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  • Deploy Rails app from Hudson

    - by brad
    I'm using hudson as my CI and it works great, builds run their tests, code metrics, all that good stuff. But at the moment, that's it, no automated deployment, I have to manually do that after. I haven't found any sort of capistrano plugin for hudson and I can't even see where I can just run my cap deploy after a successful build in Hudson. Does anyone have any idea what I need in order to automate a deployment to a testing server on a successful build? I'd like each commit to force a build and in term deploy to testing so I can see everything right away.

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  • Security question pertaining web application deployment

    - by orokusaki
    I am about to deploy a web application (in a couple months) with the following set-up (perhaps anyways): Ubuntu Lucid Lynx with: IP Tables firewall (white-list style with only 3 ports open) Custom SSH port (like 31847 or something) No "root" SSH access Long, random username (not just "admin" or something) with a long password (65 chars) PostgreSQL which only listens to localhost 256 bit SSL Cert Reverse proxy from NGINX to my application server (UWSGI) Assume that my colo is secure (Physical access isn't my concern for the time being) Application-level security (SQL injection, XSS, Directory Traversal, CSRF, etc) Perhaps IP masquerading (but I don't really understand this yet) Does this sound like a secure setup? I hear about people's web apps getting hacked all the time, and part of me thinks, "maybe they're just neglecting something", but the other part of me thinks, "maybe there's nothing you can do to protect your server, and those things are just measures to make it a little harder for script kiddies to get in". If I told you all of this, gave you my IP address, and told you what ports were available, would it be possible for you to get in (assuming you have a penetration testing tool), or is this really protected well.

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  • Using model tools as map editor

    - by cooky451
    I want to make a game which would require a 3D map editor. Of course, I would like to avoid creating such an editor. My idea is now to use modeling tools (3DS Max, Maya, Blender) to create the map, and to give game specific objects specified names. This way I'd just need to write an COLLADA - native map format converter. But I'm not sure if this is possible the way I imagine it, that's why I'd like to hear your thoughts on the matter. Are modeling tools suitable to create big open world maps? Can this "naming convention"-idea for game specific objects work? Are the modeling tools able to export a scene in chunks / in a way that occlusion culling and collision detection can be properly done? If not: Is there a way to build a suitable data structure from the exported data?

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  • Automatic deployment of VNC server to remote terminals (PC's) via Remote Desktop

    - by BradyKelly
    We have several remote, unmanned terminals where I require a VNC server, as using Remote Desktop prevents others using the terminals. Often the connection to one of these is extremely slow, and manually using Remote Desktop to perform the VNC installation is painstaking. What I would like to do is build a package that I could copy onto the remote terminal using Remote Desktop, and then have the package executed to install and configure VNC when the terminal restarts, as they all automatically restart nightly. The terminals are all running Windows XP. Also, out of the many VNC variants out there, which would suit this application?

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  • How In-Memory Database Objects Affect Database Design: The Conceptual Model

    - by drsql
    After a rather long break in the action to get through some heavy tech editing work (paid work before blogging, I always say!) it is time to start working on this presentation about In-Memory Databases. I have been trying to decide on the scope of the demo code in the back of my head, and I have added more and taken away bits and pieces over time trying to find the balance of "enough" complexity to show data integrity issues and joins, but not so much that we get lost in the process of trying to...(read more)

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  • Release an upgraded iOS app with a different revenue model

    - by tassock
    I am starting a new iOS project and initially plan release a simple free version to gather feedback. I don't intend to monetize or market this initial version. However, I believe "Version 2" of this app will be good enough to pay for. I would prefer to release Version 2 as an upgrade from Version 1 rather than release it as a separate app. This way I can reserve a name for the app. It will also be easier to keep everything in a single repository. Are there any downsides of this approach? It's my understanding that I can change the price of an app at any point in time, so it shouldn't be an issue transitioning to a paid app, should it?

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  • Value of Itanium over x86_64 for Oracle Deployment

    - by Antitribu
    We are looking at a new environment to run our Oracle Database running on SUSE (potentially migrating to RedHat). Our database is approximately 100GB and performs adequately on our current hardware (x86_64) with approximately 6GB of ram allocated to it. We are growing quickly however and will require more performance shortly. Given the cost of Oracle licenses we would like to maximize the value from each license by choosing the most appropriate CPU to run the software on. The questions are: Are there substantial benefits to looking at Itanium hardware, are there any drawbacks? Is there a point where Itanium starts to scale out better? What are the long term support options for Itanium? Given the dominance of x86 would it be safer long term to stick with x86? On average what would be the performance benefit of implementing an Oracle database on Itanium over x86_64? Is this an issue at all or will other factors (IO/RAM) cap out first? If anyone can point me towards some solid documentation on comparisons between the two platforms that provides good case analysis of when to choose which I'm more than happy to accept that as an answer.

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  • OO Design, how to model Tonal Harmony?

    - by David
    I have started to write a program in C++ 11 that would analyse chords, scales, and harmony. The biggest problem I am having in my design phase, is that the note 'C' is a note, a type of chord (Cmaj, Cmin, C7, etc), and a type of key (the key of Cmajor, Cminor). The same issue arises with intervals (minor 3rd, major 3rd). I am using a base class, Token, that is the base class for all 'symbols' in the program. so for example: class Token { public: typedef shared_ptr<Token> pointer_type; Token() {} virtual ~Token() {} }; class Command : public Token { public: Command() {} pointer_type execute(); } class Note : public Token; class Triad : public Token; class MajorTriad : public Triad; // CMajorTriad, etc class Key : public Token; class MinorKey : public Key; // Natural Minor, Harmonic minor,etc class Scale : public Token; As you can see, to create all the derived classes (CMajorTriad, C, CMajorScale, CMajorKey, etc) would quickly become ridiculously complex including all the other notes, as well as enharmonics. multiple inheritance would not work, ie: class C : public Note, Triad, Key, Scale class C, cannot be all of these things at the same time. It is contextual, also polymorphing with this will not work (how to determine which super methods to perform? calling every super class constructors should not happen here) Are there any design ideas or suggestions that people have to offer? I have not been able to find anything on google in regards to modelling tonal harmony from an OO perspective. There are just far too many relationships between all the concepts here.

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  • How to implement lockstep model for RTS game?

    - by user11177
    In my effort to learn programming I'm trying to make a small RTS style game. I've googled and read a lot of articles and gamedev q&a's on the topic of lockstep synchronization in multiplayer RTS games, but am still having trouble wrapping my head around how to implement it in my own game. I currently have a simple server/client system. For example if player1 selects a unit and gives the command to move it, the client sends the command [move, unit, coordinates] to the server, the server runs the pathfinding function and sends [move, unit, path] to all clients which then moves the unit and run animations. So far so good, but not synchronized for clients with latency or lower/higher FPS. How can I turn this into a true lockstep system? Is the right methodology supposed to be something like the following, using the example from above: Turn 1 start gather command inputs from player1 send to the server turn number and commands end turn, increment turn number The server receives the commands, runs pathfinding and sends the paths to all clients. Next turn receive paths from server, as well as confirmation that all clients completed previous turn, otherwise pause and wait for that confirmation move units gather new inputs end turn Is that the gist of it? Should perhaps pathfinding and other game logic be done client side instead of on the server, if so why? Is there anything else I'm missing? I hope someone can break down the concept, so I understand it better.

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  • Interfaces Reference Model available

    - by ACShorten
    With the implementation of an Oracle Utilities Application Framework based products, you can implement other Oracle technologies to augment your solution. There is a whitepaper available now to outline all the technology integrations possible with various versions of the Oracle Utilities Application Framework. The whitepaper outlines the possible integrations and implementations of other Oracle technologies to address customer requirements in association with Oracle Utilities Application Framework based products. The whitepaper covers a vast range of products including: Oracle Fusion Middleware Oracle SOA Suite Oracle Identity Management Suite Oracle ExaData and Oracle ExaLogic Oracle VM Data Options including Real Application Clustering, Real Application Testing, Data Guard/Active Data Guard, Compression, Partitioning, Database Vault, Audit Vault etc.. The whitepaper contains a summary of the integration solution possibilities, links to further information including product specific interfaces. The whitepaper is available from My Oracle Support at KB Id: 1506855.1

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  • qemu -cdrom ubuntu.iso -boot d -net nic,model=virtio -m 1024 -curses

    - by Gert Cuykens
    How do I disable frame buffers in Ubuntu 13.10 Saucy kernel, I tried all kinds of kernel parameters but none work? DEFAULT ramdisk LABEL ramdisk kernel /casper/vmlinuz append boot=casper toram initrd=/casper/initrd.img -- vesafb.nonsense=1 LABEL isotest kernel /casper/vmlinuz append boot=casper integrity-check initrd=/casper/initrd.img -- vesafb.nonsense=1 LABEL memtest kernel /install/memtest append - DISPLAY isolinux.txt TIMEOUT 300 PROMPT 1

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  • Configuration Deployment to Linux Systems

    - by William
    Hello, I'm looking for a nice way to add / remote ips (and possibly interact with an asset inventory system to track where ips are), start / stop processes, download logs, and all around genearal system admin duties from one place. It's okay if I require more than 1 program. That would still be better than having 50 million terminals open and trying to trace ip assignments etc on whiteboards. I'd also like to know if anyone knows any good asset management programs. Best Regards, William

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  • 3Ds Max is exporting model with more normals than vertices

    - by Delta
    I made a simple teapot with the "Create Standard Primitives" option and exported it as a collada file, ended up with this: < float_array id="Teapot001-POSITION-array" count="1590" < float_array id="Teapot001-Normal0-array" count="9216" For what I know there should be only one normal per vertex, am I wrong? What am I supposed to do with that much normals? Just put them on the normal buffer all at once normally?

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  • AI control for a ship with physics model

    - by Petteri Hietavirta
    I am looking for ideas how to implement following in 2D space. Unfortunately I don't know much about AI/path finding/autonomous control yet. Let's say this ship can move freely but it has mass and momentum. Also, external forces might affect it (explosions etc). The player can set a target for the ship at any time and it should reach that spot and stop. Without physics this would be simple, just point to the direction and go. But how to deal with existing momentum and then stopping on the spot? I don't want to modify ship's placement directly. edit: Just to make clear, the physics related math of the ship itself is not the problem.

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  • Androids development life cycle model query [closed]

    - by Andrew Rose
    I have been currently researching Google and their approach to marketing the Android OS. Primarily using an open source technique with the Open Hand Alliance and out souring through third-party developers. I'm now keen to investigate their approach using various development life cycle models in the form of waterfall, spiral, scrum, agile etc. And i'm just curious to have some feedback from professionals and what approach they think Google would use to have a positive effect on their business. Thanks for your time Andy Rose

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  • What are the tradeoffs for using 'partial view models'?

    - by Kenny Evitt
    I've become aware of an itch due to some non-DRY code pertaining to view model classes in an (ASP.NET) MVC web application and I'm thinking of scratching my itch by organizing code in various 'partial view model' classes. By partial-view-model, I'm referring to a class like a view model class in an analogous way to how partial views are like views, i.e. a way to encapsulate common info and behavior. To strengthen the 'analogy', and to aid in visually organizing the code in my IDE, I was thinking of naming the partial-view-model classes with a _ prefix, e.g. _ParentItemViewModel. As a slightly more concrete example of why I'm thinking along these lines, imagine that I have a domain-model-entity class ParentItem and the user-friendly descriptive text that identifies these items to users is complex enough that I'd like to encapsulate that code in a method in a _ParentItemViewModel class, for which I can then include an object or a collection of objects of that class in all the view model classes for all the views that need to include a reference to a parent item, e.g. ChildItemViewModel can have a ParentItem property of the _ParentItemViewModel class type, so that in my ChildItemView view, I can use @Model.ParentItem.UserFriendlyDescription as desired, like breadcrumbs, links, etc. Edited 2014-02-06 09:56 -05 As a second example, imagine that I have entity classes SomeKindOfBatch, SomeKindOfBatchDetail, and SomeKindOfBatchDetailEvent, and a view model class and at least one view for each of those entities. Also, the example application covers a lot more than just some-kind-of-batches, so that it wouldn't really be useful or sensible to include info about a specific some-kind-of-batch in all of the project view model classes. But, like the above example, I have some code, say for generating a string for identifying a some-kind-of-batch in a user-friendly way, and I'd like to be able to use that in several views, say as breadcrumb text or text for a link. As a third example, I'll describe another pattern I'm currently using. I have a Contact entity class, but it's a fat class, with dozens of properties, and at least a dozen references to other fat classes. However, a lot of view model classes need properties for referencing a specific contact and most of those need other properties for collections of contacts, e.g. possible contacts to be referenced for some kind of relationship. Most of these view model classes only need a small fraction of all of the available contact info, basically just an ID and some kind of user-friendly description (i.e. a friendly name). It seems to be pretty useful to have a 'partial view model' class for contacts that all of these other view model classes can use. Maybe I'm just misunderstanding 'view model class' – I understand a view model class as always corresponding to a view. But maybe I'm assuming too much.

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  • Switch vs Polymorphism when dealing with model and view

    - by Raphael Oliveira
    I can't figure out a better solution to my problem. I have a view controller that presents a list of elements. Those elements are models that can be an instance of B, C, D, etc and inherit from A. So in that view controller, each item should go to a different screen of the application and pass some data when the user select one of them. The two alternatives that comes to my mind are (please ignore the syntax, it is not a specific language) 1) switch (I know that sucks) //inside the view controller void onClickItem(int index) { A a = items.get(index); switch(a.type) { case b: B b = (B)a; go to screen X; x.v1 = b.v1; // fill X with b data x.v2 = b.v2; case c: go to screen Y; etc... } } 2) polymorphism //inside the view controller void onClickItem(int index) { A a = items.get(index); Screen s = new (a.getDestinationScreen()); //ignore the syntax s.v1 = a.v1; // fill s with information about A s.v2 = a.v2; show(s); } //inside B Class getDestinationScreen(void) { return Class(X); } //inside C Class getDestinationScreen(void) { return Class(Y); } My problem with solution 2 is that since B, C, D, etc are models, they shouldn't know about view related stuff. Or should they in that case?

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  • Rails app deployment challenge, not finding database table in production.log

    - by Stefan M
    I'm trying to setup PasswordPusher as my first ruby app ever. Building and running the webrick server as instructed in README works fine. It was only when I tried to add Apache ProxyPass and ProxyPassReverse that the page load slowed down to several minutes. So I gave mod_passenger a whirl but now it's unable to find the password table. Here's what I get in log/production.log. Started GET "/" for 10.10.2.13 at Sun Jun 10 08:07:19 +0200 2012 Processing by PasswordsController#new as HTML Completed 500 Internal Server Error in 1ms ActiveRecord::StatementInvalid (Could not find table 'passwords'): app/controllers/passwords_controller.rb:77:in `new' app/controllers/passwords_controller.rb:77:in `new' While in log/private.log I get a lot more output so here's just a snippet but it looks to me like it's working with the database. Edit: This was actually old log output, maybe from db:create. Migrating to AddUserToPassword (20120220172426) (0.3ms) ALTER TABLE "passwords" ADD "user_id" integer (0.0ms) PRAGMA index_list("passwords") (0.2ms) CREATE INDEX "index_passwords_on_user_id" ON "passwords" ("user_id") (0.7ms) INSERT INTO "schema_migrations" ("version") VALUES ('20120220172426') (0.1ms) select sqlite_version(*) (0.1ms) SELECT "schema_migrations"."version" FROM "schema_migrations" (0.0ms) PRAGMA index_list("passwords") (0.0ms) PRAGMA index_info('index_passwords_on_user_id') (4.6ms) PRAGMA index_list("rails_admin_histories") (0.0ms) PRAGMA index_info('index_rails_admin_histories') (0.0ms) PRAGMA index_list("users") (4.8ms) PRAGMA index_info('index_users_on_unlock_token') (0.0ms) PRAGMA index_info('index_users_on_reset_password_token') (0.0ms) PRAGMA index_info('index_users_on_email') (0.0ms) PRAGMA index_list("views") In my vhost I have it set to use RailsEnv private. <VirtualHost *:80> # ProxyPreserveHost on # # ProxyPass / http://10.220.100.209:180/ # ProxyPassReverse / http://10.220.100.209:180/ DocumentRoot /var/www/pwpusher/public <Directory /var/www/pwpusher/public> allow from all Options -MultiViews </Directory> RailsEnv private ServerName pwpush.intranet ErrorLog /var/log/apache2/error.log LogLevel debug CustomLog /var/log/apache2/access.log combined </VirtualHost> My passenger.conf in mods-enabled is default for Debian. <IfModule mod_passenger.c> PassengerRoot /usr PassengerRuby /usr/bin/ruby </IfModule> In the apache error.log I get something more cryptic to me. [Sun Jun 10 06:25:07 2012] [notice] Apache/2.2.16 (Debian) Phusion_Passenger/2.2.11 PHP/5.3.3-7+squeeze9 with Suhosin-Patch mod_ssl/2.2.16 OpenSSL/0.9.8o configured -- resuming normal operations /var/www/pwpusher/vendor/bundle/ruby/1.8/bundler/gems/modernizr-rails-09e9e6a92d67/lib/modernizr/rails/version.rb:3: warning: already initialized constant VERSION cache: [GET /] miss [Sun Jun 10 08:07:19 2012] [debug] mod_deflate.c(615): [client 10.10.2.13] Zlib: Compressed 728 to 423 : URL / /var/www/pwpusher/vendor/bundle/ruby/1.8/bundler/gems/modernizr-rails-09e9e6a92d67/lib/modernizr/rails/version.rb:3: warning: already initialized constant VERSION cache: [GET /] miss [Sun Jun 10 10:17:16 2012] [debug] mod_deflate.c(615): [client 10.10.2.13] Zlib: Compressed 728 to 423 : URL / Maybe that's routine stuff. I can see the rake command create files in the relative app root db/. I have private.sqlite3, production.sqlite3 among others. And here's my config/database.yml. base: &base adapter: sqlite3 timeout: 5000 development: database: db/development.sqlite3 <<: *base test: database: db/test.sqlite3 <<: *base private: database: db/private.sqlite3 <<: *base production: database: db/production.sqlite3 <<: *base I've tried setting absolute paths in it but that did not help.

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  • What are the advantages of GLSL's compilation model?

    - by Kos
    GLSL is fundamentally different from other shader solutions because the server (GPU driver) is responsible for shader compilation. Cg and HLSL are (afaik) generally compiled a priori and sent to the GPU in that way. This causes some real-world practical issues: many drivers provide buggy compilers compilers differ in terms of strictness (one GPU can accept a program while another won't) also we can't know how the assembler code will be optimised What are the upsides of GLSL's current approach? Is it worth it?

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  • Virtualization deployment for datacenter

    - by bogha
    Hi, my company is going to deploy an IT Infrastructure on a virtual platform, can you please help me with the following: 1- which one do you recommend, Cisco Unified computing system ( cisco + emc + vmware )or HP Blades( virtualization solution + HP Storage )? 2- i Need to install a DNS Server, Web server, cpanel for managing hosting packages and Microsoft layer of product for usingg in the corporate infrastructur ( active directory, Local DNS, Exchange server, DHCP, Global catalog ) what is the minimum requirments for these servers ( in terms of CPU and Memory ) . 3- what is the best way to implement a redundant solution in a virtual environment. thank you

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