How to read direct3d texture pixels
- by Mr Bell
So I have a x8r8g8b8 formatted IDirect3DSurface9 that contains the contents of the back buffer. When I call LockRect on it I get access to a struct containing pBits, a pointer to the pixels I assume, and and integer Pitch (which I am very unclear about its purpose).
How to read the individual pixels?
Visual Studio 2008 C++