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  • LibGdx efficient data saving/loading?

    - by grimrader22
    Currently, my LibGDX game consists of a 512 x 512 map of Tiles and entities such as players and monsters. I am wondering how to efficiently save and load the data of my levels. At the moment I am using JSON serialization for each class I want to save. I implement the Json.Serializable interface for all of these classes and write only the variables that are necessary. So my map consists of 512 x 512 tiles, that's 260,000 tiles. Each tile on the map consists of a Tile object, which points to some final Tile object like a GRASS_TILE or a STONE_TILE. When I serialize each level tile, the final Tile that it points to is re-serialized over and over again, so if I have 100 Tiles all pointing to GRASS_TILE, the data of GRASS_TILE is written 100 times over. When I go to load/deserialize my objects, 100 GrassTile objects are created, but they are each their own object. They no longer point to the final tile object. I feel like this reading/writing files very slow. If I were to abandon JSON serialization, to my knowledge my next best option would be saving the level data to a sql database. Unless there is a way to speed up serializing/deserializing 260,000 tiles I may have to do this. Is this a good idea? Could I really write that many tiles to the database efficiently? To sum all this up, I am trying to save my levels using JSON serialization, but it is VERY slow. What other options do I have for saving the data of so many tiles. I also must note that the JSON serialization is not slow on a PC, it is only VERY slow on a mobile device. Since file writing/reading is so slow on mobile devices, what can I do?

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  • 12.04.1 no audio through HDMI

    - by JoJo
    having a bit of an issue with getting audio to go through HDMI. Here are the base specs: OS: Ubuntu Desktop 12.04.1 x64 CPU: AMD A10-5800K 3.8G 4M FM2 R Mobo: MSI FM2-A75MA-E35 OS: Ubuntu 12.04.1 LTS Vid Card: (integrated on CPU) AMD Radeon HD 7660D HDMI sound works fine under Win7 (after mobo and vid drivers are installed), so it's not physically broken. Audio through the normal headphone jacks works fine under Ubuntu. Looking at the audio panel, there is no HDMI output at all. aplay -l also reports only: card 0: Generic [HD-Audio Generic], device 0: ALC887-VD Analog [ALC887-VD Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 In additional drivers there are two versions: ATI/AMD PROPRIETARY FGLRX GRAPHICS DRIVER ATI/AMD PROPRIETARY FGLRX GRAPHICS DRIVER (post-release update) The first installs, but problem persists. I do get more resolutions to pick from. Second version does not, reporting it failed installation and to find details at: /var/log/jockey.log Looked at the log, and it's insanely long, if necessary I can get it to you guys. Did more research and some had luck by manually installing the drivers, so tried to give that a shot by following this: https://help.ubuntu.com/community/BinaryDriverHowto/ATI#Manually_installing_Catalyst_12.6 starting at 3.1 Manually installing Catalyst 12.6. I immediately had 2 issues, (1) the AMD website does not provide any drivers for Linux, and (2) the following command did not work: sudo sh amd-driver-installer-12-6-x86.x86_64.run --buildpkg Ubuntu/precise sh: 0: Can't open amd-driver-installer-12-6-x86.x86_64.run Some other posts stated to update "alsa-drivers", but that also did not work as install command for the new version of them did not work. I forget the exact issue, but similar to above, cannot open / cannot find. Any help would be greatly appreciated!

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  • Kinect will recognise your finger movement

    - by Boonei
    Sources inside Microsoft suggest they MS guys are tying to improve motion controller. This could be a huge boost to gaming. There are quite a few things that we can do with our fingers when playing games like driving, shooting,sports etc. If fingers are captured then  XBox will give more realistic version of our avatar. Eurogamer has also suggested the same according to their sources. It would be only(mostly) a software update and would not require a new camera, because the USB controller interface currently in place in Kinect can take in data up-to 35MBps. The current utilization is only around roughly 1/2 of it. So there is currently a facility to send more data. Little more tech data, Kinect does transmit 320×240-pixel in 30 fps, if the device could capture and transfer at 640×480 pixels, then better resolution can detect more movements compared to current level of detection. Lets wait and watch ! This article titled,Kinect will recognise your finger movement, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Alternatives for the Snippet Compiler

    - by Marko Apfel
    It seems that the Snippet Compiler is not maintained anymore. So I need an alternative – also for getting syntax highlighting for code in publications. Preferable with the possibility to conserve this highlighting by copying selections to clipboard. Snippet Compiler does not allows this for selections – only by exporting the whole file content to clipboard with HTML- or RTF-formatting (File > Export > HTML to clipboard respectively RTF to clipboard). Today I switched to LINQPad. This application offers constructing LINQ-statements as well as compiling arbitrary code snippets. But there are some other alternatives too: CS-Script - The C# Script Engine CS-Script is a CLR (Common Language Runtime) based scripting system which uses ECMA-compliant C# as a programming language. CS-Script currently targets Microsoft implementation of CLR (.NET 2.0/3.0/3.5. sharpsnippetcompiler C# Snippet Compiler is a tiny IDE to create, debug and run your C# programs CsharpRepl C# interactive shell that is part of Mono's C# compiler. An interactive shell is usually referred to as a read eval print loop or repl. The C# interactive shell is built on top of the Mono.CSharp library, a library that provides a C# compiler service that can be used to evaluate expressions and statements on the flight. What I miss is an alternative with syntax highlighting like in my Visual Studio: Instead of:

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  • how can I fix error: hd0 out of disk?

    - by rux
    I am running Ubuntu 12.04 on a netbook - Acer AS 1410. After a download session, I restarted the computer and it said: error: hd0 out of disk. Press any key to continue... I pressed everything, but it's just frozen there. Any idea what's wrong with it and what I can do to fix it? I haven't been able to run my computer at all since it's frozen like that. Help please! I booted the live cd and ran sudo fdisk -lu into terminal, and here's what it gave me: Disk /dev/sda: 60.0 GB, 60022480896 bytes 255 heads, 63 sectors/track, 7297 cylinders, total 117231408 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x9a696263 Device Boot Start End Blocks Id System /dev/sda3 2048 117229567 58613760 5 Extended /dev/sda5 * 71647232 109039615 18696192 83 Linux /dev/sda6 109041664 117229567 4093952 82 Linux swap / Solaris /dev/sda7 4096 71645183 35820544 83 Linux Partition table entries are not in disk order I am somewhat of a beginner in this, so don't know what this means. any ideas? Thanks!

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  • Mobility Card in Bangalore for Transportation

    - by Rekha
    Transport Minister R Ashoka announced Bangalore Metropolitan Transport Corporation (BMTC) services are going to be best in the world soon. BMTC has planned to launch a Mobility Card with which commuters can get rides in BMTC, KSRTC and future Metro Train facilities without buying tickets for each ride. The conductor with have a simple device in which the commuters can swipe their cards to deduct the ticket tarrif for bus or metro rides automatically. This Mobility card can be obtained by paying a fixed amount. This method is time saving and the commuters can be saved from paying the exact change for tickets. Ashoka says the Volvo Vayu Vaira services have internet connectivity and voice announcements of every bus stop names and this has been appreciated by the commuters. With WiFi Connections in Shatabdi Trains soon and Mobility Cards, India is soon to match the services of US Standards. Government officials are keen in implementing these services before the end of this year. Hope all these services are well used and maintained.   This article titled,Mobility Card in Bangalore for Transportation, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • 12.04 grub unable to boot on /sde, upgrade-grub and boot-repair failed, please help

    - by VGR
    My problem is I've 4 disks in a raid array listed as sda, sdb... sdd and grub 2 refuses to boot on /sde (the 5th disk, standalone and containing a clean install of 12.04 64 bits). I tried all solutions but all fail. (live CD/USB with grub-setup, also tried repair-grub, and tried also in the "grub rescue" set prefix= etc). I also tried to deactivate the RAID array in the BIOS, but I'd rather not destroy it, and I didn't find a way to make the standalone disk as '/sda1' (this would satisfy grub). In the BIOS, the would-be /sda is the only bootable hard disk; it ends up as /sde and grubs complains. I've made repair-grub issue a pastebin. I always end up in grub-rescue and I'm stuck. I need Ubuntu to boot so that I can add the device array handler for my disks. I can't switch the disks and I can't disconnect the SATA RAID controller. I need: (a) a workaround so that grub starts on /sde; or (b) a way to change the order in which Ubuntu sees the disks, at boot time. I could then provide grub with a /sda1. Thanks a lot. up please thanks a lot it's not the same problem as booting ubuntu from raid. My RAID array serves only of data repository windows had no problem with this configuration

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  • Effective way to check if an Entity/Player enters a region/trigger

    - by Chris
    I was wondering how multiplayer games detect if you enter a special region. Let's assume there is a huge map that is so big that simply checking it would become a huge performance issue. I've seen bukkit (a modding API for Minecraft servers) firing an Event on every single move. I don't think that larger games do the same because even if you have only a few coordinates you are interested in, you have to loop through a few trigger zone to see if the player is inside your region - for every player. This seems like an extremely CPU-intense operation to me even though I've never developed something like that. Is there a special algorithm that is used by larger games to accomplish this? The only thing I could imagine is to split up the world into multiple parts and to register the event not on the movement itself but on all the parts that are covered by your area and only check for areas that are registered in the current part. And another thing I would like to know: How could you detect when someone must have entered a trigger but you never saw him directly in it since his client only sent you an move packet shortly before entering and after leaving the trigger area. Drawing a line and calculate all colliding parts seems rather CPU intensive if you have to perform it every time.

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  • 10 Innovations in PeopleSoft 9.2 - #2 Lower TCO With The Peoplesoft Update Manager

    - by John Webb
    With the new PeopleSoft Update Manager in PeopleSoft 9.2 the way you manage updates to your PeopleSoft systems puts you in control of all changes on your schedule.   You can selectively apply patches with reduced time, effort, and cost.    Bundles and Maintenance Packs are no longer used.      Instead, a tailored custom package is automatically generated based on the parameters you select from the latest PeopleSoft source image.   You have access to all updates from Oracle on a cumulative basis and can select and search for specific updates such as new features, legal and regulatory changes, or a patch related to a specific issue, process or object.    Any prerequisites are automatically identified.  The  process of generating a change package is enabled through a new wizard with easy to follow steps and options.     As changes are introduced to your test environment the PeopleSoft Test Framework provides a closed loop process to run regression tests scripts against your changes.  For a quick overview of the PeopleSoft Update Manager check out the Video Feature Overview here: PeopleSoft Update Manager Video Feature Overview

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  • Installing LBP 2900 ubuntu -> libs folders wrong?

    - by Peter Smit
    I am trying to get my Canon LBP2900 printer to work on Ubuntu 11.10 64 bit. What I have done is try to follow the steps on https://help.ubuntu.com/community/CanonCaptDrv190 So I downloaded the version 2.3 driver and tried to convert the rpm files to debian and installed them sudo alien cndrvcups-capt-2.30-1.x86_64.rpm cndrvcups-common-2.30-1.x86_64.rpm sudo dpkg -i cndrvcups-capt-2.30-1.x86_64.deb cndrvcups-common-2.30-1.x86_64.deb restarted cups and try to install the printer with lpadmin: sudo service cups restart sudo /usr/sbin/lpadmin -p LBP2900 -m /usr/share/cups/model/CNCUPSLBP2900CAPTK.ppd -v ccp://localhost:59787 -E What I noticed however that on the step with lpadmin it goes wrong with the error: lpadmin: Bad device-uri scheme "ccp" After trying to trace what has gone wrong, I think I nailed it to the fact that dpkg installed a file /usr/lib64/cups/backend/ccp instead of /usr/lib/cups/backend/ccp Checking the original rpm with archive manager shows indeed that /usr/lib and /usr/lib64 are used, with the backend/cpp file only installed in lib64. As I understand correctly, Ubuntu 11.10 uses /usr/lib32 and /usr/lib instead so the files are installed in the wrong place. Is there an automated method of converting the rpm/deb files with the wrong lib structure to one with the right lib structure for ubuntu 11.10? Or am I completely on the wrong track for getting my printer installed?

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  • a little code to allow word substitution depending on user

    - by Fred Quimby
    Can anyone help? I'm creating a demo web app in html in order for people to physically see and comment on the app prior to committing to a proper build. So whilst the proper app will be database driven, my demo is just standard html with some javascript effects. What I do want to demonstrate is that different user group will see different words. For example, imagine I have an html sentence that says 'This will cost £100 to begin'. What I need to some way of identifying that if the user has deemed themselves to be from the US, the sentence says 'This will cost $100 to begin'. This requirement is peppered throughtout the pages but I'm happy to add each one manually. So I envisage some code along the lines of 'first, remove the [boot US] trunk' where the UK version is 'first remove the boot' but the code is saying that the visitor needs the US version. It then looks up boot (in an Access database perhaps) and sees that the table says for boot for US, display 'trunk'. I'm not a programmer but I can normally cobble together scripts so I'm hoping someone may have a relatively easy solution in javascrip, CSS or asp. To recap; I have a number of words or short sentences that need to appear differently and I'm happy to manually insert each one if necessary (but would be even better if the words were automatically changed). And I need a device which allows me to tell the pages to choose the US version, or for example, the New Zealand version. Thanks in advance. Fred

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  • Problem displaying tiles using tiled map loader with SFML

    - by user1905192
    I've been searching fruitlessly for what I did wrong for the past couple of days and I was wondering if anyone here could help me. My program loads my tile map, but then crashes with an assertion error. The program breaks at this line: spacing = atoi(tilesetElement-Attribute("spacing")); Here's my main game.cpp file. #include "stdafx.h" #include "Game.h" #include "Ball.h" #include "level.h" using namespace std; Game::Game() { gameState=NotStarted; ball.setPosition(500,500); level.LoadFromFile("meow.tmx"); } void Game::Start() { if (gameState==NotStarted) { window.create(sf::VideoMode(1024,768,320),"game"); view.reset(sf::FloatRect(0,0,1000,1000));//ball drawn at 500,500 level.SetDrawingBounds(sf::FloatRect(view.getCenter().x-view.getSize().x/2,view.getCenter().y-view.getSize().y/2,view.getSize().x, view.getSize().y)); window.setView(view); gameState=Playing; } while(gameState!=Exiting) { GameLoop(); } window.close(); } void Game::GameLoop() { sf::Event CurrentEvent; window.pollEvent(CurrentEvent); switch(gameState) { case Playing: { window.clear(sf::Color::White); window.setView(view); if (CurrentEvent.type==sf::Event::Closed) { gameState=Exiting; } if ( !ball.IsFalling() &&!ball.IsJumping() &&sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) { ball.setJState(); } ball.Update(view); level.Draw(window); ball.Draw(window); window.display(); break; } } } And here's the file where the error happens: /********************************************************************* Quinn Schwab 16/08/2010 SFML Tiled Map Loader The zlib license has been used to make this software fully compatible with SFML. See http://www.sfml-dev.org/license.php This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. *********************************************************************/ #include "level.h" #include <iostream> #include "tinyxml.h" #include <fstream> int Object::GetPropertyInt(std::string name) { int i; i = atoi(properties[name].c_str()); return i; } float Object::GetPropertyFloat(std::string name) { float f; f = strtod(properties[name].c_str(), NULL); return f; } std::string Object::GetPropertyString(std::string name) { return properties[name]; } Level::Level() { //ctor } Level::~Level() { //dtor } using namespace std; bool Level::LoadFromFile(std::string filename) { TiXmlDocument levelFile(filename.c_str()); if (!levelFile.LoadFile()) { std::cout << "Loading level \"" << filename << "\" failed." << std::endl; return false; } //Map element. This is the root element for the whole file. TiXmlElement *map; map = levelFile.FirstChildElement("map"); //Set up misc map properties. width = atoi(map->Attribute("width")); height = atoi(map->Attribute("height")); tileWidth = atoi(map->Attribute("tilewidth")); tileHeight = atoi(map->Attribute("tileheight")); //Tileset stuff TiXmlElement *tilesetElement; tilesetElement = map->FirstChildElement("tileset"); firstTileID = atoi(tilesetElement->Attribute("firstgid")); spacing = atoi(tilesetElement->Attribute("spacing")); margin = atoi(tilesetElement->Attribute("margin")); //Tileset image TiXmlElement *image; image = tilesetElement->FirstChildElement("image"); std::string imagepath = image->Attribute("source"); if (!tilesetImage.loadFromFile(imagepath))//Load the tileset image { std::cout << "Failed to load tile sheet." << std::endl; return false; } tilesetImage.createMaskFromColor(sf::Color(255, 0, 255)); tilesetTexture.loadFromImage(tilesetImage); tilesetTexture.setSmooth(false); //Columns and rows (of tileset image) int columns = tilesetTexture.getSize().x / tileWidth; int rows = tilesetTexture.getSize().y / tileHeight; std::vector <sf::Rect<int> > subRects;//container of subrects (to divide the tilesheet image up) //tiles/subrects are counted from 0, left to right, top to bottom for (int y = 0; y < rows; y++) { for (int x = 0; x < columns; x++) { sf::Rect <int> rect; rect.top = y * tileHeight; rect.height = y * tileHeight + tileHeight; rect.left = x * tileWidth; rect.width = x * tileWidth + tileWidth; subRects.push_back(rect); } } //Layers TiXmlElement *layerElement; layerElement = map->FirstChildElement("layer"); while (layerElement) { Layer layer; if (layerElement->Attribute("opacity") != NULL)//check if opacity attribute exists { float opacity = strtod(layerElement->Attribute("opacity"), NULL);//convert the (string) opacity element to float layer.opacity = 255 * opacity; } else { layer.opacity = 255;//if the attribute doesnt exist, default to full opacity } //Tiles TiXmlElement *layerDataElement; layerDataElement = layerElement->FirstChildElement("data"); if (layerDataElement == NULL) { std::cout << "Bad map. No layer information found." << std::endl; } TiXmlElement *tileElement; tileElement = layerDataElement->FirstChildElement("tile"); if (tileElement == NULL) { std::cout << "Bad map. No tile information found." << std::endl; return false; } int x = 0; int y = 0; while (tileElement) { int tileGID = atoi(tileElement->Attribute("gid")); int subRectToUse = tileGID - firstTileID;//Work out the subrect ID to 'chop up' the tilesheet image. if (subRectToUse >= 0)//we only need to (and only can) create a sprite/tile if there is one to display { sf::Sprite sprite;//sprite for the tile sprite.setTexture(tilesetTexture); sprite.setTextureRect(subRects[subRectToUse]); sprite.setPosition(x * tileWidth, y * tileHeight); sprite.setColor(sf::Color(255, 255, 255, layer.opacity));//Set opacity of the tile. //add tile to layer layer.tiles.push_back(sprite); } tileElement = tileElement->NextSiblingElement("tile"); //increment x, y x++; if (x >= width)//if x has "hit" the end (right) of the map, reset it to the start (left) { x = 0; y++; if (y >= height) { y = 0; } } } layers.push_back(layer); layerElement = layerElement->NextSiblingElement("layer"); } //Objects TiXmlElement *objectGroupElement; if (map->FirstChildElement("objectgroup") != NULL)//Check that there is atleast one object layer { objectGroupElement = map->FirstChildElement("objectgroup"); while (objectGroupElement)//loop through object layers { TiXmlElement *objectElement; objectElement = objectGroupElement->FirstChildElement("object"); while (objectElement)//loop through objects { std::string objectType; if (objectElement->Attribute("type") != NULL) { objectType = objectElement->Attribute("type"); } std::string objectName; if (objectElement->Attribute("name") != NULL) { objectName = objectElement->Attribute("name"); } int x = atoi(objectElement->Attribute("x")); int y = atoi(objectElement->Attribute("y")); int width = atoi(objectElement->Attribute("width")); int height = atoi(objectElement->Attribute("height")); Object object; object.name = objectName; object.type = objectType; sf::Rect <int> objectRect; objectRect.top = y; objectRect.left = x; objectRect.height = y + height; objectRect.width = x + width; if (objectType == "solid") { solidObjects.push_back(objectRect); } object.rect = objectRect; TiXmlElement *properties; properties = objectElement->FirstChildElement("properties"); if (properties != NULL) { TiXmlElement *prop; prop = properties->FirstChildElement("property"); if (prop != NULL) { while(prop) { std::string propertyName = prop->Attribute("name"); std::string propertyValue = prop->Attribute("value"); object.properties[propertyName] = propertyValue; prop = prop->NextSiblingElement("property"); } } } objects.push_back(object); objectElement = objectElement->NextSiblingElement("object"); } objectGroupElement = objectGroupElement->NextSiblingElement("objectgroup"); } } else { std::cout << "No object layers found..." << std::endl; } return true; } Object Level::GetObject(std::string name) { for (int i = 0; i < objects.size(); i++) { if (objects[i].name == name) { return objects[i]; } } } void Level::SetDrawingBounds(sf::Rect<float> bounds) { drawingBounds = bounds; cout<<tileHeight; //Adjust the rect so that tiles are drawn just off screen, so you don't see them disappearing. drawingBounds.top -= tileHeight; drawingBounds.left -= tileWidth; drawingBounds.width += tileWidth; drawingBounds.height += tileHeight; } void Level::Draw(sf::RenderWindow &window) { for (int layer = 0; layer < layers.size(); layer++) { for (int tile = 0; tile < layers[layer].tiles.size(); tile++) { if (drawingBounds.contains(layers[layer].tiles[tile].getPosition().x, layers[layer].tiles[tile].getPosition().y)) { window.draw(layers[layer].tiles[tile]); } } } } I really hope that one of you can help me and I'm sorry if I've made any formatting issues. Thanks!

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  • Velocity control of the player, why doesn't this work?

    - by Dominic Grenier
    I have the following code inside a while True loop: if abs(playerx) < MAXSPEED: if moveLeft: playerx -= 1 if moveRight: playerx += 1 if abs(playery) < MAXSPEED: if moveDown: playery += 1 if moveUp: playery -= 1 if moveLeft == False and abs(playerx) > 0: playerx += 1 if moveRight == False and abs(playerx) > 0: playerx -= 1 if moveUp == False and abs(playery) > 0: playery += 1 if moveDown == False and abs(playery) > 0: playery -= 1 player.x += playerx player.y += playery if player.left < 0 or player.right > 1000: player.x -= playerx if player.top < 0 or player.bottom > 600: player.y -= playery The intended result is that while an arrow key is pressed, playerx or playery increments by one at every iteration until it reaches MAXSPEED and stays at MAXSPEED. And that when the player stops pressing that arrow key, his speed decreases until it reaches 0. To me, this code explicitly says that... But what actually happens is that playerx or playery keeps incrementing regardless of MAXSPEED and continues moving even after the player stops pressing the arrow key. I keep rereading but I'm completely baffled by this weird behavior. Any insights? Thanks.

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  • Installing LBP 2900 printer -> libs folders wrong?

    - by Peter Smit
    I am trying to get my Canon LBP2900 printer to work on Ubuntu 11.10 64 bit. What I have done is try to follow the steps on https://help.ubuntu.com/community/CanonCaptDrv190 So I downloaded the version 2.3 driver and tried to convert the rpm files to debian and installed them sudo alien cndrvcups-capt-2.30-1.x86_64.rpm cndrvcups-common-2.30-1.x86_64.rpm sudo dpkg -i cndrvcups-capt-2.30-1.x86_64.deb cndrvcups-common-2.30-1.x86_64.deb restarted cups and try to install the printer with lpadmin: sudo service cups restart sudo /usr/sbin/lpadmin -p LBP2900 -m /usr/share/cups/model/CNCUPSLBP2900CAPTK.ppd -v ccp://localhost:59787 -E What I noticed however that on the step with lpadmin it goes wrong with the error: lpadmin: Bad device-uri scheme "ccp" After trying to trace what has gone wrong, I think I nailed it to the fact that dpkg installed a file /usr/lib64/cups/backend/ccp instead of /usr/lib/cups/backend/ccp Checking the original rpm with archive manager shows indeed that /usr/lib and /usr/lib64 are used, with the backend/cpp file only installed in lib64. As I understand correctly, Ubuntu 11.10 uses /usr/lib32 and /usr/lib instead so the files are installed in the wrong place. Is there an automated method of converting the rpm/deb files with the wrong lib structure to one with the right lib structure for ubuntu 11.10? Or am I completely on the wrong track for getting my printer installed?

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  • Developing Ext JS Charts in NetBeans IDE

    - by Geertjan
    I took my first tentative steps into the world of Ext JS charts today, in NetBeans IDE 7.4. Click to enlarge the image. I will make a screencast soon showing how charts such as the above can be created with NetBeans IDE and Ext JS. Setting up Ext JS is easy in NetBeans IDE because there's a JavaScript library browser, by means of which I can browse for the Ext JS libraries that I need and then NetBeans IDE sets up the project for me. The JavaScript code shown above comes directly from here: http://www.quizzpot.com/courses/learning-ext-js-3/articles/chart-series The index.html is as follows: <html> <head> <title>TODO supply a title</title> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width"> <link rel="stylesheet" href="js/libs/extjs/resources/css/ext-all.css"/> <script src="js/libs/ext-core/ext-core.js"></script> <script src="js/libs/extjs/adapter/ext/ext-base-debug.js"></script> <script src="js/libs/extjs/ext-all-debug.js"></script> <script src="app.js"></script> </head> <body> </body> </html> More info on Ext JS: http://docs.sencha.com/extjs/4.1.3/ By the way, quite a few other articles are out there on Ext JS and NetBeans IDE, such as these, which I will be learning from during the coming days: http://netbeans.dzone.com/extjs-rest-netbeans http://netbeans.dzone.com/articles/create-your-first-extjs-4 http://netbeans.dzone.com/articles/mixing-extjs-json-p-and-java

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  • Ubuntu 12.04 MySQL 5.5 MyODBC 5.1 or 3.1 query hangs

    - by jorgearr
    I have been able to install Ubuntu 12.04 with LAMP MySQL version 5.5.x It works fine within linux, it allows me to connect from myodbc windows vista or windows 7 I have configured networking access and have been able to access from windows vista using putty and other tcp connections like mysql query browser. I have also configured or disabled ufw firewall and apparmor. The connection works fine until I query data from the tables. It lets me query small amounts of data like: SELECT name FROM users limit 20 but if I do a SELECT * FROM users, it goes on a never-ending loop. This happens even on tables with very few records like 5 or even less. The problems occur with windows because I tried ssh from linux mint and it worked fine. I need to be able to work using MyODBC either 3.51 or 5.1 since my client program is made in VB6 and connects to mysql server via tcp/ip. The server is an HP PROLIANT ML350G6 with Intel Xeon 64 bits. I tried several ubuntu server version (12.04 64bit, 10.10 64bit, 11.04 32bit) and none has worked I even tried CentOS 6.3 and the same. As a reference, it works fine with onother ubuntu server version 6.x on HP Proliant 150 and mysql 5.0.x that is like 7 years old and never updated. Help Please.

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  • Did 12.04 just add multi-touch gesture support mid-release?

    - by adempewolff
    I was reviewing the updates I was about to download today and I noticed that a lot of them had to do with gesture support, noticed that many of these were new installs rather than upgrades. Has 12.04 just added multi-touch gesture support mid-release? If so, what are the capabilities that this adds? Which applications already support these capabilities and can I expect others to add support in the near future? Here are the packages that were installed: Install: libframe6:amd64 (2.2.4-0ubuntu0.12.04.1), libgeis1:amd64 (2.2.9.2-0ubuntu1), libgrail5:amd64 (3.0.6-0ubuntu0.12.04.01, automatic) And here are those that were upgraded (also including many with touch support): Upgrade: libgrip0:amd64 (0.3.4-0ubuntu2~ubuntu12.04.1, 0.3.5-0ubuntu1~12.04.1), eog:amd64 (3.4.2-0ubuntu1, 3.4.2-0ubuntu1.1), ginn:amd64 (0.2.4-0ubuntu1, 0.2.4.1-0ubuntu1) Of which the descriptions for the new installs are, libgeis1: Gesture engine interface support A common API for clients of a systemwide gesture recognition and propagation engine. libframe6: Touch Frame Library This library handles the buildup and synchronization of a set of simultaneous touches. The library is input agnostic, with bindings for mtdev, frame and XI2.1. libgrail5: Gesture Recognition And Instantiation Library This library consists of an interface and tools for handling gesture recognition and gesture instantiation. Applications can use the grail callbacks to receive gesture primitives and raw input events from the underlying kernel device. And the descriptions for the upgraded packages are, ligrip0: provides multitouch gestures to GTK+ apps Libgrip hooks gesture recognition into GTK+ applications. ginn: Gesture Injector: No-GEIS, No-Toolkits A daemon with jinn-like wish-granting capabilities: it gives applications the ability to support a subset of multi-touch gestures without having to integrate GEIS or multi-touch GTK/Qt libs. Adding in a ton of new libraries and upgrading the existing components makes me wonder if 12.04 is meant to start natively supporting gestures other than two finger scroll in the near future. I expected these capabilities to be introduced soon but I thought that they would only be rolled out in a new release, not as upgrades for an existing release. Anyone have any info about this?

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  • Example of DOD design (on a generic Zombie game)

    - by Jeffrey
    I can't seem to find a nice explanation of the Data Oriented Design for a generic zombie game (it's just an example, pretty common example). Could you make an example of the Data Oriented Design on creating a generic zombie class? Is the following good? Zombie list class: class ZombieList { GLuint vbo; // generic zombie vertex model std::vector<color>; // object default color std::vector<texture>; // objects textures std::vector<vector3D>; // objects positions public: unsigned int create(); // return object id void move(unsigned int objId, vector3D offset); void rotate(unsigned int objId, float angle); void setColor(unsigned int objId, color c); void setPosition(unsigned int objId, color c); void setTexture(unsigned int, unsigned int); ... void update(Player*); // move towards player, attack if near } Example: Player p; Zombielist zl; unsigned int first = zl.create(); zl.setPosition(first, vector3D(50, 50)); zl.setTexture(first, texture("zombie1.png")); ... while (running) { // main loop ... zl.update(&p); zl.draw(); // draw every zombie } Or would creating a generic World container that contains every action from bite(zombieId, playerId) to moveTo(playerId, vector) to createPlayer() to shoot(playerId, vector) to face(radians)/face(vector); and contains: std::vector<zombie> std::vector<player> ... std::vector<mapchunk> ... std::vector<vbobufferid> player_run_animation; ... be a good example? Whats the proper way to organize a game with DOD?

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  • CodePlex Daily Summary for Wednesday, October 17, 2012

    CodePlex Daily Summary for Wednesday, October 17, 2012Popular ReleasesD3 Loot Tracker: 1.5.5: Compatible with 1.05.Test Management eXtensions PowerShell module: TMX 0.4.5: Bugfix in BackUp-TMXTestResults: 1. adding escape characters to sring data (at least, part) 2. ErrorRecord is now supported as a string Known issue: only one screenshot per test result.Write Once, Play Everywhere: MonoGame 3.0 (BETA): This is a beta release of the up coming MonoGame 3.0. It contains an Installer which will install a binary release of MonoGame on windows boxes with the following platforms. Windows, Linux, Android and Windows 8. If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet. The installer will also install a bunch of Project templates for Visual Studio 2010 , 2012 and MonoDevleop. For those of you wish...Windawesome: Windawesome v1.4.1 x64: Fixed switching of applications across monitors Changed window flashing API (fix your config files) Added NetworkMonitorWidget (thanks to weiwen) Any issues/recommendations/requests for future versions? This is the 64-bit version of the release. Be sure to use that if you are on a 64-bit Windows. Works with "Required DLLs v3".CODE Framework: 4.0.21017.0: See change log in the Documentation section for details.Global Stock Exchange (Hobby Project): Global Stock Exchange - Invst Banking (Hobby Proj): Initial VersionMagelia WebStore Open-source Ecommerce software: Magelia WebStore 2.1: Add support for .net 4.0 to Magelia.Webstore.Client and StarterSite version 2.1.254.3 Scheduler Import & Export feature UTC datetime and timezone support .net 4.5 and Visual Studio 2012 migration client magelia global refactoring nugget package http://nuget.org/packages/Magelia.Webstore.Client burst optimisation burst time improvment (multithreading, index, ...) current burst is still active when a new burst is generating bugfixes version 2.1.254.1RazorSourceGenerator: RazorSourceGenerator v1.0 Installer: RazorSourceGenerator v1.0 InstallerJayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.2.2: JayData is a unified data access library for JavaScript to CRUD + Query data from different sources like OData, MongoDB, WebSQL, SqLite, HTML5 localStorage, Facebook or YQL. The library can be integrated with Knockout.js or Sencha Touch 2 and can be used on Node.js as well. See it in action in this 6 minutes video Sencha Touch 2 example app using JayData: Netflix browser. What's new in JayData 1.2.2 For detailed release notes check the release notes. Revitalized IndexedDB providerNow you c...VFPX: FoxcodePlus: FoxcodePlus - Visual Studio like extensions to Visual FoxPro IntelliSense.Droid Explorer: Droid Explorer 0.8.8.8 Beta: fixed the icon for packages on the desktop fixed the install dialog closing right when it starts removed the link to "set up the sdk for me" as this is no longer supported. fixed bug where the device selection dialog would show, even if there was only one device connected. fixed toolbar from having "gap" between other toolbar removed main menu items that do not have any menus Fiskalizacija za developere: FiskalizacijaDev 1.0: Prva verzija ovog projekta, još je uvijek oznacena kao BETA - ovo znaci da su naša testiranja prošla uspješno :) No, kako mi ne proizvodimo neki software za blagajne, tako sve ovo nije niti isprobano u "realnim" uvjetima - svaka je sugestija, primjedba ili prijava bug-a je dobrodošla. Za sve ovo koristite, molimo, Discussions ili Issue Tracker. U ovom trenutku runtime binary je raspoloživ kao Any CPU za .NET verzije 2.0. Javite ukoliko trebaju i verzije buildane za 32-bit/64-bit kao i za .N...Squiggle - A free open source LAN Messenger: Squiggle 3.2 (Development): NOTE: This is development release and not recommended for production use. This release is mainly for enabling extensibility and interoperability with other platforms. Support for plugins Support for extensions Communication layer and protocol is platform independent (ZeroMQ, ProtocolBuffers) Bug fixes New /invite command Edit the sent message Disable update check NOTE: This is development release and not recommended for production use.AcDown????? - AcDown Downloader Framework: AcDown????? v4.2: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...PHPExcel: PHPExcel 1.7.8: See Change Log for details of the new features and bugfixes included in this release, and methods that are now deprecated. Note changes to the PDF Writer: tcPDF is no longer bundled with PHPExcel, but should be installed separately if you wish to use that 3rd-Party library with PHPExcel. Alternatively, you can choose to use mPDF or DomPDF as PDF Rendering libraries instead: PHPExcel now provides a configurable wrapper allowing you a choice of PDF renderer. See the documentation, or the PDF s...ALM Assessment Guidance: Community Value-Adds: Important: This download has been created using ALM Ranger bits by the community, for the community. Although ALM Rangers were involved in the process, the content has not been through their quality review. Please post your candid feedback and improvement suggestions to the Community tab of this Codeplex project. DirectX Tool Kit: October 12, 2012: October 12, 2012 Added PrimitiveBatch for drawing user primitives Debug object names for all D3D resources (for PIX and debug layer leak reporting)Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.70: Fixed issue described in discussion #399087: variable references within case values weren't getting resolved.GoogleMap Control: GoogleMap Control 6.1: Some important bug fixes and couple of new features were added. There are no major changes to the sample website. Source code could be downloaded from the Source Code section selecting branch release-6.1. Thus just builds of GoogleMap Control are issued here in this release. Update 14.Oct.2012 - Client side access fixed NuGet Package GoogleMap Control 6.1 NuGet Package FeaturesBounds property to provide ability to create a map by center and bounds as well; Setting in markup <artem:Goog...mojoPortal: 2.3.9.3: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2393-released Note that we have separate deployment packages for .NET 3.5 and .NET 4.0, but we recommend you to use .NET 4, we will probably drop support for .NET 3.5 once .NET 4.5 is available The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code and are not intended for use in Visual Studio. To download the source code see getting the lates...New Projects1327on17jabbr: helloAESP: Projeto AESPAutoStor: Egyetemi kurzus keretében megvalósuló alkalmazás, melynek célja egy automatikus raktározó rendszer szimulációja, objektum-orientált megvalósítással.BetterPlaceBooking: 3rd semester project for DM76 Group 3BizMate: BizMate is a Web based Accounting systemDeneme: deneme yazisiDomainSharp: Integrated development environment for design of domain-specific languages and subsequent development in such languages.EasyTwitter: EasyTwitter it's a simple .NET library where you can use twitter in your web applications or win forms applications. EasyTwitter stills in developmentEDM Designer Extender: Entity Framework Designer Extender that provides new design time properties and a template item to generate DbContext classes.Formition Password Safe (Open Source): Formition Password Safe (Open Source) for Windows 7 is a free high functionality password tool to manage your passwords and other pieces of information.g1p2_web: sport club web site based on c# and mssqlGibbsLDASharp: GibbsLDASharp is a C# implementation of Latent Dirichlet Allocation (LDA) using Gibbs Sampling technique for parameter estimation and inference. Intelligent Assistant Soccer Manager: Intelligent Assistant Soccer Manager, or IASM for short, is a decision support system that fully support condition based deploy of Fantacalcio® soccer teamIshaanOnDAL: Creating DAL Using class ObjectKeks - A 2D Graphics Engine in Java (jre7): Keks is an upcoming Java 2D Graphics Engine with the promise to become a Game Engine in the future.LDR Installer: LDR Installer to easily install security updates in hotfix mode.Live SDK with C# + REST: Usar Live SDK com API REST em qualquer sabor de windows. Use Live SDK with REST API in any flavor of windows.MacSonuclari: project to show soccer match result to for windows phone devices mozcms: mozcms for .NET 4.0 MVC 4.0!MS_Descriptions_Changer: This is utility change MS_Descriptions attribute on MS SQL Server 2005-2008 for Tables and Columns.Onestop.Contrib.DistributedEvict: Onestop.Contrib.DistributedEvict is an advanced module that has 2 primary features for managing cache in a web farm: Output Cache Evict & Remote SignalsOrchard Scripting Extensions: Core module for running scripts inside Orchard.Orchard Scripting Extensions: PHP: A child module for Orchard Scripting Extensions for running PHP code inside Orchard.Page Generated Skin Object for DotNetNuke: The Page Generated Skin Object for DotNetNuke displays the time taken to generate the current page in your custom DNN skin. ProductStore: this project is demo for mvc4, ef codefirst...Remote Controlled Switch for all RC Receivers.: AVR Tiny based simple switch for any rc receiver. Allows to turn off / on lights, sound effect, retracts chassis, using free servo channel. Report Generator in C#: This is a library used to generate reports.Resharper text localization add-in: Text localization plugin for Resharper 7.0 and some plugins development documentationRoad Addicts: Road Addicts is a mix between a strategy and a traffic simulation game.Sistema Distribuido de Pedidos de Insumos Médicos: This is school projectSplitOS: SplitOS - The user-friendly Text OSSQL Server Connection Auditor (SSCA): SSCA helps you test your database audit solution's effectiveness at auditing Microsoft SQL Server connections by automating DB connections, results, and logs.TCP Cellular Radio Driver: Addresses TCP mode shortcomings in the CellularRadio driver provided by GHI Electronics for the Seeed module. Allows transparent data connection over TCP.test1325on17: hellotesttom10162012git01: fds fdsUMK Game: Game Edukasi 3D Tatatertib LalulintasWebMatrix Extension Documentation - Staging: WebMatrix Extensión Development ServiceWhipstaff: Whipstaff is a PoC library for designing a common UI library leveraging WPF, ReactiveUI and DHGMS Data Manager. It is written in C#Windows 8 Store Apps - Tutoriales Paso a Paso: No hay mejor forma de aprender a escribir código, que leyendo código de otros. Conocé aquí tutoriales completos para crear tu primer app para Windows 8 Store. Yet Another Expression Parser - Reverse Polish Notation - C#: Following project contains a class library with simple Reverse Polish Notation implementation.

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  • Blank Screen at boot Ubuntu 12.04 - nvidia-current - Macbook Air 3,2

    - by soulnafein
    I've installed nvidia-current using the Additional Drivers application in Ubuntu 12.04. I need those drivers so I can use accelerated WebGL. After installing the drivers, and rebooting X fails to start and I have a frozen system/dark screen. Below is the content of Xorg.0.log How can I fix this problem? [ 4.666] X.Org X Server 1.11.3 Release Date: 2011-12-16 [ 4.666] X Protocol Version 11, Revision 0 [ 4.666] Build Operating System: Linux 2.6.42-23-generic x86_64 Ubuntu [ 4.666] Current Operating System: Linux david-macbook-air 3.2.0-34-generic #53-Ubuntu SMP Thu Nov 15 10:48:16 UTC 2012 x86_64 [ 4.666] Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.2.0-34-generic root=UUID=b3d5ae2a-72af-4ef9-b775-0d40b5f80f9b ro quiet splash vt.handoff=7 [ 4.666] Build Date: 29 August 2012 12:12:33AM [ 4.666] xorg-server 2:1.11.4-0ubuntu10.8 (For technical support please see http://www.ubuntu.com/support) [ 4.666] Current version of pixman: 0.24.4 [ 4.666] Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. [ 4.666] Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. [ 4.666] (==) Log file: "/var/log/Xorg.0.log", Time: Thu Dec 13 10:18:02 2012 [ 4.668] (==) Using system config directory "/usr/share/X11/xorg.conf.d" [ 4.668] (==) No Layout section. Using the first Screen section. [ 4.668] (==) No screen section available. Using defaults. [ 4.668] (**) |-->Screen "Default Screen Section" (0) [ 4.668] (**) | |-->Monitor "<default monitor>" [ 4.668] (==) No monitor specified for screen "Default Screen Section". Using a default monitor configuration. [ 4.668] (==) Automatically adding devices [ 4.668] (==) Automatically enabling devices [ 4.668] (WW) The directory "/usr/share/fonts/X11/cyrillic" does not exist. [ 4.668] Entry deleted from font path. [ 4.668] (WW) The directory "/usr/share/fonts/X11/100dpi/" does not exist. [ 4.668] Entry deleted from font path. [ 4.669] (WW) The directory "/usr/share/fonts/X11/75dpi/" does not exist. [ 4.669] Entry deleted from font path. [ 4.669] (WW) The directory "/usr/share/fonts/X11/100dpi" does not exist. [ 4.669] Entry deleted from font path. [ 4.669] (WW) The directory "/usr/share/fonts/X11/75dpi" does not exist. [ 4.669] Entry deleted from font path. [ 4.669] (WW) The directory "/var/lib/defoma/x-ttcidfont-conf.d/dirs/TrueType" does not exist. [ 4.669] Entry deleted from font path. [ 4.669] (==) FontPath set to: /usr/share/fonts/X11/misc, /usr/share/fonts/X11/Type1, built-ins [ 4.669] (==) ModulePath set to "/usr/lib/x86_64-linux-gnu/xorg/extra-modules,/usr/lib/xorg/extra-modules,/usr/lib/xorg/modules" [ 4.669] (II) The server relies on udev to provide the list of input devices. If no devices become available, reconfigure udev or disable AutoAddDevices. [ 4.669] (II) Loader magic: 0x7f6222467b00 [ 4.669] (II) Module ABI versions: [ 4.669] X.Org ANSI C Emulation: 0.4 [ 4.669] X.Org Video Driver: 11.0 [ 4.669] X.Org XInput driver : 16.0 [ 4.669] X.Org Server Extension : 6.0 [ 4.670] (--) PCI:*(0:2:0:0) 10de:08a3:106b:00d3 rev 162, Mem @ 0x92000000/16777216, 0x80000000/268435456, 0x90000000/33554432, I/O @ 0x00001000/128, BIOS @ 0x????????/131072 [ 4.670] (II) Open ACPI successful (/var/run/acpid.socket) [ 4.670] (II) LoadModule: "extmod" [ 4.671] (II) Loading /usr/lib/xorg/modules/extensions/libextmod.so [ 4.671] (II) Module extmod: vendor="X.Org Foundation" [ 4.671] compiled for 1.11.3, module version = 1.0.0 [ 4.671] Module class: X.Org Server Extension [ 4.671] ABI class: X.Org Server Extension, version 6.0 [ 4.671] (II) Loading extension MIT-SCREEN-SAVER [ 4.671] (II) Loading extension XFree86-VidModeExtension [ 4.671] (II) Loading extension XFree86-DGA [ 4.671] (II) Loading extension DPMS [ 4.671] (II) Loading extension XVideo [ 4.671] (II) Loading extension XVideo-MotionCompensation [ 4.671] (II) Loading extension X-Resource [ 4.671] (II) LoadModule: "dbe" [ 4.671] (II) Loading /usr/lib/xorg/modules/extensions/libdbe.so [ 4.671] (II) Module dbe: vendor="X.Org Foundation" [ 4.671] compiled for 1.11.3, module version = 1.0.0 [ 4.671] Module class: X.Org Server Extension [ 4.671] ABI class: X.Org Server Extension, version 6.0 [ 4.671] (II) Loading extension DOUBLE-BUFFER [ 4.671] (II) LoadModule: "glx" [ 4.671] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/libglx.so [ 4.869] (II) Module glx: vendor="NVIDIA Corporation" [ 4.869] compiled for 4.0.2, module version = 1.0.0 [ 4.869] Module class: X.Org Server Extension [ 4.869] (II) NVIDIA GLX Module 295.40 Thu Apr 5 21:57:38 PDT 2012 [ 4.869] (II) Loading extension GLX [ 4.869] (II) LoadModule: "record" [ 4.870] (II) Loading /usr/lib/xorg/modules/extensions/librecord.so [ 4.870] (II) Module record: vendor="X.Org Foundation" [ 4.870] compiled for 1.11.3, module version = 1.13.0 [ 4.870] Module class: X.Org Server Extension [ 4.870] ABI class: X.Org Server Extension, version 6.0 [ 4.870] (II) Loading extension RECORD [ 4.870] (II) LoadModule: "dri" [ 4.870] (II) Loading /usr/lib/xorg/modules/extensions/libdri.so [ 4.870] (II) Module dri: vendor="X.Org Foundation" [ 4.870] compiled for 1.11.3, module version = 1.0.0 [ 4.870] ABI class: X.Org Server Extension, version 6.0 [ 4.870] (II) Loading extension XFree86-DRI [ 4.870] (II) LoadModule: "dri2" [ 4.871] (II) Loading /usr/lib/xorg/modules/extensions/libdri2.so [ 4.871] (II) Module dri2: vendor="X.Org Foundation" [ 4.871] compiled for 1.11.3, module version = 1.2.0 [ 4.871] ABI class: X.Org Server Extension, version 6.0 [ 4.871] (II) Loading extension DRI2 [ 4.871] (==) Matched nvidia as autoconfigured driver 0 [ 4.871] (==) Matched nouveau as autoconfigured driver 1 [ 4.871] (==) Matched nv as autoconfigured driver 2 [ 4.871] (==) Matched vesa as autoconfigured driver 3 [ 4.871] (==) Matched fbdev as autoconfigured driver 4 [ 4.871] (==) Assigned the driver to the xf86ConfigLayout [ 4.871] (II) LoadModule: "nvidia" [ 4.871] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so [ 4.887] (II) Module nvidia: vendor="NVIDIA Corporation" [ 4.887] compiled for 4.0.2, module version = 1.0.0 [ 4.887] Module class: X.Org Video Driver [ 4.892] (II) LoadModule: "nouveau" [ 4.894] (II) Loading /usr/lib/xorg/modules/drivers/nouveau_drv.so [ 4.894] (II) Module nouveau: vendor="X.Org Foundation" [ 4.894] compiled for 1.11.3, module version = 1.0.2 [ 4.894] Module class: X.Org Video Driver [ 4.894] ABI class: X.Org Video Driver, version 11.0 [ 4.894] (II) LoadModule: "nv" [ 4.895] (WW) Warning, couldn't open module nv [ 4.895] (II) UnloadModule: "nv" [ 4.895] (II) Unloading nv [ 4.895] (EE) Failed to load module "nv" (module does not exist, 0) [ 4.895] (II) LoadModule: "vesa" [ 4.895] (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so [ 4.896] (II) Module vesa: vendor="X.Org Foundation" [ 4.896] compiled for 1.11.3, module version = 2.3.0 [ 4.896] Module class: X.Org Video Driver [ 4.896] ABI class: X.Org Video Driver, version 11.0 [ 4.896] (II) LoadModule: "fbdev" [ 4.896] (II) Loading /usr/lib/xorg/modules/drivers/fbdev_drv.so [ 4.896] (II) Module fbdev: vendor="X.Org Foundation" [ 4.896] compiled for 1.11.3, module version = 0.4.2 [ 4.896] ABI class: X.Org Video Driver, version 11.0 [ 4.896] (==) Matched nvidia as autoconfigured driver 0 [ 4.896] (==) Matched nouveau as autoconfigured driver 1 [ 4.896] (==) Matched nv as autoconfigured driver 2 [ 4.896] (==) Matched vesa as autoconfigured driver 3 [ 4.896] (==) Matched fbdev as autoconfigured driver 4 [ 4.896] (==) Assigned the driver to the xf86ConfigLayout [ 4.896] (II) LoadModule: "nvidia" [ 4.896] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so [ 4.896] (II) Module nvidia: vendor="NVIDIA Corporation" [ 4.896] compiled for 4.0.2, module version = 1.0.0 [ 4.896] Module class: X.Org Video Driver [ 4.896] (II) UnloadModule: "nvidia" [ 4.896] (II) Unloading nvidia [ 4.896] (II) Failed to load module "nvidia" (already loaded, 32610) [ 4.896] (II) LoadModule: "nouveau" [ 4.897] (II) Loading /usr/lib/xorg/modules/drivers/nouveau_drv.so [ 4.897] (II) Module nouveau: vendor="X.Org Foundation" [ 4.897] compiled for 1.11.3, module version = 1.0.2 [ 4.897] Module class: X.Org Video Driver [ 4.897] ABI class: X.Org Video Driver, version 11.0 [ 4.897] (II) UnloadModule: "nouveau" [ 4.897] (II) Unloading nouveau [ 4.897] (II) Failed to load module "nouveau" (already loaded, 32610) [ 4.897] (II) LoadModule: "nv" [ 4.897] (WW) Warning, couldn't open module nv [ 4.897] (II) UnloadModule: "nv" [ 4.897] (II) Unloading nv [ 4.897] (EE) Failed to load module "nv" (module does not exist, 0) [ 4.897] (II) LoadModule: "vesa" [ 4.898] (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so [ 4.898] (II) Module vesa: vendor="X.Org Foundation" [ 4.898] compiled for 1.11.3, module version = 2.3.0 [ 4.898] Module class: X.Org Video Driver [ 4.898] ABI class: X.Org Video Driver, version 11.0 [ 4.898] (II) UnloadModule: "vesa" [ 4.898] (II) Unloading vesa [ 4.898] (II) Failed to load module "vesa" (already loaded, 0) [ 4.898] (II) LoadModule: "fbdev" [ 4.898] (II) Loading /usr/lib/xorg/modules/drivers/fbdev_drv.so [ 4.898] (II) Module fbdev: vendor="X.Org Foundation" [ 4.898] compiled for 1.11.3, module version = 0.4.2 [ 4.898] ABI class: X.Org Video Driver, version 11.0 [ 4.898] (II) UnloadModule: "fbdev" [ 4.898] (II) Unloading fbdev [ 4.899] (II) Failed to load module "fbdev" (already loaded, 0) [ 4.899] (II) NVIDIA dlloader X Driver 295.40 Thu Apr 5 21:38:35 PDT 2012 [ 4.899] (II) NVIDIA Unified Driver for all Supported NVIDIA GPUs [ 4.899] (II) NOUVEAU driver Date: Wed Sep 12 13:42:43 2012 +0200 [ 4.899] (II) NOUVEAU driver for NVIDIA chipset families : [ 4.899] RIVA TNT (NV04) [ 4.899] RIVA TNT2 (NV05) [ 4.899] GeForce 256 (NV10) [ 4.899] GeForce 2 (NV11, NV15) [ 4.899] GeForce 4MX (NV17, NV18) [ 4.899] GeForce 3 (NV20) [ 4.900] GeForce 4Ti (NV25, NV28) [ 4.900] GeForce FX (NV3x) [ 4.900] GeForce 6 (NV4x) [ 4.900] GeForce 7 (G7x) [ 4.900] GeForce 8 (G8x) [ 4.900] GeForce GTX 200 (NVA0) [ 4.900] GeForce GTX 400 (NVC0) [ 4.900] (II) VESA: driver for VESA chipsets: vesa [ 4.900] (II) FBDEV: driver for framebuffer: fbdev [ 4.900] (++) using VT number 7 [ 4.902] (II) Loading sub module "fb" [ 4.902] (II) LoadModule: "fb" [ 4.902] (II) Loading /usr/lib/xorg/modules/libfb.so [ 4.902] (II) Module fb: vendor="X.Org Foundation" [ 4.902] compiled for 1.11.3, module version = 1.0.0 [ 4.902] ABI class: X.Org ANSI C Emulation, version 0.4 [ 4.902] (II) Loading sub module "wfb" [ 4.902] (II) LoadModule: "wfb" [ 4.903] (II) Loading /usr/lib/xorg/modules/libwfb.so [ 4.905] (II) Module wfb: vendor="X.Org Foundation" [ 4.905] compiled for 1.11.3, module version = 1.0.0 [ 4.905] ABI class: X.Org ANSI C Emulation, version 0.4 [ 4.905] (II) Loading sub module "ramdac" [ 4.905] (II) LoadModule: "ramdac" [ 4.905] (II) Module "ramdac" already built-in [ 4.907] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so [ 4.907] (II) Loading /usr/lib/xorg/modules/libwfb.so [ 4.907] (II) Loading /usr/lib/xorg/modules/libfb.so [ 4.912] (WW) Falling back to old probe method for vesa [ 4.912] (WW) Falling back to old probe method for fbdev [ 4.912] (II) Loading sub module "fbdevhw" [ 4.912] (II) LoadModule: "fbdevhw" [ 4.912] (II) Loading /usr/lib/xorg/modules/libfbdevhw.so [ 4.912] (II) Module fbdevhw: vendor="X.Org Foundation" [ 4.912] compiled for 1.11.3, module version = 0.0.2 [ 4.912] ABI class: X.Org Video Driver, version 11.0 [ 4.912] (II) NVIDIA(0): Creating default Display subsection in Screen section "Default Screen Section" for depth/fbbpp 24/32 [ 4.912] (==) NVIDIA(0): Depth 24, (==) framebuffer bpp 32 [ 4.912] (==) NVIDIA(0): RGB weight 888 [ 4.912] (==) NVIDIA(0): Default visual is TrueColor [ 4.912] (==) NVIDIA(0): Using gamma correction (1.0, 1.0, 1.0) [ 4.912] (**) NVIDIA(0): Enabling 2D acceleration [ 5.442] (EE) NVIDIA(0): Failed to initialize the display subsystem for the NVIDIA [ 5.442] (EE) NVIDIA(0): graphics device! [ 5.442] (EE) NVIDIA(0): Failed to get supported display device(s) [ 5.442] (EE) NVIDIA(0): Failed to initialize dac HAL [ 5.442] (II) UnloadModule: "nvidia" [ 5.442] (II) Unloading nvidia [ 5.442] (II) UnloadModule: "wfb" [ 5.442] (II) Unloading wfb [ 5.442] (II) UnloadModule: "fb" [ 5.443] (II) Unloading fb [ 5.443] (EE) Screen(s) found, but none have a usable configuration. [ 5.443] Fatal server error: [ 5.443] no screens found [ 5.443] Please consult the The X.Org Foundation support at http://wiki.x.org for help. [ 5.443] Please also check the log file at "/var/log/Xorg.0.log" for additional information. [ 5.443] [ 5.447] ddxSigGiveUp: Closing log [ 5.447] Server terminated with error (1). Closing log file.

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  • Here Is Official GMail App For iPhones & iPads

    - by Gopinath
    Its a great day for GMail users! Few hours ago Google pushed a new GMail web user interface to all the users and now they released GMail iOS App[iTunes Link]. After delaying several years Google at last released a native GMail application of iPhone, iPad & iPod touch. In a blog post, Google says We’ve combined your favorite features from the Gmail mobile web app and iOS into one app so you can be more productive on the go.It’s designed to be fast, efficient and take full advantage of the touchscreen and notification capabilities of your device. The iOS App includes almost all the features that are found on Android version of GMail app -  users can star, label, archive, access the Priority Inbox and push notifications for new mail alerts. It also includes standard touchscreen commands like pull down to refresh and swipe to scroll emails. Go and grab the GMail App from iTunes This article titled,Here Is Official GMail App For iPhones & iPads, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Is there a way to add unique items to an array without doing a ton of comparisons?

    - by hydroparadise
    Please bare with me, I want this to be as language agnostic as possible becuase of the languages I am working with (One of which is a language called PowerOn). However, most languanges support for loops and arrays. Say I have the following list in an aray: 0x 0 Foo 1x 1 Bar 2x 0 Widget 3x 1 Whatsit 4x 0 Foo 5x 1 Bar Anything with a 1 should be uniqely added to another array with the following result: 0x 1 Bar 1x 1 Whatsit Keep in mind this is a very elementry example. In reality, I am dealing with 10's of thousands of elements on the old list. Here is what I have so far. Pseudo Code: For each element in oldlist For each element in newlist Compare If values oldlist.element equals newlist.element, break new list loop If reached end of newlist with with nothing equal from oldlist, add value from old list to new list End End Is there a better way of doing this? Algorithmicly, is there any room for improvement? And as a bonus qeustion, what is the O notation for this type of algorithm (if there is one)?

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  • Upgrade from 11.04 to 12.04 failed - unable to login

    - by Tobias M.
    Yesterday i updgraded from 10.04 to 12.04 via the update-manager. At the end it said "Failed to upgrade due to too many errors". Before that i got a lot of error messages that said packages could ne configured - they were all related to mono. Then it force me to restart. When booting now, I see the pink screen (without logo). After that it turns black and the cursor appears. Then its falshing around between beeing bright and dark and showing the cursor and not showing it. But no way i see the login-screen. At the moment i am not able to boot frm usb since my usb device is too large to be formated to FAT-32 (8GB). This all is happening on this machine: AMD E-350 Processor (2x1,65Ghz) 4GB DDR3 RAM 320GB SATA II Hard drive AMD® Radeon™ HD 6320 Thanks in advance to everyone who trys helping me ;) I have to continue working with data from this machine so i´d be pleased to get my data accessible. Greets ;)

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  • Rendering Text with the HTML5 Canvas

    - by dwahlin
    In a previous post I walked through the fundamentals of rendering shapes such as squares and circles using the HTML5 Canvas API. In this post I’ll provide a simple example of rendering and rotating text. To render text you can use the fillText() or strokeText() functions which take the text to render as well as the x and y coordinates of where to render it. To rotate text you can use the transform functions available with the HTML5 Canvas such as save(), rotate(), and restore(). To run the live demos that follow click the Result tab in the blue bar of each demo.   Rendering Text This example provides a simple look at how text can be rendered using the HTML5 Canvas. It iterates through a loop, updates the text and font size dynamically, measures the width of the text using the measureText() function, and then calls fillText() to render the text with the desired font size to the screen.   Here’s what the code above renders:   Rotating Text This example shows how text can be rendered and even rotated by using transform functions built into the HTML5 Canvas. The code starts by rendering text the standard way using fillText(). It then saves the state of the canvas performs an x,y coordinate transform (moves to 100, 300 respectively) and then rotates the canvas –90 degrees using the rotate() function. After the text is rendered, the canvas is reverted back to it’s existing state (saved by calling the save() function) by calling the restore() function. An additional line of text is then rendered.   Here’s what the code above renders:   If you’re interested in learning more about the HTML5 Canvas and how it can be used in your Web or Windows 8 applications, check out my HTML5 Canvas Fundamentals course from Pluralsight.

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  • Can't Mount Phone, "according to mtab, /dev/sdb1 is already mounted on /"

    - by RPG Master
    My myTouch Slide wasn't mounting, so I decided to open Disk Utility. My phone shows up but when I click "Mount" it gives me this error: Error mounting: mount exited with exit code 1: helper failed with: mount: according to mtab, /dev/sdb1 is already mounted on / mount failed Here's my mtab: /dev/sdb1 / ext4 rw,errors=remount-ro,commit=0 0 0 proc /proc proc rw,noexec,nosuid,nodev 0 0 none /sys sysfs rw,noexec,nosuid,nodev 0 0 fusectl /sys/fs/fuse/connections fusectl rw 0 0 none /sys/kernel/debug debugfs rw 0 0 none /sys/kernel/security securityfs rw 0 0 none /dev devtmpfs rw,mode=0755 0 0 none /dev/pts devpts rw,noexec,nosuid,gid=5,mode=0620 0 0 none /dev/shm tmpfs rw,nosuid,nodev 0 0 none /var/run tmpfs rw,nosuid,mode=0755 0 0 none /var/lock tmpfs rw,noexec,nosuid,nodev 0 0 binfmt_misc /proc/sys/fs/binfmt_misc binfmt_misc rw,noexec,nosuid,nodev 0 0 gvfs-fuse-daemon /home/matthew/.gvfs fuse.gvfs-fuse-daemon rw,nosuid,nodev,user=matthew 0 0 /dev/sdg1 /media/Seagate\040GoFlex ext4 rw,nosuid,nodev,uhelper=udisks 0 0 EDIT: Here's my fstab: # /etc/fstab: static file system information. # # Use 'blkid -o value -s UUID' to print the universally unique identifier # for a device; this may be used with UUID= as a more robust way to name # devices that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc nodev,noexec,nosuid 0 0 /dev/sda1 / ext4 errors=remount-ro 0 1 # swap was on /dev/sda5 during installation UUID=3b0db205-2bdb-4c98-a506-6bdd3520d540 none swap sw 0 0

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