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  • Array not returned correctly

    - by hp1
    I am trying to return a simple array, but I am not getting the correct result. I am getting the following arr1[0] = 1 arr1[1] = 32767 result while the result should have been arr1[0] = 1 arr1[1] = 15 Please suggest. int *sum(int a, int b){ int arr[2]; int *a1; int result = a+b; arr[0]= 1; arr[1]= result; a1 = arr; return a1; } int main(){ int *arr1 = sum(5,10); cout<<"arr1[0] = "<<arr1[0]<<endl; cout<<"arr1[1] = "<<arr1[1]<<endl; return 0; }

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  • How do I specify a default value in a MS Access query?

    - by jheddings
    I have three tables similar to the following: tblInvoices: Number | Date | Customer tblInvDetails: Invoice | Quantity | Rate | Description tblPayments: Invoice | Date | Amount I have created a query called exInvDetails that adds an Amount column to tblInvDetails: SELECT tblInvDetails.*, [tblInvDetails.Quantity]*[tblInvDetails.Rate]* AS Amount FROM tblInvDetails; I then created a query exInvoices to add Total and Balance columns to tblInvoices: SELECT tblInvoices.*, (SELECT Sum(exInvDetails.Amount) FROM exInvDetails WHERE exInvDetails.Invoice = tblInvoices.Number) AS Total, (SELECT Sum(tblPayments.Amount) FROM tblPayments WHERE tblPayments.Invoice = tblInvoices.Number) AS Payments, (Total-Payments) AS Balance FROM tblInvoices; If there are no corresponding payments in tblPayments, the fields are null instead of 0. Is there a way to force the resulting query to put a 0 in this column?

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  • How to understand the functional programming code for converting IP string to a number?

    - by zfz
    In a python discusion, I saw a way to convert IP string to a integer in functional progamming way. Here is the Link . The function is implemented in a single line. def ipnumber(ip): return reduce(lambda sum, chunk: sum <<8 | chunk, map(int, ip.split("."))) However, I have few ideas of funcional programming. Could anybody explain the function in detail? I've some knowledg of "map" and "reduce". But I don't konw what "|" and "chunk" mean here? Thanks.

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  • c++ program debugged well with Cygwin4 (under Netbeans 7.2) but not with MinGW (under QT 4.8.1)

    - by GoldenAxe
    I have a c++ program which take a map text file and output it to a graph data structure I have made, I am using QT as I needed cross-platform program and GUI as well as visual representation of the map. I have several maps in different sizes (8x8 to 4096x4096). I am using unordered_map with a vector as key and vertex as value, I'm sending hash(1) and equal functions which I wrote to the unordered_map in creation. Under QT I am debugging my program with QT 4.8.1 for desktop MinGW (QT SDK), the program works and debug well until I try the largest map of 4096x4096, then the program stuck with the following error: "the inferior stopped because it received a signal from operating system", when debugging, the program halt at the hash function which used inside the unordered_map and not as part of the insertion state, but at a getter(2). Under Netbeans IDE 7.2 and Cygwin4 all works fine (debug and run). some code info: typedef std::vector<double> coordinate; typedef std::unordered_map<coordinate const*, Vertex<Element>*, container_hash, container_equal> vertexsContainer; vertexsContainer *m_vertexes (1) hash function: struct container_hash { size_t operator()(coordinate const *cord) const { size_t sum = 0; std::ostringstream ss; for ( auto it = cord->begin() ; it != cord->end() ; ++it ) { ss << *it; } sum = std::hash<std::string>()(ss.str()); return sum; } }; (2) the getter: template <class Element> Vertex<Element> *Graph<Element>::getVertex(const coordinate &cord) { try { Vertex<Element> *v = m_vertexes->at(&cord); return v; } catch (std::exception& e) { return NULL; } } I was thinking maybe it was some memory issue at the beginning, so before I was thinking of trying Netbeans I checked it with QT on my friend pc with a 16GB RAM and got the same error. Thanks.

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  • How to add values accordingly of the first indices of a dictionary of tuples of a list of strings? Python 3x

    - by TheStruggler
    I'm stuck on how to formulate this problem properly and the following is: What if we had the following values: {('A','B','C','D'):3, ('A','C','B','D'):2, ('B','D','C','A'):4, ('D','C','B','A'):3, ('C','B','A','D'):1, ('C','D','A','B'):1} When we sum up the first place values: [5,4,2,3] (5 people picked for A first, 4 people picked for B first, and so on like A = 5, B = 4, C = 2, D = 3) The maximum values for any alphabet is 5, which isn't a majority (5/14 is less than half), where 14 is the sum of total values. So we remove the alphabet with the fewest first place picks. Which in this case is C. I want to return a dictionary where {'A':5, 'B':4, 'C':2, 'D':3} without importing anything. This is my work: def popular(letter): '''(dict of {tuple of (str, str, str, str): int}) -> dict of {str:int} ''' my_dictionary = {} counter = 0 for (alphabet, picks) in letter.items(): if (alphabet[0]): my_dictionary[alphabet[0]] = picks else: my_dictionary[alphabet[0]] = counter return my_dictionary This returns duplicate of keys which I cannot get rid of. Thanks.

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  • fill an array with Int like a Char; C++, cin object

    - by Duknov007
    This is a pretty simple question; first time poster and long time looker. Here is my binary to decimal converter I wrote: #include <iostream> #include <cmath> using namespace std; const int MAX = 6; int conv(int z[MAX], int l[6], int MAX); int main() { int zelda[MAX]; const int d = 6; int link[d]; cout << "Enter a binary number: \n"; int i = 0; while (i < MAX && (cin >> zelda[i]).get()) //input loop { ++i; } cout << conv(zelda, link, MAX); cin.get(); return 0; } int conv(int zelda[MAX], int link[6], int MAX) { int sum = 0; for (int t = 0; t < MAX; t++) { long int h, i; for (int h = 5, i = 0; h >= 0; --h, ++i) if (zelda[t] == 1) link[h] = pow(2.0, i); else link[h] = 0; sum += link[t]; } return sum; } With the way the input loop is being handled, I have to press enter after each input of a number. I haven't added any error correction yet either (and some of my variables are vague), but would like to enter a binary say 111111 instead of 1 enter, 1 enter, 1 enter, etc to fill the array. I am open to any technique and other suggestions. Maybe input it as a string and convert it to an int? I will keep researching. Thanks.

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  • Problem with multi-table MySQL query

    - by mahle
    I have 3 tables. Here is the relevant information needed for each. items prod_id order_id item_qty orders order_id order_date order_status acct_id accounts acct_id is_wholesale items is linked to order by the order_id and orders is linked to accounts via acct_id I need to sum item_qty for all items where prod_id=464 and the order stats is not 5 and where the is_wholesale is 0 and the order_date is between two dates. Im struggling with this and would appreciate any help. Here is what I have but it's not working correctly: SELECT SUM(items.item_qty) as qty FROM items LEFT JOIN orders ON orders.order_id = items.order_id LEFT JOIN accounts on orders.acct_id = accounts.acct_id WHERE items.prod_id =451 AND orders.order_date >= '$from_date' AND orders.order_date <= '$to_date' AND orders.order_status <>5 AND accounts.is_wholesale=0; Again, any help would be greatly appreciated!

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  • How to group rows into two groups in sql?

    - by user1055638
    Lets say I have such a table: id|time|operation 1 2 read 2 5 write 3 3 read 4 7 read 5 2 save 6 1 open and now I would like to do two things: Divide all these records into two groups: 1) all rows where operation equals to "read" 2) all other rows. Sum the time in each group. So that my query would result only into two rows. What I got so far is: select sum(time) as total_time, operation group by operation ; Although that gives me many groups, depending on the number of distinct operations. How I could group them only into two categories? Cheers!

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  • Dynamically set the result of a TSQL query using CASE WHEN

    - by Name.IsNullOrEmpty
    SELECT MyTable.Name,(SELECT CASE WHEN ISNULL(SUM(TotalDays), 0) <= 0 THEN 0 ELSE SUM(TotalDays) END AS Total FROM Application AS Applications WHERE (ID = MyTable.id)) - MIN(Assignments) AS Excesses FROM MyTable The above TSQL statement is a subquery in a main query. When i run it, if TotalDays is NULL or <=0, then Total is set to 0 (zero). What i would like to do here is to set the result of the whole query(Excesses) to 0. I want (Excesses) which is the result of Total - Min(Assignments) to be set to 0 if its NULL or <=0. I want the CASE WHEN to apply to the whole query but am struggling to get it right.

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  • MySQL Group Results by day using timestamp

    - by Webnet
    I need to take the following query and pull the total order counts and sum of the orders grouped by day. I'm storing everything using timestamps. SELECT COUNT(id) as order_count, SUM(price + shipping_price) as order_sum, DAY(FROM_UNIXTIME(created)) as day FROM `order` WHERE '.implode(' AND ', $where).' I need to group by DAY but when I do for this past weekend's sales it takes my order_count and makes it 1 instead of 3. How can I pull the above values grouped by day? NOTE: The implode is used ONLY to define the time period (WHERE created = TIMESTAMP AND <= TIMESTAMP)

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  • MySQL query with JOINS and GROUP BY

    - by user1854049
    I'm building a MySQL query but I can't seem to get it right. I have four tables: - customers - orders - sales_rates - purchase_rates There is a 1:n relation 'customernr' between customers and orders. There is a 1:n relation 'ordernr' between orders and sales_rates. There is a 1:n relation 'ordernr' between orders and purchase_rates. What I would like to do is produce an output of all customers with their total purchase and sales amounts. So far I have the following query. SELECT c.customernr, c.customer_name, SUM(sr.sales_price) AS sales_price, SUM(pr.purchase_price) AS purchase_price FROM orders o, customers c, sales_rates sr, purchase_rates pr WHERE o.customernr = c.customernr AND o.ordernr = sr.ordernr AND o.ordernr = pr.ordernr GROUP BY k.bedrijfsnaam The result of the sales_price and purchase_price is far too high. I seem to be getting double counts. What am I doing wrong? Is it possible to perform this in a single query? Thank for your response!

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  • rails summing column values of rows with similar attributes

    - by butterywombat
    Hi all, I have a Sites table that has columns name, and time. The name does not have to be unique. So for example I may have the entries 'hi.com, 5', 'hi.com, 10', 'bye.com, 4'. I would like to sum up all the unique sites so that i get 'hi.com, 15' and 'bye.com, 4' for plotting purposes. How can I do that? (For some reference I was looking at http://railscasts.com/episodes/223-charts but I couldn't get the following (translated to my table) to work def self.total_on(date) where("date(purchased_at) = ?", date).sum(:total_price) end nor do I really understand the syntax of the 'where("date(purchased_at) = ?", date)' part. Thanks for helping a rails newbie!

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  • C++: Checking for non-numeric input and assigning to a double

    - by Brundle
    Here is the code I have at the moment: char ch; int sum = 0; double values[10]; int i = 0; cin >> ch; while (!isalpha(ch)) { values[i] = ch; sum += values[i]; i++; cin >> ch; } What is happening is that if I enter the value 1, that gets assigned to ch as a char. Now ch is assigning it's value to a double and doing an implicit cast. So it is assigning the ASCII value of '1' to values[i]. I want it to just assign 1 to values[i]. Is there a better way to do this? Or is there something that I'm missing?

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  • c# asp.net problem with 'must declare the scalar variable'

    - by Verian
    I'm currently making a front end to display license information for my companies software audit but im no pro with sql or asp.net so iv ran into a bit of trouble. I'm trying to get a sum of how many licenses there are across several rows so i can put it in a text box, but im getting the error 'Must declare the scalar variable "@softwareID".' SqlConnection con1 = Connect.GetSQLConnection(); string dataEntry = softwareInputTxt.Text; string result; dataEntry = dataEntry + "%"; con1.Open(); SqlCommand Mycmd1; Mycmd1 = new SqlCommand("select sum(license_quantity_owned) from licenses where software_ID like @softwareID", con1); MyCmd.Parameters.AddWithValue("@softwareID", dataEntry); result = (string)Mycmd1.ExecuteScalar(); licenseOwnedTxt.Text = result; Could anyone point me in the right direction?

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  • algorithms undirected graph twodegree[]

    - by notamathwiz
    For each node u in an undirected graph, let twodegree[u] be the sum of the degrees of u's neighbors. Show how to compute the entire array of twodegree[.] values in linear time, given a graph in adjacency list format. This is the solution for all u ? V : degree[u] = 0 for all (u; w) ? E: degree[u] = degree[u] + 1 for all u ? V : twodegree[u] = 0 for all (u; w) ? E: twodegree[u] = twodegree[u] + degree[w] can someone explain what degree[u] does in this case and how twodegree[u] = twodegree[u] + degree[w] is supposed to be the sum of the degrees of u's neighbors?

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  • How do i change the BIOS boot splash screen?

    - by YumYumYum
    I have a Dell PC which has very ugly and bad luck looking Alien face on every boot. I want to change it or disable it forever, but in Bios they do not have any options. How can i change this from my linux Fedora or ArchLinux which is running now? Tried following does not work. ( http://www.pixelbeat.org/docs/bios/ ) ./flashrom -r firmware.old #save current flash ROM just in case ./flashrom -wv firmware.new #write and verify new flash ROM image Also tried: $ cat c.c #include <stdio.h> #include <inttypes.h> #include <netinet/in.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include <unistd.h> #define lengthof(x) (sizeof(x)/sizeof(x[0])) uint16_t checksum(const uint8_t* data, int len) { uint16_t sum = 0; int i; for (i=0; i<len; i++) sum+=*(data+i); return htons(sum); } void usage(void) { fprintf(stderr,"Usage: therm_limit [0,50,53,56,60,63,66,70]\n"); fprintf(stderr,"Report therm limit of terminal in BIOS\n"); fprintf(stderr,"If temp specifed, it is changed if required.\n"); exit(EXIT_FAILURE); } #define CHKSUM_START 51 #define CHKSUM_END 109 #define THERM_OFFSET 67 #define THERM_SHIFT 0 #define THERM_MASK (0x7 << THERM_SHIFT) #define THERM_OFF 0 uint8_t thermal_limits[]={0,50,53,56,60,63,66,70}; #define THERM_MAX (lengthof(thermal_limits)-1) #define DEV_NVRAM "/dev/nvram" #define NVRAM_MAX 114 uint8_t nvram[NVRAM_MAX]; int main(int argc, char* argv[]) { int therm_request = -1; if (argc>2) usage(); if (argc==2) { if (*argv[1]=='-') usage(); therm_request=atoi(argv[1]); int i; for (i=0; i<lengthof(thermal_limits); i++) if (thermal_limits[i]==therm_request) break; if (i==lengthof(thermal_limits)) usage(); else therm_request=i; } int fd_nvram=open(DEV_NVRAM, O_RDWR); if (fd_nvram < 0) { fprintf(stderr,"Error opening %s [%m]\n", DEV_NVRAM); exit(EXIT_FAILURE); } if (read(fd_nvram, nvram, sizeof(nvram))==-1) { fprintf(stderr,"Error reading %s [%m]\n", DEV_NVRAM); close(fd_nvram); exit(EXIT_FAILURE); } uint16_t chksum = *(uint16_t*)(nvram+CHKSUM_END); printf("%04X\n",chksum); exit(0); if (chksum == checksum(nvram+CHKSUM_START, CHKSUM_END-CHKSUM_START)) { uint8_t therm_byte = *(uint16_t*)(nvram+THERM_OFFSET); uint8_t therm_status=(therm_byte & THERM_MASK) >> THERM_SHIFT; printf("Current thermal limit: %d°C\n", thermal_limits[therm_status]); if ( (therm_status == therm_request) ) therm_request=-1; if (therm_request != -1) { if (therm_status != therm_request) printf("Setting thermal limit to %d°C\n", thermal_limits[therm_request]); uint8_t new_therm_byte = (therm_byte & ~THERM_MASK) | (therm_request << THERM_SHIFT); *(uint8_t*)(nvram+THERM_OFFSET) = new_therm_byte; *(uint16_t*)(nvram+CHKSUM_END) = checksum(nvram+CHKSUM_START, CHKSUM_END-CHKSUM_START); (void) lseek(fd_nvram,0,SEEK_SET); if (write(fd_nvram, nvram, sizeof(nvram))!=sizeof(nvram)) { fprintf(stderr,"Error writing %s [%m]\n", DEV_NVRAM); close(fd_nvram); exit(EXIT_FAILURE); } } } else { fprintf(stderr,"checksum failed. Aborting\n"); close(fd_nvram); exit(EXIT_FAILURE); } return EXIT_SUCCESS; } $ gcc c.c -o bios # ./bios 16DB

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  • A Look Inside JSR 360 - CLDC 8

    - by Roger Brinkley
    If you didn't notice during JavaOne the Java Micro Edition took a major step forward in its consolidation with Java Standard Edition when JSR 360 was proposed to the JCP community. Over the last couple of years there has been a focus to move Java ME back in line with it's big brother Java SE. We see evidence of this in JCP itself which just recently merged the ME and SE/EE Executive Committees into a single Java Executive Committee. But just before that occurred JSR 360 was proposed and approved for development on October 29. So let's take a look at what changes are now being proposed. In a way JSR 360 is returning back to the original roots of Java ME when it was first introduced. It was indeed a subset of the JDK 4 language, but as Java progressed many of the language changes were not implemented in the Java ME. Back then the tradeoff was still a functionality, footprint trade off but the major market was feature phones. Today the market has changed and CLDC, while it will still target feature phones, will have it primary emphasis on embedded devices like wireless modules, smart meters, health care monitoring and other M2M devices. The major changes will come in three areas: language feature changes, library changes, and consolidating the Generic Connection Framework.  There have been three Java SE versions that have been implemented since JavaME was first developed so the language feature changes can be divided into changes that came in JDK 5 and those in JDK 7, which mostly consist of the project Coin changes. There were no language changes in JDK 6 but the changes from JDK 5 are: Assertions - Assertions enable you to test your assumptions about your program. For example, if you write a method that calculates the speed of a particle, you might assert that the calculated speed is less than the speed of light. In the example code below if the interval isn't between 0 and and 1,00 the an error of "Invalid value?" would be thrown. private void setInterval(int interval) { assert interval > 0 && interval <= 1000 : "Invalid value?" } Generics - Generics add stability to your code by making more of your bugs detectable at compile time. Code that uses generics has many benefits over non-generic code with: Stronger type checks at compile time. Elimination of casts. Enabling programming to implement generic algorithms. Enhanced for Loop - the enhanced for loop allows you to iterate through a collection without having to create an Iterator or without having to calculate beginning and end conditions for a counter variable. The enhanced for loop is the easiest of the new features to immediately incorporate in your code. In this tip you will see how the enhanced for loop replaces more traditional ways of sequentially accessing elements in a collection. void processList(Vector<string> list) { for (String item : list) { ... Autoboxing/Unboxing - This facility eliminates the drudgery of manual conversion between primitive types, such as int and wrapper types, such as Integer.  Hashtable<Integer, string=""> data = new Hashtable<>(); void add(int id, String value) { data.put(id, value); } Enumeration - Prior to JDK 5 enumerations were not typesafe, had no namespace, were brittle because they were compile time constants, and provided no informative print values. JDK 5 added support for enumerated types as a full-fledged class (dubbed an enum type). In addition to solving all the problems mentioned above, it allows you to add arbitrary methods and fields to an enum type, to implement arbitrary interfaces, and more. Enum types provide high-quality implementations of all the Object methods. They are Comparable and Serializable, and the serial form is designed to withstand arbitrary changes in the enum type. enum Season {WINTER, SPRING, SUMMER, FALL}; } private Season season; void setSeason(Season newSeason) { season = newSeason; } Varargs - Varargs eliminates the need for manually boxing up argument lists into an array when invoking methods that accept variable-length argument lists. The three periods after the final parameter's type indicate that the final argument may be passed as an array or as a sequence of arguments. Varargs can be used only in the final argument position. void warning(String format, String... parameters) { .. for(String p : parameters) { ...process(p);... } ... } Static Imports -The static import construct allows unqualified access to static members without inheriting from the type containing the static members. Instead, the program imports the members either individually or en masse. Once the static members have been imported, they may be used without qualification. The static import declaration is analogous to the normal import declaration. Where the normal import declaration imports classes from packages, allowing them to be used without package qualification, the static import declaration imports static members from classes, allowing them to be used without class qualification. import static data.Constants.RATIO; ... double r = Math.cos(RATIO * theta); Annotations - Annotations provide data about a program that is not part of the program itself. They have no direct effect on the operation of the code they annotate. There are a number of uses for annotations including information for the compiler, compiler-time and deployment-time processing, and run-time processing. They can be applied to a program's declarations of classes, fields, methods, and other program elements. @Deprecated public void clear(); The language changes from JDK 7 are little more familiar as they are mostly the changes from Project Coin: String in switch - Hey it only took us 18 years but the String class can be used in the expression of a switch statement. Fortunately for us it won't take that long for JavaME to adopt it. switch (arg) { case "-data": ... case "-out": ... Binary integral literals and underscores in numeric literals - Largely for readability, the integral types (byte, short, int, and long) can also be expressed using the binary number system. and any number of underscore characters (_) can appear anywhere between digits in a numerical literal. byte flags = 0b01001111; long mask = 0xfff0_ff08_4fff_0fffl; Multi-catch and more precise rethrow - A single catch block can handle more than one type of exception. In addition, the compiler performs more precise analysis of rethrown exceptions than earlier releases of Java SE. This enables you to specify more specific exception types in the throws clause of a method declaration. catch (IOException | InterruptedException ex) { logger.log(ex); throw ex; } Type Inference for Generic Instance Creation - Otherwise known as the diamond operator, the type arguments required to invoke the constructor of a generic class can be replaced with an empty set of type parameters (<>) as long as the compiler can infer the type arguments from the context.  map = new Hashtable<>(); Try-with-resource statement - The try-with-resources statement is a try statement that declares one or more resources. A resource is an object that must be closed after the program is finished with it. The try-with-resources statement ensures that each resource is closed at the end of the statement.  try (DataInputStream is = new DataInputStream(...)) { return is.readDouble(); } Simplified varargs method invocation - The Java compiler generates a warning at the declaration site of a varargs method or constructor with a non-reifiable varargs formal parameter. Java SE 7 introduced a compiler option -Xlint:varargs and the annotations @SafeVarargs and @SuppressWarnings({"unchecked", "varargs"}) to supress these warnings. On the library side there are new features that will be added to satisfy the language requirements above and some to improve the currently available set of APIs.  The library changes include: Collections update - New Collection, List, Set and Map, Iterable and Iteratator as well as implementations including Hashtable and Vector. Most of the work is too support generics String - New StringBuilder and CharSequence as well as a Stirng formatter. The javac compiler  now uses the the StringBuilder instead of String Buffer. Since StringBuilder is synchronized there is a performance increase which has necessitated the wahat String constructor works. Comparable interface - The comparable interface works with Collections, making it easier to reuse. Try with resources - Closeable and AutoCloseable Annotations - While support for Annotations is provided it will only be a compile time support. SuppressWarnings, Deprecated, Override NIO - There is a subset of NIO Buffer that have been in use on the of the graphics packages and needs to be pulled in and also support for NIO File IO subset. Platform extensibility via Service Providers (ServiceLoader) - ServiceLoader interface dos late bindings of interface to existing implementations. It helpe to package an interface and behavior of the implementation at a later point in time.Provider classes must have a zero-argument constructor so that they can be instantiated during loading. They are located and instantiated on demand and are identified via a provider-configuration file in the METAINF/services resource directory. This is a mechansim from Java SE. import com.XYZ.ServiceA; ServiceLoader<ServiceA> sl1= new ServiceLoader(ServiceA.class); Resources: META-INF/services/com.XYZ.ServiceA: ServiceAProvider1 ServiceAProvider2 ServiceAProvider3 META-INF/services/ServiceB: ServiceBProvider1 ServiceBProvider2 From JSR - I would rather use this list I think The Generic Connection Framework (GCF) was previously specified in a number of different JSRs including CLDC, MIDP, CDC 1.2, and JSR 197. JSR 360 represents a rare opportunity to consolidated and reintegrate parts that were duplicated in other specifications into a single specification, upgrade the APIs as well provide new functionality. The proposal is to specify a combined GCF specification that can be used with Java ME or Java SE and be backwards compatible with previous implementations. Because of size limitations as well as the complexity of the some features like InvokeDynamic and Unicode 6 will not be included. Additionally, any language or library changes in JDK 8 will be not be included. On the upside, with all the changes being made, backwards compatibility will still be maintained. JSR 360 is a major step forward for Java ME in terms of platform modernization, language alignment, and embedded support. If you're interested in following the progress of this JSR see the JSR's java.net project for details of the email lists, discussions groups.

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  • A Taxonomy of Numerical Methods v1

    - by JoshReuben
    Numerical Analysis – When, What, (but not how) Once you understand the Math & know C++, Numerical Methods are basically blocks of iterative & conditional math code. I found the real trick was seeing the forest for the trees – knowing which method to use for which situation. Its pretty easy to get lost in the details – so I’ve tried to organize these methods in a way that I can quickly look this up. I’ve included links to detailed explanations and to C++ code examples. I’ve tried to classify Numerical methods in the following broad categories: Solving Systems of Linear Equations Solving Non-Linear Equations Iteratively Interpolation Curve Fitting Optimization Numerical Differentiation & Integration Solving ODEs Boundary Problems Solving EigenValue problems Enjoy – I did ! Solving Systems of Linear Equations Overview Solve sets of algebraic equations with x unknowns The set is commonly in matrix form Gauss-Jordan Elimination http://en.wikipedia.org/wiki/Gauss%E2%80%93Jordan_elimination C++: http://www.codekeep.net/snippets/623f1923-e03c-4636-8c92-c9dc7aa0d3c0.aspx Produces solution of the equations & the coefficient matrix Efficient, stable 2 steps: · Forward Elimination – matrix decomposition: reduce set to triangular form (0s below the diagonal) or row echelon form. If degenerate, then there is no solution · Backward Elimination –write the original matrix as the product of ints inverse matrix & its reduced row-echelon matrix à reduce set to row canonical form & use back-substitution to find the solution to the set Elementary ops for matrix decomposition: · Row multiplication · Row switching · Add multiples of rows to other rows Use pivoting to ensure rows are ordered for achieving triangular form LU Decomposition http://en.wikipedia.org/wiki/LU_decomposition C++: http://ganeshtiwaridotcomdotnp.blogspot.co.il/2009/12/c-c-code-lu-decomposition-for-solving.html Represent the matrix as a product of lower & upper triangular matrices A modified version of GJ Elimination Advantage – can easily apply forward & backward elimination to solve triangular matrices Techniques: · Doolittle Method – sets the L matrix diagonal to unity · Crout Method - sets the U matrix diagonal to unity Note: both the L & U matrices share the same unity diagonal & can be stored compactly in the same matrix Gauss-Seidel Iteration http://en.wikipedia.org/wiki/Gauss%E2%80%93Seidel_method C++: http://www.nr.com/forum/showthread.php?t=722 Transform the linear set of equations into a single equation & then use numerical integration (as integration formulas have Sums, it is implemented iteratively). an optimization of Gauss-Jacobi: 1.5 times faster, requires 0.25 iterations to achieve the same tolerance Solving Non-Linear Equations Iteratively find roots of polynomials – there may be 0, 1 or n solutions for an n order polynomial use iterative techniques Iterative methods · used when there are no known analytical techniques · Requires set functions to be continuous & differentiable · Requires an initial seed value – choice is critical to convergence à conduct multiple runs with different starting points & then select best result · Systematic - iterate until diminishing returns, tolerance or max iteration conditions are met · bracketing techniques will always yield convergent solutions, non-bracketing methods may fail to converge Incremental method if a nonlinear function has opposite signs at 2 ends of a small interval x1 & x2, then there is likely to be a solution in their interval – solutions are detected by evaluating a function over interval steps, for a change in sign, adjusting the step size dynamically. Limitations – can miss closely spaced solutions in large intervals, cannot detect degenerate (coinciding) solutions, limited to functions that cross the x-axis, gives false positives for singularities Fixed point method http://en.wikipedia.org/wiki/Fixed-point_iteration C++: http://books.google.co.il/books?id=weYj75E_t6MC&pg=PA79&lpg=PA79&dq=fixed+point+method++c%2B%2B&source=bl&ots=LQ-5P_taoC&sig=lENUUIYBK53tZtTwNfHLy5PEWDk&hl=en&sa=X&ei=wezDUPW1J5DptQaMsIHQCw&redir_esc=y#v=onepage&q=fixed%20point%20method%20%20c%2B%2B&f=false Algebraically rearrange a solution to isolate a variable then apply incremental method Bisection method http://en.wikipedia.org/wiki/Bisection_method C++: http://numericalcomputing.wordpress.com/category/algorithms/ Bracketed - Select an initial interval, keep bisecting it ad midpoint into sub-intervals and then apply incremental method on smaller & smaller intervals – zoom in Adv: unaffected by function gradient à reliable Disadv: slow convergence False Position Method http://en.wikipedia.org/wiki/False_position_method C++: http://www.dreamincode.net/forums/topic/126100-bisection-and-false-position-methods/ Bracketed - Select an initial interval , & use the relative value of function at interval end points to select next sub-intervals (estimate how far between the end points the solution might be & subdivide based on this) Newton-Raphson method http://en.wikipedia.org/wiki/Newton's_method C++: http://www-users.cselabs.umn.edu/classes/Summer-2012/csci1113/index.php?page=./newt3 Also known as Newton's method Convenient, efficient Not bracketed – only a single initial guess is required to start iteration – requires an analytical expression for the first derivative of the function as input. Evaluates the function & its derivative at each step. Can be extended to the Newton MutiRoot method for solving multiple roots Can be easily applied to an of n-coupled set of non-linear equations – conduct a Taylor Series expansion of a function, dropping terms of order n, rewrite as a Jacobian matrix of PDs & convert to simultaneous linear equations !!! Secant Method http://en.wikipedia.org/wiki/Secant_method C++: http://forum.vcoderz.com/showthread.php?p=205230 Unlike N-R, can estimate first derivative from an initial interval (does not require root to be bracketed) instead of inputting it Since derivative is approximated, may converge slower. Is fast in practice as it does not have to evaluate the derivative at each step. Similar implementation to False Positive method Birge-Vieta Method http://mat.iitm.ac.in/home/sryedida/public_html/caimna/transcendental/polynomial%20methods/bv%20method.html C++: http://books.google.co.il/books?id=cL1boM2uyQwC&pg=SA3-PA51&lpg=SA3-PA51&dq=Birge-Vieta+Method+c%2B%2B&source=bl&ots=QZmnDTK3rC&sig=BPNcHHbpR_DKVoZXrLi4nVXD-gg&hl=en&sa=X&ei=R-_DUK2iNIjzsgbE5ID4Dg&redir_esc=y#v=onepage&q=Birge-Vieta%20Method%20c%2B%2B&f=false combines Horner's method of polynomial evaluation (transforming into lesser degree polynomials that are more computationally efficient to process) with Newton-Raphson to provide a computational speed-up Interpolation Overview Construct new data points for as close as possible fit within range of a discrete set of known points (that were obtained via sampling, experimentation) Use Taylor Series Expansion of a function f(x) around a specific value for x Linear Interpolation http://en.wikipedia.org/wiki/Linear_interpolation C++: http://www.hamaluik.com/?p=289 Straight line between 2 points à concatenate interpolants between each pair of data points Bilinear Interpolation http://en.wikipedia.org/wiki/Bilinear_interpolation C++: http://supercomputingblog.com/graphics/coding-bilinear-interpolation/2/ Extension of the linear function for interpolating functions of 2 variables – perform linear interpolation first in 1 direction, then in another. Used in image processing – e.g. texture mapping filter. Uses 4 vertices to interpolate a value within a unit cell. Lagrange Interpolation http://en.wikipedia.org/wiki/Lagrange_polynomial C++: http://www.codecogs.com/code/maths/approximation/interpolation/lagrange.php For polynomials Requires recomputation for all terms for each distinct x value – can only be applied for small number of nodes Numerically unstable Barycentric Interpolation http://epubs.siam.org/doi/pdf/10.1137/S0036144502417715 C++: http://www.gamedev.net/topic/621445-barycentric-coordinates-c-code-check/ Rearrange the terms in the equation of the Legrange interpolation by defining weight functions that are independent of the interpolated value of x Newton Divided Difference Interpolation http://en.wikipedia.org/wiki/Newton_polynomial C++: http://jee-appy.blogspot.co.il/2011/12/newton-divided-difference-interpolation.html Hermite Divided Differences: Interpolation polynomial approximation for a given set of data points in the NR form - divided differences are used to approximately calculate the various differences. For a given set of 3 data points , fit a quadratic interpolant through the data Bracketed functions allow Newton divided differences to be calculated recursively Difference table Cubic Spline Interpolation http://en.wikipedia.org/wiki/Spline_interpolation C++: https://www.marcusbannerman.co.uk/index.php/home/latestarticles/42-articles/96-cubic-spline-class.html Spline is a piecewise polynomial Provides smoothness – for interpolations with significantly varying data Use weighted coefficients to bend the function to be smooth & its 1st & 2nd derivatives are continuous through the edge points in the interval Curve Fitting A generalization of interpolating whereby given data points may contain noise à the curve does not necessarily pass through all the points Least Squares Fit http://en.wikipedia.org/wiki/Least_squares C++: http://www.ccas.ru/mmes/educat/lab04k/02/least-squares.c Residual – difference between observed value & expected value Model function is often chosen as a linear combination of the specified functions Determines: A) The model instance in which the sum of squared residuals has the least value B) param values for which model best fits data Straight Line Fit Linear correlation between independent variable and dependent variable Linear Regression http://en.wikipedia.org/wiki/Linear_regression C++: http://www.oocities.org/david_swaim/cpp/linregc.htm Special case of statistically exact extrapolation Leverage least squares Given a basis function, the sum of the residuals is determined and the corresponding gradient equation is expressed as a set of normal linear equations in matrix form that can be solved (e.g. using LU Decomposition) Can be weighted - Drop the assumption that all errors have the same significance –-> confidence of accuracy is different for each data point. Fit the function closer to points with higher weights Polynomial Fit - use a polynomial basis function Moving Average http://en.wikipedia.org/wiki/Moving_average C++: http://www.codeproject.com/Articles/17860/A-Simple-Moving-Average-Algorithm Used for smoothing (cancel fluctuations to highlight longer-term trends & cycles), time series data analysis, signal processing filters Replace each data point with average of neighbors. Can be simple (SMA), weighted (WMA), exponential (EMA). Lags behind latest data points – extra weight can be given to more recent data points. Weights can decrease arithmetically or exponentially according to distance from point. Parameters: smoothing factor, period, weight basis Optimization Overview Given function with multiple variables, find Min (or max by minimizing –f(x)) Iterative approach Efficient, but not necessarily reliable Conditions: noisy data, constraints, non-linear models Detection via sign of first derivative - Derivative of saddle points will be 0 Local minima Bisection method Similar method for finding a root for a non-linear equation Start with an interval that contains a minimum Golden Search method http://en.wikipedia.org/wiki/Golden_section_search C++: http://www.codecogs.com/code/maths/optimization/golden.php Bisect intervals according to golden ratio 0.618.. Achieves reduction by evaluating a single function instead of 2 Newton-Raphson Method Brent method http://en.wikipedia.org/wiki/Brent's_method C++: http://people.sc.fsu.edu/~jburkardt/cpp_src/brent/brent.cpp Based on quadratic or parabolic interpolation – if the function is smooth & parabolic near to the minimum, then a parabola fitted through any 3 points should approximate the minima – fails when the 3 points are collinear , in which case the denominator is 0 Simplex Method http://en.wikipedia.org/wiki/Simplex_algorithm C++: http://www.codeguru.com/cpp/article.php/c17505/Simplex-Optimization-Algorithm-and-Implemetation-in-C-Programming.htm Find the global minima of any multi-variable function Direct search – no derivatives required At each step it maintains a non-degenerative simplex – a convex hull of n+1 vertices. Obtains the minimum for a function with n variables by evaluating the function at n-1 points, iteratively replacing the point of worst result with the point of best result, shrinking the multidimensional simplex around the best point. Point replacement involves expanding & contracting the simplex near the worst value point to determine a better replacement point Oscillation can be avoided by choosing the 2nd worst result Restart if it gets stuck Parameters: contraction & expansion factors Simulated Annealing http://en.wikipedia.org/wiki/Simulated_annealing C++: http://code.google.com/p/cppsimulatedannealing/ Analogy to heating & cooling metal to strengthen its structure Stochastic method – apply random permutation search for global minima - Avoid entrapment in local minima via hill climbing Heating schedule - Annealing schedule params: temperature, iterations at each temp, temperature delta Cooling schedule – can be linear, step-wise or exponential Differential Evolution http://en.wikipedia.org/wiki/Differential_evolution C++: http://www.amichel.com/de/doc/html/ More advanced stochastic methods analogous to biological processes: Genetic algorithms, evolution strategies Parallel direct search method against multiple discrete or continuous variables Initial population of variable vectors chosen randomly – if weighted difference vector of 2 vectors yields a lower objective function value then it replaces the comparison vector Many params: #parents, #variables, step size, crossover constant etc Convergence is slow – many more function evaluations than simulated annealing Numerical Differentiation Overview 2 approaches to finite difference methods: · A) approximate function via polynomial interpolation then differentiate · B) Taylor series approximation – additionally provides error estimate Finite Difference methods http://en.wikipedia.org/wiki/Finite_difference_method C++: http://www.wpi.edu/Pubs/ETD/Available/etd-051807-164436/unrestricted/EAMPADU.pdf Find differences between high order derivative values - Approximate differential equations by finite differences at evenly spaced data points Based on forward & backward Taylor series expansion of f(x) about x plus or minus multiples of delta h. Forward / backward difference - the sums of the series contains even derivatives and the difference of the series contains odd derivatives – coupled equations that can be solved. Provide an approximation of the derivative within a O(h^2) accuracy There is also central difference & extended central difference which has a O(h^4) accuracy Richardson Extrapolation http://en.wikipedia.org/wiki/Richardson_extrapolation C++: http://mathscoding.blogspot.co.il/2012/02/introduction-richardson-extrapolation.html A sequence acceleration method applied to finite differences Fast convergence, high accuracy O(h^4) Derivatives via Interpolation Cannot apply Finite Difference method to discrete data points at uneven intervals – so need to approximate the derivative of f(x) using the derivative of the interpolant via 3 point Lagrange Interpolation Note: the higher the order of the derivative, the lower the approximation precision Numerical Integration Estimate finite & infinite integrals of functions More accurate procedure than numerical differentiation Use when it is not possible to obtain an integral of a function analytically or when the function is not given, only the data points are Newton Cotes Methods http://en.wikipedia.org/wiki/Newton%E2%80%93Cotes_formulas C++: http://www.siafoo.net/snippet/324 For equally spaced data points Computationally easy – based on local interpolation of n rectangular strip areas that is piecewise fitted to a polynomial to get the sum total area Evaluate the integrand at n+1 evenly spaced points – approximate definite integral by Sum Weights are derived from Lagrange Basis polynomials Leverage Trapezoidal Rule for default 2nd formulas, Simpson 1/3 Rule for substituting 3 point formulas, Simpson 3/8 Rule for 4 point formulas. For 4 point formulas use Bodes Rule. Higher orders obtain more accurate results Trapezoidal Rule uses simple area, Simpsons Rule replaces the integrand f(x) with a quadratic polynomial p(x) that uses the same values as f(x) for its end points, but adds a midpoint Romberg Integration http://en.wikipedia.org/wiki/Romberg's_method C++: http://code.google.com/p/romberg-integration/downloads/detail?name=romberg.cpp&can=2&q= Combines trapezoidal rule with Richardson Extrapolation Evaluates the integrand at equally spaced points The integrand must have continuous derivatives Each R(n,m) extrapolation uses a higher order integrand polynomial replacement rule (zeroth starts with trapezoidal) à a lower triangular matrix set of equation coefficients where the bottom right term has the most accurate approximation. The process continues until the difference between 2 successive diagonal terms becomes sufficiently small. Gaussian Quadrature http://en.wikipedia.org/wiki/Gaussian_quadrature C++: http://www.alglib.net/integration/gaussianquadratures.php Data points are chosen to yield best possible accuracy – requires fewer evaluations Ability to handle singularities, functions that are difficult to evaluate The integrand can include a weighting function determined by a set of orthogonal polynomials. Points & weights are selected so that the integrand yields the exact integral if f(x) is a polynomial of degree <= 2n+1 Techniques (basically different weighting functions): · Gauss-Legendre Integration w(x)=1 · Gauss-Laguerre Integration w(x)=e^-x · Gauss-Hermite Integration w(x)=e^-x^2 · Gauss-Chebyshev Integration w(x)= 1 / Sqrt(1-x^2) Solving ODEs Use when high order differential equations cannot be solved analytically Evaluated under boundary conditions RK for systems – a high order differential equation can always be transformed into a coupled first order system of equations Euler method http://en.wikipedia.org/wiki/Euler_method C++: http://rosettacode.org/wiki/Euler_method First order Runge–Kutta method. Simple recursive method – given an initial value, calculate derivative deltas. Unstable & not very accurate (O(h) error) – not used in practice A first-order method - the local error (truncation error per step) is proportional to the square of the step size, and the global error (error at a given time) is proportional to the step size In evolving solution between data points xn & xn+1, only evaluates derivatives at beginning of interval xn à asymmetric at boundaries Higher order Runge Kutta http://en.wikipedia.org/wiki/Runge%E2%80%93Kutta_methods C++: http://www.dreamincode.net/code/snippet1441.htm 2nd & 4th order RK - Introduces parameterized midpoints for more symmetric solutions à accuracy at higher computational cost Adaptive RK – RK-Fehlberg – estimate the truncation at each integration step & automatically adjust the step size to keep error within prescribed limits. At each step 2 approximations are compared – if in disagreement to a specific accuracy, the step size is reduced Boundary Value Problems Where solution of differential equations are located at 2 different values of the independent variable x à more difficult, because cannot just start at point of initial value – there may not be enough starting conditions available at the end points to produce a unique solution An n-order equation will require n boundary conditions – need to determine the missing n-1 conditions which cause the given conditions at the other boundary to be satisfied Shooting Method http://en.wikipedia.org/wiki/Shooting_method C++: http://ganeshtiwaridotcomdotnp.blogspot.co.il/2009/12/c-c-code-shooting-method-for-solving.html Iteratively guess the missing values for one end & integrate, then inspect the discrepancy with the boundary values of the other end to adjust the estimate Given the starting boundary values u1 & u2 which contain the root u, solve u given the false position method (solving the differential equation as an initial value problem via 4th order RK), then use u to solve the differential equations. Finite Difference Method For linear & non-linear systems Higher order derivatives require more computational steps – some combinations for boundary conditions may not work though Improve the accuracy by increasing the number of mesh points Solving EigenValue Problems An eigenvalue can substitute a matrix when doing matrix multiplication à convert matrix multiplication into a polynomial EigenValue For a given set of equations in matrix form, determine what are the solution eigenvalue & eigenvectors Similar Matrices - have same eigenvalues. Use orthogonal similarity transforms to reduce a matrix to diagonal form from which eigenvalue(s) & eigenvectors can be computed iteratively Jacobi method http://en.wikipedia.org/wiki/Jacobi_method C++: http://people.sc.fsu.edu/~jburkardt/classes/acs2_2008/openmp/jacobi/jacobi.html Robust but Computationally intense – use for small matrices < 10x10 Power Iteration http://en.wikipedia.org/wiki/Power_iteration For any given real symmetric matrix, generate the largest single eigenvalue & its eigenvectors Simplest method – does not compute matrix decomposition à suitable for large, sparse matrices Inverse Iteration Variation of power iteration method – generates the smallest eigenvalue from the inverse matrix Rayleigh Method http://en.wikipedia.org/wiki/Rayleigh's_method_of_dimensional_analysis Variation of power iteration method Rayleigh Quotient Method Variation of inverse iteration method Matrix Tri-diagonalization Method Use householder algorithm to reduce an NxN symmetric matrix to a tridiagonal real symmetric matrix vua N-2 orthogonal transforms     Whats Next Outside of Numerical Methods there are lots of different types of algorithms that I’ve learned over the decades: Data Mining – (I covered this briefly in a previous post: http://geekswithblogs.net/JoshReuben/archive/2007/12/31/ssas-dm-algorithms.aspx ) Search & Sort Routing Problem Solving Logical Theorem Proving Planning Probabilistic Reasoning Machine Learning Solvers (eg MIP) Bioinformatics (Sequence Alignment, Protein Folding) Quant Finance (I read Wilmott’s books – interesting) Sooner or later, I’ll cover the above topics as well.

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  • More Fun With Math

    - by PointsToShare
    More Fun with Math   The runaway student – three different ways of solving one problem Here is a problem I read in a Russian site: A student is running away. He is moving at 1 mph. Pursuing him are a lion, a tiger and his math teacher. The lion is 40 miles behind and moving at 6 mph. The tiger is 28 miles behind and moving at 4 mph. His math teacher is 30 miles behind and moving at 5 mph. Who will catch him first? Analysis Obviously we have a set of three problems. They are all basically the same, but the details are different. The problems are of the same class. Here is a little excursion into computer science. One of the things we strive to do is to create solutions for classes of problems rather than individual problems. In your daily routine, you call it re-usability. Not all classes of problems have such solutions. If a class has a general (re-usable) solution, it is called computable. Otherwise it is unsolvable. Within unsolvable classes, we may still solve individual (some but not all) problems, albeit with different approaches to each. Luckily the vast majority of our daily problems are computable, and the 3 problems of our runaway student belong to a computable class. So, let’s solve for the catch-up time by the math teacher, after all she is the most frightening. She might even make the poor runaway solve this very problem – perish the thought! Method 1 – numerical analysis. At 30 miles and 5 mph, it’ll take her 6 hours to come to where the student was to begin with. But by then the student has advanced by 6 miles. 6 miles require 6/5 hours, but by then the student advanced by another 6/5 of a mile as well. And so on and so forth. So what are we to do? One way is to write code and iterate it until we have solved it. But this is an infinite process so we’ll end up with an infinite loop. So what to do? We’ll use the principles of numerical analysis. Any calculator – your computer included – has a limited number of digits. A double floating point number is good for about 14 digits. Nothing can be computed at a greater accuracy than that. This means that we will not iterate ad infinidum, but rather to the point where 2 consecutive iterations yield the same result. When we do financial computations, we don’t even have to go that far. We stop at the 10th of a penny.  It behooves us here to stop at a 10th of a second (100 milliseconds) and this will how we will avoid an infinite loop. Interestingly this alludes to the Zeno paradoxes of motion – in particular “Achilles and the Tortoise”. Zeno says exactly the same. To catch the tortoise, Achilles must always first come to where the tortoise was, but the tortoise keeps moving – hence Achilles will never catch the tortoise and our math teacher (or lion, or tiger) will never catch the student, or the policeman the thief. Here is my resolution to the paradox. The distance and time in each step are smaller and smaller, so the student will be caught. The only thing that is infinite is the iterative solution. The race is a convergent geometric process so the steps are diminishing, but each step in the solution takes the same amount of effort and time so with an infinite number of steps, we’ll spend an eternity solving it.  This BTW is an original thought that I have never seen before. But I digress. Let’s simply write the code to solve the problem. To make sure that it runs everywhere, I’ll do it in JavaScript. function LongCatchUpTime(D, PV, FV) // D is Distance; PV is Pursuers Velocity; FV is Fugitive’ Velocity {     var t = 0;     var T = 0;     var d = parseFloat(D);     var pv = parseFloat (PV);     var fv = parseFloat (FV);     t = d / pv;     while (t > 0.000001) //a 10th of a second is 1/36,000 of an hour, I used 1/100,000     {         T = T + t;         d = t * fv;         t = d / pv;     }     return T;     } By and large, the higher the Pursuer’s velocity relative to the fugitive, the faster the calculation. Solving this with the 10th of a second limit yields: 7.499999232000001 Method 2 – Geometric Series. Each step in the iteration above is smaller than the next. As you saw, we stopped iterating when the last step was small enough, small enough not to really matter.  When we have a sequence of numbers in which the ratio of each number to its predecessor is fixed we call the sequence geometric. When we are looking at the sum of sequence, we call the sequence of sums series.  Now let’s look at our student and teacher. The teacher runs 5 times faster than the student, so with each iteration the distance between them shrinks to a fifth of what it was before. This is a fixed ratio so we deal with a geometric series.  We normally designate this ratio as q and when q is less than 1 (0 < q < 1) the sum of  + … +  is  – 1) / (q – 1). When q is less than 1, it is easier to use ) / (1 - q). Now, the steps are 6 hours then 6/5 hours then 6/5*5 and so on, so q = 1/5. And the whole series is multiplied by 6. Also because q is less than 1 , 1/  diminishes to 0. So the sum is just  / (1 - q). or 1/ (1 – 1/5) = 1 / (4/5) = 5/4. This times 6 yields 7.5 hours. We can now continue with some algebra and take it back to a simpler formula. This is arduous and I am not going to do it here. Instead let’s do some simpler algebra. Method 3 – Simple Algebra. If the time to capture the fugitive is T and the fugitive travels at 1 mph, then by the time the pursuer catches him he travelled additional T miles. Time is distance divided by speed, so…. (D + T)/V = T  thus D + T = VT  and D = VT – T = (V – 1)T  and T = D/(V – 1) This “strangely” coincides with the solution we just got from the geometric sequence. This is simpler ad faster. Here is the corresponding code. function ShortCatchUpTime(D, PV, FV) {     var d = parseFloat(D);     var pv = parseFloat (PV);     var fv = parseFloat (FV);     return d / (pv - fv); } The code above, for both the iterative solution and the algebraic solution are actually for a larger class of problems.  In our original problem the student’s velocity (speed) is 1 mph. In the code it may be anything as long as it is less than the pursuer’s velocity. As long as PV > FV, the pursuer will catch up. Here is the really general formula: T = D / (PV – FV) Finally, let’s run the program for each of the pursuers.  It could not be worse. I know he’d rather be eaten alive than suffering through yet another math lesson. See the code run? Select  “Catch Up Time” in www.mgsltns.com/games.htm The host is running on Unix, so the link is case sensitive. That’s All Folks

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  • T-SQL Tuesday # 16 : This is not the aggregate you're looking for

    - by AaronBertrand
    This week, T-SQL Tuesday is being hosted by Jes Borland ( blog | twitter ), and the theme is " Aggregate Functions ." When people think of aggregates, they tend to think of MAX(), SUM() and COUNT(). And occasionally, less common functions such as AVG() and STDEV(). I thought I would write a quick post about a different type of aggregate: string concatenation. Even going back to my classic ASP days, one of the more common questions out in the community has been, "how do I turn a column into a comma-separated...(read more)

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  • tile_static, tile_barrier, and tiled matrix multiplication with C++ AMP

    - by Daniel Moth
    We ended the previous post with a mechanical transformation of the C++ AMP matrix multiplication example to the tiled model and in the process introduced tiled_index and tiled_grid. This is part 2. tile_static memory You all know that in regular CPU code, static variables have the same value regardless of which thread accesses the static variable. This is in contrast with non-static local variables, where each thread has its own copy. Back to C++ AMP, the same rules apply and each thread has its own value for local variables in your lambda, whereas all threads see the same global memory, which is the data they have access to via the array and array_view. In addition, on an accelerator like the GPU, there is a programmable cache, a third kind of memory type if you'd like to think of it that way (some call it shared memory, others call it scratchpad memory). Variables stored in that memory share the same value for every thread in the same tile. So, when you use the tiled model, you can have variables where each thread in the same tile sees the same value for that variable, that threads from other tiles do not. The new storage class for local variables introduced for this purpose is called tile_static. You can only use tile_static in restrict(direct3d) functions, and only when explicitly using the tiled model. What this looks like in code should be no surprise, but here is a snippet to confirm your mental image, using a good old regular C array // each tile of threads has its own copy of locA, // shared among the threads of the tile tile_static float locA[16][16]; Note that tile_static variables are scoped and have the lifetime of the tile, and they cannot have constructors or destructors. tile_barrier In amp.h one of the types introduced is tile_barrier. You cannot construct this object yourself (although if you had one, you could use a copy constructor to create another one). So how do you get one of these? You get it, from a tiled_index object. Beyond the 4 properties returning index objects, tiled_index has another property, barrier, that returns a tile_barrier object. The tile_barrier class exposes a single member, the method wait. 15: // Given a tiled_index object named t_idx 16: t_idx.barrier.wait(); 17: // more code …in the code above, all threads in the tile will reach line 16 before a single one progresses to line 17. Note that all threads must be able to reach the barrier, i.e. if you had branchy code in such a way which meant that there is a chance that not all threads could reach line 16, then the code above would be illegal. Tiled Matrix Multiplication Example – part 2 So now that we added to our understanding the concepts of tile_static and tile_barrier, let me obfuscate rewrite the matrix multiplication code so that it takes advantage of tiling. Before you start reading this, I suggest you get a cup of your favorite non-alcoholic beverage to enjoy while you try to fully understand the code. 01: void MatrixMultiplyTiled(vector<float>& vC, const vector<float>& vA, const vector<float>& vB, int M, int N, int W) 02: { 03: static const int TS = 16; 04: array_view<const float,2> a(M, W, vA); 05: array_view<const float,2> b(W, N, vB); 06: array_view<writeonly<float>,2> c(M,N,vC); 07: parallel_for_each(c.grid.tile< TS, TS >(), 08: [=] (tiled_index< TS, TS> t_idx) restrict(direct3d) 09: { 10: int row = t_idx.local[0]; int col = t_idx.local[1]; 11: float sum = 0.0f; 12: for (int i = 0; i < W; i += TS) { 13: tile_static float locA[TS][TS], locB[TS][TS]; 14: locA[row][col] = a(t_idx.global[0], col + i); 15: locB[row][col] = b(row + i, t_idx.global[1]); 16: t_idx.barrier.wait(); 17: for (int k = 0; k < TS; k++) 18: sum += locA[row][k] * locB[k][col]; 19: t_idx.barrier.wait(); 20: } 21: c[t_idx.global] = sum; 22: }); 23: } Notice that all the code up to line 9 is the same as per the changes we made in part 1 of tiling introduction. If you squint, the body of the lambda itself preserves the original algorithm on lines 10, 11, and 17, 18, and 21. The difference being that those lines use new indexing and the tile_static arrays; the tile_static arrays are declared and initialized on the brand new lines 13-15. On those lines we copy from the global memory represented by the array_view objects (a and b), to the tile_static vanilla arrays (locA and locB) – we are copying enough to fit a tile. Because in the code that follows on line 18 we expect the data for this tile to be in the tile_static storage, we need to synchronize the threads within each tile with a barrier, which we do on line 16 (to avoid accessing uninitialized memory on line 18). We also need to synchronize the threads within a tile on line 19, again to avoid the race between lines 14, 15 (retrieving the next set of data for each tile and overwriting the previous set) and line 18 (not being done processing the previous set of data). Luckily, as part of the awesome C++ AMP debugger in Visual Studio there is an option that helps you find such races, but that is a story for another blog post another time. May I suggest reading the next section, and then coming back to re-read and walk through this code with pen and paper to really grok what is going on, if you haven't already? Cool. Why would I introduce this tiling complexity into my code? Funny you should ask that, I was just about to tell you. There is only one reason we tiled our extent, had to deal with finding a good tile size, ensure the number of threads we schedule are correctly divisible with the tile size, had to use a tiled_index instead of a normal index, and had to understand tile_barrier and to figure out where we need to use it, and double the size of our lambda in terms of lines of code: the reason is to be able to use tile_static memory. Why do we want to use tile_static memory? Because accessing tile_static memory is around 10 times faster than accessing the global memory on an accelerator like the GPU, e.g. in the code above, if you can get 150GB/second accessing data from the array_view a, you can get 1500GB/second accessing the tile_static array locA. And since by definition you are dealing with really large data sets, the savings really pay off. We have seen tiled implementations being twice as fast as their non-tiled counterparts. Now, some algorithms will not have performance benefits from tiling (and in fact may deteriorate), e.g. algorithms that require you to go only once to global memory will not benefit from tiling, since with tiling you already have to fetch the data once from global memory! Other algorithms may benefit, but you may decide that you are happy with your code being 150 times faster than the serial-version you had, and you do not need to invest to make it 250 times faster. Also algorithms with more than 3 dimensions, which C++ AMP supports in the non-tiled model, cannot be tiled. Also note that in future releases, we may invest in making the non-tiled model, which already uses tiling under the covers, go the extra step and use tile_static memory on your behalf, but it is obviously way to early to commit to anything like that, and we certainly don't do any of that today. Comments about this post by Daniel Moth welcome at the original blog.

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  • Fast programmatic compare of "timetable" data

    - by Brendan Green
    Consider train timetable data, where each service (or "run") has a data structure as such: public class TimeTable { public int Id {get;set;} public List<Run> Runs {get;set;} } public class Run { public List<Stop> Stops {get;set;} public int RunId {get;set;} } public class Stop { public int StationId {get;set;} public TimeSpan? StopTime {get;set;} public bool IsStop {get;set;} } We have a list of runs that operate against a particular line (the TimeTable class). Further, whilst we have a set collection of stations that are on a line, not all runs stop at all stations (that is, IsStop would be false, and StopTime would be null). Now, imagine that we have received the initial timetable, processed it, and loaded it into the above data structure. Once the initial load is complete, it is persisted into a database - the data structure is used only to load the timetable from its source and to persist it to the database. We are now receiving an updated timetable. The updated timetable may or may not have any changes to it - we don't know and are not told whether any changes are present. What I would like to do is perform a compare for each run in an efficient manner. I don't want to simply replace each run. Instead, I want to have a background task that runs periodically that downloads the updated timetable dataset, and then compares it to the current timetable. If differences are found, some action (not relevant to the question) will take place. I was initially thinking of some sort of checksum process, where I could, for example, load both runs (that is, the one from the new timetable received and the one that has been persisted to the database) into the data structure and then add up all the hour components of the StopTime, and all the minute components of the StopTime and compare the results (i.e. both the sum of Hours and sum of Minutes would be the same, and differences introduced if a stop time is changed, a stop deleted or a new stop added). Would that be a valid way to check for differences, or is there a better way to approach this problem? I can see a problem that, for example, one stop is changed to be 2 minutes earlier, and another changed to be 2 minutes later would have a net zero change. Or am I over thinking this, and would it just be simpler to brute check all stops to ensure that The updated run stops at the same stations; and Each stop is at the same time

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  • Google Analytics - Showing multiple site stats at once

    - by John
    Is there a way in google analytics to add multiple sites to and show all the stats together? So like the graphs and total visits/unique hits all combined for all the sites added to the google analytics account? For example if I have: site1.com site2.com site3.com Under one google analytics account, is there a way in google analytics tool to merge them together so I can see a sum of all traffic in one report?

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