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  • IE8 Debugger: how to load external javascript files?

    - by Chris Barnhill
    I have downloaded and installed IE8. I was playing around with the debugger, but I could not figure out how to load external javascript files. It displays the javascript from the main page, but I need to debug the script in the external files. I have googled various articles that show a screenshot of an IE8 debugger with a drop-down for selecting which script to debug, but my debugger does not feature this. Can anyone help me with this? Thanks.

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  • UINavigationController flashes white when I add it to a superview

    - by Chris Stamper
    Hey guys, I'm adding a NavigationController as a subview of my main view, with the flip animation (like a utility app/flipview thing). Here's how I'm doing it: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:.7]; [UIView setAnimationTransition:([self.tableController.view superview] ? UIViewAnimationTransitionFlipFromLeft : UIViewAnimationTransitionFlipFromRight) forView:self.tableHostView cache:YES]; [self.tableController.view removeFromSuperview]; settingsView* backView1 = [[settingsView alloc] initWithNibName:@"settingsView" bundle:nil]; backView1.delegate = self; UINavigationController* settingsNavStack = [[UINavigationController alloc]initWithRootViewController:backView1]; [backView1 release]; settingsNavStack.view.frame = CGRectMake(0, 0, 320, 460); settingsNavStack.navigationItem.title = @"Settings"; [self setBackView:settingsNavStack]; [settingsNavStack release]; [self.tableHostView addSubview:self.backView.view]; [[self backView]setDelegate: self]; When it loads, the view comes in very nicely. However, the navigation bar stays white until like .2 secs after the animation finishes. Anyone know why the navigation bar wouldn't display right away?

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  • Memory Leak question

    - by franz
    I am having a memory leak issue with the following code. As much as I can tell I don't see why the problem persists but it still does not release when called. I am detecting the problem in instruments and the following code is keeping its "cards" classes alive even when it should had released them. Any help welcome. ... ... -(id)initDeckWithCardsPicked: (NSMutableArray*)cardsPicked andColors:(NSMutableArray*)cardColors { self = [self init]; if (self != nil) { int count = [cardsPicked count]; for (int i=0; i<count; i++) { int cardNum = [[cardsPicked objectAtIndex:i] integerValue]; Card * card = [[MemoryCard alloc] initWithSerialNumber:cardNum position: CGPointZero color:[cardColors objectAtIndex:i]]; [_cards addObject: card]; [card release]; } } return self; } - (id) init { self = [super init]; if (self != nil) { self.bounds = (CGRect){{0,0},[Card cardSize]}; self.cornerRadius = 8; self.backgroundColor = kAlmostInvisibleWhiteColor; self.borderColor = kHighlightColor; self.cards = [NSMutableArray array]; } return self; } ... ...

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  • Loading Accessory callout view for mkannotationview

    - by Zap
    I have a map annotation view that contains a rightcallout button which loads an accessory view which is a UIViewController class. I am using resuable annotations, but am wondering how I can pass updated information to my UIViewController class. Let's say I have 2 string values which map to 2 UILabels on my view. How can I update those values after the initial accessory view has already been loaded into memory as a resusable view? Any help would be appreciated.

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  • Push a ViewController and It Pops Right Back

    - by Jim Bonner
    I have a view controller with a table view and a UISearchBar. When the view controller is first brought up, the table is populated. A click on a table row pushes another view controller, it animates up and then pops right back down and returns me to the table. It does this whether the search bar has been used or not. I do this push pop kind of action in several view controllers with not problem. My guess is that the UISearchBar is somehow getting in the way. Any one have any idea as to what I'm doing wrong?

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  • UIIMageView, warning: check_safe_call: could not restore current frame

    - by lukya
    Hi, I am changing the image in UIImageView based on accelerometer input. The images are stored in an array. The application runs fine for a while and then crashes. warning: check_safe_call: could not restore current frame I am not using "UIImage ImageNamed" method when populating the array. The total size of all images is around 12 Mb. But individual images are very light (<100 kb) and i am using only one image at a time from the array. Just in case there are any autoreleases, I have allocated a NSAutoreleasePool in view did load and am draining it in the didReceiveMemoryWarning method (which does get called 2, 3 times before the app crashes?). Following is the code that creates images array: //create autorelease pool as we are creating many autoreleased objects NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSMutableArray *finalarr = [[NSMutableArray alloc] initWithCapacity:9]; NSLog(@"start loading"); for(int y = 0; y < 100; y+=10) { NSMutableArray *arr = [[NSMutableArray alloc] initWithCapacity:10]; for(int x = 0; x < 10; x++) { NSString *imageName = [[NSString alloc] initWithFormat:@"0%d",y + x]; UIImage *img = [[UIImage alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:imageName ofType:@"png"]]; [arr addObject:img]; [imageName release]; [img release]; } [finalarr addObject:arr]; [arr release]; } NSLog(@"done loading"); // Override point for customization after app launch viewController.imagesArray = finalarr; [finalarr release]; //retain the array of images [viewController.imagesArray retain]; //release the aurtorelease pool to free memory taken up by objects enqued for release [pool release]; As the app runs smoothly for a while, which means array creation is definitely not the problem. After this the following method is called from [accelerometer didAccelerate] -(BOOL)setImageForX:(int)x andY:(int)y { [self.imageView setImage:(UIImage*)[(NSArray*)[self.imagesArray objectAtIndex:y] objectAtIndex:x]]; return TRUE; } So the only code being executed is the "UIImageView setImage". But no objects are being created here. Please let me know if the code seems to have any leaks or i am doing something wrong. Thanks, Swapnil

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  • Good Learning Method for Objective-C?

    - by Josh Kahane
    Hi I know this must be asked a millions times and can't be easy to answer as there is o definitive method, but any help would be appreciated, thanks. I have been playing around with all sorts of things in Xcode and with Objective-C, however I can't seem to find a good way of learning things in an efficient way. I have bought the book 'Programming in Objective-C 2.0' and its great but just lays down the basics it seems. I want to learn in the 2D game development direction, then of course 3D after nailing that, if thats the right thing to do? I am 17 currently in year 13, last year of school/A Levels and am almost definitely taking a gap year. Any good, well known reputable courses online or offline (real world)? This is my first programming language, and I am absolutely serious about learning this. One last question, is when learning things online, I have in the past started building a feature and learning a certain aspect in programming only to find out after adding more its slows down the app or its to inefficient. Is the key to use a certain method in a certain situation (being os many ways to do the same thing) or use any of those methods and refine it in your app to make it run smoothly? Sorry, its hard for me to know when I have little experience, thus far. Sorry for rambling on! I would appreciate any help, thank you!

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  • Setting up gcov in Xcode 3.1

    - by Algorithmic
    I'm trying to setup my Xcode project to be instrumented with gcov so I can determine the code coverage of my unit tests. All of the documentation I find online talks about settings that I don't find in Xcode 3.1, though. An example: To work with Coverstory, first you need to set up your target to work with gcov. This requires turning on "Instrument Program Flow", "Generate Test Coverage Files" and linking with the gcov library. (Using Coverstory) The closest thing I can find to "Instrument Program Flow" and "Generate Test Coverage Files" in my build settings is "Generate Profiling Code", which doesn't appear to do what I want it to do. Am I looking in the wrong place for these settings or are all of the examples I'm finding online stale?

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  • Problem with Xcode organizer screen capture

    - by paul_sns
    I'm currently running Xcode 3.2.2 on Snow Leopard. When opening Organizer Screenshots I see a list of screenshots I did before. But when I click the Capture button, nothing's happening. I don't see any messages popping up or any errors from the Console tab. I also tried restoring the iPod Touch (2nd gen) but that didn't help. Any thoughts? Thanks!

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  • How do I make my NSNotification trigger a selector?

    - by marty
    Here's the code: - (void)viewDidLoad { [super viewDidLoad]; NSURL *musicURL = [NSURL URLWithString:@"http://live-three2.dmd2.ch/buureradio/buureradio.m3u"]; if([musicURL scheme]) { MPMoviePlayerController *mp = [[MPMoviePlayerController alloc] initWithContentURL:musicURL]; if (mp) { // save the music player object self.musicPlayer = mp; [mp release]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(popBack:) name:@"MPMoviePlayerDidExitFullscreenNotification" object:nil]; // Play the music! [self.musicPlayer play]; } } } -(void)popBack:(NSNotification *)note { [self.navigationController popToRootViewControllerAnimated:YES]; } The selector method never gets called. I just want to pop back to the root menu when the "Done" button is pressed on the movie player. I put an NSLog in the selector to check if it was even being called, nothing. The music plays fine. Any thoughts?

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  • What is the maximum sandbox size on iPad?

    - by John Alexander
    I'm writing an iPad app that acts as a media player (video and photos). I know there is a 2GB size limit on apps, however is this the size limit on an app when downloaded? Or the limit on the size of your sandbox throughout the life of the app? For example what if my small app later on downloads various media files to its sandbox that put the user over 2GB total (app + downloaded media)? Thanks!

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  • Objective-C : Member variable is losing reference between method calls.

    - by Winston
    Hello, I've been having with an objective-c class which appears to be losing its pointer reference between methods of the same class. In the MyTableViewController.h file, I declare: @interface SettingsTableViewController : UITableViewController <UITextFieldDelegate>{ OCRAppDelegate *delegate; } MyTableViewController.m file - (id) init { self = [ super initWithStyle: UITableViewStyleGrouped ]; delegate = [(OCRAppDelegate *)[[UIApplication sharedApplication] delegate] retain]; } The problem is when the "MyTableViewController" view appears again and a different method is executed within that same class, the delegate pointer (which was assigned during the init method) is no longer there. I tried to retain, but to no avail. Would anyone know why this is, it seems like perhaps it is a fundamental Objective-C issue which I am missing. Appreciate your help. Thanks, Winston

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  • How can I load a view based on how long I hold a UIButton?

    - by Thomas
    Hello all, I've searched the net and documentation, but haven't found anything quite like what I'm trying to do. I'm working on an app where I want to load one view if a UIButton is held for x seconds, another if it's held for x+y seconds, etc. I found this tutorial. The problem I'm running into is, how do I switch the length of the button press? The tutorial switched the number of taps. -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSSet *allTouches = [event allTouches]; switch ([allTouches count]) { case 1: // Single touch { // Get the first touch. UITouch *touch = [[allTouches allObjects] objectAtIndex:0]; switch ([touch tapCount]) { case 1: // Single Tap. { // Start a timer timer = [NSTimer scheduledTimerWithTimeInterval:2 target:self selector:@selector(showAlertView:) userInfo:nil repeats:NO]; [timer retain]; } break; case 2: // Double tap. break; } } break; case 2: // Double touch { } break; default: break; } } Any suggestions? Thanks! Thomas

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  • Register/Set a new language default

    - by mongeta
    Hello, My app has some languages that the user can change whenever wants. The problem is that always uses the current device language selected, so at least my localizable strings are working as expected, but no matter wich language I set, I'm getting alwats the default selected of the device. Where I have to call this code? [[NSUserDefaults standardUserDefaults] registerDefaults: [NSDictionary dictionaryWithObject:[NSArray arrayWithObjects:@"ca", @"en", nil] forKey:@"AppleLanguages"]]; Currently I'm calling from the AppDelegate implementation file: - (void)applicationDidFinishLaunching:(UIApplication *)application { Thanks, r.

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  • Create a table of contents from a pdf file

    - by ryan
    I'm using quartz to display pdf content, and I need to create a table of contents to navigate through the pdf. From reading Apple's documentation I think I am supposed to use CGPDFDocumentGetCatalog, but I can't find any examples on how to use this anywhere. Any ideas?

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  • CATransitionFade not working on newly added subviews

    - by David Liu
    For some reason, fading in new buttons using CATransition isn't working for me when it's a newly added button. The fade animation, however, is working on existing subviews. Code: // Add new button. CATransition *animation = [CATransition animation]; [animation setDuration:0.5]; [animation setType:kCATransitionFade]; [[button layer] addAnimation:animation forKey:@"fadeIn"]; [self.view addSubview:button]; // Enable previous button (Enabling fades in different type of background) if(toolbar.buttons.count != 0){ UIButton * prevButton = [toolbar.buttons objectAtIndex:(toolbar.buttons.count - 1)]; prevButton.enabled = YES; [[prevButton layer] addAnimation:animation forKey:@"fadeIn"]; }

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