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  • Make An Old Android Feel Like New: How To Make Gingerbread Feel Like Jelly Bean

    - by Chris Hoffman
    Android has taken huge strides since Android 2.3 Gingerbread, but many devices are still using it. If you can’t upgrade your old device, there are ways to make it feel more modern. These apps won’t actually upgrade your Android device to Jelly Bean, but they’ll replace some of the more outdated parts of Gingerbread and make your device feel more like Jelly Bean and Ice Cream Sandwich. the latest versions of Android. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • How To Create a Personal VM Server

    - by Danish
    I have a personal Ubuntu server at home for my various personal development needs. I often spend time to configure it for various purposes e.g. for serving a blog or my mercurial repositories etc. However, I am getting very interested in pre-packaged linux appliances available e.g. TurnKey linux etc. It takes no effort to get an appliance up and running! I was wondering if I could make my home server into VM server, where I can run multiple VMs for various needs. The server does not have a screen, hence I would like to be able to manage my VMs from the web or console I guess in short, I am asking if its possible to have my own personal, light weight Amazon EC2. If yes, how can I set it up? Is there an Ubuntu derived distro available for this? OR can I install a couple of packages and get this running?

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  • failed to get i915 symbols, graphics turbo disabled error on boot

    - by Gaurav Butola
    Whenever I boot my laptop, I see this message and it makes the boot process very slow as my screen stays black for a long time before this message appears. It shows just for a split second but today It got worst when my system couldn't boot and stuck on this error, I did several reboots but still couldn't pass this boot error message, then after sometime it fixed itself and now I can use my system as normal. I didn't pay much attention to the error when It was there for just a split second and making my boot process slow, but now that it has stopped me from booting into my system, I would like to know why this error occurring. Error-- ...failed to get i915 symbols, graphics turbo disabled....

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  • How to spawn a character at certain point and walk to a set point

    - by Robert H.
    I am making a game where I have a background image of a neighborhood. Each location has a different number of customers that are generated to walk on sidewalks. They all walk to a specific location (like a stand or cart that sells stuff), after they get to location I want them to interact with the cart. However, if another customer is already in a sale interaction then the others get in line in order of arrival. After the transaction the customers walk off screen. Any information on how I can do this and what game engine would be needed? Any one have any idea where I should go for this. I already have my game done up through Eclipse/Java without any game engine.

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  • How to change keyboard layout?

    - by swedishhh
    I'm on ubuntu 12.04. Recently I bought a cheap apple style bluetooth keyboard. It pairs OK. I paired it with the current 102 key still attached. Anyway I noticed that the character mapping is incorrect. Most keys do not type anything - some keys on the right (k, l, ;') etc give numbers, but that's about it. So I rebooted, with 102 kbd unattached, and the bluetooth keyboard on, ready to connect. After boot at the login screen, the bluetooth keyboard had paired. I typed my password, and it logged in fine!! However after the user login was complete it reverted to the broken behaviour. A glance at the layout chart shows ubuntu thinks I still have the 102 layout, even though it remained disconnected. Any ideas? Thanks, Dave

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  • Impact of variable-length loops on GPU shaders

    - by Will
    Its popular to render procedural content inside the GPU e.g. in the demoscene (drawing a single quad to fill the screen and letting the GPU compute the pixels). Ray marching is popular: This means the GPU is executing some unknown number of loop iterations per pixel (although you can have an upper bound like maxIterations). How does having a variable-length loop affect shader performance? Imagine the simple ray-marching psuedocode: t = 0.f; while(t < maxDist) { p = rayStart + rayDir * t; d = DistanceFunc(p); t += d; if(d < epsilon) { ... emit p return; } } How are the various mainstream GPU families (Nvidia, ATI, PowerVR, Mali, Intel, etc) affected? Vertex shaders, but particularly fragment shaders? How can it be optimised?

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  • How do I make Nautilus windows stick for drag & drop?

    - by e-satis
    When you drag and drop a folder with nautilus, you must carefully set both windows on non overlapping areas of your screen, otherwise selecting one folder will bring the windows to the front, hiding the second one. On Windows, doing so will stick the explorer.exe windows to the back and let you drag and drop the folder. I suppose it detect a long click to decide whether or not bring the window to the front. Is that possible with Ubuntu? Now I know that Nautilus now has split panels by pressing F3, but that not handy. Most of the time, you open a folder, THEN decide to copy. With split panel, you must decide, THEN split the panel and go to the right folder.

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  • Installing updates from hard drive [closed]

    - by Ajay
    I am using Oneiric Beta 2. Installed it yesterday. Then downloaded 350+ MB of updates and installed it. Then when I tried to auto-mount my drives using Storage manager, I screwed up and the system will boot right up to the Ubuntu Splash screen, then turn off. Anyways planning to reinstall Ubuntu again. But I do not want to have to download the updates again. I have a copy of all the downloaded update files with me. Can anyone tell me how I can install the updates from the hard drive without downloading them again ?? Thanks in advance.....

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  • partitioning in ubuntu with gparted cant resize

    - by user288830
    I opened gparted and as i can see i have 3 partitions(or i think so) first one sda1 (236 mb) its ext2 type file and its booting point, second one is sda2(rest of the hdd 1.36 tb) extended ntfs type file and i have third one that is within the sda2 called sda5 it takes the same space as sda 2 and its file type is crypt luks, so when i try to resize the sda2 i cant resize it not for even 1 mb, i dont know if that crypt luks file is causing the problem, so i dont know what to do, by the way i can format the crypt luks(sda5) file that in inside sda 2 but i dont know if i should.Can anyone help me please? here are the pictures when i open gparted when i try to resize sda 2 i think i did use encryption i mean while it is booting i type password and its says sda5/scrypt set up succefully or something like that and then it goes to my login screen where i type username and pass that is it

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  • Weird graphical errors in console and on computer shut down

    - by Mark A.
    I am all new to Ubuntu (and Linux in general) and I am experiencing some strange graphic on my screen. Console #1 (ctrl+alt+f1): Exactly the same happens on all the other consoles (2-6), and the consoles don't seem to work. And I see the same when I hibernate or shut down my computer, but not when I suspend it. I was thinking that it may have something to do with the SiS 671 video driver work around that I use? http://ubuntuforums.org/showpost.php?p=11476910&postcount=773 Any ideas how to fix this?

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  • No 'Hardware' tab in audio and no profiles

    - by Gene
    If I run the 12.x ubuntu (latest May 2012) from the CD, I get full audio settings, and sound playing in speaker. Profiles let me change analog to digital in/out. Once I run install from the same CD onto the laptop HD, once it boots the first time, after selecting audio settings, there is no 'Hardware' tab and no way to change profiles. Worst part is the audio device is set to SPDIF so nothing comes out of the speakers. Very off how booting off the CD I can get analog audio, and installing to HD and booting seems to limit the profile to something useless. Laptop is a 5 year old Dell D820 with Nvidea 128meg video on a 1920x1200 screen and T7200 CPU. I suspect if I could get the damn HARDWARE tab back in audio settings, I could just select the proper Analog profile - just as is the case if running from a boot CD. Searched the web, no similar problems found... any help appreciated!

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  • Which version of ubuntu is compatible with ACER Aspire 5732Z?

    - by Mehdi Bateni
    I have an ACER Aspire 5732Z Laptop, and 6 days ago I have installed Ubuntu 11.10 on my laptop, But I found black screen in login. I have tried a lot of ways to solve this problem, but there is no way. So can you tell me which version is compatible with this ACER Aspire (5732Z)? Detail: Intel-Pentium-processor T4400 (2.2 GHz, 800 MHz FSB), Intel-GMA 4500M, 15.6" HD LCD, 2GB Memory, 320 GB HDD, Acer Nplify(TM) 802.11b/g/n. Thank You. .. And finally, I found that Linux Mint is best for my ACER-ASPIRE5732Z. It is also compatible with Ubuntu codes, because as I know it is base on Ubuntu.

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  • Updating Samba From RPMs

    - by KnickerKicker
    My Red Hat Enterprise Edition 4 comes with Samba Version 3.0.10, which does not have support for the "inherit owner" attribute that is essential in implementing a Deny-Delete Write Once Read Many share (for examples, search google for a-shared-drop-box-using-samba). (BTW, if any body knows an alternative way to do it without updating samba, I'm all ears!) I am not all that comfortable building from source, and after hours of googling (no, I do not have a red hat subscription, so I cannot just run the up2date command), I found a whole bunch of rpms on http://ftp.sernet.de/pub/samba/tested/rhel/4/i386/ (Samba 3.2.15 for RHEL 4)... Next, I tried updating them with the rpm -U --nodeps command, but I got file conflict errors. So I went ahead and overwrote everything (or so I thought) by using the rpm's --force option. But no good has come of all that. /usr/sbin/smbd -V still returns the old version. As of now, rpm -qa | grep samba returns, samba3-client-3.2.15-40.el4 samba-3.0.10-1.4E.2 samba-client-3.0.10-1.4E.2 system-config-samba-1.2.21-1 samba3-3.2.15-40.el4 samba-common-3.0.10-1.4E.2 samba3-winbind-3.2.15-40.el4 I cannot remove the older ones because samba-common >= 3.0.8-0.pre1.3 is needed by (installed) gnome-vfs2-smb-2.8.2-8.2.x86_64 libsmbclient.so.0()(64bit) is needed by (installed) kdebase-3.3.1-5.8.x86_64 libsmbclient.so.0()(64bit) is needed by (installed) gnome-vfs2-smb-2.8.2-8.2.x86_64 Now thats a whole bunch of dependencies that I dare not touch :) Any and all pointer are welcome at this stage. Thanks in advance!

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  • I can't get suspend, hibernate and shutdown to work in Ubuntu 12.04

    - by Fostext
    I recently built a computer with these specs: Asus Motherboard, Intel i3 3.3 GHz dual processor, 8 GB of RAM. I installed 12.04 on a brand new hard drive. I partitioned the hard drive between root, home and swap like I have often read how to do. I cannot get this machine to properly shutdown. I have to hold the power button down now. Although, for the first few days it properly shutdown. I also cannot get the system to hibernate or suspend properly. I have read tons on this and watched many YouTube tutorials on how to fix both, but the computer never wakes up after suspend or hibernate. It just stays on a black screen. Can anyone help? I love 12.04 so far, but these setbacks are making me worried about stability and power management issues. Also, I wonder if it's really bad for the hard drive to force the CPU to shutdown.

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  • 14.04 LTS, 32-bit, Software Updater error "Failed to download repository information: Check your internet connection"

    - by Lucas W
    There isn't much to say about this one: when I run Software Updater, I get the above error message. That can't be good. Interestingly, when I click on "Settings..." and then close the settings dialogue that pops up, all of a sudden Software Updater successfully finds updates and installs them. I thought I should bring this to the attention of the Ubuntu community. sudo apt-get update returns the following: W: Failed to fetch http://ppa.launchpad.net/deluge-team/ppa/ubuntu/dists/trusty/main/binary-i386/Packages 404 Not Found E: Some index files failed to download. They have been ignored, or old ones used instead. I have screen captures, but I don't have enough reputation points to post them.

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  • KVM switching from lower resolution system resets Ubuntu high resolution

    - by Ed Manet
    I'm running 12.04 desktop on my main desktop and it's hooked to a KVM (IOGear miniview) that shares the peripherals with a SLES 11 machine. The SLES 11 machine can't get the same resolution as the Ubuntu machine because of different graphics hardware. If I switch from Ubuntu to SLES and stay there too long, when I switch back to Ubuntu the screen resolution on Ubuntu is reset to the same as SLES. I can get it back easily just opening the Displays configuration; it immediately resets to the high resolution as soon as the Displays window opens. But all my open windows have been maximized and it's a P.I.T.A. having to resize them all again. How do I get it to just stay at the high resolution between switching between systems? Is there a setting in the Xorg conf file I need to set?

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  • What are some of the best answer file settings for a WDS Deployment?

    - by drpcken
    I've had my head buried in answer files for days now and have gotten quite comfortable setting them up, test, etc... I use a handful of Components to help my migrations, for my unattend.xml I like: Windows-International-Core-WinPE -- this is good for setting Locales the preboot environment (en-us for us english US speakers). Keeps me from having to set these on the initial image boot. Windows-Setup_neutral -- I like the WindowsDeploymentServices -> ImageSelection, especially if I'm only pushing a single image. This keeps me from having to select it each time. My OOBE_Unattend.xml is really useful and I barely have to touch anything during this part of the installation: Windows-Shell-Setup_neutral -- This lets me put a ProductKey in for my MAK volume license (very useful and time saving). I can also set the TimeZone for the installation. Windows UnattendedJoin_neutral -- I couldn't live without this component. It joins the machine on my domain before logging in as a domain administrator. I would hate to not have this ability. Windows-International-Core -- Again this component really speeds up the OOBE process. I configure my locals and time zone so I don't have to do it by hand when the machine enteres OOBE. Windows-Shell-Setup -- Allows you to configure an autologon when the new machine is finished. I like to logon as a domain admin automatically for customizing and troubleshooting the new machine immediately after it is imaged. Also the OOBE component under here lets me skip the EULA, Hide Wireless Setup, and set my default NetworkLocation. All of this makes the entire OOBE totally automated. What are some other good components I am missing as far as helping me get these images pushed and configured as quickly as possible?

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  • Failed install 12.04 on Intel Hardware Raid with Large Partition (> 2TB)

    - by Michael Wiles
    I have Intel Hardware Raid on the motherboard. I have 10 2 TB HDD that I've configured as RAID 1+0 to be one big 8 TB HDD. Now I'm trying to install ubuntu 12.04 on it. After installing with default desktop installation disk I get a blank screen with a cursor flashing. If I try the alternate guided partitioning option I get error: out of disk. and the grub prompt. If I boot with the rescue disk or such like I can drop into a shell and view the disk. Everything also installs without an issue. Don't know what to do...

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  • Rotate 3D Model from a custom position

    - by Nipuna Silva
    I have a 3D Model like above in which i want to rotate it from a given location(pointed in red) but I can only rotate it from the middle. How can I rotate it from a custom point. Edit: I successfully able to rotate the model from the below position by getting the radius of the model and applying it to the world matrix Vector3 point = new Vector3(-radius, 0, 0); world = Matrix.CreateTranslation(-radius, 0, 0); But now I cannot change the position of the object and it always centered in middle of the screen. I think that's because i applied the above code. How can I place it anywhere I want?

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  • Gaming with ATI open-source drivers

    - by user7174
    I have recently bought humble bundle 2 ( http://www.humblebundle.com/ ). Is there a way to run Braid using ATI's open-source drivers? The game always crashes. When do get it to start in windowed mode once i go to the first level it will crash. I am using the lastest version of Braid (ST3C ignored) When I use the proprietary drivers Braid works flawlessly and World of Goo performance is increased. However there is terrible screen tearing with the ATI propritary drivers. So my question is: How do I play Braid if I want to use the proprietary drivers?

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  • How can I test if a point lies between two parallel lines?

    - by Harold
    In the game I'm designing there is a blast that shoots out from an origin point towards the direction of the mouse. The width of this blast is always going to be the same. Along the bottom of the screen (what's currently) squares move about which should be effected by the blast that the player controls. Currently I am trying to work out a way to discover if the corners of these squares are within the blast's two bounding lines. I thought the best way to do this would be to rotate the corners of the square around an origin point as if the blast were completely horizontal and see if the Y values of the corners were less than or equal to the width of the blast which would mean that they lie within the effected region, but I can't work out

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  • Problem installing from Ubuntu 12.04.1 LTS 32bit cd

    - by John Smith
    Older laptop currently running xp, only 128mb ram too. Is 128 just too small? But, 20+ gigs free hard drive and it's been defragmented. When I try to install Ubuntu from a CD I get the screen that says ubuntu and has the four red dots and then eventually goes blank and I just hear hard drive noises. Stays this way indefinitely (shut it off after half a day). Burned another cd, at slow writing speed too, and dl is from Ubuntu and get same result. Any help much appreciated!

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  • Ubuntu install and dual Boot with Windows 8 UEFI

    - by Jose Maria
    i have Ubuntu 12.04 x64 ISO, i load it on a Fat32 USB. My notebook has a hdd with GPT where i installed Official Win 8 Pro x64 (final versión), I partitioned the whole hdd, previously of win 8 install, and bios is set with UEFI boot. My BIOS notebook doesn't support SECURE UEFI BOOT. So I boot the notebook from USB and the Grub runs OK showing whether to run Ubuntu live or to install, but neither one neither two works, when I choose then the screen shows black and nothing happen, it doesn't start/loads the install program. I've try whether to prepare the usb with unetbootin, or just direct copy/paste the files onto the USB. I also have try WUBI, but neither with success, it launch an error when ending.

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  • finding a WUXGA or matte laptop

    - by John Paul Cook
    UPDATED: HP still sells 17" WUXGA laptops - details in the new paragraph at the end. Lenovo, Dell, Sony and Sager do not sell a 1920x1200 (WUXGA) laptop. I understand that manufacturers provide what there is market demand for. I also understand that HDTV and the 1080p standard is heavily influencing both monitor and laptop screen resolutions. But I do not understand why there is so little demand for a WUXGA laptop. Nor do I understand the popularity of glossy displays. I really don't like to look...(read more)

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  • Relative cam movement and momentum on arbitrary surface

    - by user29244
    I have been working on a game for quite long, think sonic classic physics in 3D or tony hawk psx, with unity3D. However I'm stuck at the most fundamental aspect of movement. The requirement is that I need to move the character in mario 64 fashion (or sonic adventure) aka relative cam input: the camera's forward direction always point input forward the screen, left or right input point toward left or right of the screen. when input are resting, the camera direction is independent from the character direction and the camera can orbit the character when input are pressed the character rotate itself until his direction align with the direction the input is pointing at. It's super easy to do as long your movement are parallel to the global horizontal (or any world axis). However when you try to do this on arbitrary surface (think moving along complex curved surface) with the character sticking to the surface normal (basically moving on wall and ceiling freely), it seems harder. What I want is to achieve the same finesse of movement than in mario but on arbitrary angled surfaces. There is more problem (jumping and transitioning back to the real world alignment and then back on a surface while keeping momentum) but so far I didn't even take off the basics. So far I have accomplish moving along the curved surface and the relative cam input, but for some reason direction fail all the time (point number 3, the character align slowly to the input direction). Do you have an idea how to achieve that? Here is the code and some demo so far: The demo: https://dl.dropbox.com/u/24530447/flash%20build/litesonicengine/LiteSonicEngine5.html Camera code: using UnityEngine; using System.Collections; public class CameraDrive : MonoBehaviour { public GameObject targetObject; public Transform camPivot, camTarget, camRoot, relcamdirDebug; float rot = 0; //---------------------------------------------------------------------------------------------------------- void Start() { this.transform.position = targetObject.transform.position; this.transform.rotation = targetObject.transform.rotation; } void FixedUpdate() { //the pivot system camRoot.position = targetObject.transform.position; //input on pivot orientation rot = 0; float mouse_x = Input.GetAxisRaw( "camera_analog_X" ); // rot = rot + ( 0.1f * Time.deltaTime * mouse_x ); // wrapAngle( rot ); // //when the target object rotate, it rotate too, this should not happen UpdateOrientation(this.transform.forward,targetObject.transform.up); camRoot.transform.RotateAround(camRoot.transform.up,rot); //debug the relcam dir RelativeCamDirection() ; //this camera this.transform.position = camPivot.position; //set the camera to the pivot this.transform.LookAt( camTarget.position ); // } //---------------------------------------------------------------------------------------------------------- public float wrapAngle ( float Degree ) { while (Degree < 0.0f) { Degree = Degree + 360.0f; } while (Degree >= 360.0f) { Degree = Degree - 360.0f; } return Degree; } private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; camRoot.transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } float GetOffsetAngle( float targetAngle, float DestAngle ) { return ((targetAngle - DestAngle + 180)% 360) - 180; } //---------------------------------------------------------------------------------------------------------- void OnDrawGizmos() { Gizmos.DrawCube( camPivot.transform.position, new Vector3(1,1,1) ); Gizmos.DrawCube( camTarget.transform.position, new Vector3(1,5,1) ); Gizmos.DrawCube( camRoot.transform.position, new Vector3(1,1,1) ); } void OnGUI() { GUI.Label(new Rect(0,80,1000,20*10), "targetObject.transform.up : " + targetObject.transform.up.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "target euler : " + targetObject.transform.eulerAngles.y.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "rot : " + rot.ToString()); } //---------------------------------------------------------------------------------------------------------- void RelativeCamDirection() { float input_vertical_movement = Input.GetAxisRaw( "Vertical" ), input_horizontal_movement = Input.GetAxisRaw( "Horizontal" ); Vector3 relative_forward = Vector3.forward, relative_right = Vector3.right, relative_direction = ( relative_forward * input_vertical_movement ) + ( relative_right * input_horizontal_movement ) ; MovementController MC = targetObject.GetComponent<MovementController>(); MC.motion = relative_direction.normalized * MC.acceleration * Time.fixedDeltaTime; MC.motion = this.transform.TransformDirection( MC.motion ); //MC.transform.Rotate(Vector3.up, input_horizontal_movement * 10f * Time.fixedDeltaTime); } } Mouvement code: using UnityEngine; using System.Collections; public class MovementController : MonoBehaviour { public float deadZoneValue = 0.1f, angle, acceleration = 50.0f; public Vector3 motion ; //-------------------------------------------------------------------------------------------- void OnGUI() { GUILayout.Label( "transform.rotation : " + transform.rotation ); GUILayout.Label( "transform.position : " + transform.position ); GUILayout.Label( "angle : " + angle ); } void FixedUpdate () { Ray ground_check_ray = new Ray( gameObject.transform.position, -gameObject.transform.up ); RaycastHit raycast_result; Rigidbody rigid_body = gameObject.rigidbody; if ( Physics.Raycast( ground_check_ray, out raycast_result ) ) { Vector3 next_position; //UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); next_position = GetNextPosition( raycast_result.point ); rigid_body.MovePosition( next_position ); } } //-------------------------------------------------------------------------------------------- private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } private Vector3 GetNextPosition( Vector3 current_ground_position ) { Vector3 next_position; // //-------------------------------------------------------------------- // angle = 0; // Vector3 dir = this.transform.InverseTransformDirection(motion); // angle = Vector3.Angle(Vector3.forward, dir);// * 1f * Time.fixedDeltaTime; // // if(angle > 0) this.transform.Rotate(0,angle,0); // //-------------------------------------------------------------------- next_position = current_ground_position + gameObject.transform.up * 0.5f + motion ; return next_position; } } Some observation: I have the correct input, I have the correct translation in the camera direction ... but whenever I attempt to slowly lerp the direction of the character in direction of the input, all I get is wild spin! Sad Also discovered that strafing to the right (immediately at the beginning without moving forward) has major singularity trapping on the equator!! I'm totally lost and crush (I have already done a much more featured version which fail at the same aspect)

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