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  • Magento Flash + XML frontend

    - by Nick Dima
    Hi guys, I'm working on a Flash frontend for a Magento powered store. This frontend will be an alternative to the HTML shop so it will sit in a subdirectory and use the same Magento installation as the main HTML site. The Flash application will get the data from dynamic XML files. It needs to get almost everything as the HTML site (categories, products, cart, etc). I want this to be a Magento module that can be installed on an already existing Magento installation. I would like to use the Block classes available in Magneto's core code as they already provide a lot of the functionality needed. What steps would you take in order to achieve this? Do you know any examples or articles related to this? Thanks!

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  • Using CSS3 media queries in HTML 5 pages

    - by nikolaosk
    This is going to be the seventh post in a series of posts regarding HTML 5. You can find the other posts here , here , here, here , here and here. In this post I will provide a hands-on example on how to use CSS 3 Media Queries in HTML 5 pages. This is a very important feature since nowadays lots of users view websites through their mobile devices. Web designers were able to define media-specific style sheets for quite a while, but have been limited to the type of output. The output could only be Screen, Print .The way we used to do things before CSS 3 was to have separate CSS files and the browser decided which style sheet to use. Please have a look at the snippet below - HTML 4 media queries <link rel="stylesheet" type="text/css" media="screen" href="styles.css"> <link rel="stylesheet" type="text/css" media="print" href="print-styles.css"> ?he browser determines which style to use. With CSS 3 we can have all media queries in one stylesheet. Media queries can determine the resolution of the device, the orientation of the device, the width and height of the device and the width and height of the browser window.We can also include CSS 3 media queries in separate stylesheets. In order to be absolutely clear this is not (and could not be) a detailed tutorial on HTML 5. There are other great resources for that.Navigate to the excellent interactive tutorials of W3School. Another excellent resource is HTML 5 Doctor. Two very nice sites that show you what features and specifications are implemented by various browsers and their versions are http://caniuse.com/ and http://html5test.com/. At this times Chrome seems to support most of HTML 5 specifications.Another excellent way to find out if the browser supports HTML 5 and CSS 3 features is to use the Javascript lightweight library Modernizr. In this hands-on example I will be using Expression Web 4.0.This application is not a free application. You can use any HTML editor you like.You can use Visual Studio 2012 Express edition. You can download it here. Before I go on with the actual demo I will use the (http://www.caniuse.com) to see the support for CSS 3 Media Queries from the latest versions of modern browsers. Please have a look at the picture below. We see that all the latest versions of modern browsers support this feature. We can see that even IE 9 supports this feature.   Let's move on with the actual demo.  This is going to be a rather simple demo.I create a simple HTML 5 page. The markup follows and it is very easy to use and understand.This is a page with a 2 column layout. <!DOCTYPE html><html lang="en">  <head>    <title>HTML 5, CSS3 and JQuery</title>    <meta http-equiv="Content-Type" content="text/html;charset=utf-8" >    <link rel="stylesheet" type="text/css" href="style.css">       </head>  <body>    <div id="header">      <h1>Learn cutting edge technologies</h1>      <p>HTML 5, JQuery, CSS3</p>    </div>    <div id="main">      <div id="mainnews">        <div>          <h2>HTML 5</h2>        </div>        <div>          <p>            HTML5 is the latest version of HTML and XHTML. The HTML standard defines a single language that can be written in HTML and XML. It attempts to solve issues found in previous iterations of HTML and addresses the needs of Web Applications, an area previously not adequately covered by HTML.          </p>          <div class="quote">            <h4>Do More with Less</h4>            <p>             jQuery is a fast and concise JavaScript Library that simplifies HTML document traversing, event handling, animating, and Ajax interactions for rapid web development.             </p>            </div>          <p>            The HTML5 test(html5test.com) score is an indication of how well your browser supports the upcoming HTML5 standard and related specifications. Even though the specification isn't finalized yet, all major browser manufacturers are making sure their browser is ready for the future. Find out which parts of HTML5 are already supported by your browser today and compare the results with other browsers.                      The HTML5 test does not try to test all of the new features offered by HTML5, nor does it try to test the functionality of each feature it does detect. Despite these shortcomings we hope that by quantifying the level of support users and web developers will get an idea of how hard the browser manufacturers work on improving their browsers and the web as a development platform.</p>        </div>      </div>              <div id="CSS">        <div>          <h2>CSS 3 Intro</h2>        </div>        <div>          <p>          Cascading Style Sheets (CSS) is a style sheet language used for describing the presentation semantics (the look and formatting) of a document written in a markup language. Its most common application is to style web pages written in HTML and XHTML, but the language can also be applied to any kind of XML document, including plain XML, SVG and XUL.          </p>        </div>      </div>            <div id="CSSmore">        <div>          <h2>CSS 3 Purpose</h2>        </div>        <div>          <p>            CSS is designed primarily to enable the separation of document content (written in HTML or a similar markup language) from document presentation, including elements such as the layout, colors, and fonts.[1] This separation can improve content accessibility, provide more flexibility and control in the specification of presentation characteristics, enable multiple pages to share formatting, and reduce complexity and repetition in the structural content (such as by allowing for tableless web design).          </p>        </div>      </div>                </div>    <div id="footer">        <p>Feel free to google more about the subject</p>      </div>     </body>  </html>    The CSS code (style.css) follows  body{        line-height: 30px;        width: 1024px;        background-color:#eee;      }            p{        font-size:17px;    font-family:"Comic Sans MS"      }      p,h2,h3,h4{        margin: 0 0 20px 0;      }            #main, #header, #footer{        width: 100%;        margin: 0px auto;        display:block;      }            #header{        text-align: center;         border-bottom: 1px solid #000;         margin-bottom: 30px;      }            #footer{        text-align: center;         border-top: 1px solid #000;         margin-bottom: 30px;      }            .quote{        width: 200px;       margin-left: 10px;       padding: 5px;       float: right;       border: 2px solid #000;       background-color:#F9ACAE;      }            .quote :last-child{        margin-bottom: 0;      }            #main{        column-count:2;        column-gap:20px;        column-rule: 1px solid #000;        -moz-column-count: 2;        -webkit-column-count: 2;        -moz-column-gap: 20px;        -webkit-column-gap: 20px;        -moz-column-rule: 1px solid #000;        -webkit-column-rule: 1px solid #000;      } Now I view the page in the browser.Now I am going to write a media query and add some more rules in the .css file in order to change the layout of the page when the page is viewed by mobile devices. @media only screen and (max-width: 480px) {          body{            width: 480px;          }          #main{            -moz-column-count: 1;            -webkit-column-count: 1;          }        }   I am specifying that this media query applies only to screen and a max width of 480 px. If this condition is true, then I add new rules for the body element. I change the number of columns to one. This rule will not be applied unless the maximum width is 480px or less.  As I decrease the size-width of the browser window I see no change in the column's layout. Have a look at the picture below. When I resize the window and the width of the browser so the width is less than 480px, the media query and its respective rules take effect.We can scroll vertically to view the content which is a more optimised viewing experience for mobile devices. Have a look at the picture below Hope it helps!!!!

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  • concatenating strings from two different rows in a table

    - by Azeem
    Hello, We are attempting to rework the SQL in a product. The product stores XML in a table as follows: XML_STORAGE - UID IDENTITY - PARENT_ID INTEGER - SEQ INTEGER - XML VARCHAR(3800) The current way of doing this is as follows: Retrieve all ROWS for PARENT_ID = n. Then go over the fetched rows in the code and concatenate the XML strings into one large XML before parsing. The SEQ column is used to ORDER the result so the XML strings can be concatenated properly. Hopefully that is clear. What we are attempting to do is rework this so we can use a SQL variant to retrieve the whole string and just fetch one row back from DB2. Is there a DB2 function that will allow us to concatenate the string in all of these rows into one large string in the resultset. How would such a SQL look. Please let me know. Any help is much appreciated. Thanks! - Azeem

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  • jquery tabIndex fix

    - by Victor
    On my pages(ASP.NET 3.5) where all input controls have tab order set whenever next input control is not enabled or hidden it goes to the address bar and then to next available control. To fix this behavior, i.e. make it land to the next available control w/o going to address bar I am trying to use jQuery: $(':text,textarea,select').blur(function() { $(this).next(':text, textarea, select').filter(':enabled:visible').focus(); }); But it still goes to the adress bar in some cases. What do I need to correct here?

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  • Does MATLAB perform tail call optimization?

    - by Shea Levy
    I've recently learned Haskell, and am trying to carry the pure functional style over to my other code when possible. An important aspect of this is treating all variables as immutable, i.e. constants. In order to do so, many computations that would be implemented using loops in an imperative style have to be performed using recursion, which typically incurs a memory penalty due to the allocation a new stack frame for each function call. In the special case of a tail call (where the return value of a called function is immediately returned to the callee's caller), however, this penalty can be bypassed by a process called tail call optimization (in one method, this can be done by essentially replacing a call with a jmp after setting up the stack properly). Does MATLAB perform TCO by default, or is there a way to tell it to?

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  • Steps to integrate Paypal payments pro without SSL

    - by Nicolas
    Hi, We are looking to integrate Paypal payments in order to "spotlight" (or feature) ads and people on our website, but we do not want to use SSL. Here's the process I would like to set up: User click on "I want my ad/profile to be spotlighted" Description page of what he's going to pay Click on payment button Redirected to paypal (can we customise the page layout?) Paypal process, during which paypal notifies us when the payment's done and ok Once done, user's redirected to a page on our website (PHP) We already own a Paypal payment pro account Any help on how to do all these steps is appreciated, although steps 1,2,3 and 6 is likely to be up to me to setup. Cheers, Nicolas.

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  • calculate distance with linq or subsonic C# MVC

    - by minus4
    i have this MySQL statement from a search page, the user enters there postcode and it finds the nearest stiocklist within 15 MIles of the entered postcode. SELECT * , ( ( ACOS( SIN( "+SENTLNG +" * PI( ) /180 ) * SIN( s_lat * PI( ) /180 ) + COS( " + SENTLNG +" * PI( ) /180 ) * COS( s_lat * PI( ) /180 ) * COS( ( " + SENTLANG + " - s_lng ) * PI( ) /180 ) ) *180 / PI( ) ) *60 * 1.1515 ) AS distance_miles FROM new_stockists WHERE s_lat IS NOT NULL HAVING distance_miles <15 ORDER BY distance_miles ASC LIMIT 0 , 15 but now i am using linq and subsonic and not got a clue how do do this in linq or subsonic your help would be much appreciated, please also not that i have to sent in a dynamic from address, thats the postcode mentioned at the top of the page, i do a call to google to get then lng and lat from them for the postcode given.

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  • Shrink database after removing extra data

    - by Sergey Osypchuk
    We have a need to fit database in 4G in order to use ms sql express edition. I started from 7G database, and found a lot of not needed records, and deleted them. After Shrink database size is 4.6G, and 748MB is free (according to database properties). However, when i execute exec sp_spaceused i am having interesting results: DatabaseName Database_size unallocation space xxxxxx 4726.50 MB 765.42 MB Reserved Data index_size unused 3899472 KB 1608776 KB 1448400 KB 842296 KB Any ideas, how can i bite at least some of this unused space? Also I know table, which occupied it. update: is it worth to try to rebuild table indexes? ALTER INDEX ALL ON Production.Product REBUILD

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  • Counting problem: possible sudoko tables?

    - by Sorush Rabiee
    Hi, I'm working on a sudoko solver. my method is using a game tree and explore possible permutations for each set of digits by DFS Algorithm. in order to analyzing problem, i want to know what is the count of possible valid and invalid sudoko tables? - a 9*9 table that have 9 one, 9 two, ... , 9 nine. (this isn't exact duplicate by this question) my solution is: 1- First select 9 cells for 1s: (*) 2- and like (1) for other digits (each time, 9 cells will be deleted from remaining available cells): C(81-9,9) , C(81-9*2,9) .... = 3- finally multiply the result by 9! (permutation of 123456789 in (*)) this is not equal to accepted answer of this question but problems are equivalent. what did i do wrong?

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  • Advice on e-commerce logging strategy

    - by yalestar
    I recently inherited an e-commerce app (Java/Struts) that I'm porting to Rails. The thing is, we frequently have to do forensics on orders by poring through the log files, and with the old app's logs (log4j wall of text) it's pretty hard to make sense of the individual orders when several people are placing orders simultaneously. So I'm soliciting advice on a good strategy for logging of these orders, like maybe logging each individual order to its own MongoDB collection based on unique cart ID? Or maybe group them by IP address? Something different entirely? Essentially, what is the best approach for logging of an online store so that it's easy to backtrace each user's interaction with the site?

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  • Fullscreen HTML Element using window.innerHeight/Width different with DOCTYPE

    - by CryptoQuick
    I'm trying to make an HTML5 canvas element fullscreen with the window.innerHeight and innerWidth properties. Unfortunately, on Chrome 10, when I set use the following doctype: <!DOCTYPE HTML> ...there is some extra scrolling space indicated by scroll bars which shouldn't appear. Without a doctype, everything is fine. The element is an HTML5 canvas, so styling with 100% will only stretch the content. Is it worth using a doctype which breaks my functionality (without which might be bad?), or should I subtract, say, 15px from the values in order to keep scroll bars from appearing? (which is kludgy)

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  • Find user defined functions and their usage in a massive code base

    - by Frenck
    Hi, I'm currently working with an massive PHP codebase, witch is completely undocumented. Here's the deal. All of the PHP code is included every page call. They build a simple include all kinda function that scan's the directory and includes all PHP files it can find. It works recursively for all the subfolders. I would like to know what functions are used in what files and from which files those functions came. I need to know this in order to switch to normale includes. Also it gives me more information about not used functions and files (since it a really old and big codebase, there is a lot of legacy in it). It there a tool or something for PHP that can check this kind of stuff in a codebase?

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  • Cloning a private Github repo

    - by Solomon
    Hi, I have a private repository on Github for a project I'm working on. Until now I had only worked on my home desktop, but I just bought a laptop, and am trying to set it up so that I can work on the project from either computer, and push / pull changes. I added a new SSH key to my Github account for the laptop, and was successful in cloning and making changes to a public test repo that I set up. However, I couldn't clone the private repo. Is there anything special I need to do in the command line in order to clone a private repo? Do I need to set up a new GitHub account for my laptop and set myself up as a collaborator? Thanks for the help!

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  • Problem with Sphinx resultset larger than 16 MB in MySQL

    - by gmemon
    Hello All, I am accessing a large indexed text dataset using sphinxse via MySQL. The size of resultset is on the order of gigabytes. However, I have noticed that MySQL stops the query with following error whenever the dataset is larger than 16MB: 1430 (HY000): There was a problem processing the query on the foreign data source. Data source error: bad searchd response length (length=16777523) length shows the length of resultset that offended MySQL. I have tried the same query with Sphinx's standalone search program. It works fine. I have tried all possible variables in both MySQL and Sphinx, but nothing is helping. I am using Sphinx 0.9.9 rc-2 and MySQL 5.1.46. Thanks

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  • Weird result with apache vs lighttpd in reverse proxy.

    - by northox
    I have an Apache server running in reverse proxy mode in front of a Tomcat java server. It handle HTTP and HTTPS and send those request back and forth to the Tomcat server on an internal HTTP port. I'm trying to replace the reverse proxy with Lighttpd. Here's the problem: while asking for the same HTTPS url, while using Apache as the reverse proxy, the Tomcat server redirect (302) to an HTTPS page but with Lighttpd it redirect to the same page in HTTP (not HTTPS). What does Lighttpd could do different in order to have a different result from the backend server? In theory, using Apache or Lighttpd server as a reverse proxy should not change anything... but it does. Any idea? I'll try to find something by sniffing the traffic on the backend tomcat server.

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  • Cocoa : Scale Image dragged into an ImageWell

    - by Holli
    I am working on application to keep a comic book collection in order. The user should be able to drag an image of the cover artwork into the program via an ImageWell. Since it is not possible to drag the image out of the application again I don't need to save the picture in it's original size. An image at the size of the ImageWell would be just fine. The question is how do I rescale the image with my application? To make things even more complicated the ImageWell is bound with Core Data. So I need to rescale the image before Core Data will save the picture in its original size.

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  • Statement hierarchy in programming languages

    - by sudo
    I quickly wrote an interpreter for some sort of experimental programing language i came up with, in PHP (yes, in PHP). The language itself doesn't have anything really special, I just wanted to give it a try. I got the basic things working (Hello World, input to output, string manipulation, arithmetics) but I'm getting stuck with the management of blocks and grouped statements. What I mean is: PHP and most other languages let you do this: ((2+2)*(8+2)+2), of course not only with mathematical computations. My program structure currently consists of a multidimensional array built like this: ID => Type (Identifier, String, Int, Newline, EOF, Comma, ...) Contents (If identifier, int or string) How could I allow statements to be executed in a defined order like in the PHP example above?

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  • How do I launch a subprocess in C# with an argv? (Or convert agrv to a legal arg string)

    - by lucas
    I have a C# command-line application that I need to run in windows and under mono in unix. At some point I want to launch a subprocess given a set of arbitrary paramaters passed in via the command line. For instance: Usage: mycommandline [-args] -- [arbitrary program] Unfortunately, System.Diagnostics.ProcessStartInfo only takes a string for args. This is a problem for commands such as: ./my_commandline myarg1 myarg2 -- grep "a b c" foo.txt In this case argv looks like : argv = {"my_commandline", "myarg1", "myarg2", "--", "grep", "a b c", "foo.txt"} Note that the quotes around "a b c" are stripped by the shell so if I simply concatenate the arguments in order to create the arg string for ProcessStartInfo I get: args = "my_commandline myarg1 myarg2 -- grep a b c foo.txt" Which is not what I want. Is there a simple way to either pass an argv to subprocess launch under C# OR to convert an arbitrary argv into a string which is legal for windows and linux shell? Any help would be greatly appreciated.

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  • Android EditText and addTextChangedListener

    - by Alex
    im currently porting a database manager to android and due to performance reasons i like to update only propertys that have been modified. Im trying to do this with the addTextChangedListener in order to add modified entrys to a List, but my Program never enters any of its methods. EditText Et = (EditText) Editors.get(Prop.Name); Et.addTextChangedListener(new TextWatcher() { @Override public void afterTextChanged(Editable s) { // TODO Auto-generated method stub } @Override public void beforeTextChanged(CharSequence s, int start, int count, int after) { // TODO Auto-generated method stub } @Override public void onTextChanged(CharSequence s, int start, int before, int count) { // TODO Auto-generated method stub if(Prop.GetType() == Property.PROPTYPE.num) { float f = Float.parseFloat(s.toString()); Prop.FromString(f); } else { Prop.FromString(s.toString()); } propertiesToUpdate.add(Prop); }); Et.setText(Prop.ToString());

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  • How do I implement a fibonacci sequence in java using try/catch logic?

    - by Lars Flyger
    I know how to do it using simple recursion, but in order to complete this particular assignment I need to be able to accumulate on the stack and throw an exception that holds the answer in it. So far I have: public static int fibo(int index) { int sum = 0; try { fibo_aux(index, 1, 1); } catch (IntegerException me) { sum = me.getIntValue(); } return sum; } fibo_aux is supposed to throw an IntegerException (which holds the value of the answer that is retireved via getIntValue) and accumulates the answer on the stack, but so far I can't figure it out. Can anyone help?

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  • Using Entity Framework, how do I specify a sort on a navagation property?

    - by Jared
    I have two tables: [Category], [Item]. They are connected by a join table: [CategoryAndItem]. It has two primary key fields: [CategoryKey], [ItemKey]. Foreign keys exist appropriately and Entity has no problem pulling this in and creating the correct navigation properties that connect the entity objects. Basically each category can have multiple items, and items can be in multiple categories. The problem is that the order of items is specified per category, so that a particular item might be third in one category but fifth in another. In the past, I have added a [Sequence] field to the join table and modified the stored procedure to handle it. But since Entity is replacing my stored procedures, I need to figure out how to make Entity handle the sequence. Any suggestions?

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  • Create fulltext index on a VIEW

    - by kylex
    Is it possible to create a full text index on a VIEW? If so, given two columns column1 and column2 on a VIEW, what is the SQL to get this done? The reason I'd like to do this is I have two very large tables, where I need to do a FULLTEXT search of a single column on each table and combine the results. The results need to be ordered as a single unit. Suggestions? EDIT: This was my attempt at creating a UNION and ordering by each statements scoring. (SELECT a_name AS name, MATCH(a_name) AGAINST('$keyword') as ascore FROM a WHERE MATCH a_name AGAINST('$keyword')) UNION (SELECT s_name AS name,MATCH(s_name) AGAINST('$keyword') as sscore FROM s WHERE MATCH s_name AGAINST('$keyword')) ORDER BY (ascore + sscore) ASC sscore was not recognized.

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Implement INotifyPropertyChanged

    - by yossharel
    Hi all, I want to have Dictionary that would be 'Observable' in order to throw events when its item changing.(Remove or Add). In other class I created such dictionary and set Binding to ListBox.ItemsSourseProperty. The Binding work well. I can see the items. But something wrong. the event 'PropertyChanged' always null. Can anyone help? Thanks in advance! class ObservableDictionary<TKey, TValue>:Dictionary<TKey, TValue>, INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public new void Remove(TKey obj) { base.Remove(obj); if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs("Remove")); } } }

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  • MySql left join on several regs

    - by egidiocs
    Hi there! I have this table1 idproduct(PK) | date_to_go 1 2010-01-18 2 2010-02-01 3 2010-02-21 4 2010-02-03 and this other table2 that controls date_to_go updates id | idproduct(FK) | prev_date_to_go | date_to_go | update_date 1 1 2010-01-01 2010-01-05 2009-12-01 2 1 2010-01-05 2010-01-10 2009-12-20 3 1 2010-01-10 2010-01-18 2009-12-20 4 3 2010-01-20 2010-02-03 2010-01-05 So, in this example, for table1.idproduct #1 2010-01-18 is the actual date_to_go and 2010-01-01 (table2.prev_date_to_go, first reg) is the original date_to_go . using this query select v.idproduct, v.date_to_go, p.prev_date_to_go original_date_to_go from table1 v left join produto_datas p on p.idproduto = v.idproduto group by (v.idproduto) order by v.idproduto can I assume that original_date_to_go will be the first related reg of table2? idproduct | date_to_go | original_date_to_go 1 2010-01-18 2010-01-01 2 2010-02-01 NULL 3 2010-02-21 2010-01-20 4 2010-02-03 NULL

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