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  • How do I antialias the clip boundary on Android's canvas?

    - by Jesse Wilson
    I'm using Android's android.graphics.Canvas class to draw a ring. My onDraw method clips the canvas to make a hole for the inner circle, and then draws the full outer circle over the hole: clip = new Path(); clip.addRect(outerCircle, Path.Direction.CW); clip.addOval(innerCircle, Path.Direction.CCW); canvas.save(); canvas.clipPath(clip); canvas.drawOval(outerCircle, lightGrey); canvas.restore(); The result is a ring with a pretty, anti-aliased outer edge and a jagged, ugly inner edge: What can I do to antialias the inner edge? I don't want to cheat by drawing a grey circle in the middle because the dialog is slightly transparent. (This transparency isn't as subtle on on other backgrounds.)

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  • how to display complete Bitmap in android using Canvas?

    - by UMMA
    friends, i am using following onDraw method to display bitmap on screen. @Override public void onDraw(Canvas canvas) { Bitmap _scratch = BitmapFactory.decodeResource(getResources(), R.drawable.icon2); //ImageView img= new ImageView(Tutorial2D.this); //img.setImageBitmap(_scratch); canvas.drawColor(Color.BLACK); canvas.drawBitmap(_scratch, 0, 0, null); } image is displayed on the screen but some part because android screen is small how can i display complete image in whole android screen? can i set ScaleType of image to fitxy in canvas ? or can i add android layout image to this canvas so that i could set fitxy property or image there as i have commented the code? any help would be appreciated.

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  • Drawing lines between views in a TableLayout

    - by RiThBo
    Firstly - sorry if you saw my other question which I deleted. My question was flawed. Here is a better version If I have two views, how do I draw a (straight) line between them when one of them is touched? The line needs to be dynamic so it can follow the finger until it reaches the second view where it "locks on". So, when view1 is touched a straight line is drawn which then follows the finger until it reaches view2. I created a LineView class that extends view, but I don't how to proceed. I read some tutorials but none show how to do this. I think I need to get the coordinates of both view, and then create a path which "updates" on MotionEvent. I can get the coordinates and the ids of the views I want to draw a line between, but the line that I try to draw between them either goes above it, or the line does not reach past the width and height of the view. Any advice/code/clarity would be much appreciated! Here is some code: My layout. I want to draw a line between two views contained in theTableLayout.# <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/activity_game_relative_layout" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <TableLayout android:layout_marginTop="35dp" android:layout_marginBottom="35dp" android:id="@+id/tableLayout1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" > <TableRow android:id="@+id/table_row_1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:padding="5dip" > <com.example.view.DotView android:id="@+id/game_dot_1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> <com.example.view.DotView android:id="@+id/game_dot_2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> <com.example.view.DotView android:id="@+id/game_dot_3" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> </TableRow> <TableRow android:id="@+id/table_row_2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:padding="5dip" > <com.example.view.DotView android:id="@+id/game_dot_7" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> <com.example.view.DotView android:id="@+id/game_dot_8" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> <com.example.dotte.DotView android:id="@+id/game_dot_9" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> </TableRow> </TableLayout> </RelativeLayout> This is my LineView class. I use this to try and draw the actual line between the points. public class LineView extends View { Paint paint = new Paint(); float startingX, startingY, endingX, endingY; public LineView(Context context) { super(context); // TODO Auto-generated constructor stub paint.setColor(Color.BLACK); paint.setStrokeWidth(10); } public void setPoints(float startX, float startY, float endX, float endY) { startingX = startX; startingY = startY; endingX = endX; endingY = endY; invalidate(); } @Override public void onDraw(Canvas canvas) { canvas.drawLine(startingX, startingY, endingX, endingY, paint); } } And this is my Activity. public class Game extends Activity { DotView dv1, dv2, dv3, dv4, dv5, dv6, dv7; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_game); getWindow().getDecorView().setSystemUiVisibility( View.SYSTEM_UI_FLAG_LOW_PROFILE); findDotIds(); RelativeLayout rl = (RelativeLayout) findViewById(R.id.activity_game_relative_layout); LineView lv = new LineView(this); lv.setPoints(dv1.getLeft(), dv1.getTop(), dv7.getLeft(), dv7.getTop()); rl.addView(lv); // TODO: Get the coordinates of all the dots in the TableLayout. Use view tree observer. } private void findDotIds() { // TODO Auto-generated method stub dv1 = (DotView) findViewById(R.id.game_dot_1); dv2 = (DotView) findViewById(R.id.game_dot_2); dv3 = (DotView) findViewById(R.id.game_dot_3); dv4 = (DotView) findViewById(R.id.game_dot_4); dv5 = (DotView) findViewById(R.id.game_dot_5); dv6 = (DotView) findViewById(R.id.game_dot_6); dv7 = (DotView) findViewById(R.id.game_dot_7); } } The views I want to draw lines between are in the TableLayout.

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  • Facebook Canvas iFrame App - Authorizing users with new OAuth protocol

    - by Rick
    Hi, I'm developing a new Facebook Canvas application within an iFrame and trying to authorize users. The new OAuth api recommends I do a redirect to the following to authorize a user in my app: https://graph.facebook.com/oauth/authorize? client_id=...& redirect_uri=http://www.example.com/oauth_redirect However this produces a weird problem where a full Facebook page requesting permissions from the user is rendered within the iFrame itself (i.e. facebook within Facebook). Does anyone know how to solve this with the new OAuth API as I don't want to start using old REST API methods. Thanks, Rick

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  • Facebook fan page canvas source?

    - by Andre
    Im trying to understand how to learn reading the source of a facebook fan page. So far, I can only get the layout displayed while viewing the source. Here is an example: If you go here: http://www.facebook.com/pages/See-oho-nieps-YothG-RRofiLe/106340746065367#!/pages/Milton-Keynes-United-Kingdom/IF-MR-BEAN-WAS-IN-AVATAR-HE-WOULD-LOOK-LIKE-THIS/302690570115 That canvas page requires you to be a fan of the page. This is done with: content here My question is, why cant I find the FB:visible code in the source of that page? I would be grateful for any guidance!

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  • Performance of DrawingVisual vs Canvas.OnRender for lots of constantly changing shapes

    - by romkyns
    I'm working on a game-like app which has up to a thousand shapes (ellipses and lines) that constantly change at 60fps. Having read an excellent article on rendering many moving shapes, I implemented this using a custom Canvas descendant that overrides OnRender to do the drawing via a DrawingContext. The performance is quite reasonable, although the CPU usage stays high. However, the article suggests that the most efficient approach for constantly moving shapes is to use lots of DrawingVisual instances instead of OnRender. Unfortunately though it doesn't explain why that should be faster for this scenario. Changing the implementation in this way is not a small effort, so I'd like to understand the reasons and whether they are applicable to me before deciding to make the switch. Why could the DrawingVisual approach result in lower CPU usage than the OnRender approach in this scenario?

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  • What does it mean to "preconcat" a matrix in Android?

    - by Brad Hein
    In reviewing: http://developer.android.com/reference/android/graphics/Canvas.html I'm wondering translate(): "preconcat the current matrix with the specified translation" -- what does this mean? I can't find a good definition of "preconcat" anywhere on the internet! The only place I can find it is in the Android Source - I'm starting to wonder if they made it up? :) I'm familiar with "concat" or concatenate, which is to append to, so what is a pre-concat?

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  • microphone volume control from javascript

    - by paleozogt
    I'd like to be able to control the system microphone volume from the browser. I know that the microphone can be recorded from using Flash or Silverlight, but these don't allow control of the microphone volume. (Flash has Microphone.gain, but as its just a software multiplier, it doesn't help when the system mic volume is muted or too loud.) I've heard that HTML5 will have some sort of microphone access, but whether it will allow volume control is unclear to me. At any rate, I don't think any browsers support it yet. Are there any plugins that would allow volume control? The old Google Gears project has some AudioApi docs, though these don't seem to have made it into the actual plugin. There's also the Google Talk plugin- it seems to do some kind of gain control, but its unclear if there's an api to the plugin. Perhaps there's a draft HTML5 implementation plugin for microphone access (like indexeddb, for example)?

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  • How to use HTML-5 data-* attributes in ASP.NET MVC

    - by sleepy
    I am trying to use HTML5 data- attributes in my ASP.NET MVC 1 project. (I am a C# and ASP.NET MVC newbie.) <%= Html.ActionLink("« Previous", "Search", new { keyword = Model.Keyword, page = Model.currPage - 1}, new { @class = "prev", data-details = "Some Details" })%> The "data-details" in the above htmlAttributes give the following error: CS0746: Invalid anonymous type member declarator. Anonymous type members must be declared with a member assignment, simple name or member access. It works when I use data_details, but I guess it need to be starting with "data-" as per the spec. My questions: Is there any way to get this working and use HTML5 data attributes with Html.ActionLink or similar Html helpers ? Is there any other alternative mechanism to attach custom data to an element? This data is to be processed later by JS.

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  • WPF Bind User Control Coordinates

    - by morsanu
    Another beginner WPF question from me :) Ok, so I have a User Control added to a Canvas. In another area of the application I have two TextBoxes that will get 2 values : X and Y. I need a two-way binding between the user control's top left corner coordinates and those 2 textboxes. I don't mind implementing a Converter or doing some calculations, but I need a push in the right direction from a more experienced WPF developer.

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  • WPF performance for large number of elements on the screen

    - by Mark
    Im currently trying to create a Scene in WPF where I have around 250 controls on my screen and the user can Pan and Zoom in and out of these controls using the mouse. I have run the WPF Performance Suite tools on the application when there are a large number of these controls on the screen (i.e. when the user has zoomed right out) the FPS drops down to around 15 which is not very good. Here is the basic outline of the XAML: <Window> <Window.Resources> <ControlTemplate x:Key="LandTemplate" TargetType="{x:Type local:LandControl}"> <Canvas> <Path Fill="White" Stretch="Fill" Stroke="Black" StrokeThickness="1" Width="55.5" Height="74.687" Data="M0.5,0.5 L55,0.5 L55,74.187 L0.5,74.187 z"/> <Canvas x:Name="DetailLevelCanvas" Width="24.5" Height="21" Canvas.Left="15.306" Canvas.Top="23.972"> <TextBlock Width="21" Height="14" Text="712" TextWrapping="Wrap" Foreground="Black"/> <TextBlock Width="17.5" Height="7" Canvas.Left="7" Canvas.Top="14" Text="614m2" TextWrapping="Wrap" FontSize="5.333" Foreground="Black"/> </Canvas> </Canvas> </ControlTemplate> </Window.Resources> ... <local:LandControl Width="55.5" Height="74.552" Canvas.Top="xxx" Template=" {StaticResource LandTemplate}" RenderTransformOrigin="0.5,0.5" Canvas.Left="xxx"> <local:LandControl Width="55.5" Height="74.552" Canvas.Top="xxx" Template=" {StaticResource LandTemplate}" RenderTransformOrigin="0.5,0.5" Canvas.Left="xxx"> <local:LandControl Width="55.5" Height="74.552" Canvas.Top="xxx" Template=" {StaticResource LandTemplate}" RenderTransformOrigin="0.5,0.5" Canvas.Left="xxx"> <local:LandControl Width="55.5" Height="74.552" Canvas.Top="xxx" Template=" {StaticResource LandTemplate}" RenderTransformOrigin="0.5,0.5" Canvas.Left="xxx"> ... and so on... </Window> Ive tried to minimise the details in the control template and I even did a massive find and replace of the controls to just put their raw elements inline instead of using a template, but with no noticeable performance improvements. I have seen other SO questions about this and people say to do custom drawing, but I dont really see how that make sense when you have to zoom and pan like I do. If anyone can help out here, that would be great! Mark

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  • Android - Transforming widgets within transformed widgets and the resulting usability issues.

    - by Ben Rose
    Hello. I'm new to Android application development and I'm currently experimenting with various UI ideas. In the image below, you can see a vertically scrolling list of horizontally scrolling galleries (and also textviews as you can see). I'm also doing some matrix and camera transformations which I will come to in a minute. For the background of the list elements, I use green. Blue is the background of the galleries, and red is the background for the images. These are just for my benefit of learning. The galleries being used are extended classes where I overrode the drawChild method to perform a canvas scale operation in order for the image closest to the center (width) to be larger than the others. The list view going vertically, I overrode the drawChild method and used the camera rotations from lack of depth dimension in the canvas functionality. The items in the list are scaled down and rotated relative to their position's proximity to the center (height). I understood that scrolling and clicking would not necessarily follow along with the image transforms, but it appears as though the parent Gallery class's drawing is constrained to the original coordinates as well (see photo below). I would love to hear any insight any of you have regarding how I can change the coordinates of the galleries in what is rendered via gallery scroll and the touch responsiveness of said gallery. Images in the gallery are not same dimensions, so don't let that throw you in looking at the image below Thanks in advance! Ben link to image (could not embed) -- Update: I was using my test application UI and noticed that when I got the UI to the point of the linked image and then I touched the top portion of the next row in the list, the gallery updated to display the proper representation. So, I added a call to clearFocus() in the drawChild method and that resulted in more accurate drawing. It does seem a tad slower, and since I'm on the Incredible, I'm worried it is a bloated solution. In any event, I would still appreciate any thoughts you have regarding the best way to have the views display properly and how to translate the touch events in the gallery's new displayed area to its touchable coordinates so that scrolling on the actual images works when the gallery has moved. Thanks!

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  • Will HTML 5 kill Flash? Is it even worth my time to learn Flash?

    - by typoknig
    Apple is always in the news these days with "i" this and "i" that. One of the biggest beefs people have with Apple is the lack of Flash support. Last year I held the same belief, Apple's choice to exclude Flash support just seemed senseless. HTML 5 seems to have changed this though. One of the most popular users of Flash is YouTube, and they are already getting on the HTML 5 bandwagon (http://www.youtube.com/html5). Still, I am torn between the two technologies. What is your take? Is it better for a budding developer to learn Flash or should their efforts be devoted to HTML5?

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  • SVG Parser in Javascript

    - by jsight
    I believe that at one point, I saw a TinySVG implementation that worked in the browser, using the canvas element as the backend. I found a few sites that appeared to indicate it was at http://fuchsia-design.com/CanvaSVG/, however, that site appears to no longer exist. Is this project (or a similar one) still on the web anywhere?

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  • Can you set a gradient brush for a listboxitem background in silverlight?

    - by Michael
    I am looking for a way to set a gradientbrush as the background for a listbox item. I have a DataTemplate defined and have specified a gradient brush but it always appears as the listbox background (i.e. it never shows as a gradient brush). I have been able to set the background of the listbox itself, and I can set the listboxitem's background to a standard color using the "setter" object....but none of these are what I am after. I really want the background on each list item to be a gradient brush. Below is the datatemplate that I have constructed. <ListBox Name="MyListBox" Margin="12,67,12,169"> <ListBox.ItemTemplate> <DataTemplate> <Grid Height="51" VerticalAlignment="Bottom"> <Grid.Background> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FFC9F4D0"/> <GradientStop Color="#FF2AC12A" Offset="0.333"/> <GradientStop Color="#FF35DE35" Offset="1"/> </LinearGradientBrush> </Grid.Background> <Canvas > <dataInput:Label Width="227" Foreground="Yellow" Canvas.Left="158" Canvas.Top="8" Content="{Binding Place}"/> <dataInput:Label Width="146" Foreground="Yellow" Canvas.Left="8" Canvas.Top="8" Content="{Binding Date}"/> <dataInput:Label Content="{Binding People}" Width="346" FontSize="9.333" Foreground="Black" Canvas.Left="166" Canvas.Top="28"/> <!-- <dataInput:Label Width="45" Content="Accept" Foreground="White" Canvas.Left="8" Canvas.Top="28"/> <dataInput:Label Width="45" Content="Decline" Foreground="White" Canvas.Left="57" Canvas.Top="28"/> --> <dataInput:Label Content="SomeText" Width="101" FontSize="9.333" Foreground="White" Canvas.Left="389" Canvas.Top="10"/> <Image Height="21" Width="21" Canvas.Left="500" Canvas.Top="8" Source="Green Button.png"/> </Canvas> </Grid> </DataTemplate> </ListBox.ItemTemplate> </ListBox> Any Thoughts?

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  • jQuery Drawing Plugin

    - by Ph.E
    Camarades, You'd know me identify good libraries (preferably in jQuery) to work with "Canvas" and drawings in javascript / html. I want to make my page more interesting, especially in some registries (registry of cars) and would like to draw a car and be able to go changing the number of wheels for example. Many thanks for any help. Success

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  • Is it possible to post to Facebook application Wall via JavaScript?

    - by Bess
    I have a Canvas Facebook app embedded via an iframe. I would like to include a feedback link which would encourage the user to leave a comment that would be added to the Application wall - this comment would open like a standard FB modal window. Is there anyway to post to to the Application Wall directly via JS? Everything I have found such as FB.Connect.StreamPublish(), only publishes to the users stream, I need to publish to the application stream. Thanks!

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  • Can any JavaScript library perform as well as the Cut The Rope JavaScript implementation?

    - by joe
    Now that the canvas tag is starting to get hardware execration [acceleration - thanks guys!] by many browsers, developing casual games in HTML5 is becoming more feasible. ZeptoLabs did a great job porting Cut The Rope to HTML5 for use as a Windows 8 Metro App. You can find some of the details here but they do not get into specifics. I was wondering if anyone knew if they used a library (such as Impact or Crafty) or if you need to write all custom and optimized JavaScript code in order to get this type of performance. Thanks!

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  • <audio> elements not working on WordPress

    - by dannystewart
    Hello all, I have a small WordPress site. I do a lot of audio work and I'm trying to post HTML5 audio clips in blog entries on WordPress. For some reason it isn't working. It might have something to do with the style I'm using on my WordPress site but I haven't been able to nail it down. I know my audio tags are valid, as they work elsewhere. Here's an example audio tag: <audio src="http://files.dannystewart.com/dom2008.mp3"></audio> And here's a page demonstrating it not working: http://www.dannystewart.com/html5-audio-test/ I'm quite sure this is something very simple that I've just missed, but any pointers would be appreciated. Thanks!

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  • Working with Multiple Layers - KineticJS

    - by Bruno Sampaio
    I'm using KineticJS 4.0.5 and I'm currently trying to draw the contents of several layers but only the last one added to stage is drawn... If I understood the documentation correctly this should be possible, otherwise why would we need a layer? I have three different layers: a background layer with just a Kinectic.Rect object; a elements layer with several types of shapes; and a top layer with elements I want to be always on top of everything. I populate those layers inside a draw function I have inside a object I created, this object also has a shape attribute which refers to the background and a contents attribute with the elements to add to the elements layer. My code for the draw function is the following: this.draw = function() { var stage = E.game.stage, layers = E.game.layers; stage.clear(); // Add Background this.shape.setSize(stage.getWidth(), stage.getHeight()); layers.background.add(this.shape); // Iterate over contents for(var i = 0; i < this.contents.length; i++) { layers.elements.add(this.contents[i].shape); } // Draw Everything stage.add(layers.background); stage.add(layers.elements); stage.add(layers.top); // This one is currently empty stage.draw(); } After running this function, only layers.top is drawn in the canvas, and if I comment the line where it is added only layers.elements is drawn. However the stage has 3 childrens (I checked it with inspect element on chrome) and in the documentation it says the draw function draws all layers... Am I doing something wrong here? Or it isn't possible? And if it's not possible why would I need a layer and a stage? Wouldn't one be enough? Thank you in advance. Edit: I was able to solve the problem, I was applying a white background color with css to the canvas element and since each layer creates a new canvas element above the others I could only see the contents for the top most layer (in this case just white). However, I still have a problem related with multiple layers that I didn't have before with just one layer. When I use the clear function on the stage it should clear the layers right? But instead the layers remain exactly the same, even if I try to call clear on each individual layer they won't change... I'm also using the stage draw function after clearing them but still no changes at all... The only solution I found until now was by removing the layer from the stage and adding it again :s Is there a better way to reset the layers contents? Thank you again and sorry for the confusion with the first question.

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  • Mobile application using REST web services in java to access database

    - by user1761991
    HTML5+CSS+javascript mobile app need to communicate with mysql database through REST Web services.I have a doubt in how html5 app consuming web services(Both storing and retrieving data in mysql database). Moreover, the app is not a native one. Phonegap is used to built this app to support in all OS available. The required rest web sevices ought to have JAVA in server coding part.Is there any possibility of having generalized rest web services which can able to consumed from all OS? Can anyone suggest any ideas related to this ? As i am new to mobile development unable to figure out the right and correct method to proceed. Thanks in Advance

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  • How to blit() in android?

    - by Lo'oris
    I'm used to handle graphics with old-school libraries (allegro, GD, pygame), where if I want to copy a part of a bitmap into another... I just use blit. I'm trying to figure out how to do that in android, and I got very confused. So... we have these Canvas that are write-only, and Bitmaps that are read-only? It seems too stupid to be real, there must be something I'm missing, but I really can't figure it out.

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  • iOS JavaScript bridge

    - by andr111
    I'm working on an app where I'm going to use both HTML5 in UIWebView and native iOS framework together. I know that I can implement communication between JavaScript and Objective-C. Are there any libraries that simplify implementing this communication? I know that there are several libraries to create native iOS apps in HTML5 and javascript (for example AppMobi, PhoneGap), but I'm not sure if there is a library to help create native iOS apps with heavy JavaScript usage. I need to: Execute JS methods from Objective-C Execute Objective-C methods from JS Listen to native JS events from Objective-C (for example DOM ready event)

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  • Google I/O 2012 - HTML5 and App Engine: The Epic Tag Team Take on Modern Web Apps at Scale

    Google I/O 2012 - HTML5 and App Engine: The Epic Tag Team Take on Modern Web Apps at Scale Brad Abrams, Ido Green This talk discusses the latest and greatest application patterns and toolset for building cutting edge HTML5 applications that are backed by App Engine. This makes it incredibly easy to write an app that spans client and server; in particular, authentication just works out of the box. This talk walks through building a fantastic cloud-based HTML5 application For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 20 0 ratings Time: 59:50 More in Science & Technology

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