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  • Operate on pairs of rows of a data frame

    - by lorin
    I've got a data frame in R, and I'd like to perform a calculation on all pairs of rows. Is there a simpler way to do this than using a nested for loop? To make this concrete, consider a data frame with ten rows, and I want to calculate the difference of scores between all (45) possible pairs. > data.frame(ID=1:10,Score=4*10:1) ID Score 1 1 40 2 2 36 3 3 32 4 4 28 5 5 24 6 6 20 7 7 16 8 8 12 9 9 8 10 10 4 I know I could do this calculation with a nested for loop, but is there a better (more R-ish) way to do it?

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  • Using polyfit to predict where the object falls ?

    - by ZaZu
    Hi there, I have information of an object being thrown at a parabolic pattern. There are 30 images in total taken at specific intervals from the start position till the end. Now I have managed to extract the x,y coordinates of the object being thrown in all 30 images... I think that using polyfit (or maybe polyval ? ) may help me predict where the object will fall after the first 15 images ... I just want to know, how can polyfit be used with the 30 x,y coordinates I have ? ( I have a loop to extract each image from a mat file 1 row at a time until 30 .. and then plot that image .. so should I use polyfit in the same loop before/after the plot ??? Any ideas ?? Thanks !

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  • Unsure how to design JavaScript / jQuery functionality which uses XML to create HTML objects

    - by Jack Roscoe
    Hi, I'm using JavScript and jQuery to read an XML document and subsequently use the information from the XML to create HTML objects. The main 'C' nodes in the XML document all have a type attribute, and depending on the type I want to run a function which will create a new html object using the other attributes assigned to that particular 'C' node node. Currently, I have a for loop which extracts each 'C' node from the XML and also it's attributes (e.g. width, height, x, y). Also inside the for loop, I have an if statement which checks the 'type' attribute of the current 'C' node being processed, and depending on the type it will run a different function which will then create a new HTML object with the attributes which have been drawn from the XML. The problem is that there may be more than one 'C' node of the same type, so for example when I'm creating the function that will run when a 'C' node of 'type=1' is detected, I cannot use the 'var p = document.createElement('p')' because if a 'C' node of the same type comes up later in the loop it will clash and override that element with that variable that has just been created. I'm not really sure how to approach this? Here is my entire script. If you need me to elaborate on any parts please ask, I'm sure it's not written in the nicest possible way: var arrayIds = new Array(); $(document).ready(function(){ $.ajax({ type: "GET", url: "question.xml", dataType: "xml", success: function(xml) { $(xml).find("C").each(function(){ arrayIds.push($(this).attr('ID')); }); var svgTag = document.createElement('SVG'); // Create question type objects function ctyp3(x,y,width,height,baC) { alert('test'); var r = document.createElement('rect'); r.x = x; r.y = y; r.width = width; r.height = height; r.fillcolor = baC; svgTag.appendChild(r); } // Extract question data from XML var questions = []; for (j=0; j<arrayIds.length; j++) { $(xml).find("C[ID='" + arrayIds[j] + "']").each(function(){ // pass values questions[j] = { typ: $(this).attr('typ'), width: $(this).find("I").attr('wid'), height: $(this).find("I").attr('hei'), x: $(this).find("I").attr('x'), y: $(this).find("I").attr('x'), baC: $(this).find("I").attr('baC'), boC: $(this).find("I").attr('boC'), boW: $(this).find("I").attr('boW') } alert($(this).attr('typ')); if ($(this).attr('typ') == '3') { ctyp3(x,y,width,height,baC); // alert('pass'); } else { // Add here // alert('fail'); } }); } } }); });

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  • check external website registration

    - by Arsenal
    Hi, I'm trying to create a PHP based game where you have to do all sorts of simple but un-obvious tasks in order to progress to the next level (eg. refresh browser, press keyboard combination, ...) Kinda like the game "this is the only level" (if anyone has ever heard of it) Now I was thinking: Would it be possible to create a level where they'd have to sign up at a different page in order to progress to the next level? So say for example they need to sign up to goal.com and if they're signed up they proceed to the next level. The page would need to constantly check if the signup process on the other site is completed. Is this even possbible? And if so, any thoughts on how? Thanks!

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  • Windows Workflows - While Activity for creating multiple tasks not working

    - by Georgil Mathew
    I am using a while activity for creating multiple tasks for a workflow. The code is executed fine and the task is created when the loop runs only once. But when the loop runs twice or more, only one task is getting created. Also the WF status shows as Error Occured. All I want to do here is create multiple tasks (no of tasks depends on an entered column value) for the same user. Is it posible to use 'while' in this scenario? Or is there any other way to go ahead? NB: I am using state machine workflow.

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  • Initialize a Variable Again.

    - by SoulBeaver
    That may sound a little confusing. Basically, I have a function CCard newCard() { /* Used to store the string variables intermittantly */ std::stringstream ssPIN, ssBN; int picker1, picker2; int pin, bankNum; /* Choose 5 random variables, store them in stream */ for( int loop = 0; loop < 5; ++loop ) { picker1 = rand() % 8 + 1; picker2 = rand() % 8 + 1; ssPIN << picker1; ssBN << picker2; } /* Convert them */ ssPIN >> pin; ssBN >> bankNum; CCard card( pin, bankNum ); return card; } that creates a new CCard variable and returns it to the caller CCard card = newCard(); My teacher advised me that doing this is a violation of OOP principles and has to be put in the class. He told me to use this method as a constructor. Which I did: CCard::CCard() { m_Sperre = false; m_Guthaben = rand() % 1000; /* Work */ /* Convert them */ ssPIN >> m_Geheimzahl; ssBN >> m_Nummer; } All variables with m_ are member variables. However, the constructor works when I initialize the card normally CCard card(); at the start of the program. However, I also have a function, that is supposed to create a new card and return it to the user, this function is now broken. The original command: card = newCard(); isn't available anymore, and card = new CCard(); doesn't work. What other options do I have? I have a feeling using the constructor won't work, and that I probably should just create a class method newCard, but I want to see if it is somehow at all possible to do it the way the teacher wanted. This is creating a lot of headaches for me. I told the teacher that this is a stupid idea and not everything has to be classed in OOP. He has since told me that Java or C# don't allow code outside of classes, which sounds a little incredible. Not sure that you can do this in C++, especially when templated functions exist, or generic algorithms. Is it true that this would be bad code for OOP in C++ if I didn't force it into a class?

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  • By passing div id, can i change target of text replacement?

    - by crosenblum
    I am using the code below to replace text inside a div. But I need to loop through a specific div, instead of everything on the page, that is the div's text nodes... I just do not understand how to refer to the div in the code below. (function (parent) { var childs = parent.childNodes; // if there are children to this if (childs && childs.length) { // loop through each text node for (var i = 0, node; node = childs[i]; i++) {

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  • The framerate of one movieclip slowly declines over time. What could cause this? [Flash CS3]

    - by Miles
    I'm creating a flash rhythm game. I have a looping (at a certain frame I have a gotoAndPlay) movieclip that represents the notes that scroll by, which plays for about three minutes. As the level progresses, the movieclip's framerate begins to lag and stutter. I have no idea how this could occur. It is also worth mentioning that the notes are represented by text, if that makes any difference. As far as posting my code goes, I think it would be far too convoluted to be worth your time. And I think it could be a simple problem. I just don't understand how the framerate of this movieclip could drop independent of the rest of the game.

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  • Visual C++/CLI "An unhandled exception of type 'System.StackOverflowException' occurred in"

    - by JennyWong
    Hi, I have a game I am making, it is giving me this message... "An unhandled exception of type 'System.StackOverflowException' occurred in game.exe" To explain...I have a 2D array with 9 different opening moves and I am getting a random number to use as the array reference to retrieve the details needed for a move... you may get the same move again - but that's illegal. the move may be illegal for other reasons too So to try and fix this, I am calling the function again from within the function. The error occurs very randomly Is this bad practise to call a function from within itself? What would be a better way to randomly row from a 2D array, AND if it isn't accept to get another one.... Or better still, how can I retrieve a random LEGAL move?

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  • How to add values to a JSON object?

    - by Damiano
    Hello everybody, I have created an array with: var msg = new Array(); then, I have a function that add values to this array, this function is: function add(time, user, text){ var message = [time, user, text]; if (msg.length >= 50) msg.shift(); msg.push(message); } As you can see, if the array has 50 or more elements I remove the first with .shift(). Then I add an array as element. Ok, the code works perfectly, but now I have to loop the msg array to create a JSON obj. The JSON object should has this format: var obj = [ {'time' : time, 'user' : user, 'text' : text}, {'time' : time, 'user' : user, 'text' : text}, {'time' : time, 'user' : user, 'text' : text} ] I mean...i have to loop msg array and then store all the values inside the JSON object. I do not know how to "concatenate" the element of the array inside json obj. Could you help me? Thank you very much in advance!

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  • How can I detect collisions between two images in c#?

    - by Shane Callanan
    hope you can help me out with this one. I'm new to c# so am very inexperienced. But basically I'm trying to make a game in which certain objects fall from the sky. Some objects like feathers take a while to drop, while metal balls will drop faster. You start off with a certain amount of cash and can buy weapons of your choice to place on the ground below. Now I've never done anything to do with collisions before, so simple answers will be of much help! Here are some of the collisions that will be in the game: (Not sure if different types of collisions are coded differently) -Collision between bullets and falling objects -Collision between falling objects and the ground (which is inanimate) -Collisions between falling objects and a certain radius around another object (for example, if a weapon gives off a radiation beam starting from its centre) -Collisions between rotating objects (rotating blade) and falling objects If someone could help me with this, it would be much appreciated!

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  • Abnormally disconnected TCP sockets and write timeout

    - by James
    Hello I will try to explain the problem in shortest possible words. I am using c++ builder 2010. I am using TIdTCPServer and sending voice packets to a list of connected clients. Everything works ok untill any client is disconnected abnormally, For example power failure etc. I can reproduce similar disconnect by cutting the ethernet connection of a connected client. So now we have a disconnected socket but as you know it is not yet detected at server side so server will continue to try to send data to that client too. But when server try to write data to that disconnected client ...... Write() or WriteLn() HANGS there in trying to write, It is like it is wating for somekind of Write timeout. This hangs the hole packet distribution process as a result creating a lag in data transmission to all other clients. After few seconds "Socket Connection Closed" Exception is raised and data flow continues. Here is the code try { EnterCriticalSection(&SlotListenersCriticalSection); for(int i=0;i<SlotListeners->Count;i++) { try { //Here the process will HANG for several seconds on a disconnected socket ((TIdContext*) SlotListeners->Objects[i])->Connection->IOHandler->WriteLn("Some DATA"); }catch(Exception &e) { SlotListeners->Delete(i); } } }__finally { LeaveCriticalSection(&SlotListenersCriticalSection); } Ok i already have a keep alive mechanism which disconnect the socket after n seconds of inactivity. But as you can imagine, still this mechnism cant sync exactly with this braodcasting loop because this braodcasting loop is running almost all the time. So is there any Write timeouts i can specify may be through iohandler or something ? I have seen many many threads about "Detecting disconnected tcp socket" but my problem is little different, i need to avoid that hangup for few seconds during the write attempt. So is there any solution ? Or should i consider using some different mechanism for such data broadcasting for example the broadcasting loop put the data packet in some kind of FIFO buffer and client threads continuously check for available data and pick and deliver it to themselves ? This way if one thread hangs it will not stop/delay the over all distribution thread. Any ideas please ? Thanks for your time and help. Regards Jams

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  • problem with the programme!!

    - by hopefulLLl
    kindly tell me what is the pblm with this function wont it help me find the sum of digits of a number?? #include<stdio.h> #include(math.h) void main() { int a,i=0,j=10,k,n=0,m; scanf("%d",&a); while((a%j!=0)&&i>=0) { m=pow(10,(i+1)); k=a%m; n=(a-(k*m)-n)/(m/10)+n; j=m*10; i++; } n=n+(n/(m/10)); printf("%d",n); } i know the parenthesis used with math.h are nt right..what else is the pblm..i need to use just while loop..or the for loop!

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  • Rubygame on OS X shebang problem

    - by Mk12
    I'm playing around with Rubygame. I installed it with the Mac Pack, and now I have the rsdl executable. rsdl game.rb works fine, but when I chmod +x the rb file, add the shebang to rsdl (tried direct path and /usr/bin/env rsdl) and try to execute it (./game.rb), it starts to flicker between the Terminal and rsdl which is trying to open, and eventually gives up and gives a bus error. Anyone know what's causing that? I'm on Snow Leopard (10.6.2) if it makes a difference. Thanks.

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  • Odd optimization problem under MSVC

    - by Goz
    I've seen this blog: http://igoro.com/archive/gallery-of-processor-cache-effects/ The "weirdness" in part 7 is what caught my interest. My first thought was "Thats just C# being weird". Its not I wrote the following C++ code. volatile int* p = (volatile int*)_aligned_malloc( sizeof( int ) * 8, 64 ); memset( (void*)p, 0, sizeof( int ) * 8 ); double dStart = t.GetTime(); for (int i = 0; i < 200000000; i++) { //p[0]++;p[1]++;p[2]++;p[3]++; // Option 1 //p[0]++;p[2]++;p[4]++;p[6]++; // Option 2 p[0]++;p[2]++; // Option 3 } double dTime = t.GetTime() - dStart; The timing I get on my 2.4 Ghz Core 2 Quad go as follows: Option 1 = ~8 cycles per loop. Option 2 = ~4 cycles per loop. Option 3 = ~6 cycles per loop. Now This is confusing. My reasoning behind the difference comes down to the cache write latency (3 cycles) on my chip and an assumption that the cache has a 128-bit write port (This is pure guess work on my part). On that basis in Option 1: It will increment p[0] (1 cycle) then increment p[2] (1 cycle) then it has to wait 1 cycle (for cache) then p[1] (1 cycle) then wait 1 cycle (for cache) then p[3] (1 cycle). Finally 2 cycles for increment and jump (Though its usually implemented as decrement and jump). This gives a total of 8 cycles. In Option 2: It can increment p[0] and p[4] in one cycle then increment p[2] and p[6] in another cycle. Then 2 cycles for subtract and jump. No waits needed on cache. Total 4 cycles. In option 3: It can increment p[0] then has to wait 2 cycles then increment p[2] then subtract and jump. The problem is if you set case 3 to increment p[0] and p[4] it STILL takes 6 cycles (which kinda blows my 128-bit read/write port out of the water). So ... can anyone tell me what the hell is going on here? Why DOES case 3 take longer? Also I'd love to know what I've got wrong in my thinking above, as i obviously have something wrong! Any ideas would be much appreciated! :) It'd also be interesting to see how GCC or any other compiler copes with it as well! Edit: Jerry Coffin's idea gave me some thoughts. I've done some more tests (on a different machine so forgive the change in timings) with and without nops and with different counts of nops case 2 - 0.46 00401ABD jne (401AB0h) 0 nops - 0.68 00401AB7 jne (401AB0h) 1 nop - 0.61 00401AB8 jne (401AB0h) 2 nops - 0.636 00401AB9 jne (401AB0h) 3 nops - 0.632 00401ABA jne (401AB0h) 4 nops - 0.66 00401ABB jne (401AB0h) 5 nops - 0.52 00401ABC jne (401AB0h) 6 nops - 0.46 00401ABD jne (401AB0h) 7 nops - 0.46 00401ABE jne (401AB0h) 8 nops - 0.46 00401ABF jne (401AB0h) 9 nops - 0.55 00401AC0 jne (401AB0h) I've included the jump statetements so you can see that the source and destination are in one cache line. You can also see that we start to get a difference when we are 13 bytes or more apart. Until we hit 16 ... then it all goes wrong. So Jerry isn't right (though his suggestion DOES help a bit), however something IS going on. I'm more and more intrigued to try and figure out what it is now. It does appear to be more some sort of memory alignment oddity rather than some sort of instruction throughput oddity. Anyone want to explain this for an inquisitive mind? :D Edit 3: Interjay has a point on the unrolling that blows the previous edit out of the water. With an unrolled loop the performance does not improve. You need to add a nop in to make the gap between jump source and destination the same as for my good nop count above. Performance still sucks. Its interesting that I need 6 nops to improve performance though. I wonder how many nops the processor can issue per cycle? If its 3 then that account for the cache write latency ... But, if thats it, why is the latency occurring? Curiouser and curiouser ...

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  • Math Looping Between Min and Max Using Mod?

    - by TheDarkIn1978
    i'm attempting to build a tiny (or perhaps not so tiny) formula that will contain numbers between a set min and max, but also loop these numbers so they are not clipped if they are outside of the range. so far, this is what i have. min1 = 10 max1 = 90 val1 = 92 //will make 12, which is what i want since it loops formula: min(max(min1,min(val1,max1)),mod(val1,max1)+min1) however, i'd like it to loop the other direction also, so that if val1 is 5, which is -5 outside of min1, it will become 85. another problem i'm running into is that max1 % max1 != max1 as i want it to, since the max is part of the range trying to be clear, here are some examples of desired output based on a range with looping min1 = 10 max1 = 90 ---------------------------------------------- val1 = 30 //within range: stays as 30 val1 = 90 //within range: stays as 90 val1 = -6 //below range: loops to becomes 84 val1 = 98 //above range: loops to becomes 18 i'd like not to resort to using a series of if/else statements, but one would be fine if it's absolutely required. is that even possible?

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  • Animating UIImageView iPhone

    - by Fred Dpn
    Hi, i'm having trouble about animating an Image in a UIImageView. I've created an image view in interface builder and linked it to its iboutlet. Here is my code. @interface Game : UIViewController <UIAccelerometerDelegate>{ IBOutlet UIImageView *diying; } @property (nonatomic, retain) UIImageView *diying; In the viewDidLoad method i've written this code NSArray * imageArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"Die1.gif"], [UIImage imageNamed:@"Die2.gif"], [UIImage imageNamed:@"Die3.gif"], [UIImage imageNamed:@"Die4.gif"], nil]; diying.animationImages = imageArray; diying.animationDuration = 1.1; diying.contentMode = UIViewContentModeBottomLeft; [diying startAnimating]; [super viewDidLoad]; which is a adaptation of what i've found here : http://icodeblog.com/2009/07/24/iphone-programming-tutorial-animating-a-game-sprite/ NB : those .gif files are simple images and are not animated. I did the tutorial and it worked fine but i can't figure out why it my adaptation doesn't work !

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  • php: sort and count instances of words in a given string

    - by superUntitled
    Hello, I need help sorting and counting instances of the words in a string. Lets say I have a collection on words: happy beautiful happy lines pear gin happy lines rock happy lines pear How could I use php to count each instance of every word in the string and output it in a loop: There are $count instances of $word So that the above loop would output: There are 4 instances of happy. There are 3 instances of lines. There are 2 instances of gin.... Thank you for your genius.

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  • How do I return the rows from an Oracle Stored Procedure using SELECT?

    - by Calanus
    I have a stored procedure which returns a ref cursor as follows: CREATE OR REPLACE PROCEDURE AIRS.GET_LAB_REPORT (ReportCurTyp OUT sys_refcursor) AS v_report_cursor sys_refcursor; report_record v_lab_report%ROWTYPE; l_sql VARCHAR2 (2000); BEGIN l_sql := 'SELECT * FROM V_LAB_REPORT'; OPEN v_report_cursor FOR l_sql; LOOP FETCH v_report_cursor INTO report_record; EXIT WHEN v_report_cursor%NOTFOUND; END LOOP; CLOSE v_report_cursor; END; I want to use the output from this stored procedure in another select statement like: SELECT * FROM GET_LAB_REPORT() but I can't seem to get my head around the syntax. Any ideas?

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  • Ruby TCPSocket doesn't notice it when server is killed

    - by user303308
    I've this ruby code that connects to a TCP server (namely, netcat). It loops 20 times, and sends "ABCD ". If I kill netcat, it takes TWO iterations of the loop for an exception to be triggered. On the first loop after netcat is killed, no exception is triggered, and "send" reports that 5 bytes have been correctly written... Which in the end is not true, since of course the server never received them. Is there a way to work around this issue ? Right now I'm losing data : since I think it's been correctly transfered, I'm not replaying it. #!/usr/bin/env ruby require 'rubygems' require 'socket' sock = TCPSocket.new('192.168.0.10', 5443) sock.sync = true 20.times do sleep 2 begin count = sock.write("ABCD ") puts "Wrote #{count} bytes" rescue Exception => myException puts "Exception rescued : #{myException}" end end

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  • Problem with Clojure function

    - by Bozhidar Batsov
    Hi, everyone, I've started working yesterday on the Euler Project in Clojure and I have a problem with one of my solutions I cannot figure out. I have this function: (defn find-max-palindrom-in-range [beg end] (reduce max (loop [n beg result []] (if (>= n end) result (recur (inc n) (concat result (filter #(is-palindrom? %) (map #(* n %) (range beg end))))))))) I try to run it like this: (find-max-palindrom-in-range 100 1000) and I get this exception: java.lang.Integer cannot be cast to clojure.lang.IFn [Thrown class java.lang.ClassCastException] which I presume means that at some place I'm trying to evaluate an Integer as a function. I however cannot find this place and what puzzles me more is that everything works if I simply evaluate it like this: (reduce max (loop [n 100 result []] (if (>= n 1000) result (recur (inc n) (concat result (filter #(is-palindrom? %) (map #(* n %) (range 100 1000)))))))) (I've just stripped down the function definition and replaced the parameters with constants) Thanks in advance for your help and sorry that I probably bother you with idiotic mistake on my part. Btw I'm using Clojure 1.1 and the newest SLIME from ELPA.

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  • In MAYA 2009, is it possible to capture the cube rotate event?

    - by Rahul2047
    I need to call a function ( Maya-Python ) based on cube rotationX. For that I have to capture the event, programmatically. I tried using while loop but It stucks in the loop, Nothing can be done in that time. I tried theading (python), still same. Can it be done this or other way? If yes, How? Maya 2009 in Windows XP Some failed code references: import maya.cmds as cmds while (count < 90): lock = cmds.getAttr('pCube1.rotateX',lock=False) print lock count = count + 1 Here Python wise: #!/usr/bin/python import thread import time # Define a function for the thread def cubeRotateX( threadName, delay): count = 0 while count < 5: time.sleep(delay) count += 1 try: thread.start_new_thread( cubeRotateX, ("Thread-1", 2, ) ) except: print "Error: unable to start thread" while 1: pass

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  • Moving to OOP hopefully!

    - by Luke
    So I am trying to understand OOP more and use it. The following code was written before i started using OOP. //loop through all the users $game = "$_POST[Game]_teams"; $result = mysql_query("SELECT username FROM `users`") or die(mysql_error()); while( $row=mysql_fetch_assoc($result) ) { $u[] = $row['username']; } I have put the query into my database page like following: function selectAllUsers() { $q = "SELECT username FROM ".TBL_USERS.""; mysql_query($q, $this->connection); } I'm a little confused about how the rest could be different? Would it be? Is it possible for anyone to help me without more code or understanding of my structure?

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