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  • Best way to implement mouse-based movement in MMOG

    - by fiftyeight
    I want to design an MMO where players click the destination they want to walk to with their mouse and the character moves there, similar to Runescape in this manner. I think it should be easier than keyboard movement since the client can simply send the server the destination each time the player clicks on a destination. The main thing I'm trying to decide is what to do when there are obstacles in the way. It's no problem to implement a simple path-finding solution on the client, the question is if the server will do path-finding as well, since it'll probably take too much Computation power from the server. What I though is that when there is an obstacle the client will send only the first coordinate it plans to go to and then when he gets there he'll send the next coordinate automatically. For example if there is a rock in the way the character will decide on a route that is made of two destinations so it goes around the rock and when it arrives at the first destination it sends the next coordinate. That way if the player changes destination is the middle he won't send unnecessary information. Is this a good way to implement it and is there a standard way MMOGs usually do it? EDIT: I should also mention that the server will make sure all movements are legal and there aren't any walls in the way etc. In the way I wrote it should be quite easy since all movements will be sent in straight lines so the server will just check there aren't any obstacles along that line.

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  • Compressing 2D level data

    - by Lucius
    So, I'm developing a 2D, tile based game and a map maker thingy - all in Java. The problem is that recently I've been having some memory issues when about 4 maps are loaded. Each one of these maps are composed of 128x128 tiles and have 4 layers (for details and stuff). I already spent a good amount of time searching for solutions and the best thing I found was run-length enconding (RLE). It seems easy enough to use with static data, but is there a way to use it with data that is constantly changing, without a big drop in performance? In my maps, supposing I'm compressing the columns, I would have 128 rows, each with some amount of data (hopefully less than it would be without RLE). Whenever I change a tile, that whole row would have to be checked and I'm affraid that would slow down too much the production (and I'm in a somewhat tight schedule). Well, worst case scenario I work on each map individually, and save them using RLE, but it would be really nice if I could avoind that. EDIT: What I'm currently using to store the data for the tiles is a 2D array of HashMaps that use the layer as key and store the id of the tile in that position - like this: private HashMap< Integer, Integer [][]

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  • nvidia-settings error: nvidia driver not in use

    - by Bastarasov
    I have an Asus with GEFORCE GT520M CUDA (Optimus) and I am running Kubuntu 12.04, 64bit. I am trying to connect an external monitor through DVI and the monitor is not detected. Nvidia settings dont show properly and each time I fire them up there is a warning message: "You do not appear to be using the NVidia X driver. Please, edit...." (you probably know it and heard of this before). I have googled a lot and I have tried some things out but no luck so far. Is there a solution which has worked for someone out there? If so, please be very specific about what I need to do since I am really not good at using the terminal and generally new to ubuntu. I can use the terminal only to copy-paste things. :) Thanks in advance to everyone! ps. Seems like some people dealt with this by fixing the Nvidia settings problem but the instructions have never been clear enough for me to be able to understand.

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  • Exchange ActiveSync does not work for one user

    - by jshin47
    One particular user in our system is unable to connect to Exchange ActiveSync via her iPhone. When I try to connect using my own credentials on her iPhone it works (everything begins syncing), but when I input her credentials, the Settings app verifies the credentials are correct but nothing syncs. For example, if I open Mail, no items are shown. When I attempt to force a sync, it says "Cannot connect to server." In Exchange 2010 Management Console the user is no different than the others. Exchange ActiveSync is set as "Enable" in Mailbox Features. EDIT: Alternatively, if there is some easy way to create a new useraccount/mailbox and copy all of the contents of the old one over, I bet it would work, and that would be fine as well. She is a Mac user so we do not have to worry about her Active Directory account.

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  • Interesting 3d zooming technique

    - by stark
    Is it possible to zoom to a certain point on screen by modifying the field of view and rotating the camera as to keep that point/object in the same place on screen while zooming ? Changing the camera position is not allowed.. I projected the 3d pos of the object on screen and remembered it. Then on each frame I calculate the direction to it in camera space and then I construct a rotation matrix to align this direction to Z axis (in cam space). After this, I calculate the direction from the camera to the object in world space and transform this vector with the matrix I obtained earlier and then use this final vector as the camera's new direction. And it's actually "kinda working", the problem is that it is more/less off than the camera's rotation before starting to zoom depending on the area you are trying to zoom in (larger error on edges/corners). It looks acceptable, but I'm not settling for only this. Any suggestions/resources for doing this technique perfectly ? If some of you want to explain the math in detail, be my guests, I can understand these things well. Thanks. Edit: I'll check often for responses, I'm really curious about this :D

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  • Where are ghostscript options / switches documented?

    - by sdaau
    I know there is a Ghostscript option, for instance -dPDFSETTINGS=/screen - where is that documented? How can I see what other options it accepts, appart from screen? Also, -dMaxSubsetPct=100 - what does it do? I open man gs, search for PDFSET, I get "Pattern not found". I type in a search engine, I get a myriad of personal webpages, no documentation hits. Can anyone help with a link? Many thanks in advance, Cheers! EDIT: also see this related post: Querying Ghostscript for the default options/settings of an output device (such as 'pdfwrite' or 'tiffg4') - Stack Overflow ... for getting a list of supported options for a given device.

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  • Give a session on C++ AMP – here is how

    - by Daniel Moth
    Ever since presenting on C++ AMP at the AMD Fusion conference in June, then the Gamefest conference in August, and the BUILD conference in September, I've had numerous requests about my material from folks that want to re-deliver the same session. The C++ AMP session I put together has evolved over the 3 presentations to its final form that I used at BUILD, so that is the one I recommend you base yours on. Please get the slides and the recording from channel9 (I'll refer to slide numbers below). This is how I've been presenting the C++ AMP session: Context (slide 3, 04:18-08:18) Start with a demo, on my dual-GPU machine. I've been using the N-Body sample (for VS 11 Developer Preview). (slide 4) Use an nvidia slide that has additional examples of performance improvements that customers enjoy with heterogeneous computing. (slide 5) Talk a bit about the differences today between CPU and GPU hardware, leading to the fact that these will continue to co-exist and that GPUs are great for data parallel algorithms, but not much else today. One is a jack of all trades and the other is a number cruncher. (slide 6) Use the APU example from amd, as one indication that the hardware space is still in motion, emphasizing that the C++ AMP solution is a data parallel API, not a GPU API. It has a future proof design for hardware we have yet to see. (slide 7) Provide more meta-data, as blogged about when I first introduced C++ AMP. Code (slide 9-11) Introduce C++ AMP coding with a simplistic array-addition algorithm – the slides speak for themselves. (slide 12-13) index<N>, extent<N>, and grid<N>. (Slide 14-16) array<T,N>, array_view<T,N> and comparison between them. (Slide 17) parallel_for_each. (slide 18, 21) restrict. (slide 19-20) actual restrictions of restrict(direct3d) – the slides speak for themselves. (slide 22) bring it altogether with a matrix multiplication example. (slide 23-24) accelerator, and accelerator_view. (slide 26-29) Introduce tiling incl. tiled matrix multiplication [tiling probably deserves a whole session instead of 6 minutes!]. IDE (slide 34,37) Briefly touch on the concurrency visualizer. It supports GPU profiling, but enhancements specific to C++ AMP we hope will come at the Beta timeframe, which is when I'll be spending more time talking about it. (slide 35-36, 51:54-59:16) Demonstrate the GPU debugging experience in VS 11. Summary (slide 39) Re-iterate some of the points of slide 7, and add the point that the C++ AMP spec will be open for other compiler vendors to implement, even on other platforms (in fact, Microsoft is actively working on that). (slide 40) Links to content – see slide – including where all your questions should go: http://social.msdn.microsoft.com/Forums/en/parallelcppnative/threads.   "But I don't have time for a full blown session, I only need 2 (or just 1, or 3) C++ AMP slides to use in my session on related topic X" If all you want is a small number of slides, you can take some from the session above and customize them. But because I am so nice, I have created some slides for you, including talking points in the notes section. Download them here. Comments about this post by Daniel Moth welcome at the original blog.

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  • Exchange 2007 Email Address Policies

    - by Ryan Migita
    We have recently upgraded to Exchange 2007 (from 2003) and have noticed the change from recipient policies to email address policies. We have two separate domains (let's call them domaina.com and domainb.com) we receive email for, have email address policies and both email address policies are not applied. In our Exchange 2003 environment, domaina.com was the default email address when we created new mailboxes and due to the migration, domainb is the default (and its email address policy is a higher priority). Now, when we create a new mailbox (or edit existing ones), the primary email address becomes domainb.com. Now the question is, is this as simple as putting the email address policies in the correct order? Do I have to apply both policies? What effect will the above changes make to existing mailboxes? Since we do not have any conditions set on the policies, I assume prior to making these changes, I should force all domainb mailboxes to not automatically update email address based on policy? Thanks in advance!

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  • Proportional speed movement between mouse and cube

    - by user1350772
    Hi i´m trying to move a cube with the freeglut mouse "glutMotionFunc(processMouseActiveMotion)" callback, my problem is that the movement is not proportional between the mouse speed movement and the cube movement. MouseButton function: #define MOVE_STEP 0.04 float g_x=0.0f; glutMouseFunc(MouseButton); glutMotionFunc(processMouseActiveMotion); void MouseButton(int button, int state, int x, int y){ if(button == GLUT_LEFT_BUTTON && state== GLUT_DOWN){ initial_x=x; } } When the left button gets clicked the x cordinate is stored in initial_x variable. void processMouseActiveMotion(int x,int y){ if(x>initial_x){ g_x-= MOVE_STEP; }else{ g_x+= MOVE_STEP; } initial_x=x; } When I move the mouse I look in which way it moves comparing the mouse new x coordinate with the initial_x variable, if xinitial_x the cube moves to the right, if not it moves to the left. Any idea how can i move the cube according to the mouse movement speed? Thanks EDIT 1 The idea is that when you click on any point of the screen and you drag to the left/right the cube moves proportionally of the mouse mouvement speed.

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  • Trigger IP ban based on request of given file?

    - by Mike Atlas
    I run a website where "x.php" was known to have vulnerabilities. The vulnerability has been fixed and I don't have "x.php" on my site anymore. As such with major public vulnerabilities, it seems script kiddies around are running tools that hitting my site looking for "x.php" in the entire structure of the site - constantly, 24/7. This is wasted bandwidth, traffic and load that I don't really need. Is there a way to trigger a time-based (or permanent) ban to an IP address that tries to access "x.php" anywhere on my site? Perhaps I need a custom 404 PHP page that captures the fact that the request was for "x.php" and then that triggers the ban? How can I do that? Thanks! EDIT: I should add that part of hardening my site, I've started using ZBBlock: This php security script is designed to detect certain behaviors detrimental to websites, or known bad addresses attempting to access your site. It then will send the bad robot (usually) or hacker an authentic 403 FORBIDDEN page with a description of what the problem was. If the attacker persists, then they will be served up a permanently reccurring 503 OVERLOAD message with a 24 hour timeout. But ZBBlock doesn't do quite exactly what I want to do, it does help with other spam/script/hack blocking.

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  • Access my mac's local server from a windows machine

    - by Simon Davies
    I am running my test sites on my mac, but I would like be able to use my windows machine to also access this server and be able to write / read fiels form this server. I can access my sites on my windows by using the IP address 192.168.1.???. But I would like to be able to use my windows machine to also access the fiels and edit them. Any ideas much appreciated. Some details: Mac OSX SL file sharing set to on. Windows 7 (tried setting up network map using afp://192.... but nothing) Both machines are connected to a local network, with several other machine (windows) Thanks

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  • Prefer class members or passing arguments between internal methods?

    - by geoffjentry
    Suppose within the private portion of a class there is a value which is utilized by multiple private methods. Do people prefer having this defined as a member variable for the class or passing it as an argument to each of the methods - and why? On one hand I could see an argument to be made that reducing state (ie member variables) in a class is generally a good thing, although if the same value is being repeatedly used throughout a class' methods it seems like that would be an ideal candidate for representation as state for the class to make the code visibly cleaner if nothing else. Edit: To clarify some of the comments/questions that were raised, I'm not talking about constants and this isn't relating to any particular case rather just a hypothetical that I was talking to some other people about. Ignoring the OOP angle for a moment, the particular use case that I had in mind was the following (assume pass by reference just to make the pseudocode cleaner) int x doSomething(x) doAnotherThing(x) doYetAnotherThing(x) doSomethingElse(x) So what I mean is that there's some variable that is common between multiple functions - in the case I had in mind it was due to chaining of smaller functions. In an OOP system, if these were all methods of a class (say due to refactoring via extracting methods from a large method), that variable could be passed around them all or it could be a class member.

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  • How do you motivate peers to become better developers?

    - by Brian Rasmussen
    In my experience there seems to be two kinds of developers (if we simplify matters a great deal of course). On the one hand we have the developers, who may do a perfectly acceptable job, but who do not really care about the computer science part of their craft. They usually know few languages / technologies and are happy to let things stay that way. For whatever reason, they don't try to improve their computer science skills unless this is required in their current position. On the other hand, we have the geeks or the pragmatic programmers if you subscribe to that idea. They play around with other languages and technologies and usually have knowledge about several topics outside the technical domain of their current job. I would like to see more developers, who are enthusiastic about software development. If you share this point of view, what do you do to push your peers in that direction? Edit: follow-up question inspired by one of the answers: As non-managers, should we really care about this? And why/why not?

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  • Minecraft style XNA game collision?

    - by Levi
    I've been trying to get this working for ages now, I can detect if there's a solid block at any place on the map and I can check how far something is inside of it, but I don't understand how to fix the collision. I've tried loads of ways and all of them end up by the player getting stuck, glitching around, incorrect responses and I really have no idea how to go about this :/. int Chnk = Utility.GetChunkFromPosition(origin); if (Chnk == -1) return; Vector3 Pos = Utility.GetCubeVectorFromPosition(origin); if (GlobalWorld.LoadedChunks[Chnk].Blocks[(byte)Pos.X, (byte)Pos.Y, (byte)Pos.Z] != 0) { isInIllegalState = true; if (velocity.Y < 0f) velocity.Y = 0f; } while (isInIllegalState) { if (GlobalWorld.LoadedChunks[Chnk].Blocks[(byte)Pos.X, (byte)origin.Y, (byte)Pos.Z] != 0) origin.Y = (int)(origin.Y + 1); else isInIllegalState = false; } if (origin.Y < Chunk.YSize - 2 && GlobalWorld.LoadedChunks[Chnk].Blocks[(byte)Pos.X, (byte)(origin.Y + playerHeight.Y), (byte)Pos.Z] != 0) { velocity.Y = 0f; //Acceleration.Y = 0f; origin.Y = (int)origin.Y;// -0.5f; } for (int x = -1; x <= 1; x+=2) { for (int z = -1; z <= 1; z += 2) { Vector3 CornerPosition = new Vector3(boundingSize * x, 0, boundingSize * z); bool CorrectX = false; bool CorrectZ = false; Vector3 RoundedOrigin = Utility.RoundVector(origin); Vector3 RoundedCorner = Utility.RoundVector(origin + CornerPosition); byte BlockAdjacent = Utility.GetCubeFromPosition(origin + CornerPosition); if (BlockAdjacent == 0) continue; if (RoundedCorner.X != RoundedOrigin.X && RoundedCorner.Z != RoundedOrigin.Z) { CorrectX = true; CorrectZ = true; } if (RoundedCorner.Z != RoundedOrigin.Z && RoundedCorner.X == RoundedOrigin.X) CorrectZ = true; if (RoundedCorner.X != RoundedOrigin.X && RoundedCorner.Z == RoundedOrigin.Z) CorrectX = true; if (CorrectX && CornerPosition.X > 0) { if (origin.X > 0f) origin.X = (int)(origin.X + 1) - boundingSize; else origin.X = (int)origin.X - boundingSize; } else if (CorrectX && CornerPosition.X < 0) { if (origin.X > 0f) origin.X = (int)(origin.X) + boundingSize; else origin.X = (int)(origin.X - 1) + boundingSize; } if (CorrectZ && CornerPosition.Z > 0) { if (origin.Z > 0f) origin.Z = (int)(origin.Z + 1) - boundingSize; else origin.Z = (int)origin.Z - boundingSize; } else if (CorrectZ && CornerPosition.Z < 0) { if (origin.Z > 0f) origin.Z = (int)(origin.Z) + boundingSize; else origin.Z = (int)(origin.Z - 1) + boundingSize; } } }

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  • Should the syntax for disabling code differ from that of normal comments?

    - by deltreme
    For several reasons during development I sometimes comment out code. As I am chaotic and sometimes in a hurry, some of these make it to source control. I also use comments to clarify blocks of code. For instance: MyClass MyFunction() { (...) // return null; // TODO: dummy for now return obj; } Even though it "works" and alot of people do it this way, it annoys me that you cannot automatically distinguish commented-out code from "real" comments that clarify code: it adds noise when trying to read code you cannot search for commented-out code for for instance an on-commit hook in source control. Some languages support multiple single-line comment styles - for instance in PHP you can either use // or # for a single-line comment - and developers can agree on using one of these for commented-out code: # return null; // TODO: dummy for now return obj; Other languages - like C# which I am using today - have one style for single-line comments (right? I wish I was wrong). I have also seen examples of "commenting-out" code using compiler directives, which is great for large blocks of code, but a bit overkill for single lines as two new lines are required for the directive: #if compile_commented_out return null; // TODO: dummy for now #endif return obj; So as commenting-out code happens in every(?) language, shouldn't "disabled code" get its own syntax in language specifications? Are the pro's (separation of comments / disabled code, editors / source control acting on them) good enough and the cons ("shouldn't do commenting-out anyway", not a functional part of a language, potential IDE lag (thanks Thomas)) worth sacrificing? Edit I realise the example I used is silly; the dummy code could easily be removed as it is replaced by the actual code.

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  • Route an IP from WAN to a host on LAN on OpenWRT

    - by Zsub
    EDIT: I know how to use NAT, I specifically want the server to be reachable on two IP's, one private, one public, with the firewall of the OpenWRT in between, if feasible. At the office we have recieved a /29 from our ISP. The first address is reserved for their endpoint, so I'm free to use five addresses. We run a local network, so of course there is a router in between running OpenWRT to provide all hosts with (W)LAN (dhcp from a private range). However, we also have a server running OS X Server 10.6 (Snow Leopard) and I'd like that server to be accessible both from the LAN using a private IP as well as from the WAN on it's own public IP. Point of note is that the server only has one network port, so multiple NICs is not an option, unfortunately. How would I go about doing this?

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  • nautilus crash when merging/overwriting files

    - by sBlatt
    On my Ubuntu 10.10, whenever I want to copy some files/folders over some other files/folders, or when I try to empty the trash, nautilus crashes! Example: I have a folder with some files. Now I want to overwrite this folder with a folder with the same name, same files, but some additional files, the merge window comes up, I choose merge and nautilus crashes (does not respond, when I press the close button I can force close it). Some times it even does the copying/emptying (trash), but it always crashes! This happens when copying to the same partition/ntfs partition/netshares, but not when I make a new folder and copy the files/folders into that (without overwriting anything). On a netshare, it's even possible to merge these files afterwards with another computer! dmesg/syslog/messages does not show any entry related to that problem. Does anyone have a solution for this very annoying problem? EDIT: dpkg -l nautilus* (see output in pastebin) EDIT2: I found out, nautilus already crashes before clicking replace/merge (as soon as the question appeares. In the video it's not entirely clear, that i click the cross before the force-close dialog appeares. Video of problem nautilus-debug-log.txt EDIT3: Filed bugreport: https://bugs.launchpad.net/ubuntu/+source/nautilus/+bug/678233

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  • How can I use my laptop's monitor as my PC's ONLY monitor? [closed]

    - by Randell
    Possible Duplicate: Can I use my laptop as a second monitor for my desk computer? My PC's monitor just died and I'm not looking at buying a new monitor anytime soon. So I'm thinking of using my laptop's monitor for it. Both machines are running on Fedora linux. Edit: Both machines are connected to the same wireless network. PC needs to log in before it can connect to the network if I'm not mistaken. Update: This is different from Can I use my laptop as a second monitor for my desk computer? , because that question is asking how to use the laptop screen as the secondary display, not as the only display.

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  • What is causing these visual artifacts on my OpenGL sprites?

    - by Amplify91
    What could be the cause of the defects in my characters sprite? I am using OpenGL ES 2.0. I draw my sprites in a sprite batch that uses UV coordinates from one large texture atlas. If you look around the character' edges, you'll see two noticeable problems: The invisible alpha background is not invisible, but shows a strange static-like background. There are unwanted streaks where the character nears the edge of the frame (but only in some frames of the animation, this happened to be one of them). Any idea what could be causing these? I will provide related code if asked for, but I'll try to avoid just dumping the entire project and expecting someone to look through it all. EDIT: Here's a bit of code: This is how I generate my UV coordinates: private float[] createFrameUV(int frameWidth, int frameHeight, int x, int y){ float[] uv = new float[4]; if(numberOfFrames>1){ float width = (float)frameWidth / (float)mBitmap.getWidth(); float height = (float)frameHeight / (float)mBitmap.getHeight(); float u = (float)x / (float)mBitmap.getWidth(); float v = (float)y / (float)mBitmap.getHeight(); uv[0] = u; uv[1] = v; uv[2] = u + width; uv[3] = v + height; }else{ uv[0] = 0f; uv[1] = 0f; uv[2] = 1f; uv[3] = 1f; } return uv; } These are some OpenGL settings: GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);

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  • From which plex am I booted from on raid?

    - by rumburak
    I have a server with mirrored boot volume. It is software raid 1 in Windows Server 2008 R2. I do not have physical access to the server. I am looking for a way to check which disk is a boot drive. I need a way to check it from os. How can I do that ? EDIT: I know how to do that, but I dont think its proper way. From diskpart I can break mirror: select volume 0 break disk=0 And Windows will only allow me to do that on not current boot disk. I want to check which one is boot without breaking mirroring.

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  • How do I find out which process is eating up my bandwidth?

    - by Bruce Connor
    I think I'm being the victim of a bug here. Sometimes while I'm working (I still don't know why), my network traffic goes up to 200 KB/s and stays that way, even tough I'm not doing anything internet-related. This sometimes happens to me with the CPU usage. When it does, I just run a top command to find out which process is responsible and then kill it. Problem is: I have no way of knowing which process is responsible for my high network usage. Both the resource monitor and the top command only tell me my total network usage, neither of them tells me process specific network info. Is there another command I can use to find out which process is getting out of hand? I've already tried killing all the obvious ones (firefox, update-manager, pidgin, etc) with no luck. So far, restarting the machine is the only way I found of getting rid of the issue. EDIT: (just to be clear) I've found questions here about monitoring total bandwidth usage, but, as I mentioned, that's not what I need. UPDATE: The command iftop gives results that disagree entirely with the information reported by System Monitor. While the latter claims there's high network traffic, the former claims there's barely 1 KB/s. Thanks

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  • Is there a way to run virt-manager on Windows?

    - by slm
    We've been using KVM for almost a year strictly on CentOS 5.x as the KVM host, with Fedora and Ubuntu workstations accessing the KVM host and its guests using virt-manager, virt-viewer, and ssh. Is anyone aware of a way to access the KVM host using virt-manager from a Windows workstation? We have one co-worker who would like to access the KVM host, from a Win7 system. EDIT #1 I'm familiar with running a X11 server on windows such as Xming, and remote displaying virt-manager from the KVM host to a windows workstation, but what I'd really like here is to know of any solutions native to windows, i.e. is there a version of virt-manager that'll run on windows.

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  • Unity 3D does not work on Dell system with a AMD Radeon HD 6470M

    - by VeeKay
    I am running 64 bit Ubuntu on Dell with 1GB graphic card. I login with "Ubuntu" hoping to see Unity 3d but it doesn't. Unity 2D runs instead. when I type in echo "$DESKTOP_SESSION" it confirms the Unity-2D. I've checked the System info that shows like : The graphics row shows itself as empty. SO I've presumed that the graphic drivers aren't detected and hence I went to Unity- Additional Drivers and installed the fglrx driver that the UI has suggested. Even after installing so, the graphics part in System info details shows nothing and still Unity 2D runs in spite of all the effort. Please help! How can I get my Unity 3D back? Hardware Info Video Card : AMD Radeon™ HD 6470M - 1GB (For ICC) RAM : 6GB (1 X 2GB + 1 X 4GB) 2 DIMM DDR3 1333Mhz OS : 64 bit Ubuntu 11.10 Edit : Output for /usr/lib/nux/unity_support_test -p X Error of failed request: BadRequest (invalid request code or no such operation) Major opcode of failed request: 155 (GLX) Minor opcode of failed request: 19 (X_GLXQueryServerString) Serial number of failed request: 21 Current serial number in output stream: 21

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  • Exchange 2010 Deployment Notes - ISA 2004 Server Issue

    - by BWCA
    An interesting ISA 2004 tidbit … While we were setting up our Exchange 2010 ActiveSync environment, we encountered a problem where we could not successfully telnet over port 443 from one of our ISA 2004 Servers to our Exchange 2010 Client Access Server Array. When we tried to telnet over port 443 from the ISA Server to the Client Access Server Array name, we would get a “Could not open connection to the host on port 443: Connect failed” error message. Also, when we used portqry over port 443 from the ISA Server to the Client Access Server Array name, we would get a “Error opening socket: 10065” and “No route to host” error messages. It was odd because we did not have any problems with using ping or tracert from the ISA Server to the Client Access Server Array and our firewall firewall policy was allowing 443 traffic to pass through. After some troubleshooting, we were able to telnet and use portqry over port 443 successfully if we stopped the Microsoft Firewall service on the ISA 2004 Server.  So, it was strictly a problem with ISA.  Eventually, we were able to isolate the problem to a ISA 2004 Server System Policy setting as shown below (to modify the System Policy, right-click Firewall Policy and click Edit System Policy). Under the Diagnostics Services – HTTP Connectivity verifiers Configuration Group, you need to enable the configuration group under the General tab to resolve the problem.  After we enabled the setting, we no longer had a problem.

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  • Is there any research out there on geographic differences in work environments (e.g., respect) for programmers?

    - by Ethel Evans
    One thing I've learned from this website is that software developers are not treated the same as what I've seen in the companies I've worked at, and some of the differences seem to be related to the culture or other factors of the geographical location where the programmer works. In some areas, it seems like programmers can expect many perks and a great deal of professional respect, but in others it sounds like programmers are seen as laborers who are told what to do and then should go do it without question. Even in just the USA, there seem to be major differences in "the norm" between the various regions of this country. I'm wondering how much of this is just my perception, and how much is real differences about how programmers are perceived in their different locations. Is there any research out there discussing major differences in programmer work environments or attitudes about how to treat or respect programmers by geography? I'd be interested in multiple articles tackling different ways of looking at this. Edit: Research, specifically, doesn't seem to be available, so I'm making the question broader. Any good, thoughtful writing on the topic of any kind available?

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