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  • [Android] How to search and Highlight Text within an EditText

    - by marc
    I've searched high and low for something that seems to be a simple task. Forgive me, I am coming to Android from other programming languages and am new to this platform and Java. What I want to do is create a dialog pop-up where a user enters text to search for and the code would take that text and search for it within all the text in an EditText control and if it's found, highlight it. I've done this before, for example in VB and it went something similar to this pseudo code: grab the text from the (EditText) assign it to a string search the length of that string (character by character) for the substring, if it's found return the position (index) of the substring within the string. if found, start the (EditText).setSelection highlight beginning on the returned position for the length of Does this make sense? I just want to search a EditText for and when found, scroll to it and it'll be highlighted. Maybe there's something in Android/Java equivalent to what I need here? Any help / pointers would be greatly appreciated

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  • submit html form programmatically in android

    - by Maneesh
    I want to submit form programatically in android. I don't want any user interaction with web browser. User will provide inputs in EditField and then inputs will be submitted thru httppost method via HTTPwebmethod. But I didn't get any success in the same. Please advise. I have used HTMLUnit in java but its not working android. final WebClient webClient = new WebClient(); final HtmlPage page1 = webClient.getPage("http://www.mail.example.com"); final HtmlForm form = page1.getHtmlElementById("loginform"); final HtmlSubmitInput button = form.getInputByName("btrn"); final HtmlTextInput textField1 = form.getElementById("user"); final HtmlPasswordInput textField2 = form.getElementById("password");textField1.setValueAttribute("user.name"); textField2.setValueAttribute("pass.word"); final HtmlPage page2 = button.click();

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  • Android: Make application background behave like homescreen background

    - by Mannaz
    Hi, I have a big background image for my views's background, which also can be tiled (it's repeadable). When switching from one Activity to another i want the background to behave like on the homescreen (the background moves only a bit, but the foreground moves one screen with). Is this possible and how? Here is my current background definition: Manifest.xml: <application android:icon="@drawable/icon" android:label="@string/app_name" android:theme="@style/MyAppStyle"> styles.xml: <style name="MyAppStyle" parent="@android:style/Theme.NoTitleBar"> <item name="android:windowBackground">@drawable/window_background_descriptor</item> window_background_descriptor.xml: <?xml version="1.0" encoding="utf-8"?> <bitmap xmlns:android="http://schemas.android.com/apk/res/android" android:src="@drawable/window_background" android:tileMode="repeat" />

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  • Android Marketplace Error: "The server could not process your apk. Try again."

    - by jdandrea
    I have an updated apk - tested successfully on various devices and simulator instances - with the following manifest: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.myCompany.appName" android:versionCode="2" android:versionName="1.0.1"> <uses-sdk android:minSdkVersion="3" android:targetSdkVersion="5" /> <uses-permission android:name="android.permission.INTERNET" /> <supports-screens android:largeScreens="true" android:normalScreens="true" android:smallScreens="true" /> <application android:icon="@drawable/icon" android:label="@string/icon_name" android:debuggable="false"> <activity android:name=".myActivity" android:configChanges="keyboardHidden|orientation"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest> When I post to Android Marketplace as an upgrade to my existing 1.0 app, I get the aforementioned ambiguous message: "The server could not process your apk. Try again." I've searched elsewhere for this message in hopes of finding out what might be happening, to no avail. (A popular suggestion is to move the uses-sdk element to the top of the manifest, but as you can see it's already at the top.) Clues welcome/appreciated. Update: I just tried to upload the same file again. Now I get a new message: The new apk's versionCode (2) in AndroidManifest.xml must be higher than the old apk's versionCode (2). The server could not process your apk. Try again. Soooo Marketplace did get my upgraded apk after all? (The very first accepted apk's versionCode was 1, so this update was of course bumped to 2.) Confused … Bumping it up to 3 and trying again. Surprise surprise, I get the original "could not process" error all over again. Going in circles. Hmm ... :( Nuther Update: If I exit and re-enter the Marketplace page, now it shows that the app has been uploaded! Except there's no app icon. Curiouser and curiouser ... and this is all happening with a cache-cleared (standards-friendly) browser to boot. So - do I trust the upload? Or start over ... with versionCode="4"? All I want is to get a solid "Upload successful, here's the icon, ready to publish" type of response.

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  • Supporting multiple screen sizes with Android using ImageButtons

    - by droidy
    I've read the Android documentation: http://developer.android.com/guide/practices/screens_support.html but still have some questions. I'm trying to design a music application which basically has images of the instrument (ImageButton) that play a sound when clicked. However, I'm confused about how to have the ImageButtons scale to fit all the different screen sizes and how to position them. Which layout is best used for needing to position ImageButtons in specific locations on the screen? (i.e. cymbals on a drum set) FrameLayout, RelativeLayout? If I only really care about medium and large screens, do I need to create different resources (images) for both as well as a different XML layout to position them? I'm trying to find the simplest way to do this without having to create a separate layout XML file for positioning/size and separate image resources for each screen. Any guidance is greatly appreciated. Thanks!

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  • Communicating with the PC via USB connection in Android

    - by Danny Singh
    I'm fairly new to android programming and need some information for a 4th year forensics course project. Basically I am trying to create a suite of tools for live analysis of an android phone. I know how to get the information I need on the phone, but I was wondering if there was a way to communicate that information back to the PC? I want to be able to run a program from a PC, which, when the phone is docked, will allow the user to access information about the phone (ie currently running services/processes, bluetooth/wifi connections, etc). I have a bunch of methods that will run on the phone and get all the information, but I want to be able to call those methods from the PC, execute on the phone, then have the information sent back to the PC to display to the user instead of just displaying it on the phone. This is to leave as small a footprint on the phone as possible. Thanks a lot.

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  • Themes in Android?

    - by androidbase Praveen
    Hi All, i have an Idea to create Themes for Android Mobile. But i have no knowledge on that. i would need to know about the things what is the file format of theme for android? what kind of things i want to handle to change the themes.(i.e background, directory window, wallpaper, icon slector style,etc like that.) how to start to learn about this. sites and tutorials for beginners. sample applications and codes. if you passed out about anything above. Please share with me. its more helpful. thanks.

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  • How to create named pipe (mkfifo) in Android?

    - by Ignas Limanauskas
    I am having trouble in creating named pipe in Android and the example below illustrates my dilemma: res = mkfifo("/sdcard/fifo9000", S_IRWXO); if (res != 0) { LOG("Error while creating a pipe (return:%d, errno:%d)", res, errno); } The code always prints: Error while creating a pipe (return:-1, errno:1) I can't figure out exactly why this fails. The application has android.permission.WRITE_EXTERNAL_STORAGE permissions. I can create normal files with exactly the same name in the same location, but pipe creation fails. The pipe in question should be accessible from multiple applications. I suspect that noone can create pipes in /sdcard. Where would it be the best location to do so? What mode mast should I set (2nd parameter)? Does application need any extra permissions?

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  • Android ant script workaround?

    - by haseman
    It appears that, in the transition between the Android 1.1 sdk and 1.5, Google radically changed how ant scripts using AAPT can build Android projects. Previously they support args allowing developers to specify source, res, asset, and a manifest for a particular build. Now, they seem to allow developers to specify only a single folder containing everything. While I could rewrite all our build scripts to work in this new way, I rather like our current system (as it doesn't require more hours of work that I don't have). To that end, has anyone figured out how to go back to the pre 1.5 method of ant script building? Further, has anyone found a rational reason for this change?

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  • Android Shape Line

    - by xger86x
    Hi, i have the following code: <shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="line"> <stroke android:width="1dp"/> <size android:height="1dp" /> <solid android:color="#FFF"/> </shape> <LinearLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:background ="@drawable/line"/> I have two questions: 1) Why the line is black instead white? I have tried putting it inside a ImageView but the result is the same. 2) How can i set the opacity of the shape? Thanks

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  • How to change current Theme at runtime in Android

    - by Guido
    I've created a PreferenceActivity that allows the user to choose the theme he wants to apply to the entire application. When the users selects a theme, this code is executed: if (...) { getApplication().setTheme(R.style.BlackTheme); } else { getApplication().setTheme(R.style.LightTheme); } But, despite I've checked with the debugger that the code is being executed, I can't see any change in the user interface. Themes are defined in res/values/styles.xml, and Eclipse does not show any error. <resources> <style name="LightTheme" parent="@android:style/Theme.Light"> </style> <style name="BlackTheme" parent="@android:style/Theme.Black"> </style> </resources> Any idea about what could be happening and how to fix it? Thank you.

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  • A better way of switching between Android source versions

    - by dan
    I would like to be able to switch between various android releases (1.0, 1.5, 2.0, etc.) and then access them via the file system to copy all files for that version into a tarball. Currently I am just running repo init -u <source URL> -b release-1. to get each version (changing the tag for each version I need). If this was a single git, I could check out the branch/tag I needed and the prject directory would "morph" to reflect then and I could just tar that folder. since the android source is split into multiple git repositories controlled by repo I have not yet found a way to change this other then the method mentioned above. any suggestions are appreciated.

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  • Effective Android Programming Techniques

    - by kunjaan
    Please Help me compile a list of Effective Android Programming techniques Don't forget to free resources after use. Lot of resources like Cursors are overlooked. Free them too. Don't Use magic Numbers. values[0] is meaningless. The framework provides very useful accessors like values[SensorManager.DATA_X] "Make use of onPause()/onResume to save or close what does not need to be opened the whole time." protected void onResume() { mSensorManager.registerListener(...); } protected void onStop() { mSensorManager.unregisterListener(...); super.onStop(); } Make your Android UI Fast and Efficient from the Google I/O has a lot of useful UI Performance tips.

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  • GCC: Simple inheritance test fails

    - by knight666
    I'm building an open source 2D game engine called YoghurtGum. Right now I'm working on the Android port, using the NDK provided by Google. I was going mad because of the errors I was getting in my application, so I made a simple test program: class Base { public: Base() { } virtual ~Base() { } }; // class Base class Vehicle : virtual public Base { public: Vehicle() : Base() { } ~Vehicle() { } }; // class Vehicle class Car : public Vehicle { public: Car() : Base(), Vehicle() { } ~Car() { } }; // class Car int main(int a_Data, char** argv) { Car* stupid = new Car(); return 0; } Seems easy enough, right? Here's how I compile it, which is the same way I compile the rest of my code: /home/oem/android-ndk-r3/build/prebuilt/linux-x86/arm-eabi-4.4.0/bin/arm-eabi-g++ -g -std=c99 -Wall -Werror -O2 -w -shared -fshort-enums -I ../../YoghurtGum/src/GLES -I ../../YoghurtGum/src -I /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/include -c src/Inheritance.cpp -o intermediate/Inheritance.o (Line breaks are added for clarity). This compiles fine. But then we get to the linker: /home/oem/android-ndk-r3/build/prebuilt/linux-x86/arm-eabi-4.4.0/bin/arm-eabi-gcc -lstdc++ -Wl, --entry=main, -rpath-link=/system/lib, -rpath-link=/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib, -dynamic-linker=/system/bin/linker, -L/home/oem/android-ndk-r3/build/prebuilt/linux-x86/arm-eabi-4.4.0/lib/gcc/arm-eabi/4.4.0, -L/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib, -rpath=../../YoghurtGum/lib/GLES -nostdlib -lm -lc -lGLESv1_CM -z /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib/crtbegin_dynamic.o /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib/crtend_android.o intermediate/Inheritance.o ../../YoghurtGum/bin/YoghurtGum.a -o bin/Galaxians.android As you can probably tell, there's a lot of cruft in there that isn't really needed. That's because it doesn't work. It fails with the following errors: intermediate/Inheritance.o:(.rodata._ZTI3Car[typeinfo for Car]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Inheritance.o:(.rodata._ZTI7Vehicle[typeinfo for Vehicle]+0x0): undefined reference to `vtable for __cxxabiv1::__vmi_class_type_info' intermediate/Inheritance.o:(.rodata._ZTI4Base[typeinfo for Base]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' collect2: ld returned 1 exit status make: *** [bin/Galaxians.android] Fout 1 These are the same errors I get from my actual application. If someone could explain to me where I went wrong in my test or what option or I forgot in my linker, I would be very, extremely grateful. Thanks in advance. UPDATE: When I make my destructors non-inlined, I get new and more exciting link errors: intermediate/Inheritance.o:(.rodata+0x78): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Inheritance.o:(.rodata+0x90): undefined reference to `vtable for __cxxabiv1::__vmi_class_type_info' intermediate/Inheritance.o:(.rodata+0xb0): undefined reference to `vtable for __cxxabiv1::__class_type_info' collect2: ld returned 1 exit status make: *** [bin/Galaxians.android] Fout 1

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  • PhoneGap's vibrate() and beep() functions break in iPhone, Android emulators

    - by Steve Nay
    I have a PhoneGap app that I'm testing on webOS, Android, and iPhone. I'm using physical devices as well as emulators (the ones that come with their respective SDKs, not the PhoneGap emulator). Part of the code uses the navigator.notification.vibrate() and navigator.notification.beep() functions. All the physical devices I'm using either perform the behavior or ignore it if they're not capable (e.g., the iPod can't vibrate). However, the emulators behave differently. The Android emulator kills the app whenever the beep() function is called. The iPhone emulator causes the app to hang whenever the vibrate() function is called. Is there any way to get the emulators to ignore those function calls when they are unable to execute them? That is, is there a way to get them to degrade gracefully so I can test the app both places without having to modify the code specifically for the emulators?

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  • android set hidden the keybord on press enter (in a EditText)

    - by user119333
    Hi, When my user press "ENTER" on the virtual android "user validate entry!" keybord my keybord stay visible ! (Why?) Here my Java code... private void initTextField() { entryUser = (EditText) findViewById(R.id.studentEntrySalary); entryUser.setOnKeyListener(new OnKeyListener() { public boolean onKey(View v, int keyCode, KeyEvent event) { if (event.getAction() == KeyEvent.ACTION_DOWN) { switch (keyCode) { case KeyEvent.KEYCODE_DPAD_CENTER: case KeyEvent.KEYCODE_ENTER: userValidateEntry(); return true; } } return true; } }); } private void userValidateEntry() { System.out.println("user validate entry!"); } ... here my View <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content"> <EditText android:id="@+id/studentEntrySalary" android:text="Foo" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout> Maybe something wrong on my virtual device ?

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  • Repeating parallax using Cocos2D on Android

    - by Saurabh Verma
    I want to draw a infinitely repeating parallax using Cocos2D on Android. Now, there are some solutions given to this problem in Objective C, but I'm stuck with my implementation in Android. I have tried using CCSprite background = CCSprite.sprite("background_island.png"); CCTexParams params = new CCTexParams(GL10.GL_LINEAR,GL10.GL_LINEAR,GL10.GL_REPEAT,GL10.GL_REPEAT); background.getTexture().setTexParameters(params); But it only extends the background in 1 direction. I guess I have to use 2 sprites, such that as soon as 1st finishes, the other starts and vice versa, but I'm stuck with the implementation.

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  • Android: Saving custom button and spinner

    - by Jacob Huggart
    Hello All, I am new to Android programming and was handed a fairly large program that is almost complete, but needed support for switching between portrait and landscape view. I added android:configChanges="keyboardHidden|orientation" to the manifest and used onConfigurationChanged to save the view data and that works. However, there is a button that displays the date selected (when pressed a calendar to select the date comes up) and a spinner that displays the current view and is used to select a new view. Those two items are being cleared/reset and do not work at all after the screen flip. I have been attempting to use onSaveInstanceState and onRestoreInstanceState to fix that, but I cannot figure out how to get it to work. Any advice?

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  • How to set and get the id for the items in the spinner in Android

    - by Haresh Chaudhary
    I have a problem in my project that i am displaying a activity which would contain the details of the project which is previously added in Project Management System.. Now the fields in it are like: Fields of the Activity Name Of Project: ABC(EditText) Name Of Developer : ________(Spinner) Deadline : ________(Date Picker) Created On : _______(TextView) . . Now, the Spinner contains the Names of all developers working in the Company..I have used the ArrayAdapter with a array having the names of all the developers which is fetched from the database.. The problem is that when i update the Name Of Developer field, i get Only the Name of the Developer which is not enough to update the data as their can be multiple developers with the same name in the Company..So now I require the id of the developers to update it.. How to store that id of the developers with the Spinner so that i can achieve this.. Please help me to sort this out. Actually what i want to do like is as that we do in html:: <select> <option id="1">Developer1</option> <option id="2">Developer2</option> <option id="3">Developer2</option> <option id="4">Developer2</option> </select> where the id attached would be the database id....I want to imitate this in our android.... This the code that i have used to store the names in the array:: String alldevelopers = null; try { ArrayList<NameValuePair> postP = new ArrayList<NameValuePair>(); alldevelopers = CustomHttpClient.executeHttpPost( "/fetchdevelopers.php", postP); String respcl = alldevelopers.toString(); alldevelopersParser dev = new alldevelopersParser(); ow = dev.parseByDOM(respcl); } catch (Exception e) { e.printStackTrace(); } String developers[] = new String[ow.length]; //dev is a class object for (int n = 0; n < ow.length; n++) { developers[n] = ow.developer[n][2]; } This is the Spinner that would spin the array.. final Spinner devl = (Spinner) findViewById(R.id.towner); devl.setOnItemSelectedListener(managetasks.this); ArrayAdapter<String> b = new ArrayAdapter<String>getApplicationContext(), android.R.layout.simple_spinner_item,developers); b.setDropDownViewResource(android.R.layout.simple_dropdown_item_1line); devl.setAdapter(b);

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  • Android insert into sqlite database

    - by Josh
    I know there is probably a simple thing I'm missing, but I've been beating my head against the wall for the past hour or two. I have a database for the Android application I'm currently working on (Android v1.6) and I just want to insert a single record into a database table. My code looks like the following: //Save information to my table sql = "INSERT INTO table1 (field1, field2, field3) " + "VALUES (" + field_one + ", " + field_two + ")"; Log.v("Test Saving", sql); myDataBase.rawQuery(sql, null); the myDataBase variable is a SQLiteDatabase object that can select data fine from another table in the schema. The saving appears to work fine (no errors in LogCat) but when I copy the database from the device and open it in sqlite browser the new record isn't there. I also tried manually running the query in sqlite browser and that works fine. The table schema for table1 is _id, field1, field2, field3. Any help would be greatly appreciated. Thanks!

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