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  • ssao implementation

    - by Irbis
    I try to implement a ssao based on this tutorial: link I use a deferred rendering and world coordinates for shading calculations. When saving gbuffer a vertex shader output looks like this: worldPosition = vec3(ModelMatrix * vec4(inPosition, 1.0)); normal = normalize(normalModelMatrix * inNormal); gl_Position = ProjectionMatrix * ViewMatrix * ModelMatrix * vec4(inPosition, 1.0); Next for a ssao calculations I render a scene as a full screen quad and I save an occlusion parameter in a texture. (Vertex positions in the world space: link Normals in the world space: link) SSAO implementation: subroutine (RenderPassType) void ssao() { vec2 texCoord = CalcTexCoord(); vec3 worldPos = texture(texture0, texCoord).xyz; vec3 normal = normalize(texture(texture1, texCoord).xyz); vec2 noiseScale = vec2(screenSize.x / 4, screenSize.y / 4); vec3 rvec = texture(texture2, texCoord * noiseScale).xyz; vec3 tangent = normalize(rvec - normal * dot(rvec, normal)); vec3 bitangent = cross(normal, tangent); mat3 tbn = mat3(tangent, bitangent, normal); float occlusion = 0.0; float radius = 4.0; for (int i = 0; i < kernelSize; ++i) { vec3 pix = tbn * kernel[i]; pix = pix * radius + worldPos; vec4 offset = vec4(pix, 1.0); offset = ProjectionMatrix * ViewMatrix * offset; offset.xy /= offset.w; offset.xy = offset.xy * 0.5 + 0.5; float sample_depth = texture(texture0, offset.xy).z; float range_check = abs(worldPos.z - sample_depth) < radius ? 1.0 : 0.0; occlusion += (sample_depth <= pix.z ? 1.0 : 0.0); } outputColor = vec4(occlusion, occlusion, occlusion, 1); } That code gives following results: camera looking towards -z world space: link camera looking towards +z world space: link I wonder if it is possible to use world coordinates in the above code ? When I move camera I get different results because world space positions don't change. Can I treat worldPos.z as a linear depth ? What should I change to get a correct results ? I except the white areas in place of occlusion, so the ground should has the white areas only near to the object.

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  • Nifty popup fails to register

    - by Snailer
    I'm new to Nifty GUI, so I'm following a tutorial here for making popups. For now, I'm just trying to get a very basic "test" popup to show, but I get multiple errors and none of them make much sense. To show a popup, I believe it is necessary to first have a Nifty Screen already showing, which I do. So here is the ScreenController for the working Nifty Screen: public class WorkingScreen extends AbstractAppState implements ScreenController { //Main is my jme SimpleApplication private Main app; private Nifty nifty; private Screen screen; public WorkingScreen() {} public void equip(String slotstr) { int slot = Integer.valueOf(slotstr); System.out.println("Equipping item in slot "+slot); //Here's where it STOPS working. app.getPlayer().registerPopupScreen(nifty); System.out.println("Registered new popup"); Element ele = nifty.createPopup(app.getPlayer().POPUP); System.out.println("popup is " +ele); nifty.showPopup(nifty.getCurrentScreen(), ele.getId(), null); } @Override public void initialize(AppStateManager stateManager, Application app) { super.initialize(stateManager, app); this.app = (Main)app; } @Override public void update(float tpf) { /** jME update loop! */ } public void bind(Nifty nifty, Screen screen) { this.nifty = nifty; this.screen = screen; } When I call equip(0) the system prints Equipping item in slot 0, then a lot of errors and none of the subsequent println()'s. Clearly it botches somewhere in Player.registerPopupScreen(Nifty nifty). Here's the method: public final String POPUP = "Test Popup"; public void registerPopupScreen(Nifty nifty) { System.out.println("Attempting new popup"); PopupBuilder b = new PopupBuilder(POPUP) {{ childLayoutCenter(); backgroundColor("#000a"); panel(new PanelBuilder() {{ id("List"); childLayoutCenter(); height(percentage(75)); width(percentage(50)); control(new ButtonBuilder("TestButton") {{ label("TestButton"); width("120px"); height("40px"); align(Align.Center); }}); }}); }}; System.out.println("PopupBuilder success."); b.registerPopup(nifty); System.out.println("Registerpopup success."); } Because that first println() doesn't show, it looks like this method isn't even called at all! Edit After removing all calls on the Player object, the popup works. It seems I'm not "allowed" to access the player from the ScreenController. Unfortunate, since I need information on the player for the popup. Is there a workaround?

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  • Oracle BPM and Open Data integration development

    - by drrwebber
    Rapidly developing Oracle BPM application solutions with data source integration previously required significant Java and JDeveloper skills. Now using open source tools for open data development significantly reduces the coding needed.  Key tasks can be performed with visual drag and drop designing combined with menu selections entry and automatic form generation directly from XSD schema definitions. The architecture used is extremely lightweight, portable, open platform and scalable allowing integration with a variety of Oracle and non-Oracle data sources and systems. Two videos available on YouTube walk through the process at both an introductory conceptual level and then a deep dive into the programming needed using JDeveloper, Oracle BPM composer and Oracle WLS (WebLogic Server) along with the CAM editor and Open-XDX open source tools. Also available are coding samples and resources from the GitHub project page, along with working online demonstration resources on the VerifyXML site. Combining Oracle BPM with these open source tools provides a comprehensive simple and elegant solution set. Development times are slashed and rapid prototyping is enabled. Also existing data sources can be integrated using open data formats with either XML or JSON along with CRUD accessing via the Open-XDX Java component. The Open-XDX tool is a code-free approach where data mapping is configured as templates using visual drag and drop in the CAM Editor open source tool.  XML or JSON is then automatically generated or processed (output or input) and appropriate SQL statements created to support the data accessing.   Also included is the ability to integrate with fillable PDF forms via the XML templates and the Java PDF form filling library.  Again minimal Java coding is needed to associate the XML source content with the PDF named fields.  The Oracle BPM forms can be automatically generated from XSD schema definitions that are built from the data mapping templates.  This dramatically simplifies development work as all the integration artifacts needed are created by the open source editor toolset. The developer level video is designed as a tutorial with segments, hands-on demonstrations and reviews.  This allows developers to learn the techniques and approaches used in incremental steps. The intended audience ranges from data analysts to developers and assumes only entry level Java skills and knowledge.  Most actions are menu driven while Java coding is limited to simply configuring values and parameters along with performing builds and deployments from JDeveloper and Oracle WLS.   Additional existing Oracle online training resources can be referenced on Oracle BPM and WLS that cover other normal delivery aspects such as user management and application deployment.

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  • Creating Asynchronous Methods in EJB 3.1

    - by cindo
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} OBE of the Month: Creating Asynchronous Methods in EJB 3.1 This OBE covers creating an EJB 3.1 application that demonstrates the use of the @Asynchronous annotation in an Enterprise Java Bean (EJB) class or specific method. In this tutorial, you will create a Java EE 6 Web Application and add the following components to it - a Stateless Session Bean with two asynchronous methods. You define a Servlet to call the asynchronous methods and to keep track of the invocation and completion times to demonstrate the asynchronous nature of the method calls. The index.jsp will contain a form with a submit button, Run allowing you to execute the application. The form will submit to the Servlet which invokes the asynchronous methods defined in the session bean and the response is re-directed to response.jsp. Information about the asynchronous handling procedure is displayed to users. From this information, users will notice that the invoker thread and the called asynchronous thread are working concurrently. Check out this new OBE on the Oracle Learning Library: Creating Asynchronous Methods in EJB 3.1. This OBE is part of the new EJB 3.1 New Features Series. Related OBE’s that might interest you: Creating a No-Interface View Session Bean and Packaging in a WAR File Creating and Accessing a Session Bean in a  Web Application

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  • Collision Detection for 2D

    - by Bhaskar
    I am working on a simple game, where I need to do a collision detection of two Texture2D. The code I have written is: bool perPixelCollission = false; Texture2D texture1 = sprite1.Texture; Texture2D texture2 = sprite1.Texture; Vector2 position1 = new Vector2(sprite1.CurrentScope.X, sprite1.CurrentScope.Y); Vector2 position2 = new Vector2(sprite2.CurrentScope.X, sprite2.CurrentScope.Y); uint[] bitsA = new uint[texture1.Width * texture1.Height]; uint[] bitsB = new uint[texture2.Width * texture2.Height]; Rectangle texture1Rectangle = new Rectangle(Convert.ToInt32(position1.X), Convert.ToInt32(position1.Y), texture1.Width, texture1.Height); Rectangle texture2Rectangle = new Rectangle(Convert.ToInt32(position2.X), Convert.ToInt32(position2.Y), texture2.Width, texture2.Height); texture1.GetData<uint>(bitsA); texture2.GetData<uint>(bitsB); int x1 = Math.Max(texture1Rectangle.X, texture2Rectangle.X); int x2 = Math.Min(texture1Rectangle.X + texture1Rectangle.Width, texture2Rectangle.X + texture2Rectangle.Width); int y1 = Math.Max(texture1Rectangle.Y, texture2Rectangle.Y); int y2 = Math.Min(texture1Rectangle.Y + texture1Rectangle.Height, texture2Rectangle.Y + texture2Rectangle.Height); for (int y = y1; y < y2; ++y) { for (int x = x1; x < x2; ++x) { if (((bitsA[(x - texture1Rectangle.X) + (y - texture1Rectangle.Y) * texture1Rectangle.Width] & 0xFF000000) >> 24) > 20 && ((bitsB[(x - texture2Rectangle.X) + (y - texture2Rectangle.Y) * texture2Rectangle.Width] & 0xFF000000) >> 24) > 20) { perPixelCollission = true; break; } } // Reduce amount of looping by breaking out of this. if (perPixelCollission) { break; } } return perPixelCollission; But this code is really making the game slow. Where can I get some very good collision detection tutorial and code? What is wrong in this code?

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  • Looking for recommendations for a server-side newsletter program

    - by Sparky672
    Hello- I'm currently using a server-side SQL based mailing list program called Php-List on multiple sites and it works fairly well. But installation and setup is quite cumbersome, quirky and the interface is not well organized... neither is the code... with pieces all over the place in random fashion. Customizing the "look & feel" and full site integration are both tedious and painful. Upgrading the version is made more complex since multiple edits need to be manually transferred each time. Also, probably due to a poor English translation, descriptions and instructions within certain areas of the user interface are contradictory and unclear. You just have to play with it and remember what you did last time it worked. It's supposed to be so my customers can send out their own newsletters... after supplying a written tutorial, about half of them seem to stumble through it okay and the other half just hire me to do it for them. So not quite easy enough for most average people to use. I'm looking for something that's as easy for them as using a blog or discussion forum. It also must be easier to set up and integrate into a site than Php-List. I have no problem getting dirty and writing CSS or HTML by hand. Nor do I have any problem editing the program code. Perhaps what I'm looking for is a solution that is more organized, a better GUI, and template or "skin" based. Therefore, if I spend many hours customizing a skin, I can simply update the program and re-use my custom skin without having to reproduce the tedious setup over and over. (I currently maintain a list of about 25 things I must manually edit or add to multiple files in multiple directories each time I install or upgrade Php-List) A great example of what I'm looking for is very much like WordPress or phpBB. They're both easy to install and customize yet powerful and packed full of features. They're also VERY well organized making customization less painful. So enough yammering for now... anyone know of something, besides Php-List, with many of the same features as Php-List; maintaining a mailing list with a server-side database, custom sign-up pages, automatic opt-in opt-out, allowing custom HTML newsletter templates, etc? Thank-you!

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  • Open GL polygons not displaying

    - by Darestium
    I have tried to follow nehe's opengl tutorial lesson 2. I use sfml for my window creation. The problem I have is that both the triangle and the quad don't show up on the screen: #include <SFML/System.hpp> #include <SFML/Window.hpp> #include <iostream> void processEvents(sf::Window *app); void processInput(sf::Window *app, const sf::Input &input); void renderCube(sf::Window *app, sf::Clock *clock); void renderGlScene(sf::Window *app); void init(); int main() { sf::Window app(sf::VideoMode(800, 600, 32), "Nehe Lesson 2"); app.UseVerticalSync(false); init(); while (app.IsOpened()) { processEvents(&app); renderGlScene(&app); app.Display(); } return EXIT_SUCCESS; } void init() { glClearDepth(1.f); glClearColor(0.f, 0.f, 0.f, 0.f); // Enable z-buffer and read and write glEnable(GL_DEPTH_TEST); glDepthMask(GL_TRUE); // Setup a perpective projection glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluPerspective(45.f, 1.f, 1.f, 500.f); glShadeModel(GL_SMOOTH); } void processEvents(sf::Window *app) { sf::Event event; while (app->GetEvent(event)) { if (event.Type == sf::Event::Closed) { app->Close(); } if (event.Type == sf::Event::KeyPressed && event.Key.Code == sf::Key::Escape) { app->Close(); } } } void renderGlScene(sf::Window *app) { app->SetActive(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear the screen and the depth buffer glLoadIdentity(); // Reset the view glTranslatef(-1.5f, 0.0f, -6.0f); // Move Left 1.5 units and into the screen 6.0 glBegin(GL_TRIANGLES); glVertex3f( 0.0f, 1.0f, 0.0f); // Top glVertex3f(-1.0,-1.0f, 0.0f); // Bottom Left glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right glEnd(); glTranslatef(3.0f, 0.0f, 0.0f); glBegin(GL_QUADS); // Draw a quad glVertex3f(-1.0f, 1.0f, 0.0f); glVertex3f( 1.0f, 1.0f, 0.0f); glVertex3f( 1.0f,-1.0f, 0.0f); glVertex3f(-1.0f,-1.0f, 0.0f); glEnd(); } I would greatly appreciate it if someone could help me resolve my issue.

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  • Can't change color of sprites in unity

    - by Aceleeon
    I would like to create a script that targets a 2d sprite "enemy" and changes their color to red (slightly opaque red if possible) when you hit tab. I have this code from a 3d tutorial hoping the transition would work. But it does not. I only get the script to cycle the enemy tags but never changes the color of the sprite. I have the code below I'm very new to coding, and any help would be FANTASTIC! HELP! hahah. TL;DR Cant get 3d color targeting to work for 2D. Check out the c#code below using UnityEngine; using System.Collections; using System.Collections.Generic; public class Targetting : MonoBehaviour { public List targets; public Transform selectedTarget; private Transform myTransform; // Use this for initialization void Start () { targets = new List(); selectedTarget = null; myTransform = transform; AddAllEnemies(); } public void AddAllEnemies() { GameObject[] go = GameObject.FindGameObjectsWithTag("Enemy"); foreach(GameObject enemy in go) AddTarget(enemy.transform); } public void AddTarget(Transform enemy) { targets.Add(enemy); } private void SortTargetsByDistance() { targets.Sort(delegate(Transform t1,Transform t2) { return Vector3.Distance(t1.position, myTransform.position).CompareTo(Vector3.Distance(t2.position, myTransform.position)); }); } private void TargetEnemy() { if(selectedTarget == null) { SortTargetsByDistance(); selectedTarget = targets[0]; } else { int index = targets.IndexOf(selectedTarget); if(index < targets.Count -1) { index++; } else { index = 0; } selectedTarget = targets[index]; } } private void SelectTarget() { selectedTarget.GetComponent().color = Color.red; } private void DeselectTarget() { selectedTarget.GetComponent().color = Color.blue; selectedTarget = null; } // Update is called once per frame void Update() { if(Input.GetKeyDown(KeyCode.Tab)) { TargetEnemy(); } } }

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  • Website File and Folder Structure

    - by Drummss
    I am having a problem learning how proper website structure should be. And by that I mean how to code the pages and how folder structure should be. Currently I am navigating around my website using GET variables in PHP when you want go to another page, so I am always loading the index.php file. And I would load the page I wanted like so: $page = "error"; if(isset($_GET["page"]) AND file_exists("pages/".$_GET["page"].".php")) { $page = $_GET["page"]; } elseif(!isset($_GET["page"])) { $page = "home"; } And this: <div id="page"> <?php include("pages/".$page.".php"); ?> </div> The reason I am doing this is because it makes making new pages a lot easier as I don't have to link style sheets and javascript in every file like so: <head> <title> Website Name </title> <link href='http://fonts.googleapis.com/css?family=Lato:300,400' rel='stylesheet' type='text/css'> <link rel="stylesheet" href="css/style.css" type="text/css"> <link rel="shortcut icon" href="favicon.png"/> <script src="//ajax.googleapis.com/ajax/libs/jquery/1.11.0/jquery.min.js" type="text/javascript"></script> <script src="//ajax.googleapis.com/ajax/libs/jqueryui/1.10.4/jquery-ui.min.js" type="text/javascript"></script> </head> There is a lot of problems doing it this way as URLs don't look normal ("?page=apanel/app") if I am trying to access a page from inside a folder inside the pages folder to prevent clutter. Obviously this is not the only way to go about it and I can't find the proper way to do it because I'm sure websites don't link style sheets in every file as that would be very bad if you changed a file name or needed to add another file you would have to change it in every file. If anyone could tell me how it is actually done or point me towards a tutorial that would be great. Thanks for your time :)

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  • OAuth with RestSharp in Windows Phone

    - by midoBB
    Nearly every major API provider uses OAuth for the user authentication and while it is easy to understand the concept, using it in a Windows Phone app isn’t pretty straightforward. So for this quick tutorial we will be using RestSharp for WP7 and the API from getglue.com (an entertainment site) to authorize the user. So the first step is to get the OAuth request token and then we redirect our browserControl to the authorization URL private void StartLogin() {   var client = new RestClient("https://api.getglue.com/"); client.Authenticator = OAuth1Authenticator.ForRequestToken("ConsumerKey", "ConsumerSecret"); var request = new RestRequest("oauth/request_token"); client.ExecuteAsync(request, response => { _oAuthToken = GetQueryParameter(response.Content, "oauth_token"); _oAuthTokenSecret = GetQueryParameter(response.Content, "oauth_token_secret"); string authorizeUrl = "http://getglue.com/oauth/authorize" + "?oauth_token=" + _oAuthToken + "&style=mobile"; Dispatcher.BeginInvoke(() => { browserControl.Navigate(new Uri(authorizeUrl)); }); }); } private static string GetQueryParameter(string input, string parameterName) { foreach (string item in input.Split('&')) { var parts = item.Split('='); if (parts[0] == parameterName) { return parts[1]; } } return String.Empty; } Then we listen to the browser’s Navigating Event private void Navigating(Microsoft.Phone.Controls.NavigatingEventArgs e) { if (e.Uri.AbsoluteUri.Contains("oauth_callback")) { var arguments = e.Uri.AbsoluteUri.Split('?'); if (arguments.Length < 1) return; GetAccessToken(arguments[1]); } } private void GetAccessToken(string uri) { var requestToken = GetQueryParameter(uri, "oauth_token"); var client = new RestClient("https://api.getglue.com/"); client.Authenticator = OAuth1Authenticator.ForAccessToken(ConsumerKey, ConsumerSecret, _oAuthToken, _oAuthTokenSecret); var request = new RestRequest("oauth/access_token"); client.ExecuteAsync(request, response => { AccessToken = GetQueryParameter(response.Content, "oauth_token"); AccessTokenSecret = GetQueryParameter(response.Content, "oauth_token_secret"); UserId = GetQueryParameter(response.Content, "glue_userId"); }); } Now to test it we can access the user’s friends list var client = new RestClient("http://api.getglue.com/v2"); client.Authenticator = OAuth1Authenticator.ForProtectedResource(ConsumerKey, ConsumerSecret, GAccessToken, AccessTokenSecret); var request = new RestRequest("/user/friends"); request.AddParameter("userId", UserId,ParameterType.GetOrPost); // request.AddParameter("category", "all",ParameterType.GetOrPost); client.ExecuteAsync(request, response => { TreatFreindsList(); }); And that’s it now we can access all OAuth methods using RestSharp.

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  • Working for Web using open-source Technologies

    - by anirudha
    As a Web Developer we all have own dream to make a great web application. a great application was built upon high discipline and best practice on the process of development then we can make modification easier in future as if we want. the user feedback also have a matter because they tell us what they want or expected with the application we make day and night. sometime they report a nice story , experience or a problem they got with our application. so that's matter because they telling about our application much more because they use our software and a part of process of future development or next version of application we make. so the Web have a good thing that they updated as soon as possible. in desktop application their is a numbers of trouble client have when they want to use our application. first thing that installation of software never goes right on every system. big company spent a big amount of money to troble these problem the user have with their software.   Web application is nice implementation of application because their is no trouble with installation all have same experience and if something goes wrong patch come soon and no waiting for new version. Chrome even a desktop application [browser] but they automatically update themselves so their is no trouble for user to get next version now hasseles.    Web application development in Microsoft way have their own rule , pattern practice to make better application in less time. the technologies i want to show you here is some great opensource example like MySQL jQuery and ASP.NET MVC a framework based on ASP.NET server side language.   For going to next step we need to show you a list of software you need to have to fully experience this tutorial.   Visual Web Developer 2010 Express Edition  MySQL [open-source RDBMS]   Query [open-source javascript library]   for getting these software you need to pay nothing.   Visual Web Developer can obtained from Microsoft.com/Express or if you are student or Web Developer you are eligible to get the Visual studio professional and many other great software from Microsoft through their Dreamspark or WebsiteSpark programmes.   MySQL is a great Relational Database management software who are freely available from MySQL.com as a database monitorting tool you can use MySQL workbrench who can be freely get from MySQL official website or many other free tool are available for begining development with MySQL   jQuery is a great library for making javascipt development easier and faster.you can obtained jQuery from jQuery.com their official website.

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  • What is the right way to group this project into classes?

    - by sigil
    I originally asked this on SO, where it was closed and recommended that I ask it here instead. I'm trying to figure out how to group all the functions necessary for my project into classes. The goal of the project is to execute the following process: Get the user's FTP credentials (username & password). Check to make sure the credentials establish a valid connection to the FTP server. Query several Sharepoint lists and join the results of those queries to create a list of items that need to have action taken on them. Each item in the list has a folder. For each item: Zip the contents of the folder. Upload the folder to the FTP server using SFTP Update the item's Sharepoint data. Email the user an Excel report showing, e.g., Items without folder paths Items that failed to zip or upload Steps 2-5 are performed on a periodic basis; if step 2 returns an invalid connection, the user is alerted and the process returns to step 1. If at any point the user presses a certain key, the process terminates. I've defined the following set of classes, each of which is in its own .cs file: SFTP: file transfer processes DataHandler: Sharepoint data retrieval/querying/updating processes. Also makes and uploads the zip files. Exceptions: Not just one class, this is the .cs file where I have all of my exception classes. Report: Builds and sends the report. Program: The main class for running the program. I recognize that the DataHandler class is a god object, but I don't have a good idea of how to refactor it. I feel like it should be more fine-grained than just breaking it into Sharepoint, Zip, and Upload, but maybe that's it. Also, I haven't yet worked out how to combine the periodic behavior with the "wait for user input at any point in the process" part; I think that involves threads, which means other classes to manage the threads... I'm not that well-versed in design patterns, but is there one that fits this project well? If this is too big of a topic to neatly explain in an SO answer, I'll also accept a link to a good tutorial on what I'm trying to do here.

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  • JEditorPane Code Completion (Part 2)

    - by Geertjan
    Figured it out! No need to create a fake Java file, unlike what I said in part 1, no need to depend on all the Java Editor modules, if you use DialogBinding.bindComponentToDocument, instead of DialogBinding.bindComponentToFile: public final class CountryEditorTopComponent extends TopComponent {     public CountryEditorTopComponent() {         initComponents();         setName(Bundle.CTL_CountryEditorTopComponent());         setToolTipText(Bundle.HINT_CountryEditorTopComponent());         EditorKit kit = CloneableEditorSupport.getEditorKit("text/plain");         jEditorPane1.setEditorKit(kit);         DialogBinding.bindComponentToDocument(jEditorPane1.getDocument(), 0, 0, jEditorPane1);         jEditorPane1.setText("Egypt");     } The above requires a dependency on Editor Library 2, which is where DialogBinding is found. Aside from that, you need all the dependencies required by the Code Completion API, as described in the Code Completion tutorial on the NetBeans Platform Learning Trail. Once you've done that, go to the Project Properties dialog of the application and then in the "ide" cluster, include "Plain Editor" and "Plain Editor Library". I.e., two additional JARs only. These two are needed because you've set the MIME type to "text/plain", which is needed because DialogBinding expects the JEditorPane to have a MIME type. And now everything works. Press Ctrl-Space in your JEditorPane and, because your CompletionProvider is registered in "text/x-dialog-binding" (via the annotation on CompletionProvider), your completion items are displayed. (The only MIME type for binding a document to a component, by default, is "text/x-dialog-binding", which means the next step is for someone to figure out how to support multiple different of such MIME types, since each JEditorPane in your application is likely to require its own specific code completion support.) I think this is a really workable solution for real scenarios where JEditorPanes in NetBeans Platform applications require code completion.

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  • How can I add a character and enemies to a game that uses Parallax Scrolling? [on hold]

    - by Homer_Simpson
    I use the following code to create Parallax Scrolling: http://www.david-gouveia.com/portfolio/2d-camera-with-parallax-scrolling-in-xna/ Parallax Scrolling is working but I don't know how to add the player and the enemies. I tried to add a player class to the existing code, but if the player moves, then the camera isn't pointing at the player. The player leaves the camera viewport after a few seconds. I use the following code(as described in the tutorial), but it's not working: // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); What can I do so that the player is always the center of the camera? How should I add the character and the enemies to the game? Should I create a layer for the character and the enemies? For example: new Layer(_camera) { Parallax = new Vector2(0.9f, 1.0f) } At the moment, I don't use a layer for the player and I don't have implemented the enemies because I don't know how to do that. My player class: public class Player { Texture2D Playertex; public Vector2 Playerposition = new Vector2(400, 240); private Game1 game1; public Player(Game1 game) { game1 = game; } public void Load(ContentManager content) { Playertex = content.Load<Texture2D>("8bitmario"); TouchPanel.EnabledGestures = GestureType.HorizontalDrag; } public void Update(GameTime gameTime) { while (TouchPanel.IsGestureAvailable) { GestureSample gs = TouchPanel.ReadGesture(); switch (gs.GestureType) { case GestureType.HorizontalDrag: Playerposition.X += 3f; break; } } } public void Render(SpriteBatch batch) { batch.Draw(Playertex, new Vector2(Playerposition.X - Playertex.Width / 2, Playerposition.Y - Playertex.Height / 2), Color.White); } } In Game1, I update the player and camera class: protected override void Update(GameTime gameTime) { // Updates my character's position player.Update(gameTime); // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); foreach (Layer layer in _layers) layer.Draw(spriteBatch); spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, _camera.GetViewMatrix(new Vector2(0.0f, 0.0f))); player.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }

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  • Varnish 3.0.2 and ISPConfig 3.0.4

    - by Warren Bullock III
    I followed the tutorial The Perfect Server - Ubuntu 11.10 [ISPConfig 3] here. I'm running an Ubuntu 11.04 (Natty Narwhal) server with 1024 RAM on Rackspace. I've gone through and updated to ISPConfig 3.0.4. Everything has been working great up to now when I decided to try and install Varnish. Initially I did an install of Varnish by issuing: apt-get update apt-get upgrade apt-get install varnish Apparently the version that was installed was Varnish 2.x so I went back and added the repositories for packages provided by varnish-cache.org curl http://repo.varnish-cache.org/debian/GPG-key.txt | apt-key add - echo "deb http://repo.varnish-cache.org/ubuntu/ lucid varnish-3.0" >> /etc/apt/sources.list apt-get update apt-get install varnish This updated my version of Varnish to 3.0.2 I then proceeded to make the following changes: vim /etc/default/varnish change DAEMON_OPTS to port 80: vim /etc/apache2/ports.conf NameVirtualHost *:8000 Listen 8000 vim /etc/apache2/sites-available/default <VirtualHost *:8000> vim /etc/apache2/sites-available/ispconfig.vhost Listen 8080 NameVirtualHost *:8080 <VirtualHost _default_:8080> I then proceeded to set my other vhosts to use 8000 (the apache2 port) so with all this set I reset both Apache2 and Varnish to test. I used Firebug in Firefox 11.0 The output from what I see doesn't seem to indicate that Varnish is working completely correct: First of all I see: X-Varnish 1644834493 but I've heard that unless you have two timestamps side by side than it's probably not working correctly so for example I was thinking I might see something like: X-Varnish 1644834493 1644837493 Also if I noticed this in the output which seems to be inconstant: X-Drupal-Cache MISS There are times when it will say HIT as well.... So the question here that I have is I think Varnish is partially working, however, why don't I see two timestamps on X-Varnish like I'm thinking I should and does the output of the screenshot I have look correct? If Varnish isn't working can someone tell me what I might being doing wrong? Thanks in advance.

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  • Android SDK emulator freezes on a Mac running OS X 10.6 Snow Leopard

    - by Donald Burr
    I'm having trouble running the Android SDK on both of my Macs running OS X 10.6.2 Snow Leopard. This appears to be a 64 bit vs. 32 bit issue, as Snow Leopard now defaults to 64-bit everything, including the Java virtual machine. I found this webpage with instructions on how to get the Android tools to run in the 32-bit Java VM, and I am now able to run the Android GUI tool to download SDK files, create AVM's, etc. However, when I try the Hello World tutorial and get to the point where I run my application under the Android emulator, everything goes south. The emulator appears to start but it hangs (spinning beachball of death cursor) without displaying anything. (This only hangs the emulator; the rest of the system still works fine.) If I follow the exact same steps (minus the 32-bit java hack) in a Windows virtual machine, everything works fine. Googling didn't yield anything useful (except for the 32-bit java hack I spoke of earlier). This occurs on both my Mac Pro tower and 13" MacBook Pro. Does anyone have any suggestions?

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  • How to use Salt Stack with minions all behind NAT (not publicly accessible, default salt ports not open)?

    - by MountainX
    Can Salt Stack minions communicate with the salt master from behind NAT/Firewalls, etc., using standard ports that would be open be default in all consumer NAT routers (and without the minions having a public DNS record or static IP)? I'm working my way through my first salt tutorial, and this is where I'm stuck. I am able to configure iptables on the Ubuntu salt-master. But I have no control over the routers/NAT that the minions will sit behind. So far I tried these settings: /etc/salt/master: publish_port: 465 ret_port: 443 /etc/salt/minion: master_port: 465 That did not work. Background: I have a custom developed application presently running on about 40 Kubuntu laptops (& more planned). Every few months I have to update the application. (Often this just amounts to replacing a .jar file, which requires root permissions.) I also have to run Ubuntu updates and a few other minor things. I've been doing it manually, one by one, using Team Viewer to log into each client. I would like to dramatically improve this process. The two options I'm aware of are either: use reverse ssh tunnels and bash scripts. I tested this and it works. But I don't get any of the reporting, etc., I would get with Salt Stack. use Salt Stack (or similar) management tool. But I need a really simple tool. I can't invest any time in a big learning curve. I looked at Puppet and a bunch of related tools. The only one I found that looked simple enough for me (so far) was Salt Stack. But I'm stuck now because my minion can't reach the salt-master, as stated above. I appreciate suggestions.

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  • Need help with yum,python and php in CentOS. (I made a complete mess!)

    - by pek
    Hello, a while back I wanted to install some plugins for Trac but it required python 2.5 I tried installing it (I don't remember how) and the only thing I managed was to have two versions of python (2.4 and 2.5). Trac still uses the old version but the console uses 2.5 (python -V = Python 2.5.2). Anyway, the problem is not python, the problem is yum (which uses python). I am trying to upgrade my PHP version from 5.1.x to 5.2.x. I tried following this tutorial but when I reach the step with yum I get this error: [root@XXX]# yum update Loading "installonlyn" plugin Setting up Update Process Setting up repositories Reading repository metadata in from local files Traceback (most recent call last): File "/usr/bin/yum", line 29, in ? yummain.main(sys.argv[1:]) File "/usr/share/yum-cli/yummain.py", line 94, in main result, resultmsgs = base.doCommands() File "/usr/share/yum-cli/cli.py", line 381, in doCommands return self.yum_cli_commands[self.basecmd].doCommand(self, self.basecmd, self.extcmds) File "/usr/share/yum-cli/yumcommands.py", line 150, in doCommand return base.updatePkgs(extcmds) File "/usr/share/yum-cli/cli.py", line 672, in updatePkgs self.doRepoSetup() File "/usr/share/yum-cli/cli.py", line 109, in doRepoSetup self.doSackSetup(thisrepo=thisrepo) File "/usr/lib/python2.4/site-packages/yum/init.py", line 338, in doSackSetup self.repos.populateSack(which=repos) File "/usr/lib/python2.4/site-packages/yum/repos.py", line 200, in populateSack sack.populate(repo, with, callback, cacheonly) File "/usr/lib/python2.4/site-packages/yum/yumRepo.py", line 91, in populate dobj = repo.cacheHandler.getPrimary(xml, csum) File "/usr/lib/python2.4/site-packages/yum/sqlitecache.py", line 100, in getPrimary return self._getbase(location, checksum, 'primary') File "/usr/lib/python2.4/site-packages/yum/sqlitecache.py", line 86, in _getbase (db, dbchecksum) = self.getDatabase(location, metadatatype) File "/usr/lib/python2.4/site-packages/yum/sqlitecache.py", line 82, in getDatabase db = self.makeSqliteCacheFile(filename,cachetype) File "/usr/lib/python2.4/site-packages/yum/sqlitecache.py", line 245, in makeSqliteCacheFile self.createTablesPrimary(db) File "/usr/lib/python2.4/site-packages/yum/sqlitecache.py", line 165, in createTablesPrimary cur.execute(q) File "/usr/lib/python2.4/site-packages/sqlite/main.py", line 244, in execute self.rs = self.con.db.execute(SQL) _sqlite.DatabaseError: near "release": syntax error Any help? Thank you.

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  • DKIM- Filter No Signature Data

    - by Vineet Sharma
    I have installed DKIM-Filter on Postfix after reading this tutorial http://www.unibia.com/unibianet/systems-networking/how-setup-domainkeys-identified-mail-dkim-postfix-and-ubuntu-server My email now has a DKIM signature but still it is landing in the SPAM folder. Here is the header Received-SPF: neutral (google.com: 69.164.193.167 is neither permitted nor denied by best guess record for domain of [email protected]) client-ip=69.164.193.167; Authentication-Results: mx.google.com; spf=neutral (google.com: 69.164.193.167 is neither permitted nor denied by best guess record for domain of [email protected]) [email protected]; dkim=hardfail (test mode) [email protected] Received: from promote.a2labs.in (localhost [127.0.0.1]) by promote.a2labs.in (Postfix) with ESMTPA id 34858530E8 for <[email protected]>; Mon, 28 Feb 2011 12:23:07 +0530 (IST) DKIM-Signature: v=1; a=rsa-sha256; c=simple/simple; d=a2labs.in; s=mail; t=1298875987; bh=bo+H1VYPIHMja2u7i1lnzr4k/j4Pe8iSf79bVw94XpI=; h=To:Subject:Message-ID:Date:From:Reply-To:MIME-Version: Content-Type:Content-Transfer-Encoding; b=nhTdlnUwo0iUJ92ycQzKSRjw 5Pfya0DJcJrAc8Mr2hIv8OLpgzBCzdOMWTGqR5nuUmAzgCGYBhYAM2XZwVxo9JG/iz7 oYKysmNQnskFx0TRyW3UOkDWcfHcPnCL6Y7fGzZWinmsyjsg47k+mKZg/e8jqlwTAMO PYKkt5pBz7SM0= Also my mail.err file shows Feb 28 12:17:03 ivineet dkim-filter[32181]: 1F788530E1: no signature data Feb 28 12:18:02 ivineet dkim-filter[32181]: 432BA530E2: no signature data How to fix it

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  • Apache error with suEXEC only

    - by michaelc
    When I enable suEXEC by following the tutorial here, I am able to get PHP to run over Apache in cgi mode, but when I start trying to use suEXEC I get a 403, and the following error appears in the error log "client denied by server configuration". The suEXEC log is empty. How can I get this working? My ultimate goal is to run fastcgi with suexec, and this error has stopped me at every turn. The relevant portion of httpd.conf: ScriptAlias /php5-cgi /usr/bin/php-cgi Action php5-cgi /php5-cgi AddHandler php5-cgi .php <Directory /usr/bin> Order allow,deny Allow from all </Directory> <VirtualHost *:80> ServerName skylords.com ServerAlias www.skylords.com en.skylords.com lt.skylords.com nl.skylords.com DocumentRoot /srv/http/htdocs SuexecUserGroup skylords skylords AddHandler php5-cgi .php ScriptAlias /php5-cgi /var/http/htdocs/cgi-bin/php-cgi ErrorDocument 404 /srv/http/htdocs ErrorLog /srv/http/logs/apache_error.log <Directory "/srv/http/htdocs"> AllowOverride All Order allow,deny Allow from all Options Indexes +FollowSymLinks +ExecCGI </Directory> </VirtualHost>

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  • Cygwin - Repo with Separate Git/Working Dir Doesn't Work

    - by Kyle Lacy
    Since I've switched to OS X and Vim, I've found it easiest to manage all of my 'dotfiles' (all of my configuration files and miscellaneous scripts) with Git. Having already set up my dotfiles in a repo following this tutorial, I figured it would also be easy enough to migrate all of my settings into my Cygwin setup on my Windows partition. Already having the repo setup on Github, I simply clone'd the repo, and moved all of the files over to my home directory, making it a mirror of my OS X home directory. Unfortunately, I cannot seem to use the actual repo any further within Cygwin. The problem is that I cannot use my dotfiles repo with git within Cygwin. The setup is unique from most normal git repos, in that the working directory and the git directory are in different locations. Specifically, the working directory is $HOME (/Users/kyle on OS X, /home/kyle in Cygwin), and the git repo is $HOME/.dotfiles.git. So, if I wanted to get the status of the repo, for example, I would type the following command (which I alias to reduce typing, of course): git --work-tree=$HOME --git-dir=$HOME/.dotfiles.git status -uno While this works fine on OS X, this refuses to work within Cygwin. Regardless of whether or not I use my alias, or whether or not I substitute $HOME by hand, I get the following git error: fatal: Not a git repository: /home/Kyle/dotfiles/.git/modules/.build/git I don't understand where this error comes from, but the path /home/Kyle/dotfiles was the original location of the git repo when I initially cloned it. Additionally, it's important to note that the repo relies heavily on submodules. If specifics are necessary, the repo in question can be found on GitHub. The commands I ran to setup the repo in Cygwin can also be found within the Readme file.

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  • How to install an OS on a external hard drive

    - by Nrew
    I made a little research before coming here. And found out that I need to disconnect all internal hard drive before proceeding. http://www.pendrivelinux.com/installing-ubuntu-to-a-usb-hard-drive/ Here's my question: If I install Windows XP or Ubuntu on an external hard drive. Would it be universal? Can I use it or run it on any computer. Assuming that the bios allows you to boot from USB hard drive. Or even not because there's PLoP Bootmanager And has the considerable amount of memory and processor power to run the OS. What other things to consider when installing an OS in an external hard drive? Is installing in the external hard drive the same as when installing in an internal hard drive? Can I also boot multiple OS? What are the things to consider when doing this? And if you have a tutorial there. Showing how to install an OS in an external hard drive. Please link.

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  • Setting up Git / Apache on Windows

    - by yodaj007
    I'm following this tutorial to set up a personal Git server on Apache on my Windows 7 box. However, when I add the following to my httpd.conf, Apache throws an error when I try to start it. Can anyone assist in fixing whatever is wrong? SetEnv GIT_PROJECT_ROOT C:/Repositories SetEnv GIT_HTTP_EXPORT_ALL ScriptAliasMatch "(?x)^/(.*/(HEAD | info/refs | objects/(info/[^/]+ | [0-9a-f]{2}/[0-9a-f]{38} | pack/pack-[0-9a-f]{40}.(pack|idx)) | git-(upload|receive)-pack))$" "C:/Program Files (x86)/git/libexec/git-core/git-http-backend.exe/$1" This is a fresh install of Apache. The only other change I've made to the config file is telling Apache to listen on port 9000 (IIS is listening on 80). This is the error from my event logs: The Apache service named reported the following error: ScriptAliasMatch takes two arguments, a regular expression and a filename . I tried putting all of the text on one line, like so: ScriptAliasMatch "(?x)^/(.*/(HEAD | info/refs | objects/(info/[^/]+ | [0-9a-f]{2}/[0-9a-f]{38} | pack/pack-[0-9a-f]{40}.(pack|idx)) | git-(upload|receive)-pack))$" "C:/Program Files (x86)/git/libexec/git-core/git-http-backend.exe/$1" But nada.

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  • MySQL remote access not working - Port Close?

    - by dave.zap
    I am not able to get a remote connection established to MySQL. From my pc I am able to telnet to 3306 on the existing server, but when I try the same with the new server it hangs for few minutes then returns # mysql -utest3 -h [server ip] -p Enter password: ERROR 2003 (HY000): Can't connect to MySQL server on '[server ip]' (110) Here is some output from the server. # nmap -sT -O localhost -p 3306 ... PORT STATE SERVICE 3306/tcp closed mysql ... # netstat -anp | grep mysql tcp 0 0 [server ip]:3306 0.0.0.0:* LISTEN 6349/mysqld unix 2 [ ACC ] STREAM LISTENING 12286 6349/mysqld /DATA/mysql/mysql.sock # netstat -anp | grep 3306 tcp 0 0 [server ip]:3306 0.0.0.0:* LISTEN 6349/mysqld unix 3 [ ] STREAM CONNECTED 3306 1411/audispd # lsof -i TCP:3306 COMMAND PID USER FD TYPE DEVICE SIZE/OFF NODE NAME mysqld 6349 mysql 10u IPv4 12285 0t0 TCP [domain]:mysql (LISTEN) I am running... OS CentOS release 5.8 (Final) mysql 5.5.28 (Remi) Note: Internal connections to mysql work fine. I have disabled IPtables, the box has no other firewall, it runs Apache on port 80 and ssh no problem. Had followed this tutorial - http://www.cyberciti.biz/tips/how-do-i-enable-remote-access-to-mysql-database-server.html I have bound the IP address in my.cnf user=mysql bind-address = [sever ip] port=3306 I even started over by deleting the mysql folder in my datastore and running mysql_install_db --datadir=/DATA/mysql --force Then recreated all the users as per the manual... http://dev.mysql.com/doc/refman/5.5/en/adding-users.html I have created one test user CREATE USER 'test'@'%' IDENTIFIED BY '[password]'; GRANT ALL PRIVILEGES ON *.* TO 'test'@'%' WITH GRANT OPTION; FLUSH PRIVILEGES; So all I can see is that the port is not really open. Where else might I look? thanks

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  • [Zend Framework - Ubuntu10.04- Lamp- First Project] i get 500 error on http://localhost/zftutorial/p

    - by meyosef
    Hi I new in Zend and Lamp, my software: Zend Framework, Ubuntu10.04,Lamp. I made my first Zend Project with Zend tool (according this tutorial http://akrabat.com/wp-content/uploads/Getting-Started-with-Zend-Framework.pdf) But when i go to http://localhost/zftutorial/public i get 500 error. My $ dir -l of zftutorial: drwxr-xr-x 6 root root 4096 2010-06-01 23:54 application drwxr-xr-x 2 root root 4096 2010-06-01 23:54 docs drwxr-xr-x 3 root root 4096 2010-06-02 00:23 library drwxr-xr-x 3 root root 4096 2010-06-02 00:00 nbproject drwxr-xr-x 2 root root 4096 2010-06-01 23:54 public drwxr-xr-x 4 root root 4096 2010-06-01 23:54 tests my:/etc/apache2/sites-available/default <VirtualHost *:80> ServerAdmin webmaster@localhost DocumentRoot /var/www <Directory /> Options FollowSymLinks AllowOverride All </Directory> <Directory /var/www/> Options Indexes FollowSymLinks MultiViews AllowOverride All Order allow,deny allow from all </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride None Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog /var/log/apache2/error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn CustomLog /var/log/apache2/access.log combined Alias /doc/ "/usr/share/doc/" <Directory "/usr/share/doc/"> Options Indexes MultiViews FollowSymLinks AllowOverride None Order deny,allow Deny from all Allow from 127.0.0.0/255.0.0.0 ::1/128 </Directory> </VirtualHost> Thanks,

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