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  • Implementation of ZipCrypto / Zip 2.0 encryption in java

    - by gomesla
    I'm trying o implement the zipcrypto / zip 2.0 encryption algoritm to deal with encrypted zip files as discussed in http://www.pkware.com/documents/casestudies/APPNOTE.TXT I believe I've followed the specs but just can't seem to get it working. I'm fairly sure the issue has to do with my interpretation of the crc algorithm. The documentation states CRC-32: (4 bytes) The CRC-32 algorithm was generously contributed by David Schwaderer and can be found in his excellent book "C Programmers Guide to NetBIOS" published by Howard W. Sams & Co. Inc. The 'magic number' for the CRC is 0xdebb20e3. The proper CRC pre and post conditioning is used, meaning that the CRC register is pre-conditioned with all ones (a starting value of 0xffffffff) and the value is post-conditioned by taking the one's complement of the CRC residual. Here is the snippet that I'm using for the crc32 public class PKZIPCRC32 { private static final int CRC32_POLYNOMIAL = 0xdebb20e3; private int crc = 0xffffffff; private int CRCTable[]; public PKZIPCRC32() { buildCRCTable(); } private void buildCRCTable() { int i, j; CRCTable = new int[256]; for (i = 0; i <= 255; i++) { crc = i; for (j = 8; j > 0; j--) if ((crc & 1) == 1) crc = (crc >>> 1) ^ CRC32_POLYNOMIAL; else crc >>>= 1; CRCTable[i] = crc; } } private int crc32(byte buffer[], int start, int count, int lastcrc) { int temp1, temp2; int i = start; crc = lastcrc; while (count-- != 0) { temp1 = crc >>> 8; temp2 = CRCTable[(crc ^ buffer[i++]) & 0xFF]; crc = temp1 ^ temp2; } return crc; } public int crc32(int crc, byte buffer) { return crc32(new byte[] { buffer }, 0, 1, crc); } } Below is my complete code. Can anyone see what I'm doing wrong. package org.apache.commons.compress.archivers.zip; import java.io.IOException; import java.io.InputStream; public class ZipCryptoInputStream extends InputStream { public class PKZIPCRC32 { private static final int CRC32_POLYNOMIAL = 0xdebb20e3; private int crc = 0xffffffff; private int CRCTable[]; public PKZIPCRC32() { buildCRCTable(); } private void buildCRCTable() { int i, j; CRCTable = new int[256]; for (i = 0; i <= 255; i++) { crc = i; for (j = 8; j > 0; j--) if ((crc & 1) == 1) crc = (crc >>> 1) ^ CRC32_POLYNOMIAL; else crc >>>= 1; CRCTable[i] = crc; } } private int crc32(byte buffer[], int start, int count, int lastcrc) { int temp1, temp2; int i = start; crc = lastcrc; while (count-- != 0) { temp1 = crc >>> 8; temp2 = CRCTable[(crc ^ buffer[i++]) & 0xFF]; crc = temp1 ^ temp2; } return crc; } public int crc32(int crc, byte buffer) { return crc32(new byte[] { buffer }, 0, 1, crc); } } private static final long ENCRYPTION_KEY_1 = 0x12345678; private static final long ENCRYPTION_KEY_2 = 0x23456789; private static final long ENCRYPTION_KEY_3 = 0x34567890; private InputStream baseInputStream = null; private final PKZIPCRC32 checksumEngine = new PKZIPCRC32(); private long[] keys = null; public ZipCryptoInputStream(ZipArchiveEntry zipEntry, InputStream inputStream, String passwd) throws Exception { baseInputStream = inputStream; // Decryption // ---------- // PKZIP encrypts the compressed data stream. Encrypted files must // be decrypted before they can be extracted. // // Each encrypted file has an extra 12 bytes stored at the start of // the data area defining the encryption header for that file. The // encryption header is originally set to random values, and then // itself encrypted, using three, 32-bit keys. The key values are // initialized using the supplied encryption password. After each byte // is encrypted, the keys are then updated using pseudo-random number // generation techniques in combination with the same CRC-32 algorithm // used in PKZIP and described elsewhere in this document. // // The following is the basic steps required to decrypt a file: // // 1) Initialize the three 32-bit keys with the password. // 2) Read and decrypt the 12-byte encryption header, further // initializing the encryption keys. // 3) Read and decrypt the compressed data stream using the // encryption keys. // Step 1 - Initializing the encryption keys // ----------------------------------------- // // Key(0) <- 305419896 // Key(1) <- 591751049 // Key(2) <- 878082192 // // loop for i <- 0 to length(password)-1 // update_keys(password(i)) // end loop // // Where update_keys() is defined as: // // update_keys(char): // Key(0) <- crc32(key(0),char) // Key(1) <- Key(1) + (Key(0) & 000000ffH) // Key(1) <- Key(1) * 134775813 + 1 // Key(2) <- crc32(key(2),key(1) >> 24) // end update_keys // // Where crc32(old_crc,char) is a routine that given a CRC value and a // character, returns an updated CRC value after applying the CRC-32 // algorithm described elsewhere in this document. keys = new long[] { ENCRYPTION_KEY_1, ENCRYPTION_KEY_2, ENCRYPTION_KEY_3 }; for (int i = 0; i < passwd.length(); ++i) { update_keys((byte) passwd.charAt(i)); } // Step 2 - Decrypting the encryption header // ----------------------------------------- // // The purpose of this step is to further initialize the encryption // keys, based on random data, to render a plaintext attack on the // data ineffective. // // Read the 12-byte encryption header into Buffer, in locations // Buffer(0) thru Buffer(11). // // loop for i <- 0 to 11 // C <- buffer(i) ^ decrypt_byte() // update_keys(C) // buffer(i) <- C // end loop // // Where decrypt_byte() is defined as: // // unsigned char decrypt_byte() // local unsigned short temp // temp <- Key(2) | 2 // decrypt_byte <- (temp * (temp ^ 1)) >> 8 // end decrypt_byte // // After the header is decrypted, the last 1 or 2 bytes in Buffer // should be the high-order word/byte of the CRC for the file being // decrypted, stored in Intel low-byte/high-byte order. Versions of // PKZIP prior to 2.0 used a 2 byte CRC check; a 1 byte CRC check is // used on versions after 2.0. This can be used to test if the password // supplied is correct or not. byte[] encryptionHeader = new byte[12]; baseInputStream.read(encryptionHeader); for (int i = 0; i < encryptionHeader.length; i++) { encryptionHeader[i] ^= decrypt_byte(); update_keys(encryptionHeader[i]); } } protected byte decrypt_byte() { byte temp = (byte) (keys[2] | 2); return (byte) ((temp * (temp ^ 1)) >> 8); } @Override public int read() throws IOException { // // Step 3 - Decrypting the compressed data stream // ---------------------------------------------- // // The compressed data stream can be decrypted as follows: // // loop until done // read a character into C // Temp <- C ^ decrypt_byte() // update_keys(temp) // output Temp // end loop int read = baseInputStream.read(); read ^= decrypt_byte(); update_keys((byte) read); return read; } private final void update_keys(byte ch) { keys[0] = checksumEngine.crc32((int) keys[0], ch); keys[1] = keys[1] + (byte) keys[0]; keys[1] = keys[1] * 134775813 + 1; keys[2] = checksumEngine.crc32((int) keys[2], (byte) (keys[1] >> 24)); } }

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  • Routing audio to Bluetooth Headset (non-A2DP) on Android

    - by Jayesh
    I have a non-A2DP single ear BT headset (Plantronics 510) and would like to use it with my Android HTC Magic to listen to low quality audio like podcasts/audio books. After much googling I found that only phone call audio can be routed to the non-A2DP BT headsets. (I would like to know if you have found a ready solution to route all kinds of audio to non-A2DP BT headsets) So I figured, somehow programmatically I can channel the audio to the stream that carries phone call audio. This way I will fool the phone to carry my mp3 audio to my BT headset. I wrote following simple code. import android.content.*; import android.app.Activity; import android.os.Bundle; import android.media.*; import java.io.*; import android.util.Log; public class BTAudioActivity extends Activity { private static final String TAG = "BTAudioActivity"; private MediaPlayer mPlayer = null; private AudioManager amanager = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); amanager = (AudioManager) getSystemService(Context.AUDIO_SERVICE); amanager.setBluetoothScoOn(true); amanager.setMode(AudioManager.MODE_IN_CALL); mPlayer = new MediaPlayer(); try { mPlayer.setDataSource(new FileInputStream( "/sdcard/sample.mp3").getFD()); mPlayer.setAudioStreamType(AudioManager.STREAM_VOICE_CALL); mPlayer.prepare(); mPlayer.start(); } catch(Exception e) { Log.e(TAG, e.toString()); } } @Override public void onDestroy() { mPlayer.stop(); amanager.setMode(AudioManager.MODE_NORMAL); amanager.setBluetoothScoOn(false); super.onDestroy(); } } As you can see I tried combinations of various methods that I thought will fool the phone to believe my audio is a phone call: Using MediaPlayer's setAudioStreamType(STREAM_VOICE_CALL) using AudioManager's setBluetoothScoOn(true) using AudioManager's setMode(MODE_IN_CALL) But none of the above worked. If I remove the AudioManager calls in the above code, the audio plays from speaker and if I replace them as shown above then the audio stops coming from speakers, but it doesn't come through the BT headset. So this might be a partial success. I have checked that the BT headset works alright with phone calls. There must be a reason for Android not supporting this. But I can't let go of the feeling that it is not possible to programmatically reroute the audio. Any ideas? P.S. above code needs following permission <uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS"/>

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  • C# WebBrowser control not applying css

    - by JamesL
    I have a project that I am working on in VS2005. I have added a WebBrowser control. I add a basic empty page to the control private const string _basicHtmlForm = "<html> " + "<head> " + "<meta http-equiv='Content-Type' content='text/html; charset=utf-8'/> " + "<title>Test document</title> " + "<script type='text/javascript'> " + "function ShowAlert(message) { " + " alert(message); " + "} " + "</script> " + "</head> " + "<body><div id='mainDiv'> " + "</div></body> " + "</html> "; private string _defaultFont = "font-family: Arial; font-size:10pt;"; private void LoadWebForm() { try { _webBrowser.DocumentText = _basicHtmlForm; } catch(Exception ex) { MessageBox.Show(ex.Message); } } and then add various elements via the dom (using _webBrowser.Document.CreateElement). I am also loading a css file: private void AddStyles() { try { mshtml.HTMLDocument currentDocument = (mshtml.HTMLDocument) _webBrowser.Document.DomDocument; mshtml.IHTMLStyleSheet styleSheet = currentDocument.createStyleSheet("", 0); TextReader reader = new StreamReader(Path.Combine(Path.GetDirectoryName(Application.ExecutablePath),"basic.css")); string style = reader.ReadToEnd(); styleSheet.cssText = style; } catch(Exception ex) { MessageBox.Show(ex.Message); } } Here is the css page contents: body { background-color: #DDDDDD; } .categoryDiv { background-color: #999999; } .categoryTable { width:599px; background-color:#BBBBBB; } #mainDiv { overflow:auto; width:600px; } The style page is loading successfully, but the only elements on the page that are being affected are the ones that are initially in the page (body and mainDiv). I have also tried including the css in a element in the header section, but it still only affects the elements that are there when the page is created. So my question is, does anyone have any idea on why the css is not being applied to elements that are created after the page is loaded? I have also tried no applying the css until after all of my elements are added, but the results don't change.

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  • iPhone UITextField - Change placeholder text color

    - by adam
    I'd like to change the color of the placeholder text I set in my UITextField controls, to make it black. I'd prefer to do this without using normal text as the placeholder and having to override all the methods to imitate the behaviour of a placeholder. I believe if I override this method.. - (void)drawPlaceholderInRect:(CGRect)rect ..then I should be able to do this. But I'm unsure how to access the actual placeholder object from within this method.

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  • WPF: Animating TranslateTransform from code

    - by ghostskunks
    I have a WPF canvas on which I'm dynamically creating objects from code. These objects are being transformed by setting the RenderTransform property, and an animation needs to be applied one of those transforms. Currently, I can't get properties of any transform to animate (although no exception gets raised and the animation appears to run - the completed event gets raised). In addition, if the animation system is stressed, sometimes the Storyboard.Completed event is never raised. All the examples I've come accross animate the transforms from XAML. MSDN documentation suggests that the x:Name property of a transform must be set for it to be animatable, but I haven't found a working way to set it from code. Any ideas? Here's the full code listing that reproduces the problem: using System; using System.Diagnostics; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace AnimationCompletedTest { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { Canvas panel; public MainWindow() { InitializeComponent(); MouseDown += DoDynamicAnimation; Content = panel = new Canvas(); } void DoDynamicAnimation(object sender, MouseButtonEventArgs args) { for (int i = 0; i < 12; ++i) { var e = new Ellipse { Width = 16, Height = 16, Fill = SystemColors.HighlightBrush }; Canvas.SetLeft(e, Mouse.GetPosition(this).X); Canvas.SetTop(e, Mouse.GetPosition(this).Y); var tg = new TransformGroup(); var translation = new TranslateTransform(30, 0); tg.Children.Add(translation); tg.Children.Add(new RotateTransform(i * 30)); e.RenderTransform = tg; panel.Children.Add(e); var s = new Storyboard(); Storyboard.SetTarget(s, translation); Storyboard.SetTargetProperty(s, new PropertyPath(TranslateTransform.XProperty)); s.Children.Add( new DoubleAnimation(3, 100, new Duration(new TimeSpan(0, 0, 0, 1, 0))) { EasingFunction = new PowerEase {EasingMode = EasingMode.EaseOut} }); s.Completed += (sndr, evtArgs) => { Debug.WriteLine("Animation {0} completed {1}", s.GetHashCode(), Stopwatch.GetTimestamp()); panel.Children.Remove(e); }; Debug.WriteLine("Animation {0} started {1}", s.GetHashCode(), Stopwatch.GetTimestamp()); s.Begin(); } } [STAThread] public static void Main() { var app = new Application(); app.Run(new MainWindow()); } } }

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  • HTTP client - HTTP 405 error "Method not allowed". I send a HTTP Post but for some reason HTTP Get i

    - by Shino88
    Hey I am using apache library. I have created a class which sends a post request to a servlet. I have set up the parameters for the client and i have created a HTTP post object to be sent but for some reason when i excute the request i get a reposnse that says the get method is not supported(which is true cause i have only made a dopost method in my servlet). It seems that a get request is being sent but i dont know why. The post method worked before but i started gettng http error 417 "Expectation Failed" which i fixed by adding paramenters. below is my class with the post method. P.s i am developing for android. public class HTTPrequestHelper { private final ResponseHandler<String> responseHandler; private static final String CLASSTAG = HTTPrequestHelper.class.getSimpleName(); private static final DefaultHttpClient client; static{ HttpParams params = new BasicHttpParams(); params.setParameter(CoreProtocolPNames.PROTOCOL_VERSION, HttpVersion.HTTP_1_1); params.setParameter(CoreProtocolPNames.HTTP_CONTENT_CHARSET, HTTP.UTF_8); ///params.setParameter(CoreProtocolPNames.USER_AGENT, "Android-x"); params.setParameter(CoreConnectionPNames.CONNECTION_TIMEOUT, 15000); params.setParameter(CoreConnectionPNames.STALE_CONNECTION_CHECK, false); SchemeRegistry schemeRegistry = new SchemeRegistry(); schemeRegistry.register( new Scheme("http", PlainSocketFactory.getSocketFactory(), 80)); schemeRegistry.register( new Scheme("https", SSLSocketFactory.getSocketFactory(), 443)); ThreadSafeClientConnManager cm = new ThreadSafeClientConnManager(params, schemeRegistry); client = new DefaultHttpClient(cm,params); } public HTTPrequestHelper(ResponseHandler<String> responseHandler) { this.responseHandler = responseHandler; } public void performrequest(String url, String para) { HttpPost post = new HttpPost(url); StringEntity parameters; try { parameters = new StringEntity(para); post.setEntity(parameters); } catch (UnsupportedEncodingException e) { // TODO Auto-generated catch block e.printStackTrace(); } BasicHttpResponse errorResponse = new BasicHttpResponse( new ProtocolVersion("HTTP_ERROR", 1, 1), 500, "ERROR"); try { client.execute(post, this.responseHandler); } catch (Exception e) { errorResponse.setReasonPhrase(e.getMessage()); try { this.responseHandler.handleResponse(errorResponse); } catch (Exception ex) { Log.e( "ouch", "!!! IOException " + ex.getMessage() ); } } } I tried added the allow header to the request but that did not work as well but im not sure if i was doing right. below is the code. client.addRequestInterceptor(new HttpRequestInterceptor() { @Override public void process(HttpRequest request, HttpContext context) throws HttpException, IOException { //request.addHeader("Allow", "POST"); } });

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  • How do I force showing a tooltip in WPF

    - by user316030
    Hello, I'd like to show a tooltip when I move the mouse. Here is my code: private void Grid_MouseMove(object sender, MouseEventArgs e) { Grid grid = (Grid) sender; if (e.GetPosition(grid).X < 100) grid.ToolTip = e.GetPosition(grid).X.ToString(); else grid.ToolTip = null; } However, the tooltip disappears after I click on the grid. Is there a way to force showing the tooltip?

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  • NSFetchedResultsController fetch request - updating predicate and UITableView

    - by Macatomy
    In my iPhone Core Data app I have it configured in a master-detail view setup. The master view is a UITableView that lists objects of the List entity. The List entity has a to-many relationship with the Task entity (called "tasks"), and the Task entity has an inverse to-one relationship with List called "list". When a List object is selected in the master view, I want the detail view (another UITableView) to list the Task objects that correspond to that List object. What I've done so far is this: In the detail view controller I've declared a property for a List object: @property (nonatomic, retain) List *list; Then in the master view controller I use this table view delegate method to set the list property of the detail view controller when a list is selected: - (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSManagedObject *selectedObject = [[self fetchedResultsController] objectAtIndexPath:indexPath]; detailViewController.list = (List*)selectedObject; } Then, I've overriden the setter for the list property in the detail view controller like this: - (void)setList:(List*)newList { if (list != newList) { [list release]; list = [newList retain]; NSPredicate *newPredicate = [NSPredicate predicateWithFormat:@"(list == %@)", list]; [NSFetchedResultsController deleteCacheWithName:@"Root"]; [[[self fetchedResultsController] fetchRequest] setPredicate:newPredicate]; NSError *error = nil; if (![[self fetchedResultsController] performFetch:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } } } What I'm doing here is setting a predicate on the fetched results to filter out the objects so that I only get the ones that belong to the selected List object. The fetchedResultsController getter for the detail view controller looks like this: - (NSFetchedResultsController *)fetchedResultsController { if (fetchedResultsController == nil) { NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Task" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"FALSEPREDICATE"]; [fetchRequest setPredicate:predicate]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; [aFetchedResultsController release]; [fetchRequest release]; [sortDescriptor release]; [sortDescriptors release]; } return fetchedResultsController; } Its almost unchanged from the default in the Core Data project template, the change I made is to add a predicate that always returns false, the reason being that when there is no List selected I don't want any items to be displayed in the detail view (if a list is selected the predicate is changed in the setter for the list property). However, when I select a list item, nothing really happens. Nothing in the table view changes, it stays empty. I'm sure my logic is flawed in several places, advice is appreciated Thanks

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  • CollectionViewSource.GetDefaultView is not in Silverlight 3! What's the work-around?

    - by rasx
    The CollectionViewSource.GetDefaultView() method is not in Silverlight 3. In WPF I have this extension method: public static void SetActiveViewModel<ViewModelType>(this ViewModelBase viewModel, ViewModelType collectionItem, ObservableCollection<ViewModelType> collection) where ViewModelType : ViewModelBase { Debug.Assert(collection.Contains(collectionItem)); ICollectionView collectionView = CollectionViewSource.GetDefaultView(collection); if(collectionView != null) collectionView.MoveCurrentTo(collectionItem); } How can this be written in Silverlight 3?

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  • Pinch gesture in QLPreviewController?

    - by Arne
    I am using the QLPreviewController in my project, but cannot use pinch gestures to zoom in. What do I need to set up first? This is how I create the view controller: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { QLPreviewController *previewer = [[QLPreviewController alloc] init]; [previewer setDataSource:self]; [previewer setCurrentPreviewItemIndex:indexPath.row]; [[self navigationController] pushViewController:previewer animated:YES]; }

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  • Android GPS timeout

    - by Scott Saunders
    I'm writing an Android application that, among other things, needs to send the current GPS coordinates to a server when the user tells it to. From a context menu, I run the service below. The service is a LocationListener and requests updates from the LocationManager. When it gets a location (onLocationChanged()), it removes itself as a listener and sends the coordinates off to the server. All of this is working. However, if GPS coordinates are not quickly available, my service just keeps running until it gets some. It holds up the UI with a progress dialog, which is annoying. Worse, if the user has moved since starting the service, the first GPS coordinates might be wrong and the app will send bad data to the server. I need a timeout on the service. Is there a good way to do that? I'm not very experienced with threads. I think I can run a Runnable in the onStartCommand() method that will somehow count down 30 seconds and then, if there is no GPS result yet, call my service's stop() method. Does that sound like the best way to do this? Alternatively, is it possible to tell if the GPS cannot get a fix? How would I go about doing that? Edit: To further clarify, I'm looking for the best way to "give up" on getting a Location after some amount of time. public class AddCurrentLocation extends Service implements LocationListener { Application app; LocationManager mLocManager; ProgressDialog mDialog; @Override public int onStartCommand(Intent intent, int arg0, int arg1) { app = getApplication(); // show progress dialog if (app.getScreen() != null) { mDialog = ProgressDialog.show(app.getScreen(), "", "Adding Location. Please wait...", true); } // find GPS service and start listening Criteria criteria = new Criteria(); criteria.setAccuracy(Criteria.ACCURACY_FINE); mLocManager = (LocationManager) getSystemService(Context.LOCATION_SERVICE); String bestProvider = mLocManager.getBestProvider(criteria, true); mLocManager.requestLocationUpdates(bestProvider, 2000, 0, this); return START_NOT_STICKY; } private void stop() { mLocManager.removeUpdates(this); if (mDialog != null) { mDialog.dismiss(); } stopSelf(); } @Override public void onLocationChanged(Location location) { // done with GPS stop listening mLocManager.removeUpdates(this); sendLocation(location); // method to send info to server stop(); } // other required methods and sendLocation() ... }

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  • iPhone / Objective-C: NSMutableArray writeToFile won't write to file. Always returns NO

    - by Joel
    I'm trying to serialize two NSMutableArrays of NSObjects that implement the NSCoding protocol. However it works for one (stacks) and not the other (cards). I have the following block of code: -(void) saveCards { NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString* documentsDirectory = [paths objectAtIndex:0]; NSString* cardsFile = [documentsDirectory stringByAppendingPathComponent:@"cards.state"]; NSString* stacksFile = [documentsDirectory stringByAppendingPathComponent:@"stacks.state"]; BOOL c = [rootStack.cards writeToFile:cardsFile atomically:YES]; BOOL s = [rootStack.stacks writeToFile:stacksFile atomically:YES]; } I step through this method using the debugger, and after the last two lines of code run, I check the values of the two BOOLs. BOOL c is NO and BOOL s is YES. The stacks array is actually empty (which is probably why it works). The cards array has contents. Why is it that the array with contents is failing? I can't figure this out. I've looked through numerous threads on SOF, each of them say the problem is because the protection level of the files they were writing were preventing them from writing. This is not my problem, as I'm writing to the Documents folder. I've double and tripple checked that neither rootStack.cards nor rootStack.stacks is nil. And I've checked that cards does indeed have content. Here are the coder methods for my Notecard class (I added all the if statments as part of trying to solve this problem to make sure trying to encode nil values doesn't break something): -(void) encodeWithCoder:(NSCoder *)encoder { if(text) [encoder encodeObject:text forKey:@"text"]; if(backText) [encoder encodeObject:backText forKey:@"backText"]; if(x) [encoder encodeObject:x forKey:@"x"]; if(y) [encoder encodeObject:y forKey:@"y"]; if(width) [encoder encodeObject:width forKey:@"width"]; if(height) [encoder encodeObject:height forKey:@"height"]; if(timeCreated) [encoder encodeObject:timeCreated forKey:@"timeCreated"]; if(audioManagerTicket) [encoder encodeObject:audioManagerTicket forKey:@"audioManagerTicket"]; if(backgroundColor) [encoder encodeObject:backgroundColor forKey:@"backgroundColor"]; } -(id) initWithCoder:(NSCoder *)decoder { self = [super init]; if(!self) return nil; self.text = [decoder decodeObjectForKey:@"text"]; self.backText = [decoder decodeObjectForKey:@"backText"]; self.x = [decoder decodeObjectForKey:@"x"]; self.y = [decoder decodeObjectForKey:@"y"]; self.width = [decoder decodeObjectForKey:@"width"]; self.height = [decoder decodeObjectForKey:@"height"]; self.timeCreated = [decoder decodeObjectForKey:@"timeCreated"]; self.audioManagerTicket = [decoder decodeObjectForKey:@"audioManagerTicket"]; self.backgroundColor = [decoder decodeObjectForKey:@"backgroundColor"]; return self; } each field is either an NSString, NSNumber, or UIColor. Thanks for any help

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  • WPF ListBox not binding to INotifyCollectionChanged or INotifyPropertyChanged Events

    - by Gabe Anzelini
    I have the following test code: private class SomeItem{ public string Title{ get{ return "something"; } } public bool Completed { get { return false; } set { } } } private class SomeCollection : IEnumerable<SomeItem>, INotifyCollectionChanged { private IList<SomeItem> _items = new List<SomeItem>(); public void Add(SomeItem item) { _items.Add(item); CollectionChanged(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Reset)); } #region IEnumerable<SomeItem> Members public IEnumerator<SomeItem> GetEnumerator() { return _items.GetEnumerator(); } #endregion #region IEnumerable Members System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { return _items.GetEnumerator(); } #endregion #region INotifyCollectionChanged Members public event NotifyCollectionChangedEventHandler CollectionChanged; #endregion } private SomeCollection collection = new SomeCollection(); private void Expander_Expanded(object sender, RoutedEventArgs e) { var expander = (Expander) sender; var list = expander.DataContext as ITaskList; var listBox = (ListBox)expander.Content; //list.Tasks.CollectionChanged += CollectionChanged; collection.Add(new SomeItem()); collection.Add(new SomeItem()); listBox.ItemsSource = collection; } and the XAML the outer listbox gets populated on load. when the expander gets expanded i then set the itemssource property of the inner listbox (the reason i do this hear instead of using binding is this operation is quite slow and i only want it to take place if the use chooses to view the items). The inner listbox renders fine, but it doesn't actually subscribe to the CollectionChanged event on the collection. I have tried this with ICollection instead of IEnumerable and adding INotifyPropertyChanged as well as replacing INotifyCollectionChanged with INotifyPropertyChanged. The only way I can actually get this to work is to gut my SomeCollection class and inherit from ObservableCollection. My reasoning for trying to role my own INotifyCollectionChanged instead of using ObservableCollection is because I am wrapping a COM collection in the real code. That collection will notify on add/change/remove and I am trying to convert these to INotify events for WPF. Hope this is clear enough (its late).

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  • NullReferenceException when calling InsertOnSubmit in Linq to Sql.

    - by Charlie
    I'm trying to insert a new object into my database using LINQ to SQL but get a NullReferenceException when I call InsertOnSubmit() in the code snippet below. I'm passing in a derived class called FileUploadAudit, and all properties on the object are set. public void Save(Audit audit) { try { using (ULNDataClassesDataContext dataContext = this.Connection.GetContext()) { if (audit.AuditID > 0) { throw new RepositoryException(RepositoryExceptionCode.EntityAlreadyExists, string.Format("An audit entry with ID {0} already exists and cannot be updated.", audit.AuditID)); } dataContext.Audits.InsertOnSubmit(audit); dataContext.SubmitChanges(); } } catch (Exception ex) { if (ObjectFactory.GetInstance<IExceptionHandler>().HandleException(ex)) { throw; } } } Here's the stack trace: at System.Data.Linq.Table`1.InsertOnSubmit(TEntity entity) at XXXX.XXXX.Repository.AuditRepository.Save(Audit audit) C:\XXXX\AuditRepository.cs:line 25" I've added to the Audit class like this: public partial class Audit { public Audit(string message, ULNComponent component) : this() { this.Message = message; this.DateTimeRecorded = DateTime.Now; this.SetComponent(component); this.ServerName = Environment.MachineName; } public bool IsError { get; set; } public void SetComponent(ULNComponent component) { this.Component = Enum.GetName(typeof(ULNComponent), component); } } And the derived FileUploadAudit looks like this: public class FileUploadAudit : Audit { public FileUploadAudit(string message, ULNComponent component, Guid fileGuid, string originalFilename, string physicalFilename, HttpPostedFileBase postedFile) : base(message, component) { this.FileGuid = fileGuid; this.OriginalFilename = originalFilename; this.PhysicalFileName = physicalFilename; this.PostedFile = postedFile; this.ValidationErrors = new List<string>(); } public Guid FileGuid { get; set; } public string OriginalFilename { get; set; } public string PhysicalFileName { get; set; } public HttpPostedFileBase PostedFile { get; set; } public IList<string> ValidationErrors { get; set; } } Any ideas what the problem is? The closest question I could find to mine is here but my partial Audit class is calling the parameterless constructor in the generated code, and I still get the problem. UPDATE: This problem only occurs when I pass in the derived FileUploadAudit class, the Audit class works fine. The Audit class is generated as a linq to sql class and there are no Properties mapped to database fields in the derived class.

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  • Drawing a TextBox in an extended Glass Frame (C# w/o WPF)

    - by Lazlo
    I am trying to draw a TextBox on the extended glass frame of my form. I won't describe this technique, it's well-known. Here's an example for those who haven't heard of it: http://www.danielmoth.com/Blog/Vista-Glass-In-C.aspx The thing is, it is complex to draw over this glass frame. Since black is considered to be the 0-alpha color, anything black disappears. There are apparently ways of countering this problem: drawing complex GDI+ shapes are not affected by this alpha-ness. For example, this code can be used to draw a Label on glass (note: GraphicsPath is used instead of DrawString in order to get around the horrible ClearType problem): public class GlassLabel : Control { public GlassLabel() { this.BackColor = Color.Black; } protected override void OnPaint(PaintEventArgs e) { GraphicsPath font = new GraphicsPath(); font.AddString( this.Text, this.Font.FontFamily, (int)this.Font.Style, this.Font.Size, Point.Empty, StringFormat.GenericDefault); e.Graphics.SmoothingMode = SmoothingMode.HighQuality; e.Graphics.FillPath(new SolidBrush(this.ForeColor), font); } } Similarly, such an approach can be used to create a container on the glass area. Note the use of the polygons instead of the rectangle - when using the rectangle, its black parts are considered as alpha. public class GlassPanel : Panel { public GlassPanel() { this.BackColor = Color.Black; } protected override void OnPaint(PaintEventArgs e) { Point[] area = new Point[] { new Point(0, 1), new Point(1, 0), new Point(this.Width - 2, 0), new Point(this.Width - 1, 1), new Point(this.Width -1, this.Height - 2), new Point(this.Width -2, this.Height-1), new Point(1, this.Height -1), new Point(0, this.Height - 2) }; Point[] inArea = new Point[] { new Point(1, 1), new Point(this.Width - 1, 1), new Point(this.Width - 1, this.Height - 1), new Point(this.Width - 1, this.Height - 1), new Point(1, this.Height - 1) }; e.Graphics.FillPolygon(new SolidBrush(Color.FromArgb(240, 240, 240)), inArea); e.Graphics.DrawPolygon(new Pen(Color.FromArgb(55, 0, 0, 0)), area); base.OnPaint(e); } } Now my problem is: How can I draw a TextBox? After lots of Googling, I came up with the following solutions: Subclassing the TextBox's OnPaint method. This is possible, although I could not get it to work properly. It should involve painting some magic things I don't know how to do yet. Making my own custom TextBox, perhaps on a TextBoxBase. If anyone has good, valid and working examples, and thinks this could be a good overall solution, please tell me. Using BufferedPaintSetAlpha. (http://msdn.microsoft.com/en-us/library/ms649805.aspx). The downsides of this method may be that the corners of the textbox might look odd, but I can live with that. If anyone knows how to implement that method properly from a Graphics object, please tell me. I personally don't, but this seems the best solution so far. Thanks!

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  • IF adding new Entity gives error me : EntityCommandCompilationException was unhandled bu user code

    - by programmerist
    i have 5 tables in started projects. if i adds new table (Urun enttiy) writing below codes: project.BAL : public static List<Urun> GetUrun() { using (GenoTipSatisEntities genSatisUrunCtx = new GenoTipSatisEntities()) { ObjectQuery<Urun> urun = genSatisUrunCtx.Urun; return urun.ToList(); } } if i receive data form BAL in UI.aspx: using project.BAL; namespace GenoTip.Web.ContentPages.Satis { public partial class SatisUrun : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { FillUrun(); } } void FillUrun() { ddlUrun.DataSource = SatisServices.GetUrun(); ddlUrun.DataValueField = "ID"; ddlUrun.DataTextField = "Ad"; ddlUrun.DataBind(); } } } i added URun later. error appears ToList method: EntityCommandCompilationException was unhandled bu user code error Detail: Error 1 Error 3007: Problem in Mapping Fragments starting at lines 659, 873: Non-Primary-Key column(s) [UrunID] are being mapped in both fragments to different conceptual side properties - data inconsistency is possible because the corresponding conceptual side properties can be independently modified. C:\Users\pc\Desktop\GenoTip.Satis\GenoTip.DAL\ModelSatis.edmx 660 15 GenoTip.DAL Error 2 Error 3012: Problem in Mapping Fragments starting at lines 659, 873: Data loss is possible in FaturaDetay.UrunID. An Entity with Key (PK) will not round-trip when: (PK does NOT play Role 'FaturaDetay' in AssociationSet 'FK_FaturaDetay_Urun' AND PK is in 'FaturaDetay' EntitySet) C:\Users\pc\Desktop\GenoTip.Satis\GenoTip.DAL\ModelSatis.edmx 874 11 GenoTip.DAL Error 3 Error 3012: Problem in Mapping Fragments starting at lines 659, 873: Data loss is possible in FaturaDetay.UrunID. An Entity with Key (PK) will not round-trip when: (PK is in 'FaturaDetay' EntitySet AND PK does NOT play Role 'FaturaDetay' in AssociationSet 'FK_FaturaDetay_Urun' AND Entity.UrunID is not NULL) C:\Users\pc\Desktop\GenoTip.Satis\GenoTip.DAL\ModelSatis.edmx 660 15 GenoTip.DAL Error 4 Error 3007: Problem in Mapping Fragments starting at lines 748, 879: Non-Primary-Key column(s) [UrunID] are being mapped in both fragments to different conceptual side properties - data inconsistency is possible because the corresponding conceptual side properties can be independently modified. C:\Users\pc\Desktop\GenoTip.Satis\GenoTip.DAL\ModelSatis.edmx 749 15 GenoTip.DAL Error 5 Error 3012: Problem in Mapping Fragments starting at lines 748, 879: Data loss is possible in Satis.UrunID. An Entity with Key (PK) will not round-trip when: (PK does NOT play Role 'Satis' in AssociationSet 'FK_Satis_Urun' AND PK is in 'Satis' EntitySet) C:\Users\pc\Desktop\GenoTip.Satis\GenoTip.DAL\ModelSatis.edmx 880 11 GenoTip.DAL Error 6 Error 3012: Problem in Mapping Fragments starting at lines 748, 879: Data loss is possible in Satis.UrunID. An Entity with Key (PK) will not round-trip when: (PK is in 'Satis' EntitySet AND PK does NOT play Role 'Satis' in AssociationSet 'FK_Satis_Urun' AND Entity.UrunID is not NULL) C:\Users\pc\Desktop\GenoTip.Satis\GenoTip.DAL\ModelSatis.edmx 749 15 GenoTip.DAL

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  • JBoss 6 deployment of message-driven bean error

    - by AntonioP
    Hello, I have an java EE application which has one message-driven bean and it runs fine on JBoss 4, however when I configure the project for JBoss 6 and deploy on it, I get this error; WARN [org.jboss.ejb.deployers.EjbDeployer.verifier] EJB spec violation: ... The message driven bean must declare one onMessage() method. ... org.jboss.deployers.spi.DeploymentException: Verification of Enterprise Beans failed, see above for error messages. But my bean HAS the onMessage method! It would not have worked on jboss 4 either then. Why do I get this error!? Edit: The class in question looks like this package ... imports ... public class MyMDB implements MessageDrivenBean, MessageListener { AnotherSessionBean a; OneMoreSessionBean b; public MyMDB() {} public void onMessage(Message message) { if (message instanceof TextMessage) { try { //Lookup sessionBeans by jndi, create them lookupABean(); // check message-type, then invokie a.handle(message); // else b.handle(message); } catch (SomeException e) { //handling it } } } public void lookupABean() { try { // code to lookup session beans and create. } catch (CreateException e) { // handling it and catching NamingException too } } } Edit 2: And this is the jboss.xml relevant parts <message-driven> <ejb-name>MyMDB</ejb-name> <destination-jndi-name>topic/A_Topic</destination-jndi-name> <local-jndi-name>A_Topic</local-jndi-name> <mdb-user>user</mdb-user> <mdb-passwd>pass</mdb-passwd> <mdb-client-id>MyMessageBean</mdb-client-id> <mdb-subscription-id>subid</mdb-subscription-id> <resource-ref> <res-ref-name>jms/TopicFactory</res-ref-name> <jndi-name>jms/TopicFactory</jndi-name> </resource-ref> </message-driven>

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  • How to make Symbolicate iPhone App Crash Reports

    - by bluej3
    Hello~ I retrieved the crash reports from iTunes Connect. I referenced this site. http://webcache.googleusercontent.com/search?q=cache:MmxwdXObZLMJ:www.anoshkin.net/blog/2008/09/09/iphone-crash-logs/+iphone+crash+debig&cd=2&hl=en&ct=clnk I tried.... $ symbolicatecrash report.crash MobileLines.app.dSYM report-with-symbols.crash Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/IOKit.framework/Versions/A/IOKit Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/WebCore.framework/WebCore Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/Foundation.framework/Foundation Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/usr/lib/libSystem.B.dylib Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/UIKit.framework/UIKit Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/OpenGLES.framework/MBXGLEngine.bundle/MBXGLEngine Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation BUT... I didn't result. (find error message) - This directory is located "bulid/Distribution-iphones" - "MYGAME.app" file and "MYGAME.app.dSYM" file is located in same directory. How can i do solve this problem. ? Please help me :) * Crash log (carsh at thread 2 ) Incident Identifier: 95230C2E-CD83-46BF-8DAE-F38BCD46B910 Process: MYGAMELite [303] Path: /var/mobile/Applications/4FB79BEC-2BF0-438B-82A8-C302CD52A85C/MYGAMELite.app/MYGAMELite Identifier: MYGAMELite Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-06-03 11:43:52.875 +0800 OS Version: iPhone OS 3.1.2 (7D11) Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x03e3a002 Crashed Thread: 2 Thread 2 Crashed: 0 AudioToolbox 0x330d708c AU3DMixerEmbedded::SumInput16(unsigned long, AudioBufferList const&, AudioBufferList const&, unsigned long, float, unsigned long) 1 AudioToolbox 0x330d89a0 AU3DMixerEmbedded::Render(unsigned long&, AudioTimeStamp const&, unsigned long) 2 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) 3 AudioToolbox 0x32fe6504 Render 4 AudioToolbox 0x330160b8 AUInputElement::PullInput(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 5 AudioToolbox 0x33023fa8 AUInputFormatConverter2::InputProc(OpaqueAudioConverter*, unsigned long*, AudioBufferList*, AudioStreamPacketDescription*, void) 6 AudioToolbox 0x32fe4b60 AudioConverterChain::CallInputProc(unsigned long) 7 AudioToolbox 0x32fe4a5c AudioConverterChain::FillBufferFromInputProc(unsigned long*, CABufferList*) 8 AudioToolbox 0x32fe4790 BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) 9 AudioToolbox 0x33023e30 CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) 10 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) 11 AudioToolbox 0x32fe44a4 AudioConverterChain::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) 12 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) 13 AudioToolbox 0x32fe3f10 AudioConverterFillComplexBuffer 14 AudioToolbox 0x33023844 AUConverterBase::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 15 AudioToolbox 0x330ce928 AURemoteIO::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 16 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) 17 AudioToolbox 0x330cf308 AURemoteIO::PerformIO(int, unsigned int, unsigned int, AQTimeStamp const&, AQTimeStamp const&) 18 AudioToolbox 0x330cf4cc AURIOCallbackReceiver_PerformIOSync 19 AudioToolbox 0x330c76fc _XPerformIOSync 20 AudioToolbox 0x330181d8 mshMIGPerform 21 AudioToolbox 0x3309cec8 MSHMIGDispatchMessage 22 AudioToolbox 0x330d48d4 AURemoteIO::IOThread::Entry(void*) 23 AudioToolbox 0x32fc9f20 CAPThread::Entry(CAPThread*) 24 libSystem.B.dylib 0x30b5b7b0 _pthread_body

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  • undefined reference to `main' collect2: ld returned 1 exit status

    - by sobingt
    I am working on this QT project and i am making test cases for my project. Here is a small test case #include <QApplication> #include <QPalette> #include <QPixmap> #include <QSplashScreen> #include <qthread.h> #define BOOST_TEST_MAIN #include <boost/test/unit_test.hpp> #include <boost/make_shared.hpp> # include <boost/thread.hpp> #include "MainWindow.h" namespace { const std::string dbname = "Project.db"; struct SongFixture { SongFixture(const std::string &fixturePath) { // Create the Master file Master::creator(); // Create/open file std::pair<int, SQLiteDbPtr> result = open( dbname, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, 0); if (result.first != SQLITE_OK) { throw SQLiteError(result.first, sqlite3_errmsg(result.second.get())); } SQLiteDbPtr &spDb = result.second; // Execute all the SQL from the fixture file execSQLFromFile(spDb, fixturePath); } }; std::auto_ptr<SongFixture> pf; } class I : public QThread { public: static void sleep(unsigned long secs) { QThread::sleep(secs); } }; void free_test_function() { BOOST_CHECK(true ); } test_suite* init_unit_test_suite(int argc, char *argv[]) { // Create a fixture for the peer: // Manage fixture creation manually instead of using // BOOST_FIXTURE_TEST_CASE because the fixture depends on runtime args. std::ostringstream fixturePathSS; fixturePathSS << PROJECT_DIR << "/test/songs_fixture.sql"; std::string fixturePath = fixturePathSS.str(); pf.reset(new SongFixture(fixturePath)); QApplication app(argc, argv); MainWindow window("artists"); window.show(); framework::master_test_suite().add( BOOST_TEST_CASE( &free_test_function )); return app.exec(); } Well i am getting any error /usr/lib/gcc/x86_64-linux-gnu/4.6.1/../../../x86_64-linux-gnu/crt1.o: In function _start': (.text+0x20): undefined reference tomain' collect2: ld returned 1 exit status pls help me you have a lead..thankz I tired adding #define BOOST_TEST_MAIN then i get ../test/UI/main.cpp: In function ‘boost::unit_test::test_suite* init_unit_test_suite(int, char**)’: ../test/UI/main.cpp:75:31: error: redefinition of ‘boost::unit_test::test_suite* init_unit_test_suite(int, char**)’ /usr/local/include/boost/test/unit_test_suite.hpp:223:1: error: ‘boost::unit_test::test_suite* init_unit_test_suite(int, char**)’ previously defined here Well the program is working in Windows but in Linux the above mention problem is observed

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  • My UITabBarController's didSelectViewController method is not getting called?

    - by mobibob
    Here is my code stub for my app-delegate.m -- it never gets called. - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { NSLog(@"%s", __FUNCTION__); } It is defined in this app-delegate.h @interface OrioleAppDelegate : NSObject <UIApplicationDelegate, UITabBarControllerDelegate> { UIWindow *window; UITabBarController *tabBarController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UITabBarController *tabBarController; @end

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  • Specify the search path for DllImport in .NET

    - by Stefan
    Is there a way to specify the paths to be searched for a given assembly that is imported with DllImport? [DllImport("MyDll.dll")] static extern void Func(); This will search for the dll in the app dir and in the PATH environment variable. But at times the dll will be placed elsewhere. Can this information be specified in app.config or manifest file to avoid dynamic loading and dynamic invocation?

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  • How to use LoadingRowGroup in SilverLight DataGrid

    - by nandrew
    Hello, I want to use LoadingRowGroup event in SilverLight DataGrid to display a group summary. I have an event: void dataGrid1_LoadingRowGroup(object sender, DataGridRowGroupHeaderEventArgs e) { // e.RowGroupHeader } but I don't know how to use e.RowGroupHeader to set group header value. Maybe I should use e.RowGroupHeader.Template, but I don't know how to set a template by code.

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  • Using client.status in c# with sharpsvn

    - by Pedro
    I want to use the status method but i dont understand how it works. Could someone show me an example of use please? EventHandler < SvnStatusEventArgs > statusHandler = new EventHandler<SvnStatusEventArgs>(void(object, SvnStatusEventArgs) target); client.Status(path, statusHandler);

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  • Android mapView ItemizedOverlay setFocus does not work properly

    - by Gaks
    Calling setFocus(null) on the ItemizedOverlay does not 'unfocus' current marker. According to the documentation: ... If the Item is not found, this is a no-op. You can also pass null to remove focus. Here's my code: MapItemizedOverlay public class MapItemizedOverlay extends ItemizedOverlay<OverlayItem> { private ArrayList<OverlayItem> items = new ArrayList<OverlayItem>(); public MapItemizedOverlay(Drawable defaultMarker) { super(defaultMarker); } public void addOverlay(OverlayItem overlay) { items.add(overlay); populate(); } @Override protected OverlayItem createItem(int i) { return items.get(i); } @Override public int size() { return items.size(); } } Creating map overlay and one marker: StateListDrawable youIcon = (StateListDrawable)getResources().getDrawable(R.drawable.marker_icon); int width = youIcon.getIntrinsicWidth(); int height = youIcon.getIntrinsicHeight(); youIcon.setBounds(-13, 0-height, -13+width, 0); GeoPoint location = new GeoPoint(40800816,-74122009); MapItemizedOverlay overlay = new MapItemizedOverlay(youIcon); OverlayItem item = new OverlayItem(location, "title", "snippet"); overlay.addOverlay(item); mapView.getOverlays().add(overlay); The R.drawable.marker_icon is defined as follows: <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_focused="true" android:drawable="@drawable/marker_selected" /> <item android:state_selected="true" android:drawable="@drawable/marker_selected" /> <item android:drawable="@drawable/marker_normal" /> </selector> Now, to test the setFocus() behavior I put the button on the activity window, with the following onClick listener: Button focusBtn = (Button)findViewById(R.id.focusbtn); focusBtn.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { for(Overlay ov : mapView.getOverlays()) { if(ov.getClass().getSimpleName().equals("MapItemizedOverlay") == true) { MapItemizedOverlay miv = (MapItemizedOverlay)ov; if(miv.getFocus() == null) miv.setFocus(miv.getItem(0)); else miv.setFocus(null); break; } } mapView.invalidate(); } }); The expected behavior is: clicking on the button toggles marker selection. It works only once - clicking it for the first time selects the marker, clicking it again does not de-select the marker. The most weird thing about it is that after calling setFocus(null), getFocus() also returns null - like the overlay has no focused item (I debugged it). But even after calling mapView.invalidate() the marker is still drawn in 'selected'(focused) state.

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  • iphone: Help with AudioToolbox Leak: Stack trace/code included here...

    - by editor guy
    Part of this app is a "Scream" button that plays random screams from cast members of a TV show. I have to bang on the app quite a while to see a memory leak in Instruments, but it's there, occasionally coming up (every 45 seconds to 2 minutes.) The leak is 3.50kb when it occurs. Haven't been able to crack it for several hours. Any help appreciated. Instruments says this is the offending code line: [appSoundPlayer play]; that's linked to from line 9 of the below stack trace: 0 libSystem.B.dylib malloc 1 libSystem.B.dylib pthread_create 2 AudioToolbox CAPThread::Start() 3 AudioToolbox GenericRunLoopThread::Start() 4 AudioToolbox AudioQueueNew(bool, AudioStreamBasicDescription const*, TCACallback const&, CACallbackTarget const&, unsigned long, OpaqueAudioQueue*) 5 AudioToolbox AudioQueueNewOutput 6 AVFoundation allocAudioQueue(AVAudioPlayer, AudioPlayerImpl*) 7 AVFoundation prepareToPlayQueue(AVAudioPlayer*, AudioPlayerImpl*) 8 AVFoundation -[AVAudioPlayer prepareToPlay] 9 Scream Queens -[ScreamViewController scream:] /Users/laptop2/Desktop/ScreamQueens Versions/ScreamQueens25/Scream Queens/Classes/../ScreamViewController.m:210 10 CoreFoundation -[NSObject performSelector:withObject:withObject:] 11 UIKit -[UIApplication sendAction:to:from:forEvent:] 12 UIKit -[UIApplication sendAction:toTarget:fromSender:forEvent:] 13 UIKit -[UIControl sendAction:to:forEvent:] 14 UIKit -[UIControl(Internal) _sendActionsForEvents:withEvent:] 15 UIKit -[UIControl touchesEnded:withEvent:] 16 UIKit -[UIWindow _sendTouchesForEvent:] 17 UIKit -[UIWindow sendEvent:] 18 UIKit -[UIApplication sendEvent:] 19 UIKit _UIApplicationHandleEvent 20 GraphicsServices PurpleEventCallback 21 CoreFoundation CFRunLoopRunSpecific 22 CoreFoundation CFRunLoopRunInMode 23 GraphicsServices GSEventRunModal 24 UIKit -[UIApplication _run] 25 UIKit UIApplicationMain 26 Scream Queens main /Users/laptop2/Desktop/ScreamQueens Versions/ScreamQueens25/Scream Queens/main.m:14 27 Scream Queens start Here's .h: #import <UIKit/UIKit.h> #import <AVFoundation/AVFoundation.h> #import <MediaPlayer/MediaPlayer.h> #import <AudioToolbox/AudioToolbox.h> #import <MessageUI/MessageUI.h> #import <MessageUI/MFMailComposeViewController.h> @interface ScreamViewController : UIViewController <UIApplicationDelegate, AVAudioPlayerDelegate, MFMailComposeViewControllerDelegate> { //AudioPlayer related AVAudioPlayer *appSoundPlayer; NSURL *soundFileURL; BOOL interruptedOnPlayback; BOOL playing; //Scream button related IBOutlet UIButton *screamButton; int currentScreamIndex; NSString *currentScream; NSMutableArray *screams; NSMutableArray *personScreaming; NSMutableArray *photoArray; int currentSayingsIndex; NSString *currentButtonSaying; NSMutableArray *funnyButtonSayings; IBOutlet UILabel *funnyButtonSayingsLabel; IBOutlet UILabel *personScreamingField; IBOutlet UIImageView *personScreamingImage; //Mailing the scream related IBOutlet UILabel *mailStatusMessage; IBOutlet UIButton *shareButton; } //AudioPlayer related @property (nonatomic, retain) AVAudioPlayer *appSoundPlayer; @property (nonatomic, retain) NSURL *soundFileURL; @property (readwrite) BOOL interruptedOnPlayback; @property (readwrite) BOOL playing; //Scream button related @property (nonatomic, retain) UIButton *screamButton; @property (nonatomic, retain) NSMutableArray *screams; @property (nonatomic, retain) NSMutableArray *personScreaming; @property (nonatomic, retain) NSMutableArray *photoArray; @property (nonatomic, retain) UILabel *personScreamingField; @property (nonatomic, retain) UIImageView *personScreamingImage; @property (nonatomic, retain) NSMutableArray *funnyButtonSayings; @property (nonatomic, retain) UILabel *funnyButtonSayingsLabel; //Mailing the scream related @property (nonatomic, retain) IBOutlet UILabel *mailStatusMessage; @property (nonatomic, retain) IBOutlet UIButton *shareButton; //Scream Button - (IBAction) scream: (id) sender; //Mail the scream - (IBAction) showPicker: (id)sender; - (void)displayComposerSheet; - (void)launchMailAppOnDevice; @end Here's the top of .m: #import "ScreamViewController.h" //top of code has Audio session callback function for responding to audio route changes (from Apple's code), then my code continues... @implementation ScreamViewController @synthesize appSoundPlayer; // AVAudioPlayer object for playing the selected scream @synthesize soundFileURL; // Path to the scream @synthesize interruptedOnPlayback; // Was application interrupted during audio playback @synthesize playing; // Track playing/not playing state @synthesize screamButton; //Press this button, girls scream. @synthesize screams; //Mutable array holding strings pointing to sound files of screams. @synthesize personScreaming; //Mutable array tracking the person doing the screaming @synthesize photoArray; //Mutable array holding strings pointing to photos of screaming girls @synthesize personScreamingField; //Field updates to announce which girl is screaming. @synthesize personScreamingImage; //Updates to show image of the screamer. @synthesize funnyButtonSayings; //Mutable array holding the sayings @synthesize funnyButtonSayingsLabel; //Label that updates with the funnyButtonSayings @synthesize mailStatusMessage; //did the email go out @synthesize shareButton; //share scream via email Next line begins the block with the offending code: - (IBAction) scream: (id) sender { //Play a click sound effect SystemSoundID soundID; NSString *sfxPath = [[NSBundle mainBundle] pathForResource:@"aClick" ofType:@"caf"]; AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:sfxPath],&soundID); AudioServicesPlaySystemSound (soundID); // Because someone may slam the scream button over and over, //must stop current sound, then begin next if ([self appSoundPlayer] != nil) { [[self appSoundPlayer] setDelegate:nil]; [[self appSoundPlayer] stop]; [self setAppSoundPlayer: nil]; } //after selecting a random index in the array (did that in View Did Load), //we move to the next scream on each click. //First check... //Are we past the end of the array? if (currentScreamIndex == [screams count]) { currentScreamIndex = 0; } //Get the string at the index in the personScreaming array currentScream = [screams objectAtIndex: currentScreamIndex]; //Get the string at the index in the personScreaming array NSString *screamer = [personScreaming objectAtIndex:currentScreamIndex]; //Log the string to the console NSLog (@"playing scream: %@", screamer); // Display the string in the personScreamingField field NSString *listScreamer = [NSString stringWithFormat:@"scream by: %@", screamer]; [personScreamingField setText:listScreamer]; // Gets the file system path to the scream to play. NSString *soundFilePath = [[NSBundle mainBundle] pathForResource: currentScream ofType: @"caf"]; // Converts the sound's file path to an NSURL object NSURL *newURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; self.soundFileURL = newURL; [newURL release]; [[AVAudioSession sharedInstance] setDelegate: self]; [[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryPlayback error: nil]; // Registers the audio route change listener callback function AudioSessionAddPropertyListener ( kAudioSessionProperty_AudioRouteChange, audioRouteChangeListenerCallback, self ); // Activates the audio session. NSError *activationError = nil; [[AVAudioSession sharedInstance] setActive: YES error: &activationError]; // Instantiates the AVAudioPlayer object, initializing it with the sound AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: soundFileURL error: nil]; //Error check and continue if (newPlayer != nil) { self.appSoundPlayer = newPlayer; [newPlayer release]; [appSoundPlayer prepareToPlay]; [appSoundPlayer setVolume: 1.0]; [appSoundPlayer setDelegate:self]; //NEXT LINE IS FLAGGED BY INSTRUMENTS AS LEAKY [appSoundPlayer play]; playing = YES; //Get the string at the index in the photoArray array NSString *screamerPic = [photoArray objectAtIndex:currentScreamIndex]; //Log the string to the console NSLog (@"displaying photo: %@", screamerPic); // Display the image of the person screaming personScreamingImage.image = [UIImage imageNamed:screamerPic]; //show the share button shareButton.hidden = NO; mailStatusMessage.hidden = NO; mailStatusMessage.text = @"share!"; //Get the string at the index in the funnySayings array currentSayingsIndex = random() % [funnyButtonSayings count]; currentButtonSaying = [funnyButtonSayings objectAtIndex: currentSayingsIndex]; NSString *theSaying = [funnyButtonSayings objectAtIndex:currentSayingsIndex]; [funnyButtonSayingsLabel setText: theSaying]; currentScreamIndex++; } } Here's my dealloc: - (void)dealloc { [appSoundPlayer stop]; [appSoundPlayer release], appSoundPlayer = nil; [screamButton release], screamButton = nil; [mailStatusMessage release], mailStatusMessage = nil; [personScreamingField release], personScreamingField = nil; [personScreamingImage release], personScreamingImage = nil; [funnyButtonSayings release], funnyButtonSayings = nil; [funnyButtonSayingsLabel release], funnyButtonSayingsLabel = nil; [screams release], screams = nil; [personScreaming release], personScreaming = nil; [soundFileURL release]; [super dealloc]; } @end Thanks so much for reading this far! Any input appreciated.

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