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  • c++ callback syntax in a class

    - by Mr Bell
    I am trying to figure out the syntax to register a callback with this 3rd party software. I think it is probably a basic question, I just am not too familiar with c++. They have a method for registering a callback function so their code can call a function in my code when an event happens. They provided a working example that registers the callback from the main file, but I want to know how to do it when working inside a class Their method signature: smHTRegisterHeadPoseCallback(smEngineHandle engine_handle, void *user_data, smHTHeadPoseCallback callback_fun); Working example from the main file: void STDCALL receiveHeadPose(void *,smEngineHeadPoseData head_pose, smCameraVideoFrame video_frame) { ... } void main() { ... smHTRegisterHeadPoseCallback(engine_handle,0,receiveHeadPose) ... } But I want to use this from my class MyClass.h class FaceEngine { public: void STDCALL receiveFaceData(void *, smEngineFaceData face_data, smCameraVideoFrame video_frame); ... MyClass.cpp void FaceEngine::Start(void) { rc = smHTRegisterFaceDataCallback(hFaceAPIEngine,0,&FaceEngine::receiveFaceData); ... Results in this compiler error: Error 1 error C2664: 'smHTRegisterFaceDataCallback' : cannot convert parameter 3 from 'void (__stdcall FaceEngine::* )(void *,smEngineFaceData,smCameraVideoFrame)' to 'smHTFaceDataCallback' d:\stuff\programming\visual studio 2008\projects\tut02_vertices\faceengine.cpp 43 Beard If my question isn't clear please let me know how I can clarify.

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  • PHP Socket Server vs node.js: Web Chat

    - by Eliasdx
    I want to program a HTTP WebChat using long-held HTTP requests (Comet), ajax and websockets (depending on the browser used). Userdatabase is in mysql. Chat is written in PHP except maybe the chat stream itself which could also be written in javascript (node.js): I don't want to start a php process per user as there is no good way to send the chat messages between these php childs. So I thought about writing an own socket server in either PHP or node.js which should be able to handle more then 1000 connections (chat users). As a purely web developer (php) I'm not much familiar with sockets as I usually let web server care about connections. The chat messages won't be saved on disk nor in mysql but in RAM as an array or object for best speed. As far as I know there is no way to handle multiple connections at the same time in a single php process (socket server), however you can accept a great amount of socket connections and process them successive in a loop (read and write; incoming message - write to all socket connections). The problem is that there will most-likely be a lag with ~1000 users and mysql operations could slow the whole thing down which will then affect all users. My question is: Can node.js handle a socket server with better performance? Node.js is event-based but I'm not sure if it can process multiple events at the same time (wouldn't that need multi-threading?) or if there is just an event queue. With an event queue it would be just like php: process user after user. I could also spawn a php process per chat room (much less users) but afaik there are singlethreaded IRC servers which are also capable to handle thousands of users. (written in c++ or whatever) so maybe it's also possible in php. I would prefer PHP over Node.js because then the project would be php-only and not a mixture of programming languages. However if Node can process connections simultaneously I'd probably choose it.

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  • problem in html, table class text stretching out.

    - by Andy
    Hey people, I've got a slight problem after weeks of html programming. I've got a large table which I use to construct tabs with, details don't really matter. On every tab there is a tab title (which is defined as one single cell in a table with a class from a .css) and under it there are other rows and columns for the table. sample code for the single table with the single cell in it: <table class='tabcontainer_title'><tr><td class='tabcontainer_title'>TEXT</td></tr></table> This table is again positioned in one cell of the table outside it, which has a different class 'tabcontainer_content' This is in the CSS: .tabcontainer_title{ background-color : #58af34; background-image : url(); text-align : right; vertical-align : top; margin-top : 0px; margin-right : 0px; margin-bottom : 0px; margin-left : 0px; padding-top : 5px; padding-right : 10px; padding-bottom : 5px; padding-left : 0px; font-size : 14px; font-style : normal; color : #000000; } .tabcontainer_content{ width : 100%; font-weight : bolder; background-color : #58af34; color : #000000; padding : 0px; border-collapse : collapse; } The problem I'm experiencing right now is that if there are like 3 rows in the table, which means there's a lot of emtpy space instead of those rows, the text in the tab title has a large margin from the top: but I haven't configured any margin to be present. When the table is full of rows though, hence the table is full, then the tab title holds no unnecessary empty space above the text. What am I missing here?

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  • Deploy an hta file in an exe or msi file

    - by rjmunro
    I've written an HTA file frontend for our web app that allows the web app to run without web browser status bars etc, and allows it to access the local system for certain tasks. I need a way to deploy this to customers. I need an installer to supply an hta file, an ico file, and add a link to them in the start menu and on the users desktop. I looked at building an installer with NSIS, but I couldn't figure out how to assign the icon to the shortcuts - The icon had to be a standard HTA one. Can this be done with NSIS, or should I be using another installer? P.s. I've got no particular preference for NSIS, it's just something I once used a very long time ago. When I download stuff, I think I prefer them to be msi files that launch with windows installer (it feels more like downloading a .rpm or .deb on linux which I am used to) but I know nothing about how those are created. I'm a web/linux guy who knows very little about windows programming.

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  • What category of combinatorial problems appear on the logic games section of the LSAT?

    - by Merjit
    There's a category of logic problem on the LSAT that goes like this: Seven consecutive time slots for a broadcast, numbered in chronological order I through 7, will be filled by six song tapes-G, H, L, O, P, S-and exactly one news tape. Each tape is to be assigned to a different time slot, and no tape is longer than any other tape. The broadcast is subject to the following restrictions: L must be played immediately before O. The news tape must be played at some time after L. There must be exactly two time slots between G and P, regardless of whether G comes before P or whether G comes after P. I'm interested in generating a list of permutations that satisfy the conditions as a way of studying for the test and as a programming challenge. However, I'm not sure what class of permutation problem this is. I've generalized the type problem as follows: Given an n-length array A: How many ways can a set of n unique items be arranged within A? Eg. How many ways are there to rearrange ABCDEFG? If the length of the set of unique items is less than the length of A, how many ways can the set be arranged within A if items in the set may occur more than once? Eg. ABCDEF = AABCDEF; ABBCDEF, etc. How many ways can a set of unique items be arranged within A if the items of the set are subject to "blocking conditions"? My thought is to encode the restrictions and then use something like Python's itertools to generate the permutations. Thoughts and suggestions are welcome.

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  • Elegantly determine if more than one boolean is "true"

    - by Ola Tuvesson
    I have a set of five boolean values. If more than one of these are true I want to excecute a particular function. What is the most elegant way you can think of that would allow me to check this condition in a single if() statement? Target language is C# but I'm interested in solutions in other languages as well (as long as we're not talking about specific built-in functions). One interesting option is to store the booleans in a byte, do a right shift and compare with the original byte. Something like if(myByte && (myByte 1)) But this would require converting the separate booleans to a byte (via a bitArray?) and that seems a bit (pun intended) clumsy... [edit]Sorry, that should have been if(myByte & (myByte - 1)) [/edit] Note: This is of course very close to the classical "population count", "sideways addition" or "Hamming weight" programming problem - but not quite the same. I don't need to know how many of the bits are set, only if it is more than one. My hope is that there is a much simpler way to accomplish this.

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  • Given a main function and a cleanup function, how (canonically) do I return an exit status in Bash/Linux?

    - by Zac B
    Context: I have a bash script (a wrapper for other scripts, really), that does the following pseudocode: do a main function if the main function returns: $returncode = $? #most recent return code if the main function runs longer than a timeout: kill the main function $returncode = 140 #the semi-canonical "exceeded allowed wall clock time" status run a cleanup function if the cleanup function returns an error: #nonzero return code exit $? #exit the program with the status returned from the cleanup function else #cleanup was successful .... Question: What should happen after the last line? If the cleanup function was successful, but the main function was not, should my program return 0 (for the successful cleanup), or $returncode, which contains the (possibly nonzero and unsuccessful) return code of the main function? For a specific application, the answer would be easy: "it depends on what you need the script for." However, this is more of a general/canonical question (and if this is the wrong place for it, kill it with fire): in Bash (or Linux in general) programming, do you typically want to return the status that "means" something (i.e. $returncode) or do you ignore such subjectivities and simply return the code of the most recent function? This isn't Bash-specific: if I have a standalone executable of any kind, how, canonically should it behave in these cases? Obviously, this is somewhat debatable. Even if there is a system for these things, I'm sure that a lot of people ignore it. All the same, I'd like to know. Cheers!

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  • Why is debugging better in an IDE?

    - by Bill Karwin
    I've been a software developer for over twenty years, programming in C, Perl, SQL, Java, PHP, JavaScript, and recently Python. I've never had a problem I could not debug using some careful thought, and well-placed debugging print statements. I respect that many people say that my techniques are primitive, and using a real debugger in an IDE is much better. Yet from my observation, IDE users don't appear to debug faster or more successfully than I can, using my stone knives and bear skins. I'm sincerely open to learning the right tools, I've just never been shown a compelling advantage to using visual debuggers. Moreover, I have never read a tutorial or book that showed how to debug effectively using an IDE, beyond the basics of how to set breakpoints and display the contents of variables. What am I missing? What makes IDE debugging tools so much more effective than thoughtful use of diagnostic print statements? Can you suggest resources (tutorials, books, screencasts) that show the finer techniques of IDE debugging? Sweet answers! Thanks much to everyone for taking the time. Very illuminating. I voted up many, and voted none down. Some notable points: Debuggers can help me do ad hoc inspection or alteration of variables, code, or any other aspect of the runtime environment, whereas manual debugging requires me to stop, edit, and re-execute the application (possibly requiring recompilation). Debuggers can attach to a running process or use a crash dump, whereas with manual debugging, "steps to reproduce" a defect are necessary. Debuggers can display complex data structures, multi-threaded environments, or full runtime stacks easily and in a more readable manner. Debuggers offer many ways to reduce the time and repetitive work to do almost any debugging tasks. Visual debuggers and console debuggers are both useful, and have many features in common. A visual debugger integrated into an IDE also gives you convenient access to smart editing and all the other features of the IDE, in a single integrated development environment (hence the name).

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  • Android: Why my user Interface does not get drawn when I Inflate the resource layout file?

    - by Einiosaurus
    First of all, I'm a newbie on Android programming, so please be detailed in your answers. I have a layout main.xml file with format similar to <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android = "http://schemas.android.com/apk/res/android" android:orientation = "vertical" android:layout_width = "fill_parent" android:layout_height = "fill_parent"> <LinearLayout xmlns:android = "http://schemas.android.com/apk/res/android" android:orientation = "horizontal"   android:layout_width = "fill_parent" android:layout_height = "fill_parent"> <EditText android:id="@+id/a" android:layout_width="fill_parent" android:layout_height="wrap_content" /> <TextView android:id="@+id/xSquared" android:layout_width = "fill_parent" android:layout_height = "wrap_content" android:text = "@string/equationPart1" /> </LinearLayout> <LinearLayout ... </LinearLayout> </LinearLayout> In my Java source file, I inflate the UI using command: setContentView(R.layout.main); public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } However, when I run the emulator, the UI does not show up like what I expect. Instead, it just display a simple EditText text box. I wonder what is going wrong. Is it because I put a layout inside another layout? I don't think there is any problem with that right?

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  • Developing Job References

    - by Joe Smith
    How do you develop references for jobs? I have 6 years of programming experience spanning two jobs, but sadly I don't have a lot of people I can draw on as references. It's been several years since I left my last job, which was at a small company, and I've lost touch with the few people I knew there. I now work at another small company. I think I've gone as far as I can in my current position, and would like to look for greener pastures, but I can't exactly use my current boss as a reference, even though I have a very good repore with him. I'm sure he'd make a great reference down the road, but I'm afraid I'd insult him or jeopardize my current job by mentioning that I'm thinking of leaving and would like him to help me. I've applied to some jobs, and I have gotten several replies like, "Oh, you're exactly what we're looking for. Send us a couple references and we'll schedule an interview. Oh, no references? You must be a psychopath, nevermind." I've tried doing some small freelance work on the side, just so I can have a contact who can vouch for my work, but the competition for even small projects is pretty fierce and I can rarely devote adequate time to freelancing while holding a full time job. In addition, I often encounter a Catch-22 where a lot of freelancing jobs also require references. So how do programmers maintain existing references and develop new ones, especially while holding a full time job?

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  • Does cout need to be terminated with a semicolon ?

    - by Philippe Harewood
    I am reading Bjarne Stroustrup's Programming : Principles and Practice Using C++ In the drill section for Chapter 2 it talks about various ways to look at typing errors when compiling the hello_world program #include "std_lib_facilities.h" int main() //C++ programs start by executing the function main { cout << "Hello, World!\n", // output "Hello, World!" keep_window_open(); // wait for a character to be entered return 0; } In particular this section asks: Think of at least five more errors you might have made typing in your program (e.g. forget keep_window_open(), leave the Caps Lock key on while typing a word, or type a comma instead of a semicolon) and try each to see what happens when you try to compile and run those versions. For the cout line, you can see that there is a comma instead of a semicolon. This compiles and runs (for me). Is it making an assumption ( like in the javascript question: Why use semicolon? ) that the statement has been terminated ? Because when I try for keep_terminal_open(); the compiler informs me of the semicolon exclusion.

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  • Using boost asio for pub/sub style tcp in a game loop

    - by unohoo
    I have been reading through the boost asio documentation for a couple of hours now, and while I think the documentation is really great, I am still left a bit confused on how to implement the system that I need. I have to stream info, from a game engine, to a list of computers over tcp. One snag is that, unlike traditional pub/sub, the computer that does the distribution of info is actually the computer that has to connect to the subscribers as well (instead of the subscribers registering with the publisher). This is done via a config file - a list of ip's/ports along with the data that they each require. The subscribers listen, but do not know the ip of the publisher. (As a side note, I'm quite new to network programming, so maybe I'm missing something .. but it's strange that I do not find much information regarding this style of "inverted" client-server model..) I am looking for suggestions for the implementation of such a system using boost asio. Of course I have to integrate the networking into an already existing engine, so with regards to that: What would be a good way to handle messages being sent to multiple computers every frame? Use async_write, call io_service.run and then reset every frame? Would having io_service.run have its own thread be better? Or should I just use threads and use blocking writes?

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  • How would I code a complex formula parser manually?

    - by StormianRootSolver
    Hm, this is language - agnostic, I would prefer doing it in C# or F#, but I'm more interested this time in the question "how would that work anyway". What I want to accomplish ist: a) I want to LEARN it - it's about my ego this time, it's for a fun project where I want to show myself that I'm a really good at this stuff b) I know a tiny little bit about EBNF (although I don't know yet, how operator precedence works in EBNF - Irony.NET does it right, I checked the examples, but this is a bit ominous to me) c) My parser should be able to take this: 5 * (3 + (2 - 9 * (5 / 7)) + 9) for example and give me the right results d) To be quite frankly, this seems to be the biggest problem in writing a compiler or even an interpreter for me. I would have no problem generating even 64 bit assembler code (I CAN write assembler manually), but the formula parser... e) Another thought: even simple computers (like my old Sharp 1246S with only about 2kB of RAM) can do that... it can't be THAT hard, right? And even very, very old programming languages have formula evaluation... BASIC is from 1964 and they already could calculate the kind of formula I presented as an example f) A few ideas, a few inspirations would be really enough - I just have no clue how to do operator precedence and the parentheses - I DO, however, know that it involves an AST and that many people use a stack So, what do you think?

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  • how does one _model_ data from relational databases in clojure ?

    - by sandeep
    I have asked this question on twitter as well the #clojure IRC channel, yet got no responses. There have been several articles about Clojure-for-Ruby-programmers, Clojure-for-lisp-programmers.. but what is the missing part is Clojure for ActiveRecord programmers . There have been articles about interacting with MongoDB, Redis, etc. - but these are key value stores at the end of the day. However, coming from a Rails background, we are used to thinking about databases in terms of inheritance - has_many, polymorphic, belongs_to, etc. The few articles about Clojure/Compojure + MySQL (ffclassic) - delve right into sql. Of course, it might be that an ORM induces impedence mismatch, but the fact remains that after thinking like ActiveRecord, it is very difficult to think any other way. I believe that relational DBs, lend themselves very well to the object-oriented paradigm because of them being , essentially, Sets. Stuff like activerecord is very well suited for modelling this data. For e.g. a blog - simply put class Post < ActiveRecord::Base has_many :comments end class Comment < ActiveRecord::Base belongs_to :post end How does one model this in Clojure - which is so strictly anti-OO ? Perhaps the question would have been better if it referred to all functional programming languages, but I am more interested from a Clojure standpoint (and Clojure examples)

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  • Why doesn't my test run tearDownAfterTestClass when it fails

    - by Memor-X
    in a test i am writing the setUpBeforeTests creates a new customer in the database who is then used to perform the tests with so naturally when i finish the test i should get rid of this test customer in tearDownAfterTestClass so that i can create then anew when i rerun the test and not get any false positives how when the tests all run fine i have no problem but if a test fails and i go to rerun it my setUpBeforeTests fails because i check for mysql errors in it like this try { if(!mysqli_query($connection,$query)) { $this->assertTrue(false); } } catch (Exception $exc) { $msg = '[tearDownAfterTestClass] Exception Error' . PHP_EOL . PHP_EOL; $msg .= 'Could not run query - '.mysqli_error($connection). PHP_EOL;; $this->fail($msg); } the error i get is that there is a primary key violation which is expected cause i'm trying to create a new customer using the same data (primary key is on email which is also used to log in) however that means when the test failed it didn't run tearDownAfterTestClass now i could just move everything in tearDownAfterTestClass to the start of setUpBeforeTests however to me that seems like bad programming since it defeates the purpose of even have tearDownAfterTestClass so i am wondering, why isn't my tearDownAfterTestClass running when a test fails NOTE: the database is a fundamental part of the system i'm testing and the database and system are on a separate development environment not the live one, the backup files for the database are almost 2 GBs and takes almost 1/2 an hour to restore, the purpose of the tear down is to remove any data we have added because of the test so that we don't have to restore the database every time we run the tests

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  • How to use python to create a GUI application which have cool animation/effects under Linux (like 3D

    - by sgon00
    Hi, I am not sure if my question title makes sense to you or not. I am seeing many cool applications which have cool animations/effects. I would like to learn how to use python to create this kind of GUI applications under Linux. "cool animation/effects" like 3D wall in Cooliris which is written in flash and compiz effects with opengl. I also heard of some python GUI library like wxPython and pyQT. Since I am completely new to python GUI programming, can anyone suggest me where to start and what I should learn to achieve and create such application? maybe learn pyQT with openGL feature? pyopengl binding? I have no clue on where to start. thank you very much for your time and suggestion. By the way, in case if someone need to know which kind of application I am going to create, well, just any kind of applications. maybe photo explorer with 3D wall, maybe IM client, maybe facebook client etc...

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  • PHP URL parameters append return special character

    - by Alexandre Lavoie
    I'm programming a function to build an URL, here it is : public static function requestContent($p_lParameters) { $sParameters = "?key=TEST&format=json&jsoncallback=none"; foreach($p_lParameters as $sParameterName => $sParameterValue) { $sParameters .= "&$sParameterName=$sParameterValue"; } echo "<span style='font-size: 16px;'>URL : http://api.oodle.com/api/v2/listings" . $sParameters . "</span><br />"; $aXMLData = file_get_contents("http://api.oodle.com/api/v2/listings" . $sParameters); return json_decode($aXMLData,true); } And I am calling this function with this array list : print_r() result : Array ( [region] => canada [category] => housing/sale/home ) But this is very strange I get an unexpected character (note the special character none*®*ion) : http://api.oodle.com/api/v2/listings?key=TEST&format=json&jsoncallback=none®ion=canada&category=housing/sale/home For information I use this header : <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" /> <?php header('Content-Type: text/html;charset=UTF-8'); ?> EDIT : $sRequest = "http://api.oodle.com/api/v2/listings?key=TEST&format=json&jsoncallback=none&region=canada&category=housing/sale/home"; echo "<span style='font-size: 16px;'>URL : " . $sRequest . "</span><br />"; return the exact URL with problem : http://api.oodle.com/api/v2/listings?key=TEST&format=json&jsoncallback=none®ion=canada&category=housing/sale/home Thank you for your help!

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  • Two Problems I'm having with UIButton and UIView.

    - by Andy
    Hi all, I haven't been programming on the iPhone for very long, but I'm picking it up slowly by googling problems I get. Unfortunately I haven't been able to find an answer for these. I have started a new View-based application in Xcode 3.2.2 and immediately added the following files: myUIView.m and myUIView.h, which are subclasses of UIView. In Interface Builder, I set the subclass of the default UIView to be myUIView. I made a button in the drawRect method. Problem one: The title of the button only appears AFTER I click the screen, why? Problem two: I want the button to produce the modalview - is this possible? The code is as follow: #import "myUIView.h" @implementation myUIView - (void)drawRect:(CGRect)rect { // Drawing code button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; button.frame = CGRectMake(0,0,100,100); [button setTitle:@"butty" forState:UIControlStateNormal]; [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside]; [self addSubview:button]; } -(void)buttonPressed:(id)sender{ NSLog(@"Button pressed"); //present modal view somehow..? } I can't see how to post attachments, but if anyone thinks it will help I can upload the source. Many thanks, Andy

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  • What OOP pattern to use when only adding new methods, not data?

    - by Jonathon Reinhart
    Hello eveyone... In my app, I have deal with several different "parameters", which derive from IParameter interface, and also ParamBase abstract base class. I currently have two different parameter types, call them FooParameter and BarParameter, which both derive from ParamBase. Obviously, I can treat them both as IParameters when I need to deal with them generically, or detect their specific type when I need to handle their specific functionality. My question lies in specific FooParameters. I currently have a few specific ones with their own classes which derive from FooParameter, we'll call them FP12, FP13, FP14, etc. These all have certain characteristics, which make me treat them differently in the UI. (Most have names associated with the individual bits, or ranges of bits). Note that these specific, derived FP's have no additional data associated with them, only properties (which refer to the same data in different ways) or methods. Now, I'd like to keep all of these parameters in a Dictionary<String, IParameter> for easy generic access. The problem is, if I want to refer to a specific one with the special GUI functions, I can't write: FP12 fp12 = (FP12)paramList["FP12"] because you can't downcast to a derived type (rightfully so). But in my case, I didn't add any data, so the cast would theoretically work. What type of programming model should I be using instead? Thanks!

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  • How to optimize Conway's game of life for CUDA?

    - by nlight
    I've written this CUDA kernel for Conway's game of life: global void gameOfLife(float* returnBuffer, int width, int height) { unsigned int x = blockIdx.x*blockDim.x + threadIdx.x; unsigned int y = blockIdx.y*blockDim.y + threadIdx.y; float p = tex2D(inputTex, x, y); float neighbors = 0; neighbors += tex2D(inputTex, x+1, y); neighbors += tex2D(inputTex, x-1, y); neighbors += tex2D(inputTex, x, y+1); neighbors += tex2D(inputTex, x, y-1); neighbors += tex2D(inputTex, x+1, y+1); neighbors += tex2D(inputTex, x-1, y-1); neighbors += tex2D(inputTex, x-1, y+1); neighbors += tex2D(inputTex, x+1, y-1); __syncthreads(); float final = 0; if(neighbors < 2) final = 0; else if(neighbors 3) final = 0; else if(p != 0) final = 1; else if(neighbors == 3) final = 1; __syncthreads(); returnBuffer[x + y*width] = final; } I am looking for errors/optimizations. Parallel programming is quite new to me and I am not sure if I get how to do it right. The rest of the app is: Memcpy input array to a 2d texture inputTex stored in a CUDA array. Output is memcpy-ed from global memory to host and then dealt with. As you can see a thread deals with a single pixel. I am unsure if that is the fastest way as some sources suggest doing a row or more per thread. If I understand correctly NVidia themselves say that the more threads, the better. I would love advice on this on someone with practical experience.

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  • UITableView: NSMutableArray not appearing in table

    - by Michael Orcutt
    I'm new to objective c and iPhone programming. I can't seem to figure out why no cells will fill when I run this code. The xml content displays in the console log and xcode displays no errors. Can any help? - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName attributes:(NSDictionary *)attributeDict { if(![elementName compare:@"Goal"] ) { tempElement = [[xmlGoal alloc] init]; } else if(![elementName compare:@"Title"]) { currentAttribute = [NSMutableString string]; } else if(![elementName compare:@"Progress"]) { currentAttribute = [NSMutableString string]; } } - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if(![elementName compare:@"Goal"]) { [xmlElementObjects addObject:tempElement]; } else if(![elementName compare:@"Title"]) { NSLog(@"The Title of this event is %@", currentAttribute); [tempElement setTitled:currentAttribute]; } else if(![elementName compare:@"Progress"]) { NSLog(@"The Progress of this event is %@", currentAttribute); [tempElement setProgressed:currentAttribute]; } } - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string { if(self.currentAttribute) { [self.currentAttribute appendString:string]; } } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [xmlElementObjects count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [mtableview dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } // Set up the cell... cell.textLabel.text = [xmlElementObjects objectAtIndex:indexPath.row]; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { }

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  • How would you implement a hashtable in language x?

    - by mk
    The point of this question is to collect a list of examples of hashtable implementations using arrays in different languages. It would also be nice if someone could throw in a pretty detailed overview of how they work, and what is happening with each example. Edit: Why not just use the built in hash functions in your specific language? Because we should know how hash tables work and be able to implement them. This may not seem like a super important topic, but knowing how one of the most used data structures works seems pretty important to me. If this is to become the wikipedia of programming, then these are some of the types of questions that I will come here for. I'm not looking for a CS book to be written here. I could go pull Intro to Algorithms off the shelf and read up on the chapter on hash tables and get that type of info. More specifically what I am looking for are code examples. Not only for me in particular, but also for others who would maybe one day be searching for similar info and stumble across this page. To be more specific: If you had to implement them, and could not use built-in functions, how would you do it? You don't need to put the code here. Put it in pastebin and just link it.

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  • iPhone OpenGL ES Texture2D Masking

    - by Robert Neagu
    What's the best choice when trying to mask a texture like ColorSplash or other apps like iSteam, etc? I started learning OPENGL ES like... 4 days ago (I'm a total rookie) and tried the following approach: 1) I created a colored texture2D, a grayscale version of the first texture and a third texture2D called mask 2) I also created a texture2D for the brush... which is grayscale and it's opaque (brush = black = 0,0,0,1 and surroundings = white = 1,1,1,1). My intention was to create an antialiased brush with smooth edges but i'm fine with a normal one right now 3) I searched for masking techniques on the internet and found this tutorial ZeusCMD - Design and Development Tutorials : OpenGL ES Programming Tutorials - Masking about masking. The tutorial tells me to use blending to achieve masking... first draw colored, then mask with glBlendFunc(GL_DST_COLOR, GL_ZERO) and then grayscale with glBlendFunc(GL_ONE, GL_ONE) ... and this gives me something close to what i want... but not exactly what i want. The result is masked but it's somehow overbright-ed 4) For drawing to the mask texture i used an extra frame buffer object (FBO) I'm not really happy with the resulting image (overbright-ed picture) nor with the speed achieved with this method. I think the normal way was to draw directly to the grayscale (overlay) texture2D affecting only it's alpha channel in the places where the brush hits. Is there a fast way to achieve this? I have searched a lot and never got an answer that's clear and understandable. Then, in the main draw loop I could only draw the colored texture and then blend the grayscale ontop with glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA). I just want to learn to use OPENGL ES and it's driving me nuts because i can't get it to work properly. An advice, a link to a tutorial would be much appreciated.

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  • Using shared_ptr to implement RCU (read-copy-update)?

    - by yongsun
    I'm very interested in the user-space RCU (read-copy-update), and trying to simulate one via tr1::shared_ptr, here is the code, while I'm really a newbie in concurrent programming, would some experts help me to review? The basic idea is, reader calls get_reading_copy() to gain the pointer of current protected data (let's say it's generation one, or G1). writer calls get_updating_copy() to gain a copy of the G1 (let's say it's G2), and only one writer is allowed to enter the critical section. After the updating is done, writer calls update() to do a swap, and make the m_data_ptr pointing to data G2. The ongoing readers and the writer now hold the shared_ptr of G1, and either a reader or a writer will eventually deallocate the G1 data. Any new readers would get the pointer to G2, and a new writer would get the copy of G2 (let's say G3). It's possible the G1 is not released yet, so multiple generations of data my co-exists. template <typename T> class rcu_protected { public: typedef T type; typedef std::tr1::shared_ptr<type> rcu_pointer; rcu_protected() : m_data_ptr (new type()) {} rcu_pointer get_reading_copy () { spin_until_eq (m_is_swapping, 0); return m_data_ptr; } rcu_pointer get_updating_copy () { spin_until_eq (m_is_swapping, 0); while (!CAS (m_is_writing, 0, 1)) {/* do sleep for back-off when exceeding maximum retry times */} rcu_pointer new_data_ptr(new type(*m_data_ptr)); // as spin_until_eq does not have memory barrier protection, // we need to place a read barrier to protect the loading of // new_data_ptr not to be re-ordered before its construction _ReadBarrier(); return new_data_ptr; } void update (rcu_pointer new_data_ptr) { while (!CAS (m_is_swapping, 0, 1)) {} m_data_ptr.swap (new_data_ptr); // as spin_until_eq does not have memory barrier protection, // we need to place a write barrier to protect the assignments of // m_is_writing/m_is_swapping be re-ordered bofore the swapping _WriteBarrier(); m_is_writing = 0; m_is_swapping = 0; } private: volatile long m_is_writing; volatile long m_is_swapping; rcu_pointer m_data_ptr; };

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  • Open source libraries to design directed graphs

    - by Benjamin
    Hi all, I'm going to need to write a software that takes a list of persons and connects them together in a directed-graph-like manner. The GUI aspect of the whole project is very important. The graph must allow a lot of interaction. Such as selecting several people and hiding the others, moving them around. Additionally, the software will need to be able to provide other kind of GUI-features such as several tabs, text boxes etc. The application must be quite performant. As in, it must be able to handle hundreds if not thousands of widgets. Hence, I would like to know which open source libraries (at this point the programming language they are written in does not matter - I just want an overview of everything good that is out there) would allow me to develop such piece of software? What would you recommend? Thanks for that. Edit: Could you please also link to tutorials explaining how I could program a GUI that can interact with the generated graph? For example mouse events.

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