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  • CMBufferQueueCreate fail, required parameters?

    - by Agustin
    Reading the documentation about iOS SDK CMBufferQueueCreate, it says that getDuration and version are required, all the others callbacks can be NULL. but running the following code: CFAllocatorRef allocator; CMBufferCallbacks *callbacks; callbacks = malloc(sizeof(CMBufferCallbacks)); callbacks->version = 0; callbacks->getDuration = timeCallback; callbacks->refcon = NULL; callbacks->getDecodeTimeStamp = NULL; callbacks->getPresentationTimeStamp = NULL; callbacks->isDataReady = NULL; callbacks->compare = NULL; callbacks->dataBecameReadyNotification = NULL; CMItemCount capacity = 4; OSStatus s = CMBufferQueueCreate(allocator, capacity, callbacks, queue); NSLog(@"QUEUE: %x", queue); NSLog(@"STATUS: %i", s); with timeCallback: CMTime timeCallback(CMBufferRef buf, void *refcon){ return CMTimeMake(1, 1); } and queue is: CMBufferQueueRef* queue; queue creations fails (queue = 0) and returns a status of: kCMBufferQueueError_RequiredParameterMissing = -12761, The callbacks variable is correctly initialized, at least the debugger says so. Somebody have played arround with CMBufferQueue? google doesn't know about that! Thanks

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  • UIView Controller mysteriously getting deallocated

    - by Dan Ray
    I have a UINavigation scheme with a "welcome" page, a middle page, and a detail page. In the middle page, there's a segmented controller that can swap the main body of that page between a table, a calendar, and a MKMapView, each implemented with their own view controller classes. Today I implemented the MapView and its annotations and all of that. It's nice. And a detail disclosure on each callout takes you to the detail page just the same way as if you'd gotten there via the table. Lovely. I also have a right-button-bar button that pushes in a "search" view. From there you can search the data I'm navigating. When it's done filtering the data (an array of objects I'm keeping in a data singleton), it makes the table reload its data, and calls my annotation-clearer-and-builder methods on the map view, and then pops itself out, so the "middle" page (including whatever view was in the guts of it) is back on the screen. Problem is, if I go back and forth between the map and the search a couple times, any mention of the table view causes us to crash with: *** -[CALayer retain]: message sent to deallocated instance 0x710b810. (I obviously have NSZombies turned on.) I put an NSLog in the dealloc method of my table view controller. That thing's never getting called. I don't know if we're ditching it behind the scenes for memory purposes, or if I'm leaking it and can't get my hands back on it, or what. I'm sort of at a loss about where to look. Any hints?

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  • IE8 Debugger: how to load external javascript files?

    - by Chris Barnhill
    I have downloaded and installed IE8. I was playing around with the debugger, but I could not figure out how to load external javascript files. It displays the javascript from the main page, but I need to debug the script in the external files. I have googled various articles that show a screenshot of an IE8 debugger with a drop-down for selecting which script to debug, but my debugger does not feature this. Can anyone help me with this? Thanks.

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  • Memory leak for NSDictionary loaded by plist file

    - by Pask
    I have a memory leak problem that just can not understand! Watch this initialization method: - (id)initWithNomeCompositore:(NSString *)nomeCompositore nomeOpera:(NSString *)nomeOpera { if (self = [super init]) { NSString *pathOpere = [[NSBundle mainBundle] pathForResource:kNomeFilePlistOpere ofType:kTipoFilePlist]; NSDictionary *dicOpera = [NSDictionary dictionaryWithDictionary: [[[NSDictionary dictionaryWithContentsOfFile:pathOpere] objectForKey:nomeCompositore] objectForKey:nomeOpera]]; self.nomeCompleto = [[NSString alloc] initWithString:nomeOpera]; self.compositore = [[NSString alloc] initWithString:nomeCompositore]; self.tipologia = [[NSString alloc] initWithString:[dicOpera objectForKey:kKeyTipologia]]; } return self;} Then this little variation (note self.tipologia): - (id)initWithNomeCompositore:(NSString *)nomeCompositore nomeOpera:(NSString *)nomeOpera { if (self = [super init]) { NSString *pathOpere = [[NSBundle mainBundle] pathForResource:kNomeFilePlistOpere ofType:kTipoFilePlist]; NSDictionary *dicOpera = [NSDictionary dictionaryWithDictionary: [[[NSDictionary dictionaryWithContentsOfFile:pathOpere] objectForKey:nomeCompositore] objectForKey:nomeOpera]]; self.nomeCompleto = [[NSString alloc] initWithString:nomeOpera]; self.compositore = [[NSString alloc] initWithString:nomeCompositore]; self.tipologia = [[NSString alloc] initWithString:@"Test"]; } return self;} In the first variant is generated a memory leak, the second is not! And I just can not understand why! The memory leak is evidenced by Instruments, highlighted the line: [NSDictionary dictionaryWithContentsOfFile:pathOpere] This is the dealloc method: - (void)dealloc { [tipologia release]; [compositore release]; [nomeCompleto release]; [super dealloc];}

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  • Updating a deallocated UIWebView from a background thread

    - by Dan Ray
    As you can see from the title, I've programmed myself into a corner and I've got several things working against me... In a UIViewController subclass that manages a large and complex view. One part of it is a UIWebView that contains output from a web request that I had to build and execute, and manually assemble HTML from. Since it takes a second or two to run, I dropped it into the background by calling self performSelectorInBackground:. Then from that method I call there, I use self performSelectorOnMainThread: to get back to the surface of the thread stack to update the UIWebView with what I just got. Like this (which I've cut down to show only the relevant issues): -(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { //then get mapquest directions NSLog(@"Got called to handle new location!"); [manager stopUpdatingLocation]; [self performSelectorInBackground:@selector(getDirectionsFromHere:) withObject:newLocation]; } - (void)getDirectionsFromHere:(CLLocation *)newLocation { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; CLLocationCoordinate2D here = newLocation.coordinate; // assemble a call to the MapQuest directions API in NSString *dirURL // ...cut for brevity NSLog(@"Query is %@", dirURL); NSString *response = [NSString stringWithContentsOfURL:[NSURL URLWithString:dirURL] encoding:NSUTF8StringEncoding error:NULL]; NSMutableString *directionsOutput = [[NSMutableString alloc] init]; // assemble response into an HTML table in NSString *directionsOutput // ...cut for brevity [self performSelectorOnMainThread:@selector(updateDirectionsWithHtml:) withObject:directionsOutput waitUntilDone:NO]; [directionsOutput release]; [pool drain]; [pool release]; } - (void)updateDirectionsWithHtml:(NSString *)directionsOutput { [self.directionsWebView loadHTMLString:directionsOutput baseURL:nil]; } This all works totally great, UNLESS I've backed out of this view controller before CLLocationManager hits its delegate method. If this happens after I've already left this view, I get: 2010-06-07 16:38:08.508 EverWondr[180:760b] bool _WebTryThreadLock(bool), 0x1b6830: Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now... Despite what this says, I can repeatably cause this crash when I back out too early. I'm not at all convinced that attempting a UI update from a background thread is really the issue; I think it's that my UIWebView is deallocated. I suspect that the fact I was just IN a background thread makes the runtime suspect something's up about that, but I feel fairly sure that's not it. So how do I tell CLLocationManager not to worry about it, when I'm backing out of that view? I tried [self.locationManager stopUpdatingLocation] inside my viewWillDisappear method, but that didn't do it. (Incidentally, MapQuest's apis are FANTASTIC. Way WAY better than anything Google provides. I can't recommend them highly enough.)

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  • Selecting an entire photo album with UIImagePickerController

    - by itai alter
    Hello all, I was wondering if there's a way to select an entire photo album with UIImagePickerController. What I have now is a UIImagePickerController with sourceType of PhotoLibrary. It shows the Albums, and navigates inside an album to select a single image... What I want to do is when the user selects the Album, instead of going inside the album, I want to load all the images to an array so I could do a timed slideshow of them. The delegate (DidFinishPickingImage) lets me run code only after the user has already gone into the album and selected a single image. Is there a way to do it? I couldn't find any information on this. Thanks!

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  • AudioQueue in-memory playback example

    - by Jonesy
    Does anybody know of any examples using AudioQueue that play from an in-memory source? All the examples I can find play from files (using AudioFileReadPackets) but in my particular case I am generating the data myself in realtime so ideally, I want to enqueue the data myself rather than sucking it out of a file using the callback. Any help much appreciated.

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  • Anomalous results getting color components of some UIColors

    - by hkatz
    I'm trying to extract the rgb components of a UIColor in order to hand-build the pixels in a CGBitmapContext. The following sample code works fine for most of the UIColor constants but, confusingly, not all. To wit: CGColorRef color = [[UIColor yellowColor] CGColor]; const float* rgba = CGColorGetComponents(color); float r = rgba[0]; float g = rgba[1]; float b = rgba[2]; float a = rgba[3]; NSLog( @"r=%f g=%f b=%f a=%f", r, g, b, a); The results for [UIColor yellowColor] above are r=1.000000 g=1.000000 b=0.000000 a=1.000000, as expected. [UIColor redColor] gives r=1.000000 g=0.000000 b=0.000000 a=1.000000, again as expected. Similarly for blueColor and greenColor. However, the results for [UIColor blackColor] and [UIColor whiteColor] seem completely anomalous, and I don't know what I'm doing wrong (if indeed I am). To wit, [UIColor blackColor] gives r=0.000000 g=1.000000 b=0.000000 a=0.000000, which is a tranparent green, and [UIColor whiteColor] gives r=1.000000 g=1.000000 b=0.000000 a=0.000000, which is a transparent yellow. I'd appreciate it if somebody could either: (1) explain what I'm doing wrong (2) replicate my anomalous results and tell me it's not me, or (3) hit me over the head with a big hammer so it stops hurting so much. Howard

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  • PerformSelectorInBackground leaking on device

    - by Oysio
    While it seems to not pose a problem on the simulator, using performSelectorInBackground on the device causes memory leaks. Or at least that's what Instruments indicates. Looking at the code I don't have a single clue what the cause could be. I tried to strip the affected code to a bare minimum but still strangely Instruments keeps showing a leak every time this piece of code is executed. Anything unusual going on here? //In viewcontrollerA: -(void)mainLoop { [self.viewControllerB performSelectorInBackground:@selector(calculateTotals) withObject:nil]; //This gives the same problem //[NSThread detachNewThreadSelector:@selector(calculateTotals) toTarget:self.viewControllerB withObject:nil]; //UI stuff ... } //viewControllerB: -(void)calculateTotals { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; //Heavy calculations ... [pool release]; }

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  • show a new view after x seconds?

    - by user301496
    hey all, i'm quite new to objective c and i have this problem. i'm animating an image an show this in a imageview. after 15 seconds i want to show another view, thought of a "flying in view from the bottom". any hints fpr me how i could manage that? thanx in advance marcus

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  • how do i add two delegates to a ui element at run time?

    - by Michael Xu
    Hi everyone, im trying to implement some behaviors when a mapview element scrolls... by coding a delegate for the scrollview inside of a mapview. so, right now, i got a pointer to the scroll view used by the map view in my code. however, i wish to set the delegate of this scroll view inside the map view, but the issue is that the mapview already sets up a default delegate for this scroll view inside the map view. can i make my delegate implement all of the messages of the protocol, explicitly sending them to the mapview's default delegate while also implementing my own behaviors? how else can i go about adding my own delegate behavior, to an already existing default delegate....? thanks everyone, michael

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  • Detect if certain UIView was touched amongst other UIViews

    - by Rudiger
    HI Guys, Sorry if this has been answered elsewhere but I can't seem to get it to work. I have 3 UIViews, layered on top of one large uiview. I want to know if the user touches the top one and not care about the other ones. I will have a couple of buttons in the second UIView and a UITable in the 3rd UIView. Problem is I turn userInteractionEngabled on on the first view and that works, but all the other views respond in the same way even if I turn it off. If I disable userInteractionEnabled on self.view none of them respond. I also can't detect which view was touched in the touchesBegan delegate method. my code: UIView *aView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 150)]; aView = userInteractionEnabled = YES; [self.view addSubview:aView]; UIView *bView = [[UIView alloc] initWithFrame:CGRectMake(0, 150, 320, 50)]; bView.userInteractionEnabled = NO; [self.view addSubview:bView]; -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { //This gets called for a touch anywhere } Thanks for any help.

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  • Using objective-c objects with an NSDictionary

    - by Mark
    I want store a URL against a UILabel so that when a user touches the label it takes them to that URL in a UIWebView. I have declared a NSDictionary like so: NSMutableArray *linksArray = [[NSMutableArray alloc] init]; [linksArray addObject: [NSValue valueWithNonretainedObject: newsItem1ReadMoreLabel]]; [linksArray addObject: [NSValue valueWithNonretainedObject: newsItem2ReadMoreLabel]]; [linksArray addObject: [NSValue valueWithNonretainedObject: newsItem3ReadMoreLabel]]; [linksArray addObject: [NSValue valueWithNonretainedObject: newsItem4ReadMoreLabel]]; [linksArray addObject: [NSValue valueWithNonretainedObject: newsItem5ReadMoreLabel]]; //NSString *ageLink = @"http://www.theage.com.au"; NSArray *defaultLinks = [NSArray arrayWithObjects: @"1", @"2", @"3", @"4", @"5", nil]; self.urlToLinkDictionary = [[NSMutableDictionary alloc] init]; self.urlToLinkDictionary = [NSDictionary dictionaryWithObjects:defaultLinks forKeys:linksArray]; Considering I used a NSValue as the key, how do I get/set the URL associated with that key given that I only have references to the UILabels? this is what I have but it doesn't work: for(NSValue *key in [self.urlToLinkDictionary allKeys]) { if ([key nonretainedObjectValue] == linkedLabel) { [self.urlToLinkDictionary setValue:[newsItem link] forKey: key]; } } but I get an error: "objc_exception_throw" resolved

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  • xml parsing + tablew view tutorial needed

    - by shishir.bobby
    Hi all, i am working on live XML arsing, i am able to parse xml and pass into array,but i am not able to set those values into table view, so if any 1 can provide me some guideline or some tutorials to set array data into table view,with xml parsing,it will be a great heklp for me. regard shishir

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  • CAShapeLayer slowing down interface rotation

    - by MrMage
    Hi, I am trying to move some custom drawing code from a view into a CAShapeLayer, which then get added as a sublayer to the original view's CALayer. This also works well, but when rotating the device, the animation starts to stutter, e.g. you just see the frame in the original orientation and then the final orientation, with at most one frame in between - not smooth at all. Slide-in and slide-out animations of the corresponding UIViewController are a bit jerky, too (but not that much). All the CAShapeLayer has in its path is one CGPathAddRect, it is set to be opaque, its opacity is 1.0f and the fillColor is set to opaque blue. When drawing the path directly in the views drawRect method, however, the animation is smooth. So I suppose it has something to do with the CAShapeLayer being animated during the rotation. Could you tell me how to either get rid of those jerkiness or just hide the CAShapeLayer when animating? Getting back to just draw CGPaths directly is not an option to me because I rely on the ability of CAShapeLayer to animate its path (it is not animated in my tries with rotating the view). /update: this also happens when the rotating UIViewControllers view contains a view with a subclass of CAGradientLayer as its layerClass (e.g. a view with a gradient layer as background). Cheers MrMage

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  • How can I load a view based on how long I hold a UIButton?

    - by Thomas
    Hello all, I've searched the net and documentation, but haven't found anything quite like what I'm trying to do. I'm working on an app where I want to load one view if a UIButton is held for x seconds, another if it's held for x+y seconds, etc. I found this tutorial. The problem I'm running into is, how do I switch the length of the button press? The tutorial switched the number of taps. -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSSet *allTouches = [event allTouches]; switch ([allTouches count]) { case 1: // Single touch { // Get the first touch. UITouch *touch = [[allTouches allObjects] objectAtIndex:0]; switch ([touch tapCount]) { case 1: // Single Tap. { // Start a timer timer = [NSTimer scheduledTimerWithTimeInterval:2 target:self selector:@selector(showAlertView:) userInfo:nil repeats:NO]; [timer retain]; } break; case 2: // Double tap. break; } } break; case 2: // Double touch { } break; default: break; } } Any suggestions? Thanks! Thomas

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  • CLLocation is not nil but trying to print it out throws EXC_BAD_ACCESS

    - by nefsu
    Sorry, this may be a noob question but I'm working with CoreLocation and this has be stumped. I'm looking up the currentLocation using a singleton that was recommended on this site and when I get the currentLocation object, it returns true to a not nil check. However, when I try to print out its description, it throws EXC_BAD_ACCESS. //WORKS Current location 8.6602e-290 NSLog(@"Current location %g",currLoc); //DOESN'T WORK NSLog(@"Current location %@",[currLoc description]); //DOESN'T WORK - Is this causing the description to fail as well? NSLog(@"Current location %g",currLoc.coordinate.latitude); Why am I able to see something on the first one but not the others? BTW, this is being run on a 3.1.2 simulator Thanks.

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  • Memory Leak question

    - by franz
    I am having a memory leak issue with the following code. As much as I can tell I don't see why the problem persists but it still does not release when called. I am detecting the problem in instruments and the following code is keeping its "cards" classes alive even when it should had released them. Any help welcome. ... ... -(id)initDeckWithCardsPicked: (NSMutableArray*)cardsPicked andColors:(NSMutableArray*)cardColors { self = [self init]; if (self != nil) { int count = [cardsPicked count]; for (int i=0; i<count; i++) { int cardNum = [[cardsPicked objectAtIndex:i] integerValue]; Card * card = [[MemoryCard alloc] initWithSerialNumber:cardNum position: CGPointZero color:[cardColors objectAtIndex:i]]; [_cards addObject: card]; [card release]; } } return self; } - (id) init { self = [super init]; if (self != nil) { self.bounds = (CGRect){{0,0},[Card cardSize]}; self.cornerRadius = 8; self.backgroundColor = kAlmostInvisibleWhiteColor; self.borderColor = kHighlightColor; self.cards = [NSMutableArray array]; } return self; } ... ...

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  • "SecondViewController" may not respond to '-updatePlayerQueueWithMedia:' Messages without a matching

    - by Pavan
    I don't understand whats happening I get a warning that says "SecondViewController" may not respond to '-updatePlayerQueueWithMedia:' Messages without a matching signature will be assumed to return 'id' and accept '...' as arguments. this is my method - (void)mediaPicker: (MPMediaPickerController *) mediaPicker didPickMediaItems: (MPMediaItemCollection *) mediaItemCollection { [self dismissModalViewControllerAnimated: YES]; [self updatePlayerQueueWithMediaCollection: mediaItemCollection]; } And the actual method which ive written in the same page is - (void) updatePlayerQueueWithMediaCollection: (MPMediaItemCollection *) mediaItemCollection { //and shit happens here. } I don't understand whats happening can someone please help me get rid of this warning.

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  • UIAlertView clickedButtonAtIndex with presentModalViewController

    - by Vivas
    Hi, I am trying to call a view via presentModalViewController from a UIAlertView button. The code is below, the NSlog is displayed in the console so I know that code execution is indeed reaching that point. Also, there are no errors or anything displayed: - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { if (buttonIndex != [alertView cancelButtonIndex]) { NSLog(@" The username is: %@ AND the password is: %@ ",textField.text,passTextField.text); // do some logic in here later CompanyViewController *companyViewController = [[[CompanyViewController alloc] initWithNibName:@"CompanyViewController" bundle:nil] autorelease]; [self presentModalViewController:companyViewController animated:YES]; } [textField resignFirstResponder]; [passTextField resignFirstResponder]; } * Edit: The method above belongs to a UIViewController. Below is the interface file: @interface testingViewController : UIViewController <UIAlertViewDelegate, UITextFieldDelegate> { UITextField *textField; UITextField *passTextField; } @property (nonatomic, retain) UITextField *textField; @property (nonatomic, retain) UITextField *passTextField; @property (readonly) NSString *enteredText; @property (readonly) NSString *enteredPassword; @end Any help is appreciated.

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