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  • Allow Incorrect Package Name in Eclipse

    - by SamBeran
    I have some classes in my current project which have the wrong package declaration (they are in the wrong folder for their declared package.) Unfortunately, fixing the problem by moving the class is not an option. Is there a way I can get eclipse to ignore the error?

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  • Can't declare an abstract method private....

    - by Zombies
    I want to do this, yet I can't. Here is my scenario and rational. I have an abstract class for test cases that has an abstract method called test(). The test() method is to be defined by the subclass; it is to be implemented with logic for a certain application, such as CRMAppTestCase extends CompanyTestCase. I don't want the test() method to be invoked directly, I want the super class to call the test() method while the sub class can call a method which calls this (and does other work too, such as setting a current date-time right before the test is executed for example). Example code: public abstract class CompanyTestCase { //I wish this would compile, but it cannot be declared private private abstract void test(); public TestCaseResult performTest() { //do some work which must be done and should be invoked whenever //this method is called (it would be improper to expect the caller // to perform initialization) TestCaseResult result = new TestCaseResult(); result.setBeginTime(new Date()); long time = System.currentTimeMillis(); test(); //invoke test logic result.setDuration(System.currentTimeMillis() - time); return result; } } Then to extend this.... public class CRMAppTestCase extends CompanyTestCase { public void test() { //test logic here } } Then to call it.... TestCaseResult result = new CRMAppTestCase().performTest();

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  • Access to and availability of private member functions in C++

    - by David
    I am wandering the desert of my brain. I'm trying to write something like the following: class MyClass { // Peripherally Related Stuff public: void TakeAnAction(int oneThing, int anotherThing) { switch(oneThing){ case THING_A: TakeThisActionWith(anotherThing); break; //cases THINGS_NOT_A: }; }; private: void TakeThisActionWith(int thing) { string outcome = new string; outcome = LookUpOutcome(thing); // Do some stuff based on outcome return; } string LookUpOutcome(int key) { string oc = new string; oc = MyPrivateMap[key]; return oc; } map<int, string> MyPrivateMap; Then in the .cc file where I am actually using these things, while compiling the TakeAnAction section, it [CC, the solaris compiler] throws an an error: 'The function LookUpOutcome must have a prototype' and bombs out. In my header file, I have declared 'string LookUpOutcome(int key);' in the private section of the class. I have tried all sorts of variations. I tried to use 'this' for a little while, and it gave me 'Can only use this in non-static member function.' Sadly, I haven't declared anything static and these are all, putatively, member functions. I tried it [on TakeAnAction and LookUp] when I got the error, but I got something like, 'Can't access MyPrivateMap from LookUp'. MyPrivateMap could be made public and I could refer to it directly, I guess, but my sensibility says that is not the right way to go about this [that means that namespace scoped helper functions are out, I think]. I also guess I could just inline the lookup and subsequent other stuff, but my line-o-meter goes on tilt. I'm trying desperately not to kludge it.

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  • Determining the calling package

    - by Nachikethas
    I got a package called 1.pm in that the constructor is calling a subroutine which is in the same package. Now if some other classes say 2.pm is calling the constructor defined in 1.pm how can i determine if the subroutine is called from 2.pm ?

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  • Multiple Packages in an Android App

    - by stormin986
    I am including a class in my app that another developer has made freely available. His class has a different package. Will this cause any issues on Android, the market, etc? Does every single class in the app need to be my own package?

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  • Help with Collision Resolution?

    - by Milo
    I'm trying to learn about physics by trying to make a simplified GTA 2 clone. My only problem is collision resolution. Everything else works great. I have a rigid body class and from there cars and a wheel class: class RigidBody extends Entity { //linear private Vector2D velocity = new Vector2D(); private Vector2D forces = new Vector2D(); private OBB2D predictionRect = new OBB2D(new Vector2D(), 1.0f, 1.0f, 0.0f); private float mass; private Vector2D deltaVec = new Vector2D(); private Vector2D v = new Vector2D(); //angular private float angularVelocity; private float torque; private float inertia; //graphical private Vector2D halfSize = new Vector2D(); private Bitmap image; private Matrix mat = new Matrix(); private float[] Vector2Ds = new float[2]; private Vector2D tangent = new Vector2D(); private static Vector2D worldRelVec = new Vector2D(); private static Vector2D relWorldVec = new Vector2D(); private static Vector2D pointVelVec = new Vector2D(); public RigidBody() { //set these defaults so we don't get divide by zeros mass = 1.0f; inertia = 1.0f; setLayer(LAYER_OBJECTS); } protected void rectChanged() { if(getWorld() != null) { getWorld().updateDynamic(this); } } //intialize out parameters public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //store physical parameters this.halfSize = halfSize; this.mass = mass; image = bitmap; inertia = (1.0f / 20.0f) * (halfSize.x * halfSize.x) * (halfSize.y * halfSize.y) * mass; RectF rect = new RectF(); float scalar = 10.0f; rect.left = (int)-halfSize.x * scalar; rect.top = (int)-halfSize.y * scalar; rect.right = rect.left + (int)(halfSize.x * 2.0f * scalar); rect.bottom = rect.top + (int)(halfSize.y * 2.0f * scalar); setRect(rect); predictionRect.set(rect); } public void setLocation(Vector2D position, float angle) { getRect().set(position, getWidth(), getHeight(), angle); rectChanged(); } public void setPredictionLocation(Vector2D position, float angle) { getPredictionRect().set(position, getWidth(), getHeight(), angle); } public void setPredictionCenter(Vector2D center) { getPredictionRect().moveTo(center); } public void setPredictionAngle(float angle) { predictionRect.setAngle(angle); } public Vector2D getPosition() { return getRect().getCenter(); } public OBB2D getPredictionRect() { return predictionRect; } @Override public void update(float timeStep) { doUpdate(false,timeStep); } public void doUpdate(boolean prediction, float timeStep) { //integrate physics //linear Vector2D acceleration = Vector2D.scalarDivide(forces, mass); if(prediction) { Vector2D velocity = Vector2D.add(this.velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); c = Vector2D.add(getRect().getCenter(), Vector2D.scalarMultiply(velocity , timeStep)); setPredictionCenter(c); //forces = new Vector2D(0,0); //clear forces } else { velocity.x += (acceleration.x * timeStep); velocity.y += (acceleration.y * timeStep); //velocity = Vector2D.add(velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); v.x = getRect().getCenter().getX() + (velocity.x * timeStep); v.y = getRect().getCenter().getY() + (velocity.y * timeStep); deltaVec.x = v.x - c.x; deltaVec.y = v.y - c.y; deltaVec.normalize(); setCenter(v.x, v.y); forces.x = 0; //clear forces forces.y = 0; } //angular float angAcc = torque / inertia; if(prediction) { float angularVelocity = this.angularVelocity + angAcc * timeStep; setPredictionAngle(getAngle() + angularVelocity * timeStep); //torque = 0; //clear torque } else { angularVelocity += angAcc * timeStep; setAngle(getAngle() + angularVelocity * timeStep); torque = 0; //clear torque } } public void updatePrediction(float timeStep) { doUpdate(true, timeStep); } //take a relative Vector2D and make it a world Vector2D public Vector2D relativeToWorld(Vector2D relative) { mat.reset(); Vector2Ds[0] = relative.x; Vector2Ds[1] = relative.y; mat.postRotate(JMath.radToDeg(getAngle())); mat.mapVectors(Vector2Ds); relWorldVec.x = Vector2Ds[0]; relWorldVec.y = Vector2Ds[1]; return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //take a world Vector2D and make it a relative Vector2D public Vector2D worldToRelative(Vector2D world) { mat.reset(); Vector2Ds[0] = world.x; Vector2Ds[1] = world.y; mat.postRotate(JMath.radToDeg(-getAngle())); mat.mapVectors(Vector2Ds); return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //velocity of a point on body public Vector2D pointVelocity(Vector2D worldOffset) { tangent.x = -worldOffset.y; tangent.y = worldOffset.x; return Vector2D.add( Vector2D.scalarMultiply(tangent, angularVelocity) , velocity); } public void applyForce(Vector2D worldForce, Vector2D worldOffset) { //add linear force forces.x += worldForce.x; forces.y += worldForce.y; //add associated torque torque += Vector2D.cross(worldOffset, worldForce); } @Override public void draw( GraphicsContext c) { c.drawRotatedScaledBitmap(image, getPosition().x, getPosition().y, getWidth(), getHeight(), getAngle()); } public Vector2D getVelocity() { return velocity; } public void setVelocity(Vector2D velocity) { this.velocity = velocity; } public Vector2D getDeltaVec() { return deltaVec; } } Vehicle public class Wheel { private Vector2D forwardVec; private Vector2D sideVec; private float wheelTorque; private float wheelSpeed; private float wheelInertia; private float wheelRadius; private Vector2D position = new Vector2D(); public Wheel(Vector2D position, float radius) { this.position = position; setSteeringAngle(0); wheelSpeed = 0; wheelRadius = radius; wheelInertia = (radius * radius) * 1.1f; } public void setSteeringAngle(float newAngle) { Matrix mat = new Matrix(); float []vecArray = new float[4]; //forward Vector vecArray[0] = 0; vecArray[1] = 1; //side Vector vecArray[2] = -1; vecArray[3] = 0; mat.postRotate(newAngle / (float)Math.PI * 180.0f); mat.mapVectors(vecArray); forwardVec = new Vector2D(vecArray[0], vecArray[1]); sideVec = new Vector2D(vecArray[2], vecArray[3]); } public void addTransmissionTorque(float newValue) { wheelTorque += newValue; } public float getWheelSpeed() { return wheelSpeed; } public Vector2D getAnchorPoint() { return position; } public Vector2D calculateForce(Vector2D relativeGroundSpeed, float timeStep, boolean prediction) { //calculate speed of tire patch at ground Vector2D patchSpeed = Vector2D.scalarMultiply(Vector2D.scalarMultiply( Vector2D.negative(forwardVec), wheelSpeed), wheelRadius); //get velocity difference between ground and patch Vector2D velDifference = Vector2D.add(relativeGroundSpeed , patchSpeed); //project ground speed onto side axis Float forwardMag = new Float(0.0f); Vector2D sideVel = velDifference.project(sideVec); Vector2D forwardVel = velDifference.project(forwardVec, forwardMag); //calculate super fake friction forces //calculate response force Vector2D responseForce = Vector2D.scalarMultiply(Vector2D.negative(sideVel), 2.0f); responseForce = Vector2D.subtract(responseForce, forwardVel); float topSpeed = 500.0f; //calculate torque on wheel wheelTorque += forwardMag * wheelRadius; //integrate total torque into wheel wheelSpeed += wheelTorque / wheelInertia * timeStep; //top speed limit (kind of a hack) if(wheelSpeed > topSpeed) { wheelSpeed = topSpeed; } //clear our transmission torque accumulator wheelTorque = 0; //return force acting on body return responseForce; } public void setTransmissionTorque(float newValue) { wheelTorque = newValue; } public float getTransmissionTourque() { return wheelTorque; } public void setWheelSpeed(float speed) { wheelSpeed = speed; } } //our vehicle object public class Vehicle extends RigidBody { private Wheel [] wheels = new Wheel[4]; private boolean throttled = false; public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //front wheels wheels[0] = new Wheel(new Vector2D(halfSize.x, halfSize.y), 0.45f); wheels[1] = new Wheel(new Vector2D(-halfSize.x, halfSize.y), 0.45f); //rear wheels wheels[2] = new Wheel(new Vector2D(halfSize.x, -halfSize.y), 0.75f); wheels[3] = new Wheel(new Vector2D(-halfSize.x, -halfSize.y), 0.75f); super.initialize(halfSize, mass, bitmap); } public void setSteering(float steering) { float steeringLock = 0.13f; //apply steering angle to front wheels wheels[0].setSteeringAngle(steering * steeringLock); wheels[1].setSteeringAngle(steering * steeringLock); } public void setThrottle(float throttle, boolean allWheel) { float torque = 85.0f; throttled = true; //apply transmission torque to back wheels if (allWheel) { wheels[0].addTransmissionTorque(throttle * torque); wheels[1].addTransmissionTorque(throttle * torque); } wheels[2].addTransmissionTorque(throttle * torque); wheels[3].addTransmissionTorque(throttle * torque); } public void setBrakes(float brakes) { float brakeTorque = 15.0f; //apply brake torque opposing wheel vel for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); wheel.addTransmissionTorque(-wheelVel * brakeTorque * brakes); } } public void doUpdate(float timeStep, boolean prediction) { for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); //apply negative force to naturally slow down car if(!throttled && !prediction) wheel.addTransmissionTorque(-wheelVel * 0.11f); Vector2D worldWheelOffset = relativeToWorld(wheel.getAnchorPoint()); Vector2D worldGroundVel = pointVelocity(worldWheelOffset); Vector2D relativeGroundSpeed = worldToRelative(worldGroundVel); Vector2D relativeResponseForce = wheel.calculateForce(relativeGroundSpeed, timeStep,prediction); Vector2D worldResponseForce = relativeToWorld(relativeResponseForce); applyForce(worldResponseForce, worldWheelOffset); } //no throttling yet this frame throttled = false; if(prediction) { super.updatePrediction(timeStep); } else { super.update(timeStep); } } @Override public void update(float timeStep) { doUpdate(timeStep,false); } public void updatePrediction(float timeStep) { doUpdate(timeStep,true); } public void inverseThrottle() { float scalar = 0.2f; for(Wheel wheel : wheels) { wheel.setTransmissionTorque(-wheel.getTransmissionTourque() * scalar); wheel.setWheelSpeed(-wheel.getWheelSpeed() * 0.1f); } } } And my big hack collision resolution: private void update() { camera.setPosition((vehicle.getPosition().x * camera.getScale()) - ((getWidth() ) / 2.0f), (vehicle.getPosition().y * camera.getScale()) - ((getHeight() ) / 2.0f)); //camera.move(input.getAnalogStick().getStickValueX() * 15.0f, input.getAnalogStick().getStickValueY() * 15.0f); if(input.isPressed(ControlButton.BUTTON_GAS)) { vehicle.setThrottle(1.0f, false); } if(input.isPressed(ControlButton.BUTTON_STEAL_CAR)) { vehicle.setThrottle(-1.0f, false); } if(input.isPressed(ControlButton.BUTTON_BRAKE)) { vehicle.setBrakes(1.0f); } vehicle.setSteering(input.getAnalogStick().getStickValueX()); //vehicle.update(16.6666666f / 1000.0f); boolean colided = false; vehicle.updatePrediction(16.66666f / 1000.0f); List<Entity> buildings = world.queryStaticSolid(vehicle,vehicle.getPredictionRect()); if(buildings.size() > 0) { colided = true; } if(!colided) { vehicle.update(16.66f / 1000.0f); } else { Vector2D delta = vehicle.getDeltaVec(); vehicle.setVelocity(Vector2D.negative(vehicle.getVelocity().multiply(0.2f)). add(delta.multiply(-1.0f))); vehicle.inverseThrottle(); } } Here is OBB public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } }; What I do is when I predict a hit on the car, I force it back. It does not work that well and seems like a bad idea. What could I do to have more proper collision resolution. Such that if I hit a wall I will never get stuck in it and if I hit the side of a wall I can steer my way out of it. Thanks I found this nice ppt. It talks about pulling objects apart and calculating new velocities. How could I calc new velocities in my case? http://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CC8QFjAB&url=http%3A%2F%2Fcoitweb.uncc.edu%2F~tbarnes2%2FGameDesignFall05%2FSlides%2FCh4.2-CollDet.ppt&ei=x4ucULy5M6-N0QGRy4D4Cg&usg=AFQjCNG7FVDXWRdLv8_-T5qnFyYld53cTQ&cad=rja

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  • Installing Munin on Centos 6

    - by justinhj
    I've hit problems installing munin on Centos 6. This seems to be a conflict between parts of Perl. I think the version of Perl is newer on Centos 6 (v5.10.1) When installing munin via yum I get errors relating to perl dependencies as below. I'm not a big enough whiz at yum or rpm to figure out the issue. Munin documentation does not yet talk about installing to Centos 6.0 Error: Package: munin-node-1.4.2-0.rpl1.el5.noarch (/munin-node-1.4.2-0.rpl1.el5.noarch) Requires: perl(Net::SNMP) Error: Package: munin-1.4.2-0.rpl1.el5.noarch (/munin-1.4.2-0.rpl1.el5.noarch) Requires: bitstream-vera-fonts Error: Package: munin-1.4.2-0.rpl1.el5.noarch (/munin-1.4.2-0.rpl1.el5.noarch) Requires: perl(HTML::Template) Error: Package: munin-1.4.2-0.rpl1.el5.noarch (/munin-1.4.2-0.rpl1.el5.noarch) Requires: perl-Net-SNMP Error: Package: munin-common-1.4.2-0.rpl1.el5.noarch (/munin-common-1.4.2-0.rpl1.el5.noarch) Requires: perl(:MODULE_COMPAT_5.8.8) Error: Package: munin-node-1.4.2-0.rpl1.el5.noarch (/munin-node-1.4.2-0.rpl1.el5.noarch) Requires: perl(DBI) Error: Package: munin-1.4.2-0.rpl1.el5.noarch (/munin-1.4.2-0.rpl1.el5.noarch) Requires: perl(Log::Log4perl) Error: Package: munin-node-1.4.2-0.rpl1.el5.noarch (/munin-node-1.4.2-0.rpl1.el5.noarch) Requires: perl(LWP::Simple) Error: Package: munin-node-1.4.2-0.rpl1.el5.noarch (/munin-node-1.4.2-0.rpl1.el5.noarch) Requires: perl(:MODULE_COMPAT_5.8.8) Error: Package: munin-1.4.2-0.rpl1.el5.noarch (/munin-1.4.2-0.rpl1.el5.noarch) Requires: perl(RRDs) Error: Package: munin-node-1.4.2-0.rpl1.el5.noarch (/munin-node-1.4.2-0.rpl1.el5.noarch) Requires: perl-Net-Server Error: Package: munin-1.4.2-0.rpl1.el5.noarch (/munin-1.4.2-0.rpl1.el5.noarch) Requires: perl(Date::Manip) Error: Package: munin-1.4.2-0.rpl1.el5.noarch (/munin-1.4.2-0.rpl1.el5.noarch) Requires: perl(:MODULE_COMPAT_5.8.8) Error: Package: munin-1.4.2-0.rpl1.el5.noarch (/munin-1.4.2-0.rpl1.el5.noarch) Requires: perl-Net-Server Error: Package: munin-1.4.2-0.rpl1.el5.noarch (/munin-1.4.2-0.rpl1.el5.noarch) Requires: perl(CGI::Fast) Error: Package: munin-1.4.2-0.rpl1.el5.noarch (/munin-1.4.2-0.rpl1.el5.noarch) Requires: perl(Time::HiRes)

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  • Gentoo Linux useful utilities

    - by Alakdae
    I want to make a list of utilities that come in handy in Gentoo (general Linux tools available in all distributions also appreciated). What tools and commands do you use and consider helpful in administration of a Gentoo server? I will update the list with command from answers from time to time. eclean Utility for cleaning distfiles and binary packages. Usage example: eclean distfiles Usage example output: Cleans out the files in /usr/portage/distfiles. Pretty handy. Package: app-portage/gentoolkit eix Very useful tool for getting information about a package. Similar to "emerge -s" but much faster and more precise. Usage example: eix gentoolkit Usage example output: Show information about package such as: available versions, masked versions, installed versions and description. Package: app-portage/eix eix-test-obsolete Check system for obsolete, redundant, uninstalled entries in package.keywords, package.mask, package.unmask, package.use and package.cflags Usage example: eix-test-obsolete Usage example output: Shows non-matching entries, redundant entries, and uninstalled entries. Package: app-portage/eix equery Another very useful tool for getting information about packages (listing package files, checking which files belong to which package and much more) Usage example: equery b emerge Usage example output: Show which packages installed a file called emerge Package: app-portage/gentoolkit genlop Utility for extracting information about emerged ebuilds Usage example: genlop -l --date yesterday Usage example output: Show a list of packages that have been emerged yesterdayPackage: app-portage/genlop glsa-check Checks system if it's affected by GLSAs (security issues) Usage example: glsa-check -l affected Usage example output: List of GLSA that the system is affected by. Package: app-portage/gentoolkit rc-update Utility for managing (adding, deleting) runlevel scripts. Usage example: rc-update add syslog-ng default Usage example output: Adds syslog-ng to default runlevel. Package: sys-apps/baselayout revdep-rebuild Scans libraries and binaries for missing shared library dependencies Usage example: revdep-rebuild Usage example output: Gather binaries and libraries information, check for dependencies, rebuild packages with missing dependencies Package: app-portage/gentoolkit

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  • Package upgrade on Ubuntu raid server and grub setup issue

    - by RecNes
    I have remote Ubuntu 10.10 server running on raid system. I did package upgrade yesterday night for security reasons. During the upgrade, grub installation screen appeared and asked me which partition I wanted to install grub. Options are sda,sdb,md1 and md2. I decide to install them on both sda and sdb partitions. I wondering, was I make true decision? If machine get reboot is it can be boot up safely? You can find fdisk output and fstab mount points below: Fstab: proc /proc proc defaults 0 0 none /dev/pts devpts gid=5,mode=620 0 0 /dev/md0 none swap sw 0 0 /dev/md1 /boot ext3 defaults 0 0 /dev/md2 / ext3 defaults 0 0 Fdisk: Disk /dev/sda: 750.2 GB, 750156374016 bytes 255 heads, 63 sectors/track, 91201 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00029bb5 Device Boot Start End Blocks Id System /dev/sda1 1 262 2102562 fd Linux raid autodetect /dev/sda2 263 295 265072+ fd Linux raid autodetect /dev/sda3 296 91201 730202445 fd Linux raid autodetect Disk /dev/md0: 2152 MB, 2152923136 bytes 2 heads, 4 sectors/track, 525616 cylinders Units = cylinders of 8 * 512 = 4096 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/md0 doesn't contain a valid partition table Disk /dev/md1: 271 MB, 271319040 bytes 2 heads, 4 sectors/track, 66240 cylinders Units = cylinders of 8 * 512 = 4096 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/md1 doesn't contain a valid partition table Disk /dev/md2: 747.7 GB, 747727224832 bytes 2 heads, 4 sectors/track, 182550592 cylinders Units = cylinders of 8 * 512 = 4096 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/md2 doesn't contain a valid partition table Disk /dev/sdb: 750.2 GB, 750156374016 bytes 255 heads, 63 sectors/track, 91201 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00088969 Device Boot Start End Blocks Id System /dev/sdb1 1 262 2102562 fd Linux raid autodetect /dev/sdb2 263 295 265072+ fd Linux raid autodetect /dev/sdb3 296 91201 730202445 fd Linux raid autodetect

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  • In a Shell scripts, check version of installed package, make a decision based on output

    - by DJDarkViper
    Looking to write a cross distro / cross version shell script that makes sure a forced version of PHP is installed Example: Ubuntu 12.04 has 5.3, Ubuntu 13.10 has 5.5, Debian 7 has 5.4 I need this script, when run on a distro that has an old version of PHP, to update the repo to point to a package for 5.4, and if the distro has too new of a version, can downgrade to 5.4 appropriately. Im still not entirely comprehensive of Shell/Terminals technical limit of what you can do with it, but ill be perfectly frank that im still not totally used to existing tools The best I can think at the moment is: php -v | grep "PHP 5" but that returns a bunch of potentially changeable granular characters (PHP 5.4.4-14+deb7u5 (cli) (built: Oct 3 2013 09:24:58) ). Im not sure what to pipe to after this to extract out the characters im interested in Im not sure if im being totally clear, im not sure how to ask this.. Basically, in an automated shell script for Linux distros, how do I extract the PHP version (and just the PHP version number preferably) and make a decision based on that output EDIT This line ended up doing pretty dang good php -v | grep "PHP 5" | sed 's/.*PHP \([^-]*\).*/\1/' | cut -c 1-3 Bit long in the tooth, but gives me "5.3", "5.4", and "5.5" which is exactly what I need to work with

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  • Trouble getting started with the STEALTH monitoring package

    - by dlanced
    Is anyone here familiar with the Linux-based STEALTH package (for monitoring FS integrity of client systems)? I'm trying to get started with a very simple configuration, but I'm running into trouble (this is running under Ubuntu 14.04): Config line `USE BASE/root/stealth/10.0.0.79' invalid STEALTH (2.11.02) started at Fri, 30 May 2014 15:25:00 +0000 Program terminated due to non-zero exit value for -type f -exec /usr/bin/sha1sum {} \; (EOC Fri May 30 15:25:00 2014 127) Stealth is creating a binary tmp file in the Stealth server root and generating a "report" file in the start directory, but not much else. Regarding the "USE BASE...invalid" error, and just to be sure, I manually created the directories in /root, but it didn't help. And, by the way, I am running stealth with sudo. Everything seems to be configured correctly: I'm able to ssh into root@client from the stealth machine without a password Here's my "policy" file (I've removed the email directives just for simplicity): DEFINE SSHCMD /usr/bin/ssh [email protected] -T -q exec /bin/bash --noprofile DEFINE EXECSHA1 -xdev -perm +u+s,g+s ( -user root -or -group root ) \ -type f -exec /usr/bin/sha1sum {} \; USE BASE/root/stealth/10.0.0.79 USE SSH ${SSHCMD} USE DD /bin/dd USE DIFF /usr/bin/diff USE PIDFILE /var/run/stealth- USE REPORT report USE SH /bin/sh GET /usr/bin/sha1sum /root/tmp LABEL \nchecking the client's /usr/bin/find program CHECK LOG = remote/binfind /usr/bin/sha1sum /usr/bin/find LABEL \nsuid/sgid/executable files uid or gid root on the / partition CHECK LOG = remote/setuidgid /usr/bin/find / ${EXECSHA1} LABEL \nconfiguration files under /etc CHECK LOG = remote/etcfiles \ /usr/bin/find /etc -type f -not -perm /6111 \ -not -regex "/etc/(adjtime\|mtab)"\ -exec /usr/bin/sha1sum {} \; Any ideas? Thanks,

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  • Conflicts with file from package mysql-5.0.77

    - by Whiteyq
    I'm trying to install APC (Alternative PHP Cache) on a CentOs dedicated server. I've everything done apart from configuring phpize. Running :yum -y install php-devel gives me the following error file /usr/share/mysql/charsets/Index.xml from install of mysql-libs-5.1.57-1.el5.art.x86_64 conflicts with file from package mysql-5.0.77-4.el5_5.3.i386 etc etc for other languages So, i think the mysql version i have is too old & i more than likely need to upgrade mysql to version 5.1. Im reluctant to do this as a) its a live server (although only 3/4 domains) b) ive read ill read to recompile php if i upgrade To add to this i have plesk installed for managing domains & might need reinstalling/reconfiguring also. sorry for the long intro but its my first post & best to give as much info as possible, so my question is basically Is there any way i can run :yum -y install php-devel to get phpize working to complete installation of APC for the version of mysql i currently have installed? ie 5.0.77

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  • fink hangs while compiling Octave on OS X

    - by Mark Bennett
    Disclaimer: I'm totally new to Fink. I'm trying to install Octave (Matlab open source clone) on Mountain Lion using Fink, following instructions at http://wiki.octave.org/Octave_for_MacOS_X It's a new installation of Fink, and I've also installed X11 per instructions. I'm using this command (which I believe is correct since everything's 64 bit now): sudo fink install octave-atlas It's hanging after a while, showing this as it's last output: ... Setting up xft2-dev (2.2.0-2) ... Clearing dependency_libs of .la files being installed Reading buildlock packages... All buildlocks accounted for. /sw/bin/dpkg-lockwait -i /sw/fink/dists/stable/main/binary-darwin-x86_64/x11/xinitrc_1.5-1_darwin-x86_64.deb (Reading database ... 14871 files and directories currently installed.) Preparing to replace xinitrc 1.5-1 (using .../xinitrc_1.5-1_darwin-x86_64.deb) ... Unpacking replacement xinitrc ... Setting up xinitrc (1.5-1) ... I did notice the process name on the terminal's tab was "sort", so the second time I hit this I tried Control-D (End-of-File), and this did seem to unstick it. I'm wondering if there's some misformed command and sort was trying to read from stdin? Questions: 1: Has anybody else seen this? Google wasn't helpful 2: Fink outputs a LOT of warnings and errors.... is that normal? 3: wondering if anybody's got Fink to compile Octave on Mountain Lion specifically? And whether they used just "octave" or "octave-atlas". Or if you got it working with MacPorts or Homebrew? 4: later Fink failed with "Failed: phase compiling: gnuplot-minimal-4.6.1-1 failed". I haven't started googling that yet... but wondering if anybody's see that? Also tried MacPorts but got other errors with Octave. And reading online it looks like HomeBrew also has issues with Octave on Mountain Lion. 5: Generally looking for anybody who's got Octave running on Mountain Lion with any of the package managers. I've been at this for a couple days ;-)

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  • Clear OS always showing "Operation too slow. Less than 1 bytes/sec"

    - by Blue Gene
    Have been trying to install clear os addon but nothing is working as i am facing this error on every mirror in the .repo file. Yum install squid http://mirror2-dallas.clearsdn.com/clearos/core/6/x86_64/repodata/primary.sqlite.bz2: [Errno 12] Timeout on http://mirror2-dallas.clearsdn.com/clearos/core/6/x86_64/repodata/primary.sqlite.bz2: (28, 'Operation too slow. Less than 1 bytes/sec transfered the last 30 seconds') Trying other mirror. mirror2-dc.clearsdn.com/clearos/core/6/x86_64/repodata/primary.sqlite.bz2: [Errno 12] Timeout on mirror2-dc.clearsdn.com/clearos/core/6/x86_64/repodata/primary.sqlite.bz2: (28, 'Operation too slow. Less than 1 bytes/sec transfered the last 30 seconds') Trying other mirror. mirror1.timburgess.net/clearos/core/6/x86_64/repodata/primary.sqlite.bz2: [Errno 12] Timeout on mirror1.timburgess.net/clearos/core/6/x86_64/repodata/primary.sqlite.bz2: (28, 'Operation too slow. Less than 1 bytes/sec transfered the last 30 seconds') Trying other mirror. mirror2-houston.clearsdn.com/clearos/core/6/x86_64/repodata/primary.sqlite.bz2: [Errno 12] Timeout on mirror2-houston.clearsdn.com/clearos/core/6/x86_64/repodata/primary.sqlite.bz2: (28, 'Operation too slow. Less than 1 bytes/sec transfered the last 30 seconds') Trying other mirror. mirror3-toronto.clearsdn.com/clearos/core/6/x86_64/repodata/primary.sqlite.bz2: [Errno 12] Timeout on mirror3-toronto.clearsdn.com/clearos/core/6/x86_64/repodata/primary.sqlite.bz2: (28, 'Operation too slow. Less than 1 bytes/sec transfered the last 30 seconds') Trying other mirror. mirror2-dallas.clearsdn.com/clearos/core/6/x86_64/repodata/primary.sqlite.bz2: [Errno 12] Timeout on mirror2-dallas.clearsdn.com/clearos/core/6/x86_64/repodata/primary.sqlite.bz2: (28, 'O*peration too slow. Less than 1 bytes/sec transfered the last 30 seconds'*) Trying other mirror. mirror2-dc.clearsdn.com/clearos/core/6/x86_64/repodata/primary.sqlite.bz2: [Errno 12] Timeout on mirror2-dc.clearsdn.com/clearos/core/6/x86_64/repodata/primary.sqlite.bz2: (28, 'Operation too slow. Less than 1 bytes/sec transfered the last 30 seconds') Trying other mirror. mirror1.timburgess.net/clearos/core/6/x86_64/repodata/primary.sqlite.bz2: [Errno 12] Timeout on mirror1.timburgess.net/clearos/core/6/x86_64/repodata/primary.sqlite.bz2: (28, 'Operation too slow. Less than 1 bytes/sec transfered the last 30 seconds') Trying other mirror. mirror3-toronto.clearsdn.com/clearos/core/6/x86_64/repodata/primary.sqlite.bz2: [Errno 12] Timeout on mirror3-toronto.clearsdn.com/clearos/core/6/x86_64/repodata/primary.sqlite.bz2: (28, 'Operation too slow. Less than 1 bytes/sec transfered the last 30 seconds') Trying other mirror. Error: failure: repodata/primary.sqlite.bz2 from clearos-core: [Errno 256] No more mirrors to try. How can i fix this.i am able to access repo through web,and it seems nothing wrong with the repo.Where can be the problem. Tried yum clean all but it also didnt help. Is there a way to fix it as i am not able to install any package in it.

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  • Using PVLANs with normal VLANs in a trunked environment

    - by user974896
    Assume a trunked environment with two switches, S1 and S2. The swtiches are connected with a trunk port designed to pass VLAN 26. What would happen if VLAN 26 on S2 is configured as a private-vlan with the default gateway and DHCP server and default gateway as promisc ports. What if S1's VLAN 26 is configured as a standard VLAN. Would the hosts on S1 be able to communicate with the promisc ports on S2? Would they be able to communicate with the hosts on S2? To further complicate things what if the DHCP server were to reside on S1 and I wanted S2 to have private VLANS with promisc ports as the gateway and DHCP server while still leaving S1 in a standard vlan configuration.

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  • Import .pem public and private keys to JKS keystore

    - by Rolf
    Hi, I have public and private keys in separate .pem files that I would need to get into a JKS keystore somehow. Tried using the -import command in KeyTool for this, which gives an "not an X.509 certificate" error. I'm guessing the solution has to do with OpenSSL, but I'm not entirely sure what to do with it. Would really appreciate any help with this, since I'm completely clueless with everything crypto-related. Thanks in advance, --Rolf

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  • How does DataContractSerializer write to private fields?

    - by Eric
    I understand how XMLSerializer could work by using reflection to figure out what public read/write fields or properties it should be using to serialize or de-serialize XML. Yet XMLSerializer requires that the fields be public and read/write. However, DataContractSerializer is able to read or write to or from completely private fields in a class. So I'm wondering how this is even possible with out explicitly giving DataContractSerializer additional access rights to my class(es).

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  • Meet-in-the-Middle Atack on an NTRU Private key

    - by Elena Kirshanova
    Hello everyone. I was wondering if anyone could tell me how to represent the enumeration of vectors of privite key f in a Meet-In-the-Middle Attack on an NTRU Private key. I can not understand the example, given here http://securityinnovation.com/cryptolab/pdf/NTRUTech004v2.pdf I'll be very thankful if anyone could show an example in detail.

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  • Network communication across two private network

    - by Sethu
    Hi All, I am trying to implement a peer to peer communication .. I use sockets for communication between them. I want to know if there are any ways i can use the same sort of communication when the two peers are behind two private Networks (They dont know each others public ip address.) I can think of a shared buffer in a well known location as a means of communication. But is there some other way to get this done?

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  • Calculate private working set (memory) using C#.

    - by Gnucom
    Hello, How do I calculate the private working set of memory using C#? I'm interested in produces roughly the same figure as taskmgr.exe. I'm using the Process namespace and using methods/data like WorkingSet64 and PrivateMemorySize64, but these figures are off by 100MB or more at times. Thanks,

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  • Private api's list

    - by Mohammed Sadiq
    Hi, Is there any link available that gives the list of private api's used in iPhone. My objective is to access the SMS, calendar, audi, video's from non jailbroken iPhone. I searched in the following link , but could not find any related informations. link text Best Regards, Mohamed Sadiq

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