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  • How To Customize Your Android Lock Screen with WidgetLocker

    - by Jason Fitzpatrick
    Wouldn’t it be great to use your Android lock screen to turn on your flashlight, jump to your camera, and otherwise make accessing your phone and information on it lightening fast? Read on as we show you how. How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit How to Own Your Own Website (Even If You Can’t Build One) Pt 3

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  • A Batch of LinuxFest Northwest 2010 Videos at Montana Linux

    <b>Montana Linux:</b> "I recorded them with a Samsung SC-MX20 which is a very inexpensive / budget rig. The sound quality is fair to good considering the camera does not have the ability to use an external mic. The video quality is fair to good considering that most of the rooms had the lights turned off for viewing projected presentation slides."

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  • Could I be going crazy with Event Handlers? Am I going the "wrong way" with my design?

    - by sensae
    I guess I've decided that I really like event handlers. I may be suffering a bit from analysis paralysis, but I'm concerned about making my design unwieldy or running into some other unforeseen consequence to my design decisions. My game engine currently does basic sprite-based rendering with a panning overhead camera. My design looks a bit like this: SceneHandler Contains a list of classes that implement the SceneListener interface (currently only Sprites). Calls render() once per tick, and sends onCameraUpdate(); messages to SceneListeners. InputHandler Polls the input once per tick, and sends a simple "onKeyPressed" message to InputListeners. I have a Camera InputListener which holds a SceneHandler instance and triggers updateCamera(); events based on what the input is. AgentHandler Calls default actions on any Agents (AI) once per tick, and will check a stack for any new events that are registered, dispatching them to specific Agents as needed. So I have basic sprite objects that can move around a scene and use rudimentary steering behaviors to travel. I've gotten onto collision detection, and this is where I'm not sure the direction my design is going is good. Is it a good practice to have many, small event handlers? I imagine going the way I am that I'd have to implement some kind of CollisionHandler. Would I be better off with a more consolidated EntityHandler which handles AI, collision updates, and other entity interactions in one class? Or will I be fine just implementing many different event handling subsystems which pass messages to each other based on what kind of event it is? Should I write an EntityHandler which is simply responsible for coordinating all these sub event handlers? I realize in some cases, such as my InputHandler and SceneHandler, those are very specific types of events. A large portion of my game code won't care about input, and a large portion won't care about updates that happen purely in the rendering of the scene. Thus I feel my isolation of those systems is justified. However, I'm asking this question specifically approaching game logic type events.

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  • When to use Euler vs Axis angles vs Quaternions?

    - by manning18
    I understand the theory behind each but I was wondering if people could share their experiences in when one would use one over the other For instance, if you were implementing a chase camera, a FPS-style mouse look or writing some kinematic routine, what would be the factors you consider to go with one type over the other and when might you need to convert from one form of representation to the other? Are there certain things that only one system can do that the others can't? (eg smooth interpolation with quaternions)

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  • Why occlusion is failing sometimes?

    - by cad
    I am rendering two cubes in the space using XNA 4.0 and occlusion only works from certain angles. Here is what I see from the front angle (everything ok) Here is what I see from behind This is my draw method. Cubes are drawn by serverManager and serverManager1 protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (_gameStateFSM.State) { case GameFSMState.GameStateFSM.INTROSCREEN: spriteBatch.Begin(); introscreen.Draw(spriteBatch); spriteBatch.End(); break; case GameFSMState.GameStateFSM.GAME: spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); // Text screenMessagesManager.Draw(spriteBatch, firstPersonCamera.cameraPosition, fpsHelper.framesPerSecond); // Camera firstPersonCamera.Draw(); // Servers serverManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); serverManager1.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); // Room //roomManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix); spriteBatch.End(); break; case GameFSMState.GameStateFSM.EXITGAME: break; default: break; } base.Draw(gameTime); fpsHelper.IncrementFrameCounter(); } serverManager and serverManager1 are instances of the same class ServerManager that draws a cube. The draw method for ServerManager is: public void Draw(GraphicsDevice graphicsDevice, Matrix viewMatrix, Matrix projectionMatrix) { cubeEffect.World = Matrix.CreateTranslation(modelPosition); // Set the World matrix which defines the position of the cube cubeEffect.View = viewMatrix; // Set the View matrix which defines the camera and what it's looking at cubeEffect.Projection = projectionMatrix; // Enable textures on the Cube Effect. this is necessary to texture the model cubeEffect.TextureEnabled = true; cubeEffect.Texture = cubeTexture; // Enable some pretty lights cubeEffect.EnableDefaultLighting(); // apply the effect and render the cube foreach (EffectPass pass in cubeEffect.CurrentTechnique.Passes) { pass.Apply(); cubeToDraw.RenderToDevice(graphicsDevice); } } Obviously there is something I am doing wrong. Any hint of where to look? (Maybe z-buffer or occlusion tests?)

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  • Get Advanced Solutions by Outsourcing iPhone Application Development Services

    Developed by Apple, iPhone is a smart phone which has outstanding features like high resolution camera, access to internet, video iPod etc. The increasing demand of iPhone among the users has increased the demand of iphone applications to attract new and existing customers. This demand has given rise to the iPhone application development services. The software development companies are focusing on new applications which can be installed in the iPhone.

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  • Andengine. Put bullet to pool, when it leaves screen

    - by Ashot
    i'm creating a bullet with physics body. Bullet class (extends Sprite class) has die() method, which unregister physics connector, hide sprite and put it in pool public void die() { Log.d("bulletDie", "See you in hell!"); if (this.isVisible()) { this.setVisible(false); mPhysicsWorld.unregisterPhysicsConnector(physicsConnector); physicsConnector.setUpdatePosition(false); body.setActive(false); this.setIgnoreUpdate(true); bulletsPool.recyclePoolItem(this); } } in onUpdate method of PhysicsConnector i executes die method, when sprite leaves screen physicsConnector = new PhysicsConnector(this,body,true,false) { @Override public void onUpdate(final float pSecondsElapsed) { super.onUpdate(pSecondsElapsed); if (!camera.isRectangularShapeVisible(_bullet)) { Log.d("bulletDie","Dead?"); _bullet.die(); } } }; it works as i expected, but _bullet.die() executes TWICE. what i`m doing wrong and is it right way to hide sprites? here is full code of Bullet class (it is inner class of class that represents player) private class Bullet extends Sprite implements PhysicsConstants { private final Body body; private final PhysicsConnector physicsConnector; private final Bullet _bullet; private int id; public Bullet(float x, float y, ITextureRegion texture, VertexBufferObjectManager vertexBufferObjectManager) { super(x,y,texture,vertexBufferObjectManager); _bullet = this; id = bulletId++; body = PhysicsFactory.createCircleBody(mPhysicsWorld, this, BodyDef.BodyType.DynamicBody, bulletFixture); physicsConnector = new PhysicsConnector(this,body,true,false) { @Override public void onUpdate(final float pSecondsElapsed) { super.onUpdate(pSecondsElapsed); if (!camera.isRectangularShapeVisible(_bullet)) { Log.d("bulletDie","Dead?"); Log.d("bulletDie",id+""); _bullet.die(); } } }; mPhysicsWorld.registerPhysicsConnector(physicsConnector); $this.getParent().attachChild(this); } public void reset() { final float angle = canon.getRotation(); final float x = (float) ((Math.cos(MathUtils.degToRad(angle))*radius) + centerX) / PIXEL_TO_METER_RATIO_DEFAULT; final float y = (float) ((Math.sin(MathUtils.degToRad(angle))*radius) + centerY) / PIXEL_TO_METER_RATIO_DEFAULT; this.setVisible(true); this.setIgnoreUpdate(false); body.setActive(true); mPhysicsWorld.registerPhysicsConnector(physicsConnector); body.setTransform(new Vector2(x,y),0); } public Body getBody() { return body; } public void setLinearVelocity(Vector2 velocity) { body.setLinearVelocity(velocity); } public void die() { Log.d("bulletDie", "See you in hell!"); if (this.isVisible()) { this.setVisible(false); mPhysicsWorld.unregisterPhysicsConnector(physicsConnector); physicsConnector.setUpdatePosition(false); body.setActive(false); this.setIgnoreUpdate(true); bulletsPool.recyclePoolItem(this); } } }

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  • Why distant objects draw in front of close objects?

    - by cad
    I am rendering two cubes in the space using XNA 4.0 and the layering of objects only works from certain angles. Here is what I see from the front angle (everything ok) Here is what I see from behind This is my draw method. Cubes are drawn by serverManager and serverManager1 protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (_gameStateFSM.State) { case GameFSMState.GameStateFSM.INTROSCREEN: spriteBatch.Begin(); introscreen.Draw(spriteBatch); spriteBatch.End(); break; case GameFSMState.GameStateFSM.GAME: spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); // Text screenMessagesManager.Draw(spriteBatch, firstPersonCamera.cameraPosition, fpsHelper.framesPerSecond); // Camera firstPersonCamera.Draw(); // Servers serverManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); serverManager1.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); // Room //roomManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix); spriteBatch.End(); break; case GameFSMState.GameStateFSM.EXITGAME: break; default: break; } base.Draw(gameTime); fpsHelper.IncrementFrameCounter(); } serverManager and serverManager1 are instances of the same class ServerManager that draws a cube. The draw method for ServerManager is: public void Draw(GraphicsDevice graphicsDevice, Matrix viewMatrix, Matrix projectionMatrix) { cubeEffect.World = Matrix.CreateTranslation(modelPosition); // Set the World matrix which defines the position of the cube cubeEffect.View = viewMatrix; // Set the View matrix which defines the camera and what it's looking at cubeEffect.Projection = projectionMatrix; // Enable textures on the Cube Effect. this is necessary to texture the model cubeEffect.TextureEnabled = true; cubeEffect.Texture = cubeTexture; // Enable some pretty lights cubeEffect.EnableDefaultLighting(); // apply the effect and render the cube foreach (EffectPass pass in cubeEffect.CurrentTechnique.Passes) { pass.Apply(); cubeToDraw.RenderToDevice(graphicsDevice); } } Obviously there is something I am doing wrong. Any hint of where to look? (Maybe z-buffer or occlusion tests?)

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  • Google Drive SDK: Writing your first Drive app on Android

    Google Drive SDK: Writing your first Drive app on Android If you want to write a Drive app on Android and don't know how to get started, this is the sessions for you. We'll start from the very basics and go through all the steps needed to build an Android app that uses the device camera to take pictures and upload them to Google Drive. From: GoogleDevelopers Views: 0 0 ratings Time: 03:30:00 More in Science & Technology

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  • Can't boot from usb after a few successful boots

    - by janzeze
    I have ubuntu 11.10 on my usb flash maxell (4 gb) i installed it with universal usb installer and in the beginning everything worked just fine. I installed a few apps (skype, audations, vlc, codecs and a web camera app) it continued to works. but since yesterday it doesn't boot it shows me the operating system loading screen (ubuntu with the dots turning orange and white) and nothing more... please if anyone can help?

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  • Logitech C270 webcam reading from wrong position

    - by MrGoodguy69
    Have got my Logitech C270 webcam working out of the box for cheese, skype and it's working fine, sound as well. But when I go to a website stream it is looking for my camera here; file/dev/video0 the trouble is everything else is say my webcam is here instead; file/dev/video1 So it works ok on Skype with those settings but other sites are looking for cam in the wrong place? Thanks now for any advice :)

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  • What You Need To Know About Photo Scanners

    Before memory cards were invented for easy camera-to-computer transfer, photo enthusiasts had to go through the process of having their films developed. While I do believe the traditional way is more... [Author: Karen Tomas - Computers and Internet - June 05, 2010]

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  • How can I enable special Fn-Keys on my on lenovo s206 (e.g. touchpad on/off)?

    - by user2546783
    I can turn the touchpad off in the mouse settings, but two things won't work: The "disable while typing" option The standard on/off button for the touch pad won't work (it's the one with the little touchpad symbol crossed off, on the F6 key). I've tried any of the following combinations: Alt+F6 Fn+F6 Ctrl+F6 Super+F6 Shift+F6. Almost all the other keys of that kind work, like brightness control, volume control, Wifi toggle, but this one and the mic off and camera off won't work.

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  • Microsoft sort Kinect Common Bridge, un wrapper open source du SDK Kinect pour contrôler ses modèles 3D avec le corps comme dans Minority Report

    Microsoft sort Kinect Common Bridge un wrapper open source du SDK de Kinect pour contrôler ses modèles 3D avec le corps comme dans Minority ReportConçue au départ pour améliorer l'expérience de jeu des possesseurs de la xBox 360, les horizons de la caméra Kinect se sont élargis avec le temps. En effet, elle est également utilisée dans de nombreux projets qui n'ont rien à voir avec les jeux vidéo. C'est notamment le cas de son utilisation par une équipe chinoise pour transformer le langage des signes...

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  • Get Advanced Solutions by Outsourcing iPhone Application Development Services

    Developed by Apple, iPhone is a smart phone which has outstanding features like high resolution camera, access to internet, video iPod etc. The increasing demand of iPhone among the users has increased the demand of iphone applications to attract new and existing customers. This demand has given rise to the iPhone application development services. The software development companies are focusing on new applications which can be installed in the iPhone.

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  • Canon LiDE 600F FAU on Snow Leopard?

    - by jdmuys
    Hello, I have been able to use my Canon LiDE 600F scanner under Snow Leopard to scan paper sheet, after installing Canon's latest driver software. However, I cannot find a way to make the FAU (Film Adaptor Unit) to work: Canon's software want to calibrate it first and gives an error message "Calibration cannot be performed. Pull out the film. 182.0.0". (of course there is no film). Hamrick's VueScan doesn't seem to support the FAU Apple's Image Capture doesn't propose a film option either Did I miss something? Did somebody manage to scan film (positive or negative) using the LiDE 600F under Snow Leopard? Many thanks

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  • HP Color LaserJet 2605dn color alignment issue

    - by robertvt
    We have a HP Color LaserJet 2605dn at work that recently lost its mind. The red and blue colors are offset from where they should be and producing a rather trippy 3D look. I've performed a manual calibration through the menus and poked at just about everything I could find. These toner cartridges are not new (as you can see they're about 50% used) but only just recently started this problem. They were working great up until this error appeared. It happens on mac, pc, and via the printer menu printouts so I don't think it's a driver problem. The printer has been restarted and reset and is running the newest firmware. Anyone have any ideas? Here's a pic http://img16.imageshack.us/img16/9984/photoon20090914at1149.jpg

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  • Macbook pro asks me to "Service Battery"

    - by Uwe Honekamp
    A couple of weeks ago I checked the battery and at that point in time (after 160 load cycles) it still had a capacity of 5000 mAh. Today, my 2006 macbook pro tells me via the battery menu to "Service Battery". According to Coconut Battery the current capacity is only 1590 mAh. The corresponding help text suggests contacting an Apple Authorized Service Provider (AASP) to have the computer checked. Before I decide to throw money at the AASP I'd like to understand what the AASP could possibly do to eliminate the problem. Isn't it more likely that the battery simply broke at 160 cycles and needs to be replaced? Are there any means by software or firmware to influence battery behavior? Of course, the computer hardware might be broken but how could this result in the described effect? And yes, I'm currently trying a calibration cycle but I have some doubts that it will save the day.

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  • Where do I find a color profile for my MacBook Pro display?

    - by Jesse
    I installed Windows 7 on my MacBook Pro, overwriting OSX Lion. The screen has a blue tint due to lack of a calibrated color profile. I once used the "Color LCD" ICC profile from the OSX partition and it worked great, but I've since lost it since I decided to overwrite OSX completely. I tried the manual calibration in Windows 7 but I just can't seem to get it right like it was while using the color profile that was on the OSX partition. All Google tells me is where to find the ICC profile in OSX, and to copy it over. Do I have to reinstall OSX just for the color profile? Even if I do, where does the profile actually come from? Is it on the OSX disk, or is it somehow retrieved from the hardware itself? Is there a way to get it without reinstalling OSX? Thanks!

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  • Battery management of a Macbook

    - by darthvader
    I bought a Macbook Pro last week. I mostly use (and plan to use) it like a desktop with an external monitor. I use the system at least 15 hours a day. Now using the coconut battery application, I figured out that the capacity has the current capacity has reduced to 98% of the design capacity. I was wondering what is the best way to manage battery. Should it be always either charging or discharging Should it be plugged in all time. I barely get 2 hours and 30 minutes on battery. Is that normal? I run XCode, VMWare Fusion (for Visual Studio), Mail app, Chrome (5-10 tabs) and Itunes (mp3). The brightness is 60% on battery. I already did the calibration.

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  • Is there a work around to configure brightness or color on a DisplayLink monitor?

    - by shaneykakes
    I run 3 monitors in addition to my laptop display at work - two of the monitors are using DisplayLink adapters. I've always thought that all my displays were too bright (and possibly give me headaches?) - even after I reduced their brightness as far as possible using the monitor menus and the nvidia software control panel. Recently I installed f.lux - I love it's "halogen" color profile which has improved my life considerably. The problem is that f.lux has no effect on/will not adjust the color & brightness of my two DisplayLink monitors. F.lux has a faq (#4 under troubleshooting) that addresses this - saying DisplayLink has no support for color calibration so f.lux only works with monitors "directly connected to your computer". Does anyone know of a work around? Specifically a way to use windows color management/profiles (or some other software) to adjust the brightness/color tone of DisplayLink monitors? Thanks in advance!

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  • Windows 8 will not load color profiles - why?

    - by Fusilli Jerry
    I have a Spyder3Express color calibration device. Under Windows 7 the utility that came with it would happily load the custom profile I created with it without any hassles. Under Windows 8 (have just upgraded) there is no visible color shift when it says it has loaded the profile. I have gone into the Windows color management settings and when I select any profile and hit 'Set as Default' nothing happens. They all look the same. So Windows doesn't throw an error, but none of the profiles cause any color shifts at all. I have tried a large number of things, such as changing the global color settings for all user accounts and installing other color management software to see if it will load the profiles. The only way I can get a color shift is if I create a profile using Windows built in utility. Profiles created this way change the appearance of the screen, but any downloaded or created profiles make no difference. I am out of ideas. Please help :)

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  • Canon LiDE 600F FAU on Snow Leopard?

    - by jdmuys
    I have been able to use my Canon LiDE 600F scanner under Snow Leopard to scan paper sheet, after installing Canon's latest driver software. However, I cannot find a way to make the FAU (Film Adaptor Unit) to work: Canon's software want to calibrate it first and gives an error message "Calibration cannot be performed. Pull out the film. 182.0.0". (of course there is no film). Hamrick's VueScan doesn't seem to support the FAU Apple's Image Capture doesn't propose a film option either Did I miss something? Did somebody manage to scan film (positive or negative) using the LiDE 600F under Snow Leopard? Many thanks

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  • Ask How-To Geek: Diagnosing DSL Hang Ups, Extracting Media from PowerPoint, Restricting IE to a Single Web Page

    - by Jason Fitzpatrick
    This week we take a look at flaky DSL connections, extracting media from PowerPoint presentations, and how to lock down IE to a single website without any additional software or network configuration hacking necessary. Once a week we dip into our reader mailbag and help readers solve their problems, sharing the useful solutions with you in the process. Read on to see our fixes for this week’s reader dilemmas. Latest Features How-To Geek ETC How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? Page Zipper Unpacks Multi-Page Articles for Single-Page Display Minty Bug: Build an FM Bug Inside a Mint Container Get the MakeUseOf eBook Guide to Hacker Proofing Your PC Sync Your Windows Computer with Your Ubuntu One Account [Desktop Client] Awesome 10 Meter Curved Touchscreen at the University of Groningen [Video] TV Antenna Helper Makes HDTV Antenna Calibration a Snap

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