Search Results

Search found 33443 results on 1338 pages for 'reply list'.

Page 457/1338 | < Previous Page | 453 454 455 456 457 458 459 460 461 462 463 464  | Next Page >

  • XNA shield effect with a Primative sphere problem

    - by Sparky41
    I'm having issue with a shield effect i'm trying to develop. I want to do a shield effect that surrounds part of a model like this: http://i.imgur.com/jPvrf.png I currently got this: http://i.imgur.com/Jdin7.png (The red likes are a simple texture a black background with a red cross in it, for testing purposes: http://i.imgur.com/ODtzk.png where the smaller cross in the middle shows the contact point) This sphere is drawn via a primitive (DrawIndexedPrimitives) This is how i calculate the pieces of the sphere using a class i've called Sphere (this class is based off the code here: http://xbox.create.msdn.com/en-US/education/catalog/sample/primitives_3d) public class Sphere { // During the process of constructing a primitive model, vertex // and index data is stored on the CPU in these managed lists. List vertices = new List(); List indices = new List(); // Once all the geometry has been specified, the InitializePrimitive // method copies the vertex and index data into these buffers, which // store it on the GPU ready for efficient rendering. VertexBuffer vertexBuffer; IndexBuffer indexBuffer; BasicEffect basicEffect; public Vector3 position = Vector3.Zero; public Matrix RotationMatrix = Matrix.Identity; public Texture2D texture; /// <summary> /// Constructs a new sphere primitive, /// with the specified size and tessellation level. /// </summary> public Sphere(float diameter, int tessellation, Texture2D text, float up, float down, float portstar, float frontback) { texture = text; if (tessellation < 3) throw new ArgumentOutOfRangeException("tessellation"); int verticalSegments = tessellation; int horizontalSegments = tessellation * 2; float radius = diameter / 2; // Start with a single vertex at the bottom of the sphere. AddVertex(Vector3.Down * ((radius / up) + 1), Vector3.Down, Vector2.Zero);//bottom position5 // Create rings of vertices at progressively higher latitudes. for (int i = 0; i < verticalSegments - 1; i++) { float latitude = ((i + 1) * MathHelper.Pi / verticalSegments) - MathHelper.PiOver2; float dy = (float)Math.Sin(latitude / up);//(up)5 float dxz = (float)Math.Cos(latitude); // Create a single ring of vertices at this latitude. for (int j = 0; j < horizontalSegments; j++) { float longitude = j * MathHelper.TwoPi / horizontalSegments; float dx = (float)(Math.Cos(longitude) * dxz) / portstar;//port and starboard (right)2 float dz = (float)(Math.Sin(longitude) * dxz) * frontback;//front and back1.4 Vector3 normal = new Vector3(dx, dy, dz); AddVertex(normal * radius, normal, new Vector2(j, i)); } } // Finish with a single vertex at the top of the sphere. AddVertex(Vector3.Up * ((radius / down) + 1), Vector3.Up, Vector2.One);//top position5 // Create a fan connecting the bottom vertex to the bottom latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(0); AddIndex(1 + (i + 1) % horizontalSegments); AddIndex(1 + i); } // Fill the sphere body with triangles joining each pair of latitude rings. for (int i = 0; i < verticalSegments - 2; i++) { for (int j = 0; j < horizontalSegments; j++) { int nextI = i + 1; int nextJ = (j + 1) % horizontalSegments; AddIndex(1 + i * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); } } // Create a fan connecting the top vertex to the top latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(CurrentVertex - 1); AddIndex(CurrentVertex - 2 - (i + 1) % horizontalSegments); AddIndex(CurrentVertex - 2 - i); } //InitializePrimitive(graphicsDevice); } /// <summary> /// Adds a new vertex to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddVertex(Vector3 position, Vector3 normal, Vector2 texturecoordinate) { vertices.Add(new VertexPositionNormal(position, normal, texturecoordinate)); } /// <summary> /// Adds a new index to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddIndex(int index) { if (index > ushort.MaxValue) throw new ArgumentOutOfRangeException("index"); indices.Add((ushort)index); } /// <summary> /// Queries the index of the current vertex. This starts at /// zero, and increments every time AddVertex is called. /// </summary> protected int CurrentVertex { get { return vertices.Count; } } public void InitializePrimitive(GraphicsDevice graphicsDevice) { // Create a vertex declaration, describing the format of our vertex data. // Create a vertex buffer, and copy our vertex data into it. vertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionNormal), vertices.Count, BufferUsage.None); vertexBuffer.SetData(vertices.ToArray()); // Create an index buffer, and copy our index data into it. indexBuffer = new IndexBuffer(graphicsDevice, typeof(ushort), indices.Count, BufferUsage.None); indexBuffer.SetData(indices.ToArray()); // Create a BasicEffect, which will be used to render the primitive. basicEffect = new BasicEffect(graphicsDevice); //basicEffect.EnableDefaultLighting(); } /// <summary> /// Draws the primitive model, using the specified effect. Unlike the other /// Draw overload where you just specify the world/view/projection matrices /// and color, this method does not set any renderstates, so you must make /// sure all states are set to sensible values before you call it. /// </summary> public void Draw(Effect effect) { GraphicsDevice graphicsDevice = effect.GraphicsDevice; // Set our vertex declaration, vertex buffer, and index buffer. graphicsDevice.SetVertexBuffer(vertexBuffer); graphicsDevice.Indices = indexBuffer; graphicsDevice.BlendState = BlendState.Additive; foreach (EffectPass effectPass in effect.CurrentTechnique.Passes) { effectPass.Apply(); int primitiveCount = indices.Count / 3; graphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertices.Count, 0, primitiveCount); } graphicsDevice.BlendState = BlendState.Opaque; } /// <summary> /// Draws the primitive model, using a BasicEffect shader with default /// lighting. Unlike the other Draw overload where you specify a custom /// effect, this method sets important renderstates to sensible values /// for 3D model rendering, so you do not need to set these states before /// you call it. /// </summary> public void Draw(Camera camera, Color color) { // Set BasicEffect parameters. basicEffect.World = GetWorld(); basicEffect.View = camera.view; basicEffect.Projection = camera.projection; basicEffect.DiffuseColor = color.ToVector3(); basicEffect.TextureEnabled = true; basicEffect.Texture = texture; GraphicsDevice device = basicEffect.GraphicsDevice; device.DepthStencilState = DepthStencilState.Default; if (color.A < 255) { // Set renderstates for alpha blended rendering. device.BlendState = BlendState.AlphaBlend; } else { // Set renderstates for opaque rendering. device.BlendState = BlendState.Opaque; } // Draw the model, using BasicEffect. Draw(basicEffect); } public virtual Matrix GetWorld() { return /*world */ Matrix.CreateScale(1f) * RotationMatrix * Matrix.CreateTranslation(position); } } public struct VertexPositionNormal : IVertexType { public Vector3 Position; public Vector3 Normal; public Vector2 TextureCoordinate; /// <summary> /// Constructor. /// </summary> public VertexPositionNormal(Vector3 position, Vector3 normal, Vector2 textCoor) { Position = position; Normal = normal; TextureCoordinate = textCoor; } /// <summary> /// A VertexDeclaration object, which contains information about the vertex /// elements contained within this struct. /// </summary> public static readonly VertexDeclaration VertexDeclaration = new VertexDeclaration ( new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(12, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0), new VertexElement(24, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0) ); VertexDeclaration IVertexType.VertexDeclaration { get { return VertexPositionNormal.VertexDeclaration; } } } A simple call to the class to initialise it. The Draw method is called in the master draw method in the Gamecomponent. My current thoughts on this are: The direction of the weapon hitting the ship is used to get the middle position for the texture Wrap a texture around the drawn sphere based on this point of contact Problem is i'm not sure how to do this. Can anyone help or if you have a better idea please tell me i'm open for opinion? :-) Thanks.

    Read the article

  • How does one rein in the complexities of web development ?

    - by Rahul
    I have been a server-side programmer for most of my career and have only recently started spending more time on web development. I am amazed at the number of things I need to master in order to write a decent web application. Just to list down a few tools/technologies I need to learn, Server side programming language (Java/JSP, ASP, PHP, Ruby or something else) A decent web framework (for any medium to big size application). HTML & CSS Javascript Javascript library (JQuery/ExtJS etc. primarily for AJAX). Good to know even if not necessary. At least a basic knowledge of web design - layouts, colors, fonts etc. A good understanding of web security. A good understanding of Performance/scalability issues. Testing, browser compatibility issues etc. The list goes on. So, my question to seasoned web developers is - How do you guys manage to learn and keep yourself updated on so many things? While developing a web application, how do you handle the complexities involved in these areas and yet manage to write an application that is well designed, user friendly, secure, performant and scalable. As a web developer, does one have to be a jack of all trades or should one specialize in one or two areas and leave the rest to other members of the team ?

    Read the article

  • CodePlex Daily Summary for Tuesday, October 30, 2012

    CodePlex Daily Summary for Tuesday, October 30, 2012Popular ReleasesCleverBobCat: CleverBobCat 0.4: Added: ModuleCleverResourceTransferMCEBuddy 2.x: MCEBuddy 2.3.6: Changelog for 2.3.6 (32bit and 64bit) 1. Fixed a bug in multichannel audio conversion failure. AAC does not support 6 channel audio, MCEBuddy now checks for it and force the output to 2 channel if AAC codec is specified 2. Fixed a bug in Original Broadcast Date and Time. Original Broadcast Date and Time is reported in UTC timezone in WTV metadata. TVDB and MovieDB dates are reported in network timezone. It is assumed the video is recorded and converted on the same machine, i.e. local timezone...ZXMAK2: Version 2.6.8.0: Whats new: add Spectrum +3 model; tape serializer: show extended info for crc bad blocksMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.73: Fix issue in Discussion #401101 (unreferenced var in a for-in statement was getting removed). add the grouping operator to the parsed output so that unminified parsed code is closer to the original. Will still strip unneeded parens later, if minifying. more cleaning of references as they are minified out of the code.RiP-Ripper & PG-Ripper: PG-Ripper 1.4.03: changes FIXED: Kitty-Kats new Forum UrlJobboard Light Edition: Version 2.2: Major Release Parallalization Added Job posting now working Job Editing now working Search Box Clear Filters added Search criteria updated (more simple) jobdetails page displays missing selections parameters added to url Cleaned UI moreMJP's DirectX 11 Samples: MSAA Resolve Filtering: Sample application and source code from the article "Experimenting with Reconstruction Filters for MSAA Resolve" http://mynameismjp.wordpress.com/2012/10/28/msaa-resolve-filters/Liberty: v3.4.0.1 Release 28th October 2012: Change Log -Fixed -H4 Fixed the save verification screen showing incorrect mission and difficulty information for some saves -H4 Hopefully fixed the issue where progress did not save between missions and saves would not revert correctly -H3 Fixed crashes that occurred when trying to load player information -Proper exception dialogs will now show in place of crashesPlayer Framework by Microsoft: Player Framework for Windows 8 (Preview 7): This release is compatible with the version of the Smooth Streaming SDK released today (10/26). Release 1 of the player framework is expected to be available next week. IMPROVEMENTS & FIXESIMPORTANT: List of breaking changes from preview 6 Support for the latest smooth streaming SDK. Xaml only: Support for moving any of the UI elements outside the MediaPlayer (e.g. into the appbar). Note: Equivelent changes to the JS version due in coming week. Support for localizing all text used in t...Send multiple SMS via Way2SMS C#: SMS 1.1: Added support for 160by2Quick Launch: Quick Launch 1.0: A Lightweight and Fast Way to Manage and Launch Thousands of Tools and ApplicationsPress Win+Q and start to search and run. http://www.codeplex.com/Download?ProjectName=quicklaunch&DownloadId=523536Orchard Project: Orchard 1.6: Please read our release notes for Orchard 1.6: http://docs.orchardproject.net/Documentation/Orchard-1-6-Release-Notes Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you will pollute the rating, and you won't get an answer.Media Companion: Media Companion 3.507b: Once again, it has been some time since our release, and there have been a number changes since then. It is hoped that these changes will address some of the issues users have been experiencing, and of course, work continues! New Features: Added support for adding Home Movies. Option to sort Movies by votes. Added 'selectedBrowser' preference used when opening links in an external browser. Added option to fallback to getting runtime from the movie file if not available on IMDB. Added new Big...MSBuild Extension Pack: October 2012: Release Blog Post The MSBuild Extension Pack October 2012 release provides a collection of over 475 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GUI...NAudio: NAudio 1.6: Release notes at http://mark-dot-net.blogspot.co.uk/2012/10/naudio-16-release-notes-10th.htmlPowerShell Community Extensions: 2.1 Production: PowerShell Community Extensions 2.1 Release NotesOct 25, 2012 This version of PSCX supports both Windows PowerShell 2.0 and 3.0. See the ReleaseNotes.txt download above for more information.Umbraco CMS: Umbraco 4.9.1: Umbraco 4.9.1 is a bugfix release to fix major issues in 4.9.0 BugfixesThe full list of fixes can be found in the issue tracker's filtered results. A summary: Split buttons work again, you can now also scroll easier when the list is too long for the screen Media and Content pickers have information of the full path of the picked item Fixed: Publish status may not be accurate on nodes with large doctypes Fixed: 2 media folders and recycle bins after upgrade to 4.9 The template/code ...AcDown????? - AcDown Downloader Framework: AcDown????? v4.2.2: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...Rawr: Rawr 5.0.2: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1025.5): [NEW] Support for connecting to CRM Online via Office 365 (OSDP) [NEW] Current connection information and loaded ribbon name are displayed in the status bar [IMPROVED] Connect dialog minor improvements and error message descriptions [IMPROVED] Connecting to a CRM server will close currently loaded ribbon upon confirmation (if another ribbon was loaded previously) [FIX] Fixed bug in Open Ribbon dialog which would not allow to refresh entity list more than onceNew Projects10010dshjlahfajhflkjhkjhherkjhfkja: 10010dshjlahfajhflkjhkjhherkjhfkjaA supplementary Machine Learning and Evolutionary Computation suite for Orange: ML & EC tools such as: - Optimization Meta-heuristics (EDAs, cGA) - Feature Selection - Kernel Methods - Dependency NetworksATH TaskList 2012: ATH TaskList 2012Canlipe: This is a simple C# / Mono (.NET) static blog generator. Nothing fancy, just the basic functionality at the moment. The code is really dirty too.com.sogeti.certif: Basic but essential source code example for SharePoint 2010Duhking: A quasi-duck typing library for .Net. It doesn't provide "real" duck typing, but it kinda looks a little bit like a duck if you squint and look at it from a distance. This library is built on and for .Net 3.5,Guestbook 2: A highly customizable program to track people visiting a booth via recording their name and some basic information. Written in C#.Interval Mandelbrot Explorer: Explore the Mandelbrot set using interval arithmetic.Isel - Projecto: projecto para isel....killStudentMain: killStudentMainKWSystem-WithClient: c++??La villa del seis: La villa del seis is a multiplatform point-and-click graphical adventure. Also, you can play it like a text adventure (interactive fiction) on a text browser (like Links, w3m or Lynx) or in a normal browser without JavaScript support.malversuchen: Das ist ein TEstPhotoCloud: This is a sample ASP.NET Web Pages app that uses Twitter authentication, HTMl5 drag and drop file uploading, blob storage, and SignalR to build a photo sharing platnosci-test: testSharePoint GSC: SharePoint GSC is a set of SharePoint utilities developed in General de Software. SHCODE: SH Project please contact little_deer@hotmail.com for more details.SimpleImageCacherRT: WinRT????????????????????。Windows.UI.XAML.Controls.Image????Source?????????????????????。???????????????…SLIP Framework: SilverLightweight Prism FrameworkSmallCheck: F# exhaustive testing framework. Port of Haskell SmallCheck test librarySolution organizer: Help developers organizing their Visual Studio 2010 solutionsSukul: Web 2.0 Portal for powering modern CMStestjabbr1029: heTFS Reflect Work Items Links: This small utility allows complex TFS to TFS migration to preserve work item links during the process. It is used in complement with the TFS Integration tools.XactiSource Application Framework: The XactiSource Application Framework is an attempt to add basic functionality that can be used from one project to the next. Yasminoku: Yasminoku is an open source "Sudoku" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses mouse. Includes sudoku solver. This cross-platform and cross-browser game was tested under BeOS, Linux, *BSD, Windows and others.Zalgo for Word: Zalgo addin for Word 2010

    Read the article

  • Questions about Code Reviews

    - by bamboocha
    My team plans to do Code Review and asked me to make a concept what and how we are going to make our Code Reviews. We are a little group of 6 team members. We use an SVN repository and write programs in different languages (mostly: VB.NET, Java, C#), but the reviews should be also possible for others, yet not defined. Basically I am asking you, how are you doing it, to be more precise I made a list of some questions I got: 1. Peer Meetings vs Ticket System? Would you tend to do meetings with all members, rather than something like a ticket system, where the developer can add a new code change and some or all need to check and approve it? 1. What tool? I made some researches on my own and it showed that Rietveld seems to be the program to use for non-git solutions. Do you agree/disagree and why? 2. A good workflow to follow? 3. Are there good ways to minimize the effort for those meetings even more? 4. What are good questions, every code reviewer should follow? I already made a list with some questions, what would you append/remove? are there any magic numbers in the code? do all variable and method names make sense and are easily understandable? are all querys using prepared statement? are all objects disposed/closed when they are not needed anymore? 5. What are your general experiences with it? What's important? Things to consider/prevent/watch out?

    Read the article

  • Small, fast shopping cart setup

    - by R..
    I'm looking for an open source shopping cart solution that's simple and easy to setup. The requirements are: Quick setup for someone familiar with *nix webservers. Checkout via PayPal (other payment methods not needed). Customers should not have to create an account to make a purchase. At least a minimal level of inventory control. Ability to print/export a list of orders in compact form. Any recommendations for something I should try? Ability to get it up and working quickly is really my priority right now; if it's not ideal, it can be replaced (or, as I'm looking for open source, I can adapt it to fit the requirements better) at a later time. Edit: Really what I'm looking for is simplicity. This will be for a small local business, and the orders will consist of 1-10 items that are being delivered by a driver who needs a simple list of what each customer received when making delivery. Looking like a giant online computer/electronics/etc. store is definitely not a desirable quality. The simpler the interface presented to customers (who are used to purchasing through dumb web forms and paying COD), the better.

    Read the article

  • Why doesn't my cube hold a position?

    - by Christian Frantz
    I gave up a previous method of creating cubes so I went with a list to hold my cube objects. The list is being populated from an array like so: #region MAP float[,] map = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0} }; #endregion MAP for (int x = 0; x < mapWidth; x++) { for (int z = 0; z < mapHeight; z++) { cubes.Add(new Cube(device, new Vector3(x, map[x,z], z), Color.Green)); } } The cube follows all the parameters of what I had before. This is just easier to deal with. But when I debug, every cube has a position of (0, 0, 0) and there's just one black cube in the middle of my screen. What could I be doing wrong here? public Vector3 cubePosition { get; set; } public Cube(GraphicsDevice graphicsDevice, Vector3 Position, Color color) { device = graphicsDevice; color = Color.Green; Position = cubePosition; SetUpIndices(); SetUpVerticesArray(); } That's the cube constructor. All variables are being passed correctly I think

    Read the article

  • Does this BSD-like license achieve what I want it to?

    - by Joseph Szymborski
    I was wondering if this license is: self defeating just a clone of an existing, better established license practical any more "corporate-friendly" than the GPL too vague/open ended and finally, if there is a better license that achieves a similar effect? I wanted a license that would (in simple terms) be as flexible/simple as the "Simplified BSD" license (which is essentially the MIT license) allow anyone to make modifications as long as I'm attributed require that I get a notification that such a derived work exists require that I have access to the source code and be given license to use the code not oblige the author of the derivative work to have to release the source code to the general public not oblige the author of the derivative work to license the derivative work under a specific license Here is the proposed license, which is just the simplified BSD with a couple of additional clauses (all of which are bolded). Copyright (c) (year), (author) (email) All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. The copyright holder(s) must be notified of any redistributions of source code. The copyright holder(s) must be notified of any redistributions in binary form The copyright holder(s) must be granted access to the source code and/or the binary form of any redistribution upon the copyright holder's request. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

    Read the article

  • What is recommended minimum object size for gzip benefits?

    - by utt73
    I'm working on improving page speed display times, and one of the methods is to gzip content from the webserver. Google recommends: Note that gzipping is only beneficial for larger resources. Due to the overhead and latency of compression and decompression, you should only gzip files above a certain size threshold; we recommend a minimum range between 150 and 1000 bytes. Gzipping files below 150 bytes can actually make them larger. We serve our content through Akamai, using their network for a proxy and CDN. What they've told me: Following up on your question regarding what is the minimum size Akamai will compress the requested object when sending it to the end user: The minimum size is 860 bytes. My reply: What is the reason(s) for why Akamai's minimum size is 860 bytes? And why, for example, is this not the case for files Akamai serves for facebook? (see below) Google recommends to gzip more agressively. And that seems appropriate on our site where the most frequent hits, by far, are AJAX calls that are <860 bytes. Akamai's response: The reasons 860 bytes is the minimum size for compression is twofold: (1) The overhead of compressing an object under 860 bytes outweighs performance gain. (2) Objects under 860 bytes can be transmitted via a single packet anyway, so there isn't a compelling reason to compress them. So I'm here for some fact checking. Is the 860 byte limit due to packet size the end of this reasoning? Why would high traffic sites push this lower/closer to the 150 byte limit... just to save on bandwidth costs, or is there a performance gain in doing so?

    Read the article

  • sp_ssiscatalog v1.0.1.0 now available for download

    - by jamiet
    13 days ago I wrote a blog post entitled Introducing sp_ssiscatalog (v1.0.0.0) in which I first made mention of sp_ssiscatalog, an open source stored procedure intended to make it easy to query the SSIS Catalog. I have been working on some enhancements since then and hence v1.0.1.0 is now available for download from Codeplex. What’s new in this release This release includes the following enhancements: [execution_id] now gets returned in a call to EXEC [dbo].[sp_ssiscatalog] @operation_type='exec'; Filter events by specifying packages to ignore EXEC [dbo].[sp_ssiscatalog] @operation_type='exec',@exec_events_packagesexcluded='SomePackage.dtsx,AnotherPackage.dtsx'; [event_message_id] is now returned in a list of events List of executions can now be filtered via a minimum and maximum execution_id EXEC [dbo].[sp_ssiscatalog] @operation_type='execs',@execs_minimum_execution_id=198,@execs_maximum_execution_id=201 Events resultsets now have a field, [event_message_context_xml] that contains an XML document containing all [event_message_context] info (if any exists) Installation instructions Download the zip file at DB v1.0.1.0. It contains two files, SsisReportingPack.dacpac & SSISDB.dacpac Unzip to a folder of your choosing Open a command prompt and change to the directory into which you unzipped the files Execute: "%PROGRAMFILES(x86)%\Microsoft SQL Server\110\DAC\bin\sqlpackage.exe" /a:Publish /tdn:SsisReportingPack /sf:SSISReportingPack.dacpac /v:SSISDB=SSISDB /tsn:(local) (/tsn specifies the target server. Change as appropriate.) If everything works OK you’ll see something like the following: or depending on whether the target database already exists or not This will create a database called [SsisReportingPack] which contains [dbo].[sp_ssiscatalog] Feedback is welcomed! @Jamiet

    Read the article

  • MOSC Bits - Personalized Profile

    - by Irina Donaldson - Moderator -Oracle
    It is a good idea to have a unique profile in MOSC. Your activities there are better recognized and might even become a well known brand! This leads to recognition and trust. My Oracle Support Communities (MOSC)  is a well established platform where experiences are shared. Reputation and trust are the basis for the quality of all communication there. A personalized  profile can help to build up a good reputation. Besides the experience counter, a good name, details about your location and business experience are valuable details. Although a little bit hidden, the profile's avatar can be customized, too. The profile's avatar is an eye catcher and can act as an unique visual representation for  you.  How to add / modify MOSC profile avatar (picture, icon)  ?    Don't look in Edit Profile section. After login, click on  your profile's name on top right.   This lists all public information as part of the Bio section. Select the Activity tab. The Change Avatar link is on same level at far right. A list of predefined symbolic pictures is populated. Choose from the list of existing pictures or try Add Another to upload an image file from your local computer (JPG, PNG, GIF, or BMP only, maximum file size of 2.0 MB). Note: New added images can be used only after running through a review process. Usually after one business day they can be selected for your personal avatar.

    Read the article

  • Input Handling and Game loop

    - by Bob Coder
    So, I intercept the WM_KEYDOWN and other messages. Thing is, my game can't/shouldn't react to these messages just yet, since my game might be currently drawing to the screen or in the middle of updating my game entities. So the idea is to keep a keyboardstate and mousestate, which is updated by the part of my code that intercepts the windows messages. These states just keep track of which keys/buttons are currently pressed. Then, at the start of my game's update function, I access these keyboard and mouse states and my game reacts to the user input. Now, which is the best way to access these states? I assume that windows messages can be sent whenever, so the keyboard/mouse states are constantly being edited. Accessing say a list of currently pressed keys in the keyboard state the same time another part of the code is editing the list would cause problems. Should I make a deep copy of a state and act on that? How would I deal with the garbage generated though, this would take place every frame.

    Read the article

  • OpenJDK 6 B24 Available

    - by user9158633
    On November 16, 2011 the source bundle for OpenJDK 6 b24 was published at http://download.java.net/openjdk/jdk6/. The main changes in b24 are the latest round of security updates (e.g. the security changes in jdk repo) and a few other fixes.  For more information see the detailed list of all the changes in OpenJDK 6 B24. Test Results: All the jdk regression tests run with  make test passed. cd jdk6 make make test Per Kelly's  B23 Release blog: The new process is - all the jdk regression tests run with make test should just pass. Over time we will fix the tests that have been excluded, possibly add more tests, and exclude tests that fail to demonstrate stability (with a bug filed against the test). For the current list of excluded tests see  jdk6/jdk/test/ProblemList.txt file: ProblemList.html in B24  |  Latest ProblemList.txt (in the tip revision). Special thanks to Kelly O'Hair for his direction and Dave Katleman for his Release Engineering work.

    Read the article

  • CodePlex Daily Summary for Sunday, June 09, 2013

    CodePlex Daily Summary for Sunday, June 09, 2013Popular ReleasesZXMAK2: Version 2.7.5.5: - several fixes for joystick scanVG-Ripper & PG-Ripper: PG-Ripper 1.4.13: changes NEW: Added Support for "ImageJumbo.com" links FIXED: Ripping of Threads with multiple pagesCKEditor™ Provider for DotNetNuke®: CKEditor Provider 2.00.05: Whats New Updated to CKEditor 4.1.1 Added Auto Save Function (autosave plugin) {Delay can be defined in the Config - Default is 25} New Setting to set the Default Link Type (Editor Config Tab) Added CodeMirror Plugin Settings to the Editor Config Tab Added WordCount Plugin Settings to the Editor Config Tab Added Maximum Upload File Size Info to the Upload Dialog Added Check for Maximum Upload Size on Quick Upload and File Browser Upload changes File-Browser: Fixed an Issue with S...Property Framework: Property Framework (binaries) Latest: Latest stable 6/8/2013xFunc: xFunc (2.2.0.0): Added: user functions;PHP Vulnerability Hunter: PHP Vulnerability Hunter 1.4.0.20 Alpha: PHP Vulnerability Hunter 1.4.0.20 AlphaXomega Framework: Xomega.Framework 1.4: Adding support for Visual Studio 2012 and .Net framework 4.5. Minor bug fixes and enhancements.sb0t v.5: sb0t 5.14: Stability fix in script engine. Avatar.exists property fixed in scripting. cb0t custom font protocol re-added and updated to support new Ares.ASP.NET MVC Forum: MVCForum v1.3.5: This is a bug release version, with a couple of small usability features and UI changes. All the small amount of bugs reported in v1.3 have been fixed, no upgrade needed just overwrite the files and everything should just work.Json.NET: Json.NET 5.0 Release 6: New feature - Added serialized/deserialized JSON to verbose tracing New feature - Added support for using type name handling with ISerializable content Fix - Fixed not using default serializer settings with primitive values and JToken.ToObject Fix - Fixed error writing BigIntegers with JsonWriter.WriteToken Fix - Fixed serializing and deserializing flag enums with EnumMember attribute Fix - Fixed error deserializing interfaces with a valid type converter Fix - Fixed error deser...Christoc's DotNetNuke Module Development Template: DotNetNuke 7 Project Templates V2.3 for VS2012: V2.3 - Release Date 6/5/2013 Items addressed in this 2.3 release Fixed bad namespace for BusinessController in one of the C# templates. Updated documentation in all templates. Setting up your DotNetNuke Module Development Environment Installing Christoc's DotNetNuke Module Development Templates Customizing the latest DotNetNuke Module Development Project TemplatesPulse: Pulse 0.6.7.0: A number of small bug fixes to stabilize the previous Beta. Sorry about the never ending "New Version" bug!QlikView Extension - Animated Scatter Chart: Animated Scatter Chart - v1.0: Version 1.0 including Source Code qar File Example QlikView application Tested With: Browser Firefox 20 (x64) Google Chrome 27 (x64) Internet Explorer 9 QlikView QlikView Desktop 11 - SR2 (x64) QlikView Desktop 11.2 - SR1 (x64) QlikView Ajax Client 11.2 - SR2 (based on x64)BarbaTunnel: BarbaTunnel 7.2: Warning: HTTP Tunnel is not compatible with version 6.x and prior, HTTP packet format has been changed. Check Version History for more information about this release.SuperWebSocket, a .NET WebSocket Server: SuperWebSocket 0.8: This release includes these changes below: Upgrade SuperSocket to 1.5.3 which is much more stable Added handshake request validating api (WebSocketServer.ValidateHandshake(TWebSocketSession session, string origin)) Fixed a bug that the m_Filters in the SubCommandBase can be null if the command's method LoadSubCommandFilters(IEnumerable<SubCommandFilterAttribute> globalFilters) is not invoked Fixed the compatibility issue on Origin getting in the different version protocols Marked ISub...BlackJumboDog: Ver5.9.0: 2013.06.04 Ver5.9.0 (1) ?????????????????????????????????($Remote.ini Tmp.ini) (2) ThreadBaseTest?? (3) ????POP3??????SMTP???????????????? (4) Web???????、?????????URL??????????????? (5) Ftp???????、LIST?????????????? (6) ?????????????????????Media Companion: Media Companion MC3.569b: New* Movies - Autoscrape/Batch Rescrape extra fanart and or extra thumbs. * Movies - Alternative editor can add manually actors. * TV - Batch Rescraper, AutoScrape extrafanart, if option enabled. Fixed* Movies - Slow performance switching to movie tab by adding option 'Disable "Not Matching Rename Pattern"' to Movie Preferences - General. * Movies - Fixed only actors with images were scraped and added to nfo * Movies - Fixed filter reset if selected tab was above Home Movies. * Updated Medi...Nearforums - ASP.NET MVC forum engine: Nearforums v9.0: Version 9.0 of Nearforums with great new features for users and developers: SQL Azure support Admin UI for Forum Categories Avoid html validation for certain roles Improve profile picture moderation and support Warn, suspend, and ban users Web administration of site settings Extensions support Visit the Roadmap for more details. Webdeploy package sha1 checksum: 9.0.0.0: e687ee0438cd2b1df1d3e95ecb9d66e7c538293b Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.93: Added -esc:BOOL switch (CodeSettings.AlwaysEscapeNonAscii property) to always force non-ASCII character (ch > 0x7f) to be escaped as the JavaScript \uXXXX sequence. This switch should be used if creating a Symbol Map and outputting the result to the a text encoding other than UTF-8 or UTF-16 (ASCII, for instance). Fixed a bug where a complex comma operation is the operand of a return statement, and it was looking at the wrong variable for possible optimization of = to just .Document.Editor: 2013.22: What's new for Document.Editor 2013.22: Improved Bullet List support Improved Number List support Minor Bug Fix's, improvements and speed upsNew ProjectsAcer 1420p Leaky Handle Fix: Fixes leaking handles on the Acer 1420p laptop given out at PDC09.Akismet Spam Filter for Community Server 2008.5: Akismet Spam Filter for Community Server 2008.5 Atom Timer: Atom Timer is a thread based time that allows schedules to be created using events.BRICK CMS: These Days,I am tired to listen that: .NET is going down and JAVA/Ruby/Python will replace it. yes,they have been growing up while .NET's going down. do or die?DataTestFramework: ???????&ORM??????Date/Time Interval: The Date Time Interval allows for different types of interval to be created. The class will enumerate the defined interval support LINQ statements. More informaDimas.Net: .net infrastructure to create a web/service server from scratch. it includes n-tier , log , policy injection , mapper , MVC best prictice and etc.Gannet: Gannet is an operating system for us (the target developers) to learn about how an Operating System is put together and what components are needed.Image Resize For Android: Android????????????LightBlog: LightBlog?????Node.js,Express??,Mongodb???markdown??????????Memory: Live artistic interaction using KinectNestedHtmlWriter: This is a helper class library for writing simple HTML document, by using statement in C#.Operation Sneak Peek: Windows Phone game that includes stealth+logic gameplay. Player has to look for hidden letters to discover a secret word and use it to defuse a bomb.Orchard DarkStripes Theme: Orchard theme based on Octopress DarkStripesPath copy from context menu: ????????????????????????????Phantomas: mouhouhahahahaSE1: NO SUMMARY ! SiteLinks DNN Module: The SiteLinks DNN module is a module for displaying a list of existing links on your DNN website. This module works in similarly to the DNN "Links" skin object.sql to object maping: SqlString CodeMapTCP/IP Communication Framework: TCP/IP Communication Framework (TCP/IP CF) is a library that wraps the .NET Socket class and defines several classes for developing communication applications..UTorrentClient Api: UTorrentClient Api is an extensible set of classes that use WebUI to manipulate µTorrent remotely.Visual Studio Spell Checker: A Visual Studio editor extension that checks the spelling of comments, strings, and plain text as you type. Supports configuration and various languages.zjsru_xyw: this is a test projectZTrans: ztrans is language for embedded software development???: test?????????: ??????????? ????:VS2012+SQL2012 ????:ASP.NET(.NET 4.0) ????:MVC3+EF5 ????: ?????,??,?? ???????,??,?? ????????,??,?? ????DIV+CSS?? Jquery??1.6.4 ??Ajax??????

    Read the article

  • What follows after lexical analysis?

    - by madflame991
    I'm working on a toy compiler (for some simple language like PL/0) and I have my lexer up and running. At this point I should start working on building the parse tree, but before I start I was wondering: How much information can one gather from just the string of tokens? Here's what I gathered so far: One can already do syntax highlighting having only the list of tokens. Numbers and operators get coloured accordingly and keywords also. Autoformatting (indenting) should also be possible. How? Specify for each token type how many white spaces or new line characters should follow it. Also when you print tokens modify an alignment variable (when the code printer reads "{" increment the alignment variable by 1, and decrement by 1 for "}". Whenever it starts printing on a new line the code printer will align according to this alignment variable) In languages without nested subroutines one can get a complete list of subroutines and their signature. How? Just read what follows after the "procedure" or "function" keyword until you hit the first ")" (this should work fine in a Pascal language with no nested subroutines) In languages like Pascal you can even determine local variables and their types, as they are declared in a special place (ok, you can't handle initialization as well, but you can parse sequences like: "var a, b, c: integer") Detection of recursive functions may also be possible, or even a graph representation of which subroutine calls who. If one can identify the body of a function then one can also search if there are any mentions of other function's names. Gathering statistics about the code, like number of lines, instructions, subroutines EDIT: I clarified why I think some processes are possible. As I read comments and responses I realise that the answer depends very much on the language that I'm parsing.

    Read the article

  • USB mass storage couldn't get mounted

    - by revo
    It's my android phone SD card which was indicated damaged by android yesterday night, out of the blue! I put it directly to a USB port with a USB SD card holder case, so in that way I can recover it with TestDisk, which I had experienced before on a similar situation. I also noticed that there is a change in file system and capacity: File System : RAW Capacity : 0 (unknown capacity) Also TestDisk doesn't show it on its partitions list. A 2 GB SD card is not that important in price but I've a lot of files and medias which I need them. Used a mini card reader, TestDisk displayed it on its list but a quick search and or a deep search doesn't have any results No partition found or selected for recovery and then I should quit the program. Your help is appreciated. Update #2 lsusb output: Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 002: ID 04f3:0234 Elan Microelectronics Corp. Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 002: ID 058f:6366 Alcor Micro Corp. Multi Flash Reader Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 009 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 008 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 007 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 006 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub

    Read the article

  • Domain changes required for SSL integration

    - by user131003
    Currently my site supports regular payment options (User is taken to Payment Gateway/PG website). Now I'm trying to implement "seamless" PG integration. I need SSL for this. I'm having a dedicated server with 5 static IPs from Hostgator/HG. options: I take SSL for www.my_domain.com. According to HG, I need to change IP of main site as current IP is not really dedicated as it is being shared by cpanel etc. So They need to bind another dedicated IP to main domain for SSL to work. This would required DNS change for main website and hence cause few hours downtime (which is ok). I've noticed that most of the e-commerce websites are using subdomains like secure.my_domain.com for ssl/https. This sounds like a better approach. But I've got few doubts in this case: a) Would I need to re-register with existing PGs (Paypal, Google Checkout, Authorize.net) if I switch to subdomain? Re-registering is not an option for me. b) Would DNS change be required for www.my_domain.com in this case. This confusion arose because of following reply from HG : "If the sub domain secure.my_domain.com is added to an existing cPanel it will use the IP for that cPanel so as long as it is a Dedicated IP that will be fine. If secure.my_domain.com gets setup as its own cPanel it will need to be assigned to a Dedicated IP which would have a DNS change involved.". Please suggest?

    Read the article

  • Low-level game engine renderer design

    - by Mark Ingram
    I'm piecing together the beginnings of an extremely basic engine which will let me draw arbitrary objects (SceneObject). I've got to the point where I'm creating a few sensible sounding classes, but as this is my first outing into game engines, I've got the feeling I'm overlooking things. I'm familiar with compartmentalising larger portions of the code so that individual sub-systems don't overly interact with each other, but I'm thinking more of the low-level stuff, starting from vertices working up. So if I have a Vertex class, I can combine that with a list of indices to make a Mesh class. How does the engine determine identical meshes for objects? Or is that left to the level designer? Once we have a Mesh, that can be contained in the SceneObject class. And a list of SceneObject can be placed into the Scene to be drawn. Right now I'm only using OpenGL, but I'm aware that I don't want to be tying OpenGL calls right in to base classes (such as updating the vertices in the Mesh, I don't want to be calling glBufferData etc). Are there any good resources that discuss these issues? Are there any "common" heirachies which should be used?

    Read the article

  • I don't know how to connect to the internet

    - by Michiel
    I'm having some trouble finding an answer to my problem. I have a dell desktop (studio hybrid) and i have windows vista on it. The internet on windows vista works great, no problem. But now i downloaded Ubuntu 11.10 and I'm having problems. I can't find how to connect to my wireless network, when i click the network icon, it shows a list of things but I can only click 'enable wireless network' or something like that and 'edit connections'. But in this list it also says ( in a grey collor and i can't click it ) : 'No wireless connection, device not ready (firmware missing)" Or something like that. Now i tried several things i read on the internet (using my vista OS cause i can't use ubuntu for the internet, which is really enoying). But none of them helped me. I would like someone to tell me what my problem is or what information I have to give you to get an answer. So tell me if i have to edit a connection, or tell me how i have to get the wireless connection to work and to repair the 'firmware missing problem'. I hope someone can/is willing to help me. Bye

    Read the article

  • Why the R# Method Group Refactoring is Evil

    - by Liam McLennan
    The refactoring I’m talking about is recommended by resharper when it sees a lambda that consists entirely of a method call that is passed the object that is the parameter to the lambda. Here is an example: public class IWishIWasAScriptingLanguage { public void SoIWouldntNeedAllThisJunk() { (new List<int> {1, 2, 3, 4}).Select(n => IsEven(n)); } private bool IsEven(int number) { return number%2 == 0; } } When resharper gets to n => IsEven(n) it underlines the lambda with a green squiggly telling me that the code can be replaced with a method group. If I apply the refactoring the code becomes: public class IWishIWasAScriptingLanguage { public void SoIWouldntNeedAllThisJunk() { (new List<int> {1, 2, 3, 4}).Select(IsEven); } private bool IsEven(int number) { return number%2 == 0; } } The method group syntax implies that the lambda’s parameter is the same as the IsEven method’s parameter. So a readable, explicit syntax has been replaced with an obfuscated, implicit syntax. That is why the method group refactoring is evil.

    Read the article

  • How do I pick which agency to go through?

    - by RoboShop
    I work in a town where the majority of work comes from the government. As a contractor, I generally have to apply for work through agencies which are on the government's preferred vendor's list. Most jobs are publicly listed and to apply for them, you generally need an agency to represent you by submitting your application with a rate which is usually your rate plus their commission. I've been trying to figure out what the agencies do, and it seems a large part of what they do is 1) get on that preferred vendor's list and 2) forward resumes. So right now, my policy is that since their commission affects how expensive I am, one - I don't work with companies that do not disclose their margin. And two, I go for the agency that takes the least amount of commission for the job I want to apply for. IS that the best approach? I would think applying for a job with the most competitive rate is the best approach but I also wonder whether which agency you're applying through actually matter? I know some agencies actually build personal relationships with senior managers but how do I know which one? How do I know that actually affect my job prospects? What criteria should I use to decide which agent I go through for the job?

    Read the article

  • How to verify that all files are intact prior to install?

    - by Kalle H. Väravas
    I'm working on my CMS (in PHP platform) for a long time now. The main program is done and I'm currently developing the Installer part. Installation itself will be fairly simple: Upload all files Verify that the "content/" dir has correct permissions Check if ALL files are intact and not modified [This is the subject of this question] Insert the config data and first settings Run install (Generate all DB tables and insert sample data etc.) Now the question-mark is at step 3. How do I verify ALL files? Verification itself should compare all CMS root-directories files against a list from remote location. List should contain filename, filesize and filetype. This way the user can check, that there are no unnecessary or corrupted files, that could indicated a breach in the software. I have seen some software installers do that, but I cannot find any right now and there for I'm clueless on the most optimal method for this. Of course there always is a simple array trick, but there surely must be a better and faster method?!

    Read the article

  • Broad topics needed for teaching game development

    - by livingtech
    I am going to be doing a presentation on game development to an iPhone user group in the near(ish) future. My audience are iPhone developers, but not necessarily very experienced ones, and this is meant to be an introduction. My question is, what broad topics are needed to understand game development? I acknowledge that this is fairly subjective, but I really am hoping for a comprehensive list of high-level topics that apply to a broad enough swath of games that anyone interested in the topic SHOULD know about them. I would be ecstatic with some pointers to any resources that attempt to make a list such as this this. (I have looked, but my google-fu is failing me tonight.) Here's what I have so far: The Game Loop a sub-note about event driven games 2D Animation sprites/texture maps 3D Animation importance of frameworks modeling software Particles and particle effects hit detection AI Obviously I will not be covering all these topics with any depth, more like simply defining them so that after my talk, the audience will (hopefully) be able to wrap their heads around how any given game might be developed. What am I missing?

    Read the article

  • How can I decrease relevancy of Creative Commons footer text? (In Google Webmaster Tools)

    - by anonymous coward
    I know that I may just have to link the image to make this happen, but I figured it was worth asking, just in case there's some other semantic markup or tips I could use... I have a site that uses the textual Creative Commons blurb in the footer. The markup is like so: <div class="footer"> <!-- snip --> <!-- Creative Commons License --> <a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/us/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-nc-sa/3.0/us/80x15.png" /></a><br />This work by <a xmlns:cc="http://creativecommons.org/ns#" href="http://www.xmemphisx.com/" property="cc:attributionName" rel="cc:attributionURL">xMEMPHISx.com</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/us/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License</a>. <!-- /Creative Commons License --> </div> Within Google Webmaster Tools, the list of relevant keywords is heavily saturated with the text from that blurb. For instance, 50% of my top-ten most relevant keywords (including the site name): [site name] license [keyword] commons creative [keyword] alike [keyword] attribution [keyword] I have not done any extensive testing to find out rather or not this list even matters, and so far this doesn't impact performance in any way. The site is well designed for humans, and it is as findable as it needs to be at the moment. But, out of mostly curiosity: Do you have any tips for decreasing the relevancy of the text from the Creative Commons footer blurb?

    Read the article

  • How to Print From Metro Apps in Windows 8

    - by Taylor Gibb
    Printing has become an application aware feature in Metro applications. This makes the outcome of a print job different from application to application, but the question remains, how do you print? Using the Keyboard Not all apps support printing in Windows 8, a good example of one that does is Mail. So fire up the default Mail app select an email you want to print. When you are ready, go ahead and press the ctrl + P keyboard combination. This will bring up a list of available print devices on the right-hand side, you can use the up and down arrows to select a printer. You will get most of the options you are use to when printing, so once you have set up your preferences go ahead and hit the print button. Using the Mouse If you would rather use your mouse, move it to the bottom right hand corner of your screen, which will bring up the Charms bar, from here you will need to click on the devices charm. Using this will list your printers as well as other devices, so make sure you select a printer. That’s all there is to it. How To Switch Webmail Providers Without Losing All Your Email How To Force Windows Applications to Use a Specific CPU HTG Explains: Is UPnP a Security Risk?

    Read the article

  • Special Value Sets in Oracle Applications

    - by Manoj Madhusoodanan
    Here I am going to explain Special Value Sets in Oracle Applications.I have a requirement in which I want to execute a BIP report with some parameters. The first parameter Current Month should allow only MON-YYYY format.Schedule Start Date and Schedule End Date should be with in first parameter month. Approach 1If the report is through PL/SQL Stored Procedure executable the we can do all the validation in backend. Approach 2Second approach is through Special Value Sets.This value set has events like Edit,Load and Validate.We can attach PL/SQL code snippet to each event.Here I am going to attach validation routine to Validate event to validate the user input.Validate event fires when the focus leaves from the item. Here I am going to create two special value sets ( one for first parameter and another for the second and third parameter). Value Set 1Name : XXCUST_CURRENT_MONTHList Type : List of ValuesFormat Type : CharMaximum Size : 8Validation Type : SpecialEvent : ValidateFunction : XXCUST_CURRENT_MONTH_VALIDATE_ROUTINEValue Set 2Name : XXCUST_DATESList Type : List of ValuesFormat Type : Standard DateValidation Type : SpecialEvent : ValidateFunction : XXCUST_DATES_VALIDATE_ROUTINE Note: Inside the validate routine I am using FND messages.Generate message file also using "FNDMDGEN apps/password 0 Y US XXCUST DB_TO_RUNTIME". Attach XXCUST_CURRENT_MONTH to first parameter.Also XXCUST_DATES to second and third parameter. Note: Since the program is using Special Value Sets it can be submit only through Oracle Forms.Submission through OA Framework and PL/SQL APIs are not recommended. OutputGive Current Date as 01-2012 Give Schedule Start Date out of current month.

    Read the article

< Previous Page | 453 454 455 456 457 458 459 460 461 462 463 464  | Next Page >