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  • Are there any data remanence issues with flash storage devices?

    - by matt
    I am under the impression that, unlike magnetic storage, once data has been deleted from a flash drive it is gone for good but I'm looking to confirm this. This is actually relating to my smart phone, not my computer, but I figured it would be the same for any flash type memory. Basically, I have done a "Factory Reset" on the phone, which wipes the Flash ROM clean but I'm wondering is it really clean or is the next person that has my phone, if they are savvy enough going to be able to get all my passwords and what not? And yes, I am wearing my tinfoil hat so the CIA satellites can't read my thoughts, so I'm covered there.

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  • How to boot from a flash drive OS using VirtualBox?

    - by kokbira
    I have two flash drive, one with Slax installed and another for Android x86 Live installed, but they do not boot in my laptop (in my work they boot perfectly). I can boot from some live CDs/DVDs or its ISO files using VirtualBox, but I cannot do it for live flash drives - I put the flash drives and start a VirtualBox without any virtual HD, but VirtualBox does not recognize them as boot options, as it does for CDs/DVDs. Any ideas? Any alternatives if VirtualBox does not support it? Edit1: I'm using Windows (Windows 7) but I would like to know how to do it in Linux (Ubuntu, for example) too.

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  • Fresh install of 64bit Ubuntu needs flash but adobe doesn't have a version for me.

    - by DJTripleThreat
    I need flash to watch YT videos. YT said "You need to upgrade your Adobe Flash Player to watch this video." with a link to download flash. I'm running 10.04 so I see possible choices for myself: 1) a .deb file for Ubuntu 8.04+ or APT (whats this??) for Ubuntu 9.04. I downloaded the deb file and when I opened it in the installer it said that I have the wrong architecture. Anyone have an idea about how to work around this?

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  • The speed of copying a file from a PC to a USB Flash drive started at 30MB/s and decreased to 5.8 MB

    - by Jian Lin
    If I copy a 8GB file from the PC to a USB Flash Drive, the speed will start at around 30 MB/s... maybe 28 MB/s, and then gradually, after a minute, it will go down to 15 MB/s and finally settle down at 5.8 MB/s. But I thought if it is a hard drive, then probably there is the RAM cache and also the internal hard drive cache, and will make the copying of file from PC to hard drive appear fast at first. But for a USB Flash drive, there should be no internal cache for the USB Flash drive itself. Is there a RAM cache for it, so that's why the initial copying seems so fast?

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  • What's the best Flash Blocker for the Chrome Browser on a Mac?

    - by Bryan Schuetz
    Looking at the extensions gallery for Chromium there seems to be a number fo flash-blocking extensions available: A couple with very similar names even. I've been using ClicktoFlash in Safari and am used to it just flat out working everywhere. Unfortunately after using FlashBlock by Ruzanow for a bit I've noticed it gets a bit "Hinky" at times (blocking the flash by collapsing the div so you can't click to enable it, etc.) I have a feeling there may be some other extensions/scripts out there not listed above that are better. Ultimately I'd like to find a flash blocker that works as well as ClickToFlash does in Safari.

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  • How can I set deadline as the I/O scheduler for USB Flash devices by using udev rules?

    - by ????
    I have set CFQ as the default I/O scheduler. I often get bad performance when I write data into a Flash device. This is resolved if I use deadline as the I/O scheduler for USB Flash devices. I can't always change the scheduler manually, right? I think writing udev rules is a good idea. Can someone please write rules for me? I want: When I plug in a USB device, detect the type of the device. If it is a portable USB hard disk, do nothing (I think if a device has more than one partitions, it always a portable hard disk. If it is a USB Flash device, set deadline as it's scheduler.

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  • C# String builder, displaying data nicely spaced out.

    - by Sef
    Hello, I am wondering how exactly can i order my date nicely in a stringbuilder? Meaning something equal to ("{0,2}", ....) to space the data nicely out. I do not want to use consolewrites of any kind, so the class can be re-used in a form, console code etc... Currently i am using " " for the spacing, but in overall it does not give a proper display. (it messed up when i have numbers with more then 1 digit) public override string ToString() { StringBuilder builder = new StringBuilder(); foreach (int value in tabel) { builder.Append(value); // should have something similiar to ("{0,2}", ....) builder.Append(" "); // should have something similiar to ("{0,2}", ....) } builder.Append("(top:"); builder.Append(top); builder.Append(")"); return builder.ToString(); }/*ToString*/ Regards.

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  • Strange Flash AS3 xml Socket behavior

    - by Rnd_d
    I have a problem which I can't understand. To understand it I wrote a socket client on AS3 and a server on python/twisted, you can see the code of both applications below. Let's launch two clients at the same time, arrange them so that you can see both windows and press connection button in both windows. Then press and hold any button. What I'm expecting: Client with pressed button sends a message "some data" to the server, then the server sends this message to all the clients(including the original sender) . Then each client moves right the button 'connectButton' and prints a message to the log with time in the following format: "min:secs:milliseconds". What is going wrong: The motion is smooth in the client that sends the message, but in all other clients the motion is jerky. This happens because messages to those clients arrive later than to the original sending client. And if we have three clients (let's name them A,B,C) and we send a message from A, the sending time log of B and C will be the same. Why other clients recieve this messages later than the original sender? By the way, on ubuntu 10.04/chrome all the motion is smooth. Two clients are launched in separated chromes. windows screenshot Can't post linux screenshot, need more than 10 reputation to post more hyperlinks. Listing of log, four clients simultaneously: [16:29:33.280858] 62.140.224.1 >> some data [16:29:33.280912] 87.249.9.98 << some data [16:29:33.280970] 87.249.9.98 << some data [16:29:33.281025] 87.249.9.98 << some data [16:29:33.281079] 62.140.224.1 << some data [16:29:33.323267] 62.140.224.1 >> some data [16:29:33.323326] 87.249.9.98 << some data [16:29:33.323386] 87.249.9.98 << some data [16:29:33.323440] 87.249.9.98 << some data [16:29:33.323493] 62.140.224.1 << some data [16:29:34.123435] 62.140.224.1 >> some data [16:29:34.123525] 87.249.9.98 << some data [16:29:34.123593] 87.249.9.98 << some data [16:29:34.123648] 87.249.9.98 << some data [16:29:34.123702] 62.140.224.1 << some data AS3 client code package { import adobe.utils.CustomActions; import flash.display.Sprite; import flash.events.DataEvent; import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.events.SecurityErrorEvent; import flash.net.XMLSocket; import flash.system.Security; import flash.text.TextField; public class Main extends Sprite { private var socket :XMLSocket; private var textField :TextField = new TextField; private var connectButton :TextField = new TextField; public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(event:Event = null):void { socket = new XMLSocket(); socket.addEventListener(Event.CONNECT, connectHandler); socket.addEventListener(DataEvent.DATA, dataHandler); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); addChild(textField); textField.y = 50; textField.width = 780; textField.height = 500; textField.border = true; connectButton.selectable = false; connectButton.border = true; connectButton.addEventListener(MouseEvent.MOUSE_DOWN, connectMouseDownHandler); connectButton.width = 105; connectButton.height = 20; connectButton.text = "click here to connect"; addChild(connectButton); } private function connectHandler(event:Event):void { textField.appendText("Connect\n"); textField.appendText("Press and hold any key\n"); } private function dataHandler(event:DataEvent):void { var now:Date = new Date(); textField.appendText(event.data + " time = " + now.getMinutes() + ":" + now.getSeconds() + ":" + now.getMilliseconds() + "\n"); connectButton.x += 2; } private function keyDownHandler(event:KeyboardEvent):void { socket.send("some data"); } private function connectMouseDownHandler(event:MouseEvent):void { var connectAddress:String = "ep1c.org"; var connectPort:Number = 13250; Security.loadPolicyFile("xmlsocket://" + connectAddress + ":" + String(connectPort)); socket.connect(connectAddress, connectPort); } } } Python server code from twisted.internet import reactor from twisted.internet.protocol import ServerFactory from twisted.protocols.basic import LineOnlyReceiver import datetime class EchoProtocol(LineOnlyReceiver): ##### name = "" id = 0 delimiter = chr(0) ##### def getName(self): return self.transport.getPeer().host def connectionMade(self): self.id = self.factory.getNextId() print "New connection from %s - id:%s" % (self.getName(), self.id) self.factory.clientProtocols[self.id] = self def connectionLost(self, reason): print "Lost connection from "+ self.getName() del self.factory.clientProtocols[self.id] self.factory.sendMessageToAllClients(self.getName() + " has disconnected.") def lineReceived(self, line): print "[%s] %s >> %s" % (datetime.datetime.now().time(), self, line) if line=="<policy-file-request/>": data = """<?xml version="1.0"?> <!DOCTYPE cross-domain-policy SYSTEM "http://www.adobe.com/xml/dtds/cross-domain-policy.dtd"> <!-- Policy file for xmlsocket://ep1c.org --> <cross-domain-policy> <allow-access-from domain="*" to-ports="%s" /> </cross-domain-policy>""" % PORT self.send(data) else: self.factory.sendMessageToAllClients( line ) def send(self, line): print "[%s] %s << %s" % (datetime.datetime.now().time(), self, line) if line: self.transport.write( str(line) + chr(0)) else: print "Nothing to send" def __str__(self): return self.getName() class ChatProtocolFactory(ServerFactory): protocol = EchoProtocol def __init__(self): self.clientProtocols = {} self.nextId = 0 def getNextId(self): id = self.nextId self.nextId += 1 return id def sendMessageToAllClients(self, msg): for client in self.clientProtocols: self.clientProtocols[client].send(msg) def sendMessageToClient(self, id, msg): self.clientProtocols[id].send(msg) PORT = 13250 print "Starting Server" factory = ChatProtocolFactory() reactor.listenTCP(PORT, factory) reactor.run()

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  • open flash chart rails x-axis issue

    - by Jimmy
    Hey guys, I am using open flash chart 2 in my rails application. Everything is looking smooth except for the range on my x axis. I am creating a line to represent cell phone plan cost over a specific amount of usage and I'm generate 8 values, 1-5 are below the allowed usage while 6-8 are demonstrations of the cost for usage over the limit. The problem I'm encountering is how to set the range of the X axis in ruby on rails to something specific to the data. Right now the values being displayed are the indexes of the array that I'm giving. When I try to hand a hash to the values the chart doesn't even load at all. So basically I need help getting a way to set the data for my line properly so that it displays correctly, right now it is treating every value as if it represents the x value of the index of the array. Here is a screen shot which may be a better description than what I am saying: http://i163.photobucket.com/albums/t286/Xeno56/Screenshot.png Note that those values are correct just the range on the x-axis is incorrect, it should be something like 100, 200, 300, 400, 500, 600, 700 Code: y = YAxis.new y.set_range(0,100, 20) x_legend = XLegend.new("Usage") x_legend.set_style('{font-size: 20px; color: #778877}') y_legend = YLegend.new("Cost") y_legend.set_style('{font-size: 20px; color: #770077}') chart =OpenFlashChart.new chart.set_x_legend(x_legend) chart.set_y_legend(y_legend) chart.y_axis = y line = Line.new line.text = plan.name line.width = 2 line.color = '#006633' line.dot_size = 2 line.values = generate_data(plan) chart.add_element(line) def generate_data(plan) values = [] #generate below threshold numbers 5.times do |x| usage = plan.usage / 5 * x cost = plan.cost * 10 values << cost end #generate above threshold numbers 3.times do |x| usage = plan.usage + ((plan.usage / 5) * x) cost = plan.cost + (usage * plan.overage) values << cost end return values end

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  • Flash/Flex: "Warning: filter will not render" problem

    - by davidemm
    In my flex application, I have a custom TitleWindow that pops up in modal fashion. When I resize the browser window, I get this warning: Warning: Filter will not render. The DisplayObject’s filtered dimensions (1286, 107374879) are too large to be drawn. Clearly, I have nothing set with a height of 107374879. After that, any time I mouse over anything in the Flash Player (v. 10), the CPU churns at 100%. When I close the TitleWindow, the problem subsides. Sadly, the warning doesn't seem to indicate which DisplayObject object is too large to draw. I've tried attaching explicit height/widths to the TitleWindow and the components within, but still no luck. [Edit] The plot thickens: I found that the problem only occures when I set the PopUpManager's createPopUp modal parameter to "true." I don't see the behavior when modal is set to "false." It's failing while applying the graying filter to other components that comes from being modal. Any ideas how I can track down the one object that has not been initialized but is being filter during the modal phase? Thanks for reading.

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  • Flash (AS3) can't read response ...

    - by Quandary
    Question: I call an asp.net handler (ashx) like this from Flash, and onLoadSuccessful, I get the ashx response back. The problem now is whatever I do in onLoadSuccessful to get the responseStatus variable never gets me the variable (just an error message: property responseStatus for string not found), but the output of: trace("Response: " + evt.target.data); is Response: &responseStatus=ASP.NET+Fehler%3a+Die+Datei+%22C%3a%5cinetpub%5cwwwroot%5cRaumplaner_New%5cRaumplaner_New%5cabcdef.xml%22+konnte+nicht+gefunden+werden.& It used to work in ActionScript2... Any hints as to what I do wrong ? I mean the request gets sent, and the reponse received, but no matter how I try to do it, I can't access the responseStatus variable... var scriptRequest:URLRequest = new URLRequest(strURL); var scriptLoader:URLLoader = new URLLoader(); var scriptVars:URLVariables = new URLVariables(); scriptLoader.addEventListener(Event.COMPLETE, onLoadSuccessful); scriptLoader.addEventListener(IOErrorEvent.IO_ERROR, onLoadError); scriptLoader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, onSecurityError); scriptVars.ScaleString = nScale; scriptVars.ModifyFile = "abcdef.xml"; scriptRequest.method = URLRequestMethod.POST; scriptRequest.data = scriptVars; scriptLoader.load(scriptRequest); function onLoadSuccessful(evt:Event):void { trace("Success."); //ExternalInterface.call("alert", "Die neue Skalierung wurde erfolgreich gespeichert."); //getURL("javascript:alert(\""+"Die neue Skalierung wurde erfolgreich gespeichert.\\nALLE Instanzen des Browsers schliessen und neu starten, damit die Änderung in Kraft tritt."+"\");"); trace("Response: " + evt.target.data); trace("ResponseStatus: " + evt.target.data.responseStatus); var loader:URLLoader = URLLoader(evt.target); trace("responseStatus: " + loader.data.responseStatus); }

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  • Mouse bugginess - SWFObject, Firefox 3 for Mac, and Flash

    - by justinbach
    I'm pulling my hair out over a problem I'm encountering on Firefox 3.5 & 3.6 on OS X. I'm using SWFobject to embed an AmMap of the US, which has rollover tooltips for various states. The rollovers are working fine in every other browser I've tested, but they're very buggy on FF for Mac--most of the time they don't show up at all, but if I persistently click a state that's supposed to have a hover event, I might catch a glimpse of the tooltip. Here's the code for the SWFObject embed (incidentally, this isn't being done in the document head due to templating reasons). The reason that the SWFObject initialization is wrapped in Jquery's document.ready handler is that the swf wasn't even appearing in FF 3.5.9 for mac until I added that in: $(document).ready(function() { var params = { quality: "high", scale: "noscale", allowscriptaccess: "always", allowfullscreen: "true", bgcolor: "#FFFFFF", base:"/<?php print LANG . "/locations/" ?>" }; var flashvars = { path: "", settings_file: "mapsettings", data_file:"mapdata" }; var attributes = { id: "flashmap", name: "flashmap" }; swfobject.embedSWF("/assets/flash/ammap.swf", "flashmap", "470", "300", "8", null, flashvars, params, attributes); }); Any feedback would be greatly appreciate...site goes live in 48 hours! Thanks!

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  • Flash as3 smooth threshold

    - by arkzai
    hello, I'm building a flash app that pulls images from flickr and removes the white background I'm dong this using threshold and i get a really ragged outcome is there any way to get a better and smoother color key? thanks photoNumber = Math.floor(Math.random() * (photos.length)); loader.load(new URLRequest(photos[photoNumber].path)); loader.contentLoaderInfo.addEventListener(Event.COMPLETE,draw); trace ( "trying to load photo " + photoNumber ); function draw(e:Event) { trace ("show photo " + photoNumber) var W:int=e.target.content.width; var H:int=e.target.content.height; bitmapdata=new BitmapData(W,H); bitmap=new Bitmap(bitmapdata); bitmapdata.draw(e.target.content); var threshold:uint = 0xF9F8F800; var color:uint = 0x00000000; var maskColor:uint = 0x00FF0000; bitmapdata.threshold(bitmapdata,new Rectangle(0,0,W,H),new Point(0,0),">", threshold, color, maskColor, true); bitmap.smoothing = true; //bitmap.scaleX = bitmap.scaleY = 0.99; // <---- imgHolder.addChild(bitmap); } }

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  • Progressive MP4 video issues in Flash- Video stops rendering

    - by Conor
    I'm currently working on a flash project that has an intro video that plays before heading into the main app. This video is an H.264 .mp4, 1550x540, and around 10MB. The problem thats currently driving me insane is that when I test it, occasionally the video will begin playing, and then suddenly stop rendering the video frames, leaving the audio playing in the background with nothing on screen. Once the file is played through fully (based on listening to the audio), my playback complete event fires like it should, but I can't find any info of people having similar issues. Attached is a trace of the .mp4 metadata in case that helps. videoframerate : 24 audiochannels : 2 audiocodecid : mp4a audiosamplerate : 48000 trackinfo: 0: length : 608000 timescale : 24000 language : eng sampledescription: 0: sampletype : avc1 1: length : 1218560 timescale : 48000 language : eng sampledescription: 0: sampletype : mp4a duration : 25.386666666666667 width : 1540 videocodecid : avc1 seekpoints: 0: time : 0 offset : 13964 1: time : 0.333 offset : 16893 2: time : 0.667 offset : 34212 ... 73: time : 24.333 offset : 9770329 74: time : 24.667 offset : 9845709 75: time : 25 offset : 9895215 moovposition : 32 height : 540 avcprofile : 77 avclevel : 51 aacaot : 2 This has been driving me absolutely insane... any help would be much appreciated!

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  • Flash/Flex sending XML to Rails App

    - by bdicasa
    I'm trying to send some XML to a rails app in Flex. I'm using the URLRequest and URLLoader objects. However, I'm having trouble determining how to send the XML and _method parameter to the rails app using these flash objects. Below is how I'm currently trying to achieve this. var request:URLRequest = new URLRequest(); request.method = URLRequestMethod.POST; request.data = new Object(); request.data.xml = Blog.xml.toXMLString(); request.contentType = "text/xml"; var loader:URLLoader = new URLLoader(); loader.addEventListener(Event.COMPLETE, saveCompleteHandler); var saveUrl:String = ""; saveUrl = BASE_URL; if (Blog.isNewBlog) { // Set the rails REST method. request.data._method = "POST"; saveUrl += "blogs.xml"; } else { // Set the rails REST method. request.data._method = "PUT"; saveUrl += "blogs/" + Blog.id.toString() + ".xml"; } request.url = saveUrl; //trace(request.data.toString()); loader.load(request); However the only data that is getting sent to the server is [Object object]. If some one could let me know where I'm going wrong I'd greatly appreciate it. Thanks.

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  • Flex 4 / Flash 4 Add to Current State

    - by user163757
    I am having a little difficulty working with states in Flex (or Flash) 4. Lets say that my application has three states; the default (base) state, state 1, and state 2. State 1 should always be based on the base state, that's easy enough to accomplish. However, I would like state 2 to be based on the current state (either base or state 1). I can't for the life of me figure it out. I tried setting the basedOn property of state 1 to "this.currentState", but that just crashes my browser. <s:states> <s:State name="default"/> <s:State name="state1"/> <s:State name="state2" basedOn="{this.currentState}"/> </s:states> <s:TitleWindow id="configWindow" includeIn="state1" width="250" height="100%" close="configWindow_closeHandler(event)"/> <s:Panel id="settings" includeIn="state2" width="200" height="200"/>

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  • movie does not start in full screen in flash video player

    - by jodeci
    We have this legacy code of a flash video player that functions well enough but still has some loose ends I need to tighten up. It can do the basic "switch to full screen and back to normal size" stunts, however with one exception. On the first fresh load of the app, if I switch to full screen mode first, and then click to play the movie, the player would be in full screen, yet the movie itself would remain in it's original size. //trigger if (stage.displayState == StageDisplayState.NORMAL) { stage.addEventListener('fullScreen', procFullScreen); stage.scaleMode = StageScaleMode.NO_SCALE; stage.displayState = StageDisplayState.FULL_SCREEN; //mv:VideoDisplay mv.percentHeight = 100; mv.percentWidth = 100; mv.x = 0; mv.y = 0; } // event handler if (event.fullScreen) { mv.smoothing = true; this.height = stage.height; this.width = stage.width; //videoCanvas:Canvas videoCanvas.height = Application.application.height; videoCanvas.width = Application.application.width; fullScreenViewStack.selectedIndex = 1; } The VideoDisplay object even returns the expected width/height, but the movie just plays in it's original size. If I switch screen sizes during movie playback, then the movie size will shrink or stretch as it should. I'm running out of ideas, any suggestions? Thanks in advance!

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  • Flash/uploadify filereference.upload not working, unknown reason

    - by BotskoNet
    I've been using the uploadify jquery for a long time - this tool has been working on several different servers for quite a while. Recently, on rackspace cloud sites accounts, the uploads stopped working. There's been no change to our code and our code works perfectly on other servers. I'm having trouble finding the issue, here's what happens: The filereference.upload is called, we provide all of the proper info - url, filename, etc The URL is http, and is correct. When visited through a web browser it works All debugging and tracing show that our code is running correctly The DataEvent.UPLOAD_COMPLETE_DATA evens never trigger The ProgressEvent.PROGRESS events never trigger. Server access logs and application traffic logs never show any requests coming to the upload script. Based on all of this info, it seems that: Our script works fine, file.upload is called properly Event.OPEN is fired. Traffic never reaches the server No io/http errors are called. file.upload does return false, but it also returns false on servers that the upload works, and the complete events are called. We're not using any firewalls or proxies on our end, and these tools work perfectly on other servers. But, these sites that are on the rackspace cloud sites all share this problem. However, a site that was in development a few months ago worked just fine on the same rackspace ckoud sites account. Trying the flash build from that version still won't work now. How can I go about finding out what's breaking between the file.upload and the reaching the server?

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  • Detect TCP connection close when playing Flash video

    - by JoJo
    On the Flash client side, how do I detect when the server purposely closes the TCP connection to its video stream? I'll need to take action when this occurs - maybe attempt to restart the video or display an error message. Currently, the connection closing and the connection being slow look the same to me. The NetStream object ushers a NetStream.Play.Stop event in both cases. When the connection is slow, it usually recovers by itself within seconds. I wish to only take action when the connection is closed, not when it is slow. Here's how my general setup looks like. It's the basic NetConnection-NetStream-Video setup. this.vidConnection = new NetConnection(); this.vidConnection.addEventListener(AsyncErrorEvent.ASYNC_ERROR, this.connectionAsyncError); this.vidConnection.addEventListener(IOErrorEvent.IO_ERROR, this.connectionIoError); this.vidConnection.addEventListener(NetStatusEvent.NET_STATUS, this.connectionNetStatus); this.vidConnection.connect(null); this.vidStream = new NetStream(this.vidConnection); this.vidStream.addEventListener(AsyncErrorEvent.ASYNC_ERROR, this.streamAsyncError); this.vidStream.addEventListener(IOErrorEvent.IO_ERROR, this.streamIoError); this.vidStream.addEventListener(NetStatusEvent.NET_STATUS, this.streamNetStatus); this.vid.attachNetStream(this.vidStream); None of the error events fire when the server closes the TCP or when the connection freezes up. Only the NetStream.Play.Stop event fires. Here's a trace of what happens from initially playing the video to the TCP connection closing. connection net status = NetConnection.Connect.Success playStream(http://192.168.0.44/flv/4d29104a9aefa) NetStream.Play.Start NetStream.Buffer.Flush NetStream.Buffer.Full NetStream.Buffer.Empty checkDimensions 0 0 onMetaData NetStream.Buffer.Full NetStream.Buffer.Flush checkDimensions 960 544 NetStream.Buffer.Empty NetStream.Buffer.Flush NetStream.Play.Stop

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  • Every flash uploader giving bad progress values.

    - by Mike Boers
    The file upload script I wrote early last year for an internal website has been misbehaving oddly on a number of machines. On some machines it consistently works fine, on others it consistently misbehaves. I am having exactly the same problem with YUI Uploader, SWFUpload (2.2 and 2.5a), and Uploadify. On the misbehaving machines, the progress event (or callback as the case may be) is reporting the upload going far too quickly. It is progressing around 9 or 10MB/s, instead of the 50 or 60kb/s that is actually going on. The progress bar fills up very quickly, and then no more progress events are triggered. A few minutes later the completion event will trigger when the upload is actually done. I must emphasize that the file upload does proceed normally, even though the progress being reported is very wrong. The progress events are reporting a correct file size, but the reported amount uploaded is usually way too high, and it appears that it is always a multiple of 2^16 (65536). I'm only having this problem with Firefox 3.5 on Windows XP, all of which have various subversions of Flash 10. Has anyone heard of this happening, or have any idea what is going on? (I'm off to go file a number of bug reports, but hopefully someone here has some previous experience with this.)

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  • Flash AS3 loading XML into listbox

    - by Anne
    I am able to load my XML file into flash and trace results. Want to populate listbox with information from xml file. Structure of xml file: <eBorders> <item> <thumb>borderTh/blank_th.jpg</thumb> <file>border/blank.jpg</file> </item> <item> <thumb>borderTh/border1_th.jpg</thumb> <file>border/border1.jpg</file> </item> </eBorders> AS3 code: var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("xml/borders.xml")); var dp:DataProvider = new DataProvider("borders.xml"); border_lb.dataProvider = dp; border_lb.iconField = "iconSource"; border_lb.rowHeight = 45; function processXML(e:Event):void { myXML = new XML(e.target.data); for(var i:int=0;i<myXML.*.length(); i++){ dp.addItem({iconSource:myXML.item.thumb.[i]}); } } Code is producing error I can't find. Thank you in advance for any help you might offer. Annie

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  • Flash - can't access classes in another SWF

    - by Ashley Muller
    Hi, I'm trying to load a local SWF file and use the classes in that SWF (its a code only SWF, nothing in library). Here's the code that loads the library: var AD:ApplicationDomain = ApplicationDomain.currentDomain; var context:LoaderContext = new LoaderContext(false, AD); SA_gamecore_loader = new Loader(); SA_gamecore_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onGameCoreLibraryDataComplete); SA_gamecore_loader.load(new URLRequest("GameCore.swf"), context); Here's the code that tries to instantiate a class from GameCore.swf: var test:Class = GetClassFromDefinition("MenuArt") as Class; var testInstance:Object = new test(); public function GetClassFromDefinition(theStr:String):Object { var theClass:Object; try { theClass = GameCoreLibraryData.applicationDomain.getDefinition(theStr); } catch(e:ReferenceError) { trace(e); return null; } return theClass; } And this is the message that's traced: ReferenceError: Error #1065: Variable MenuArt is not defined. The GameCore.swf is in the same location as the parent swf. I'm using Flash Develop if that helps. Anyone able to point out what I'm doing wrong?

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  • How i can create reusable component which contains assets in Flash CS5

    - by Creotiv
    I need to create slideshow for gallery. And one thing that i don't know is how to create reusable components. For example i want to create 3 components ImageLoader, Dock(that consist drom ImageLoaders) and SlideShow(that consists from Dock and ImageLoaders). ImageLoader it is a container which loads image and while it loading showing some animation. Dock it is a container wich have few of ImageLoaders, it used to create Dock of thumbs images to chose. SlideShow it is a container wich have few of ImageLoaders, it used to preload images to ImageLoaders and the change them on mouse click. I need that all of this components was accessible fom action script, so i can create new instances of them. Example code: im1 = new ImageLoader('../im1s.jpg'); im2 = new ImageLoader('../im2s.jpg'); dock = new Dock(new Array(im1,im2)); ss = new SlideSHow(new Array(im1,im2),dock); ss.init(); Will be greatfull for help. P.S. I new in Flash

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  • Flash browser game - HTTP + PHP vs Socket + Something else

    - by Maurycy Zarzycki
    I am developing a non-real time browser RPG game (think Kingdom of Loathing) which would be played from within a Flash app. At first I just wanted to make the communication with server using simply URLLoader to tell PHP what I am doing, and using $_SESSION to store data needed in-between request. I wonder if it wouldn't be better to base it on a socket connection, an app residing on a server written in Java or Python. The problem is I have never ever written such an app so I have no idea how much I'd have to "shift" my thoughts from simple responding do request (like PHP) to continuously working application. I won't hide I am also concerned about the memory and CPU usage of such Server app, when for example there would be hundreds of users connected. I've done some research. I have tried to do some research, but thanks to my nil knowledge on the sockets subject I haven't found anything helpful. So, considering the fact I don't need real time data exchange, will it be wise to develop the server side part as socket server, not in plain ol' PHP?

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  • How do I slow down a flash game?

    - by dsaccount1
    Basically the objective is to click on certain targets, which upon doing so would destroy the target and garner you points. I've written a macro to help me until the point where its impossible to even see the target more than a mere flicker, (maybe even less than that, i cant see it with my eyes). But its possible because i believe others have done so. (Maybe on slower comps?) Anyway the question is, how would it be possible to slow down the flash game? I've thought of a couple of ways that could work but i'm not sure how to implement them. 1. Slow down the cpu speed? (smth like that? how?) 2. As the game progress the time the targets appear and stay up is reduced. Maybe theres a variable controlling all of this, isit possible to modify the address of this variable? freeze it or smth? Any ideas, suggestions and especially advice would really be appreciated, thanks!

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