, color, base); // Fully opaque, can draw original color else { // Here's the tricky part // Get the pixel in the destination for averaging purposes pixel = getPixel(x + xi, y + yi, base); // transfer is an int for calculations transfer = (int) ((float)((float) (255.0 - (float) intensity/255.0) * (float) color.red + (float) pixel.red)/2); // This is my attempt at averaging newPixel.red = (Byte) transfer; transfer = (int) ((float)((float) (255.0 - (float) intensity/255.0) * (float) color.green + (float) pixel.green)/2); newPixel.green = (Byte) transfer; // transfer = (int) ((float) ((float) 255.0 - (float) intensity)/255.0 * (((float) color.blue) + (float) pixel.blue)/2); transfer = (int) ((float)((float) (255.0 - (float) intensity/255.0) * (float) color.blue + (float) pixel.blue)/2); newPixel.blue = (Byte) transfer; // Set the newpixel in the desired mem. position setPixel(x+xi, y+yi, newPixel, base); } The results, as you can see, are less than desirable. That is a very zoomed in image, at 1:1 scale it looks like the text has a green "aura". Any idea for how to properly compute this would be greatly appreciated. Thanks for your time!

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  • Trouble with Unions in C program.

    - by Jordan S
    I am working on a C program that uses a Union. The union definition is in FILE_A header file and looks like this... // FILE_A.h**************************************************** xdata union { long position; char bytes[4]; }CurrentPosition; If I set the value of CurrentPosition.position in FILE_A.c and then call a function in FILE_B.c that uses the union, the data in the union is back to Zero. This is demonstrated below. // FILE_A.c**************************************************** int main.c(void) { CurrentPosition.position = 12345; SomeFunctionInFileB(); } // FILE_B.c**************************************************** void SomeFunctionInFileB(void) { // After the following lines execute I see all zeros in the flash memory. WriteByteToFlash(CurrentPosition.bytes[0]; WriteByteToFlash(CurrentPosition.bytes[1]; WriteByteToFlash(CurrentPosition.bytes[2]; WriteByteToFlash(CurrentPosition.bytes[3]; } Now, If I pass a long to SomeFunctionInFileB(long temp) and then store it into CurrentPosition.bytes within that function, and finally call WriteBytesToFlash(CurrentPosition.bytes[n]... it works just fine. It appears as though the CurrentPosition Union is not global. So I tried changing the union definition in the header file to include the extern keyword like this... extern xdata union { long position; char bytes[4]; }CurrentPosition; and then putting this in the source (.c) file... xdata union { long position; char bytes[4]; }CurrentPosition; but this causes a compile error that says: C:\SiLabs\Optec Programs\AgosRot\MotionControl.c:76: error 91: extern definition for 'CurrentPosition' mismatches with declaration. C:\SiLabs\Optec Programs\AgosRot\/MotionControl.h:48: error 177: previously defined here So what am I doing wrong? How do I make the union global?

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  • Minimal assembler program for CP/M 3.1 (z80)

    - by Andrew J. Brehm
    I seem to be losing the battle against my stupidity. This site explains the system calls under various versions of CP/M. However, when I try to use call 2 (C_WRITE, console output), nothing much happens. I have the following code. ORG 100h LD E,'a' LD C,2 CALL 5 CALL 0 I recite this here from memory. If there are typos, rest assured they were not in the original since the file did compile and I had a COM file to start. I am thinking the lines mean the following: Make sure this gets loaded at address 100h (0h to FFh being the zero page). Load ASCII 'a' into E register for system call 2. Load integer 2 into C register for system call 2. Make system call (JMP to system call is at address 5 in zero page). End program (Exit command is at address 0 in zero page). The program starts and exits with no problems. If I remove the last command, it hangs the computer (which I guess is also expected and shows that CALL 0 works). However, it does not print the ASCII character. (But it does print an extra new line, but the system might have done that.) How can I get my CP/M program to do what the system call is supposed to do? What am I doing wrong?

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  • Are there pitfalls to using static class/event as an application message bus

    - by Doug Clutter
    I have a static generic class that helps me move events around with very little overhead: public static class MessageBus<T> where T : EventArgs { public static event EventHandler<T> MessageReceived; public static void SendMessage(object sender, T message) { if (MessageReceived != null) MessageReceived(sender, message); } } To create a system-wide message bus, I simply need to define an EventArgs class to pass around any arbitrary bits of information: class MyEventArgs : EventArgs { public string Message { get; set; } } Anywhere I'm interested in this event, I just wire up a handler: MessageBus<MyEventArgs>.MessageReceived += (s,e) => DoSomething(); Likewise, triggering the event is just as easy: MessageBus<MyEventArgs>.SendMessage(this, new MyEventArgs() {Message="hi mom"}); Using MessageBus and a custom EventArgs class lets me have an application wide message sink for a specific type of message. This comes in handy when you have several forms that, for example, display customer information and maybe a couple forms that update that information. None of the forms know about each other and none of them need to be wired to a static "super class". I have a couple questions: fxCop complains about using static methods with generics, but this is exactly what I'm after here. I want there to be exactly one MessageBus for each type of message handled. Using a static with a generic saves me from writing all the code that would maintain the list of MessageBus objects. Are the listening objects being kept "alive" via the MessageReceived event? For instance, perhaps I have this code in a Form.Load event: MessageBus<CustomerChangedEventArgs>.MessageReceived += (s,e) => DoReload(); When the Form is Closed, is the Form being retained in memory because MessageReceived has a reference to its DoReload method? Should I be removing the reference when the form closes: MessageBus<CustomerChangedEventArgs>.MessageReceived -= (s,e) => DoReload();

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  • Why is my UITableView not being set?

    - by Jamie L
    I checked using the debbuger in the viewDidLoad method and tracerTableView is 0x0 which i assume means it is nil. I don't understand. I should go ahaed say yes I have already checked my nib file and yes all the connections are correct. Here is the header file and the begging of the .m. ///////////// .h file //////////// @interface TrackerListController : UITableViewController { // The mutable (modifiable) dictionary days holds all the data for the days tab NSMutableArray *trackerList; UITableView *tracerTableView; } @property (nonatomic, retain) NSMutableArray *trackerList; @property (nonatomic, retain) IBOutlet UITableView. *tracerTableView; //The addPackage: method is invoked when the user taps the addbutton created at runtime. -(void) addPackage : (id) sender; @end /////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////// .m file ////////////////////////////////////// @implementation TrackerListController @synthesize trackerList, tracerTableView; (void)viewDidLoad { [super viewDidLoad]; self.title = @"Package Tracker"; self.navigationItem.leftBarButtonItem = self.editButtonItem; UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addPackage:)]; // Set up the Add custom button on the right of the navigation bar self.navigationItem.rightBarButtonItem = addButton; [addButton release]; // Release the addButton from memory since it is no longer needed }

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  • Is there a difference between starting an application from the OS or from adb

    - by aruwen
    I do have a curious error in my application. My app crashes (don't mind the crash, I roughly know why - classloader) when I start the application from the OS directly, then kill it from the background via any Task Killer (this is one of the few ways to reproduce the crash consistently - simulating the OS freeing memory and closing the application) and try to restart it again. The thing is, if I start the application via adb shell using the following command: adb shell am start -a android.intent.action.MAIN -n com.my.packagename/myLaunchActivity I cannot reproduce the crash. So is there any difference in how Android OS calls the application as opposed to the above call? EDIT: added the manifest (just changed names) <?xml version="1.0" ?> <manifest android:versionCode="5" android:versionName="1.05" package="com.my.sample" xmlns:android="http://schemas.android.com/apk/res/android"> <uses-sdk android:minSdkVersion="7"/> <application android:icon="@drawable/square_my_logo" android:label="@string/app_name"> <activity android:label="@string/app_name" android:name="com.my.InfoActivity" android:screenOrientation="landscape"></activity> <activity android:label="@string/app_name" android:name="com.my2.KickStart" android:screenOrientation="landscape"/> <activity android:label="@string/app_name" android:name="com.my2.Launcher" android:screenOrientation="landscape"> <intent-filter> <action android:name="android.intent.action.MAIN"/> <category android:name="android.intent.category.LAUNCHER"/> </intent-filter> </activity> </application> <uses-permission android:name="android.permission.INTERNET"/> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/></manifest> starting the com.my2.Launcher from the adb shell

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  • What's the most efficient query?

    - by Aaron Carlino
    I have a table named Projects that has the following relationships: has many Contributions has many Payments In my result set, I need the following aggregate values: Number of unique contributors (DonorID on the Contribution table) Total contributed (SUM of Amount on Contribution table) Total paid (SUM of PaymentAmount on Payment table) Because there are so many aggregate functions and multiple joins, it gets messy do use standard aggregate functions the the GROUP BY clause. I also need the ability to sort and filter these fields. So I've come up with two options: Using subqueries: SELECT Project.ID AS PROJECT_ID, (SELECT SUM(PaymentAmount) FROM Payment WHERE ProjectID = PROJECT_ID) AS TotalPaidBack, (SELECT COUNT(DISTINCT DonorID) FROM Contribution WHERE RecipientID = PROJECT_ID) AS ContributorCount, (SELECT SUM(Amount) FROM Contribution WHERE RecipientID = PROJECT_ID) AS TotalReceived FROM Project; Using a temporary table: DROP TABLE IF EXISTS Project_Temp; CREATE TEMPORARY TABLE Project_Temp (project_id INT NOT NULL, total_payments INT, total_donors INT, total_received INT, PRIMARY KEY(project_id)) ENGINE=MEMORY; INSERT INTO Project_Temp (project_id,total_payments) SELECT `Project`.ID, IFNULL(SUM(PaymentAmount),0) FROM `Project` LEFT JOIN `Payment` ON ProjectID = `Project`.ID GROUP BY 1; INSERT INTO Project_Temp (project_id,total_donors,total_received) SELECT `Project`.ID, IFNULL(COUNT(DISTINCT DonorID),0), IFNULL(SUM(Amount),0) FROM `Project` LEFT JOIN `Contribution` ON RecipientID = `Project`.ID GROUP BY 1 ON DUPLICATE KEY UPDATE total_donors = VALUES(total_donors), total_received = VALUES(total_received); SELECT * FROM Project_Temp; Tests for both are pretty comparable, in the 0.7 - 0.8 seconds range with 1,000 rows. But I'm really concerned about scalability, and I don't want to have to re-engineer everything as my tables grow. What's the best approach?

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  • SIGABRT on iPhone when changing xib

    - by Boz
    I've just finished off an app for the iPhone which, until today, ran fine on the iPhone simulator and actual devices. I tried changing the xib which is loaded in the applicationDidFinishLaunching method in my application delegate class - all I did was change the string in initWithNibName. When I launch the app on the simulator, the Default.png image is shown, then the app crashes with an uncaught exception. When running on a device, the Default.png image is shown for about 10 seconds, the UI is never loaded and I get 'GDB: Program received signal: "SIGABRT".' on the Xcode status bar. Debugging shows that applicationDidFinishLaunching is never actually reached before the app crashes. Setting the starting xib back to the original solves the issue, but now I've made a change and saved it in the Interface Builder and the app shows the same issues as above - I've made no code changes at all. Is this a memory issue, or a known issue of a common mistake? NOTE: I've made no code changes whatsoever, and the only changes I've made to the xib are cosmetic, the IBOutlets are all intact.

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  • Null Pointer Exception in Primavera P6 8.1

    - by gwrichard
    I am getting a null pointer exception in a Primavera P6 8.1 installation. The exception only occurs in one section of the web-client: Application settings.P6 web and the P6 API are deployed on the same WebLogic (10.3.5) node running on a Windows Server 2008 R2 installation. I have done this installation using this same software stack a dozen times and don't have this issue on any of the other installs. Exact error below: Match: beginTraversal Match: digest selected JREDesc: JREDesc[version 1.6.0_20+, heap=-1--1, args=null, href=http://java.sun.com/products/autodl/j2se, sel=false, null, null], JREInfo: JREInfo for index 0: platform is: 1.7 product is: 1.7.0_17 location is: http://java.sun.com/products/autodl/j2se path is: C:\Program Files (x86)\Java\jre7\bin\javaw.exe args is: null native platform is: Windows, x86 [ x86, 32bit ] JavaFX runtime is: JavaFX 2.2.7 found at C:\Program Files (x86)\Java\jre7\ enabled is: true registered is: true system is: true Match: ignoring maxHeap: -1 Match: ignoring InitHeap: -1 Match: digesting vmargs: null Match: digested vmargs: [JVMParameters: isSecure: true, args: ] Match: JVM args after accumulation: [JVMParameters: isSecure: true, args: ] Match: digest LaunchDesc: http://localhost:7001/p6/action/jnlp/appletsjnlp.jnlp?mainClass=com.primavera.pvapplets.adminpreferences.AdminPreferencesApplet&classPath=adminpreferences.jar,prm-applets-common.jar,forms-1.0.7.jar,prm-guisupport.jar,prm-to.jar,jide.jar,tablesupport.jar,formsupport.jar,applets-bo.jar,commons-lang.jar,prm-common.jar,resource_strings.jar,prm-img.jar,commons-logging.jar&name=AdminPreferences&version=8.1.2.0.0602 Match: digest properties: [] Match: JVM args: [JVMParameters: isSecure: true, args: ] Match: endTraversal .. Match: JVM args final: Match: Running JREInfo Version match: 1.7.0.17 == 1.7.0.17 Match: Running JVM args match: have:<> satisfy want:<> Java Plug-in 10.17.2.02 Using JRE version 1.7.0_17-b02 Java HotSpot(TM) Client VM User home directory = C:\Users\gwrichard ---------------------------------------------------- c: clear console window f: finalize objects on finalization queue g: garbage collect h: display this help message l: dump classloader list m: print memory usage o: trigger logging q: hide console r: reload policy configuration s: dump system and deployment properties t: dump thread list v: dump thread stack x: clear classloader cache 0-5: set trace level to <n> ----------------------------------------------------

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  • Constructor and Destructors in C++ [Not a question] [closed]

    - by Jack
    I am using gcc. Please tell me if I am wrong - Lets say I have two classes A & B class A { public: A(){cout<<"A constructor"<<endl;} ~A(){cout<<"A destructor"<<endl;} }; class B:public A { public: B(){cout<<"B constructor"<<endl;} ~B(){cout<<"B destructor"<<endl;} }; 1) The first line in B's constructor should be a call to A's constructor ( I assume compiler automatically inserts it). Also the last line in B's destructor will be a call to A's destructor (compiler does it again). Why was it built this way? 2) When I say A * a = new B(); compiler creates a new B object and checks to see if A is a base class of B and if it is it allows 'a' to point to the newly created object. I guess that is why we don't need any virtual constructors. ( with help from @Tyler McHenry , @Konrad Rudolph) 3) When I write delete a compiler sees that a is an object of type A so it calls A's destructor leading to a problem which is solved by making A's destructor virtual. As user - Little Bobby Tables pointed out to me all destructors have the same name destroy() in memory so we can implement virtual destructors and now the call is made to B's destructor and all is well in C++ land. Please comment.

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  • ExpertPDF and Caching of URLs

    - by Josh
    We are using ExpertPDF to take URLs and turn them into PDFs. Everything we do is through memory, so we build up the request and then read the stream into ExpertPDF and then write the bits to file. All the files we have been requesting so far are just plain HTML documents. Our designers update CSS files or change the HTML and rerequest the documents as PDFs, but often times, things are getting cached. Take, for example, if I rename the only CSS file and view the HTML page through a web browser, the page looks broke because the CSS doesn't exist. But if I request that page through the PDF Generator, it still looks ok, which means somewhere the CSS is cached. Here's the relevant PDF creation code: // Create a request HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(url); request.UserAgent = "IE 8.0"; request.ContentType = "application/x-www-form-urlencoded"; request.Method = "GET"; // Send the request HttpWebResponse resp = (HttpWebResponse)request.GetResponse(); if (resp.IsFromCache) { System.Web.HttpContext.Current.Trace.Write("FROM THE CACHE!!!"); } else { System.Web.HttpContext.Current.Trace.Write("not from cache"); } // Read the response pdf.SavePdfFromHtmlStream(resp.GetResponseStream(), System.Text.Encoding.UTF8, "Output.pdf"); When I check the trace file, nothing is being loaded from cache. I checked the IIS log file and found a 200 response coming from the request, even after a file had been updated (I would expect a 302). We've tried putting the No-Cache attribute on all HTML pages, but still no luck. I even turned off all caching at the IIS level. Is there anything in ExpertPDF that might be caching somewhere or something I can do to the request object to do a hard refresh of all resources? UPDATE I put ?foo at the end of my style href links and this updates the CSS everytime. Is there a setting someplace that can prevent stylesheets from being cached so I don't have to do this inelegant solution?

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