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  • Rotation of bitmap using a frame by frame animation

    - by pengume
    Hey every one I know this has probably been asked a ton of times but I just wanted to clarify if I am approaching this correctly, since I ran into some problems rotating a bitmap. So basically I have one large bitmap that has four frames drawn on it and I only draw one at a time by looping through the bitmap by increments to animate walking. I can get the bitmap to rotate correctly when it is not moving but once the animation starts it starts to cut off alot of the image and sometimes becomes very fuzzy. I have tried public void draw(Canvas canvas,int pointerX, int pointerY) { Matrix m; if (setRotation){ // canvas.save(); m = new Matrix(); m.reset(); // spriteWidth and spriteHeight are for just the current frame showed m.setTranslate(spriteWidth / 2, spriteHeight / 2); //get and set rotation for ninja based off of joystick m.preRotate((float) GameControls.getRotation()); //create the rotated bitmap flipedSprite = Bitmap.createBitmap(bitmap , 0, 0,bitmap.getWidth(),bitmap.getHeight() , m, true); //set new bitmap to rotated ninja setBitmap(flipedSprite); // canvas.restore(); Log.d("Ninja View", "angle of rotation= " +(float) GameControls.getRotation()); setRotation = false; } And then the Draw Method here // create the destination rectangle for the ninjas current animation frame // pointerX and pointerY are from the joystick moving the ninja around destRect = new Rect(pointerX, pointerY, pointerX + spriteWidth, pointerY + spriteHeight); canvas.drawBitmap(bitmap, getSourceRect(), destRect, null); The animation is four frames long and gets incremented by 66 (the size of one of the frames on the bitmap) for every frame and then back to 0 at the end of the loop.

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  • CodePlex Daily Summary for Saturday, September 08, 2012

    CodePlex Daily Summary for Saturday, September 08, 2012Popular ReleasesJson.NET: Json.NET 4.5 Release 9: New feature - Added JsonValueConverter Fix - Fixed DefaultValueHandling.Ignore not igoring default values of non-nullable properties Fix - Fixed DefaultValueHandling.Populate error with non-nullable properties Fix - Fixed error when writing JSON for a JProperty with no value Fix - Fixed error when calling ToList on empty JObjects and JArrays Fix - Fixed losing decimal precision when writing decimal JValuesfastJSON: v2.0.4: 2.0.4 - fixed null objects -> returns "null" - added sealed keyword to classes - bug fix SerializeNullValues=false and an extra comma at the end - UseExtensions=false will disable global types also - fixed paramerters setting for Parse()Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.66: Just going to bite the bullet and rip off the band-aid... SEMI-BREAKING CHANGE! Well, it's a BREAKING change to those who already adjusted their projects to use the previous breaking change's ill-conceived renamed DLLs (versions 4.61-4.65). For those who had not adapted and were still stuck in this-doesn't-work-please-fix-me mode, this is more like a fixing change. The previous breaking change just broke too many people, I'm sorry to say. Renaming the DLL from AjaxMin.dll to AjaxMinLibrary.dl...DotNetNuke® Community Edition CMS: 07.00.00 CTP (Not for Production Use): NOTE: New Minimum Requirementshttp://www.dotnetnuke.com/Portals/25/Blog/Files/1/3418/Windows-Live-Writer-1426fd8a58ef_902C-MinimumVersionSupport_2.png Simplified InstallerThe first thing you will notice is that the installer has been updated. Not only have we updated the look and feel, but we also simplified the overall install process. You shouldn’t have to click through a series of screens in order to just get your website running. With the 7.0 installer we have taken an approach that a...Umbraco CMS: Umbraco 4.9.0: Whats newThe media section has been overhauled to support HTML5 uploads, just drag and drop files in, even multiple files are supported on any HTML5 capable browser. The folder content overview is also much improved allowing you to filter it and perform common actions on your media items. The Rich Text Editor’s “Media” button now uses an embedder based on the open oEmbed standard (if you’re upgrading, enable the media button in the Rich Text Editor datatype settings and set TidyEditorConten...menu4web: menu4web 0.4.1 - javascript menu for web sites: This release is for those who believe that global variables are evil. menu4web has been wrapped into m4w singleton object. Added "Vertical Tabs" example which illustrates object notation.Microsoft SQL Server Product Samples: Database: AdventureWorks OData Feed: The AdventureWorks OData service exposes resources based on specific SQL views. The SQL views are a limited subset of the AdventureWorks database that results in several consuming scenarios: CompanySales Documents ManufacturingInstructions ProductCatalog TerritorySalesDrilldown WorkOrderRouting How to install the sample You can consume the AdventureWorks OData feed from http://services.odata.org/AdventureWorksV3/AdventureWorks.svc. You can also consume the AdventureWorks OData fe...Desktop Google Reader: 1.4.6: Sorting feeds alphabetical is now optional (see preferences window)Droid Explorer: Droid Explorer 0.8.8.7 Beta: Bug in the display icon for apk's, will fix with next release Added fallback icon if unable to get the image/icon from the Cloud Service Removed some stale plugins that were either out dated or incomplete. Added handler for *.ab files for restoring backups Added plugin to create device backups Backups stored in %USERPROFILE%\Android Backups\%DEVICE_ID%\ Added custom folder icon for the android backups directory better error handling for installing an apk bug fixes for the Runn...The Visual Guide for Building Team Foundation Server 2012 Environments: Version 1: --Nearforums - ASP.NET MVC forum engine: Nearforums v8.5: Version 8.5 of Nearforums, the ASP.NET MVC Forum Engine. New features include: Built-in search engine using Lucene.NET Flood control improvements Notifications improvements: sync option and mail body View Roadmap for more details webdeploy package sha1 checksum: 961aff884a9187b6e8a86d68913cdd31f8deaf83JQuery SharePoint Autocomplete People Picker: jquery-ui-sppeoplepicker-1.0: This is the first releaes of the jquery sharepoint people picker. Currently it supports searching, selecting and getting selectable value of SharePoint profiles. This version requires the jquery-ui which can be found here: http://jqueryui.com/demosjos .net sdk: 1.0 beta: 1.0 betaWordPress???? on Windows Azure: WordPress 3.4.1 ????: v3.4.1???????????????????????? WordPress?3.4.1????????????? Windows Azure Storage for WordPress?2.0????????????? WordPress 3.4.1 ???? ★updated WP Db Abstraction 1.1.3 Windows Azure Storage for WordPress 2.0 ★updated WP Mail SMTP 0.9.1 ???????????????????、????????????「500 - Internal server error.」??????。(????????????)WiX Toolset: WiX Toolset v3.6: WiX Toolset v3.6 introduces the Burn bootstrapper/chaining engine and support for Visual Studio 2012 and .NET Framework 4.5. Other minor functionality includes: WixDependencyExtension supports dependency checking among MSI packages. WixFirewallExtension supports more features of Windows Firewall. WixTagExtension supports Software Id Tagging. WixUtilExtension now supports recursive directory deletion. Melt simplifies pure-WiX patching by extracting .msi package content and updating .w...SharePoint Developers & Admins: SPUserManager - Get users info: IntroductionSP User Manager is a tool that allows you to extract a list of unique users who accessed a certain site collection. The tool will list all available SharePoint Applications and the underlying site collection. You can then choose which Site Collection you are interested to extract their user list. You can then store the extracted list in a comma separated file (*.CSV). If you are interested to see each site collection that users belong to you can get that done by selecting the ch...Iveely Search Engine: Iveely Search Engine (0.2.0): ????ISE?0.1.0??,?????,ISE?0.2.0?????????,???????,????????20???follow?ISE,????,??ISE??????????,??????????,?????????,?????????0.2.0??????,??????????。 Iveely Search Engine ?0.2.0?????????“??????????”,??????,?????????,???????,???????????????????,????、????????????。???0.1.0????????????: 1. ??“????” ??。??????????,?????????,???????????????????。??:????????,????????????,??????????????????。??????。 2. ??“????”??。?0.1.0??????,???????,???????????????,?????????????,????????,?0.2.0?,???????...YUGI-AR Project: YUGI-AR 1.0: yugi-ar 1.0GmailDefaultMaker: GmailDefaultMaker 3.0.0.2: Add QQ Mail BugfixSmart Data Access layer: Smart Data access Layer Ver 3: In this version support executing inline query is added. Check Documentation section for detail.New Projects.NET diagnosing toolkit: Contains tools useful for analyzing and collecting .net traces.[ITFA GROUP] Code Gener: Code Gener (For .NET) is a tool to help programmers and system builders in building applications. 2D Rubik Cube Game: 2D Rubik Cube game that challenges the player to arrange a random sequence of numbers from 1 to 8 (inclusive), using a predefined set of transform operations.Automated SQL Index Generator: Automated SQL Index Generator is a utility application for developers working with SQL Server. It is a stand-alone windows application that can be used to generBootstrap .NET Framework 4 Template: Bootstrap .NET Framework 4 Template is an attempt a standardizing the way my software enigneers begin their projects.Bore Holes Manager: Supports CRUD operations on bore hole data via console. Also, draws a visual representation/map of the bore holes, displaying soil type, color & harness.CarrotCake CMS: CMS built in C# + SQL server to leverage jQuery UI and TinyMCECSharpGo: Learn C# by ExamplesDream Cheeky USB Drivers for Webmail Notifier and Stress Button: DreamCheekyUSB provides a Console App and .NET drivers for the Dream Cheeky Webmail Notifier and the Dream Cheeky Iron Man USB Stress Button.EFMetaProvider: Extends the Entity Framework to obtain sql specific columns metadata for linq queriesEstimation Studio: This is a small desktop application to assist developers in estimating projects.Example App: A sample using patterns and practices for trying out techniques to improve cohesion.FIM MA for Salesforce.com: Project providing an Extensible Connectivity 2.0 (ECMA) Connector (previously Management Agent) for Salesforce.com FRC Scout: FIRST Robotics ScoutingHDWebSite: new project for HDWebSiteIconBuild: IconBuild???Windows??????????????,????????,?????。 ??Metro??。 StandUp????????? ?????????。MyAppWithBranch2: MyAppWithBranch2MyTfsProject: dfasdfRomeo: Yet another Othello playing program...Stefano Tempesta: This project is a repository of .NET libraries released as open source under the Microsoft Public License (Ms-PL).TOOL of COBOL - TOC: Little Tools for COBOLWin Hosts Manager: It's just a simple program that helps people to edit and manage HOSTS file. Read more on Project Page.WPF Mineral Recopilation Simulation: WPF Project that simulate mineral recopilation. It had several wpf useful things.XNA and Level Validation: This project includes code for XNA and Level Validation

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  • sudo displays typed password in bash script

    - by Andy
    Hullo, I have a bash script that uses sudo a few times. There's a couple of strange points about it though. It asks me for my password a few seconds after I've already entered it for a previous command. The second time I enter my password, it's echoed to the display. Here's the relevant bits of the script. sudo service apache2 stop drush sql-dump --root="$SITE_DIR" --structure-tables-key=svn --ordered-dump | grep -iv 'dump completed on' | sudo tee "$DB_DIR/${SITE_NAME}.sql" > /dev/null sudo svn diff "$DB_DIR" | less sudo svn commit -m "$MESSAGE" "$DB_DIR" sudo service apache2 start The first password is to stop apache, and it works as expected. As mentioned, the sudo tee doesn't 'remember' that I have elevated privileges, asks for the password again, and echoes it to the screen. Given that tee is all about echoing to screen, I've played around a little with simple scripts which have | sudo tee, and they all work as expected. Ideas?! TIA Andy

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  • Umbraco on Windows 7 64-bit

    - by HeavyWave
    I'm trying to install Umbraco CMS on Windows 7 64-bit and I get the following exception: [HttpException (0x80004005): Could not load file or assembly 'ImageManipulation, Version=1.0.2105.41209, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Failed to grant minimum permission required. The application pool's trust mode is set to 'Full', all the user permissions are just as on other sites hosted on the same machine. I went through all relevant topics on Umbraco's forum, but all advices are about the trust level. How do I fix this?

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  • Getting Started with TypeScript – Classes, Static Types and Interfaces

    - by dwahlin
    I had the opportunity to speak on different JavaScript topics at DevConnections in Las Vegas this fall and heard a lot of interesting comments about JavaScript as I talked with people. The most frequent comment I heard from people was, “I guess it’s time to start learning JavaScript”. Yep – if you don’t already know JavaScript then it’s time to learn it. As HTML5 becomes more and more popular the amount of JavaScript code written will definitely increase. After all, many of the HTML5 features available in browsers have little to do with “tags” and more to do with JavaScript (web workers, web sockets, canvas, local storage, etc.). As the amount of JavaScript code being used in applications increases, it’s more important than ever to structure the code in a way that’s maintainable and easy to debug. While JavaScript patterns can certainly be used (check out my previous posts on the subject or my course on Pluralsight.com), several alternatives have come onto the scene such as CoffeeScript, Dart and TypeScript. In this post I’ll describe some of the features TypeScript offers and the benefits that they can potentially offer enterprise-scale JavaScript applications. It’s important to note that while TypeScript has several great features, it’s definitely not for everyone or every project especially given how new it is. The goal of this post isn’t to convince you to use TypeScript instead of standard JavaScript….I’m a big fan of JavaScript. Instead, I’ll present several TypeScript features and let you make the decision as to whether TypeScript is a good fit for your applications. TypeScript Overview Here’s the official definition of TypeScript from the http://typescriptlang.org site: “TypeScript is a language for application-scale JavaScript development. TypeScript is a typed superset of JavaScript that compiles to plain JavaScript. Any browser. Any host. Any OS. Open Source.” TypeScript was created by Anders Hejlsberg (the creator of the C# language) and his team at Microsoft. To sum it up, TypeScript is a new language that can be compiled to JavaScript much like alternatives such as CoffeeScript or Dart. It isn’t a stand-alone language that’s completely separate from JavaScript’s roots though. It’s a superset of JavaScript which means that standard JavaScript code can be placed in a TypeScript file (a file with a .ts extension) and used directly. That’s a very important point/feature of the language since it means you can use existing code and frameworks with TypeScript without having to do major code conversions to make it all work. Once a TypeScript file is saved it can be compiled to JavaScript using TypeScript’s tsc.exe compiler tool or by using a variety of editors/tools. TypeScript offers several key features. First, it provides built-in type support meaning that you define variables and function parameters as being “string”, “number”, “bool”, and more to avoid incorrect types being assigned to variables or passed to functions. Second, TypeScript provides a way to write modular code by directly supporting class and module definitions and it even provides support for custom interfaces that can be used to drive consistency. Finally, TypeScript integrates with several different tools such as Visual Studio, Sublime Text, Emacs, and Vi to provide syntax highlighting, code help, build support, and more depending on the editor. Find out more about editor support at http://www.typescriptlang.org/#Download. TypeScript can also be used with existing JavaScript frameworks such as Node.js, jQuery, and others and even catch type issues and provide enhanced code help. Special “declaration” files that have a d.ts extension are available for Node.js, jQuery, and other libraries out-of-the-box. Visit http://typescript.codeplex.com/SourceControl/changeset/view/fe3bc0bfce1f#samples%2fjquery%2fjquery.d.ts for an example of a jQuery TypeScript declaration file that can be used with tools such as Visual Studio 2012 to provide additional code help and ensure that a string isn’t passed to a parameter that expects a number. Although declaration files certainly aren’t required, TypeScript’s support for declaration files makes it easier to catch issues upfront while working with existing libraries such as jQuery. In the future I expect TypeScript declaration files will be released for different HTML5 APIs such as canvas, local storage, and others as well as some of the more popular JavaScript libraries and frameworks. Getting Started with TypeScript To get started learning TypeScript visit the TypeScript Playground available at http://www.typescriptlang.org. Using the playground editor you can experiment with TypeScript code, get code help as you type, and see the JavaScript that TypeScript generates once it’s compiled. Here’s an example of the TypeScript playground in action:   One of the first things that may stand out to you about the code shown above is that classes can be defined in TypeScript. This makes it easy to group related variables and functions into a container which helps tremendously with re-use and maintainability especially in enterprise-scale JavaScript applications. While you can certainly simulate classes using JavaScript patterns (note that ECMAScript 6 will support classes directly), TypeScript makes it quite easy especially if you come from an object-oriented programming background. An example of the Greeter class shown in the TypeScript Playground is shown next: class Greeter { greeting: string; constructor (message: string) { this.greeting = message; } greet() { return "Hello, " + this.greeting; } } Looking through the code you’ll notice that static types can be defined on variables and parameters such as greeting: string, that constructors can be defined, and that functions can be defined such as greet(). The ability to define static types is a key feature of TypeScript (and where its name comes from) that can help identify bugs upfront before even running the code. Many types are supported including primitive types like string, number, bool, undefined, and null as well as object literals and more complex types such as HTMLInputElement (for an <input> tag). Custom types can be defined as well. The JavaScript output by compiling the TypeScript Greeter class (using an editor like Visual Studio, Sublime Text, or the tsc.exe compiler) is shown next: var Greeter = (function () { function Greeter(message) { this.greeting = message; } Greeter.prototype.greet = function () { return "Hello, " + this.greeting; }; return Greeter; })(); Notice that the code is using JavaScript prototyping and closures to simulate a Greeter class in JavaScript. The body of the code is wrapped with a self-invoking function to take the variables and functions out of the global JavaScript scope. This is important feature that helps avoid naming collisions between variables and functions. In cases where you’d like to wrap a class in a naming container (similar to a namespace in C# or a package in Java) you can use TypeScript’s module keyword. The following code shows an example of wrapping an AcmeCorp module around the Greeter class. In order to create a new instance of Greeter the module name must now be used. This can help avoid naming collisions that may occur with the Greeter class.   module AcmeCorp { export class Greeter { greeting: string; constructor (message: string) { this.greeting = message; } greet() { return "Hello, " + this.greeting; } } } var greeter = new AcmeCorp.Greeter("world"); In addition to being able to define custom classes and modules in TypeScript, you can also take advantage of inheritance by using TypeScript’s extends keyword. The following code shows an example of using inheritance to define two report objects:   class Report { name: string; constructor (name: string) { this.name = name; } print() { alert("Report: " + this.name); } } class FinanceReport extends Report { constructor (name: string) { super(name); } print() { alert("Finance Report: " + this.name); } getLineItems() { alert("5 line items"); } } var report = new FinanceReport("Month's Sales"); report.print(); report.getLineItems();   In this example a base Report class is defined that has a variable (name), a constructor that accepts a name parameter of type string, and a function named print(). The FinanceReport class inherits from Report by using TypeScript’s extends keyword. As a result, it automatically has access to the print() function in the base class. In this example the FinanceReport overrides the base class’s print() method and adds its own. The FinanceReport class also forwards the name value it receives in the constructor to the base class using the super() call. TypeScript also supports the creation of custom interfaces when you need to provide consistency across a set of objects. The following code shows an example of an interface named Thing (from the TypeScript samples) and a class named Plane that implements the interface to drive consistency across the app. Notice that the Plane class includes intersect and normal as a result of implementing the interface.   interface Thing { intersect: (ray: Ray) => Intersection; normal: (pos: Vector) => Vector; surface: Surface; } class Plane implements Thing { normal: (pos: Vector) =>Vector; intersect: (ray: Ray) =>Intersection; constructor (norm: Vector, offset: number, public surface: Surface) { this.normal = function (pos: Vector) { return norm; } this.intersect = function (ray: Ray): Intersection { var denom = Vector.dot(norm, ray.dir); if (denom > 0) { return null; } else { var dist = (Vector.dot(norm, ray.start) + offset) / (-denom); return { thing: this, ray: ray, dist: dist }; } } } }   At first glance it doesn’t appear that the surface member is implemented in Plane but it’s actually included automatically due to the public surface: Surface parameter in the constructor. Adding public varName: Type to a constructor automatically adds a typed variable into the class without having to explicitly write the code as with normal and intersect. TypeScript has additional language features but defining static types and creating classes, modules, and interfaces are some of the key features it offers. So is TypeScript right for you and your applications? That’s a not a question that I or anyone else can answer for you. You’ll need to give it a spin to see what you think. In future posts I’ll discuss additional details about TypeScript and how it can be used with enterprise-scale JavaScript applications. In the meantime, I’m in the process of working with John Papa on a new Typescript course for Pluralsight that we hope to have out in December of 2012.

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  • What do these "Cron Daemon" email errors mean?

    - by Meltemi
    Anyone know what this means? Getting one of these every minute in one user's inbox: From: Cron Daemon <[email protected]> Subject: Cron <joe@mail> /tmp/.d/update >/dev/null 2>&1 To: [email protected] Received: from murder ([unix socket]) by mail.domain.com (Cyrus v2.2.12-OS X 10.3) with LMTPA; Tue, 04 May 2010 10:35:00 -0700 shell-init: could not get current directory: getcwd: cannot access parent directories: Permission denied job-working-directory: could not get current directory: getcwd: cannot access parent directories: Permission denied

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  • Minimum Baseline for Extended Support are you Ready ?

    - by gadi.chen
    As you all know the Premier support for 11i was ended last year. The extended support is available, but to use it you are advised to be at a minimum patch level as describe in note: 883202.1. So how you can know if you are in the minimum patch level? So, there are few ways. Patch wizard. Contact Oracle Support. Upload me Patch wizard Easy to use, very intuitive, required installing patch 9803629. Check MOS note: 1178133.1 Oracle Support You can log an SR thru My Oracle Support a.k.a MOS. Upload me In this option you will need to run simple sql statement (attached below or you can download it from here patchinfo.sql ) via sql*plus and upload/mail me the output and I will mail you back as soon as I can a detailed report of the required patches to be installed in order to be supported. Gadi Chen Oracle Core Technology Consultant [email protected] -------------------------------- Start from Here --------------------------------- set pagesize 0 echo off feedback off trimspool on timing off col prod format a8 col patchset format a15 spool patchinfo.txt select instance_name, version from v$instance; select bug_number from ad_bugs; prompt EOS select decode(nvl(a.APPLICATION_short_name,'Not Found'), 'SQLAP','AP','SQLGL','GL','OFA','FA', 'Not Found','id '||to_char(fpi.application_id), a.APPLICATION_short_name) prod, fpi.status, nvl(fpi.patch_level,'Unknown') patchset from fnd_application a, fnd_product_installations fpi where fpi.application_id = a.application_id(+) and fpi.status != 'N' and fpi.patch_level is not null order by 2,1; spool off; exit

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  • How do I load tmx files with Slick2d?

    - by mbreen
    I just started using Slick2D and learned how simple it is to load in a tilemap and display it. I tried atleast a dozen different tmx files from numerous examples to see if it was the actual file that was corrupted. Everytime I get this error: Exception in thread "main" java.lang.RuntimeException: Resource not found: data/maps/desert.tmx at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoader.java:69) at org.newdawn.slick.tiled.TiledMap.<init>(TiledMap.java:101) at game.Game.init(Game.java:17) at game.Tunneler.initStatesList(Tunneler.java:37) at org.newdawn.slick.state.StateBasedGame.init(StateBasedGame.java:164) at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:390) at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314) at game.Tunneler.main(Tunneler.java:29) Here is my Game class: package game; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; import org.newdawn.slick.tiled.TiledMap; public class Game extends BasicGameState{ private int stateID = -1; private TiledMap map = null; public Game(int stateID){ this.stateID = stateID; } public void init(GameContainer container, StateBasedGame game) throws SlickException{ map = new TiledMap("data/maps/desert.tmx","maps");//ERROR } public void render(GameContainer container, StateBasedGame game, Graphics g) throws SlickException{ //map.render(0,0); } public void update(GameContainer container, StateBasedGame game, int delta) throws SlickException{ } public int getID(){return stateID;} } I've tried to see if anyone else has had similar problems but haven't turned up anything. I am able to load other files, so I don't believe it's a compiler issue. My menu class can load images and display them just fine. Also, the filepath is correct. Please let me know if you have any pointers that might help me sort this out.

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  • rm on a directory with millions of files

    - by BMDan
    Background: physical server, about two years old, 7200-RPM SATA drives connected to a 3Ware RAID card, ext3 FS mounted noatime and data=ordered, not under crazy load, kernel 2.6.18-92.1.22.el5, uptime 545 days. Directory doesn't contain any subdirectories, just millions of small (~100 byte) files, with some larger (a few KB) ones. We have a server that has gone a bit cuckoo over the course of the last few months, but we only noticed it the other day when it started being unable to write to a directory due to it containing too many files. Specifically, it started throwing this error in /var/log/messages: ext3_dx_add_entry: Directory index full! The disk in question has plenty of inodes remaining: Filesystem Inodes IUsed IFree IUse% Mounted on /dev/sda3 60719104 3465660 57253444 6% / So I'm guessing that means we hit the limit of how many entries can be in the directory file itself. No idea how many files that would be, but it can't be more, as you can see, than three million or so. Not that that's good, mind you! But that's part one of my question: exactly what is that upper limit? Is it tunable? Before I get yelled at--I want to tune it down; this enormous directory caused all sorts of issues. Anyway, we tracked down the issue in the code that was generating all of those files, and we've corrected it. Now I'm stuck with deleting the directory. A few options here: rm -rf (dir)I tried this first. I gave up and killed it after it had run for a day and a half without any discernible impact. unlink(2) on the directory: Definitely worth consideration, but the question is whether it'd be faster to delete the files inside the directory via fsck than to delete via unlink(2). That is, one way or another, I've got to mark those inodes as unused. This assumes, of course, that I can tell fsck not to drop entries to the files in /lost+found; otherwise, I've just moved my problem. In addition to all the other concerns, after reading about this a bit more, it turns out I'd probably have to call some internal FS functions, as none of the unlink(2) variants I can find would allow me to just blithely delete a directory with entries in it. Pooh. while [ true ]; do ls -Uf | head -n 10000 | xargs rm -f 2/dev/null; done ) This is actually the shortened version; the real one I'm running, which just adds some progress-reporting and a clean stop when we run out of files to delete, is: export i=0; time ( while [ true ]; do ls -Uf | head -n 3 | grep -qF '.png' || break; ls -Uf | head -n 10000 | xargs rm -f 2/dev/null; export i=$(($i+10000)); echo "$i..."; done ) This seems to be working rather well. As I write this, it's deleted 260,000 files in the past thirty minutes or so. Now, for the questions: As mentioned above, is the per-directory entry limit tunable? Why did it take "real 7m9.561s / user 0m0.001s / sys 0m0.001s" to delete a single file which was the first one in the list returned by "ls -U", and it took perhaps ten minutes to delete the first 10,000 entries with the command in #3, but now it's hauling along quite happily? For that matter, it deleted 260,000 in about thirty minutes, but it's now taken another fifteen minutes to delete 60,000 more. Why the huge swings in speed? Is there a better way to do this sort of thing? Not store millions of files in a directory; I know that's silly, and it wouldn't have happened on my watch. Googling the problem and looking through SF and SO offers a lot of variations on "find" that obviously have the wrong idea; it's not going to be faster than my approach for several self-evident reasons. But does the delete-via-fsck idea have any legs? Or something else entirely? I'm eager to hear out-of-the-box (or inside-the-not-well-known-box) thinking. Thanks for reading the small novel; feel free to ask questions and I'll be sure to respond. I'll also update the question with the final number of files and how long the delete script ran once I have that. Final script output!: 2970000... 2980000... 2990000... 3000000... 3010000... real 253m59.331s user 0m6.061s sys 5m4.019s So, three million files deleted in a bit over four hours.

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  • How to implement a stack of game states in C++

    - by Lisandro Vaccaro
    I'm new to C++ and as a college proyect I'm building a 2D platformer with some classmates, I recently read that it's a good idea to have a stack of gamestates instead of a single global variable with the game state (which is what I have now) but I'm not sure how to do it. Currently this is my implementation: class GameState { public: virtual ~GameState(){}; virtual void handle_events() = 0; virtual void logic() = 0; virtual void render() = 0; }; class Menu : public GameState { public: Menu(); ~Menu(); void handle_events(); void logic(); void render(); }; Then I have a global variable of type GameState: GameState *currentState = NULL; And in my Main I define the currentState and call it's methods: int main(){ currentState = new Menu(); currentState.handle_events(); } How can I implement a stack or something similar to go from that to something like this: int main(){ statesStack.push(new Menu()); statesStack.getTop().handle_events(); }

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  • sending php mail from localhost

    - by SimplySimon
    I have installed php, mySQL, postfix and sendmail and have set up a simple email script on my local host server. mail() returns 1 (TRUE) when I send an e-mail, however the email does not arrive at the destination. Installation The mail functions are part of the PHP core. There is no installation needed to use these functions. Requirements For the mail functions to be available, PHP requires an installed and working email system. The program to be used is defined by the configuration settings in the php.ini file. Runtime Configuration The behavior of the mail functions is affected by settings in the php.ini file. Mail configuration options: Name Default Description Changeable sendmail_path NULL Unix systems only: Specifies where the sendmail program can be found (usually /usr/sbin/sendmail or /usr/lib/sendmail) PHP_INI_SYSTEM I found it at /usr/lib/sendmail however, I can not find the configuration file, which is where I assume my problem is, as I have not told anything which server I am using to send my mail through. If anyone can help me I would be grateful.

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  • Bridging Network Devices with Multiple IPs

    - by Andy
    I have a small server with a single NIC that I am trying to get a bridge functioning on so that I can run KVM. On this NIC I have a couple IPs statically assigned to it: eth0 = 192.168.1.1 eth0:1 = 192.168.1.2 eth0:2 = 192.168.1.3 eth0:3 -> Assign the bridge to this I am attempting to set up a bridge using the following instructions: sudo brctl addbr br0 sudo brctl addif br0 eth0:3 sudo ifconfig br0 192.168.1.120 netmask 255.255.255.0 up sudo route add -net 192.168.1.0 netmask 255.255.255.0 br0 sudo route add default gw 192.168.1.1 br0 sudo tunctl -b -u root -t tap0 > /dev/null sudo ifconfig tap0 up sudo brctl addif br0 tap0 However, when I do the second command: sudo brctl addif br0 eth0:3 It puts the ENTIRE eth0 device into promiscuous mode. This knocks the server offline and inaccessible by anything other than locally. Is there a way to bridge JUST eth0:3 to br0 and not put the entire device into promiscuous mode?

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  • Dummy output after upgrade from 12.04 to 12.10, even though sound card is detected

    - by user115441
    So I just recently upgraded my system from Ubuntu 12.04 to 12.10. However, when I booted into 12.10 for the first time, no sound comes out of my speakers. I checked the sound settings and the Dummy Output was the only thing showing up. I used "hwinfo --sound" to check to see if my sound card was actually installed, and it was installed. hwinfo --sound hal.1: read hal dataprocess 2687: arguments to dbus_move_error() were incorrect, assertion "(dest) == NULL || !dbus_error_is_set ((dest))" failed in file ../../dbus/dbus-errors.c line 282. This is normally a bug in some application using the D-Bus library. libhal.c 3483 : Error unsubscribing to signals, error=The name org.freedesktop.Hal was not provided by any .service files 11: PCI 1b.0: 0403 Audio device [Created at pci.318] Unique ID: u1Nb._aiKlM91Nt0 SysFS ID: /devices/pci0000:00/0000:00:1b.0 SysFS BusID: 0000:00:1b.0 Hardware Class: sound Model: "Intel 82801FB/FBM/FR/FW/FRW (ICH6 Family) High Definition Audio Controller" Vendor: pci 0x8086 "Intel Corporation" Device: pci 0x2668 "82801FB/FBM/FR/FW/FRW (ICH6 Family) High Definition Audio Controller" SubVendor: pci 0x107b "Gateway 2000" SubDevice: pci 0x4040 Revision: 0x04 Driver: "snd_hda_intel" Driver Modules: "snd_hda_intel" Memory Range: 0x50240000-0x50243fff (rw,non-prefetchable) IRQ: 44 (91 events) Module Alias: "pci:v00008086d00002668sv0000107Bsd00004040bc04sc03i00" Driver Info #0: Driver Status: snd_hda_intel is active Driver Activation Cmd: "modprobe snd_hda_intel" Config Status: cfg=new, avail=yes, need=no, active=unknown I'm not sure what to do here. The only time the sound will actually work is when I boot into my Windows partition and then reboot into Ubuntu. I mean I don't want to have to do that every time I want to use Ubuntu. I would really appreciate any help I can get on here.

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  • nano syntax highlighting not working for all languages

    - by Dejan
    I have a funny situation where I am unable to add custom highlighting definitions to my nano text editor. The funny thing is that the predefined work like a charm and can be edited. But I have created a new one for js with $ sudo touch js.nanorc $ sudo nano js.nanorc my current js.nanorc looks like this: syntax "JavaScript" "\.js$" color blue "\<[-+]?([1-9][0-9]*|0[0-7]*|0x[0-9a-fA-F]+)([uU][lL]?|[lL][uU]?)?\>" color blue "\<[-+]?([0-9]+\.[0-9]*|[0-9]*\.[0-9]+)([EePp][+-]?[0-9]+)?[fFlL]?" color blue "\<[-+]?([0-9]+[EePp][+-]?[0-9]+)[fFlL]?" color brightblue "[A-Za-z_][A-Za-z0-9_]*[[:space:]]*[(]" color black "[(]" color cyan "\<(break|case|catch|continue|default|delete|do|else|finally)\>" color cyan "\<(for|function|get|if|in|instanceof|new|return|set|switch)\>" color cyan "\<(switch|this|throw|try|typeof|var|void|while|with)\>" color cyan "\<(null|undefined|NaN)\>" color brightcyan "\<(true|false)\>" color green "\<(Array|Boolean|Date|Enumerator|Error|Function|Math)\>" color green "\<(Number|Object|RegExp|String)\>" color red "[-+/*=<>!~%?:&|]" color magenta "/[^*]([^/]|(\\/))*[^\\]/[gim]*" color yellow ""(\\.|[^"])*"|'(\\.|[^'])*'" color magenta "\\[0-7][0-7]?[0-7]?|\\x[0-9a-fA-F]+|\\[bfnrt'"\?\\]" color brightblack "(^|[[:space:]])//.*" color brightblack start="/\*" end="\*/" color brightwhite,cyan "TODO:?" color ,green "[[:space:]]+$" color ,red " +" If anyone can see the problem then please tel me

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  • Entity component system -> handling components that depend on one another

    - by jtedit
    I really like the idea of an entity component system and feel it has great flexibility, but have a question. How should dependent components be handled? I'm not talking about how components should communicate with other components they depend on, I have that sorted, but rather how to ensure components are present. For example, an entity cannot have a "velocity" component if it doesn't have a "position" component, in the same way it cant have an "acceleration" component if it doesn't have a "velocity" component. My first idea was every component class overrides an "onAddedToEntity(Entity ent)" function. Then in that function it checks that prerequisite components are also added to the entity, eg: struct EntCompVelocity() : public EntityComponent{ //member variables here void onAddedToEntity(Entity ent){ if(!ent.hasComponent(EntCompPosition::Id)){ ent.addComponent(new EntCompPosition()); } } } This has the nice property that if the acceleration component adds the velocity component, the velocity component will itself add the position component to the entity so dependency "trees" will sort themselves out. However my concern is if I do this components will silently be added with default values and, in the example of adding position, many entities will appear at the origin. Another idea was to simple have the "Entity.addComponent();" function return false if the component's prerequisite components aren't already on the entity, this would force you to manually add the position component and set its value before adding the velocity component. Finally I could simply not ensure a components prerequisite components are added, the "UpdatePosition" system only deals with entities with both a position and velocity component, so therefore adding a velocity component without having a position component wont be a problem (it wont cause crashes due to null pointer/etc), but it does mean entities will carry useless unused data if you add components but not their prerequisite components. Does anyone have experience with this problem and/or any of these methods to solve it? How did you solve the problem?

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  • What is up with the Joy of Clojure 2nd edition?

    - by kurofune
    Manning just released the second edition of the beloved Joy of Clojure book, and while I share that love I get the feeling that many of the examples are already outdated. In particular, in the chapter on optimization the recommended type-hinting seems not to be allowed by the compiler. I don't know if this was allowable for older versions of Clojure. For example: (defn factorial-f [^long original-x] (loop [x original-x, acc 1] (if (>= 1 x) acc (recur (dec x) (*' x acc))))) returns: clojure.lang.Compiler$CompilerException: java.lang.UnsupportedOperationException: Can't type hint a primitive local, compiling:(null:3:1) Likewise, the chapter on core.logic seems be using an old API and I have to find workarounds for each example to accommodate the recent changes. For example, I had to turn this: (logic/defrel orbits orbital body) (logic/fact orbits :mercury :sun) (logic/fact orbits :venus :sun) (logic/fact orbits :earth :sun) (logic/fact orbits :mars :sun) (logic/fact orbits :jupiter :sun) (logic/fact orbits :saturn :sun) (logic/fact orbits :uranus :sun) (logic/fact orbits :neptune :sun) (logic/run* [q] (logic/fresh [orbital body] (orbits orbital body) (logic/== q orbital))) into this, leveraging the pldb lib: (pldb/db-rel orbits orbital body) (def facts (pldb/db [orbits :mercury :sun] [orbits :venus :sun] [orbits :earth :sun] [orbits :mars :sun] [orbits :jupiter :sun] [orbits :saturn :sun] [orbits :uranus :sun] [orbits :neptune :sun])) (pldb/with-db facts (logic/run* [q] (logic/fresh [orbital body] (orbits orbital body) (logic/== q orbital)))) I am still pulling teeth to get the later examples to work. I am relatively new programming, myself, so I wonder if I am naively looking over something here, or are if these points I'm making legitimate concerns? I really want to get good at this stuff like type-hinting and core.logic, but wanna make sure I am studying up to date materials. Any illuminating facts to help clear up my confusion would be most welcome.

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  • Using AHK PostMessage to send WM_WININICHANGE to Program Manager

    - by SaintWacko
    I've written a script which updates an environment variable, but I need to tell Program Manager to update the computer's programs with this new information. I was given this as the API call that is made within another program to cause this: ::SendMessage(::FindWindow("Progman", NULL), WM_WININICHANGE, 0L, (LPARAM)"Environment"); I am attempting to translate this into an AutoHotKey PostMessage call, but I'm doing something wrong, as it isn't working. Here's where I've gotten so far: PostMessage, 0x1A,, (LPARAM)"Environment", "Program Manager" Here are the AHK resources I've been looking at to do this: List of Windows Messages Send Messages to a Window or Its Controls PostMessage / SendMessage And here are the resources that I used to figure out the original API call: SendMessage function WM_WININICHANGE message Can anyone help me figure out what I'm doing wrong?

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  • Why does void in C mean not void?

    - by Naftuli Tzvi Kay
    In strongly-typed languages like Java and C#, void (or Void) as a return type for a method seem to mean: This method doesn't return anything. Nothing. No return. You will not receive anything from this method. What's really strange is that in C, void as a return type or even as a method parameter type means: It could really be anything. You'd have to read the source code to find out. Good luck. If it's a pointer, you should really know what you're doing. Consider the following examples in C: void describe(void *thing) { Object *obj = thing; printf("%s.\n", obj->description); } void *move(void *location, Direction direction) { void *next = NULL; // logic! return next; } Obviously, the second method returns a pointer, which by definition could be anything. Since C is older than Java and C#, why did these languages adopt void as meaning "nothing" while C used it as "nothing or anything (when a pointer)"?

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  • Silverlight 4 Twitter Client &ndash; Part 6

    - by Max
    In this post, we are going to look into implementing lists into our twitter application and also about enhancing the data grid to display the status messages in a pleasing way with the profile images. Twitter lists are really cool feature that they recently added, I love them and I’ve quite a few lists setup one for DOTNET gurus, SQL Server gurus and one for a few celebrities. You can follow them here. Now let us move onto our tutorial. 1) Lists can be subscribed to in two ways, one can be user’s own lists, which he has created and another one is the lists that the user is following. Like for example, I’ve created 3 lists myself and I am following 1 other lists created by another user. Both of them cannot be fetched in the same api call, its a two step process. 2) In the TwitterCredentialsSubmit method we’ve in Home.xaml.cs, let us do the first api call to get the lists that the user has created. For this the call has to be made to https://twitter.com/<TwitterUsername>/lists.xml. The API reference is available here. myService1.AllowReadStreamBuffering = true; myService1.UseDefaultCredentials = false; myService1.Credentials = new NetworkCredential(GlobalVariable.getUserName(), GlobalVariable.getPassword()); myService1.DownloadStringCompleted += new DownloadStringCompletedEventHandler(ListsRequestCompleted); myService1.DownloadStringAsync(new Uri("https://twitter.com/" + GlobalVariable.getUserName() + "/lists.xml")); 3) Now let us look at implementing the event handler – ListRequestCompleted for this. public void ListsRequestCompleted(object sender, System.Net.DownloadStringCompletedEventArgs e) { if (e.Error != null) { StatusMessage.Text = "This application must be installed first."; parseXML(""); } else { //MessageBox.Show(e.Result.ToString()); parseXMLLists(e.Result.ToString()); } } 4) Now let us look at the parseXMLLists in detail xdoc = XDocument.Parse(text); var answer = (from status in xdoc.Descendants("list") select status.Element("name").Value); foreach (var p in answer) { Border bord = new Border(); bord.CornerRadius = new CornerRadius(10, 10, 10, 10); Button b = new Button(); b.MinWidth = 70; b.Background = new SolidColorBrush(Colors.Black); b.Foreground = new SolidColorBrush(Colors.Black); //b.Width = 70; b.Height = 25; b.Click += new RoutedEventHandler(b_Click); b.Content = p.ToString(); bord.Child = b; TwitterListStack.Children.Add(bord); } So here what am I doing, I am just dynamically creating a button for each of the lists and put them within a StackPanel and for each of these buttons, I am creating a event handler b_Click which will be fired on button click. We will look into this method in detail soon. For now let us get the buttons displayed. 5) Now the user might have some lists to which he has subscribed to. We need to create a button for these as well. In the end of TwitterCredentialsSubmit method, we need to make a call to http://api.twitter.com/1/<TwitterUsername>/lists/subscriptions.xml. Reference is available here. The code will look like this below. myService2.AllowReadStreamBuffering = true; myService2.UseDefaultCredentials = false; myService2.Credentials = new NetworkCredential(GlobalVariable.getUserName(), GlobalVariable.getPassword()); myService2.DownloadStringCompleted += new DownloadStringCompletedEventHandler(ListsSubsRequestCompleted); myService2.DownloadStringAsync(new Uri("http://api.twitter.com/1/" + GlobalVariable.getUserName() + "/lists/subscriptions.xml")); 6) In the event handler – ListsSubsRequestCompleted, we need to parse through the xml string and create a button for each of the lists subscribed, let us see how. I’ve taken only the “full_name”, you can choose what you want, refer the documentation here. Note the point that the full_name will have @<UserName>/<ListName> format – this will be useful very soon. xdoc = XDocument.Parse(text); var answer = (from status in xdoc.Descendants("list") select status.Element("full_name").Value); foreach (var p in answer) { Border bord = new Border(); bord.CornerRadius = new CornerRadius(10, 10, 10, 10); Button b = new Button(); b.Background = new SolidColorBrush(Colors.Black); b.Foreground = new SolidColorBrush(Colors.Black); //b.Width = 70; b.MinWidth = 70; b.Height = 25; b.Click += new RoutedEventHandler(b_Click); b.Content = p.ToString(); bord.Child = b; TwitterListStack.Children.Add(bord); } Please note, I am setting the button width to be auto based on the content and also giving it a midwidth value. I wanted to create a rounded corner buttons, but for some reason its not working. Also add this StackPanel – TwitterListStack of the Home.xaml <StackPanel HorizontalAlignment="Center" Orientation="Horizontal" Name="TwitterListStack"></StackPanel> After doing this, you would get a series of buttons in the top of the home page. 7) Now the button click event handler – b_Click, in this method, once the button is clicked, I call another method with the content string of the button which is clicked as the parameter. Button b = (Button)e.OriginalSource; getListStatuses(b.Content.ToString()); 8) Now the getListsStatuses method: toggleProgressBar(true); WebRequest.RegisterPrefix("http://", System.Net.Browser.WebRequestCreator.ClientHttp); WebClient myService = new WebClient(); myService.AllowReadStreamBuffering = true; myService.UseDefaultCredentials = false; myService.DownloadStringCompleted += new DownloadStringCompletedEventHandler(TimelineRequestCompleted); if (listName.IndexOf("@") > -1 && listName.IndexOf("/") > -1) { string[] arrays = null; arrays = listName.Split('/'); arrays[0] = arrays[0].Replace("@", " ").Trim(); //MessageBox.Show(arrays[0]); //MessageBox.Show(arrays[1]); string url = "http://api.twitter.com/1/" + arrays[0] + "/lists/" + arrays[1] + "/statuses.xml"; //MessageBox.Show(url); myService.DownloadStringAsync(new Uri(url)); } else myService.DownloadStringAsync(new Uri("http://api.twitter.com/1/" + GlobalVariable.getUserName() + "/lists/" + listName + "/statuses.xml")); Please note that the url to look at will be different based on the list clicked – if its user created, the url format will be http://api.twitter.com/1/<CurentUser>/lists/<ListName>/statuses.xml But if it is some lists subscribed, it will be http://api.twitter.com/1/<ListOwnerUserName>/lists/<ListName>/statuses.xml The first one is pretty straight forward to implement, but if its a list subscribed, we need to split the listName string to get the list owner and list name and user them to form the string. So that is what I’ve done in this method, if the listName has got “@” and “/” I build the url differently. 9) Until now, we’ve been using only a few nodes of the status message xml string, now we will look to fetch a new field - “profile_image_url”. Images in datagrid – COOL. So for that, we need to modify our Status.cs file to include two more fields one string another BitmapImage with get and set. public string profile_image_url { get; set; } public BitmapImage profileImage { get; set; } 10) Now let us change the generic parseXML method which is used for binding to the datagrid. public void parseXML(string text) { XDocument xdoc; xdoc = XDocument.Parse(text); statusList = new List<Status>(); statusList = (from status in xdoc.Descendants("status") select new Status { ID = status.Element("id").Value, Text = status.Element("text").Value, Source = status.Element("source").Value, UserID = status.Element("user").Element("id").Value, UserName = status.Element("user").Element("screen_name").Value, profile_image_url = status.Element("user").Element("profile_image_url").Value, profileImage = new BitmapImage(new Uri(status.Element("user").Element("profile_image_url").Value)) }).ToList(); DataGridStatus.ItemsSource = statusList; StatusMessage.Text = "Datagrid refreshed."; toggleProgressBar(false); } We are here creating a new bitmap image from the image url and creating a new Status object for every status and binding them to the data grid. Refer to the Twitter API documentation here. You can choose any column you want. 11) Until now, we’ve been using the auto generate columns for the data grid, but if you want it to be really cool, you need to define the columns with templates, etc… <data:DataGrid AutoGenerateColumns="False" Name="DataGridStatus" Height="Auto" MinWidth="400"> <data:DataGrid.Columns> <data:DataGridTemplateColumn Width="50" Header=""> <data:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Image Source="{Binding profileImage}" Width="50" Height="50" Margin="1"/> </DataTemplate> </data:DataGridTemplateColumn.CellTemplate> </data:DataGridTemplateColumn> <data:DataGridTextColumn Width="Auto" Header="User Name" Binding="{Binding UserName}" /> <data:DataGridTemplateColumn MinWidth="300" Width="Auto" Header="Status"> <data:DataGridTemplateColumn.CellTemplate> <DataTemplate> <TextBlock TextWrapping="Wrap" Text="{Binding Text}"/> </DataTemplate> </data:DataGridTemplateColumn.CellTemplate> </data:DataGridTemplateColumn> </data:DataGrid.Columns> </data:DataGrid> I’ve used only three columns – Profile image, Username, Status text. Now our Datagrid will look super cool like this. Coincidentally,  Tim Heuer is on the screenshot , who is a Silverlight Guru and works on SL team in Microsoft. His blog is really super. Here is the zipped file for all the xaml, xaml.cs & class files pages. Ok let us stop here for now, will look into implementing few more features in the next few posts and then I am going to look into developing a ASP.NET MVC 2 application. Hope you all liked this post. If you have any queries / suggestions feel free to comment below or contact me. Cheers! Technorati Tags: Silverlight,LINQ,Twitter API,Twitter,Silverlight 4

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  • Hide email adress with JavaScript

    - by Martin Aleksander
    I read somewhere that hiding email address behind JavaScript code, could reduce spam bots harvesting the email address. <script language="javascript" type="text/javascript"> var a = "Red"; var t = "no"; var doc = document; var b = "ITpro"; var ad = a; ad += "@"; ad += b; ad += "."; ad += t; var mt = "ma"; mt += "il"; mt += "to"; var text = ""; if (text == null || text.length == 0) text = ad; doc.write("<"+"a hr"+"ef=\""+mt+":"+ad+"\">"+text+"</"+"a>"); </script> This will not display the actual email-address in the sourcecode of the page, but it will display and work like a normal link for human users. Is it any point of doing this? Will it reduce spam bots, or is it just nonsense that might slow down performance of the page because of the JavaScript?

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  • 8-Puzzle Solution executes infinitely [migrated]

    - by Ashwin
    I am looking for a solution to 8-puzzle problem using the A* Algorithm. I found this project on the internet. Please see the files - proj1 and EightPuzzle. The proj1 contains the entry point for the program(the main() function) and EightPuzzle describes a particular state of the puzzle. Each state is an object of the 8-puzzle. I feel that there is nothing wrong in the logic. But it loops forever for these two inputs that I have tried : {8,2,7,5,1,6,3,0,4} and {3,1,6,8,4,5,7,2,0}. Both of them are valid input states. What is wrong with the code? Note For better viewing copy the code in a Notepad++ or some other text editor(which has the capability to recognize java source file) because there are lot of comments in the code. Since A* requires a heuristic, they have provided the option of using manhattan distance and a heuristic that calculates the number of misplaced tiles. And to ensure that the best heuristic is executed first, they have implemented a PriorityQueue. The compareTo() function is implemented in the EightPuzzle class. The input to the program can be changed by changing the value of p1d in the main() function of proj1 class. The reason I am telling that there exists solution for the two my above inputs is because the applet here solves them. Please ensure that you select 8-puzzle from teh options in the applet. EDITI gave this input {0,5,7,6,8,1,2,4,3}. It took about 10 seconds and gave a result with 26 moves. But the applet gave a result with 24 moves in 0.0001 seconds with A*. For quick reference I have pasted the the two classes without the comments : EightPuzzle import java.util.*; public class EightPuzzle implements Comparable <Object> { int[] puzzle = new int[9]; int h_n= 0; int hueristic_type = 0; int g_n = 0; int f_n = 0; EightPuzzle parent = null; public EightPuzzle(int[] p, int h_type, int cost) { this.puzzle = p; this.hueristic_type = h_type; this.h_n = (h_type == 1) ? h1(p) : h2(p); this.g_n = cost; this.f_n = h_n + g_n; } public int getF_n() { return f_n; } public void setParent(EightPuzzle input) { this.parent = input; } public EightPuzzle getParent() { return this.parent; } public int inversions() { /* * Definition: For any other configuration besides the goal, * whenever a tile with a greater number on it precedes a * tile with a smaller number, the two tiles are said to be inverted */ int inversion = 0; for(int i = 0; i < this.puzzle.length; i++ ) { for(int j = 0; j < i; j++) { if(this.puzzle[i] != 0 && this.puzzle[j] != 0) { if(this.puzzle[i] < this.puzzle[j]) inversion++; } } } return inversion; } public int h1(int[] list) // h1 = the number of misplaced tiles { int gn = 0; for(int i = 0; i < list.length; i++) { if(list[i] != i && list[i] != 0) gn++; } return gn; } public LinkedList<EightPuzzle> getChildren() { LinkedList<EightPuzzle> children = new LinkedList<EightPuzzle>(); int loc = 0; int temparray[] = new int[this.puzzle.length]; EightPuzzle rightP, upP, downP, leftP; while(this.puzzle[loc] != 0) { loc++; } if(loc % 3 == 0){ temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 1]; temparray[loc + 1] = 0; rightP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); rightP.setParent(this); children.add(rightP); }else if(loc % 3 == 1){ //add one child swaps with right temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 1]; temparray[loc + 1] = 0; rightP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); rightP.setParent(this); children.add(rightP); //add one child swaps with left temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 1]; temparray[loc - 1] = 0; leftP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); leftP.setParent(this); children.add(leftP); }else if(loc % 3 == 2){ // add one child swaps with left temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 1]; temparray[loc - 1] = 0; leftP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); leftP.setParent(this); children.add(leftP); } if(loc / 3 == 0){ //add one child swaps with lower temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 3]; temparray[loc + 3] = 0; downP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); downP.setParent(this); children.add(downP); }else if(loc / 3 == 1 ){ //add one child, swap with upper temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 3]; temparray[loc - 3] = 0; upP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); upP.setParent(this); children.add(upP); //add one child, swap with lower temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 3]; temparray[loc + 3] = 0; downP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); downP.setParent(this); children.add(downP); }else if (loc / 3 == 2 ){ //add one child, swap with upper temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 3]; temparray[loc - 3] = 0; upP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); upP.setParent(this); children.add(upP); } return children; } public int h2(int[] list) // h2 = the sum of the distances of the tiles from their goal positions // for each item find its goal position // calculate how many positions it needs to move to get into that position { int gn = 0; int row = 0; int col = 0; for(int i = 0; i < list.length; i++) { if(list[i] != 0) { row = list[i] / 3; col = list[i] % 3; row = Math.abs(row - (i / 3)); col = Math.abs(col - (i % 3)); gn += row; gn += col; } } return gn; } public String toString() { String x = ""; for(int i = 0; i < this.puzzle.length; i++){ x += puzzle[i] + " "; if((i + 1) % 3 == 0) x += "\n"; } return x; } public int compareTo(Object input) { if (this.f_n < ((EightPuzzle) input).getF_n()) return -1; else if (this.f_n > ((EightPuzzle) input).getF_n()) return 1; return 0; } public boolean equals(EightPuzzle test){ if(this.f_n != test.getF_n()) return false; for(int i = 0 ; i < this.puzzle.length; i++) { if(this.puzzle[i] != test.puzzle[i]) return false; } return true; } public boolean mapEquals(EightPuzzle test){ for(int i = 0 ; i < this.puzzle.length; i++) { if(this.puzzle[i] != test.puzzle[i]) return false; } return true; } } proj1 import java.util.*; public class proj1 { /** * @param args */ public static void main(String[] args) { int[] p1d = {1, 4, 2, 3, 0, 5, 6, 7, 8}; int hueristic = 2; EightPuzzle start = new EightPuzzle(p1d, hueristic, 0); int[] win = { 0, 1, 2, 3, 4, 5, 6, 7, 8}; EightPuzzle goal = new EightPuzzle(win, hueristic, 0); astar(start, goal); } public static void astar(EightPuzzle start, EightPuzzle goal) { if(start.inversions() % 2 == 1) { System.out.println("Unsolvable"); return; } // function A*(start,goal) // closedset := the empty set // The set of nodes already evaluated. LinkedList<EightPuzzle> closedset = new LinkedList<EightPuzzle>(); // openset := set containing the initial node // The set of tentative nodes to be evaluated. priority queue PriorityQueue<EightPuzzle> openset = new PriorityQueue<EightPuzzle>(); openset.add(start); while(openset.size() > 0){ // x := the node in openset having the lowest f_score[] value EightPuzzle x = openset.peek(); // if x = goal if(x.mapEquals(goal)) { // return reconstruct_path(came_from, came_from[goal]) Stack<EightPuzzle> toDisplay = reconstruct(x); System.out.println("Printing solution... "); System.out.println(start.toString()); print(toDisplay); return; } // remove x from openset // add x to closedset closedset.add(openset.poll()); LinkedList <EightPuzzle> neighbor = x.getChildren(); // foreach y in neighbor_nodes(x) while(neighbor.size() > 0) { EightPuzzle y = neighbor.removeFirst(); // if y in closedset if(closedset.contains(y)){ // continue continue; } // tentative_g_score := g_score[x] + dist_between(x,y) // // if y not in openset if(!closedset.contains(y)){ // add y to openset openset.add(y); // } // } // } } public static void print(Stack<EightPuzzle> x) { while(!x.isEmpty()) { EightPuzzle temp = x.pop(); System.out.println(temp.toString()); } } public static Stack<EightPuzzle> reconstruct(EightPuzzle winner) { Stack<EightPuzzle> correctOutput = new Stack<EightPuzzle>(); while(winner.getParent() != null) { correctOutput.add(winner); winner = winner.getParent(); } return correctOutput; } }

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  • ASP.NET MVC 2 from Scratch &ndash; Part 1 Listing Data from Database

    - by Max
    Part 1 - Listing Data from Database: Let us now learn ASP.NET MVC 2 from Scratch by actually developing a front end website for the Chinook database, which is an alternative to the traditional Northwind database. You can get the Chinook database from here. As always the best way to learn something is by working on it and doing something. The Chinook database has the following schema, a quick look will help us implementing the application in a efficient way. Let us first implement a grid view table with the list of Employees with some details, this table also has the Details, Edit and Delete buttons on it to do some operations. This is series of post will concentrate on creating a simple CRUD front end for Chinook DB using ASP.NET MVC 2. In this post, we will look at listing all the possible Employees in the database in a tabular format, from which, we can then edit and delete them as required. In this post, we will concentrate on setting up our environment and then just designing a page to show a tabular information from the database. We need to first setup the SQL Server database, you can download the required version and then set it up in your localhost. Then we need to add the LINQ to SQL Classes required for us to enable interaction with our database. Now after you do the above step, just use your Server Explorer in VS 2010 to actually navigate to the database, expand the tables node and then drag drop all the tables onto the Object Relational Designer space and you go you will have the tables visualized as classes. As simple as that. Now for the purpose of displaying the data from Employee in a table, we will show only the EmployeeID, Firstname and lastname. So let us create a class to hold this information. So let us add a new class called EmployeeList to the ViewModels. We will send this data model to the View and this can be displayed in the page. public class EmployeeList { public int EmployeeID { get; set; } public string Firstname { get; set; } public string Lastname { get; set; } public EmployeeList(int empID, string fname, string lname) { this.EmployeeID = empID; this.Firstname = fname; this.Lastname = lname; } } Ok now we have got the backend ready. Let us now look at the front end view now. We will first create a master called Site.Master and reuse it across the site. The Site.Master content will be <%@ Master Language="C#" AutoEventWireup="true" CodeBehind="Site.Master.cs" Inherits="ChinookMvcSample.Views.Shared.Site" %>   <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head id="Head1" runat="server"> <title></title> <style type="text/css"> html { background-color: gray; } .content { width: 880px; position: relative; background-color: #ffffff; min-width: 880px; min-height: 800px; float: inherit; text-align: justify; } </style> <script src="../../Scripts/jquery-1.4.1.min.js" type="text/javascript"></script> <asp:ContentPlaceHolder ID="head" runat="server"> </asp:ContentPlaceHolder> </head> <body> <center> <h1> My Website</h1> <div class="content"> <asp:ContentPlaceHolder ID="body" runat="server"> </asp:ContentPlaceHolder> </div> </center> </body> </html> The backend Site.Master.cs does not contain anything. In the actual Index.aspx view, we add the code to simply iterate through the collection of EmployeeList that was sent to the View via the Controller. So in the top of the Index.aspx view, we have this inherits which says Inherits="System.Web.Mvc.ViewPage<IEnumerable<ChinookMvcSample.ViewModels.EmployeeList>>" In this above line, we dictate that the page is consuming a IEnumerable collection of EmployeeList. So once we specify this and compile the project. Then in our Index.aspx page, we can consume the EmployeeList object and access all its methods and properties. <table class="styled" cellpadding="3" border="0" cellspacing="0"> <tr> <th colspan="3"> </th> <th> First Name </th> <th> Last Name </th> </tr> <% foreach (var item in Model) { %> <tr> <td align="center"> <%: Html.ActionLink("Edit", "Edit", new { id = item.EmployeeID }, new { id = "links" })%> </td> <td align="center"> <%: Html.ActionLink("Details", "Details", new { id = item.EmployeeID }, new { id = "links" })%> </td> <td align="center"> <%: Html.ActionLink("Delete", "Delete", new { id = item.EmployeeID }, new { id = "links" })%> </td> <td> <%: item.Firstname %> </td> <td> <%: item.Lastname %> </td> </tr> <% } %> <tr> <td colspan="5"> <%: Html.ActionLink("Create New", "Create") %> </td> </tr> </table> The Html.ActionLink is a Html Helper to a create a hyperlink in the page, in the one we have used, the first parameter is the text that is to be used for the hyperlink, second one is the action name, third one is the parameter to be passed, last one is the attributes to be added while the hyperlink is rendered in the page. Here we are adding the id=”links” to the hyperlinks that is created in the page. In the index.aspx page, we add some jQuery stuff add alternate row colours and highlight colours for rows on mouse over. Now the Controller that handles the requests and directs the request to the right view. For the index view, the controller would be public ActionResult Index() { //var Employees = from e in data.Employees select new EmployeeList(e.EmployeeId,e.FirstName,e.LastName); //return View(Employees.ToList()); return View(_data.Employees.Select(p => new EmployeeList(p.EmployeeId, p.FirstName, p.LastName))); } Let us also write a unit test using NUnit for the above, just testing EmployeeController’s Index. DataClasses1DataContext _data; public EmployeeControllerTest() { _data = new DataClasses1DataContext("Data Source=(local);Initial Catalog=Chinook;Integrated Security=True"); }   [Test] public void TestEmployeeIndex() { var e = new EmployeeController(_data); var result = e.Index() as ViewResult; var employeeList = result.ViewData.Model; Assert.IsNotNull(employeeList, "Result is null."); } In the first EmployeeControllerTest constructor, we set the data context to be used while running the tests. And then in the actual test, We just ensure that the View results returned by Index is not null. Here is the zip of the entire solution files until this point. Let me know if you have any doubts or clarifications. Cheers! Have a nice day.

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  • How do I connect to my running VM via virsh?

    - by Avery Chan
    My VM has already been started via virsh start chameleon.ootbdev. When I do a virsh console chameleon.ootbdev I get the following output: Connected to domain chameleon.ootbdev Escape character is ^] error: internal error cannot find character device (null) Doing a google search on this led me to this "solution". Unfortunately, editing the domain via virsh edit chameleon.ootbdev doesn't seem to stick. I suspect the issue is that I'm inserting the XML incorrectly: the instructions from the link ask me to insert the following XML into the domain XML file. <serial type='pty'> <target port='0'/> </serial> <console type='pty'> <target type='serial' port='0'/> </console> I've posted my domain XML file to pastebin here. This is AFTER I've tried to insert the above XML. I inserted this XML after the </devices> block. My primary question is: How do I connect to the running VM? A secondary question would be: How do I edit the domain file with the above XML and get the changes to stick?

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  • Ubuntu 12.04 - Brightness controls not working

    - by Juan Manuel Zolezzi Volpi
    Controls from "Brightness and Lock" were not working so I've tried a solution that involved changing grub, which I'm detailing below: # If you change this file, run 'update-grub' afterwards to update # /boot/grub/grub.cfg. # For full documentation of the options in this file, see: # info -f grub -n 'Simple configuration' GRUB_DEFAULT=0 #GRUB_HIDDEN_TIMEOUT=0 GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=10 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX="quiet splash acpi_backlight=vendor" # Uncomment to enable BadRAM filtering, modify to suit your needs # This works with Linux (no patch required) and with any kernel that obtains # the memory map information from GRUB (GNU Mach, kernel of FreeBSD ...) #GRUB_BADRAM="0x01234567,0xfefefefe,0x89abcdef,0xefefefef" # Uncomment to disable graphical terminal (grub-pc only) #GRUB_TERMINAL=console # The resolution used on graphical terminal # note that you can use only modes which your graphic card supports via VBE # you can see them in real GRUB with the command `vbeinfo' #GRUB_GFXMODE=640x480 # Uncomment if you don't want GRUB to pass "root=UUID=xxx" parameter to Linux #GRUB_DISABLE_LINUX_UUID=true # Uncomment to disable generation of recovery mode menu entries #GRUB_DISABLE_RECOVERY="true" # Uncomment to get a beep at grub start #GRUB_INIT_TUNE="480 440 1" After doing this, the brightness control dissapeared like you can see at http://screencloud.net/img/screenshots/6b90d56604b70cc749a632d0bc005a20.png Any ideas? Would love to be able to configure Brightness or even use apps like F.lux to regulate it automatically. Edit: I've modified the following line to GRUB_CMDLINE_LINUX_DEFAULT="quiet splash acpi_osi=" and now the brightness controls are back, but whatever I change the brightness remains the same. Just in case I'm using Intel H77

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  • Procmail Mailing List (With Access Control)

    - by bradlis7
    This seems like it should be fairly easy to do, but I've run into a few problems. I've added a cron job to parse all users whose UID is greater than 5000: * * * * * root /usr/bin/test /etc/passwd -nt ~allusers/.forward \ && /bin/egrep '([5-9]|[0-9]{2})[0-9]{3}' /etc/passwd | /bin/grep -v 65534 \ | /bin/cut -d ':' -f 1 > ~allusers/.forward Then I created a .procmailrc file: VERBOSE=yes LOGFILE=/var/log/procmailrc #Allow only certain users to send :0 * ^From.*[email protected].* {} :0E /dev/null But, the .forward file is processed before it even gets to procmail, evidently. If I moved the .forward file to another filename, can I use it in procmail to send an email to the users in this file?

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