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  • Help with complex sql query

    - by eugeneK
    To make story short, i'm building self-learning banner management system. Users will be able to insert these banners to their site when banners will be shown based on sales/impressions ratio. I have 4 tables Banners bannerID int bannerImage varchar.... SmartBanners smartBannerID int smartBannerArrayID int bannerID int impressionsCount int visibility tinyint (percents) SmartBannerArrays smartBannerArrayID int userID int Statistics bannerID int saleAmountPerDay decimal... Each night i need to generate new "visibility" for each SmartBanner based on whole SmartBannerArray that same user has. So i need to get sum of impressions and sales for each bannerID in SmartBannerArray. All comes to my mind is to use double cursor, one will loop thought SmartBannerArrays get needed values for sum of impressions and sales and then inner loop which will access each SmartBanner and change it's "visibility" percentage based on (sales/impressions)/(sumOfSales/sumOfImpressions)*100 Hope you get the picture... Is there any other way to design better tables or not to use double cursor to avoid server overload ?

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  • How can I write a scrolling text in cocos2d ?

    - by srikanth rongali
    I have a text and it should be abled to scrolled only up and down to see entire text. and my application is a game and written in cocos2d. So, I have layers. There is also an image(CCSprite) adjacent to text. The text should be scrolled and the image have a touchesEnded: property. I used CCLabel for text and CCParallaxNode to add the text. But the text appears like a continues paragraph. But, my text should have different lines. My text is like this. //text starts Hey Player. Do you want to play the game right now then play. Do you want to practice or Play? what want to do? ...text continues //text ends What should I use for this ? Thank you.

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  • SQL Like question

    - by mike
    Is there a way to reverse the SQL Like operator so it searches a field backwards? For example, I have a value in a field that looks like this "Xbox 360 Video Game". If I write a query like below, it returns the result fine. SELECT id FROM table WHERE title like "%Xbox%Game%" However, when I search like this, it doesn't find any results. SELECT id FROM table WHERE title like "%Video%Xbox%" I need it to match in any direction. How can I get around this?

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  • Oracle 10g - Best way to escape single quotes

    - by satynos
    I have to generate some update statements based off a table in our database. I created the following script which is generating the update statements I need. But when I try to run those scripts I am getting errors pertaining to unescaped single quotes in the content and &B, &T characters which have special meaning in oracle. I took care of the &B and &T problem by setting SET DEFINE OFF. Whats the best way to escape single quotes within the content? DECLARE CURSOR C1 IS SELECT * FROM EMPLOYEES; BEGIN FOR I IN C1 LOOP DBMS_OUTPUT.PUT_LINE('UPDATE EMPLOYEES SET FIRST_NAME= ''' || I.FIRST_NAME|| ''', LAST_NAME = ''' || I.LAST_NAME ''', DOB = ''' || I.DOB|| ''' WHERE EMPLOYEE_ID = ''' || I.EMPLOYEE_ID || ''';'); END LOOP; END; Here if the first_name or last_name contains single quotes then the generated update statements break. Whats the best way to escape those single quotes within the first_name and last_name?

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  • Performance Optimization for Matrix Rotation

    - by Summer_More_More_Tea
    Hello everyone: I'm now trapped by a performance optimization lab in the book "Computer System from a Programmer's Perspective" described as following: In a N*N matrix M, where N is multiple of 32, the rotate operation can be represented as: Transpose: interchange elements M(i,j) and M(j,i) Exchange rows: Row i is exchanged with row N-1-i A example for matrix rotation(N is 3 instead of 32 for simplicity): ------- ------- |1|2|3| |3|6|9| ------- ------- |4|5|6| after rotate is |2|5|8| ------- ------- |7|8|9| |1|4|7| ------- ------- A naive implementation is: #define RIDX(i,j,n) ((i)*(n)+(j)) void naive_rotate(int dim, pixel *src, pixel *dst) { int i, j; for (i = 0; i < dim; i++) for (j = 0; j < dim; j++) dst[RIDX(dim-1-j, i, dim)] = src[RIDX(i, j, dim)]; } I come up with an idea by inner-loop-unroll. The result is: Code Version Speed Up original 1x unrolled by 2 1.33x unrolled by 4 1.33x unrolled by 8 1.55x unrolled by 16 1.67x unrolled by 32 1.61x I also get a code snippet from pastebin.com that seems can solve this problem: void rotate(int dim, pixel *src, pixel *dst) { int stride = 32; int count = dim >> 5; src += dim - 1; int a1 = count; do { int a2 = dim; do { int a3 = stride; do { *dst++ = *src; src += dim; } while(--a3); src -= dim * stride + 1; dst += dim - stride; } while(--a2); src += dim * (stride + 1); dst -= dim * dim - stride; } while(--a1); } After carefully read the code, I think main idea of this solution is treat 32 rows as a data zone, and perform the rotating operation respectively. Speed up of this version is 1.85x, overwhelming all the loop-unroll version. Here are the questions: In the inner-loop-unroll version, why does increment slow down if the unrolling factor increase, especially change the unrolling factor from 8 to 16, which does not effect the same when switch from 4 to 8? Does the result have some relationship with depth of the CPU pipeline? If the answer is yes, could the degrade of increment reflect pipeline length? What is the probable reason for the optimization of data-zone version? It seems that there is no too much essential difference from the original naive version. EDIT: My test environment is Intel Centrino Duo processor and the verion of gcc is 4.4 Any advice will be highly appreciated! Kind regards!

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  • Adding an Object to Vector loses Reference using Java?

    - by thechiman
    I have a Vector that holds a number of objects. My code uses a loop to add objects to the Vector depending on certain conditions. My question is, when I add the object to the Vector, is the original object reference added to the vector or does the Vector make a new instance of the object and adds that? For example, in the following code: private Vector numbersToCalculate; StringBuffer temp = new StringBuffer(); while(currentBuffer.length() > i) { //Some other code numbersToCalculate.add(temp); temp.setLength(0); //resets the temp StringBuffer } What I'm doing is adding the "temp" StringBuffer to the numbersToCalculate Vector. Should I be creating a new StringBuffer within the loop and adding that or will this code work? Thanks for the help! Eric

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  • stop and split generated sequence at repeats - clojure

    - by fitzsnaggle
    I am trying to make a sequence that will only generate values until it finds the following conditions and return the listed results: case head = 0 - return {:origin [all generated except 0] :pattern 0} 1 - return {:origin nil :pattern [all-generated-values] } repeated-value - {:origin [values-before-repeat] :pattern [values-after-repeat] { ; n = int ; x = int ; hist - all generated values ; Keeps the head below x (defn trim-head [head x] (loop [head head] (if (> head x) (recur (- head x)) head))) ; Generates the next head (defn next-head [head x n] (trim-head (* head n) x)) (defn row [x n] (iterate #(next-head % x n) n)) ; Generates a whole row - ; Rows are a max of x - 1. (take (- x 1) (row 11 3)) Examples of cases to stop before reaching end of row: [9 8 4 5 6 7 4] - '4' is repeated so STOP. Return preceding as origin and rest as pattern. {:origin [9 8] :pattern [4 5 6 7]} [4 5 6 1] - found a '1' so STOP, so return everything as pattern {:origin nil :pattern [4 5 6 1]} [3 0] - found a '0' so STOP {:origin [3] :pattern [0]} :else if the sequences reaches a length of x - 1: {:origin [all values generated] :pattern nil} The Problem I have used partition-by with some success to split the groups at the point where a repeated value is found, but would like to do this lazily. Is there some way I can use take-while, or condp, or the :while clause of the for loop to make a condition that partitions when it finds repeats? Some Attempts (take 2 (partition-by #(= 1 %) (row 11 4))) (for [p (partition-by #(stop-match? %) head) (iterate #(next-head % x n) n) :while (or (not= (last p) (or 1 0 n) (nil? (rest p))] {:origin (first p) :pattern (concat (second p) (last p))})) # Updates What I really want to be able to do is find out if a value has repeated and partition the seq without using the index. Is that possible? Something like this - { (defn row [x n] (loop [hist [n] head (gen-next-head (first hist) x n) steps 1] (if (>= (- x 1) steps) (case head 0 {:origin [hist] :pattern [0]} 1 {:origin nil :pattern (conj hist head)} ; Speculative from here on out (let [p (partition-by #(apply distinct? %) (conj hist head))] (if-not (nil? (next p)) ; One partition if no repeats. {:origin (first p) :pattern (concat (second p) (nth 3 p))} (recur (conj hist head) (gen-next-head head x n) (inc steps))))) {:origin hist :pattern nil}))) }

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  • ASP.NET MVC Populating a DropDownList with a value from the view

    - by lomaxx
    In my controller I have this: ViewData["maskList"] = new SelectList(equipmentRepository.GetMasks(), "Id", "DisplayName"); and then I bind it to my view using <div each="var nfa in mfa.NasalFittingAssessment"> ${Html.DropDownList("NasalMaskTypeId", ViewData["maskList"] as IEnumerable<System.Web.Mvc.SelectListItem>, new { class = "ddl" })} </div> Note that I'm using the spark view engine so this DropDownList is getting rendered to the page via a loop. This means that the selected value of the dropdown list will change on each iteration of the loop. What I can't work out is how to pass in the value I want to set the DropDownList to based on the value that is currently being rendered to the screen.

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  • Looping trough feed entries with rome

    - by Gandalf StormCrow
    I'm trying to loop trough Atom feed entries, and get the title attribute lets say, I found this article, I tried this snipped of code : for (final Iterator iter = feeds.getEntries.iterator(); iter.hasNext(); ) { element = (Element)iter.next(); key = element.getAttributeValue("href"); if ((key != null) && (key.length() > 0)) { marks.put(key, key); } } But I get exception saying : java.lang.ClassCastException: com.sun.syndication.feed.synd.SyndEntryImpl cannot be cast to org.jdom.Element at com.emir.altantbh.FeedReader.main(FeedReader.java:47) What did I do wrong? can anyone direct me towards better tutorial or show me where did I make mistake, I need to loop trough entries and extract title tag value. thank you

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  • Auto generating UI

    - by joshua
    Hi Guys; I am writting an application that autogenerated the data input UI from a java bean. Now i have a bean that has other beans as a property. eg User has property username, and usertype of type UserType; Whats the best strategy in java. Do i loop through the fields in an if else loop? eg. get field list if field is of type text use text field else if field is a number user a number field etc. is there a shortcut to the ifs?

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  • GKPeerStateAvailable for non existing peers?

    - by Ernest
    Hi, used this website for the long time to find answers, now need to ask on myself! :) I have implemented multi player for my game using GKSession and client/server approach, not using peer picker (up to 4 player allowed). I have one big problem which I can't find solution for. If you disconnect/reconnect server peer quickly enough, client peer will "remember" that host and will show it in the list of all available peers permanently, only turning wifi/bluetooth off resets this. So if I do this 5 times in a row, my client will show 5 available hosts with the same name! Anyone had experience with this? Any idea of workarounds? I should note that requirements for my game is iPhone SDK 3.0 for Bluetooth and 3.1 for Wifi as GKSession supports both now.

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  • Static Access To Multiple Instance Variable

    - by Qua
    I have a singleton instance that is referenced throughout the project which works like a charm. It saves me the trouble from having to pass around an instance of the object to every little class in the project. However, now I need to manage multiple instances of the previous setup, which means that the singleton pattern breaks since each instance would need it's own singleton instance. What options are there to still maintain static access to the singleton? To be more specific, we have our game engine and several components and plugins reference the engine through a static property. Now our server needs to host multiple game instances each having their own engine, which means that on the server side the singleton pattern breaks. I'm trying to avoid all the classes having the engine in the constructor.

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  • Console-like control that allows full control over individual text formatting

    - by Rich.Carpenter
    I'm tinkering with writing a simple text-based role-playing game. I would like to use WinForms, and utilize WinForm controls for the UI and simple text for the output. The catch is, I would like to have complete control over the formatting of the individual text - some words being different colors, etc. A simple console control would suffice, as that would provide control over text colors, but it would be nice to also be able to change style, font and size. Less important: it would be nice to have complete control over where text appears in the control through a coordinate system, as with DOS windows of old. I'd appreciate suggestions on the best method of implementing this. Perhaps there is a better method I had not considered for rendering the output of a text-based game.

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  • Document Similarity: Comparing two documents efficiently

    - by seanieb
    I have a loop that calculates the similarity between two documents. It collects all the tokens in a document and their scores, and places them in dictionary. It then compares the dictionaries This is what I have so far, it works, but is super slow: # Doc A cursor1.execute("SELECT token, tfidf_norm FROM index WHERE doc_id = %s", (docid[i][0])) doca = cursor1.fetchall() #convert tuple to a dictionary doca_dic = dict((row[0], row[1]) for row in doca) #Doc B cursor2.execute("SELECT token, tfidf_norm FROM index WHERE doc_id = %s", (docid[j][0])) docb = cursor2.fetchall() #convert tuple to a dictionary docb_dic = dict((row[0], row[1]) for row in docb) # loop through each token in doca and see if one matches in docb for x in doca_dic: if docb_dic.has_key(x): #calculate the similarity by summing the products of the tf-idf_norm similarity += doca_dic[x] * docb_dic[x] print "similarity" print similarity I'm pretty new to Python, hence this mess. I need to speed it up, any help would be appreciated. Thanks.

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  • Twisted: why is it that passing a deferred callback to a deferred thread makes the thread blocking a

    - by surtyaarthoughts
    I unsuccessfully tried using txredis (the non blocking twisted api for redis) for a persisting message queue I'm trying to set up with a scrapy project I am working on. I found that although the client was not blocking, it became much slower than it could have been because what should have been one event in the reactor loop was split up into thousands of steps. So instead, I tried making use of redis-py (the regular blocking twisted api) and wrapping the call in a deferred thread. It works great, however I want to perform an inner deferred when I make a call to redis as I would like to set up connection pooling in attempts to speed things up further. Below is my interpretation of some sample code taken from the twisted docs for a deferred thread to illustrate my use case: #!/usr/bin/env python from twisted.internet import reactor,threads from twisted.internet.task import LoopingCall import time def main_loop(): print 'doing stuff in main loop.. do not block me!' def aBlockingRedisCall(): print 'doing lookup... this may take a while' time.sleep(10) return 'results from redis' def result(res): print res def main(): lc = LoopingCall(main_loop) lc.start(2) d = threads.deferToThread(aBlockingRedisCall) d.addCallback(result) reactor.run() if __name__=='__main__': main() And here is my alteration for connection pooling that makes the code in the deferred thread blocking : #!/usr/bin/env python from twisted.internet import reactor,defer from twisted.internet.task import LoopingCall import time def main_loop(): print 'doing stuff in main loop.. do not block me!' def aBlockingRedisCall(x): if x<5: #all connections are busy, try later print '%s is less than 5, get a redis client later' % x x+=1 d = defer.Deferred() d.addCallback(aBlockingRedisCall) reactor.callLater(1.0,d.callback,x) return d else: print 'got a redis client; doing lookup.. this may take a while' time.sleep(10) # this is now blocking.. any ideas? d = defer.Deferred() d.addCallback(gotFinalResult) d.callback(x) return d def gotFinalResult(x): return 'final result is %s' % x def result(res): print res def aBlockingMethod(): print 'going to sleep...' time.sleep(10) print 'woke up' def main(): lc = LoopingCall(main_loop) lc.start(2) d = defer.Deferred() d.addCallback(aBlockingRedisCall) d.addCallback(result) reactor.callInThread(d.callback, 1) reactor.run() if __name__=='__main__': main() So my question is, does anyone know why my alteration causes the deferred thread to be blocking and/or can anyone suggest a better solution?

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  • Ruby Multithreading: making one thread wait for a signal from another

    - by Peter
    In Ruby, I want to have two threads running at the same time, and want the background thread to periodically signal the foreground thread. How do I get the foreground thread to block until the background thread says 'go'? I can think of a few ways to do it, but am after the most appropriate, idiomatic Ruby method. In code: loop do # background, thread 1 sleep 3 receive_input # tell foreground input is ready # <-- how do I do this? end and loop do # foreground, thread 2 wait_for_signal_from_background # <-- how do I do this? do_something end

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  • Open GL ES 2.0 co-ordinate systems

    - by Chris
    Hi, I want to use Open GL ES 2.0 for a new game, but I have two questions. Q: The first is how do I set up perspective views in Open GL ES 2.0 - do I need to include Open GL ES 1.0 and use glOrtho, or is there a new way? Q: I want to use the 4th quadrant of a Cartesian co-ordinate system for my game and not use -0.5 to +0.5 for values on screen, how once the first question is answered can I achieve this? Other resources: http://iphonedevelopment.blogspot.com/2009/04/opengl-es-from-ground-up-part-3.html Thanks Chris

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  • How do i supress keypress being printed to console in .NET?

    - by cbsch
    Hello, I'm porting a small C++ console game to C# and it seems that I can't stop key presses from being printed to the console. In C++ I get the keystroke with this method, which also suppress the keystrokes from being printed to the console: bool Game::getInput(char *c) { if (_kbhit()) { *c = _getch(); return true; } return false; } I tried to do the equivalent in C# by doing: Key = Console.ReadKey(); But this does not suppress the character from being printed to the console, causing obvious problems. Any ideas on how to remedy this?

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  • Tricky Big-O complexity

    - by timeNomad
    public void foo (int n, int m) { int i = m; while (i > 100) i = i/3; for (int k=i ; k>=0; k--) { for (int j=1; j<n; j*=2) System.out.print(k + "\t" + j); System.out.println(); } } I figured the complexity would be O(logn). That is as a product of the inner loop, the outer loop -- will never be executed more than 100 times, so it can be omitted. What I'm not sure about is the while clause, should it be incorporated into the Big-O complexity? For very large i values it could make an impact, or arithmetic operations, doesn't matter on what scale, count as basic operations and can be omitted?

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  • Adding file of the same name into the same list and unable to update name of the SPFile

    - by BeraCim
    Hi all: I'm having difficulties adding file of the same name in the same list and subsequently updating/changing/modifying the name of a SPFile. Basically, this is what I'm trying to do: string fileName = "something"; // obtained from a loop -- loop omitted here. SPFile file = folder.Files.Add(fileName, otherFile.OpenBinary()); The Add method will generate a runtime exception when it finds another file of the same name in the same list/folder. So I thought of changing the file name later in the process: string newGuid = Guid.NewGuid().ToString(); SPFile file = folder.Files.Add(newGuid, otherFile.OpenBinary()); // some other processing... afterwards, rename the file file.name = fileName; file.Item.Update(); A few minute of googling indicated I need to either move the file around, or update the name field by using ["Name"] instead. I was wondering are there any other better ways to get around this problem? Thanks.

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  • SoundPool repeating issue for Samsung Galaxy S3

    - by Alaa Eldin
    I'm trying to play a background sound for my application, I use SoundPool class, my problem is that, sound plays well only when I set the loop parameter with zero value, but it doesn't work for any other value. My code for initialization is: soundpool = new SoundPool(4, AudioManager.STREAM_MUSIC, 0); soundsMap = new HashMap<Integer, Integer>(); soundsMap.put(1, soundpool.load(this, R.raw.soundfile_1, 1)); soundsMap.put(2, soundpool.load(this, R.raw.soundfile_2, 1)); my code for playing is soundpool.play(1, 0.9f, 0.9f, 1, -1, 1f); as I mentioned sound works when I put (0) instead of (-1) for the loop value, anyone has any idea why (-1) or any value other than (0) doesn't work (there is no output sound) ?

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  • Simple Android OpenGL App Lag

    - by Eugene
    Hi, I have an Android OpenGL application which simply draws 2D squares (using 2 triangles) and animates them moving down the screen. I essentially do this by running: glLoadIdentity(), then glTranslatef, and finally glDrawElements all in a for loop. (The for loop is to draw all 10 blocks on the screen for every frame). In every drawFrame, the y-position of the blocks increments for the animation. The problem I'm having is strange. I run the application and the animation is laggy and not smooth. Then I re-run the application and I get a smooth animation. If I run again, I may get a smooth animation, or possibly not. Is my method correct, or is there a better way of doing this animation? Thanks for the help!

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  • Real-time Multiplayer Movement - Flash ActionScript 3 (AS3) - Flash Media Server

    - by Wild Phoenix
    Dear All, I am creating a simple game, where I would like more than one player to be able to connect and play. With regards to a single player game, I am more than comfortable with the coding. I cannot seem to figure out how to connect up more than one player and update their screens when the each player moves. So far I have the players connecting, but I still need to be able update the SharedObject when a player moves, then push it out to the other players. I have searched high and low for a good tutorial / source code to review. Code So Far A tutorial i found so far listened for a click as it was a mouse based movement, then this told the SHaredObject to tell the client (and the others) to update that clients movement. However all of my movement is listend and acted on in the playership class.

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  • Prepending items in serialscroll

    - by Zack
    Hi, I am using serialscroll plugin for jquery by Ariel Flesler. I am trying to make the vertical scroller to have continues loop without reverting back to first item (which is default functionality). To have continues loop of items i tried to append the items which is working fine and able to achieve when i click on "NEXT". However problem seems to be with "Previous" link where i am trying to prepend the items at the top, it is pending the items however changing the visible items. I understand that prepending the items is causing the index of items to change which is normal. So what i am looking for it to keep showing the visible items even when prepending. Please see this URL where i have put the problem i am facing : http://www.resourceskit.com/test/ Please suggest. Thanks

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  • How do I use a variable argument number in a bash script?

    - by Corbin Tarrant
    #!/bin/bash # Script to output the total size of requested filetype recursively # Error out if no file types were provided if [ $# -lt 1 ] then echo "Syntax Error, Please provide at least one type, ex: sizeofTypes {filetype1} {filetype2}" exit 0 fi #set first filetype types="-name *."$1 #loop through additional filetypes and append num=1 while [ $num -lt $# ] do (( num++ )) types=$types' -o -name *.'$$num done echo "TYPES="$types find . -name '*.'$1 | xargs du -ch *.$1 | grep total The problem I'm having is right here: #loop through additional filetypes and append num=1 while [ $num -lt $# ] do (( num++ )) types=$types' -o -name *.'>>$$num<< done I simply want to iterate over all the arguments not including the first one, should be easy enough, but I'm having a difficult time figuring out how to make this work

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