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  • Python/numpy tricky slicing problem

    - by daver
    Hi stack overflow, I have a problem with some numpy stuff. I need a numpy array to behave in an unusual manner by returning a slice as a view of the data I have sliced, not a copy. So heres an example of what I want to do: Say we have a simple array like this: a = array([1, 0, 0, 0]) I would like to update consecutive entries in the array (moving left to right) with the previous entry from the array, using syntax like this: a[1:] = a[0:3] This would get the following result: a = array([1, 1, 1, 1]) Or something like this: a[1:] = 2*a[:3] # a = [1,2,4,8] To illustrate further I want the following kind of behaviour: for i in range(len(a)): if i == 0 or i+1 == len(a): continue a[i+1] = a[i] Except I want the speed of numpy. The default behavior of numpy is to take a copy of the slice, so what I actually get is this: a = array([1, 1, 0, 0]) I already have this array as a subclass of the ndarray, so I can make further changes to it if need be, I just need the slice on the right hand side to be continually updated as it updates the slice on the left hand side. Am I dreaming or is this magic possible? Update: This is all because I am trying to use Gauss-Seidel iteration to solve a linear algebra problem, more or less. It is a special case involving harmonic functions, I was trying to avoid going into this because its really not necessary and likely to confuse things further, but here goes. The algorithm is this: while not converged: for i in range(len(u[:,0])): for j in range(len(u[0,:])): # skip over boundary entries, i,j == 0 or len(u) u[i,j] = 0.25*(u[i-1,j] + u[i+1,j] + u[i, j-1] + u[i,j+1]) Right? But you can do this two ways, Jacobi involves updating each element with its neighbours without considering updates you have already made until the while loop cycles, to do it in loops you would copy the array then update one array from the copied array. However Gauss-Seidel uses information you have already updated for each of the i-1 and j-1 entries, thus no need for a copy, the loop should essentially 'know' since the array has been re-evaluated after each single element update. That is to say, every time we call up an entry like u[i-1,j] or u[i,j-1] the information calculated in the previous loop will be there. I want to replace this slow and ugly nested loop situation with one nice clean line of code using numpy slicing: u[1:-1,1:-1] = 0.25(u[:-2,1:-1] + u[2:,1:-1] + u[1:-1,:-2] + u[1:-1,2:]) But the result is Jacobi iteration because when you take a slice: u[:,-2,1:-1] you copy the data, thus the slice is not aware of any updates made. Now numpy still loops right? Its not parallel its just a faster way to loop that looks like a parallel operation in python. I want to exploit this behaviour by sort of hacking numpy to return a pointer instead of a copy when I take a slice. Right? Then every time numpy loops, that slice will 'update' or really just replicate whatever happened in the update. To do this I need slices on both sides of the array to be pointers. Anyway if there is some really really clever person out there that awesome, but I've pretty much resigned myself to believing the only answer is to loop in C.

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  • Three ways to upload/post/convert iMovie to YouTube [closed]

    - by alexyu2010
    For Mac users, iMovie is probably a convenient tool for making, editing their own home movies so as to upload to YouTube for sharing with more people. However, uploading iMovie files to YouTube can't be always a smooth run, I did notice many people complaining about it. This article is delivered for guiding those who are haunted by the nightmare by providing three common ways to upload iMovie files to YouTube. YouTube and iMovie YouTube is the most popular video sharing website for users to upload, share and view videos. It empowers anyone with an Internet connection the ability to upload video clips and share them with friends, family and the world. Users are invited to leave comments, pick favourites, send messages to each other and watch videos sorted into subjects and channels. YouTube accepts videos uploaded in most container formats, including WMV (Windows Media Video), 3GP (Cell Phones), AVI (Windows), MOV (Mac), MP4 (iPod/PSP), FLV (Adobe Flash), MKV (H.264). These include video codecs such as MP4, MPEG and WMV. iMovie is a common video editing software application comes with every Mac for users to edit their own home movies. It imports video footage to the Mac using either the Firewire interface on most MiniDV format digital video cameras, the USB port, or by importing the files from a hard drive where users can edit the video clips, add titles, and add music. Since 1999, eight versions of iMovie have been released by Apple, each with its own functions and characteristic, and each of them deal with videos in a way more or less different. But the most common formats handled with iMovie if specialty discarded as far as to my research are MOV, DV, HDV, MPEG-4. Three ways for successful upload iMovie files to YouTube Solution one and solution two suitable for those who are 100 certainty with their iMovie files which are fully compatible with YouTube. For smooth uploading, you are required to get a YouTube account first. Solution 1: Directly upload iMovie to YouTube Step 1: Launch iMovie, select the project you want to upload in YouTube. Step 2: Go to the file menu, click Share, select Export Movie Step 3: Specify the output file name and directory and then type the video type and video size. Solution 2: Post iMovie to YouTube straightly Step 1: Launch iMovie, choose the project you want to post in YouTube Step 2: From the Share menu, choose YouTube Step 3: In the pop-up YouTube windows, specify the name of your YouTube account, the password, choose the Category and fill in the description and tags of the project. Tick Make this movie more private on the bottom of the window, if possible, to limit those who can view the project. Click Next, and then click Publish. iMovie will automatically export and upload the movie to YouTube. Step 4: Click Tell a Friend to email friends and your family about your film. You are also allowed to copy the URL from Tell a Friend window and paste it into an email you created in your favourite email application if you like. Anyone you send to email to will be able to follow the URL directly to your movie. Note: Videos uploaded to YouTube are limited to ten minutes in length and a file size of 2GB. Solution 3: Upload to iMovie after conversion If neither of the above mentioned method works, there is still a third way to turn to. Sometimes, your iMovie files may not be recognized by YouTube due to the versions of iMovie (settings and functions may varies among versions), video itself (video format difference because of file extension, resolution, video size and length), compatibility (videos that are completely incompatible with YouTube). In this circumstance, the best and reliable method is to convert your iMovie files to YouTube accepted files, iMovie to YouTube converter will be inevitably the ideal choice. iMovie to YouTube converter is an elaborately designed tool for convert iMovie files to YouTube workable WMV, 3GP, AVI, MOV, MP4, FLV, MKV for smooth uploading with hard-to-believe conversion speed and second to none output quality. It can also convert between almost all popular popular file formats like AVI, WMV, MPG, MOV, VOB, DV, MP4, FLV, 3GP, RM, ASF, SWF, MP3, AAC, AC3, AIFF, AMR, WAV, WMA etc so as to put on various portable devices, import to video editing software or play on vast amount video players. iMovie to YouTube converter can also served as an excellent video editing tool to meet your specific program requirements. For example, you can cut your video files to a certain length, or split your video files to smaller ones and select the proper resolution suitable for demands of YouTube by Clip or Settings separately. Crop allows you to cut off unwanted black edges from your videos. Besides, you can also have a good command of the whole process or snapshot your favourite pictures from the preview window. More can be expected if you have a try.

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  • Inherited variables are not reading correctly when using bitwise comparisons

    - by Shawn B
    Hey, I have a few classes set up for a game, with XMapObject as the base, and XEntity, XEnviron, and XItem inheriting it. MapObjects have a number of flags, one of them being MAPOBJECT_SOLID. My problem is that XEntity is the only class that correctly detects MAPOBJECT_SOLID. Both Items are Environs are always considered solid by the game, regardless of the flag's state. What is important is that Environs and Item should almost never be solid. Here are the relevent code samples: XMapObject: class XMapObject : public XObject { public: Uint8 MapObjectType,Location[2],MapObjectFlags; XMapObject *NextMapObject,*PrevMapObject; XMapObject(); void CreateMapObject(Uint8 MapObjectType); void SpawnMapObject(Uint8 MapObjectLocation[2]); void RemoveMapObject(); void DeleteMapObject(); void MapObjectSetLocation(Uint8 Y,Uint8 X); void MapObjectMapLink(); void MapObjectMapUnlink(); }; XEntity: class XEntity : public XMapObject { public: Uint8 Health,EntityFlags; float Speed,Time; XEntity *NextEntity,*PrevEntity; XItem *IventoryList; XEntity(); void CreateEntity(Uint8 EntityType,Uint8 EntityLocation[2]); void DeleteEntity(); void EntityLink(); void EntityUnlink(); Uint8 MoveEntity(Uint8 YOffset,Uint8 XOffset); }; XEnviron: class XEnviron : public XMapObject { public: Uint8 Effect,TimeOut; void CreateEnviron(Uint8 Type,Uint8 Y,Uint8 X,Uint8 TimeOut); }; XItem: class XItem : public XMapObject { public: void CreateItem(Uint8 Type,Uint8 Y,Uint8 X); }; And lastly, the entity move code. Only entities are capable of moving themselves. Uint8 XEntity::MoveEntity(Uint8 YOffset,Uint8 XOffset) { Uint8 NewY = Location[0] + YOffset, NewX = Location[1] + XOffset; if((NewY >= 0 && NewY < MAPY) && (NewX >= 0 && NewX < MAPX)) { XTile *Tile = GetTile(NewY,NewX); if(Tile->MapList != NULL) { XMapObject *MapObject = Tile->MapList; while(MapObject != NULL) { if(MapObject->MapObjectFlags & MAPOBJECT_SOLID) { printf("solid\n"); return 0; } MapObject = MapObject->NextMapObject; } } if(Tile->Flags & TILE_SOLID && EntityFlags & ENTITY_CLIPPING) { return 0; } this->MapObjectSetLocation(NewY,NewX); return 1; } return 0; } What is wierd, is that the bitwise operator always returns true when the MapObject is an Environ or an Item, but it works correctly for Entities. For debug I am using the printf "Solid", and also a printf containing the value of the flag for both Environs and Items. Any help is greatly appreciated, as this is a major bug for the small game I am working on.

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  • Xen DomU on DRBD device: barrier errors

    - by Halfgaar
    I'm testing setting up a Xen DomU with a DRBD storage for easy failover. Most of the time, immediatly after booting the DomU, I get an IO error: [ 3.153370] EXT3-fs (xvda2): using internal journal [ 3.277115] ip_tables: (C) 2000-2006 Netfilter Core Team [ 3.336014] nf_conntrack version 0.5.0 (3899 buckets, 15596 max) [ 3.515604] init: failsafe main process (397) killed by TERM signal [ 3.801589] blkfront: barrier: write xvda2 op failed [ 3.801597] blkfront: xvda2: barrier or flush: disabled [ 3.801611] end_request: I/O error, dev xvda2, sector 52171168 [ 3.801630] end_request: I/O error, dev xvda2, sector 52171168 [ 3.801642] Buffer I/O error on device xvda2, logical block 6521396 [ 3.801652] lost page write due to I/O error on xvda2 [ 3.801755] Aborting journal on device xvda2. [ 3.804415] EXT3-fs (xvda2): error: ext3_journal_start_sb: Detected aborted journal [ 3.804434] EXT3-fs (xvda2): error: remounting filesystem read-only [ 3.814754] journal commit I/O error [ 6.973831] init: udev-fallback-graphics main process (538) terminated with status 1 [ 6.992267] init: plymouth-splash main process (546) terminated with status 1 The manpage of drbdsetup says that LVM (which I use) doesn't support barriers (better known as tagged command queuing or native command queing), so I configured the drbd device not to use barriers. This can be seen in /proc/drbd (by "wo:f, meaning flush, the next method drbd chooses after barrier): 3: cs:Connected ro:Primary/Secondary ds:UpToDate/UpToDate C r---- ns:2160152 nr:520204 dw:2680344 dr:2678107 al:3549 bm:9183 lo:0 pe:0 ua:0 ap:0 ep:1 wo:f oos:0 And on the other host: 3: cs:Connected ro:Secondary/Primary ds:UpToDate/UpToDate C r---- ns:0 nr:2160152 dw:2160152 dr:0 al:0 bm:8052 lo:0 pe:0 ua:0 ap:0 ep:1 wo:f oos:0 I also enabled the option disable_sendpage, as per the drbd docs: cat /sys/module/drbd/parameters/disable_sendpage Y I also tried adding barriers=0 to fstab as mount option. Still it sometimes says: [ 58.603896] blkfront: barrier: write xvda2 op failed [ 58.603903] blkfront: xvda2: barrier or flush: disabled I don't even know if ext3 has a nobarrier option. And, because only one of my storage systems is battery backed, it would not be smart anyway. Why does it still compain about barriers when I disabled that? Both host are: Debian: 6.0.4 uname -a: Linux 2.6.32-5-xen-amd64 drbd: 8.3.7 Xen: 4.0.1 Guest: Ubuntu 12.04 LTS uname -a: Linux 3.2.0-24-generic pvops drbd resource: resource drbdvm { meta-disk internal; device /dev/drbd3; startup { # The timeout value when the last known state of the other side was available. 0 means infinite. wfc-timeout 0; # Timeout value when the last known state was disconnected. 0 means infinite. degr-wfc-timeout 180; } syncer { # This is recommended only for low-bandwidth lines, to only send those # blocks which really have changed. #csums-alg md5; # Set to about half your net speed rate 60M; # It seems that this option moved to the 'net' section in drbd 8.4. (later release than Debian has currently) verify-alg md5; } net { # The manpage says this is recommended only in pre-production (because of its performance), to determine # if your LAN card has a TCP checksum offloading bug. #data-integrity-alg md5; } disk { # Detach causes the device to work over-the-network-only after the # underlying disk fails. Detach is not default for historical reasons, but is # recommended by the docs. # However, the Debian defaults in drbd.conf suggest the machine will reboot in that event... on-io-error detach; # LVM doesn't support barriers, so disabling it. It will revert to flush. Check wo: in /proc/drbd. If you don't disable it, you get IO errors. no-disk-barrier; } on host1 { # universe is a VG disk /dev/universe/drbdvm-disk; address 10.0.0.1:7792; } on host2 { # universe is a VG disk /dev/universe/drbdvm-disk; address 10.0.0.2:7792; } } DomU cfg: bootloader = '/usr/lib/xen-default/bin/pygrub' vcpus = '2' memory = '512' # # Disk device(s). # root = '/dev/xvda2 ro' disk = [ 'phy:/dev/drbd3,xvda2,w', 'phy:/dev/universe/drbdvm-swap,xvda1,w', ] # # Hostname # name = 'drbdvm' # # Networking # # fake IP for posting vif = [ 'ip=1.2.3.4,mac=00:16:3E:22:A8:A7' ] # # Behaviour # on_poweroff = 'destroy' on_reboot = 'restart' on_crash = 'restart' In my test setup: the primary host's storage is 9650SE SATA-II RAID PCIe with battery. The secondary is software RAID1. Isn't DRBD+Xen widely used? With these problems, it's not going to work.

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  • WebSphere Application Server EJB Optimization

    - by Chris Aldrich
    We are working on developing a Java EE based application. Our application is Java 1.5 compatible and will be deployed to WAS ND 6.1.0.21 with EBJ 3.0 and Web Services feature packs. The configuration is currently one cell with two clusters. Each cluster will have two nodes. Our application, or our system, as I should rather say, comes in two or three parts. Part 1: An ear deployed to one cluster that contains 3rd party vendor code combined with customization code. Their code is EJB 2.0 compliant and has a lot of Remote Home interfaces. Part 2: An ear deployed to the same cluster as the first ear. This ear contains EBJ 3's that make calls into the EJB 2's supplied by the vendor and the custom code. These EJB 3's are used by the JSF UI also packaged with the EAR, and some of them are also exposed as web services (JAX-WS 2.0 with SOAP 1.2 compliance) for other clients. Part 3: There may be other services that do not depend on our vendor/custom code app. These services will be EJB 3.0's and web services that are deployed to the other cluster. Per a recommendation from some IBM staff on site here, communication between nodes in a cluster can be EJB RMI. But if we are going across clusters and/or other cells, then the communication should be web services. That said, some of us are wondering about performance and optimizing communication for speed of our applications that will use our web services and EJB's. Right now most EJB's are exposed as remote. (and our vendor set theirs up that way, rather than also exposing local home interfaces). We are wondering if WAS does any optimizations between apps in the same node/cluster node space. If two apps are installed in the same area and they call each other via remote home interface, is WAS smart enough to make it a local home interface call? Are their other optimization techniques? Should we consider them? Should we not? What are the costs/benefits? Here is the question from one of our team members as sent in their email: The question is: Supposing we develop our EJBs as remote EJBs, where our UI controller code is talking to our EXT java services via EJB3...what are our options for performance optimization when both the EJB server and client are running in the same container? As one point of reference, google has given me some oooooold websphere performance tuning documentation from 2000 that explains a tuning configuration you can set to enable Call By Reference for EJB communication when they're in the same application server JVM. It states the following: Because EJBs are inherently location independent, they use a remote programming model. Method parameters and return values are serialized over RMI-IIOP and returned by value. This is the intrinsic RMI "Call By Value" model. WebSphere provides the "No Local Copies" performance optimization for running EJBs and clients (typically servlets) in the same application server JVM. The "No Local Copies" option uses "Call By Reference" and does not create local proxies for called objects when both the client and the remote object are in the same process. Depending on your workload, this can result in a significant overhead savings. Configure "No Local Copies" by adding the following two command line parameters to the application server JVM: * -Djavax.rmi.CORBA.UtilClass=com.ibm.CORBA.iiop.Util * -Dcom.ibm.CORBA.iiop.noLocalCopies=true CAUTION: The "No Local Copies" configuration option improves performance by changing "Call By Value" to "Call By Reference" for clients and EJBs in the same JVM. One side effect of this is that the Java object derived (non-primitive) method parameters can actually be changed by the called enterprise bean. Consider Figure 16a: Also, we will also be using Process Server 6.2 and WESB 6.2 as well in the future. Any ideas? recommendations? Thanks

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  • rm on a directory with millions of files

    - by BMDan
    Background: physical server, about two years old, 7200-RPM SATA drives connected to a 3Ware RAID card, ext3 FS mounted noatime and data=ordered, not under crazy load, kernel 2.6.18-92.1.22.el5, uptime 545 days. Directory doesn't contain any subdirectories, just millions of small (~100 byte) files, with some larger (a few KB) ones. We have a server that has gone a bit cuckoo over the course of the last few months, but we only noticed it the other day when it started being unable to write to a directory due to it containing too many files. Specifically, it started throwing this error in /var/log/messages: ext3_dx_add_entry: Directory index full! The disk in question has plenty of inodes remaining: Filesystem Inodes IUsed IFree IUse% Mounted on /dev/sda3 60719104 3465660 57253444 6% / So I'm guessing that means we hit the limit of how many entries can be in the directory file itself. No idea how many files that would be, but it can't be more, as you can see, than three million or so. Not that that's good, mind you! But that's part one of my question: exactly what is that upper limit? Is it tunable? Before I get yelled at--I want to tune it down; this enormous directory caused all sorts of issues. Anyway, we tracked down the issue in the code that was generating all of those files, and we've corrected it. Now I'm stuck with deleting the directory. A few options here: rm -rf (dir)I tried this first. I gave up and killed it after it had run for a day and a half without any discernible impact. unlink(2) on the directory: Definitely worth consideration, but the question is whether it'd be faster to delete the files inside the directory via fsck than to delete via unlink(2). That is, one way or another, I've got to mark those inodes as unused. This assumes, of course, that I can tell fsck not to drop entries to the files in /lost+found; otherwise, I've just moved my problem. In addition to all the other concerns, after reading about this a bit more, it turns out I'd probably have to call some internal FS functions, as none of the unlink(2) variants I can find would allow me to just blithely delete a directory with entries in it. Pooh. while [ true ]; do ls -Uf | head -n 10000 | xargs rm -f 2/dev/null; done ) This is actually the shortened version; the real one I'm running, which just adds some progress-reporting and a clean stop when we run out of files to delete, is: export i=0; time ( while [ true ]; do ls -Uf | head -n 3 | grep -qF '.png' || break; ls -Uf | head -n 10000 | xargs rm -f 2/dev/null; export i=$(($i+10000)); echo "$i..."; done ) This seems to be working rather well. As I write this, it's deleted 260,000 files in the past thirty minutes or so. Now, for the questions: As mentioned above, is the per-directory entry limit tunable? Why did it take "real 7m9.561s / user 0m0.001s / sys 0m0.001s" to delete a single file which was the first one in the list returned by "ls -U", and it took perhaps ten minutes to delete the first 10,000 entries with the command in #3, but now it's hauling along quite happily? For that matter, it deleted 260,000 in about thirty minutes, but it's now taken another fifteen minutes to delete 60,000 more. Why the huge swings in speed? Is there a better way to do this sort of thing? Not store millions of files in a directory; I know that's silly, and it wouldn't have happened on my watch. Googling the problem and looking through SF and SO offers a lot of variations on "find" that obviously have the wrong idea; it's not going to be faster than my approach for several self-evident reasons. But does the delete-via-fsck idea have any legs? Or something else entirely? I'm eager to hear out-of-the-box (or inside-the-not-well-known-box) thinking. Thanks for reading the small novel; feel free to ask questions and I'll be sure to respond. I'll also update the question with the final number of files and how long the delete script ran once I have that. Final script output!: 2970000... 2980000... 2990000... 3000000... 3010000... real 253m59.331s user 0m6.061s sys 5m4.019s So, three million files deleted in a bit over four hours.

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  • System halts for a fraction of second after every 2-3 seconds

    - by iSam
    I'm using Windows 7 on my HP ProBook 4250s. The problem I face is that my system halts for a fraction of second after every 2-3 seconds. These jerks are not letting me concentrate or work properly. This happens even when I'm just typing in notepad while no other application is running. I tried to install every driver from HP's website and there's no item in device manager marked with yellow icon. Following are my system specs: Machine: HP ProBook 4250s OS: Windows 7 professional RAM: 2GB Processor: Intel Core i3 2.27GHz Following is my HijackThis Log: **Logfile of HijackThis v1.99.1** Scan saved at 9:34:03 PM, on 11/13/2012 Platform: Unknown Windows (WinNT 6.01.3504) MSIE: Internet Explorer v9.00 (9.00.8112.16450) **Running processes:** C:\Windows\system32\taskhost.exe C:\Windows\System32\rundll32.exe C:\Windows\system32\Dwm.exe C:\Windows\Explorer.EXE C:\Windows\System32\igfxtray.exe C:\Windows\System32\hkcmd.exe C:\Windows\System32\igfxpers.exe C:\Program Files\Synaptics\SynTP\SynTPEnh.exe C:\Program Files\PowerISO\PWRISOVM.EXE C:\Program Files\AVAST Software\Avast\AvastUI.exe C:\Program Files\Free Download Manager\fdm.exe C:\Windows\system32\wuauclt.exe C:\Program Files\Windows Media Player\wmplayer.exe C:\Program Files\Microsoft Office\Office12\WINWORD.EXE C:\HijackThis\HijackThis.exe R1 - HKCU\Software\Microsoft\Internet Explorer\Main,Search Page = http://go.microsoft.com/fwlink/?LinkId=54896 R0 - HKCU\Software\Microsoft\Internet Explorer\Main,Start Page = http://bing.com/ R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Default_Page_URL = http://go.microsoft.com/fwlink/?LinkId=69157 R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Default_Search_URL = http://go.microsoft.com/fwlink/?LinkId=54896 R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Search Page = http://go.microsoft.com/fwlink/?LinkId=54896 R0 - HKLM\Software\Microsoft\Internet Explorer\Main,Start Page = http://go.microsoft.com/fwlink/?LinkId=69157 R0 - HKLM\Software\Microsoft\Internet Explorer\Search,SearchAssistant = R0 - HKLM\Software\Microsoft\Internet Explorer\Search,CustomizeSearch = R0 - HKCU\Software\Microsoft\Internet Explorer\Toolbar,LinksFolderName = R3 - URLSearchHook: (no name) - {7473b6bd-4691-4744-a82b-7854eb3d70b6} - (no file) O2 - BHO: Adobe PDF Reader Link Helper - {06849E9F-C8D7-4D59-B87D-784B7D6BE0B3} - C:\Program Files\Common Files\Adobe\Acrobat\ActiveX\AcroIEHelper.dll O2 - BHO: Babylon toolbar helper - {2EECD738-5844-4a99-B4B6-146BF802613B} - (no file) O2 - BHO: MrFroggy - {856E12B5-22D7-4E22-9ACA-EA9A008DD65B} - C:\Program Files\Minibar\Froggy.dll O2 - BHO: avast! WebRep - {8E5E2654-AD2D-48bf-AC2D-D17F00898D06} - C:\Program Files\AVAST Software\Avast\aswWebRepIE.dll O2 - BHO: Windows Live ID Sign-in Helper - {9030D464-4C02-4ABF-8ECC-5164760863C6} - C:\Program Files\Common Files\Microsoft Shared\Windows Live\WindowsLiveLogin.dll O2 - BHO: Minibar BHO - {AA74D58F-ACD0-450D-A85E-6C04B171C044} - C:\Program Files\Minibar\Kango.dll O2 - BHO: Free Download Manager - {CC59E0F9-7E43-44FA-9FAA-8377850BF205} - C:\Program Files\Free Download Manager\iefdm2.dll O2 - BHO: HP Network Check Helper - {E76FD755-C1BA-4DCB-9F13-99BD91223ADE} - C:\Program Files\Hewlett-Packard\HP Support Framework\Resources\HPNetworkCheck\HPNetworkCheckPlugin.dll O3 - Toolbar: (no name) - {98889811-442D-49dd-99D7-DC866BE87DBC} - (no file) O3 - Toolbar: avast! WebRep - {8E5E2654-AD2D-48bf-AC2D-D17F00898D06} - C:\Program Files\AVAST Software\Avast\aswWebRepIE.dll O4 - HKLM\..\Run: [IgfxTray] C:\Windows\system32\igfxtray.exe O4 - HKLM\..\Run: [HotKeysCmds] C:\Windows\system32\hkcmd.exe O4 - HKLM\..\Run: [Persistence] C:\Windows\system32\igfxpers.exe O4 - HKLM\..\Run: [SynTPEnh] %ProgramFiles%\Synaptics\SynTP\SynTPEnh.exe O4 - HKLM\..\Run: [PWRISOVM.EXE] C:\Program Files\PowerISO\PWRISOVM.EXE -startup O4 - HKLM\..\Run: [AdobeAAMUpdater-1.0] "C:\Program Files\Common Files\Adobe\OOBE\PDApp\UWA\UpdaterStartupUtility.exe" O4 - HKLM\..\Run: [AdobeCS6ServiceManager] "C:\Program Files\Common Files\Adobe\CS6ServiceManager\CS6ServiceManager.exe" -launchedbylogin O4 - HKLM\..\Run: [SwitchBoard] C:\Program Files\Common Files\Adobe\SwitchBoard\SwitchBoard.exe O4 - HKLM\..\Run: [ROC_roc_ssl_v12] "C:\Program Files\AVG Secure Search\ROC_roc_ssl_v12.exe" / /PROMPT /CMPID=roc_ssl_v12 O4 - HKLM\..\Run: [avast] "C:\Program Files\AVAST Software\Avast\avastUI.exe" /nogui O4 - HKLM\..\Run: [Wordinn English to Urdu Dictionary] "C:\Program Files\Wordinn\Urdu Dictionary\bin\Lugat.exe" -h O4 - HKLM\..\Run: [Adobe Reader Speed Launcher] "C:\Program Files\Adobe\Reader 8.0\Reader\Reader_sl.exe" O4 - HKCU\..\Run: [Comparator Fast] "C:\Program Files\Interdesigner Software\Comparator Fast\ComparatorFast.exe" /STARTUP O4 - HKCU\..\Run: [Free Download Manager] "C:\Program Files\Free Download Manager\fdm.exe" -autorun O8 - Extra context menu item: Download all with Free Download Manager - file://C:\Program Files\Free Download Manager\dlall.htm O8 - Extra context menu item: Download selected with Free Download Manager - file://C:\Program Files\Free Download Manager\dlselected.htm O8 - Extra context menu item: Download video with Free Download Manager - file://C:\Program Files\Free Download Manager\dlfvideo.htm O8 - Extra context menu item: Download with Free Download Manager - file://C:\Program Files\Free Download Manager\dllink.htm O8 - Extra context menu item: E&xport to Microsoft Excel - res://C:\PROGRA~1\MICROS~2\Office12\EXCEL.EXE/3000 O9 - Extra button: @C:\Program Files\Hewlett-Packard\HP Support Framework\Resources\HPNetworkCheck\HPNetworkCheckPlugin.dll,-103 - {25510184-5A38-4A99-B273-DCA8EEF6CD08} - C:\Program Files\Hewlett-Packard\HP Support Framework\Resources\HPNetworkCheck\NCLauncherFromIE.exe O9 - Extra 'Tools' menuitem: @C:\Program Files\Hewlett-Packard\HP Support Framework\Resources\HPNetworkCheck\HPNetworkCheckPlugin.dll,-102 - {25510184-5A38-4A99-B273-DCA8EEF6CD08} - C:\Program Files\Hewlett-Packard\HP Support Framework\Resources\HPNetworkCheck\NCLauncherFromIE.exe O9 - Extra button: Research - {92780B25-18CC-41C8-B9BE-3C9C571A8263} - C:\PROGRA~1\MICROS~2\Office12\REFIEBAR.DLL O9 - Extra button: Change your facebook look - {AAA38851-3CFF-475F-B5E0-720D3645E4A5} - C:\Program Files\Minibar\MinibarButton.dll O10 - Unknown file in Winsock LSP: c:\windows\system32\nlaapi.dll O10 - Unknown file in Winsock LSP: c:\windows\system32\napinsp.dll O10 - Unknown file in Winsock LSP: c:\program files\common files\microsoft shared\windows live\wlidnsp.dll O10 - Unknown file in Winsock LSP: c:\program files\common files\microsoft shared\windows live\wlidnsp.dll O11 - Options group: [ACCELERATED_GRAPHICS] Accelerated graphics O11 - Options group: [INTERNATIONAL] International O13 - Gopher Prefix: O17 - HKLM\System\CCS\Services\Tcpip\..\{920289D7-5F75-4181-9A37-5627EAA163E3}: NameServer = 8.8.8.8,8.8.4.4 O17 - HKLM\System\CCS\Services\Tcpip\..\{AE83ED2F-EF14-4066-ACE2-C4ED07A68EAA}: NameServer = 9.9.9.9,8.8.8.8 O18 - Protocol: ms-help - {314111C7-A502-11D2-BBCA-00C04F8EC294} - C:\Program Files\Common Files\Microsoft Shared\Help\hxds.dll O18 - Protocol: skype4com - {FFC8B962-9B40-4DFF-9458-1830C7DD7F5D} - C:\PROGRA~1\COMMON~1\Skype\SKYPE4~1.DLL O18 - Protocol: wlpg - {E43EF6CD-A37A-4A9B-9E6F-83F89B8E6324} - C:\Program Files\Windows Live\Photo Gallery\AlbumDownloadProtocolHandler.dll O18 - Filter hijack: text/xml - {807563E5-5146-11D5-A672-00B0D022E945} - C:\PROGRA~1\COMMON~1\MICROS~1\OFFICE12\MSOXMLMF.DLL O20 - AppInit_DLLs: c:\progra~2\browse~1\23787~1.43\{16cdf~1\browse~1.dll c:\progra~2\browse~1\22630~1.40\{16cdf~1\browse~1.dll O20 - Winlogon Notify: igfxcui - C:\Windows\SYSTEM32\igfxdev.dll O23 - Service: avast! Antivirus - AVAST Software - C:\Program Files\AVAST Software\Avast\AvastSvc.exe O23 - Service: Google Software Updater (gusvc) - Google - C:\Program Files\Google\Common\Google Updater\GoogleUpdaterService.exe O23 - Service: HP Support Assistant Service - Hewlett-Packard Company - C:\Program Files\Hewlett-Packard\HP Support Framework\hpsa_service.exe O23 - Service: HP Quick Synchronization Service (HPDrvMntSvc.exe) - Hewlett-Packard Company - C:\Program Files\Hewlett-Packard\Shared\HPDrvMntSvc.exe O23 - Service: HP Software Framework Service (hpqwmiex) - Hewlett-Packard Company - C:\Program Files\Hewlett-Packard\Shared\hpqWmiEx.exe O23 - Service: HP Service (hpsrv) - Hewlett-Packard Company - C:\Windows\system32\Hpservice.exe O23 - Service: Intel(R) Management and Security Application Local Management Service (LMS) - Intel Corporation - C:\Program Files\Intel\Intel(R) Management Engine Components\LMS\LMS.exe O23 - Service: Mozilla Maintenance Service (MozillaMaintenance) - Mozilla Foundation - C:\Program Files\Mozilla Maintenance Service\maintenanceservice.exe O23 - Service: @%SystemRoot%\system32\qwave.dll,-1 (QWAVE) - Unknown owner - %windir%\system32\svchost.exe (file missing) O23 - Service: @%SystemRoot%\system32\seclogon.dll,-7001 (seclogon) - Unknown owner - %windir%\system32\svchost.exe (file missing) O23 - Service: Skype Updater (SkypeUpdate) - Skype Technologies - C:\Program Files\Skype\Updater\Updater.exe O23 - Service: Adobe SwitchBoard (SwitchBoard) - Adobe Systems Incorporated - C:\Program Files\Common Files\Adobe\SwitchBoard\SwitchBoard.exe O23 - Service: Intel(R) Management & Security Application User Notification Service (UNS) - Intel Corporation - C:\Program Files\Intel\Intel(R) Management Engine Components\UNS\UNS.exe O23 - Service: @%PROGRAMFILES%\Windows Media Player\wmpnetwk.exe,-101 (WMPNetworkSvc) - Unknown owner - %PROGRAMFILES%\Windows Media Player\wmpnetwk.exe (file missing)

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  • Install VLC 2.0.7 in CentOS 6.4?

    - by raaz
    I am keep failing in the installation process I have tried. I have started process as follows. yum install gcc dbus-glib-devel* lua-devel* libcddb wget http://download.videolan.org/pub/videolan/vlc/2.0.7/vlc-2.0.7.tar.xz tar -xf vlc-2.0.7.tar.xz && cd vlc-2.0.7 ./configure in the configure I am getting the error as follows configure: WARNING: No package 'libcddb' found: CDDB access disabled. checking for Linux DVB version 5... yes checking for DVBPSI... no checking gme/gme.h usability... no checking gme/gme.h presence... no checking for gme/gme.h... no checking for SID... no configure: WARNING: No package 'libsidplay2' found (required for sid). checking for OGG... no configure: WARNING: Library ogg >= 1.0 needed for ogg was not found checking for MUX_OGG... no configure: WARNING: Library ogg >= 1.0 needed for mux_ogg was not found checking for SHOUT... no configure: WARNING: Library shout >= 2.1 needed for shout was not found checking ebml/EbmlVersion.h usability... no checking ebml/EbmlVersion.h presence... no checking for ebml/EbmlVersion.h... no checking for LIBMODPLUG... no configure: WARNING: No package 'libmodplug' found No package 'libmodplug' found. checking mpc/mpcdec.h usability... no checking mpc/mpcdec.h presence... no checking for mpc/mpcdec.h... no checking mpcdec/mpcdec.h usability... no checking mpcdec/mpcdec.h presence... no checking for mpcdec/mpcdec.h... no checking for libcrystalhd/libcrystalhd_if.h... no checking mad.h usability... no checking mad.h presence... no checking for mad.h... no configure: error: Could not find libmad on your system: you may get it from http://www.underbit.com/products/mad/. Alternatively you can use --disable-mad to disable the mad plugin. [root@localhost vlc-2.0.7]# So I went to libmad http location and downloaded it and while doing make it gave me the errors.There are no errors at ./configure with libmad but make not going through. [root@localhost libmad-0.15.0b]# make (sed -e '1s|.*|/*|' -e '1b' -e '$s|.*| */|' -e '$b' \ -e 's/^.*/ *&/' ./COPYRIGHT; echo; \ echo "# ifdef __cplusplus"; \ echo 'extern "C" {'; \ echo "# endif"; echo; \ if [ ".-DFPM_INTEL" != "." ]; then \ echo ".-DFPM_INTEL" | sed -e 's|^\.-D|# define |'; echo; \ fi; \ sed -ne 's/^# *define *\(HAVE_.*_ASM\).*/# define \1/p' \ config.h; echo; \ sed -ne 's/^# *define *OPT_\(SPEED\|ACCURACY\).*/# define OPT_\1/p' \ config.h; echo; \ sed -ne 's/^# *define *\(SIZEOF_.*\)/# define \1/p' \ config.h; echo; \ for header in version.h fixed.h bit.h timer.h stream.h frame.h synth.h decoder.h; do \ echo; \ sed -n -f ./mad.h.sed ./$header; \ done; echo; \ echo "# ifdef __cplusplus"; \ echo '}'; \ echo "# endif") >mad.h make all-recursive make[1]: Entering directory `/home/raja/Downloads/libmad-0.15.0b' make[2]: Entering directory `/home/raja/Downloads/libmad-0.15.0b' if /bin/sh ./libtool --mode=compile gcc -DHAVE_CONFIG_H -I. -I. -I. -DFPM_INTEL -DASO_ZEROCHECK -Wall -march=i486 -g -O -fforce-mem -fforce-addr -fthread-jumps -fcse-follow-jumps -fcse-skip-blocks -fexpensive-optimizations -fregmove -fschedule-insns2 -fstrength-reduce -MT version.lo -MD -MP -MF ".deps/version.Tpo" \ -c -o version.lo `test -f 'version.c' || echo './'`version.c; \ then mv -f ".deps/version.Tpo" ".deps/version.Plo"; \ else rm -f ".deps/version.Tpo"; exit 1; \ fi mkdir .libs gcc -DHAVE_CONFIG_H -I. -I. -I. -DFPM_INTEL -DASO_ZEROCHECK -Wall -march=i486 -g -O -fforce-mem -fforce-addr -fthread-jumps -fcse-follow-jumps -fcse-skip-blocks -fexpensive-optimizations -fregmove -fschedule-insns2 -fstrength-reduce -MT version.lo -MD -MP -MF .deps/version.Tpo -c version.c -fPIC -DPIC -o .libs/version.lo cc1: error: unrecognized command line option "-fforce-mem" make[2]: *** [version.lo] Error 1 make[2]: Leaving directory `/home/raja/Downloads/libmad-0.15.0b' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/home/raja/Downloads/libmad-0.15.0b' make: *** [all] Error 2 how can i resolve the issue and install VLC in my Centos ? I am using CentOS 6.4 . Thank you.

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  • jQuery image crossfader problem

    - by Dr Casper Black
    Hey!, I have a image switcher fadein/out (it will crossfade iamges - auto(1 - x) ) and a pager but i cant manage to make the image rotation listen the click action on pager, when clicked on pager the image will NOT jup tu the specific img. The problem is in the rotate function the triggerID will hold the "rel" num of the current pager-element which is the equivalent to the image "list" num, so when clicked on the pager, the triggerID will show the rel number that was clicked... can i use that to display the image Here is the code for JQ: $(".paging a:first").addClass("active"); //Rotation rotate = function(){ var triggerID = $active.attr("rel"); //Get number of times to images $(".paging a").removeClass('active'); //Remove all active class $active.addClass('active'); //Add active class (the $active is declared in the rotateSwitch function) //CrossFade Animation var $activeImg = $('.image_reel img.active'); if ( $activeImg.length == 0 ) $activeImg = $('.image_reel img:last'); var $next = $activeImg.next().length ? $activeImg.next() : $('.image_reel img:first'); $activeImg.addClass('last-active'); $next.css({opacity: 0.0}) .addClass('active') .animate({opacity: 1.0}, 500, function() { $activeImg.removeClass('active last-active'); }); }; //Rotation and Timing Event rotateSwitch = function(){ play = setInterval(function(){ //Set timer - this will repeat itself every 3 seconds $active = $('.paging a.active').next(); //Move to the next paging if ( $active.length === 0) { //If paging reaches the end... $active = $('.paging a:first'); //go back to first } rotate(); //Trigger the paging and slider function }, 3000); //Timer speed in milliseconds (3 seconds) }; rotateSwitch(); //Run function on launch //On Click $(".paging a").click(function() { $active = $(this); //Activate the clicked paging //Reset Timer clearInterval(play); //Stop the rotation rotate(); //Trigger rotation immediately rotateSwitch(); // Resume rotation timer return false; //Prevent browser jump to link anchor }); The HTML code: <div class="image_reel"> <img src="images/slideshow/img1.jpg" alt="image 1" class="active"> <img src="images/slideshow/img2.jpg" alt="image 2"> <img src="images/slideshow/img3.jpg" alt="image 3"> <img src="images/slideshow/img4.jpg" alt="image 4"> </div> <div class="paging"> <a href="#" rel="1" title="image 1">&nbsp;</a> <a href="#" rel="2" title="image 2">&nbsp;</a> <a href="#" rel="3" title="image 3">&nbsp;</a> <a href="#" rel="4" title="image 4">&nbsp;</a> </div> plz help.

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  • fd partitions gone from 2 discs, md happy with it and resyncs. How to recover ?

    - by d0nd
    Hey gurus, need some help badly with this one. I run a server with a 6Tb md raid5 volume built over 7*1Tb disks. I've had to shut down the server lately and when it went back up, 2 out of the 7 disks used for the raid volume had lost its conf : dmesg : [ 10.184167] sda: sda1 sda2 sda3 // System disk [ 10.202072] sdb: sdb1 [ 10.210073] sdc: sdc1 [ 10.222073] sdd: sdd1 [ 10.229330] sde: sde1 [ 10.239449] sdf: sdf1 [ 11.099896] sdg: unknown partition table [ 11.255641] sdh: unknown partition table All 7 disks have same geometry and were configured alike : dmesg : Disk /dev/sdb: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0x1e7481a5 Device Boot Start End Blocks Id System /dev/sdb1 1 121601 976760001 fd Linux raid autodetect All 7 disks (sdb1, sdc1, sdd1, sde1, sdf1, sdg1, sdh1) were used in a md raid5 xfs volume. When booting, md, which was (obviously) out of sync kicked in and automatically started rebuilding over the 7 disks, including the two "faulty" ones; xfs tried to do some shenanigans as well: dmesg : [ 19.566941] md: md0 stopped. [ 19.817038] md: bind<sdc1> [ 19.817339] md: bind<sdd1> [ 19.817465] md: bind<sde1> [ 19.817739] md: bind<sdf1> [ 19.817917] md: bind<sdh> [ 19.818079] md: bind<sdg> [ 19.818198] md: bind<sdb1> [ 19.818248] md: md0: raid array is not clean -- starting background reconstruction [ 19.825259] raid5: device sdb1 operational as raid disk 0 [ 19.825261] raid5: device sdg operational as raid disk 6 [ 19.825262] raid5: device sdh operational as raid disk 5 [ 19.825264] raid5: device sdf1 operational as raid disk 4 [ 19.825265] raid5: device sde1 operational as raid disk 3 [ 19.825267] raid5: device sdd1 operational as raid disk 2 [ 19.825268] raid5: device sdc1 operational as raid disk 1 [ 19.825665] raid5: allocated 7334kB for md0 [ 19.825667] raid5: raid level 5 set md0 active with 7 out of 7 devices, algorithm 2 [ 19.825669] RAID5 conf printout: [ 19.825670] --- rd:7 wd:7 [ 19.825671] disk 0, o:1, dev:sdb1 [ 19.825672] disk 1, o:1, dev:sdc1 [ 19.825673] disk 2, o:1, dev:sdd1 [ 19.825675] disk 3, o:1, dev:sde1 [ 19.825676] disk 4, o:1, dev:sdf1 [ 19.825677] disk 5, o:1, dev:sdh [ 19.825679] disk 6, o:1, dev:sdg [ 19.899787] PM: Starting manual resume from disk [ 28.663228] Filesystem "md0": Disabling barriers, not supported by the underlying device [ 28.663228] XFS mounting filesystem md0 [ 28.884433] md: resync of RAID array md0 [ 28.884433] md: minimum _guaranteed_ speed: 1000 KB/sec/disk. [ 28.884433] md: using maximum available idle IO bandwidth (but not more than 200000 KB/sec) for resync. [ 28.884433] md: using 128k window, over a total of 976759936 blocks. [ 29.025980] Starting XFS recovery on filesystem: md0 (logdev: internal) [ 32.680486] XFS: xlog_recover_process_data: bad clientid [ 32.680495] XFS: log mount/recovery failed: error 5 [ 32.682773] XFS: log mount failed I ran fdisk and flagged sdg1 and sdh1 as fd. I tried to reassemble the array but it didnt work: no matter what was in mdadm.conf, it still uses sdg and sdh instead of sdg1 and sdh1. I checked in /dev and I see no sdg1 and and sdh1, shich explains why it wont use it. I just don't know why those partitions are gone from /dev and how to readd those... blkid : /dev/sda1: LABEL="boot" UUID="519790ae-32fe-4c15-a7f6-f1bea8139409" TYPE="ext2" /dev/sda2: TYPE="swap" /dev/sda3: LABEL="root" UUID="91390d23-ed31-4af0-917e-e599457f6155" TYPE="ext3" /dev/sdb1: UUID="2802e68a-dd11-c519-e8af-0d8f4ed72889" TYPE="mdraid" /dev/sdc1: UUID="2802e68a-dd11-c519-e8af-0d8f4ed72889" TYPE="mdraid" /dev/sdd1: UUID="2802e68a-dd11-c519-e8af-0d8f4ed72889" TYPE="mdraid" /dev/sde1: UUID="2802e68a-dd11-c519-e8af-0d8f4ed72889" TYPE="mdraid" /dev/sdf1: UUID="2802e68a-dd11-c519-e8af-0d8f4ed72889" TYPE="mdraid" /dev/sdg: UUID="2802e68a-dd11-c519-e8af-0d8f4ed72889" TYPE="mdraid" /dev/sdh: UUID="2802e68a-dd11-c519-e8af-0d8f4ed72889" TYPE="mdraid" fdisk -l : Disk /dev/sda: 40.0 GB, 40020664320 bytes 255 heads, 63 sectors/track, 4865 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0x8c878c87 Device Boot Start End Blocks Id System /dev/sda1 * 1 12 96358+ 83 Linux /dev/sda2 13 134 979965 82 Linux swap / Solaris /dev/sda3 135 4865 38001757+ 83 Linux Disk /dev/sdb: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0x1e7481a5 Device Boot Start End Blocks Id System /dev/sdb1 1 121601 976760001 fd Linux raid autodetect Disk /dev/sdc: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0xc9bdc1e9 Device Boot Start End Blocks Id System /dev/sdc1 1 121601 976760001 fd Linux raid autodetect Disk /dev/sdd: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0xcc356c30 Device Boot Start End Blocks Id System /dev/sdd1 1 121601 976760001 fd Linux raid autodetect Disk /dev/sde: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0xe87f7a3d Device Boot Start End Blocks Id System /dev/sde1 1 121601 976760001 fd Linux raid autodetect Disk /dev/sdf: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0xb17a2d22 Device Boot Start End Blocks Id System /dev/sdf1 1 121601 976760001 fd Linux raid autodetect Disk /dev/sdg: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0x8f3bce61 Device Boot Start End Blocks Id System /dev/sdg1 1 121601 976760001 fd Linux raid autodetect Disk /dev/sdh: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0xa98062ce Device Boot Start End Blocks Id System /dev/sdh1 1 121601 976760001 fd Linux raid autodetect I really dont know what happened nor how to recover from this mess. Needless to say the 5TB or so worth of data sitting on those disks are very valuable to me... Any idea any one? Did anybody ever experienced a similar situation or know how to recover from it ? Can someone help me? I'm really desperate... :x

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  • Custom event loop and UIKit controls. What extra magic Apple's event loop does?

    - by tequilatango
    Does anyone know or have good links that explain what iPhone's event loop does under the hood? We are using a custom event loop in our OpenGL-based iPhone game framework. It calls our game rendering system, calls presentRenderbuffer and pumps events using CFRunLoopRunInMode. See the code below for details. It works well when we are not using UIKit controls (as a proof, try Facetap, our first released game). However, when using UIKit controls, everything almost works, but not quite. Specifically, scrolling of UIKit controls doesn't work properly. For example, let's consider following scenario. We show UIImagePickerController on top of our own view. UIImagePickerController covers our custom view We also pause our own rendering, but keep on using the custom event loop. As said, everything works, except scrolling. Picking photos works. Drilling down to photo albums works and transition animations are smooth. When trying to scroll photo album view, the view follows your finger. Problem: when scrolling, scrolling stops immediately after you lift your finger. Normally, it continues smoothly based on the speed of your movement, but not when we are using the custom event loop. It seems that iPhone's event loop is doing some magic related to UIKit scrolling that we haven't implemented ourselves. Now, we can get UIKit controls to work just fine and dandy together with our own system by using Apple's event loop and calling our own rendering via NSTimer callbacks. However, I'd still like to understand, what is possibly happening inside iPhone's event loop that is not implemented in our custom event loop. - (void)customEventLoop { OBJC_METHOD; float excess = 0.0f; while(isRunning) { animationInterval = 1.0f / openGLapp->ticks_per_second(); // Calculate the target time to be used in this run of loop float wait = max(0.0, animationInterval - excess); Systemtime target = Systemtime::now().after_seconds(wait); Scope("event loop"); NSAutoreleasePool* pool = [[ NSAutoreleasePool alloc] init]; // Call our own render system and present render buffer [self drawView]; // Pump system events [self handleSystemEvents:target]; [pool release]; excess = target.seconds_to_now(); } } - (void)drawView { OBJC_METHOD; // call our own custom rendering bool bind = openGLapp->app_render(); // bind the buffer to be THE renderbuffer and present its contents if (bind) { opengl::bind_renderbuffer(renderbuffer); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; } } - (void) handleSystemEvents:(Systemtime)target { OBJC_METHOD; SInt32 reason = 0; double time_left = target.seconds_since_now(); if (time_left <= 0.0) { while((reason = CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE)) == kCFRunLoopRunHandledSource) {} } else { float dt = time_left; while((reason = CFRunLoopRunInMode(kCFRunLoopDefaultMode, dt, FALSE)) == kCFRunLoopRunHandledSource) { double time_left = target.seconds_since_now(); if (time_left <= 0.0) break; dt = (float) time_left; } } }

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  • my webserver with 16GB ram shows all RAM as used, but is it really, see the 'top'

    - by Alex
    I have some questions about my web server. Its a LAMP web server running centos 5.5 and php5, mysql5. The server gets hundreds (maybe thousand) of concurrent users during peak hours. I'm trying to optimize a little and understand "top". From what I can see: all 16GB of my ram have been used up? does that mean that my server needs more memory? My swap is only 2GB, should it be increased? usually during peak hours my server load average first number is about 2.5-3. What could I do to optimize the server so that the load average even during peak doesn't go above 1? In the past I was told a good working server should stay under 1 load, is this still true? Although even during load of 2.5-3, server pages and applications seem to load with pretty good speed. what should the memory size in php.ini be set to? top - 14:30:18 up 2 days, 12:41, 5 users, load average: 1.25, 1.74, 2.92 Tasks: 305 total, 2 running, 302 sleeping, 0 stopped, 1 zombie Cpu(s): 6.3%us, 0.9%sy, 0.0%ni, 92.5%id, 0.2%wa, 0.0%hi, 0.1%si, 0.0%st Mem: 16427200k total, 16111472k used, 315728k free, 3120316k buffers Swap: 2104496k total, 268k used, 2104228k free, 6216756k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 29080 apache 15 0 358m 36m 5192 S 20.2 0.2 2:08.40 httpd 29093 apache 18 0 357m 36m 5192 S 18.2 0.2 2:02.52 httpd 29079 apache 15 0 370m 49m 5832 S 10.0 0.3 2:32.14 httpd 1812 apache 15 0 370m 49m 5196 S 7.3 0.3 2:25.30 httpd 5204 apache 15 0 358m 36m 5168 S 5.3 0.2 0:59.28 httpd 29075 apache 15 0 370m 48m 5184 S 3.3 0.3 2:15.93 httpd 9712 apache 15 0 360m 38m 5180 S 3.0 0.2 0:54.81 httpd 29072 apache 16 0 358m 36m 5192 S 2.7 0.2 2:24.43 httpd 6310 apache 17 0 388m 67m 5180 S 2.3 0.4 0:58.85 httpd 8674 apache 15 0 343m 21m 4980 S 2.0 0.1 0:07.91 httpd 29085 apache 15 0 371m 49m 5224 S 2.0 0.3 2:16.86 httpd 29083 apache 15 0 370m 48m 5196 S 1.7 0.3 2:10.64 httpd 5575 apache 15 0 357m 36m 5228 S 1.3 0.2 0:53.78 httpd 29066 apache 15 0 379m 59m 5860 R 1.3 0.4 2:11.93 httpd 29078 apache 15 0 370m 48m 5188 S 1.3 0.3 2:14.52 httpd 29084 apache 15 0 370m 48m 5208 S 1.0 0.3 2:02.49 httpd 29089 apache 15 0 370m 48m 5188 S 1.0 0.3 2:27.61 httpd 29082 apache 15 0 390m 68m 5188 S 0.7 0.4 2:32.48 httpd 29984 apache 15 0 358m 36m 5228 S 0.7 0.2 2:08.32 httpd 3571 root 16 0 13400 1792 848 S 0.3 0.0 2:37.89 top 4419 mysql 15 0 668m 175m 7204 S 0.3 1.1 3:32.25 mysqld 28181 root 15 0 90460 3624 2680 S 0.3 0.0 0:17.60 sshd 29091 apache 15 0 390m 69m 5196 S 0.3 0.4 2:29.99 httpd 32476 root 15 0 12900 1320 848 R 0.3 0.0 0:06.46 top 1 root 15 0 10372 680 572 S 0.0 0.0 0:02.01 init 2 root RT -5 0 0 0 S 0.0 0.0 0:00.51 migration/0 3 root 34 19 0 0 0 S 0.0 0.0 0:00.07 ksoftirqd/0 4 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/0 5 root RT -5 0 0 0 S 0.0 0.0 0:00.12 migration/1 6 root 34 19 0 0 0 S 0.0 0.0 0:00.03 ksoftirqd/1 7 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/1 8 root RT -5 0 0 0 S 0.0 0.0 0:00.06 migration/2 9 root 34 19 0 0 0 S 0.0 0.0 0:00.03 ksoftirqd/2 10 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/2 11 root RT -5 0 0 0 S 0.0 0.0 0:00.06 migration/3 12 root 34 19 0 0 0 S 0.0 0.0 0:00.04 ksoftirqd/3 13 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/3 14 root RT -5 0 0 0 S 0.0 0.0 0:01.45 migration/4 15 root 34 19 0 0 0 S 0.0 0.0 0:00.01 ksoftirqd/4 16 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/4 17 root RT -5 0 0 0 S 0.0 0.0 0:00.22 migration/5 18 root 34 19 0 0 0 S 0.0 0.0 0:00.01 ksoftirqd/5 19 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/5 20 root RT -5 0 0 0 S 0.0 0.0 0:00.15 migration/6 21 root 34 19 0 0 0 S 0.0 0.0 0:00.02 ksoftirqd/6 22 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/6 23 root RT -5 0 0 0 S 0.0 0.0 0:00.15 migration/7 24 root 34 19 0 0 0 S 0.0 0.0 0:00.01 ksoftirqd/7 25 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/7 26 root RT -5 0 0 0 S 0.0 0.0 0:00.19 migration/8 27 root 34 19 0 0 0 S 0.0 0.0 0:00.04 ksoftirqd/8 28 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/8 29 root RT -5 0 0 0 S 0.0 0.0 0:00.34 migration/9 30 root 34 19 0 0 0 S 0.0 0.0 0:00.03 ksoftirqd/9 31 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/9 32 root RT -5 0 0 0 S 0.0 0.0 0:00.16 migration/10 33 root 34 19 0 0 0 S 0.0 0.0 0:00.04 ksoftirqd/10 34 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/10 35 root RT -5 0 0 0 S 0.0 0.0 0:00.12 migration/11 36 root 34 19 0 0 0 S 0.0 0.0 0:00.05 ksoftirqd/11 37 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/11 38 root RT -5 0 0 0 S 0.0 0.0 0:00.35 migration/12

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  • Openfire and LDAP issues

    - by clsmith
    Thanks in advance for the help. Has anyone see this issue with openfire? Currently I use Openfire Fedora with Auth using windows 2003 and also use mysql for the database. When I bring up two clients and talk to each other the time is slow between messages. Sometimes it can take between 5-15 minutes for something sent to get to the person (this is with only two people on the openfire server). I ran a tcp dump using port 389 and see that the machine is running thousands of queries against ldap. When i plug it into wireshark I notice that it is transferring the entire contact list or checking on the status of the entire contact list ? When I run debug on openfire itself I am presented with only this small message in the log: 2010.06.08 07:01:17 LdapManager: Starting LDAP search... 2010.06.08 07:01:17 LdapManager: ... search finished 2010.06.08 07:01:17 LdapManager: Creating a DirContext in LdapManager.getContext()... 2010.06.08 07:01:17 LdapManager: Created hashtable with context values, attempting to create context... 2010.06.08 07:01:17 LdapManager: ... context created successfully, returning. 2010.06.08 07:01:17 LdapManager: Trying to find a groups's DN based on it's groupname. cn: Spark agents CLT, Base DN: OU="Hidden",DC="Hidden",DC="net"... 2010.06.08 07:01:17 LdapManager: Creating a DirContext in LdapManager.getContext()... 2010.06.08 07:01:17 LdapManager: Created hashtable with context values, attempting to create context... 2010.06.08 07:01:17 LdapManager: ... context created successfully, returning. 2010.06.08 07:01:17 LdapManager: Starting LDAP search... 2010.06.08 07:01:17 LdapManager: ... search finished 2010.06.08 07:01:17 LdapManager: Trying to find a groups's DN based on it's groupname. cn: Spark agents CLT, Base DN: OU="Hidden",DC="Hidden",DC="net"... 2010.06.08 07:01:17 LdapManager: Creating a DirContext in LdapManager.getContext()... 2010.06.08 07:01:17 LdapManager: Created hashtable with context values, attempting to create context... 2010.06.08 07:01:17 LdapManager: ... context created successfully, returning. 2010.06.08 07:01:17 LdapManager: Starting LDAP search... 2010.06.08 07:01:17 LdapManager: ... search finished I thought this was a configuration on my end and started to look into the cache settings on the openfire webpages. I tweaked the settings as recommend by the pages and still get the same issues. I doesnt seem to cache the contact list or this might be a feature never fixed or implemented. Has anyone gone through this before ? I have searched online and I see others have great experience with openfire with no issues like I have, or is it because noone checked the queries ? For the time being I created a new Domain Controller and moved openfire to that computer so it can run local queries. This seems to help reduce the speed alot, but when I run the server performance manager tool I see that with two people only using that openfire server I run 593.7 request per second. Thanks for your help, if I didnt provide enough data please let me know what you need and I can find it.

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  • swf listens to XML, AS3

    - by VideoDnd
    My swf listens to XML from a socket and document. How do I get 'my variables' to grab XML from the socket instead of the XML document? PURPOSE My purpose is to control variables with a XML Socket Server. I hope my question is clear, but ask if there's any questions. EXAMPLE Flash File import flash.net.*; import flash.display.*; import flash.events.*; import flash.system.Security; import flash.utils.Timer; import flash.events.TimerEvent; //MY VARIABLES, LINE 8-12 var timer:Timer = new Timer(10); var myString:String = ""; var count:int = 0; var myStg:String = ""; var fcount:int = 0; var xml_s=new XMLSocket(); xml_s.addEventListener(Event.CONNECT, socket_event_catcher);//OnConnect// xml_s.addEventListener(Event.CLOSE, socket_event_catcher);//OnDisconnect// xml_s.addEventListener(IOErrorEvent.IO_ERROR, socket_event_catcher);//Unable To Connect// xml_s.addEventListener(DataEvent.DATA, socket_event_catcher);//OnDisconnect// xml_s.connect("localhost", 1999); function socket_event_catcher(Event):void { switch (Event.type) { case 'ioError' : trace("ioError: " + Event.text);//Unable to Connect :(// break; case 'connect' : trace("Connection Established!");//Connected :)// break; case 'data' : trace("Received Data: " + Event.data); //var myXML:XML=new XML(Event.data); //trace("myXML.body.file: " + myXML.body.file); //var myLoader:String=myXML.body.file; //var urlReq:URLRequest=new URLRequest(myLoader); //trace("file to load URL: " + urlReq); break; case 'close' : trace("Connection Closed!");//OnDisconnect :( // xml_s.close(); break; } } //LOAD XML var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("time.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); //var myXML:XML=new XML(Event.data); //trace("myXML.body.file: " + myXML.body.file); //var DOINK:String=myXML.body.file; //var urlReq:URLRequest=new URLRequest(DOINK); //trace("file to load URL: " + urlReq); //PARSE XML function processXML(e:Event):void { myXML = new XML(e.target.data); trace(myXML.COUNT.text()); //-77777 //grab the data as a string myString = myXML.COUNT.text() //grab the data as an int count = int(myXML.COUNT.text()); //grab the data as a string myString = myXML.COUNT.text() //grab the data as an int count = int(myXML.COUNT.text()); //grab the data as a string myStg = myXML.COUNT.text() //grab the data as an int fcount = int(myXML.COUNT.text()); //grab the data as a string myStg = myXML.COUNT.text() //grab the data as an int fcount = int(myXML.COUNT.text()); trace("String: ", myString); trace("Int: ", count); trace(count - 1); //just to show you that it's a number that you can do math with (-77778) //TEXT var text:TextField = new TextField(); text.text = myString; addChild(text); } Ruby Server 'Snippet' msg1 = {"msg" => {"head" => {"type" => "frctl", "seq_no" => seq_no, "version" => 1.0}, "SESSION" => {"text" => "88888", "timer" => -1000, "count" => 10, "fcount" => "10"}}} XML <?xml version="1.0" encoding="utf-8"?> <SESSION> <TIMER TITLE="speed">100</TIMER> <COUNT TITLE="starting position">88888</COUNT> <FCOUNT TITLE="ramp">1000</FCOUNT> </SESSION> ENVIROMENT AS3 Ruby 186-25 PROBLEM Coding errors "coercion of value"

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  • Apache on Win32: Slow Transfers of single, static files in HTTP, fast in HTTPS

    - by Michael Lackner
    I have a weird problem with Apache 2.2.15 on Windows 2000 Server SP4. Basically, I am trying to serve larger static files, images, videos etc. The download seems to be capped at around 550kB/s even over 100Mbit LAN. I tried other protocols (FTP/FTPS/FTP+ES/SCP/SMB), and they are all in the multi-megabyte range. The strangest thing is that, when using Apache with HTTPS instead of HTTP, it serves very fast, around 2.7MByte/s! I also tried the AnalogX SimpleWWW server just to test the plain HTTP speed of it, and it gave me a healthy 3.3Mbyte/s. I am at a total loss here. I searched the web, and tried to change the following Apache configuration directives in httpd.conf, one at a time, mostly to no avail at all: SendBufferSize 1048576 #(tried multiples of that too, up to 100Mbytes) EnableSendfile Off #(minor performance boost) EnableMMAP Off Win32DisableAcceptEx HostnameLookups Off #(default) I also tried to tune the following registry parameters, setting their values to 4194304 in decimal (they are REG_DWORD), and rebooting afterwards: HKLM\SYSTEM\CurrentControlSet\Services\AFD\Parameters\DefaultReceiveWindow HKLM\SYSTEM\CurrentControlSet\Services\AFD\Parameters\DefaultSendWindow Additionally, I tried to install mod_bw, which sets the event timer precision to 1ms, and allows for bandwidth throttling. According to some people it boosts static file serving performance when set to unlimited bandwidth for everybody. Unfortunately, it did nothing for me. So: AnalogX HTTP: 3300kB/s Gene6 FTPD, plain: 3500kB/s Gene6 FTPD, Implicit and Explicit SSL, AES256 Cipher: 1800-2000kB/s freeSSHD: 1100kB/s SMB shared folder: about 3000kB/s Apache HTTP, plain: 550kB/s Apache HTTPS: 2700kB/s Clients that were used in the bandwidth testing: Internet Explorer 8 (HTTP, HTTPS) Firefox 8 (HTTP, HTTPS) Chrome 13 (HTTP, HTTPS) Opera 11.60 (HTTP, HTTPS) wget under CygWin (HTTP, HTTPS) FileZilla (FTP, FTPS, FTP+ES, SFTP) Windows Explorer (SMB) Generally, transfer speeds are not too high, but that's because the server machine is an old quad Pentium Pro 200MHz machine with 2GB RAM. However, I would like Apache to serve at at least 2Mbyte/s instead of 550kB/s, and that already works with HTTPS easily, so I fail to see why plain HTTP is so crippled. I am using a Kerio Winroute Firewall, but no Throttling and no special filters peeking into HTTP traffic, just the plain Firewall functionality for blocking/allowing connections. The Apache error.log (Loglevel info) shows no warnings, no errors. Also nothing strange to be seen in access.log. I have already stripped down my httpd.conf to the bare minimum just to make sure nothing is interfering, but that didn't help either. If you have any idea, help would be greatly appreciated, since I am totally out of ideas! Thanks! Edit: I have now tried a newer Apache 2.2.21 to see if it makes any difference. However, the behaviour is exactly the same. Edit 2: KM01 has requested a sniff on the HTTP headers, so here comes the LiveHTTPHeaders output (an extension to Firefox). The Output is generated on downloading a single file called "elephantsdream_source.264", which is an H.264/AVC elementary video stream under an Open Source license. I have taken the freedom to edit the URL, removing folders and changing the actual servers domain name to www.mydomain.com. Here it is: LiveHTTPHeaders, Plain HTTP: http://www.mydomain.com/elephantsdream_source.264 GET /elephantsdream_source.264 HTTP/1.1 Host: www.mydomain.com User-Agent: Mozilla/5.0 (Windows NT 5.2; WOW64; rv:6.0.2) Gecko/20100101 Firefox/6.0.2 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: de-de,de;q=0.8,en-us;q=0.5,en;q=0.3 Accept-Encoding: gzip, deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Connection: keep-alive HTTP/1.1 200 OK Date: Wed, 21 Dec 2011 20:55:16 GMT Server: Apache/2.2.21 (Win32) mod_ssl/2.2.21 OpenSSL/0.9.8r PHP/5.2.17 Last-Modified: Thu, 28 Oct 2010 20:20:09 GMT Etag: "c000000013fa5-29cf10e9-493b311889d3c" Accept-Ranges: bytes Content-Length: 701436137 Keep-Alive: timeout=15, max=100 Connection: Keep-Alive Content-Type: text/plain LiveHTTPHeaders, HTTPS: https://www.mydomain.com/elephantsdream_source.264 GET /elephantsdream_source.264 HTTP/1.1 Host: www.mydomain.com User-Agent: Mozilla/5.0 (Windows NT 5.2; WOW64; rv:6.0.2) Gecko/20100101 Firefox/6.0.2 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: de-de,de;q=0.8,en-us;q=0.5,en;q=0.3 Accept-Encoding: gzip, deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Connection: keep-alive HTTP/1.1 200 OK Date: Wed, 21 Dec 2011 20:56:57 GMT Server: Apache/2.2.21 (Win32) mod_ssl/2.2.21 OpenSSL/0.9.8r PHP/5.2.17 Last-Modified: Thu, 28 Oct 2010 20:20:09 GMT Etag: "c000000013fa5-29cf10e9-493b311889d3c" Accept-Ranges: bytes Content-Length: 701436137 Keep-Alive: timeout=15, max=100 Connection: Keep-Alive Content-Type: text/plain

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  • JQuery Help: slidetoggle() is not working properly

    - by John Smith
    Hi all, I'm trying to use JQuery Slidetoggle functionality, but not able to use properly. The problem I'm currently facing is my div is sliding down on the click of slide image icon, but after that suddenly data div (in which data is loading) disappears. Means sliding down is perfect but div (in which data is loading , here #divMain) is not visible after that. I want to achieve sliding effect in my code, like this has (Please see Website Design, Redesign Services slider): Here is my code: HTML: <div> <div class="jquery_inner_mid"> <div class="main_heading"> <a href="#"> <img src="features.jpg" alt="" title="" border="0" /></a> </div> <div class="plus_sign"> <img id="imgFeaturesEx" src="images/plus.jpg" alt="" title="" border="0" /> <img id="imgFeaturesCol" src="images/minus.jpg" alt="" title="" border="0" /></div> <div class="toggle_container"> <div id="divMain" > </div> </div> </div> <div class="jquery_inner_mid"> <div class="main_heading"> <img src="About.jpg" alt="" title="" /></div> <div class="plus_sign"> <img id="imgTechnoEx" src="images/plus.jpg" alt="" title="" border="0" /> <img id="imgTechnoCol" src="images/minus.jpg" alt="" title="" border="0" /></div> <div class="toggle_container"> <div id="divTechnossus" > </div> </div> </div> </div> JQuery: $(function() { $('#imgFeaturesCol').hide(); $('#imgTechnoCol').hide(); $('#imgFeaturesEx').click(function() { $.getJSON("/Visitor/GetFeatureInfo", null, function(strInfo) { $('#divMain').html(strInfo).slideToggle("slow"); LoadDiv(); }); $('#imgFeaturesEx').hide(); $('#imgFeaturesCol').show(); }); $('#imgFeaturesCol').click(function() { $('#divMain').html("").slideToggle("slow"); $('#imgFeaturesCol').hide(); $('#imgFeaturesEx').show(); }); $('#imgTechnoEx').click(function() { $.getJSON("/Visitor/GetTechnossusInfo", null, function(strInfo) { $('#divTechnossus').html(strInfo).slideToggle("slow"); }); $('#imgTechnoEx').hide(); $('#imgTechnoCol').show(); }); $('#imgTechnoCol').click(function() { $('#divTechnossus').html("").slideToggle("slow"); $('#imgTechnoCol').hide(); $('#imgTechnoEx').show(); }); })(); function LoadDiv() { $('#s4').cycle({ speed: 200, timeout: 0, pager: '#nav' }); }

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  • ublas::bounded_vector<> being resized?

    - by n2liquid
    Now, seriously... I'll refrain from using bad words here because we're talking about the Boost fellows. It MUST be my mistake to see things this way, but I can't understand why, so I'll ask it here; maybe someone can enlighten me in this matter. Here it goes: uBLAS has this nice class template called bounded_vector<> that's used to create fixed-size vectors (or so I thought). From the Effective uBLAS wiki (http://www.crystalclearsoftware.com/cgi-bin/boost_wiki/wiki.pl?Effective_UBLAS): The default uBLAS vector and matrix types are of variable size. Many linear algebra problems involve vectors with fixed size. 2 and 3 elements are common in geometry! Fixed size storage (akin to C arrays) can be implemented efficiently as it does not involve the overheads (heap management) associated with dynamic storage. uBLAS implements fixed sizes by changing the underling storage of a vector/matrix to a "bounded_array" from the default "unbounded_array". Alright, this bounded_vector<> thing is used to free you from specifying the underlying storage of the vector to a bounded_array<> of the specified size. Here I ask you: doesn't it look like this bounded vector thing has fixed size to you? Well, it doesn't have. At first I felt betrayed by the wiki, but then I reconsidered the meaning of "bounded" and I think I can let it pass. But in case you, like me (I'm still uncertain), is still wondering if this makes sense, what I found out is that the bounded_vector<> actually can be resized, it may only not be greater than the size specified as template parameter. So, first off, do you think they've had a good reason not to make a real fixed<< size vector or matrix type? Do you think it's okay to "sell" this bounded -- as opposed to fixed-size -- vector to the users of my library as a "fixed-size" vector replacement, even named "Vector3" or "Vector2", like the Effective uBLAS wiki did? Do you think I should somehow implement a vector with fixed size for this purpose? If so, how? (Sorry, but I'm really new to uBLAS; just tried it today) I am developing a 3D game. Should uBLAS be used for the calculations involved in this ("hey, geometry!", per Effective uBLAS wiki)? What replacement would you suggest, if not? -- edit And just in case, yes, I've read this warning: It should be noted that this only changes the storage uBLAS uses for the vector3. uBLAS will still use all the same algorithm (which assume a variable size) to manipulate the vector3. In practice this seems to have no negative impact on speed. The above runs just as quickly as a hand crafted vector3 which does not use uBLAS. The only negative impact is that the vector3 always store a "size" member which in this case is redundant [or isn't it? I mean......]. I see it uses the same algorithm, assuming a variable size, but if an operation were to actually change its size, shouldn't it be stopped (assertion)? ublas::bounded_vector<float,3> v3; ublas::bounded_vector<float,2> v2; v3 = v2; std::cout << v3.size() << '\n'; // prints 2 Oh, come on, isn't this just plain betrayal?

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  • My server app works strangely. What could be the reason(s)?

    - by Poni
    Hi! I've written a server app (two parts actually; proxy server and a game server) using C++ (board game). It uses IOCP as the sockets interface. For that app I've also written a "client simulator" (hereafter "client") app that spawns many client connections, where each of them plays, in very high speed, getting the CPU to be 100% utilized. So, that's how it goes in terms of topology: Game server - holds the game state. Real players do not connect it directly but through the proxy server. When a player joins a game, the proxy actually asks for it on behalf of that player, and the game server spawns a "player instance" for that player, and from now on, every notification between the game server and the player is being passed through the proxy. Proxy server - holds TCP connections with the real players. Players communicate with the game server through it only. Client simulator - connects to the proxy only. When running the server (again, it's actually two server apps) & client locally it all works just fine. I'm talking about 40k+ player instances in which all of them are active in a game. On the other hand, when running the server remotely with, say, 1000 clients who play things getting strange. For example, I run it as said above. Then with Task Manager I kill the client simulator app ("End Process Tree"). Then it seems like the buffer of the remote server got modified by another thread, or in other words, a memory corruption has been occurred. The server crashes because it got an unknown message id (it's a custom protocol where each message has it's own unique number). To make things clear, here is how I run the apps: PC1 - game server and clients simulator (because the clients will connect the proxy). PC2 - proxy server. The strangest thing is this: Only the remote side gets "corrupted". Remote in terms that it's not the PC I use to code the app (VC++ 2008). Let's call the PC I use to code the apps "PC1". Now for example, if this time I ran the game server on PC1 (it means that proxy server on PC2 and clients simulator on PC1), then the proxy server crashes with an "unknown message id" error. Another variation is when I run the proxy server on PC1 (again, the dev machine), the game server and the clients simulator on PC2, then the game server on PC2 gets crashed. As for the IOCP config: The servers' internal connections use the default receive/send buffer sizes. Tried even with setting them to 1MB, but no luck. I have three PCs in total; 2 x Vista 64bit <<-- one of those is the dev machine. The other is connected through WiFi. 1 x WinXP 32bit They're all connected in a "full duplex" manner. What could be the reason? Tried about everything; Stack tracing, recording some actions (like read/write logging).. I want to stress that only the PC I'm not using to code the apps crashes (actually the server app "role" which is running on it - sometimes the game server and sometimes the proxy server). At first I thought that maybe the wireless PC has problems (it's wireless..) but: TCP has it's own mechanisms to make sure the packet is delivered properly. Also, a crash also happens when trying it with the two PCs that are physically connected (Vista vs. XP). Another option is that the Windows DLLs versions might have problems, but then again, one of the tests is Vista vs. Vista, and the other is Vista vs. XP. Any idea?

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  • What is the best algorithm for this array-comparison problem?

    - by mark
    What is the most efficient for speed algorithm to solve the following problem? Given 6 arrays, D1,D2,D3,D4,D5 and D6 each containing 6 numbers like: D1[0] = number D2[0] = number ...... D6[0] = number D1[1] = another number D2[1] = another number .... ..... .... ...... .... D1[5] = yet another number .... ...... .... Given a second array ST1, containing 1 number: ST1[0] = 6 Given a third array ans, containing 6 numbers: ans[0] = 3, ans[1] = 4, ans[2] = 5, ......ans[5] = 8 Using as index for the arrays D1,D2,D3,D4,D5 and D6, the number that goes from 0, to the number stored in ST1[0] minus one, in this example 6, so from 0 to 6-1, compare each res array against each D array My algorithm so far is: I tried to keep everything unlooped as much as possible. EML := ST1[0] //number contained in ST1[0] EML1 := 0 //start index for the arrays D While EML1 < EML if D1[ELM1] = ans[0] goto two if D2[ELM1] = ans[0] goto two if D3[ELM1] = ans[0] goto two if D4[ELM1] = ans[0] goto two if D5[ELM1] = ans[0] goto two if D6[ELM1] = ans[0] goto two ELM1 = ELM1 + 1 return 0 //If the ans[0] number is not found in either D1[0-6], D2[0-6].... D6[0-6] return 0 which will then exclude ans[0-6] numbers two: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[1] goto three if D2[ELM1] = ans[1] goto three if D3[ELM1] = ans[1] goto three if D4[ELM1] = ans[1] goto three if D5[ELM1] = ans[1] goto three if D6[ELM1] = ans[1] goto three ELM1 = ELM1 + 1 return 0 //If the ans[1] number is not found in either D1[0-6], D2[0-6].... D6[0-6] return 0 which will then exclude ans[0-6] numbers three: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[2] goto four if D2[ELM1] = ans[2] goto four if D3[ELM1] = ans[2] goto four if D4[ELM1] = ans[2] goto four if D5[ELM1] = ans[2] goto four if D6[ELM1] = ans[2] goto four ELM1 = ELM1 + 1 return 0 //If the ans[2] number is not found in either D1[0-6], D2[0-6].... D6[0-6] return 0 which will then exclude ans[0-6] numbers four: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[3] goto five if D2[ELM1] = ans[3] goto five if D3[ELM1] = ans[3] goto five if D4[ELM1] = ans[3] goto five if D5[ELM1] = ans[3] goto five if D6[ELM1] = ans[3] goto five ELM1 = ELM1 + 1 return 0 //If the ans[3] number is not found in either D1[0-6], D2[0-6].... D6[0-6] return 0 which will then exclude ans[0-6] numbers five: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[4] goto six if D2[ELM1] = ans[4] goto six if D3[ELM1] = ans[4] goto six if D4[ELM1] = ans[4] goto six if D5[ELM1] = ans[4] goto six if D6[ELM1] = ans[4] goto six ELM1 = ELM1 + 1 return 0 //If the ans[4] number is not found in either D1[0-6], D2[0-6].... D6[0-6] return 0 which will then exclude ans[0-6] numbers six: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[5] return 1 ////If the ans[1] number is not found in either D1[0-6]..... if D2[ELM1] = ans[5] return 1 which will then include ans[0-6] numbers return 1 if D3[ELM1] = ans[5] return 1 if D4[ELM1] = ans[5] return 1 if D5[ELM1] = ans[5] return 1 if D6[ELM1] = ans[5] return 1 ELM1 = ELM1 + 1 return 0 As language of choice, it would be pure c

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  • PHP MINISERVER DOWNLOAD RESUME-ERROR! Resource id # 4

    - by snikolov
    $httpsock = @socket_create_listen("9090"); if (!$httpsock) { print "Socket creation failed!\n"; exit; } while (1) { $client = socket_accept($httpsock); $input = trim(socket_read ($client, 4096)); $input = explode(" ", $input); $range = $input[12]; $input = $input[1]; $fileinfo = pathinfo($input); switch ($fileinfo['extension']) { default: $mime = "text/html"; } if ($input == "/") { $input = "index.html"; } $input = ".$input"; if (file_exists($input) && is_readable($input)) { echo "Serving $input\n"; $contents = file_get_contents($input); $output = "HTTP/1.0 200 OK\r\nServer: APatchyServer\r\nConnection: close\r\nContent-Type: $mime\r\n\r\n$contents"; } else { //$contents = "The file you requested doesn't exist. Sorry!"; //$output = "HTTP/1.0 404 OBJECT NOT FOUND\r\nServer: BabyHTTP\r\nConnection: close\r\nContent-Type: text/html\r\n\r\n$contents"; if(isset($range)) { list($a, $range) = explode("=",$range); str_replace($range, "-", $range); $size2 = $size-1; $new_length = $size-$range; $output = "HTTP/1.1 206 Partial Content\r\n"; $output .= "Content-Length: $new_length\r\n"; $output .= "Content-Range: bytes $range$size2/$size\r\n"; } else { $size2=$size-1; $output .= "Content-Length: $new_length\r\n"; } $chunksize = 1*(1024*1024); $bytes_send = 0; $file = "a.mp3"; $filesize = filesize($file); if ($file = fopen($file, 'r')) { if(isset($range)) $output = 'HTTP/1.0 200 OK\r\n'; $output .= "Content-type: application/octet-stream\r\n"; $output .= "Content-Length: $filesize\r\n"; $output .= 'Content-Disposition: attachment; filename="'.$file.'"\r\n'; $output .= "Accept-Ranges: bytes\r\n"; $output .= "Cache-Control: private\n\n"; fseek($file, $range); $download_rate = 1000; while(!feof($file) and (connection_status()==0)) { $var_stat = fread($file, round($download_rate *1024)); $output .= $var_stat;//echo($buffer); // is also possible flush(); sleep(1);//// decrease download speed } fclose($file); } /** $filename = "dada"; $file = fopen($filename, 'r'); $filesize = filesize($filename); $buffer = fread($file, $filesize); $send = array("Output"=$buffer,"filesize"=$filesize,"filename"=$filename); $file = $send['filename']; */ //@ob_end_clean(); // $output .= "Content-Transfer-Encoding: binary"; //$output .= "Connection: Keep-Alive\r\n"; } socket_write($client, $output); socket_close ($client); } socket_close ($httpsock); hey guys i have create a miniwebserver downloader it can download files from your server, however i am unable to resume my download when i download the file i get Resource id # 4 and also i cant resume the download,i would like to know how i can monitor record the client output how much bandwidth he has downloaded perl has something like this put its hardcore if possible kindly provide me with some pointers thank you :)

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  • Why is my mdadm raid-1 recovery so slow?

    - by dimmer
    On a system I'm running Ubuntu 10.04. My raid-1 restore started out fast but quickly became ridiculously slow (at this rate the restore will take 150 days!): dimmer@paimon:~$ cat /proc/mdstat Personalities : [linear] [multipath] [raid0] [raid1] [raid6] [raid5] [raid4] [raid10] md0 : active raid1 sdc1[2] sdb1[1] 1953513408 blocks [2/1] [_U] [====>................] recovery = 24.4% (477497344/1953513408) finish=217368.0min speed=113K/sec unused devices: <none> Eventhough I have set the kernel variables to reasonably quick values: dimmer@paimon:~$ cat /proc/sys/dev/raid/speed_limit_min 1000000 dimmer@paimon:~$ cat /proc/sys/dev/raid/speed_limit_max 100000000 I am using 2 2.0TB Western Digital Hard Disks, WDC WD20EARS-00M and WDC WD20EARS-00J. I believe they have been partitioned such that their sectors are aligned. dimmer@paimon:/sys$ sudo parted /dev/sdb GNU Parted 2.2 Using /dev/sdb Welcome to GNU Parted! Type 'help' to view a list of commands. (parted) p Model: ATA WDC WD20EARS-00M (scsi) Disk /dev/sdb: 2000GB Sector size (logical/physical): 512B/512B Partition Table: gpt Number Start End Size File system Name Flags 1 1049kB 2000GB 2000GB ext4 (parted) unit s (parted) p Number Start End Size File system Name Flags 1 2048s 3907028991s 3907026944s ext4 (parted) q dimmer@paimon:/sys$ sudo parted /dev/sdc GNU Parted 2.2 Using /dev/sdc Welcome to GNU Parted! Type 'help' to view a list of commands. (parted) p Model: ATA WDC WD20EARS-00J (scsi) Disk /dev/sdc: 2000GB Sector size (logical/physical): 512B/4096B Partition Table: gpt Number Start End Size File system Name Flags 1 1049kB 2000GB 2000GB ext4 I am beginning to think that I have a hardware problem, otherwise I can't imagine why the mdadm restore should be so slow. I have done a benchmark on /dev/sdc using Ubuntu's disk utility GUI app, and the results looked normal so I know that sdc has the capability to write faster than this. I also had the same problem on a similar WD drive that I RMAd because of bad sectors. I suppose it's possible they sent me a replacement with bad sectors too, although there are no SMART values showing them yet. Any ideas? Thanks. As requested, output of top sorted by cpu usage (notice there is ~0 cpu usage). iowait is also zero which seems strange: top - 11:35:13 up 2 days, 9:40, 3 users, load average: 2.87, 2.58, 2.30 Tasks: 142 total, 1 running, 141 sleeping, 0 stopped, 0 zombie Cpu(s): 0.0%us, 0.2%sy, 0.0%ni, 99.8%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 3096304k total, 1482164k used, 1614140k free, 617672k buffers Swap: 1526132k total, 0k used, 1526132k free, 535416k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 45 root 20 0 0 0 0 S 0 0.0 2:17.02 scsi_eh_0 1 root 20 0 2808 1752 1204 S 0 0.1 0:00.46 init 2 root 20 0 0 0 0 S 0 0.0 0:00.00 kthreadd 3 root RT 0 0 0 0 S 0 0.0 0:00.02 migration/0 4 root 20 0 0 0 0 S 0 0.0 0:00.17 ksoftirqd/0 5 root RT 0 0 0 0 S 0 0.0 0:00.00 watchdog/0 6 root RT 0 0 0 0 S 0 0.0 0:00.02 migration/1 ... dmesg errors, definitely looking like hardware: [202884.000157] ata5.00: exception Emask 0x0 SAct 0x0 SErr 0x0 action 0x6 frozen [202884.007015] ata5.00: failed command: FLUSH CACHE EXT [202884.013728] ata5.00: cmd ea/00:00:00:00:00/00:00:00:00:00/a0 tag 0 [202884.013730] res 40/00:00:ff:59:2e/00:00:35:00:00/e0 Emask 0x4 (timeout) [202884.033667] ata5.00: status: { DRDY } [202884.040329] ata5: hard resetting link [202889.400050] ata5: link is slow to respond, please be patient (ready=0) [202894.048087] ata5: COMRESET failed (errno=-16) [202894.054663] ata5: hard resetting link [202899.412049] ata5: link is slow to respond, please be patient (ready=0) [202904.060107] ata5: COMRESET failed (errno=-16) [202904.066646] ata5: hard resetting link [202905.840056] ata5: SATA link up 3.0 Gbps (SStatus 123 SControl 300) [202905.849178] ata5.00: configured for UDMA/133 [202905.849188] ata5: EH complete [203899.000292] ata5.00: exception Emask 0x0 SAct 0x0 SErr 0x0 action 0x6 frozen [203899.007096] ata5.00: failed command: IDENTIFY DEVICE [203899.013841] ata5.00: cmd ec/00:01:00:00:00/00:00:00:00:00/00 tag 0 pio 512 in [203899.013843] res 40/00:00:ff:f9:f6/00:00:38:00:00/e0 Emask 0x4 (timeout) [203899.041232] ata5.00: status: { DRDY } [203899.048133] ata5: hard resetting link [203899.816134] ata5: SATA link up 3.0 Gbps (SStatus 123 SControl 300) [203899.826062] ata5.00: configured for UDMA/133 [203899.826079] ata5: EH complete [204375.000200] ata5.00: exception Emask 0x0 SAct 0x0 SErr 0x0 action 0x6 frozen [204375.007421] ata5.00: failed command: IDENTIFY DEVICE [204375.014799] ata5.00: cmd ec/00:01:00:00:00/00:00:00:00:00/00 tag 0 pio 512 in [204375.014800] res 40/00:00:ff:0c:0f/00:00:39:00:00/e0 Emask 0x4 (timeout) [204375.044374] ata5.00: status: { DRDY } [204375.051842] ata5: hard resetting link [204380.408049] ata5: link is slow to respond, please be patient (ready=0) [204384.440076] ata5: SATA link up 3.0 Gbps (SStatus 123 SControl 300) [204384.449938] ata5.00: configured for UDMA/133 [204384.449955] ata5: EH complete [204395.988135] ata5.00: exception Emask 0x0 SAct 0x0 SErr 0x0 action 0x6 frozen [204395.988140] ata5.00: failed command: IDENTIFY DEVICE [204395.988147] ata5.00: cmd ec/00:01:00:00:00/00:00:00:00:00/00 tag 0 pio 512 in [204395.988149] res 40/00:00:ff:0c:0f/00:00:39:00:00/e0 Emask 0x4 (timeout) [204395.988151] ata5.00: status: { DRDY } [204395.988156] ata5: hard resetting link [204399.320075] ata5: SATA link up 3.0 Gbps (SStatus 123 SControl 300) [204399.330487] ata5.00: configured for UDMA/133 [204399.330503] ata5: EH complete

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  • How do I get through proxy server environments for non-standard services?

    - by Ripred
    I'm not real hip on exactly what role(s) today's proxy servers can play and I'm learning so go easy on me :-) I have a client/server system I have written using a homegrown protocol and need to enhance the client side to negotiate its way out of a proxy environment. I have an existing client and server system written in C and C++ for the speed and a small amount of MFC in the client to handle the user interface. I have written both the server and client side of the system on Windows (the people I work for are mainly web developers using Windows everything - not a choice) sticking to Berkeley Sockets as it were via wsock32 for efficiency. The clients connect to the server through a nonstandard port (even though using port 80 is an option to get out of some environments but the protocol that goes over it isn't HTTP). The TCP connection(s) stay open for the duration of the clients participation in real time conferences. Our customer base is expanding to all kinds of networked environments. I have been able to solve a lot of problems by adding the ability to connect securely over port 443 and using secure sockets which allows the protocol to pass through a lot environments since the internal packets can't be sniffed. But more and more of our customers are behind a proxy server environment and my direct connections don't make it through. My old school understanding of proxy servers is that they act as a proxy for external HTML content over HTTP, possibly locally caching popular material for faster local access, and also allowing their IT staff to blacklist certain destination sites. Customer are complaining that my software doesn't recognize and easily navigate its way through their proxy environments but I'm finding it difficult to decide what my "best fit" solution should be. My software doesn't tear down the connection after each client request, and on top of that packets can come from either side at any time, basically your typical custom client/server system for a specific niche. My first reaction is "why can't they just add my servers addresses to their white list" but if there is a programmatic way I can get through without requiring their IT staff to help it is politically better and arguably a better solution anyway. Plus maybe I'm still not understanding the role and purpose of what proxy servers and environments have grown to be these days. My first attempt at a solution was to use WinInet with its various proxy capabilities to establish a connection over port 80 to my non-standard protocol server (which knows enough to recognize and answer a simple HTTP-looking GET request and answer it with a simple HTTP response page to get around some environments that employ initial packet sniffing (DPI)). I retrieved the actual SOCKET handle behind WinInet's HINTERNET request object and had hoped to use that in place of my software's existing SOCKET connection and hopefully not need to change much more on the client side. It initially seemed to be my solution but on further inspection it seems that the OS gets first-chance at the received data on this socket since when I get notified of events via the standard select(...) statement on the socket and query the size of the data available via ioctlsocket the call succeeds but returns 0 bytes available, the reads don't work and it goes downhill from there. Can someone tell me of a client-side library (commercial is fine) will let me get past these proxy server environments with as little user and IT staff help as possible? From what I read it has grown past SOCKS and I figure someone has to have solved this problem before me. Thanks for reading my long-winded question, Ripred

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  • My D-Link's Ethernet bridge downlink just got 10-30x slower?

    - by Jay Levitt
    TL;DR: I unplugged my network to move my desk, and now downloading via my DIR-655's Ethernet LAN bridge is 10-30x slower than the Ethernet switch it's plugged into. Background My network is SMC cable modem <-> Cisco firewall <-> Netgear switch <-> D-Link WiFi† | | | | SMC8014 ASA-5505 GS608v2 gigE DIR-655 rev A3 gigE †The DIR-655 is used as an access point, not a router (although what D-Link calls an access point, I'd call a bridge). The "WAN" port is unused; the Netgear connects to the built-in 4-port Ethernet LAN switch, inside the built- in router/firewall. Endpoints: MacBook Pro 17" mid-2010 iPhone 4S Fedora 12 Linux server running reasonably fast dual-Athlon X2, VelociRaptors, etc. All cables are <10 feet, mostly CAT-5e, some CAT-6, all premade. All WiFi endpoints are within three feet of the D-Link. Yesterday I unplugged and rearranged stuff, and now connecting via the D-Link - even through the wired switch, right next to the incoming network cable - is 30x slower than connecting directly to the Netgear switch, on both my MacBook and iPhone. How I'm measuring "slower" I'm mostly using http://speedtest.net, which of course only really measures broadband speeds. I've also installed http://www.speedtest.net/mini.php on my local server, but can't test the iPhone with that. Results Speedtest.net, closest server over Comcast business-class: CONFIG | PING (ms) | DOWN (Mbps) | UP (Mbps) Mac <-> Ethernet <-> Netgear | 9 | 31.6 | 6.8 Mac <-> Ethernet <-> D-Link | 8 | 4.1 | 6.0 Mac <-> WiFi <-> D-Link | 9 | 1.4 | 2.9 iPhone <-> WiFi <-> D-Link | 67 | 0.4 | 1.6 Speedtest Mini on Linux PC: CONFIG | DOWN (Mbps) | UP (Mbps) Mac <-> Ethernet <-> NetGear | 97.2 | 76.9 Mac <-> Ethernet <-> D-Link | 8.2 | 24.2 Mac <-> WiFi <-> D-Link | 1.0 | 8.6 Slow typing in SSH: Mac <-> Ethernet <-> Netgear <-> Linux PC: smooth Mac <-> Ethernet <-> D-Link <-> Linux PC: choppy Note that D-Link upload speeds are normal on broadband, slower locally (but I'd believe that's a D-Link limitation), and always faster than the downloads! Since ssh is choppy just with slow typing, I don't believe it's a throttling-type problem either; that's not a lot of bandwidth. What I've tried Swapping all "good" and "bad" cables Re-plugging "bad" cable from D-Link to Netgear and watching it be the "good" cable pulling cables away from power lines Verify that the Mac auto-detects the D-Link as gigE Try to verify the link speed of the D-Link <- Netgear connection, but the firmware doesn't report that Verify that the D-Link sees no TX/RX errors or collisions Use different Ethernet ports on both Netgear and D-Link Reset the D-Link to factory settings Upgrade the D-Link firmware from 1.21 to 1.35NA, 2010/11/12, the latest Reboot everything at least once On the Mac, disable Wi-Fi during the Ethernet tests, and unplug Ethernet during the Wi-Fi tests Using iStumbler, verify that the D-Link isn't picking overloaded Wi-Fi channels (usually just 1-5 neighbors on my and adjacent channels, average for my apt building) Verify that the only client connected to the Wi-Fi was the iPhone Verify that nothing was being chatty on my network according to the WISH log Enable and disable all sorts of D-Link settings, including forcing WAN auto-detect to gigE So. I don't mind buying a new access point—I wouldn't mind having a dual-link network—but as a guy who's been networking since gated v4 was a drastic rewrite, and who often used physical sniffers in the days before Wireshark, I'm baffled. I hate being baffled. What could I possibly have changed that would result in this? How can I measure it? All I can think of is a static zap—thick carpet, socks, HVAC—but I didn't feel one, and does that really happen anymore? Can I test if it's Ethernet vs. TCP layer slowness? I'm not familiar with modern network utilities; it's hard to Google without hitting "Q: Why is my network slow? A: Is your microwave on?" If I don't get an answer here, will someone big and powerful help me migrate it to serverfault without getting screamed back here? In the words of Inigo Montoya, "I must know." Don't get all Dread Pirate Roberts on me.

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  • Windows 7: Search indexing is stuck

    - by Ricket
    When I open Indexing Options, it says: 4,317 items indexed Indexing in progress. Search results might not be complete during this time. It's stuck at 4,317 though; no more items have been indexed. Worst of all, SearchIndexer.exe is taking up 100% CPU (well, 50%, but I have a dual core CPU; it's taking up all processing power it can). It is not causing hard drive activity though. I tried clicking "Troubleshoot search and indexing" at the bottom of the Indexing Options window, but it couldn't find any problem. I've also tried the repair registry key that several websites suggest; I change HKLM\SOFTWARE\Microsoft\Windows Search SetupCompletedSuccessfully to 0 and restarted the computer, and it apparently repaired because it flipped back to 1, but the same problem continues to occur. It's reducing the battery life of my laptop and making it really hot so that my fans are running all the time. I've had to disable the Windows Search service. How can I fix this? Do I need to just flat-out reformat my computer? Update: I've tried rebuilding a couple times. There's nothing unusual about the locations I have to index, and I don't have any downloads in progress or anything like that. I don't see any reason why it stopped, and I noticed it much too late to do a system restore. At this point, I'm hoping someone will offer up some secret answer that will fix the problem, thus the bounty. Another update: I tried starting the service again, just to let it try yet again. It seemed okay at first (Indexing Options showed it operating at reduced speed due to user activity, and the number of files was going up). A while later I checked, and the service had stopped. Event viewer revealed some errors like this: Log Name: Application Source: Application Error Date: 2/1/2010 7:34:23 PM Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: ricky-win7 Description: Faulting application name: SearchIndexer.exe, version: 7.0.7600.16385, time stamp: 0x4a5bcdd0 Faulting module name: NLSData0007.dll, version: 6.1.7600.16385, time stamp: 0x4a5bda88 Exception code: 0xc0000005 Fault offset: 0x002141ba Faulting process id: 0x13a0 Faulting application start time: 0x01caa39f2a70ec02 Faulting application path: C:\Windows\system32\SearchIndexer.exe Faulting module path: C:\Windows\System32\NLSData0007.dll Report Id: b4f7a7ae-0f92-11df-87fc-e5d65d8794c2 Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Level>2</Level> <Task>100</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2010-02-02T00:34:23.000000000Z" /> <EventRecordID>10689</EventRecordID> <Channel>Application</Channel> <Computer>ricky-win7</Computer> <Security /> </System> <EventData> <Data>SearchIndexer.exe</Data> <Data>7.0.7600.16385</Data> <Data>4a5bcdd0</Data> <Data>NLSData0007.dll</Data> <Data>6.1.7600.16385</Data> <Data>4a5bda88</Data> <Data>c0000005</Data> <Data>002141ba</Data> <Data>13a0</Data> <Data>01caa39f2a70ec02</Data> <Data>C:\Windows\system32\SearchIndexer.exe</Data> <Data>C:\Windows\System32\NLSData0007.dll</Data> <Data>b4f7a7ae-0f92-11df-87fc-e5d65d8794c2</Data> </EventData> </Event> If you are having the same error and arrived here from a Google search, please comment or add an answer detailing your progress on this, if any...

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  • Optimizing Python code with many attribute and dictionary lookups

    - by gotgenes
    I have written a program in Python which spends a large amount of time looking up attributes of objects and values from dictionary keys. I would like to know if there's any way I can optimize these lookup times, potentially with a C extension, to reduce the time of execution, or if I need to simply re-implement the program in a compiled language. The program implements some algorithms using a graph. It runs prohibitively slowly on our data sets, so I profiled the code with cProfile using a reduced data set that could actually complete. The vast majority of the time is being burned in one function, and specifically in two statements, generator expressions, within the function: The generator expression at line 202 is neighbors_in_selected_nodes = (neighbor for neighbor in node_neighbors if neighbor in selected_nodes) and the generator expression at line 204 is neighbor_z_scores = (interaction_graph.node[neighbor]['weight'] for neighbor in neighbors_in_selected_nodes) The source code for this function of context provided below. selected_nodes is a set of nodes in the interaction_graph, which is a NetworkX Graph instance. node_neighbors is an iterator from Graph.neighbors_iter(). Graph itself uses dictionaries for storing nodes and edges. Its Graph.node attribute is a dictionary which stores nodes and their attributes (e.g., 'weight') in dictionaries belonging to each node. Each of these lookups should be amortized constant time (i.e., O(1)), however, I am still paying a large penalty for the lookups. Is there some way which I can speed up these lookups (e.g., by writing parts of this as a C extension), or do I need to move the program to a compiled language? Below is the full source code for the function that provides the context; the vast majority of execution time is spent within this function. def calculate_node_z_prime( node, interaction_graph, selected_nodes ): """Calculates a z'-score for a given node. The z'-score is based on the z-scores (weights) of the neighbors of the given node, and proportional to the z-score (weight) of the given node. Specifically, we find the maximum z-score of all neighbors of the given node that are also members of the given set of selected nodes, multiply this z-score by the z-score of the given node, and return this value as the z'-score for the given node. If the given node has no neighbors in the interaction graph, the z'-score is defined as zero. Returns the z'-score as zero or a positive floating point value. :Parameters: - `node`: the node for which to compute the z-prime score - `interaction_graph`: graph containing the gene-gene or gene product-gene product interactions - `selected_nodes`: a `set` of nodes fitting some criterion of interest (e.g., annotated with a term of interest) """ node_neighbors = interaction_graph.neighbors_iter(node) neighbors_in_selected_nodes = (neighbor for neighbor in node_neighbors if neighbor in selected_nodes) neighbor_z_scores = (interaction_graph.node[neighbor]['weight'] for neighbor in neighbors_in_selected_nodes) try: max_z_score = max(neighbor_z_scores) # max() throws a ValueError if its argument has no elements; in this # case, we need to set the max_z_score to zero except ValueError, e: # Check to make certain max() raised this error if 'max()' in e.args[0]: max_z_score = 0 else: raise e z_prime = interaction_graph.node[node]['weight'] * max_z_score return z_prime Here are the top couple of calls according to cProfiler, sorted by time. ncalls tottime percall cumtime percall filename:lineno(function) 156067701 352.313 0.000 642.072 0.000 bpln_contextual.py:204(<genexpr>) 156067701 289.759 0.000 289.759 0.000 bpln_contextual.py:202(<genexpr>) 13963893 174.047 0.000 816.119 0.000 {max} 13963885 69.804 0.000 936.754 0.000 bpln_contextual.py:171(calculate_node_z_prime) 7116883 61.982 0.000 61.982 0.000 {method 'update' of 'set' objects}

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