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  • Apache2 gettimeofday() keeps CPU at 100%

    - by pincoded
    I use Ubuntu 6.06.2 LTS with Server version: Apache/2.0.55; built:Aug 16 2010 18:25:39 and PHP 5.1.2 (cli) (built: Sep 16 2010 20:32:18). All my 4 Cores are constantly at 100% and the system begins to accumulate load. A restart for apache fixes the problem temporarily. I made a strace to the pid of the apache processes that keep the CPU busy. I get the following message continuously: gettimeofday({1285234145, 989639}, NULL) = 0 Do you have any ideas where this problem comes from? Thank you. UPDATE: The problem came from an application error that generated an infinite loop. Thank you all for your great help.

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  • Would you refactor this and if so, would you charge your client?

    - by Julius
    I am working on a freelance job at home. The client wants me to write some new functionality for his CMS, but it is taking me a lot of time to figure out what the code is doing, because it is written in a very unreadable style. Below is just an example of what I mean. The previous programmer made extensive use of anonymous functions, of eval(), he uses deeply nested ternary operators, he didn't indent code, didn't use comments, and he uses funny constructions like misusing the behaviour of logical operators || and && for creating if/else conditions (the second condition of && only gets tested if the first one is true, opening the possibility to use && as an if/else construction). All in all it's insane code and it's costing me a lot of time to find out how the current code works. return ($this->main->context != "ajax" || in_array($this->type, $this->definition->ajax)) ? eval('return method_exists($this,"Show'.ucfirst($this->type).'") ? $this->Show'.ucfirst($this->type).'('.(count($args) ? join(",",array_map(create_function('$a','return (is_numeric($a) || preg_match("/^array/",$a)) ? $a : "\"".$a."\"";'),$args)) : "").') : null;') : ''; Would you refactor this code and how would you handle this sort of thing with your client, I mean financially?

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  • Design Application to "Actively" Invite Users (pretend they have privileges)

    - by user3086451
    I am designing an application where users message one another privately, and may send messages to any Entity in the database (an Entity may not have a user account yet, it is a professional database). I am not sure how to best design the database and the API to allow messaging unregistered users. The application should remain secure, and data only accessed by those with correct permissions. Messages sent to persons without user accounts serve as an invitation. The invited person should be able to view the message, act on it, and complete the user registration upon receiving an InviteMessage. In simple terms, I have: User misc user fields (email, pw, dateJoined) Entity (large professional dataset): personalDetails... user->User (may be null) UserMessage: sender->User recipient->User dateCreated messageContent, other fields..... InviteMessage: sender->User recipient->Entity expiringUrl inviteeEmail inviteePhone I plan to alert the user when selecting a recipient that is not registered yet, and inform that he may send the message as an invitation by providing email, phone where we can send the invitation. Invitations will have a unique, one-time-use URL, e.g. uuid.uuid4(). When accessed, the invitee will see the InviteMessage and details about completing his/her registration profile. When registration is complete, InviteMessage details to a new instance of UserMessage (to not lose their data), and assign it to the newly created User. The ability to interact with and invite persons who do not yet have accounts is a key feature of the application, and it seems better to separate the invitation from the private, app messages (easier to keep functionality separate, better if data model changes). Is this a reasonable, good design? If not, what would you suggest? Do you have any improvements? Am I correct to choose to create a separate endpoint for creating invitations via the API?

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  • FreeBSD: Samba performance over GBit-Ethernet

    - by Axel Gneiting
    I'm using a FreeBSD NAS with RAID-Z. I can read ~300MB/s from the ZFS disks to /dev/null on the box, but only get about 50MB/s over GBit-Ethernet with SMB to Windows 7 (Samba 3.5.6). Both systems have Intel-PCIe-NICs and are connected directly. Samba is configured to use AIO and I already tried to tune TCP/IP: kern.ipc.maxsockbuf=16777216 net.inet.tcp.sendspace=1048576 net.inet.tcp.recvspace=1048576 net.inet.tcp.sendbuf_max=8388608 net.inet.tcp.recvbuf_max=8388608 net.inet.tcp.delayed_ack=0 Any ideas what's causing the bottleneck? I think the link should handle 100 MB/s easily.

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  • zabbix monitoring mysql database

    - by krisdigitx
    I have a server running multiple instances of mysql and also has the zabbix-agent running. In zabbix_agentd.conf i have specified: UserParameter=multi.mysql[*],mysqladmin --socket=$1 -uzabbixagent extended-status 2>/dev/null | awk '/ $3 /{print $$4}' where $1 is the socket instance. From the zabbix server i can run the test successfully. zabbix_get -s ip_of_server -k multi.mysql[/var/lib/mysql/mysql2.sock] and it returns all the values However the zabbix item/trigger does not generate the graphs, I have created a MACRO for $1 which is the socket location {$MYSQL_SOCKET1} = '/var/lib/mysql/mysql2.sock' and i use this key in items to poll the value multi.mysql[{$MYSQL_SOCKET1},Bytes_sent] LOGS: this is what i get on the logs: 3360:20120214:144716.278 item [multi.mysql['/var/lib/mysql/mysql2.sock',Bytes_received]] error: Special characters '\'"`*?[]{}~$!&;()<>|#@' are not allowed in the parameters 3360:20120214:144716.372 item [multi.mysql['/var/lib/mysql/mysql2.sock',Bytes_sent]] error: Special characters '\'"`*?[]{}~$!&;()<>|#@' are not allowed in the parameters Any ideas where the problem could be? FIXED {$MYSQL_SOCKET1} = /var/lib/mysql/mysql2.sock i removed the single quotes from the line and it worked...

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  • Combined Likelihood Models

    - by Lukas Vermeer
    In a series of posts on this blog we have already described a flexible approach to recording events, a technique to create analytical models for reporting, a method that uses the same principles to generate extremely powerful facet based predictions and a waterfall strategy that can be used to blend multiple (possibly facet based) models for increased accuracy. This latest, and also last, addition to this sequence of increasing modeling complexity will illustrate an advanced approach to amalgamate models, taking us to a whole new level of predictive modeling and analytical insights; combination models predicting likelihoods using multiple child models. The method described here is far from trivial. We therefore would not recommend you apply these techniques in an initial implementation of Oracle Real-Time Decisions. In most cases, basic RTD models or the approaches described before will provide more than enough predictive accuracy and analytical insight. The following is intended as an example of how more advanced models could be constructed if implementation results warrant the increased implementation and design effort. Keep implemented statistics simple! Combining likelihoods Because facet based predictions are based on metadata attributes of the choices selected, it is possible to generate such predictions for more than one attribute of a choice. We can predict the likelihood of acceptance for a particular product based on the product category (e.g. ‘toys’), as well as based on the color of the product (e.g. ‘pink’). Of course, these two predictions may be completely different (the customer may well prefer toys, but dislike pink products) and we will have to somehow combine these two separate predictions to determine an overall likelihood of acceptance for the choice. Perhaps the simplest way to combine multiple predicted likelihoods into one is to calculate the average (or perhaps maximum or minimum) likelihood. However, this would completely forgo the fact that some facets may have a far more pronounced effect on the overall likelihood than others (e.g. customers may consider the product category more important than its color). We could opt for calculating some sort of weighted average, but this would require us to specify up front the relative importance of the different facets involved. This approach would also be unresponsive to changing consumer behavior in these preferences (e.g. product price bracket may become more important to consumers as a result of economic shifts). Preferably, we would want Oracle Real-Time Decisions to learn, act upon and tell us about, the correlations between the different facet models and the overall likelihood of acceptance. This additional level of predictive modeling, where a single supermodel (no pun intended) combines the output of several (facet based) models into a single prediction, is what we call a combined likelihood model. Facet Based Scores As an example, we have implemented three different facet based models (as described earlier) in a simple RTD inline service. These models will allow us to generate predictions for likelihood of acceptance for each product based on three different metadata fields: Category, Price Bracket and Product Color. We will use an Analytical Scores entity to store these different scores so we can easily pass them between different functions. A simple function, creatively named Compute Analytical Scores, will compute for each choice the different facet scores and return an Analytical Scores entity that is stored on the choice itself. For each score, a choice attribute referring to this entity is also added to be returned to the client to facilitate testing. One Offer To Predict Them All In order to combine the different facet based predictions into one single likelihood for each product, we will need a supermodel which can predict the likelihood of acceptance, based on the outcomes of the facet models. This model will not need to consider any of the attributes of the session, because they are already represented in the outcomes of the underlying facet models. For the same reason, the supermodel will not need to learn separately for each product, because the specific combination of facets for this product are also already represented in the output of the underlying models. In other words, instead of learning how session attributes influence acceptance of a particular product, we will learn how the outcomes of facet based models for a particular product influence acceptance at a higher level. We will therefore be using a single All Offers choice to represent all offers in our combined likelihood predictions. This choice has no attribute values configured, no scores and not a single eligibility rule; nor is it ever intended to be returned to a client. The All Offers choice is to be used exclusively by the Combined Likelihood Acceptance model to predict the likelihood of acceptance for all choices; based solely on the output of the facet based models defined earlier. The Switcheroo In Oracle Real-Time Decisions, models can only learn based on attributes stored on the session. Therefore, just before generating a combined prediction for a given choice, we will temporarily copy the facet based scores—stored on the choice earlier as an Analytical Scores entity—to the session. The code for the Predict Combined Likelihood Event function is outlined below. // set session attribute to contain facet based scores. // (this is the only input for the combined model) session().setAnalyticalScores(choice.getAnalyticalScores); // predict likelihood of acceptance for All Offers choice. CombinedLikelihoodChoice c = CombinedLikelihood.getChoice("AllOffers"); Double la = CombinedLikelihoodAcceptance.getChoiceEventLikelihoods(c, "Accepted"); // clear session attribute of facet based scores. session().setAnalyticalScores(null); // return likelihood. return la; This sleight of hand will allow the Combined Likelihood Acceptance model to predict the likelihood of acceptance for the All Offers choice using these choice specific scores. After the prediction is made, we will clear the Analytical Scores session attribute to ensure it does not pollute any of the other (facet) models. To guarantee our combined likelihood model will learn based on the facet based scores—and is not distracted by the other session attributes—we will configure the model to exclude any other inputs, save for the instance of the Analytical Scores session attribute, on the model attributes tab. Recording Events In order for the combined likelihood model to learn correctly, we must ensure that the Analytical Scores session attribute is set correctly at the moment RTD records any events related to a particular choice. We apply essentially the same switching technique as before in a Record Combined Likelihood Event function. // set session attribute to contain facet based scores // (this is the only input for the combined model). session().setAnalyticalScores(choice.getAnalyticalScores); // record input event against All Offers choice. CombinedLikelihood.getChoice("AllOffers").recordEvent(event); // force learn at this moment using the Internal Dock entry point. Application.getPredictor().learn(InternalLearn.modelArray, session(), session(), Application.currentTimeMillis()); // clear session attribute of facet based scores. session().setAnalyticalScores(null); In this example, Internal Learn is a special informant configured as the learn location for the combined likelihood model. The informant itself has no particular configuration and does nothing in itself; it is used only to force the model to learn at the exact instant we have set the Analytical Scores session attribute to the correct values. Reporting Results After running a few thousand (artificially skewed) simulated sessions on our ILS, the Decision Center reporting shows some interesting results. In this case, these results reflect perfectly the bias we ourselves had introduced in our tests. In practice, we would obviously use a wider range of customer attributes and expect to see some more unexpected outcomes. The facetted model for categories has clearly picked up on the that fact our simulated youngsters have little interest in purchasing the one red-hot vehicle our ILS had on offer. Also, it would seem that customer age is an excellent predictor for the acceptance of pink products. Looking at the key drivers for the All Offers choice we can see the relative importance of the different facets to the prediction of overall likelihood. The comparative importance of the category facet for overall prediction might, in part, be explained by the clear preference of younger customers for toys over other product types; as evident from the report on the predictiveness of customer age for offer category acceptance. Conclusion Oracle Real-Time Decisions' flexible decisioning framework allows for the construction of exceptionally elaborate prediction models that facilitate powerful targeting, but nonetheless provide insightful reporting. Although few customers will have a direct need for such a sophisticated solution architecture, it is encouraging to see that this lies within the realm of the possible with RTD; and this with limited configuration and customization required. There are obviously numerous other ways in which the predictive and reporting capabilities of Oracle Real-Time Decisions can be expanded upon to tailor to individual customers needs. We will not be able to elaborate on them all on this blog; and finding the right approach for any given problem is often more difficult than implementing the solution. Nevertheless, we hope that these last few posts have given you enough of an understanding of the power of the RTD framework and its models; so that you can take some of these ideas and improve upon your own strategy. As always, if you have any questions about the above—or any Oracle Real-Time Decisions design challenges you might face—please do not hesitate to contact us; via the comments below, social media or directly at Oracle. We are completely multi-channel and would be more than glad to help. :-)

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  • %HOMEPATH% Posh-Git error in Powershell, in ConEmu on Windows 7 64-bit

    - by atwright
    I am always getting the following error in Posh-Git in Powershell, in ConEmu on Windows 7 64-bit: Resolve-Path : Cannot find path 'C:\wamp\www\MobileApps\Backbone\%HOMEPATH%' because it does not exist. At D:\Users\Andy\Documents\WindowsPowerShell\Modules\posh-git\GitUtils.ps1:265 char:13 + $home = Resolve-Path (Invoke-NullCoalescing $Env:HOME ~) + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + CategoryInfo : ObjectNotFound: (C:\wamp\www\Mob...bone\%HOMEPATH%:String) [Resolve-Path], ItemNotFoundException + FullyQualifiedErrorId : PathNotFound,Microsoft.PowerShell.Commands.ResolvePathComma nd Join-Path : Cannot bind argument to parameter 'Path' because it is null. At D:\Users\Andy\Documents\WindowsPowerShell\Modules\posh-git\GitUtils.ps1:266 char:29 + Resolve-Path (Join-Path $home ".ssh\$File") -ErrorAction SilentlyContinue 2> ... + ~~~~~ + CategoryInfo : InvalidData: (:) [Join-Path], ParameterBindingValidationExc eption + FullyQualifiedErrorId : ParameterArgumentValidationErrorNullNotAllowed,Microsoft.Po werShell.Commands.JoinPathCommand Can anybody advise what might be wrong?

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  • Error when running debuild on package source

    - by Chris Wilson
    I'm attempting to build the squeak-vm source but am getting an error every time I do so. The output is: dpkg-buildpackage -rfakeroot -D -us -uc dpkg-buildpackage: export CFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export CPPFLAGS from dpkg-buildflags (origin: vendor): dpkg-buildpackage: export CXXFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export FFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export LDFLAGS from dpkg-buildflags (origin: vendor): -Wl,-Bsymbolic-functions dpkg-buildpackage: source package squeak-vm dpkg-buildpackage: source version 1:4.0.3.2202-2 dpkg-buildpackage: source changed by José L. Redrejo Rodríguez <[email protected]> dpkg-source --before-build squeak-vm-4.0.3.2202 dpkg-buildpackage: host architecture i386 fakeroot debian/rules clean dh_testdir dh_testroot rm -f build-stamp configure-stamp rm -f unix/cmake/config.sub unix/cmake/config.guess /usr/bin/make -f debian/rules unpatch make[1]: Entering directory `/home/notgary/Projects/squeak/squeak-vm-4.0.3.2202' QUILT_PATCHES=debian/patches \ quilt --quiltrc /dev/null pop -a -R || test $? = 2 Patch linex.patch does not remove cleanly (refresh it or enforce with -f) make[1]: *** [unpatch] Error 1 make[1]: Leaving directory `/home/notgary/Projects/squeak/squeak-vm-4.0.3.2202' make: *** [clean] Error 2 dpkg-buildpackage: error: fakeroot debian/rules clean gave error exit status 2 debuild: fatal error at line 1337: dpkg-buildpackage -rfakeroot -D -us -uc failed

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  • Deferred rendering with both Clockwise and CounterClockwise culling

    - by user1423893
    I have a deferred rendering system that works well with objects that appear solid and drawn using CounterClockwise culling. I have a problem with Clockwise culled objects that are supposed to represent hollow that display their inside faces only. The image below shows a CounterClockwise culled object (left) Clockwise culled object (right). The Clockwise culled object faces display what would be displayed on the CounterClockwise face. How can I get the lighting to light the inner faces for Clockwise culled objects and continue lighting the outer CounterClockwise faces as normal? My lighting method is below private void DeferredLighting(GameTime gameTime) { // Set the render target for the lights game.GraphicsDevice.SetRenderTarget(lightMap); // Clear the render target to (0, 0, 0, 0) game.GraphicsDevice.Clear(Color.Transparent); // Set the render states game.GraphicsDevice.BlendState = BlendState.Additive; game.GraphicsDevice.DepthStencilState = DepthStencilState.None; game.GraphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; // Set sampler state to Point as the Surface type requires it in XNA 4.0 game.GraphicsDevice.SamplerStates[0] = SamplerState.PointClamp; // Set the camera properties for all lights BaseLight.SetCameraProperties(game.ActiveCamera); // Draw the lights int numLights = lights.Count; for (int i = 0; i < numLights; ++i) { if (lights[i].Diffuse.W > 0f) { lights[i].Render(gameTime, ref normalMap, ref depthMap, ref sgrMap); } } // Resolve the render target game.GraphicsDevice.SetRenderTarget(null); } I have tried adjusting the render states but no combination works for both objects.

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  • How to create single integer index value based on two integers where first is unlimited?

    - by Jan Doggen
    I have table data containing an integer value X ranging from 1.... unknown, and an integer value Y ranging from 1..9 The data need to be presented in order 'X then Y'. For one visual component I can set multiple index names: X;Y But for another component I need a one-dimensional integer value as index (sort order). If X were limited to an upper bound of say 100, the one-dimensional value could simply be X*100 + Y. If the one-dimensional value could have been a real, it could be X + Y/10. But if I want to keep X unlimited, is there a way to calculate a single integer 'indexing' value from X and Y? [Added] Background information: I have a Gantt/TreeList component where the tasks are ordered on a TaskIndex integer. This does not need to be a real database field, I can make it a calculated field in the underlying client dataset. My table data is e.g. as follows: ID Baseline ParentID 1 0 0 (task) 5 2 1 (baseline) 8 1 1 (baseline) 9 0 0 (task) 12 0 0 (task) 16 1 12 (baseline) Task 1 has two baselines numbered 1 and 2 (IDs 8 and 5) Task 9 has no baselines Task 12 has one baseline numbered 1 (ID 16) Baselines number 1-9 (the Y variable from my question); 0 or null identify the tasks ID's are unlimited (the X variable) The user plays with visibility of baselines, e.g. he wants to see all tasks with all baselines labeled 1. This is done by updating a filter on the table. Right now I constantly have to recalculate TaskIndex after changing the filter (looping through records). It would be nice if TaskIndex could be calculated on the fly for each record knowing only the data in the current record (I work in Delphi where a client dataset has an OnCalcFields event handler, that is triggered for each record when necessary). I have no control over the inner workings of the visual component.

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  • Using 2D sprites and 3D models together

    - by Sweta Dwivedi
    I have gone through a few posts that talks about changing the GraphicsDevice.BlendState and GraphicsDevice.DepthStencilState (SpriteBatch & Render states). . however even after changing the states .. i cant see my 3D model on the screen.. I see the model for a second before i draw my video in the background. . Here is the code: case GameState.InGame: GraphicsDevice.Clear(Color.AliceBlue); spriteBatch.Begin(); if (player.State != MediaState.Stopped) { videoTexture = player.GetTexture(); } Rectangle screen = new Rectangle(GraphicsDevice.Viewport.X, GraphicsDevice.Viewport.Y, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); // Draw the video, if we have a texture to draw. if (videoTexture != null) { spriteBatch.Draw(videoTexture, screen, Color.White); if (Selected_underwater == true) { spriteBatch.DrawString(font, "MaxX , MaxY" + maxWidth + "," + maxHeight, new Vector2(400, 10), Color.Red); spriteBatch.Draw(kinectRGBVideo, new Rectangle(0, 0, 100, 100), Color.White); spriteBatch.Draw(butterfly, handPosition, Color.White); foreach (AnimatedSprite a in aSprites) { a.Draw(spriteBatch); } } if(Selected_planet == true) { spriteBatch.Draw(kinectRGBVideo, new Rectangle(0, 0, 100, 100), Color.White); spriteBatch.Draw(butterfly, handPosition, Color.White); spriteBatch.Draw(videoTexture,screen,Color.White); GraphicsDevice.BlendState = BlendState.Opaque; GraphicsDevice.DepthStencilState = DepthStencilState.Default; GraphicsDevice.SamplerStates[0] = SamplerState.LinearWrap; foreach (_3DModel m in Solar) { m.DrawModel(); } } spriteBatch.End(); break;

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  • C-Objective Function

    - by nimbus
    I'm unsure about how to make MWE with C-Obective, so if you need anything else let me know. I am trying running through a tutorial on building an iPhone app and have gotten stuck defining a function. I keep getting an error message saying "use of undeclared indentifer." However I believe I have initiated the function. In the view controller I have: if (scrollAmount > 0) { moveViewUp = YES; [scrollTheView:YES]; } else{ moveViewUp = NO; } with the function under it - (void)scrollTheView:(BOOL)movedUp { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.3]; CGRect rect = self.view.frame; if (movedUp){ rect.origin.y -= scrollAmount; } else { rect.origin.y += scrollAmount; } self.view.frame = rect; [UIView commitAnimations]; } I have initiated the function in the header file (that I have imported). - (void)scrollTheView:(BOOL)movedUp; Any help would be appreciated, thank you in advanced

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  • Invalid SSH key erron in juju

    - by Captain T
    This is the output of juju from a clean install with 2 nodes all running 12.04 Precise juju bootstrap - finishes with no errors and allocates the machine to the user but still no joy after juju environment-destroy and rebuild with different users and different nodes. root@cloudcontrol:/storage# juju -v status 2012-06-07 11:19:47,602 DEBUG Initializing juju status runtime 2012-06-07 11:19:47,621 INFO Connecting to environment... 2012-06-07 11:19:47,905 DEBUG Connecting to environment using node-386077143930... 2012-06-07 11:19:47,906 DEBUG Spawning SSH process with remote_user="ubuntu" remote_host="node-386077143930" remote_port="2181" local_port="57004". The authenticity of host 'node-386077143930 (10.5.5.113)' can't be established. ECDSA key fingerprint is 31:94:89:62:69:83:24:23:5f:02:70:53:93:54:b1:c5. Are you sure you want to continue connecting (yes/no)? yes 2012-06-07 11:19:52,102 ERROR Invalid SSH key 2012-06-07 11:19:52,426:18541(0x7feb13b58700):ZOO_INFO@log_env@658: Client environment:zookeeper.version=zookeeper C client 3.3.5 2012-06-07 11:19:52,426:18541(0x7feb13b58700):ZOO_INFO@log_env@662: Client environment:host.name=cloudcontrol 2012-06-07 11:19:52,426:18541(0x7feb13b58700):ZOO_INFO@log_env@669: Client environment:os.name=Linux 2012-06-07 11:19:52,426:18541(0x7feb13b58700):ZOO_INFO@log_env@670: Client environment:os.arch=3.2.0-23-generic 2012-06-07 11:19:52,426:18541(0x7feb13b58700):ZOO_INFO@log_env@671: Client environment:os.version=#36-Ubuntu SMP Tue Apr 10 20:39:51 UTC 2012 2012-06-07 11:19:52,428:18541(0x7feb13b58700):ZOO_INFO@log_env@679: Client environment:user.name=sysadmin 2012-06-07 11:19:52,428:18541(0x7feb13b58700):ZOO_INFO@log_env@687: Client environment:user.home=/root 2012-06-07 11:19:52,428:18541(0x7feb13b58700):ZOO_INFO@log_env@699: Client environment:user.dir=/storage 2012-06-07 11:19:52,428:18541(0x7feb13b58700):ZOO_INFO@zookeeper_init@727: Initiating client connection, host=localhost:57004 sessionTimeout=10000 watcher=0x7feb11afc6b0 sessionId=0 sessionPasswd=<null> context=0x2dc7d20 flags=0 2012-06-07 11:19:52,429:18541(0x7feb0e856700):ZOO_ERROR@handle_socket_error_msg@1579: Socket [127.0.0.1:57004] zk retcode=-4, errno=111(Connection refused): server refused to accept the client 2012-06-07 11:19:55,765:18541(0x7feb0e856700):ZOO_ERROR@handle_socket_error_msg@1579: Socket [127.0.0.1:57004] zk retcode=-4, errno=111(Connection refused): server refused to accept the client

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  • excel vba to CRUD drupal nodes

    - by Kirk Hings
    We need to periodically migrate Excel reports data into Drupal nodes. We looked at replicating some Excel functionality in Drupal with slickgrid, but it wasn't up to snuff. The Excel reports people don't want to double-enter their data, but their data is important to be in this Drupal site. They have hundreds of Excel reports, and update a row in each weekly. We want a button at the row end to fire a VBA macro that submits the data to Drupal, where a new node is created from the info submitted. (Yes, we are experienced with both Drupal and VBA; all users and the site are behind our firewall.) We need the new node's nid or URL returned so we can then create a link in Excel directly to that node Site is D6, using Services 3.x module. I tried the REST server module, but we can't get it to retrieve data without session authentication on, which we can't do from Excel. (unless you can?) I also noticed the 'data' it was returning via browser url was 14 or 20 nodes' info, not the one nid requested (Example: http://mysite.com/services/rest/report/node/30161) When I attempt to create a simple node like this from VBA: Dim MyURL as String MyURL = "http://mysite.com/services/rest/report/node?node[type]=test&node[title]=testing123&node[field_test_one][0][value]=123" Set objHTTP = CreateObject("MSXML2.ServerXMLHTTP") With objHTTP .Open "POST", MyURL, False .setRequestHeader "Content-Type", "application/x-www-form-urlencoded" .send (MyURL) End With I get HTTP Status: Unauthorized: Access denied for user 0 "anonymous" and HTTP Response: null Everything I search for has examples in php or java, nothing in VBA. Also tried switching to using an XMLRPC server but that's even more confusing. We would like json (used application/json, set formatter accordingly in REST server settings), but will use anything that works. Ideas? Thanks in advance!

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  • Positioning a sprite in XNA: Use ClientBounds or BackBuffer?

    - by Martin Andersson
    I'm reading a book called "Learning XNA 4.0" written by Aaron Reed. Throughout most of the chapters, whenever he calculates the position of a sprite to use in his call to SpriteBatch.Draw, he uses Window.ClientBounds.Width and Window.ClientBounds.Height. But then all of a sudden, on page 108, he uses PresentationParameters.BackBufferWidth and PresentationParameters.BackBufferHeight instead. I think I understand what the Back Buffer and the Client Bounds are and the difference between those two (or perhaps not?). But I'm mighty confused about when I should use one or the other when it comes to positioning sprites. The author uses for the most part Client Bounds both for checking whenever a moving sprite is of the screen and to find a spawn point for new sprites. However, he seems to make two exceptions from this pattern in his book. The first time is when he wants some animated sprites to "move in" and cross the screen from one side to another (page 108 as mentioned). The second and last time is when he positions a texture to work as a button in the lower right corner of a Windows Phone 7 screen (page 379). Anyone got an idea? I shall provide some context if it is of any help. Here's how he usually calls SpriteBatch.Draw (code example from where he positions a sprite in the middle of the screen [page 35]): spriteBatch.Draw(texture, new Vector2( (Window.ClientBounds.Width / 2) - (texture.Width / 2), (Window.ClientBounds.Height / 2) - (texture.Height / 2)), null, Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, 0); And here is the first case of four possible in a switch statement that will set the position of soon to be spawned moving sprites, this position will later be used in the SpriteBatch.Draw call (page 108): // Randomly choose which side of the screen to place enemy, // then randomly create a position along that side of the screen // and randomly choose a speed for the enemy switch (((Game1)Game).rnd.Next(4)) { case 0: // LEFT to RIGHT position = new Vector2( -frameSize.X, ((Game1)Game).rnd.Next(0, Game.GraphicsDevice.PresentationParameters.BackBufferHeight - frameSize.Y)); speed = new Vector2(((Game1)Game).rnd.Next( enemyMinSpeed, enemyMaxSpeed), 0); break;

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  • Perforce Proxy Server: Caching selective files [closed]

    - by fbrereto
    I just set up a Perforce proxy server for work. I'm noticing the cache directory is filling up very quickly -- with files I know I will never need. For example, there is a 'sandbox' directory in the depot where users keep personal branches and other work; a p4 sync is causing the p4 proxy cache to grab these user's sandboxes when I'll never need them. I would create a symbolic link for the sandbox directory to /dev/null but then I wouldn't be caching my sandbox, which I am interested in. Is there any way to tell the perforce proxy something to the effect of "if I haven't had to sync it, please don't cache it?"

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  • Change Audio title from English to Sinhalese using ffmpeg

    - by user330461
    I insert an extra Sound track in my video file and it works well. ffmpeg -i news.mov -i news.wav -map 0:0 -map 0:1 -map 1:0 -pass 1 -vcodec libx264 -preset fast -b 512k -minrate 512k -maxrate 512k -bufsize 512k -threads 0 -f mp4 -an -y /dev/null && ffmpeg -i news.mov -i news.wav -map 0:0 -map 0:1 -map 1:0 -pass 2 -acodec libfaac -ab 128k -ac 2 -vcodec libx264 -preset fast -b 512k -minrate 512k -maxrate 512k -bufsize 512k -threads 0 -f mp4 news.mp4 The default audio track come with the label "English" and I would like to give it a label "Sinhalese" The Second Audio track come up without a label as "track#1" and I would like to give that a label of "Tamil". How do I do that ?

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  • PostgreSQL, Ubuntu, NetBeans IDE (Part 3)

    - by Geertjan
    To complete the picture, let's use the traditional (that is, old) Hibernate mechanism, i.e., via XML files, rather than via the annotations shown yesterday. It's definitely trickier, with many more places where typos can occur, but that's why it's the old mechanism. I do not recommend this approach. I recommend the approach shown yesterday. The other players in this scenario include PostgreSQL, as outlined in the previous blog entries in this series. Here's the structure of the module, replacing the code shown yesterday: Here's the Employee class, notice that it has no annotations: import java.io.Serializable; import java.util.Date; public class Employees implements Serializable {         private int employeeId;     private String firstName;     private String lastName;     private Date dateOfBirth;     private String phoneNumber;     private String junk;     public int getEmployeeId() {         return employeeId;     }     public void setEmployeeId(int employeeId) {         this.employeeId = employeeId;     }     public String getFirstName() {         return firstName;     }     public void setFirstName(String firstName) {         this.firstName = firstName;     }     public String getLastName() {         return lastName;     }     public void setLastName(String lastName) {         this.lastName = lastName;     }     public Date getDateOfBirth() {         return dateOfBirth;     }     public void setDateOfBirth(Date dateOfBirth) {         this.dateOfBirth = dateOfBirth;     }     public String getPhoneNumber() {         return phoneNumber;     }     public void setPhoneNumber(String phoneNumber) {         this.phoneNumber = phoneNumber;     }     public String getJunk() {         return junk;     }     public void setJunk(String junk) {         this.junk = junk;     } } And here's the Hibernate configuration file: <?xml version="1.0"?> <!DOCTYPE hibernate-configuration PUBLIC       "-//Hibernate/Hibernate Configuration DTD 3.0//EN"     "http://hibernate.sourceforge.net/hibernate-configuration-3.0.dtd"> <hibernate-configuration>     <session-factory>         <property name="hibernate.connection.driver_class">org.postgresql.Driver</property>         <property name="hibernate.connection.url">jdbc:postgresql://localhost:5432/smithdb</property>         <property name="hibernate.connection.username">smith</property>         <property name="hibernate.connection.password">smith</property>         <property name="hibernate.connection.pool_size">1</property>         <property name="hibernate.default_schema">public"</property>         <property name="hibernate.transaction.factory_class">org.hibernate.transaction.JDBCTransactionFactory</property>         <property name="hibernate.current_session_context_class">thread</property>         <property name="hibernate.dialect">org.hibernate.dialect.PostgreSQLDialect</property>         <property name="hibernate.show_sql">true</property>         <mapping resource="org/db/viewer/employees.hbm.xml"/>     </session-factory> </hibernate-configuration> Next, the Hibernate mapping file: <?xml version="1.0"?> <!DOCTYPE hibernate-mapping PUBLIC       "-//Hibernate/Hibernate Mapping DTD 3.0//EN"       "http://hibernate.sourceforge.net/hibernate-mapping-3.0.dtd"> <hibernate-mapping>     <class name="org.db.viewer.Employees"            table="employees"            schema="public"            catalog="smithdb">         <id name="employeeId" column="employee_id" type="int">             <generator class="increment"/>         </id>         <property name="firstName" column="first_name" type="string" />         <property name="lastName" column="last_name" type="string" />         <property name="dateOfBirth" column="date_of_birth" type="date" />         <property name="phoneNumber" column="phone_number" type="string" />         <property name="junk" column="junk" type="string" />             </class>     </hibernate-mapping> Then, the HibernateUtil file, for providing access to the Hibernate SessionFactory: import java.net.URL; import org.hibernate.cfg.AnnotationConfiguration; import org.hibernate.SessionFactory; public class HibernateUtil {     private static final SessionFactory sessionFactory;         static {         try {             // Create the SessionFactory from standard (hibernate.cfg.xml)             // config file.             String res = "org/db/viewer/employees.cfg.xml";             URL myURL = Thread.currentThread().getContextClassLoader().getResource(res);             sessionFactory = new AnnotationConfiguration().configure(myURL).buildSessionFactory();         } catch (Throwable ex) {             // Log the exception.             System.err.println("Initial SessionFactory creation failed." + ex);             throw new ExceptionInInitializerError(ex);         }     }         public static SessionFactory getSessionFactory() {         return sessionFactory;     }     } Finally, the "createKeys" in the ChildFactory: @Override protected boolean createKeys(List list) {     Session session = HibernateUtil.getSessionFactory().getCurrentSession();     Transaction transac = null;     try {         transac = session.beginTransaction();         Query query = session.createQuery("from Employees");         list.addAll(query.list());     } catch (HibernateException he) {         Exceptions.printStackTrace(he);         if (transac != null){             transac.rollback();         }     } finally {         session.close();     }     return true; } Note that Constantine Drabo has a similar article here. Run the application and the result should be the same as yesterday.

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  • Efficient Trie implementation for unicode strings

    - by U Mad
    I have been looking for an efficient String trie implementation. Mostly I have found code like this: Referential implementation in Java (per wikipedia) I dislike these implementations for mostly two reasons: They support only 256 ASCII characters. I need to cover things like cyrillic. They are extremely memory inefficient. Each node contains an array of 256 references, which is 4096 bytes on a 64 bit machine in Java. Each of these nodes can have up to 256 subnodes with 4096 bytes of references each. So a full Trie for every ASCII 2 character string would require a bit over 1MB. Three character strings? 256MB just for arrays in nodes. And so on. Of course I don't intend to have all of 16 million three character strings in my Trie, so a lot of space is just wasted. Most of these arrays are just null references as their capacity far exceeds the actual number of inserted keys. And if I add unicode, the arrays get even larger (char has 64k values instead of 256 in Java). Is there any hope of making an efficient trie for strings? I have considered a couple of improvements over these types of implementations: Instead of using array of references, I could use an array of primitive integer type, which indexes into an array of references to nodes whose size is close to the number of actual nodes. I could break strings into 4 bit parts which would allow for node arrays of size 16 at the cost of a deeper tree.

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  • Why unhandled exceptions are useful

    - by Simon Cooper
    It’s the bane of most programmers’ lives – an unhandled exception causes your application or webapp to crash, an ugly dialog gets displayed to the user, and they come complaining to you. Then, somehow, you need to figure out what went wrong. Hopefully, you’ve got a log file, or some other way of reporting unhandled exceptions (obligatory employer plug: SmartAssembly reports an application’s unhandled exceptions straight to you, along with the entire state of the stack and variables at that point). If not, you have to try and replicate it yourself, or do some psychic debugging to try and figure out what’s wrong. However, it’s good that the program crashed. Or, more precisely, it is correct behaviour. An unhandled exception in your application means that, somewhere in your code, there is an assumption that you made that is actually invalid. Coding assumptions Let me explain a bit more. Every method, every line of code you write, depends on implicit assumptions that you have made. Take this following simple method, that copies a collection to an array and includes an item if it isn’t in the collection already, using a supplied IEqualityComparer: public static T[] ToArrayWithItem( ICollection<T> coll, T obj, IEqualityComparer<T> comparer) { // check if the object is in collection already // using the supplied comparer foreach (var item in coll) { if (comparer.Equals(item, obj)) { // it's in the collection already // simply copy the collection to an array // and return it T[] array = new T[coll.Count]; coll.CopyTo(array, 0); return array; } } // not in the collection // copy coll to an array, and add obj to it // then return it T[] array = new T[coll.Count+1]; coll.CopyTo(array, 0); array[array.Length-1] = obj; return array; } What’s all the assumptions made by this fairly simple bit of code? coll is never null comparer is never null coll.CopyTo(array, 0) will copy all the items in the collection into the array, in the order defined for the collection, starting at the first item in the array. The enumerator for coll returns all the items in the collection, in the order defined for the collection comparer.Equals returns true if the items are equal (for whatever definition of ‘equal’ the comparer uses), false otherwise comparer.Equals, coll.CopyTo, and the coll enumerator will never throw an exception or hang for any possible input and any possible values of T coll will have less than 4 billion items in it (this is a built-in limit of the CLR) array won’t be more than 2GB, both on 32 and 64-bit systems, for any possible values of T (again, a limit of the CLR) There are no threads that will modify coll while this method is running and, more esoterically: The C# compiler will compile this code to IL according to the C# specification The CLR and JIT compiler will produce machine code to execute the IL on the user’s computer The computer will execute the machine code correctly That’s a lot of assumptions. Now, it could be that all these assumptions are valid for the situations this method is called. But if this does crash out with an exception, or crash later on, then that shows one of the assumptions has been invalidated somehow. An unhandled exception shows that your code is running in a situation which you did not anticipate, and there is something about how your code runs that you do not understand. Debugging the problem is the process of learning more about the new situation and how your code interacts with it. When you understand the problem, the solution is (usually) obvious. The solution may be a one-line fix, the rewrite of a method or class, or a large-scale refactoring of the codebase, but whatever it is, the fix for the crash will incorporate the new information you’ve gained about your own code, along with the modified assumptions. When code is running with an assumption or invariant it depended on broken, then the result is ‘undefined behaviour’. Anything can happen, up to and including formatting the entire disk or making the user’s computer sentient and start doing a good impression of Skynet. You might think that those can’t happen, but at Halting problem levels of generality, as soon as an assumption the code depended on is broken, the program can do anything. That is why it’s important to fail-fast and stop the program as soon as an invariant is broken, to minimise the damage that is done. What does this mean in practice? To start with, document and check your assumptions. As with most things, there is a level of judgement required. How you check and document your assumptions depends on how the code is used (that’s some more assumptions you’ve made), how likely it is a method will be passed invalid arguments or called in an invalid state, how likely it is the assumptions will be broken, how expensive it is to check the assumptions, and how bad things are likely to get if the assumptions are broken. Now, some assumptions you can assume unless proven otherwise. You can safely assume the C# compiler, CLR, and computer all run the method correctly, unless you have evidence of a compiler, CLR or processor bug. You can also assume that interface implementations work the way you expect them to; implementing an interface is more than simply declaring methods with certain signatures in your type. The behaviour of those methods, and how they work, is part of the interface contract as well. For example, for members of a public API, it is very important to document your assumptions and check your state before running the bulk of the method, throwing ArgumentException, ArgumentNullException, InvalidOperationException, or another exception type as appropriate if the input or state is wrong. For internal and private methods, it is less important. If a private method expects collection items in a certain order, then you don’t necessarily need to explicitly check it in code, but you can add comments or documentation specifying what state you expect the collection to be in at a certain point. That way, anyone debugging your code can immediately see what’s wrong if this does ever become an issue. You can also use DEBUG preprocessor blocks and Debug.Assert to document and check your assumptions without incurring a performance hit in release builds. On my coding soapbox… A few pet peeves of mine around assumptions. Firstly, catch-all try blocks: try { ... } catch { } A catch-all hides exceptions generated by broken assumptions, and lets the program carry on in an unknown state. Later, an exception is likely to be generated due to further broken assumptions due to the unknown state, causing difficulties when debugging as the catch-all has hidden the original problem. It’s much better to let the program crash straight away, so you know where the problem is. You should only use a catch-all if you are sure that any exception generated in the try block is safe to ignore. That’s a pretty big ask! Secondly, using as when you should be casting. Doing this: (obj as IFoo).Method(); or this: IFoo foo = obj as IFoo; ... foo.Method(); when you should be doing this: ((IFoo)obj).Method(); or this: IFoo foo = (IFoo)obj; ... foo.Method(); There’s an assumption here that obj will always implement IFoo. If it doesn’t, then by using as instead of a cast you’ve turned an obvious InvalidCastException at the point of the cast that will probably tell you what type obj actually is, into a non-obvious NullReferenceException at some later point that gives you no information at all. If you believe obj is always an IFoo, then say so in code! Let it fail-fast if not, then it’s far easier to figure out what’s wrong. Thirdly, document your assumptions. If an algorithm depends on a non-trivial relationship between several objects or variables, then say so. A single-line comment will do. Don’t leave it up to whoever’s debugging your code after you to figure it out. Conclusion It’s better to crash out and fail-fast when an assumption is broken. If it doesn’t, then there’s likely to be further crashes along the way that hide the original problem. Or, even worse, your program will be running in an undefined state, where anything can happen. Unhandled exceptions aren’t good per-se, but they give you some very useful information about your code that you didn’t know before. And that can only be a good thing.

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  • emulate fake monitor on windows 7?

    - by Claudiu
    Is there any way to emulate a monitor on Windows 7? I have one physical monitor, and I want Windows to think I have two. I actually don't care whether the second monitor is visible anywhere, or if I can see it - everything rendered there may as well go to the equivalent of /dev/null - but I need Windows to think there is one there. The reason is that I want to run a virtual machine with two monitors with VirtualBox in seamless mode, and it doesn't let me go to seamless mode if there are more virtual monitors than physical ones. I don't need to see the second virtual monitor, but VirtualBox won't just stop displaying it like it did in earlier versions.

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  • Will a polled event system cause lag for a server?

    - by Milo
    I'm using a library called ENet. It is a reliable UDP library. The way it works is a polled event system like this: ENetEvent event; /* Wait up to 1000 milliseconds for an event. */ while (enet_host_service (client, & event, 1000) > 0) { switch (event.type) { case ENET_EVENT_TYPE_CONNECT: printf ("A new client connected from %x:%u.\n", event.peer -> address.host, event.peer -> address.port); /* Store any relevant client information here. */ event.peer -> data = "Client information"; break; case ENET_EVENT_TYPE_RECEIVE: printf ("A packet of length %u containing %s was received from %s on channel %u.\n", event.packet -> dataLength, event.packet -> data, event.peer -> data, event.channelID); /* Clean up the packet now that we're done using it. */ enet_packet_destroy (event.packet); break; case ENET_EVENT_TYPE_DISCONNECT: printf ("%s disconected.\n", event.peer -> data); /* Reset the peer's client information. */ event.peer -> data = NULL; } } It waits up to 1000 milliseconds for an event. If I'm hosting say 75 event driven card games and a lobby on the same thread as this code, will it cause any problems. If my understanding is correct, the process will simply sleep until there is an event, when there is one, it will process the event then come back here where potentially 5 or so events have queued up since so enet_host_services would return right away and not cause lag. I have been advised not to use multiple threads, will that be alright like this? Thanks

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  • How can I bind a custom color to WPF toolkit ColorPicker? [on hold]

    - by tube-builder
    I need to bind the SelectedColor property of ColorPicker to a custom color which is not present in available colors. I created a simple test to show my problem. My xaml: <xctk:ColorPicker SelectedColor="{Binding Path=Test}"></xctk:ColorPicker> Code behind (CurrentStyle.PenColor returns an integer value which equals 13109765): public Color Test { get; set; } public MyClass() { DataContext = this; Test = Color.FromArgb((byte)((CurrentStyle.PenColor >> 24) & 0xFF), (byte)((CurrentStyle.PenColor >> 16) & 0xFF), (byte)((CurrentStyle.PenColor >> 8) & 0xFF), (byte)(CurrentStyle.PenColor & 0xFF)); InitializeComponent(); } And that's how my ColorPicker looks like when the window is loaded (I don't have enough rep to post images so it's just links): http://s22.postimg.org/frzh2fgy9/image.png Though, when I go to Advanced colors I can see that the color has been recognized and set correctly. Here is a pic: http://s13.postimg.org/gjv4cmy07/image.png Hope for your help. Thanks a lot! EDIT I implemented INotifyPropertyChanged, still to no avail. Here's the code: public Color Test { get { return test; } set { if (test != value) { test = value; OnPropertyChanged("Test"); } } } public event PropertyChangedEventHandler PropertyChanged; protected void OnPropertyChanged(string prop) { if (this.PropertyChanged != null) this.PropertyChanged(this, new PropertyChangedEventArgs(prop)); } Maybe I'm doing smth wrong here.

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  • Better way to generate enemies of different sub-classes

    - by KDiTraglia
    So lets pretend I have an enemy class that has some generic implementation and inheriting from it I have all the specific enemies of my game. There are points in my code that I need to check whether an enemy is a specific type, but in Java I have found no easier way than this monstrosity... //Must be a better way to do this if ( enemy.class.isAssignableFrom(Ninja.class) ) { ... } My partner on the project saw these and changed them to use an enum system instead public class Ninja extends Enemy { //EnemyType is an enum containing all our enemy types public EnemyType = EnemyTypes.NINJA; } if (enemy.EnemyType = EnemyTypes.NINJA) { ... } I also have found no way to generate enemies on varying probabilities besides this for (EnemyTypes types : enemyTypes) { if ( (randomNext = (randomNext - types.getFrequency())) < 0 ) { enemy = createEnemy(types.getEnemyType()); break; } } private static Enemy createEnemy(EnemyType type) { switch (type) { case NINJA: return new Ninja(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); case GORILLA: return new Gorilla(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); case TREX: return new TRex(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); //etc } return null } I know java is a little weak at dynamic object creation, but is there a better way to implement this in a way such like this for (EnemyTypes types : enemyTypes) { if ( (randomNext = (randomNext - types.getFrequency())) < 0 ) { //Change enemyTypes to hold the classes of the enemies I can spawn enemy = types.getEnemyType().class.newInstance() break; } } Is the above possible? How would I declare enemyTypes to hold the classes if so? Everything I have tried so far as generated compile errors and general frustration, but I figured I might ask here before I completely give up to the huge mass that is the createEveryEnemy() method. All the enemies do inherit from the Enemy class (which is what the enemy variable is declared as). Also is there a better way to check which type a particular enemy that is shorter than enemy.class.isAssignableFrom(Ninja.class)? I'd like to ditch the enums entirely if possible, since they seem repetitive when the class name itself holds that information.

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  • Unity3D: How to make the camera focus a moving game object with ITween?

    - by nathan
    I'm trying to write a solar system with Unity3D. Planets are sphere game objects rotating around another sphere game object representing the star. What i want to achieve is let the user click on a planet and then zoom the camera on this planet and then make the camera follow and keep it centered on the screen while it keep moving around the star. I decided to use iTween library and so far i was able to create the zoom effect using iTween.MoveUpdate. My problem is that the focused planet does not say properly centered as it moves. Here is the relevant part of my script: void Update () { if (Input.GetButtonDown("Fire1")) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, Mathf.Infinity, concernedLayers)) { selectedPlanet = hit.collider.gameObject; } } } void LateUpdate() { if (selectedPlanet != null) { Vector3 pos = selectedPlanet.transform.position; pos.z = selectedPlanet.transform.position.z - selectedPlanet.transform.localScale.z; pos.y = selectedPlanet.transform.position.y; iTween.MoveUpdate(Camera.main.gameObject, pos, 2); } } What do i need to add to this script to make the selected planet stay centered on the screen? I hosted my current project as a webplayer application so you see what's going wrong. You can access it here.

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