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  • Why does my app crash when I add an row to the table view?

    - by mystify
    I'm adding a row like this, when a button is pressed. It must be the very first row in the first section: NSIndexPath *indexPath = [NSIndexPath indexPathForRow:0 inSection:0]; [self insertRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; I don't call anything else here. No -reloadData. I keep getting this: * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid update: invalid number of rows in section 0. The number of rows contained in an existing section after the update (6) must be equal to the number of rows contained in that section before the update (6), plus or minus the number of rows inserted or deleted from that section (1 inserted, 0 deleted).'

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  • How to stop OpenGL from applying blending to certain content? (see pics)

    - by RexOnRoids
    Supporting Info: I use cocos2d to draw a sprite (graph background) on the screen (z:-1). I then use cocos2d to draw lines/points (z:0) on top of the background -- and make some calls to OpenGL blending functions before the drawing to SMOOTH out the lines. Problem: The problem is that: aside from producing smooth lines/points, calling these OpenGL blending functions seems to "degrade" the underlying sprite (graph background). As you can see from the images below, the "degraded" background seems to be made darker and less sharp in Case 2. So there is a tradeoff: I can either have (Case 1) a nice background and choppy lines/points, or I can have (Case 2) nice smooth lines/points and a degraded background. But obviously I need both. THE QUESTION: How do I set OpenGL so as to only apply the blending to the layer with the Lines/Points in it and thus leave the background alone? The Code: I have included code of the draw() method of the CCLayer for both cases explained above. As you can see, the code producing the difference between Case 1 and Case 2 seems to be 1 or 2 lines involving OpenGL Blending. Case 1 -- MainScene.h (CCLayer): -(void)draw{ int lastPointX = 0; int lastPointY = 0; GLfloat colorMAX = 255.0f; GLfloat valR; GLfloat valG; GLfloat valB; if([self.myGraphManager ready]){ valR = (255.0f/colorMAX)*1.0f; valG = (255.0f/colorMAX)*1.0f; valB = (255.0f/colorMAX)*1.0f; NSEnumerator *enumerator = [[self.myGraphManager.currentCanvas graphPoints] objectEnumerator]; GraphPoint* object; while ((object = [enumerator nextObject])) { if(object.filled){ /*Commenting out the following two lines induces a problem of making it impossible to have smooth lines/points, but has merit in that it does not degrade the background sprite.*/ //glEnable (GL_BLEND); //glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE); glEnable (GL_LINE_SMOOTH); glLineWidth(1.5f); glColor4f(valR, valG, valB, 1.0); ccDrawLine(ccp(lastPointX, lastPointY), ccp(object.position.x, object.position.y)); lastPointX = object.position.x; lastPointY = object.position.y; glPointSize(3.0f); glEnable(GL_POINT_SMOOTH); glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); ccDrawPoint(ccp(lastPointX, lastPointY)); } } } } Case 2 -- MainScene.h (CCLayer): -(void)draw{ int lastPointX = 0; int lastPointY = 0; GLfloat colorMAX = 255.0f; GLfloat valR; GLfloat valG; GLfloat valB; if([self.myGraphManager ready]){ valR = (255.0f/colorMAX)*1.0f; valG = (255.0f/colorMAX)*1.0f; valB = (255.0f/colorMAX)*1.0f; NSEnumerator *enumerator = [[self.myGraphManager.currentCanvas graphPoints] objectEnumerator]; GraphPoint* object; while ((object = [enumerator nextObject])) { if(object.filled){ /*Enabling the following two lines gives nice smooth lines/points, but has a problem in that it degrades the background sprite.*/ glEnable (GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE); glEnable (GL_LINE_SMOOTH); glLineWidth(1.5f); glColor4f(valR, valG, valB, 1.0); ccDrawLine(ccp(lastPointX, lastPointY), ccp(object.position.x, object.position.y)); lastPointX = object.position.x; lastPointY = object.position.y; glPointSize(3.0f); glEnable(GL_POINT_SMOOTH); glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); ccDrawPoint(ccp(lastPointX, lastPointY)); } } } }

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  • Update UIViewTableCell's background when accessory URL is clicked

    - by psychotik
    In the tableView:accessoryButtonTappedForRowWithIndexPath: selector, I want to update the backgroundColor of the cell. I can get the UIViewTableCell using cellForRowAtIndexPath: but I'm not sure how I can update its background color. The code beliw doesn't seem to work. [_tableView beginUpdates]; cell.backgroundColor = [UIColor grayColor]; [_tableView endUpdates]; Any suggestions?

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  • Word on HTML document point, using UIWebView, DOM and Javascript

    - by leolobato
    Hey guys, How can I figure out which word is at the point where the user tapped on a UIWebView? I am able to detect the CGPoint for the tap (subclassing UIWindow like this), and I can actually get the DOM element on that point using javascript. But I know very little of javascript and DOM to figure out how can I actually get which word the user tapped on. Is that possible? Here's what I have right now: int scrollPosition = [[webView stringByEvaluatingJavaScriptFromString:@"window.pageYOffset"] intValue]; NSString *js = [NSString stringWithFormat:@"document.elementFromPoint(%f, %f).tagName", point.x, point.y+scrollPosition]; NSString *value = [webView stringByEvaluatingJavaScriptFromString:js]; NSLog(@"element: %@", value);

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  • Why is the CoreData stack in XCode's CoreData enabled template treated as private?

    - by rob5408
    In regards to XCode templates with CoreData enabled, I've read http://stackoverflow.com/questions/2729055/unclear-use-of-property-in-window-app-using-core-data which goes over the 'what' in the templates. But I am having an issue with the 'why'. By declaring the category in the implementation file, the CoreData accessors act like private methods. The problem with that is whenever you want to use CoreData elsewhere in your app, you need some extra code. I've figured you need to either supply your own method that exposes the managed object context, such as... - (NSManagedObjectContext *)getManagedObjectContext { return self.managedObjectContext; } ...which will allow other parts of your app to use it. Or you would need to jam pack your app delegate with specific methods to return managed objects, ie getProducts or setUser. Can anyone shed light on the reasoning here?

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  • Xcode, Dev Docs Search Field Loosing Focus?

    - by fuzzygoat
    I am having a strange issue with the developer documentation (which i have only noticed after installing Xcode 3.2.3). My problem is that as you type in the search field (upper right) it looses focus and immediately starts looking for the first few letters you type. For example if you looking for "NSObject" you start typing "NSO" and as you type the field looses focus the last 5 characters "bject" just give beeps as you need to reselect the field to type extra characters. Has anyone else come across this or know what the problem might be? cheers Gary.

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  • Best point to overwrite the navigationBar property of navigationController

    - by flohei
    Hi there, I'm overwriting UINavigationController to replace the default navigationBar property with an instance of my own subclass of UINavigationBar. So I tried something like _navigationBar = [[SBNavigationBar alloc] init]; in my -initWithRootViewController:. But that didn't work out as I expected it. There's still the default navigationBar being displayed. So what's the best point to overwrite the navigationBar? Thanks in advance –f

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  • how to play an audio soundclip when a nib is loaded - welcome screen - xcode

    - by Pavan
    I would like to do the following two things: 1) I would like to play an audio file qhen a nib is loaded 2) After that i would like to switch views when the audio file has finished playing. This will be easy as i just need to call the event that initiates the change of view by using the delegate method -(void) audioPlayerDidFinishPlaying{ //code to change view } I dont know how to to play the audio file when a nib is loaded. Using the AVFoundation framework, I tried doing the following after setting up the audio player and the variables associated with it in the appropriate places i wrote the following: - (void)viewDidLoad { [super viewDidLoad]; NSString *soundFilePath = [[NSBundle mainBundle] pathForResource: @"sound" ofType: @"mp3"]; NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: fileURL error:nil]; [fileURL release]; self.player = newPlayer; [newPlayer release]; [player prepareToPlay]; [player setDelegate: self]; [player play]; } Although this does not play the file as the viewdidload method gets called before the nib is shown so the audio is never played or heard. What do i need to do so that i can play the audio file AFTER the nib has loaded and is shown on the screen? can someone please help me as ive been working on this for 3 hours now. Thanks in advance.

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  • WebKitErrorDomain error 101

    - by Nam Young-jun
    The following code produces and error of: WebKitErrorDomain error 101 code: -(Void) searchBarSearchButtonClicked: (UISearchBar *) activeSearchBar { NSString * query = [searchBar.text stringByReplacingOccurrencesOfString: @ "" withString: @ "+"]; NSURL * url = [NSURL URLWithString: [NSString stringWithFormat: @ "http://http://www.google.com/search?q =%, query]]; NSURLRequest * requestObj = [NSURLRequest requestWithURL: url]; [Home loadRequest: requestObj]; } -(Void) loadView { [Super loadView]; CGRect bounds = [[UIScreen mainScreen] applicationFrame]; searchBar = [[UISearchBar alloc] initWithFrame: CGRectMake (0.0, 0.0, bounds.size.width, 48.0)]; searchBar.delegate = self; [Self.view addSubview: searchBar]; } I don't speak english and rely on a translator. Because of the language issue could this be a keyboard problem, or an encoding problem?

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  • MPMoviePlayerController switching movies causes white flash

    - by bennythemink
    Hi guys, I have a small UIView that displays a repeated movie. When the user taps a button another movie is loaded and displayed in the same UIView. The problem is that there is a half second "flash" between the removing of the first movie and the displaying of the second. Is there any to remove this? <code> - (void) setUpMovie:(NSString*)title { NSString *url = [[NSBundle mainBundle] pathForResource:title ofType:@"mp4"]; MPMoviePlayerController *player = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL fileURLWithPath:url]]; [[player view] setFrame:self.movieView.bounds]; [self.movieView addSubview:player.view]; if ([title isEqualToString:@"Bo_idle_02"]) { [player setRepeatMode:MPMovieRepeatModeOne]; } else { [player setRepeatMode:MPMovieRepeatModeNone]; } [player setControlStyle:MPMovieControlStyleNone]; [player play]; } - (void) startDanceAnimation { [self setUpMovie:@"Bo_dance_02"]; return; } </code>

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  • NSMutableArray with only a particular type of objects

    - by Leo
    Hello, is it possible to specify that a NSMutableArray can only contain a certain type of objects. For example, if I want to store only this kind of objects : @interface MyObject : NSObject { UInt8 value; } In order to be able to use the instance variable like this : - (void)myMethod:(NSMutableArray *)myArray{ for (id myObject in myArray){ [self otherMethod:myObject.value]; } } because I'm getting this error : request for member 'value' in something not a structure or union Thank you for your help

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  • When I mark a property as transient, does the type matter?

    - by mystify
    For example, I make a fullName property and set it to transient. Does it matter what data type that property is, in this case? For example, does it matter if it's set to int or string? As far as I get it, a transient property is almost "ignored" by Core Data. I make my accessors for that and when someone accesses fullName, I simply construct a string and return that. Did I miss something?

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  • Is there a way to prevent UIImagePickerController change statusbar style?

    - by Eonil
    UIImagePickerController changes statusbar style to black/opaque. I want to keep status-bar style black/translucent. I'm finding a way to prevent status bar style changing. Or making it transited smoothly. Now, presenting UIImagePickerController changes status-bar style instantly, even -[presentModalViewController:picker animated:YES] specified. Any method, welcome, including hacking or private method. This is an app for AppStore, however I want to even try.

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  • Why doesn't IB see my IBAction?

    - by Dan Ray
    I've been staring at this for way too long. There's nothing fancy happening here, and I've done this dozens of times, yet Interface Builder steadfastly refuses to provide me an action target for -(IBAction)slideDirections. I'm at the point where I'm willing to post publicly and feel stupid. So let 'er rip. Here's my .h: #import <UIKit/UIKit.h> #import <MapKit/MapKit.h> @interface PulseDetailController : UIViewController { NSDictionary *pulse; IBOutlet MKMapView *map; IBOutlet UIWebView *directions; IBOutlet UIView *directionsSlider; BOOL directionsExtended; IBOutlet UILabel *vendor; IBOutlet UILabel *offer; IBOutlet UILabel *offerText; IBOutlet UILabel *hours; IBOutlet UILabel *minutes; IBOutlet UILabel *seconds; IBOutlet UILabel *distance } @property (nonatomic, retain) NSDictionary *pulse; @property (nonatomic, retain) MKMapView *map; @property (nonatomic, retain) UIWebView *directions; @property (nonatomic, retain) UIView *directionsSlider; @property (nonatomic) BOOL directionsExtended; @property (nonatomic, retain) UILabel *vendor; @property (nonatomic, retain) UILabel *offer; @property (nonatomic, retain) UILabel *offerText; @property (nonatomic, retain) UILabel *hours; @property (nonatomic, retain) UILabel *minutes; @property (nonatomic, retain) UILabel *seconds; @property (nonatomic, retain) UILabel *distance; -(IBAction)slideDirections; @end

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  • How do I return the entire set / array using NSPredicate?

    - by Prairiedogg
    I'm building a carArray and want to filter the contents conditionally, using an NSPredicate, like so: NSPredicate *pred; switch (carType) { case FreeCar: pred = [NSPredicate predicateWithFormat:@"premium = NO"]; break; case PremiumCar: pred = [NSPredicate predicateWithFormat:@"premium = YES"]; break; default: pred = [NSPredicate predicateWithFormat:@"SOME PREDICATE THAT RETURNS EVERYTHING"]; break; } self.carArray = [aCarArrayIGotFromSomewhere filteredArrayUsingPredicate:pred]; My question is, what is the correct syntax for the value I've stubbed in as SOME PREDICATE THAT RETURNS EVERYTHING which returns all of the instances in the array / set? PS - I know the answer and will post it immediately, just sharing it for everyone's reference as an earlier search on SO did not yield the result.

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  • CORE DATA objectId changes constantly

    - by mongeta
    Hello, I have some data that I export into an XML file and put in a remote FTP Server. I have to identified each object with a unique attribute, it doesn't matter wich is, but must be persistent always = it can never change. I don't want to create a unique attribute, sequence, serial, etc. I'm using the objectID but every time I use it a get a new reference. I know that before the object has been saved, it has a 'temporal id', but once it's saved, it gets the definitive. I'm not seeing this, never. When I export, just fetch all data and loop, and always I get a new reference: NSURL *objectID = [[personalDataObject objectID] URIRepresentation]; // some of id received for the SAME OBJECT (no changes made, saved, ...) // 61993296 // 62194624 thanks, r. edit I was using %d instead of %@, now the returned data is: x-coredata://F46F3300-8FED-4876-B0BF-E4D2A9D80913/DataEntered/p1 x-coredata://F46F3300-8FED-4876-B0BF-E4D2A9D80913/DataEntered/p2

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  • UIScrollView - Figuring out where the scroll will stop

    - by spin-docta
    I'm trying to figure out how to calculate where the scrollview will stop when a user does a swipe gesture and the scrollview goes into deceleration. I'm trying to use the delegate functions, but I can't accurately figure it out. Please help! - (void) scrollViewDidScroll:(UIScrollView *)scrollView; - (void) scrollViewWillBeginDecelerating:(UIScrollView *)scrollView; - (void) scrollViewDidEndDecelerating:(UIScrollView *)scrollView;

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  • Create a bubble effect on a grid OpenGL-ES

    - by Charles Michael
    Hi there. I have created a grid with 40 x 40 vertex3D (small but useful) I can pick a single vertex out of that grid by simply calling a function with the position array[X][Y], And therefore neighbors too. How can I raise up neighbor vertex Z value so they kinda look like a bubble or sphere kind of thingy? My first tough was to use: Neighbor_vertex.Z = sin(PI/4 * 1 - ( 1/ distance_between_Neighbor_and_Pivot) ) * desired_Max_Height But all I got is something like a wave.... and I would like to have a bubble or Sphere like shape. THX dudes and dudettes

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  • remove Annotation removes random amount of annotations at a time

    - by skinny123
    I've got this code to erase an annotations (pins) in my mkmapview without erasing my blue dot (userLocation). The problem is that it erasing the pins I've added in seemingly random numbers. when it's called through an IBAction it removes the first 5 then click again it removes the next 3, then the next 2, then the last one. When pressed I need it to remove that latest pin...etc. etc. for (int i = 0; i < [mapView.annotations count]; i++ ) { if ([[mapView.annotations objectAtIndex:i] isKindOfClass:[MyAnnotation class]]) { [mapView removeAnnotation:[mapView.annotations objectAtIndex:i]]; } }

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