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  • Forwarding first responder to UIScrollView unsuccessful

    - by Winston
    Hello, I am trying to create an image cropping bpx whereby the underlying image can be zoomed an scrolled while the cropping "maskview" layer stays the same and the corners can be dragged in any direction. To achieve this, the ImageView is added to a UIScrollView, and this is added to the SelectionViewController.view . I then add the cropping "maskview" layer to the SelectionViewController.view. I did this instead of adding to the scrollview so that the cropping maskview won't be expanded when the underlying image expands. @interface SelectionViewController : UIViewController <UIScrollViewDelegate> { UIImageView *photoview; // Added to self.scrollview MaskedView *maskedview; // Added to self.view UIScrollView *scrollview; // Added to self.view } The maskview has first responder status and responds accordingly. However, the only event I am interested in the maskview is if any of the corners are dragged (this works fine). The problem I want to try to solve is two-fold: If it is a pinch or zoom gesture, I am trying to forward the responder to the UIScrollview using: [self.nextResponder touchesMoved:touches withEvent:event]; The scrollview does not seem to respond. I have confirmed that the self.nextResponder after the maskedview is the SelectionViewController's view itself. From there, it doesn't seem like the UIScrollview responds. It does respond fine if I remove the cropping maskedview. If I zoom in on the underlying image and the cropping maskview rectangle is still the same, I want to now crop the actual zoomed image. Let's say for the upper left hand corner of the crop box, how can I find what the coordinates translates to in the underlying UIImageView now that the image has been zoomed? Any insight into either of these questions would be appreciated. Thank you, Winston

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  • Confused about copying Arrays in Objective-C

    - by Sheehan Alam
    Lets say I have an array X that contains [A,B,C,D,nil]; and I have a second array Y that contains [E,F,G,H,I,J,nil]; If I execute the following: //Append y to x [x addObjectsFromArray:y]; //Empty y and copy x [y removeAllObjects]; y = [x mutableCopy]; What is the value of y? is it?: [A,B,C,D,E,F,G,H,I,J,nil] Am I performing the copy correctly?

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  • What's a good way to remove all of the subviews of a UIScrollView?

    - by Moshe
    I have a scroll view and I need to reload the contents often while my app is running. Right now, I'm using the following line of code to remove the subviews before adding them back again: [scrollView.subviews makeObjectsPerformSelector:@selector(removeFromSuperview)]; Should I be using the following instead? scrollView.subviews = nil; For some reason, the (first) above line of code seems to crash the app every 16 times it is run. Am I leaking memory somewhere? The following method takes an array of views, the scroller (which is a constant) and the direction. Edit: - (void)loadViews:(NSArray *)views IntoScroller:(UIScrollView *)scroller withDirection:(NSString *)direction{ //Set up the scrollView [scrollView.subviews makeObjectsPerformSelector:@selector(removeFromSuperview)]; if([direction isEqualToString:@"horizontal"]){ scrollView.frame = CGRectMake(0, 0, 1024, 768); scrollView.contentSize = CGSizeMake(scrollView.frame.size.width * [[NSNumber numberWithUnsignedInt:[views count]] floatValue], scrollView.frame.size.height); }else if([direction isEqualToString:@"vertical"]){ scrollView.frame = CGRectMake(0, 0, 1024, 768); scrollView.contentSize = CGSizeMake(scrollView.frame.size.width, scrollView.frame.size.height * [[NSNumber numberWithUnsignedInt:[views count]] floatValue]); } for (int i=0; i<[[NSNumber numberWithUnsignedInt:[views count]] intValue]; i++) { [[[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view] setFrame:scrollView.frame]; if([direction isEqualToString:@"horizontal"]){ [[[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view] setFrame:CGRectMake(i * [[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view].frame.size.width, 0, scrollView.frame.size.width, scrollView.frame.size.height)];//CGRectMake(i * announcementView.view.frame.size.width, -scrollView.frame.origin.x, scrollView.frame.size.width, scrollView.frame.size.height)]; }else if([direction isEqualToString:@"vertical"]){ [[[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view] setFrame:CGRectMake(0, i * [[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view].frame.size.height, scrollView.frame.size.width, scrollView.frame.size.height)]; } [scrollView addSubview:[[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view]]; } }

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  • Why is UIControlTouchUpInside UNDEFINED?

    - by munchine
    I've got a simple question but it has got me confounded. The code below gets an UNDEFINED error for UIControlTouchUpInside. What do I need to include or import? If I comment out the line, it works. So that means forState:UIControlStateNormal is defined. I'm new so hope you can help. UIButton * button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button setTitle:@"Accept?" forState:UIControlStateNormal]; [button addTarget:self action:@selector(acceptTapped) forControlEvents:UIControlTouchUpInside];

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  • Loading a UITableView From A Nib

    - by Garry
    Hi, I keep getting a crash when loading a UITableView. I am trying to use a cell defined in a nib file. I have an IBOutlet defined in the view controller header file: UITableViewCell *jobCell; @property (nonatomic, assign) IBOutlet UITableViewCell *jobCell; This is synthesised in the implementation file. I have a UITableViewCell created in IB and set it's identifier to JobCell. Here is the cellForRowAtIndexPath method: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *cellIdentifier = @"JobCell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier]; if (cell == nil) { [[NSBundle mainBundle] loadNibNamed:@"JobsRootViewController" owner:self options:nil]; cell = jobCell; self.jobCell = nil; } // Get this job Job *job = [fetchedResultsController objectAtIndexPath:indexPath]; // Job title UILabel *jobTitle; jobTitle = (UILabel *)[cell viewWithTag:tagJobTitle]; jobTitle.text = job.title; // Job due date UILabel *dueDate; dueDate = (UILabel *)[cell viewWithTag:tagJobDueDate]; dueDate.text = [self.dateFormatter stringFromDate:job.dueDate]; // Notes icon UIImageView *notesImageView; notesImageView = (UIImageView *)[cell viewWithTag:tagNotesImageView]; if ([job.notes length] > 0) { // This job has a note attached to it - show the notes icon notesImageView.hidden = NO; } else { // Hide the notes icon notesImageView.hidden = YES; } // Job completed button // Return the cell return cell; } When I run the app - I get a hard crash and the console reports the following: objc[1291]: FREED(id): message style sent to freed object=0x4046400 I have hooked up all the outlets in IB correctly. What is the issue? Thanks,

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  • drawing images and lines over UIScrollView

    - by Jorge
    I'm programming an app in which one of the ViewControllers is showing an UIScrollView that shows an image. I'd like to load an image (pushpin in png format) and draw it (and delete it) in some points of the UIScrollView image. I'd also would like to draw bezier paths in that image (and deleting them). I've programmed several apps but this is the first time I face graphic programming and don't know where to start from. Any suggestions? Thanks!

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  • UITableView Header View Scrolls

    - by Jim Bonner
    I am using a header view, not section header, with my UITableView. The documentation says that the header view sits on top of the table, but my header view scrolls just like a normal row. Is there a way to make the header view always visible at the top of the table?

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  • Best way to set default tint for UINavigationController

    - by Brian
    I use a lot of UINavigationControllers in my app. I am using a UIColor to set the tintcolor of the navigationBar. This works as expected, but I am trying to find an easy way to set a default tintcolor for all UINavigationControllers. What is the best way to do this? Is it subclassing the UINavigationController, or is there something better? Thanks for the help.

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  • CLLocation is not nil but trying to print it out throws EXC_BAD_ACCESS

    - by nefsu
    Sorry, this may be a noob question but I'm working with CoreLocation and this has be stumped. I'm looking up the currentLocation using a singleton that was recommended on this site and when I get the currentLocation object, it returns true to a not nil check. However, when I try to print out its description, it throws EXC_BAD_ACCESS. //WORKS Current location 8.6602e-290 NSLog(@"Current location %g",currLoc); //DOESN'T WORK NSLog(@"Current location %@",[currLoc description]); //DOESN'T WORK - Is this causing the description to fail as well? NSLog(@"Current location %g",currLoc.coordinate.latitude); Why am I able to see something on the first one but not the others? BTW, this is being run on a 3.1.2 simulator Thanks.

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  • How to disable multitouch?

    - by cannyboy
    My app has several buttons which trigger different events. The user should NOT be able to hold down several buttons. Anyhow, holding down several buttons crashes the app. And so, I'm trying to disable multi-touch in my app. I've unchecked 'Multiple Touch' in all the xib files, and as far as I can work out, the properties 'multipleTouchEnabled' and 'exclusiveTouch' control whether the view uses multitouch. So in my applicationDidFinishLaunching I've put this: self.mainViewController.view.multipleTouchEnabled=NO; self.mainViewController.view.exclusiveTouch =YES; And in each of my view controllers I've put this in the viewDidLoad self.view.multipleTouchEnabled=NO; self.view.exclusiveTouch=YES; However, it still accepts multiple touches. I could do something like disable other buttons after getting a touch down event, but this would be an ugly hack. Surely there is a way to properly disable multi-touch?

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  • Clearing "may not respond" warnings for UIView and UIViewController

    - by user284681
    In an iPad app, I'm using a custom subclass of UIView with UIViewController. Here's the view header: @interface pdfView : UIView { CGPDFDocumentRef doc; } -(void)setDoc:(CGPDFDocumentRef)newDoc; @end And here's the controller header: @interface iPadPDFTestViewController : UIViewController { CGPDFDocumentRef doc; } - (void)loadPDF; @end Part of the controller implementation: - (void)viewDidLoad { [super viewDidLoad]; [self loadPDF]; [self.view setDoc:doc]; } In Interface Builder, I've set the view object to use the class pdfView. At compilation, [self.view setDoc:doc]; gives the warning "'UIView' may not respond to '--setDoc'." I'm guessing that this warning appears because the compiler thinks it's looking at UIView (which does not implement the setDoc method) instead of pdfView. But why does it think that? And how can I tell it what class it's really looking at, so as to clear the warning?

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  • UITabBarControllerDelegate compare value of viewController

    - by T9
    I have a tabBar with 4 tabs on it, and I want to perform some action when a specific tab is selected, so I have uncommented the UITabBarControllerDelegate in the xxAppDelegate.m I also wanted to see the value that was being sent logged in the console - in order to test my "if" statement. However this is where I got stumped. // Optional UITabBarControllerDelegate method - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { NSLog(@"%@", viewController); } The console dutifully logged any selected controller that had been selected, but in this particular format: <MyViewController: 0x3b12950> Now, I wasn't expecting the square brackets or the colon or the Hex. So my question is how do I format my IF statement? This is what I thought would work but I get an error mentioned further down. // Optional UITabBarControllerDelegate method - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { NSLog(@"%@", viewController); if (viewController == MyViewController) { //do something nice here … }; } ... The error is "Expected expression before 'MyViewController'" Anyone know how I should be doing this?

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  • How to properly deal with KVO notifications when an managed object turns into a fault?

    - by dontWatchMyProfile
    From the docs: When Core Data turns an object into a fault, key-value observing (KVO) change notifications (see Key-Value Observing Programming Guide) are sent for the object’s properties. If you are observing properties of an object that is turned into a fault and the fault is subsequently realized, you receive change notifications for properties whose values have not in fact changed. So if an object turns into a fault, Core Data does send KVO notifications for changed properties? So I must always check for isFault == NO before beeing happy about the notification?

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  • Line smoothing in Cocoa Touch

    - by Sam Kaplan
    How would I smooth a line (UIBeizerPath) or a set of points? Right now it draws it jagged. I read about spline interpolation, could anyone point me to an implementation of this in cocoa or C or give me an alternate line smoothing algorithm.

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  • disable Alert view button

    - by shishir.bobby
    HI all, i hv an alert view for twitter posting. Alert view has 2 button and a textfeild send and cancel i want to disable send button,until user fills the message box(i.e textfeild). like,empty field kind of validation. so,how can i disable send button?? regards shishir

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  • facebook XFBML is not rendering in IE8

    - by Pablo
    I put up this test page to illustrate this issue: http://pix-all.com/fb-test.htm Every Browser i've tested on has worked but in IE8. The odd part is that IE8 doesn't even report an error, WOW, and that is something. So right now im stuck with to nothing to work on or debug. Hopefully you guys can help me out and spot what i've overlooked. Thank You in advance

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  • Using the iPhones Multi-Touch Keyboard Search Button

    - by senfo
    I have a regular text field on a view and I'd like to make use of the search button on the iPhones keyboard. For the life of me, I can't figure out how to do this. There doesn't seem to be any event exposed that I can wire up that specifically relates to the search button on the keyboard. I've googled around, but I also haven't found anything related to this subject.

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  • Create a table of contents from a pdf file

    - by ryan
    I'm using quartz to display pdf content, and I need to create a table of contents to navigate through the pdf. From reading Apple's documentation I think I am supposed to use CGPDFDocumentGetCatalog, but I can't find any examples on how to use this anywhere. Any ideas?

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  • How do I make a custom delegate protocol for a UIView subclass?

    - by timothy5216
    I'm making some tabs and I want to have my own delegate for them but when I try to send an action to the delegate nothing happens. I also tried following this tutorial: link text But it doesn't work for me :( Here is my code: TiMTabBar.h @protocol TiMTabBarDelegate; @interface TiMTabBar : UIView { id<TiMTabBarDelegate> __delegate; ... int selectedItem; ... } //- (id)init; - (id)initWithDelegate:(id)aDelegate; - (void)setSelectedIndex:(int)item; .. @property (nonatomic) int selectedItem; @property(assign) id <TiMTabBarDelegate> __delegate; .. ... @end @protocol TiMTabBarDelegate<NSObject> //@optional - (void)tabBar:(TiMTabBar *)_tabBar didSelectIndex:(int)index; @end TiMTabBar.m: #import "TiMTabBar.h" ... @interface NSObject (TiMTabBarDelegate) - (void)tabBar:(TiMTabBar *)_tabBar didSelectIndex:(int)index; @end @implementation TiMTabBar @synthesize selectedItem; @synthesize __delegate; ... /* - (id)init { ... return self; } */ - (id)initWithDelegate:(id)aDelegate; { //[super init]; __delegate = aDelegate; return self; } - (void)awakeFromNib { //[self init]; //[self initWithDelegate:self]; ... } - (void)setSelectedIndex:(int)item { selectedItem = item; if (self.__delegate != NULL && [self.__delegate respondsToSelector:@selector(tabBar:didSelectIndex:)]) { [__delegate tabBar:self didSelectIndex:selectedItem]; } ... if (item == 0) { ... } else if (item == 1) { ... } else if (item == 2) { ... } else if (item == 3) { ... } else if (item == 4) { ... } else { ... } } /* - (void)tabBar:(TiMTabBar *)_tabBar didSelectIndex:(int)index; { //[delegate tabBar:self didSelectIndex:index]; //if (self.delegate != NULL && [self.delegate respondsToSelector:@selector(tabBar:didSelectIndex:)]) { //[delegate tabBar:self didSelectIndex:selectedItem]; //} NSLog(@"tabBarDelegate: %d",index); } */ @end The delegate only works works inside itself and not in any other files like: @interface XXXController : UIViewController <TiMTabBarDelegate> { ... ... IBOutlet TiMTabBar *tabBar; ... } ... @end XXXController.m: #import "XXXController.h" #import <QuartzCore/QuartzCore.h> @implementation XXXController - (void)viewDidLoad { [super viewDidLoad]; [self becomeFirstResponder]; ... tabBar = [[TiMTabBar alloc] initWithDelegate:self]; //tabBar.__delegate = self; ... } #pragma mark TiMTabBar Stuff - (void)tabBar:(TiMTabBar *)_tabBar didSelectIndex:(int)index; { NSLog(@"Controller/tabBarDelegate: %d",index); } @end None of this seems to work in XXXController. Anyone know how to make this work?

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  • PlaySystemSound with mute switch on

    - by Sam V
    I know, I have to set the AudioSession to the 'playback' category, which allows audio even when the mute switch is on. This is what I do, but sound still gets muted when switch is on. UInt32 sessionCategory = kAudioSessionCategory_MediaPlayback; AudioSessionSetProperty(kAudioSessionProperty_AudioCategory,sizeof(sessionCategory), &sessionCategory); SystemSoundID soundID; NSString *path = [[NSBundle mainBundle] pathForResource:soundString ofType:@"wav"]; AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:path],&soundID); AudioServicesPlaySystemSound (soundID);

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  • handling NSStream events when using EASession in MonoTouch

    - by scotru
    Does anyone have an example of how to handle read and write NSStream events in Monotouch when working with accessories via EASession? It looks like there isn't a strongly typed delegate for this and I'm having trouble figuring out what selectors I need to handle on the delegates of my InputStream and OutputStream and what I actually need to do with each selector in order to properly fill and empty the buffers belonging to the EASession object. Basically, I'm trying to port Apple's EADemo app to Monotouch right now. Here's the Objective-C source that I think is relevant to this problem: / / asynchronous NSStream handleEvent method - (void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode { switch (eventCode) { case NSStreamEventNone: break; case NSStreamEventOpenCompleted: break; case NSStreamEventHasBytesAvailable: [self _readData]; break; case NSStreamEventHasSpaceAvailable: [self _writeData]; break; case NSStreamEventErrorOccurred: break; case NSStreamEventEndEncountered: break; default: break; } } / low level write method - write data to the accessory while there is space available and data to write - (void)_writeData { while (([[_session outputStream] hasSpaceAvailable]) && ([_writeData length] > 0)) { NSInteger bytesWritten = [[_session outputStream] write:[_writeData bytes] maxLength:[_writeData length]]; if (bytesWritten == -1) { NSLog(@"write error"); break; } else if (bytesWritten > 0) { [_writeData replaceBytesInRange:NSMakeRange(0, bytesWritten) withBytes:NULL length:0]; } } } // low level read method - read data while there is data and space available in the input buffer - (void)_readData { #define EAD_INPUT_BUFFER_SIZE 128 uint8_t buf[EAD_INPUT_BUFFER_SIZE]; while ([[_session inputStream] hasBytesAvailable]) { NSInteger bytesRead = [[_session inputStream] read:buf maxLength:EAD_INPUT_BUFFER_SIZE]; if (_readData == nil) { _readData = [[NSMutableData alloc] init]; } [_readData appendBytes:(void *)buf length:bytesRead]; //NSLog(@"read %d bytes from input stream", bytesRead); } [[NSNotificationCenter defaultCenter] postNotificationName:EADSessionDataReceivedNotification object:self userInfo:nil]; } I'd also appreciate any architectural recommendations on how to best implement this in monotouch. For example, in the Objective C implementation these functions are not contained in any class--but in Monotouch would it make sense to make them members of my

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  • how to select different parts of an image

    - by abhinav
    there is a .png image displaying human body skeleton.My query is that how to select diffrent parts of the skeleton like hand,foot,head etc in the image and then after selection control moves into another view which displays information about that selected part.

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  • If I want to play the same sound 10 times per second, must I have 10 copies of that sound in memory?

    - by mystify
    I have a sound that needs to get played 10 times per second. The sound is 1 second long. So it does overlap like 10 times. However, as far as I understand the Finch sound library, I would need 10 different instances of a sound in place so that I can play it 10 times at almost the same time. When I have just one instance, the sound would stop and play from the beginning on every iteration, but not overlap with itself. How to do that?

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