question about joGL (glTexImage2D)
- by Nour
Hi everybody
I was trying to load a texture using joGL library but it seems that something is missing when using this method glTexImage2D at :
IOStream wdis = new IOStream(fileName);
wdis.skipBytes(18);
int width = wdis.readIntW(); // dis.skipBytes(2);
int height = wdis.readIntW(); // dis.skipBytes(2);
wdis.skipBytes(28);
byte buf[] = new byte[wdis.available()];
wdis.read(buf);
wdis.close();
gl.glBindTexture(GL.GL_TEXTURE_2D, BMPtextures[index]);
gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, 3, width, height, 0, GL.GL_BGR, GL.GL_UNSIGNED_BYTE, buf);
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR);
as IOStream is a class that extends DataInputStream
it shows a message that glTexImage2D(int,int,int,int,int,int,int,int,byte[]) is not found at javax.media.opengl.GL
I couldn't figure the problem her because it's an open source code and it seems to work perfectly with my friends but unfortunately not with me even though we are using the same library and the same JDK version what shall I do ??