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  • Flash file playing FLV and relative paths

    - by MartinHN
    Hi Say you have a SWF file with an FLV player that you want to embed on any site. A scenario could look like this: Url of the page embedding the SWF: www.example.com Url to the SWF: www.swf-domain.com/player.swf Url to the FLV: www.swf-domain.com/movie.flv Is there any possible way, that you can refer to the FLV from within the SWF using a relative path?

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  • Loading var from PHP script using flash

    - by webnoob
    Hi All, I am trying to get a var from a PHP script running on my web server and from every forum post I have read, what I am doing should be working. I have the following: var lvContent = new LoadVars(); lvContent.load("http://{MY_DOMAIN}/Includes/getID.php"); trace("ID: " + lvContent.pageID); The problem is that ID in the trace is always undefined. I have tried the following in the php file: <?php echo "pageID=29"; ?> This is a small test to try and get it working but I cannot seem to. Am I doing something wrong? Thanks in advance for the help. I am using ActionScript 2.0

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  • Resizable Button with background in flash CS4

    - by Bhavesh.Bagadiya
    Hi, I want to create a button which resize dynamically with content. to achieve this, I created a MovieClip in library and added four layers into it namely - text, bg, shadow and border. Problem I'm having is, if I make textfield autosize, only textfield resizes and others stuff remain as it is. if I calculate width required using xxxLineMetrics function and apply it to Button, background resizes properly but textfield also stretches with them and looks ugly. I want backgrounds(sibling of textfield) resize properly with textfield so button looks nice with resized background and normal autosized textfield. I hope u guys got what I want...any help appreciated... Thanks,

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  • Flash: Closest point to MovieClip

    - by LiraNuna
    I need to constrain a point inside a DisplayObject given to me by the artist. I got it working but only for the occations where the cursor is still inside bounds. The limited object is called limited. function onSqMouseMove(event:MouseEvent) { if(bounds.hitTestPoint(event.stageX, event.stageY, true)) { limited.x = event.stageX; limited.y = event.stageY; } else { /* Find closest point in the Sprite */ } } limited.addEventListener(MouseEvent.MOUSE_DOWN, function(event:MouseEvent) { stage.addEventListener(MouseEvent.MOUSE_MOVE, onSqMouseMove); }); limited.addEventListener(MouseEvent.MOUSE_UP, function(event:MouseEvent) { stage.removeEventListener(MouseEvent.MOUSE_MOVE, onSqMouseMove); }); How do I go about implementing the other half of the function? I am aware Sprite's startDrag accepts arguments, where the second one is the constraint rectangle, but in my case, bounds are an arbitrary shape. When the object is dragged outside the bounds, I want to calculate the closest point from the cursor to bounds' polygon. Just to note that bounds can have 'holes'.

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  • Flash upload problems (FileReferenceList, timeouts, #2038 )

    - by binaryLV
    Hello! I'm having problems with timeouts while trying to upload multiple files by using FileReferenceList. upload() is being called in a loop for all selected files on Event.SELECT event of FileReferenceList, but only 2 files are being uploaded simultaneously (I also see 2 opened sockets that are used for uploading by running netstat -aon | find "127.0.0.1:80"). If uploading of any file is not started in 60 seconds, I get a #2038 error. E.g., if I try to upload three large files (like 500MB each), first two uploads are started immediately, third one is not started (because limit is 2 simultaneous uploads) and it fails after 60 seconds with #2038 error (I'm fairly sure that this is because of timeout - tested it). This could be solved by calling upload() only when uploading previous file is completed, but I don't want to "hard-code" the number of possible simultaneous uploads (2 on my PC). Is there any way to get/set this number at runtime?

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  • Method for exporting drawn flash/flex UIComponent to vector based print file

    - by eshowcase
    Hi, I am creating a flex application where I am using the built in graphics package of flex 3 to draw shapes and things to a UIComponent. I want to be able to export this vector image UIComponent to a vector based file, pdf, eps etc. Are there any tools, libraries, or methods for doing so? I looked at AlivePDF - which works very slick, but its output is effectively a snapshot of the UIComponent drawn out as a bitmap to the PDF. I want true vector output, as this image is for print, needs to be able to scale and be color correct. I read somewhere that it may be possible with Adobe Live Cycle, but in looking at the documentation I'm not sure how to use it. Another possibility is to submit the final image parameters to a server-side PHP script that would re-generate the image in SVG format. But as I understand SVG is not ideal for print, and this is lots of extra work. Any thoughts, ideas, methods? Thanks!

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  • Load images into separate movie clips from a XML, Flash, Actionscript 3.0

    - by James Dunay
    I have an xml image bank, pretty standard, and I have a loader, along with movie clips that I want the images loaded into, the problem that I am running into is I want the images to load into separate movie clips, so I’m using a case statement to specify where they go. However, I can only get them to load into a single movie clip, I assume they are loading ontop of each other and I don’t know how to get them to separate out. I’ll post my code. It doesn’t make any sense to me but if you have any suggestions that would be real great. I can make separate loaders and then just do 1 image per loader, but that just doesn’t sound right to me. var counterNumber:Number = 0; function callThumbs():void{ for (var i:Number = 0; i <3; i++){ thumbLoaded(); counterNumber++; } } function thumbLoaded(){ var photoLoader = new Loader(); switch (counterNumber){ case 1: photoLoader.load(new URLRequest(MovieClip(this.parent).xml.photos.imageOne.image.@url[0])); whole.boxOne.pictureLoader.addChild(photoLoader); trace("1Done"); break; case 2: photoLoader.load(new URLRequest(MovieClip(this.parent).xml.photos.imageTwo.image.@url[0])); whole.boxTwo.pictureLoader.addChild(photoLoader); trace("2Done"); break; } }

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  • create dynamic navigation from xml file in flash cs3

    - by mjr
    action script newbie here :-) What I want to do is this, hand an xml file to a swf and have the swf generate a dynamic text box and button for each of the links in the xml file a rudimentary navigation here's the xml <?xml version="1.0" encoding="UTF-8"?> <page> <page name="Page Name 1" url="/page-1/" /> <page name="Page Name 2" url="/page-2/" /> <page name="Page Name 3" url="/page-3/" /> <page name="Page Name 4" url="/page-4/" /> </page> and in my fla I have a button in my library named 'nav_button' there's a layer named actions and in frame 1 I have this var xml:XML; var xmlList:XMLList; var xmlLoader:URLLoader = new URLLoader(); var button:Button = new Button(); xmlLoader.load(new URLRequest("links.xml")); xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded); function xmlLoaded(event:Event):void { xml = XML(event.target.data); xmlList = xml.children(); trace(xml.length()); for(var i:int = 0; i < xmlList.length(); i++) { button = new Button(); button.x = 25; button.y = i * 50 +25; addChild(button); } } the xml imports fine, but when it comes to the for loop and adding the buttons and text boxes to the stage, I'm toast

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  • Box2D in Flash runs quicker when drawing debug data than not

    - by bowdengm
    I've created a small game with Box2d for AS3 - I have sprites attached to the stage that take their position from the underlying Box2d world. These sprites are mostly PNGs. When the game runs with DrawDebugData() bening called every update, it runs nice and smoothly. However when I comment this out, it runs choppily. In both cases all my sprites are being rendered. So it seems that it's running faster when it's drawing the debug data additionaly (i.e. my sprites are on the screen in both cases!) What's going on? Does drawing the debug data flick some sort of 'render quick' switch? If so, what's the switch!? I can't see it in the Box2D code. function Update(e){ m_world.Step(m_timeStep, m_velocityIterations, m_positionIterations); // draw debug? m_world.DrawDebugData(); // with the above line in, I get 27fps, without it, I get 19fps. // that's the only change that's causing such a huge difference. doStuff(); } Interestingly, If i set the debug draw scale to something different to my world scale, it slows down to 19fps. So there's something happening when it draws the boxes under my sprites causing it to run quicker.. Cheers, Guy

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  • Drag/Drop movieclip event in JSFL? (Flash IDE)

    - by niels
    Lately im trying to do some experimental things with JSFL, and i was wondering if it is possible to listener for an event when a component (that i have made) or movieclip is dragged from library on the stage. i want to create something that i'll get a component and drop it on a mc. when the component is dropped on the mc the component will save the mc as a reference in some var. maybe with events isnt the way to go but i have no clue if this is possible or how to do it another way. i hope someone can help me get started thx in advance

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  • Flash AS3: automate property assignment to new instance from arguments in constructor

    - by matt lohkamp
    I like finding out about tricky new ways to do things. Let's say you've got a class with a property that gets set to the value of an argument in the constructor, like so: package{ public class SomeClass{ private var someProperty:*; public function SomeClass(_someProperty:*):void{ someProperty = _someProperty; } } } That's not exactly a hassle. But imagine you've got... I don't know, five properties. Ten properties, maybe. Rather then writing out each individual assignment, line by line, isn't there a way to loop through the constructor's arguments and set the value of each corresponding property on the new instance accordingly? I don't think that the ...rest or arguments objects will work, since they only keep an enumerated list of the arguments, not the argument names - I'm thinking something like this would be better: for(var propertyName:String in argsAsAssocArray){this[propertyName] = argsAsAssocArray[propertyName];} ... does something like this exist?

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  • Should I use Flash or Java?

    - by cable729
    I want to make some 2d games that I may want to submit to a game site, such as newgrounds.com. Even if I decide not to submit, I'd still like to know which is a better choice. Which has a faster startup time? Which performs faster in a 2d game? Which IDE should I use? Thanks in advance!

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  • Document -> Flash viewer, not hosted

    - by Dane
    I've got a content management solution where we present scanned images (TIFF), PDFs, word docs for viewing. While we can simply embed a PDF, sometimes depending on user preferences it's a bit fiddly and sometimes not user-intuitive. I'd like a solution like scribd, embedit, etc, but not hosted. I want to run the application on our own servers and manage it that way (for legal reasons, and our clients won't buy the service if it's hosted somewhere else). SWFtools looks a little basic for my needs, plus doesn't do doc, docx or ppt. Any options? Doesn't have to be free, but would be ideal.

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  • How to access the stage from an AS3 class in Adobe Flash

    - by Graphithy
    The problem I've encountered is that I am using a keyboardEventListener to make a movieclip run around. As I'm a college student, I'm creating this for an assignment but we are forced to use as3 classes. When I run the code in the maintimeline, there is no problem. But when I try to access it from another class (with an 'Export for ActionScript' on the movieclip in question) I get an error he can't address the stage. this.stage.addEventListener(KeyboardEvent.KEY_DOWN, dostuff);

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  • Flash CS4 Actionscript 3.0 --- Make my script loop!

    - by Ross
    Here is my script... all I want to do is have it continuously loop! import fl.transitions.Tween; import fl.transitions.easing.*; yourwebsite_mc.visible=false; var uptodateFadeTween=new Tween(uptodate_mc,"alpha",Strong.easeOut,0,1,3,true); var uptodateRotateTween=new Tween(uptodate_mc,"rotation",Strong.easeOut,360,0,3,true); var uptodateXTween:Tween=new Tween(uptodate_mc,"x",Strong.easeOut,-250,200,3,true); var uptodateDone:Timer=new Timer(3000,1); uptodateDone.addEventListener(TimerEvent.TIMER, timerDoneF); uptodateDone.start(); function timerDoneF(e:TimerEvent):void { var uptodateYTween:Tween=new Tween(uptodate_mc,"y",Strong.easeOut,129,-150,3,true); } var uptodateFlyUp:Timer=new Timer(3500,1); uptodateFlyUp.addEventListener(TimerEvent.TIMER, timerDoneG); uptodateFlyUp.start(); function timerDoneG(e:TimerEvent):void { yourwebsite_mc.visible=true; var yourwebsiteXTween:Tween=new Tween(yourwebsite_mc,"x",Strong.easeOut,-200,450,1.5,true); }

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  • Identifying individual values in a text box using Flash

    - by Jamash1989
    I want to identify specific strings in a text box from user input to add to a score variable, like so - if (userWords.text == firstWord) { score = score + 1; } The example given adds 1 to the score, but if a user adds a space then a second word the text box views it as a whole and not individual words, resulting in no values added to the score variable. The problem lies with the whole text box being viewed as one entire string. Instead, I want to split it up so word1 will add 1 to the score, word2 will add 1 to the score, etc. I am ultra confused with this problem, so thank you to anyone that may help.

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  • Flash music player stop working when I embed it into my index page

    - by janoChen
    Inside my /test folder/music_player/ have have a file called mini_player.swf. If I play it without embedding it anywhere, like this: http://ada.kiexpro.com/test/music_player/player_mini.swf everything is OK. But when I add it into my index page: http://ada.kiexpro.com/test/ the song doesn't start. I'm using a song_list.xml like this: <songs> <song> <track>She can dance too</track> <artist>Artist One</artist> <url>songs/song.mp3</url> </song> (continues)

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  • Loading images from Facebook in Flash Builder

    - by wannax
    Hi, I'm doing a Facebook App where I'd like to pull out all the possible images from a user's album. What I'm trying to do at the moment is a fql query so that i can find all the images that belong to that specific user. it goes something like that: protected function loadFromFacebook(event:MouseEvent):void { var fql:String = "select src_small from photo where owner = me()"; Facebook.fqlQuery(fql, handleGetPhotosResponse); } private function handleGetPhotosResponse(event:Object, fail:Object):void { if (event != null){ facebookPhotos = new ArrayCollection(event as Array); } } I store this images in an array collection but I don't know how to proceed after that. How can I load those images into, say, a Tile List or a Loader? Any help would be much appreciated, thanks

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