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  • How to locate the line where a vim plugin error occurs: "Mapping not found"

    - by Mert Nuhoglu
    When I open gvim, it gives "Mapping not found" warning. I found out that the problem is related to the snipmates.vim plugin. But I can't locate where exactly in snipmates.vim file this error is produced. Is there a way to find out the exact cause? Note: gvim 7.2 runs on Windows XP. I found a solution advice in vim mail list. gvim -V20 2>&1 | tee logfile I run this command from command prompt but it doesn't output anything into the logfile. All the logs are written on the entry screen of gvim.

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  • apache server mapping to tomcat issues

    - by Karthick
    I am working on the flex application. Back end is spring/Hibernate. The application is working fine in my local XP system. When i am trying to deploy in the server i'm facing the issue. The issue is how to map the java in apache when i am by passing the apache & works in tomcat my application is working good. But not in the apache.. This can be fixed by mapping the java in apache. I don't know how to map this. can u help me out My server properties Linux lumiin.ch 2.6.18-028stab095.1 i686 Regards Karthick

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  • Set default system audio output port (for all accounts)

    - by Ludwik Trammer
    The default output audio port Ubuntu doesn't work on my system. It should be "Analog Mono Output/Amplifier", instead of "Analog Output/Amplifier". I can easily change that in sound preferences, just by choosing the right port in the "Output" tab. The problem is this would only apply to a single account, and I would like to change it system-wide, so it applies to all accounts on the system (I have more than 100 users...). I'm after 2 hours of Googling, so any help would be appreciated.

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  • How can I port forward with iptables?

    - by stu
    I want connections coming in on ppp0 on port 8001 to route to 192.168.1.200 on eth0 on port 8080 I've got these two rules -A PREROUTING -p tcp -m tcp --dport 8001 -j DNAT --to-destination 192.168.1.200:8080 -A FORWARD -m state -p tcp -d 192.168.1.200 --dport 8080 --state NEW,ESTABLISHED,RELATED -j ACCEPT and it doesn't work, what am I missing?

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  • Manually closing a port from commandline

    - by codingfreak
    Hi I want to close an open port which is in listening mode between my client and server application. Is there any manual command line option in Linux to close a port ?? NOTE: I came to know that "only the application which owns the connected socket should close it, which will happen when the application terminates." I dont understand why it is only possible by the application which opens it ... But still eager to know if there is any another way to do it ??

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  • XAMPP won't start because I'm already running MySQL on port 3306

    - by JellicleCat
    I'm trying to start XAMPP, but it fails with only the word 'Busy' in the Control Panel console. I ran xampp/install/portcheck.bat to see if the ports were available, and I see that port 3306 is busy (because I'm running MySQL as a service on it). I suppose that XAMPP wants to take over and run MySQL on that port. Can anyone tell me how to get XAMPP to just make use of the existing server and not try to control it itself?

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  • How to open port 25 on the server

    - by liuxingruo
    I'm using centOS. I want to implement a smtp mail server, and I have installed postfix and dovecot(both have been set correctly). I tried to telnet the 25 port, but it returns Unable to connect to remote host: Connection refused So, How can I open the 25 port? Thanks!

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  • VNC connection through machine with only SSH port open

    - by pufferfish
    I would like to make a VNC connection from home to a Windows machine at work. The Windows machine is not accessible from the outside, but there is a Linux box that does have port 22 open, so it would seem that this can be done. I suspect it's just a command that "forwards" connections to port 22 on the Linux machine to the Windows machine? Just can't find an example that does exactly this though Thanks in advance!

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  • port 80 was blocked

    - by Kombuwa
    hi, in my home computer incoming port 80 was blocked. i gess it was done by some vires. did any body know how to open the closed port in xp. or any tool to open colosed ports.

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  • Why does no small Rj45 port exist?

    - by Christian Sauer
    While I bought my last Tablet I noticed that no Tablet (and most smaller notebooks /convertibles) has a Rj45 port. Which I finde quite dissatisfying since I like to use RJ45 in numerous places. I think a reason could be that Rj45 is simply too big for a Tablet - it is downright massive compared to micro USB /HDMI etc. But that leads me to my question: Why is there no attempt to build a smaller micro-Rj45 port which could be used in constrained spaces?

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  • Setting up a subdomain SSL with custom port

    - by Webnet
    I'm setting up a subdomain on a dedicated server that I'm going to use for SVN services. The SVN server is up and running I just need to setup the subdomain. The https has been switched to a custom port because there's a confliction with a port forward pointing to another server. Should I do this through GoDaddy or Apache?

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  • What's the extra FTP port here?

    - by warl0ck
    While downloading a tar ball from gnu's FTP server, I found that other than standard 21 TCP port connection, I also seeing an extra connection: tcp 0 0 192.168.1.109:45056 208.118.235.20:21 ESTABLISHED 10956/wget tcp 0 0 192.168.1.109:56724 208.118.235.20:22259 ESTABLISHED 10956/wget What that port is used for? I checked /etc/services, only 20 and 21 should be in use, am I wrong? The command in use was wget 'ftp://ftp.gnu.org/gnu/tar/tar-1.26.tar.xz'

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  • Remove a port from a VLAN (HP ProCurve)

    - by sixnumber
    I'm not too familiar with switches but I want to remove port 6 from the following 'VLAN 12' I've tried searching for an easy explanation to no avail - How do I do this please? Port Information Mode Unknown VLAN Status ---------------- -------- ------------ ---------- 5 Untagged Learn Up 6 Tagged Learn Up 8 Untagged Learn Up 18 Untagged Learn Down 22 Untagged Learn Up 26 Tagged Learn Up

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  • Sharing a serial port between two processes

    - by peterrus
    As it is not possible to directly share a serial port between two processes using Linux, I am looking for another way to achieve this, I have heard about socat but could not find a concrete example of how to realize the following: Split one physical serial port (/dev/ttyUSB0) into two virtual ports, one for reading and one for writing, as one process only needs to send data, and one only needs to receive data. I can no modify the sending application unfortunately.

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  • User mapping lost after manual failover

    - by fordan
    I have two Microsoft SQL Server instances set up for mirroring each with a number of databases. There are a number of logins and for each database one or more user/login mappings. When I restore a backup of database I always have to redo the login/user mappings. I understand this because the logins are per database server. So after restoring the databases on the pricipal I redid the login/user mappings. This was not possible for the mirror because the databases were 'restoring'. After a manual failover I could not use the databases because user credentials were missing. This was not unexpected, so I did the login/user mapping again. I did a manual failover again to make the initial pricipal, which was now the mirror, principal again. To my surprise I could not use the databases because the login/user mappings were gone. Is this the expected behaviour?

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  • how to define a field of view for the entire map for shadow?

    - by Mehdi Bugnard
    I recently added "Shadow Mapping" in my XNA games to include shadows. I followed the nice and famous tutorial from "Riemers" : http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series3/Shadow_map.php . This code work nice and I can see my source of light and shadow. But the problem is that my light source does not match the field of view that I created. I want the light covers the entire map of my game. I don't know why , but the light only affect 2-3 cubes of my map. ScreenShot: (the emission of light illuminates only 2-3 blocks and not the full map) Here is my code i create the fieldOfView for LightviewProjection Matrix: Vector3 lightDir = new Vector3(10, 52, 10); lightPos = new Vector3(10, 52, 10); Matrix lightsView = Matrix.CreateLookAt(lightPos, new Vector3(105, 50, 105), new Vector3(0, 1, 0)); Matrix lightsProjection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver2, 1f, 20f, 1000f); lightsViewProjectionMatrix = lightsView * lightsProjection; As you can see , my nearPlane and FarPlane are set to 20f and 100f . So i don't know why the light stop after 2 cubes. it's should be bigger Here is set the value to my custom effect HLSL in the shader file /* SHADOW VALUE */ effectWorld.Parameters["LightDirection"].SetValue(lightDir); effectWorld.Parameters["xLightsWorldViewProjection"].SetValue(Matrix.Identity * .lightsViewProjectionMatrix); effectWorld.Parameters["xWorldViewProjection"].SetValue(Matrix.Identity * arcadia.camera.View * arcadia.camera.Projection); effectWorld.Parameters["xLightPower"].SetValue(1f); effectWorld.Parameters["xAmbient"].SetValue(0.3f); Here is my custom HLSL shader effect file "*.fx" // This sample uses a simple Lambert lighting model. float3 LightDirection = normalize(float3(-1, -1, -1)); float3 DiffuseLight = 1.25; float3 AmbientLight = 0.25; uniform const float3 DiffuseColor = 1; uniform const float Alpha = 1; uniform const float3 EmissiveColor = 0; uniform const float3 SpecularColor = 1; uniform const float SpecularPower = 16; uniform const float3 EyePosition; // FOG attribut uniform const float FogEnabled ; uniform const float FogStart ; uniform const float FogEnd ; uniform const float3 FogColor ; float3 cameraPos : CAMERAPOS; texture Texture; sampler Sampler = sampler_state { Texture = (Texture); magfilter = LINEAR; minfilter = LINEAR; mipfilter = LINEAR; AddressU = mirror; AddressV = mirror; }; texture xShadowMap; sampler ShadowMapSampler = sampler_state { Texture = <xShadowMap>; magfilter = LINEAR; minfilter = LINEAR; mipfilter = LINEAR; AddressU = clamp; AddressV = clamp; }; /* *************** */ /* SHADOW MAP CODE */ /* *************** */ struct SMapVertexToPixel { float4 Position : POSITION; float4 Position2D : TEXCOORD0; }; struct SMapPixelToFrame { float4 Color : COLOR0; }; struct SSceneVertexToPixel { float4 Position : POSITION; float4 Pos2DAsSeenByLight : TEXCOORD0; float2 TexCoords : TEXCOORD1; float3 Normal : TEXCOORD2; float4 Position3D : TEXCOORD3; }; struct SScenePixelToFrame { float4 Color : COLOR0; }; float DotProduct(float3 lightPos, float3 pos3D, float3 normal) { float3 lightDir = normalize(pos3D - lightPos); return dot(-lightDir, normal); } SSceneVertexToPixel ShadowedSceneVertexShader(float4 inPos : POSITION, float2 inTexCoords : TEXCOORD0, float3 inNormal : NORMAL) { SSceneVertexToPixel Output = (SSceneVertexToPixel)0; Output.Position = mul(inPos, xWorldViewProjection); Output.Pos2DAsSeenByLight = mul(inPos, xLightsWorldViewProjection); Output.Normal = normalize(mul(inNormal, (float3x3)World)); Output.Position3D = mul(inPos, World); Output.TexCoords = inTexCoords; return Output; } SScenePixelToFrame ShadowedScenePixelShader(SSceneVertexToPixel PSIn) { SScenePixelToFrame Output = (SScenePixelToFrame)0; float2 ProjectedTexCoords; ProjectedTexCoords[0] = PSIn.Pos2DAsSeenByLight.x / PSIn.Pos2DAsSeenByLight.w / 2.0f + 0.5f; ProjectedTexCoords[1] = -PSIn.Pos2DAsSeenByLight.y / PSIn.Pos2DAsSeenByLight.w / 2.0f + 0.5f; float diffuseLightingFactor = 0; if ((saturate(ProjectedTexCoords).x == ProjectedTexCoords.x) && (saturate(ProjectedTexCoords).y == ProjectedTexCoords.y)) { float depthStoredInShadowMap = tex2D(ShadowMapSampler, ProjectedTexCoords).r; float realDistance = PSIn.Pos2DAsSeenByLight.z / PSIn.Pos2DAsSeenByLight.w; if ((realDistance - 1.0f / 100.0f) <= depthStoredInShadowMap) { diffuseLightingFactor = DotProduct(xLightPos, PSIn.Position3D, PSIn.Normal); diffuseLightingFactor = saturate(diffuseLightingFactor); diffuseLightingFactor *= xLightPower; } } float4 baseColor = tex2D(Sampler, PSIn.TexCoords); Output.Color = baseColor*(diffuseLightingFactor + xAmbient); return Output; } SMapVertexToPixel ShadowMapVertexShader(float4 inPos : POSITION) { SMapVertexToPixel Output = (SMapVertexToPixel)0; Output.Position = mul(inPos, xLightsWorldViewProjection); Output.Position2D = Output.Position; return Output; } SMapPixelToFrame ShadowMapPixelShader(SMapVertexToPixel PSIn) { SMapPixelToFrame Output = (SMapPixelToFrame)0; Output.Color = PSIn.Position2D.z / PSIn.Position2D.w; return Output; } /* ******************* */ /* END SHADOW MAP CODE */ /* ******************* */ / For rendering without instancing. technique ShadowMap { pass Pass0 { VertexShader = compile vs_2_0 ShadowMapVertexShader(); PixelShader = compile ps_2_0 ShadowMapPixelShader(); } } technique ShadowedScene { /* pass Pass0 { VertexShader = compile vs_2_0 VSBasicTx(); PixelShader = compile ps_2_0 PSBasicTx(); } */ pass Pass1 { VertexShader = compile vs_2_0 ShadowedSceneVertexShader(); PixelShader = compile ps_2_0 ShadowedScenePixelShader(); } } technique SimpleFog { pass Pass0 { VertexShader = compile vs_2_0 VSBasicTx(); PixelShader = compile ps_2_0 PSBasicTx(); } } I edited my fx file , for show you only information and functions about the shadow ;-)

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  • UV Atlas Generation and Seam Removal

    - by P. Avery
    I'm generating light maps for scene mesh objects using DirectX's UV Atlas Tool( D3DXUVAtlasCreate() ). I've succeeded in generating an atlas, however, when I try to render the mesh object using the atlas the seams are visible on the mesh. Below are images of a lightmap generated for a cube. Here is the code I use to generate a uv atlas for a cube: struct sVertexPosNormTex { D3DXVECTOR3 vPos, vNorm; D3DXVECTOR2 vUV; sVertexPosNormTex(){} sVertexPosNormTex( D3DXVECTOR3 v, D3DXVECTOR3 n, D3DXVECTOR2 uv ) { vPos = v; vNorm = n; vUV = uv; } ~sVertexPosNormTex() { } }; // create a light map texture to fill programatically hr = D3DXCreateTexture( pd3dDevice, 128, 128, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pLightmap ); if( FAILED( hr ) ) { DebugStringDX( "Main", "Failed to D3DXCreateTexture( lightmap )", __LINE__, hr ); return hr; } // get the zero level surface from the texture IDirect3DSurface9 *pS = NULL; pLightmap->GetSurfaceLevel( 0, &pS ); // clear surface pd3dDevice->ColorFill( pS, NULL, D3DCOLOR_XRGB( 0, 0, 0 ) ); // load a sample mesh DWORD dwcMaterials = 0; LPD3DXBUFFER pMaterialBuffer = NULL; V_RETURN( D3DXLoadMeshFromX( L"cube3.x", D3DXMESH_MANAGED, pd3dDevice, &pAdjacency, &pMaterialBuffer, NULL, &dwcMaterials, &g_pMesh ) ); // generate adjacency DWORD *pdwAdjacency = new DWORD[ 3 * g_pMesh->GetNumFaces() ]; g_pMesh->GenerateAdjacency( 1e-6f, pdwAdjacency ); // create light map coordinates LPD3DXMESH pMesh = NULL; LPD3DXBUFFER pFacePartitioning = NULL, pVertexRemapArray = NULL; FLOAT resultStretch = 0; UINT numCharts = 0; hr = D3DXUVAtlasCreate( g_pMesh, 0, 0, 128, 128, 3.5f, 0, pdwAdjacency, NULL, NULL, NULL, NULL, NULL, 0, &pMesh, &pFacePartitioning, &pVertexRemapArray, &resultStretch, &numCharts ); if( SUCCEEDED( hr ) ) { // release and set mesh SAFE_RELEASE( g_pMesh ); g_pMesh = pMesh; // write mesh to file hr = D3DXSaveMeshToX( L"cube4.x", g_pMesh, 0, ( const D3DXMATERIAL* )pMaterialBuffer->GetBufferPointer(), NULL, dwcMaterials, D3DXF_FILEFORMAT_TEXT ); if( FAILED( hr ) ) { DebugStringDX( "Main", "Failed to D3DXSaveMeshToX() at OnD3D9CreateDevice()", __LINE__, hr ); } // fill the the light map hr = BuildLightmap( pS, g_pMesh ); if( FAILED( hr ) ) { DebugStringDX( "Main", "Failed to BuildLightmap()", __LINE__, hr ); } } else { DebugStringDX( "Main", "Failed to D3DXUVAtlasCreate() at OnD3D9CreateDevice()", __LINE__, hr ); } SAFE_RELEASE( pS ); SAFE_DELETE_ARRAY( pdwAdjacency ); SAFE_RELEASE( pFacePartitioning ); SAFE_RELEASE( pVertexRemapArray ); SAFE_RELEASE( pMaterialBuffer ); Here is code to fill lightmap texture: HRESULT BuildLightmap( IDirect3DSurface9 *pS, LPD3DXMESH pMesh ) { HRESULT hr = S_OK; // validate lightmap texture surface and mesh if( !pS || !pMesh ) return E_POINTER; // lock the mesh vertex buffer sVertexPosNormTex *pV = NULL; pMesh->LockVertexBuffer( D3DLOCK_READONLY, ( void** )&pV ); // lock the mesh index buffer WORD *pI = NULL; pMesh->LockIndexBuffer( D3DLOCK_READONLY, ( void** )&pI ); // get the lightmap texture surface description D3DSURFACE_DESC desc; pS->GetDesc( &desc ); // lock the surface rect to fill with color data D3DLOCKED_RECT rct; hr = pS->LockRect( &rct, NULL, 0 ); if( FAILED( hr ) ) { DebugStringDX( "main.cpp:", "Failed to IDirect3DTexture9::LockRect()", __LINE__, hr ); return hr; } // iterate the pixels of the lightmap texture // check each pixel to see if it lies between the uv coordinates of a cube face BYTE *pBuffer = ( BYTE* )rct.pBits; for( UINT y = 0; y < desc.Height; ++y ) { BYTE* pBufferRow = ( BYTE* )pBuffer; for( UINT x = 0; x < desc.Width * 4; x+=4 ) { // determine the pixel's uv coordinate D3DXVECTOR2 p( ( ( float )x / 4.0f ) / ( float )desc.Width + 0.5f / 128.0f, y / ( float )desc.Height + 0.5f / 128.0f ); // for each face of the mesh // check to see if the pixel lies within the face's uv coordinates for( UINT i = 0; i < 3 * pMesh->GetNumFaces(); i +=3 ) { sVertexPosNormTex v[ 3 ]; v[ 0 ] = pV[ pI[ i + 0 ] ]; v[ 1 ] = pV[ pI[ i + 1 ] ]; v[ 2 ] = pV[ pI[ i + 2 ] ]; if( TexcoordIsWithinBounds( v[ 0 ].vUV, v[ 1 ].vUV, v[ 2 ].vUV, p ) ) { // the pixel lies b/t the uv coordinates of a cube face // light contribution functions aren't needed yet //D3DXVECTOR3 vPos = TexcoordToPos( v[ 0 ].vPos, v[ 1 ].vPos, v[ 2 ].vPos, v[ 0 ].vUV, v[ 1 ].vUV, v[ 2 ].vUV, p ); //D3DXVECTOR3 vNormal = v[ 0 ].vNorm; // set the color of this pixel red( for demo ) BYTE ba[] = { 0, 0, 255, 255, }; //ComputeContribution( vPos, vNormal, g_sLight, ba ); // copy the byte array into the light map texture memcpy( ( void* )&pBufferRow[ x ], ( void* )ba, 4 * sizeof( BYTE ) ); } } } // go to next line of the texture pBuffer += rct.Pitch; } // unlock the surface rect pS->UnlockRect(); // unlock mesh vertex and index buffers pMesh->UnlockIndexBuffer(); pMesh->UnlockVertexBuffer(); // write the surface to file hr = D3DXSaveSurfaceToFile( L"LightMap.jpg", D3DXIFF_JPG, pS, NULL, NULL ); if( FAILED( hr ) ) DebugStringDX( "Main.cpp", "Failed to D3DXSaveSurfaceToFile()", __LINE__, hr ); return hr; } bool TexcoordIsWithinBounds( const D3DXVECTOR2 &t0, const D3DXVECTOR2 &t1, const D3DXVECTOR2 &t2, const D3DXVECTOR2 &p ) { // compute vectors D3DXVECTOR2 v0 = t1 - t0, v1 = t2 - t0, v2 = p - t0; float f00 = D3DXVec2Dot( &v0, &v0 ); float f01 = D3DXVec2Dot( &v0, &v1 ); float f02 = D3DXVec2Dot( &v0, &v2 ); float f11 = D3DXVec2Dot( &v1, &v1 ); float f12 = D3DXVec2Dot( &v1, &v2 ); // Compute barycentric coordinates float invDenom = 1 / ( f00 * f11 - f01 * f01 ); float fU = ( f11 * f02 - f01 * f12 ) * invDenom; float fV = ( f00 * f12 - f01 * f02 ) * invDenom; // Check if point is in triangle if( ( fU >= 0 ) && ( fV >= 0 ) && ( fU + fV < 1 ) ) return true; return false; } Screenshot Lightmap I believe the problem comes from the difference between the lightmap uv coordinates and the pixel center coordinates...for example, here are the lightmap uv coordinates( generated by D3DXUVAtlasCreate() ) for a specific face( tri ) within the mesh, keep in mind that I'm using the mesh uv coordinates to write the pixels for the texture: v[ 0 ].uv = D3DXVECTOR2( 0.003581, 0.295631 ); v[ 1 ].uv = D3DXVECTOR2( 0.003581, 0.003581 ); v[ 2 ].uv = D3DXVECTOR2( 0.295631, 0.003581 ); the lightmap texture size is 128 x 128 pixels. The upper-left pixel center coordinates are: float halfPixel = 0.5 / 128 = 0.00390625; D3DXVECTOR2 pixelCenter = D3DXVECTOR2( halfPixel, halfPixel ); will the mapping and sampling of the lightmap texture will require that an offset be taken into account or that the uv coordinates are snapped to the pixel centers..? ...Any ideas on the best way to approach this situation would be appreciated...What are the common practices?

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  • Problems with shutting down JBoss in Eclipse if I change JNDI port

    - by Balint Pato
    1st phase I have a problem shutting down my running JBoss instance under Eclipse since I changed the JNDI port of JBoss. Of course I can shut it down from the console view but not with the stop button (it still searches JNDI port at the default 1099 port). I'm looking forward to any solutions. Thank you! Used environment: JBoss 4.0.2 (using default) Eclipse 3.4.0. (using JBoss Tools 2.1.1.GA) Default ports: 1098, 1099 Changed ports: 11098, 11099 I changed the following part in jbosspath/server/default/conf/jboss-service.xml: <!-- ==================================================================== --> <!-- JNDI --> <!-- ==================================================================== --> <mbean code="org.jboss.naming.NamingService" name="jboss:service=Naming" xmbean-dd="resource:xmdesc/NamingService-xmbean.xml"> <!-- The call by value mode. true if all lookups are unmarshalled using the caller's TCL, false if in VM lookups return the value by reference. --> <attribute name="CallByValue">false</attribute> <!-- The listening port for the bootstrap JNP service. Set this to -1 to run the NamingService without the JNP invoker listening port. --> <attribute name="Port">11099</attribute> <!-- The bootstrap JNP server bind address. This also sets the default RMI service bind address. Empty == all addresses --> <attribute name="BindAddress">${jboss.bind.address}</attribute> <!-- The port of the RMI naming service, 0 == anonymous --> <attribute name="RmiPort">11098</attribute> <!-- The RMI service bind address. Empty == all addresses --> <attribute name="RmiBindAddress">${jboss.bind.address}</attribute> <!-- The thread pool service used to control the bootstrap lookups --> <depends optional-attribute-name="LookupPool" proxy-type="attribute">jboss.system:service=ThreadPool</depends> </mbean> <mbean code="org.jboss.naming.JNDIView" name="jboss:service=JNDIView" xmbean-dd="resource:xmdesc/JNDIView-xmbean.xml"> </mbean> Eclipse setup: About my JBoss Tools preferences: I had a previous version, I got this problem, I read about some bugfix in JbossTools, so updated to 2.1.1.GA. Now the buttons changed, and I've got a new preferences view, but I cannot modify anything...seems to be abnormal as well: Error dialog: The stacktrace: javax.naming.CommunicationException: Could not obtain connection to any of these urls: localhost:1099 [Root exception is javax.naming.CommunicationException: Failed to connect to server localhost:1099 [Root exception is javax.naming.ServiceUnavailableException: Failed to connect to server localhost:1099 [Root exception is java.net.ConnectException: Connection refused: connect]]] at org.jnp.interfaces.NamingContext.checkRef(NamingContext.java:1385) at org.jnp.interfaces.NamingContext.lookup(NamingContext.java:579) at org.jnp.interfaces.NamingContext.lookup(NamingContext.java:572) at javax.naming.InitialContext.lookup(InitialContext.java:347) at org.jboss.Shutdown.main(Shutdown.java:202) Caused by: javax.naming.CommunicationException: Failed to connect to server localhost:1099 [Root exception is javax.naming.ServiceUnavailableException: Failed to connect to server localhost:1099 [Root exception is java.net.ConnectException: Connection refused: connect]] at org.jnp.interfaces.NamingContext.getServer(NamingContext.java:254) at org.jnp.interfaces.NamingContext.checkRef(NamingContext.java:1370) ... 4 more Caused by: javax.naming.ServiceUnavailableException: Failed to connect to server localhost:1099 [Root exception is java.net.ConnectException: Connection refused: connect] at org.jnp.interfaces.NamingContext.getServer(NamingContext.java:228) ... 5 more Caused by: java.net.ConnectException: Connection refused: connect at java.net.PlainSocketImpl.socketConnect(Native Method) at java.net.PlainSocketImpl.doConnect(PlainSocketImpl.java:305) at java.net.PlainSocketImpl.connectToAddress(PlainSocketImpl.java:171) at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:158) at java.net.Socket.connect(Socket.java:452) at java.net.Socket.connect(Socket.java:402) at java.net.Socket.<init>(Socket.java:309) at java.net.Socket.<init>(Socket.java:211) at org.jnp.interfaces.TimedSocketFactory.createSocket(TimedSocketFactory.java:69) at org.jnp.interfaces.TimedSocketFactory.createSocket(TimedSocketFactory.java:62) at org.jnp.interfaces.NamingContext.getServer(NamingContext.java:224) ... 5 more Exception in thread "main" 2nd phase: After creating a new Server in File/new/other/server, it did appear in the preferences tab. Now the stop button is working (the server receives the shutdown messages without any additional modification of the jndi port -- there is no opportunity for it now) but it still throws an error message, though different, it's without exception stack trace: "Server JBoss 4.0 Server failed to stop."

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  • Best practices for class-mapping with SoapClient

    - by Foofy
    Using SoapClient's class mapping feature and it's pretty sweet. Unfortunately the SOAP service we're using has a bunch of read-only properties on some of the objects and will throw faults if the properties are passed back as anything but null. Need to filter out the properties before they're used in the SOAP call and am looking for advice on the best way to do it. So far the options are: Stick to a convention where I use getter and setter functions to manipulate the properties, and use property overloading to filter method access since only SoapClient would be doing that. E.g. developers would access properties like this: $obj->getAccountNumber() SoapClient would access properties like this: $obj->accountNumber I don't like this because the properties are still exposed and things could go wrong if developers don't stick to convention. Have a wrapper for SoapClient that sets a public property the mapped objects can check to see if the property is being accessed by SoapClient. I already have a wrapper that assigns a reference to itself to all the mapped objects. class SoapClientWrapper { public function __soapCall($method, $args) { $this->setSoapMode(true); $this->_soapClient->__soapCall($method, $args); $this->setSoapMode(false); } } class Invoice { function __get($val) { if($this->_soapClient->getSoapMode()) { return null; } else { return $this->$val; } } } This works but it doesn't feel right and seems a bit clunky. Do the mapping manually, and don't use SoapClient's mapping features. I'd just have a function on all the mapped objects that returns the safe-to-send properties. Also, nobody would have access to properties they shouldn't since I could enforce getters and setters. A lot more work, though.

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  • How to do Grouping using JPA annotation with mapping given field

    - by hemal
    I am using JPA Annotation mapping with the table given below, but having problem that i am doing mapping on same table but on diffrent field given ProductImpl.java @Entity @Table(name = "Product") public class ProductImpl extends SimpleTagGroup implements Product { @Id @GeneratedValue(strategy = GenerationType.IDENTITY) private long id = -1; @OneToMany(fetch = FetchType.EAGER, cascade = CascadeType.ALL) @JoinTable(name = "ProductTagMapping", joinColumns =@JoinColumn(name = "productId"), inverseJoinColumns =@JoinColumn(name = "tagId")) private List<SimpleTag> tags; @OneToMany(fetch = FetchType.EAGER, cascade = CascadeType.ALL) @JoinTable(name = "ProductTagMapping", joinColumns =@JoinColumn(name = "productId"), inverseJoinColumns =@JoinColumn(name = "tagId")) private List<SimpleTag> licenses; @OneToMany(fetch = FetchType.EAGER, cascade = CascadeType.ALL) @JoinTable(name = "ProductTagMapping", joinColumns =@JoinColumn(name = "productId"), inverseJoinColumns =@JoinColumn(name = "tagId")) private List<SimpleTag> os; I want to get values like windows and linux in os , GPLv2 and GPLv3 in licenses ,so we are using TagGroup table . but here i got all tagValues in each of the os,licenses and tag fileds,so how could i do group by or some other things with JPA. and ProductTagMapping is the mapping table between Tag and TagGroup TagGroup Table ID TAGGROUPNAME 1 PRODUCTTYPE 2 LICENSE 3 TAGS 4 OS SimpleTag ID TAGVALUE 1 Application 2 Framework 3 Apache2 4 GPLv2 5 GPLv3 6 learning 7 Linux 8 Windows 9 mature

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  • MVC nhibernate entiry mapping for dropdown list

    - by Rod McLeay
    Hi, I have a dropdown list on an ASP.NET MVC project that I am pretty sure is not binding to my model because of my nhibernate mapping. I have tried many variations on the asp mvc side resulting in this post here. MVC side of things seems fine I believe the issue may be that my object is trying to bind, but my mapping is out of whack. My mapping is: <many-to-one name="Project" lazy="false" class="AgileThought.ERP.Domain.Property.Project" column="ProjectGUID" /> My View gives an error saying that the GUID from the dropdownList selected value is not valid. Which I think may be that it is trying to push the GUID into my related project object. The value 'fd38c877-706f-431d-b624-1269184eeeb5' is invalid. My related project list binds to the dropdown list just fine, it is just not binding to my models Project entity. Does the related Project entity need to know about its relationship? Its really just a lookup list. Many thanks for your time and best regards, Rod

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