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  • accessing a method from a button within a class?

    - by flo
    #import "GameObject.h" #import "Definitions.h" @implementation GameObject @synthesize owner; @synthesize state; @synthesize mirrored; @synthesize button; @synthesize switcher; - (id) init { if ( self = [super init] ) { [self setOwner: EmptyField]; button = [UIButton buttonWithType:UIButtonTypeCustom]; [self setSwitcher: FALSE]; } return self; } - (UIButton*) display{ button.frame = CGRectMake(0, 0, GO_Width, GO_Height); [button setBackgroundImage:[UIImage imageNamed:BlueStone] forState:UIControlStateNormal]; [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside]; return button; } -(void)buttonPressed:(id) sender { //... } } - (void) dealloc { [super dealloc]; } @end Hi! i would like to know if the above is possible somehow within a class (in my case it is called GameObject) or if i HAVE to have the button call a methode in the viewcontroller... the above results with the app crashing. i would call display within a loop on the viewcontroller and id like to change some of the GameObjects instance variables within buttonPressed. Also id like to change some other stuff by calling some other methods from within buttonPressed but i think that will be the lesser of my problems ;) also id like to know how i can pass some variables to the buttonPressed method... cant find it anywhere :( help on this one would be much appreciated ;) thanks flo

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  • logging in ad-hoc build

    - by Nava Carmon
    Hi, I have a problem with NSURLConnection in my ad-hoc build I'd like to log the problematic url. In debug version i can just output it to console. The question is how do i track it in ad-hoc? It's not about crashing, so crash logs will not help. Any ideas? TIA

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  • pushScene and popScene or replaceScene . which should we use and when ?

    - by srikanth rongali
    I am using push scene to get the next scene. But, I read that for each PushScene the scene is stored in stack. The memory usage is more. So, I am using the replaceScene in place of pushScene. But, with replace scene I am getting the memory-bad-access message in debugger. So, I want to popScene after using it, so that the retain count is zero. But, I am confused in using popScene. If I have a Scene1 and Scene2. I used the following to go in to Scene2. Now I need to remove Scene1 from stack. [[CCDirector sharedDirector] pushScene:Scene2]; Where should I write the popScene to popScene1. How to get the previous scene in current running scene ? Thank you/

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  • selecting a row by means of a button ... using didSelectRowAtIndexPath

    - by John Smith
    hey people , I have a question concerning a button I would like to create which selects my previous selected row. This is what I came up so far but since I'm new with the functionality and such I could definately use some pointers I created a toolbar with a button and behind this button is the following action. -(void)clickRow { selectedRow = [self.tableView indexPathForSelectedRow]; [self.tableView:[self tableView] didSelectRowAtIndexPath:selectedRow]; } in my didSelectRowAtIndexPath there is a rootViewController being pushed rvController = [RootViewController alloc] ...etc So what I would like is my function clickRow to select the row and push the new rootviewcontroller (which has the right info since I'm using a tree ). I tried something like this as well -(void)clickRow { NSDictionary *dictionary = [self.tableDataSource objectAtIndex:indexPath.row]; NSArray *Children = [dictionary objectForKey:@"Children"]; rvController = [[RootViewController alloc] initWithNibName:@"RootViewController" bundle:[NSBundle mainBundle]]; rvController.CurrentLevel += 1; rvController.CurrentTitle = [dictionary objectForKey:@"Title"]; [self.navigationController pushViewController:rvController animated:YES]; rvController.tableDataSource = Children; [rvController release]; } The last function works a little but a little is not enough;) For instance if I press the middle row or any other it constantly selects the toprow. thnx all for those of you reading and trying to help

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  • UITabBarController "More" tab issues

    - by codemonkey
    I've got a UITabBarController with 7 tabs. Each of the 7 tabs has its own UINavigationController and customizes its toolbar. When a view is loaded via the UITabBarController's "More" menu its custom toolbar isn't appearing. If i switch the order of the views around so that the same view is now accessible from the UITabBar without going through the "More" menu then the custom toolbar shows up like it's supposed to. Is there a way to customize a NavigationController's toolbar when that NavigationController is loaded via the "More" menu of a TabBarController? I'm actually also interested in replacing the "More" menu navigation controller with my own custom one on views loaded via the "More" menu... not sure whether that's even possible. Any feedback will be appreciated.

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  • How do I hide the text on a label in Obj-C?

    - by dbonneville
    I'm using label of a button to send a value into a function. However, I want the button to be invisible. I have the background color turned of in IB, and the text color is also set to nothing, but the text still shows up on the button. Is there another way to have a clear button that sends a value when it's clicked? If I could just turn off / hide the text on the stock UIButton that would be perfect... Thanks, Doug

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  • Add UIView Above All Other Views, Including StatusBar

    - by Mike Stead
    I'm wanting to create a view (UIControl) which blocks all input and shows a UIActivityIndicatorView while authenticating a user. The UIActionSheet and UIAlertView both manage to add a black semi-transparent view over the top of all other views to block input and I'd like to do similar. I've tried adding my view to the top UIWindow in the [[UIApplication sharedApplication] windows] array, and while this does place it above the UIKeyboard if it's visible, it doesn't place it over the StatusBar (which makes sense). My next attempt was to extend UIAlertView, remove all of its subviews and set its layer.contents = nil, then add the ActivityIndicator as a subview. This works well, but I can't seem to kill the default bouncy transition of the UIAlertView when you call it to "show". Does anyone have any pointers towards the best way tackle this problem that gives me full control? Oh and I know blocking input is not great but I do ensure it's for a short period of time and it has the benefit of making it clear to the user that their action, which must complete for them to progress, is processing.

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  • NSMutableArray: count is a method or a property?

    - by Rafael Oliveira
    I want to verify if I'm in the last cell of the UITable. Should I use a NSInteger property in my controller and store the value of the count of the data (it's an NSMutableArray) that populates the table? I'm asking because I don't know if count iterates over all objects of the array to count or if it only gets me a value of a count property. What would be better ? store the value: myCount = [myArray count] use directly: [myArray count] store numberOfRows: myCount = numberOfRowsInSection:[indexPath 0] use numberOfRows directly: numberOfRowsInSection:[indexPath 0]

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  • In App Purchase Problem

    - by Chris
    hi , please help me , i am getting product count 0 in response.product. i have followed all the steps of in app purchase in documentation . 1.Provisioning profile and i allowed in app purchase. 2.Dummy app binary uploaded to itunes and rejected that by myself. 3.Setup 2 products in itunes in app purchase and app identifier was selected. All the things seems fine but i am getting product count 0. Please let me know how can i solve this issue . Thanks

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  • Using TTSearchBar with TTThumbsViewController

    - by scompt.com
    I would like to layout a TTSearchBar above above a TTThumbsViewController. My current (failing) attempt involves my own SearchViewController that inherits from TTViewController and contains a reference to a TTThumbsViewController and TTSearchBar. In the loadView method, I instantiate both TTThumbsViewController and TTSearchBar and add them (actually, ..the view property of the TTTVC) as subviews. When the SearchViewController is pushed, neither the TTThumbsViewController nor the TTSearchBar are displayed. Am I going about this wrong? Is there a better way to add search to the TTThumbsViewController?

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  • Add programmatically clickable Button with custom Views layouted in InterfaceBuilder

    - by allisone
    I have a UIScrollView. In there I add buttons programmatically. Right now I just use UIButton and set one title. But I need to have an UIImage View in there, that will change upon certain events, Text that will change too etc. and I would like to style that in Interface Builder, but I can't figure out how to do this. Which class should I extend, and what kind of xib should I create and what in there, so that in the end I can make the right connections and so that I can listen for UIControlEventTouchDown of that Button.

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  • IB Linking iPad SplVC table view

    - by Sam Jarman
    hey guys When you have an iPad Project, and you want to put a table view in your landscape view... I did this i dragged in a UITableView. but what do you 'hook' the data source to? there are about 3 options that all seem to crahing for me... when not hooked up, app launches fine. Any help would be appreciated. Cheers Sam

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  • How can I change UIButton title color?

    - by HelloWorld
    I create a button programmatically button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button addTarget:self action:@selector(aMethod:) forControlEvents:UIControlEventTouchDown]; [button setTitle:@"Show View" forState:UIControlStateNormal]; button.frame = CGRectMake(80.0, 210.0, 160.0, 40.0); [view addSubview:button]; how can I change title color?

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  • Calling delegate methods and calling selectors

    - by Crystal
    I'm new to the concept of delegates and selectors when used with notifications. So my first question is, 1) Let's say you have a button that has a delegate that implements some doWork method. If you want the same functionality that's in the method, is it 'ok' to just call that method? I didn't know if that was considered good coding practices and/or if you should do that, or do something different in getting that type of functionality. Like if that is ok architecture? 2) Similarly, with NSNotificationCenter, I see some code that posts a notification. Then there's a HandleSegmentedControl:(NSNotification *)notification method. If I want to manually have that functionality, but without pressing the segment control, is it 'ok' to just take that functionality out of that method and put it in a new method so it would look like this: Original: - (void)HandleSegmentedControl:(NSNotification *)notification { NSDictionary *dict = [userInfo notification]; // do stuff with the dictionary } New: - (void)HandleSegmentedControl:(NSNotification *)notification { NSDictionary *dict = [userInfo notification]; [self newMethod:dict]; } - (void)newMethod:(NSDictionary *)dict { // do stuff with the dictionary } - (void)myOtherMethodThatNeedsTheSameFunctionality { NSDictionary *dict = // create some dictionary [self newMethod:dict]; } Sorry if these are basic questions. I'm not sure what the best practices are for things like this and wanted to start the right way. Thanks.

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  • addObjectsFromArray

    - by derek.lo
    I have a question about memory management when using the addObjectsFromArray method. Basically, I have 2 arrays defined in the appDelegate. I need these 2 arrays for the duration of my application's runtime. I therefore release them in my appDelegate's dealloc method. When I go to use these two arrays in a class, I want one array to store the values from the other, so that the other can have it's contents removed, but still stick around for use. Something like this: [appDelegate.arrayTwo addObjectsFromArray:appDelegate.arrayOne]; [appDelegate.arrayOne removeAllObjects]; I'm getting the compiler error: EXC_BAD_ACCESS because of a pointer issue? retaining issue? Any help would be greatly appreciated! Thanks

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  • Where to #include?

    - by fuzzygoat
    In my past applications I have been #importing into my *.h files where needed. I have not really thought much about this before as I have not had any problems, but today I spotted something that got me to thinking that maybe I should be #import-ing into my .m files and using @class where needed in the headers (.h) Can anyone shine any light on the way its supposed to be done or best practice? gary

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  • I can not add navigation item to navigation bar

    - by user262325
    Hello everyone I add a Navigation Bar to an view, I noticed that there is no left side arrow(Navigation Item). so I drag a Navigation Item from library to Navigation Bar, the green mark "+" displayed, but the Navigation Item was not added to the Navigation Bar actually. Welcome any comment Thanks interdev

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  • Add blank cell at end of UITable

    - by Michael
    I'm trying to add an additional cell for custom content as the last cell in a tableView, without altering the dictionary that creates the other content of the table. I think the place to add it is in cellForRowAtIndexPath rather than adding one to the numberOfRowsInSection, which just crashes if I do. I get a cellCount from the dictionary that creates the data for the table, then in cellForRowAtIndexPath, I have: if (indexPath.row == cellCount) { ... stuff goes here return cell; } of course, this never gets called. If I do if (indexPath.row == cellCount -1) it overwrites the last cell with content. I can get this to work if I add a blank entry into the xml from which I am populating the dictionary, but that's ugly. Example code would be neat!

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  • UIActionSheet cancel button strange behaviour

    - by nevan
    I have a UIBarButtonItem opening an action sheet to offer users choices about what to do. Everything works as expected unless I try to click on the "Cancel" button. The target of the button appears to have moved up from where it should be. I can only activate it by clicking somewhere in the middle of the "Cancel" and "Ok" buttons. I've tried at action sheets in other applications and they work fine, so it's not just my big thumb. The action sheet is opening in a UIViewController - (void)showOpenOptions { UIActionSheet *sheet = [[UIActionSheet alloc] initWithTitle:NSLocalizedString(@"Open link in external application?", @"Open in external application") delegate:self cancelButtonTitle:NSLocalizedString(@"Cancel", @"Cancel") destructiveButtonTitle:NSLocalizedString(@"Open Link", @"Open Link") otherButtonTitles:nil]; [sheet showInView:self.view]; [sheet release]; }

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  • MPVolumeView is not visible on the view

    - by Faiz
    Hi everybody, I am using MPVolumeView in an application to control the volume of a audio track. I have used following code. but volume view is not visible on the view. Anybody has faced the same problem?? MPVolumeView *myVolume = [[MPVolumeView alloc] initWithFrame:CGRectMake(10, 10, 300, 40)]; [myVolume sizeToFit]; [self.view addSubview:myVolume]; [myVolume release]; any solution?? Thanx in advance.

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  • -webkit-transition-property for translation

    - by sexyprout
    Hai. What is the transition property for translations in CSS3? I'm currently using all but I got a bug in iOS so I want to test another property. -webkit-transform: translate(-320px, 0);   -webkit-transition: ??? .5 ease-in-out; See the bug with an iOS device here (swipe horizontally), there's a kind of flash. Update: to anyone interested, I found a way to fix it thanks to Duopixel: E { -webkit-transition: all .5s ease-in-out; -webkit-transform: translate3d(0, 0, 0); // perform an "invisible" translation } // Then you can translate with translate3d(), no bug! document.querySelector('E').webkitTransform = 'translate3d(-320px, 0, 0)'

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  • CLLocationManager class method not calling in iPodTouch

    - by Siddharth
    HI all, I was using a sample code which uses CLLocationManager class to determine the current location of user. when i run this app on iPad i am getting the correct location but when i run the same app on iPod Touch i am getting a blank label i.e nothing is displayed on the label .although wi-fi signal strength is good in both iPod and iPad.The code looks like... - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation{ int degrees = newLocation.coordinate.latitude; double decimal = fabs(newLocation.coordinate.latitude - degrees); int minutes = decimal * 60; double seconds = decimal * 3600 - minutes * 60; NSString *lat = [NSString stringWithFormat:@"%d° %d' %1.4f\"", degrees, minutes, seconds]; latLabel.text = lat; [latLocationArray addObject:lat]; degrees = newLocation.coordinate.longitude; decimal = fabs(newLocation.coordinate.longitude - degrees); minutes = decimal * 60; seconds = decimal * 3600 - minutes * 60; NSString *longt = [NSString stringWithFormat:@"%d° %d' %1.4f\"", degrees, minutes, seconds]; longLabel.text = longt; [longLocationArray addObject:longt]; }

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